rename GetItem_Draw's arg drawId -> giDrawId

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Dragorn421 2025-05-28 11:35:01 +02:00
parent e991255a45
commit b62131d765
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GPG Key ID: 381AEBAF3D429335
2 changed files with 3 additions and 3 deletions

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@ -5,6 +5,6 @@
struct PlayState;
void GetItem_Draw(struct PlayState* play, s16 drawId);
void GetItem_Draw(struct PlayState* play, s16 giDrawId);
#endif

View File

@ -378,8 +378,8 @@ DrawItemTableEntry sDrawItemTable[] = {
* Draw "Get Item" Model
* Calls the corresponding draw function for the given draw ID
*/
void GetItem_Draw(PlayState* play, s16 drawId) {
sDrawItemTable[drawId].drawFunc(play, drawId);
void GetItem_Draw(PlayState* play, s16 giDrawId) {
sDrawItemTable[giDrawId].drawFunc(play, giDrawId);
}
// All remaining functions in this file are draw functions referenced in the table and called by the function above