T() fish, fr, g_switch

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Dragorn421 2025-05-26 11:11:56 +02:00
parent c854743d84
commit b6f3a624af
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GPG Key ID: 381AEBAF3D429335
3 changed files with 40 additions and 42 deletions

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@ -13,6 +13,7 @@
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64item.h"
#include "z64play.h"
@ -396,8 +397,8 @@ void EnFish_Dropped_Fall(EnFish* this, PlayState* play) {
} else if ((this->timer <= 0) && (this->actor.params == FISH_DROPPED) &&
(this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f)) {
PRINTF_COLOR_WARNING();
// "BG missing? Running Actor_delete"
PRINTF("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_sakana.c", 822);
PRINTF(T("BG 抜け? Actor_delete します(%s %d)\n", "BG missing? Running Actor_delete (%s %d)\n"),
"../z_en_sakana.c", 822);
PRINTF_RST();
Actor_Kill(&this->actor);
}
@ -639,9 +640,9 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
if (play) {}
if (cue == NULL) {
// "Warning : DEMO ended without dousa (action) 3 termination being called"
PRINTF("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1169,
this->actor.params);
PRINTF(T("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n",
"Warning : Demo ended without calling action 3 termination (%s %d)(arg_data 0x%04x)\n"),
"../z_en_sakana.c", 1169, this->actor.params);
EnFish_ClearCutsceneData(this);
Actor_Kill(&this->actor);
return;
@ -658,14 +659,13 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
EnFish_Cutscene_WiggleFlyingThroughAir(this, play);
break;
case 3:
// "DEMO fish termination"
PRINTF("デモ魚消滅\n");
PRINTF(T("デモ魚消滅\n", "Demo fish disappearance\n"));
EnFish_ClearCutsceneData(this);
Actor_Kill(&this->actor);
return;
default:
// "Improper DEMO action"
PRINTF("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1200, this->actor.params);
PRINTF(T("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "Incorrect demo behavior (%s %d)(arg_data 0x%04x)\n"),
"../z_en_sakana.c", 1200, this->actor.params);
break;
}

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@ -13,6 +13,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64debug_display.h"
@ -269,8 +270,8 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
} else {
if ((this->actor.params >= 6) || (this->actor.params < 0)) {
PRINTF_COLOR_ERROR();
// "The argument is wrong!!"
PRINTF("%s[%d] : 引数が間違っている!!(%d)\n", "../z_en_fr.c", 370, this->actor.params);
PRINTF(T("%s[%d] : 引数が間違っている!!(%d)\n", "%s[%d] : The argument is wrong!! (%d)\n"),
"../z_en_fr.c", 370, this->actor.params);
PRINTF_RST();
ASSERT(0, "0", "../z_en_fr.c", 372);
}
@ -279,8 +280,7 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
// "There is no bank!!"
PRINTF("%s[%d] : バンクが無いよ!!\n", "../z_en_fr.c", 380);
PRINTF(T("%s[%d] : バンクが無いよ!!\n", "%s[%d] : There is no bank!!\n"), "../z_en_fr.c", 380);
PRINTF_RST();
ASSERT(0, "0", "../z_en_fr.c", 382);
}
@ -1004,8 +1004,7 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
if (frog == NULL) {
PRINTF_COLOR_ERROR();
// "There are no frogs!?"
PRINTF("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1604);
PRINTF(T("%s[%d]カエルがいない!?\n", "%s[%d] There are no frogs!?\n"), "../z_en_fr.c", 1604);
PRINTF_RST();
return;
} else if (frog->isDeactivating != true) {
@ -1018,8 +1017,7 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
if (frog == NULL) {
PRINTF_COLOR_ERROR();
// "There are no frogs!?"
PRINTF("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1618);
PRINTF(T("%s[%d]カエルがいない!?\n", "%s[%d] There are no frogs!?\n"), "../z_en_fr.c", 1618);
PRINTF_RST();
return;
}

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@ -19,6 +19,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64audio.h"
@ -104,22 +105,21 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
this->type = PARAMS_GET_U(this->actor.params, 12, 4);
this->switchFlag = PARAMS_GET_U(this->actor.params, 0, 6);
this->numEffects = EN_GSWITCH_EFFECT_COUNT;
// "index"
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n" VT_RST, this->type);
// "save"
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ\t ☆☆☆☆☆ %x\n" VT_RST, this->switchFlag);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Index ☆☆☆☆☆ %x\n") VT_RST, this->type);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ セーブ\t ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Save\t ☆☆☆☆☆ %x\n") VT_RST, this->switchFlag);
switch (this->type) {
case ENGSWITCH_SILVER_TRACKER:
PRINTF("\n\n");
// "parent switch spawn"
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Parent switch spawn ☆☆☆☆☆ %x\n") VT_RST,
this->actor.params);
sCollectedCount = 0;
// Ideally the following two lines would be
// this->silverCount = PARAMS_GET_U(this->actor.params, 6, 6);
this->silverCount = PARAMS_GET_NOMASK(this->actor.params, 6);
this->silverCount &= 0x3F;
// "maximum number of checks"
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d\n" VT_RST, this->silverCount);
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Maximum number of checks ☆☆☆☆☆ %d\n")
VT_RST,
this->silverCount);
PRINTF("\n\n");
if (Flags_GetSwitch(play, this->switchFlag)) {
// This is a reference to Hokuto no Ken
@ -131,8 +131,8 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
break;
case ENGSWITCH_SILVER_RUPEE:
PRINTF("\n\n");
// "child switch spawn"
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Child switch spawn ☆☆☆☆☆ %x\n") VT_RST,
this->actor.params);
this->colorIdx = 5;
this->numEffects = 20;
Collider_InitCylinder(play, &this->collider);
@ -149,8 +149,8 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
break;
case ENGSWITCH_ARCHERY_POT:
PRINTF("\n\n");
// "Horseback archery destructible pot"
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ \n",
"☆☆☆☆☆ Horseback archery destructible pot ☆☆☆☆☆ \n") VT_RST);
this->actor.gravity = -3.0f;
this->colorIdx = Rand_ZeroFloat(2.99f);
Collider_InitCylinder(play, &this->collider);
@ -163,10 +163,9 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
// "what?"
PRINTF(VT_FGCOL(MAGENTA) " なにみの? %d\n" VT_RST "\n", this->requiredObjectSlot);
// "bank is funny"
PRINTF(VT_FGCOL(CYAN) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
PRINTF(VT_FGCOL(MAGENTA) T(" なにみの? %d\n", " What? %d\n") VT_RST "\n", this->requiredObjectSlot);
PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " Bank is weird! %d\n") VT_RST "\n",
this->actor.params);
}
this->collider.dim.radius = 24;
this->collider.dim.height = 74;
@ -233,18 +232,18 @@ void EnGSwitch_SilverRupeeTracker(EnGSwitch* this, PlayState* play) {
if (this->noteIndex < sCollectedCount) {
if (sCollectedCount < 5) {
// "sound?"
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 音? ☆☆☆☆☆ %d\n" VT_RST, this->noteIndex);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 音? ☆☆☆☆☆ %d\n", "sound?") VT_RST, this->noteIndex);
Audio_PlaySfxTransposed(&gSfxDefaultPos, NA_SE_EV_FIVE_COUNT_LUPY, majorScale[this->noteIndex]);
this->noteIndex = sCollectedCount;
}
}
if (sCollectedCount >= this->silverCount) {
// "It is now the end of the century."
// This another reference to Hokuto no Ken.
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
// "Last!"
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n" VT_RST);
// This is another reference to Hokuto no Ken.
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n",
"☆☆☆☆☆ It is now the end of the century. ☆☆☆☆☆ %d\n") VT_RST,
this->switchFlag);
PRINTF(VT_FGCOL(GREEN)
T("☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Last! ☆☆☆☆☆ \n") VT_RST);
if ((play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->actor.room == 2)) {
Flags_SetTempClear(play, this->actor.room);
} else {
@ -367,8 +366,9 @@ void EnGSwitch_GalleryRupee(EnGSwitch* this, PlayState* play) {
gallery->targetState[this->index] = ENSYATEKIHIT_HIT;
Sfx_PlaySfxCentered(NA_SE_EV_HIT_SOUND);
Sfx_PlaySfxCentered(NA_SE_SY_GET_RUPY);
// "Yeah !"
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d\n" VT_RST, gallery->hitCount);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Yeah! HIT!! ☆☆☆☆☆ %d\n")
VT_RST,
gallery->hitCount);
EnGSwitch_Break(this, play);
this->killTimer = 50;
this->broken = true;