diff --git a/Makefile b/Makefile
index 56134bd7fc..5103d58691 100644
--- a/Makefile
+++ b/Makefile
@@ -366,8 +366,8 @@ CPPFLAGS += -P -xc -fno-dollars-in-identifiers $(CPP_DEFINES)
ASFLAGS += -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR)
ifeq ($(COMPILER),gcc)
- CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS)
- CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections
+ CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS)
+ CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections
MIPS_VERSION := -mips3
else
# Suppress warnings for wrong number of macro arguments (to fake variadic
@@ -385,7 +385,7 @@ endif
ifeq ($(COMPILER),ido)
# Have CC_CHECK pretend to be a MIPS compiler
MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32
- CC_CHECK = gcc -nostdinc -MD -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
+ CC_CHECK = gcc -nostdinc -MD -MP -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
@@ -858,7 +858,7 @@ $(O_FILES): | asset_files
.PHONY: o_files asset_files
$(BUILD_DIR)/spec: $(SPEC) $(SPEC_INCLUDES)
- $(CPP) $(CPPFLAGS) -MD -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@
+ $(CPP) $(CPPFLAGS) -MD -MP -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@
$(LDSCRIPT): $(BUILD_DIR)/spec
$(MKLDSCRIPT) $< $@
@@ -870,7 +870,7 @@ $(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/%
$(OBJCOPY) -I binary -O elf32-big $< $@
$(BUILD_DIR)/data/%.o: data/%.s
- $(CPP) $(CPPFLAGS) -MD -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@
+ $(CPP) $(CPPFLAGS) -MD -MP -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@
ifeq ($(PLATFORM),IQUE)
NES_CHARMAP := assets/text/charmap.chn.txt
@@ -879,10 +879,10 @@ else
endif
$(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h $(NES_CHARMAP)
- $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@
+ $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@
$(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.jpn.txt
- $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@
+ $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@
# Dependencies for encoded message headers. These dependencies are not automatic as these headers are generated
# as part of the build. A clean build must know to generate them before the relevant .d files are created.
@@ -895,7 +895,7 @@ $(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/m
$(BUILD_DIR)/assets/text/%.o: assets/text/%.c
ifneq ($(COMPILER),gcc)
# Preprocess text with modern cpp for varargs macros
- $(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MT $@ $(INC) $< -o $(@:.o=.c)
+ $(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MP -MT $@ $(INC) $< -o $(@:.o=.c)
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $(@:.o=.c)
else
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
@@ -915,7 +915,7 @@ $(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c
# Assemble the ROM header with GNU AS always
$(BUILD_DIR)/src/makerom/rom_header.o: src/makerom/rom_header.s
ifeq ($(COMPILER),ido)
- $(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@
+ $(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@
else
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $@ $<
endif
@@ -927,7 +927,7 @@ $(BUILD_DIR)/src/makerom/ipl3.o: $(EXTRACTED_DIR)/incbin/ipl3
$(BUILD_DIR)/src/%.o: src/%.s
ifeq ($(COMPILER),ido)
# For header dependencies
- $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
+ $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $(@:.o=.tmp.o) $<
# IDO generates bad symbol tables, fix the symbol table with strip..
$(STRIP) $(@:.o=.tmp.o) -N dummy-symbol-name
@@ -1072,7 +1072,7 @@ $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.
-include $(SOUNDFONT_DEP_FILES)
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
- $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
+ $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null
# compile c to unlinked object
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
# partial link
@@ -1093,11 +1093,11 @@ endif
# then assemble the sequences...
$(BUILD_DIR)/assets/audio/sequences/%.o: assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
- $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s)
+ $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s)
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
$(BUILD_DIR)/assets/audio/sequences/%.o: $(EXTRACTED_DIR)/assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
- $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s)
+ $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s)
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(OBJCOPY) -O binary -j.data $@ $(@:.o=.aseq)
diff --git a/assets/audio/sequences/seq_0.prg.seq b/assets/audio/sequences/seq_0.prg.seq
index 252711429c..b5f8a2906d 100644
--- a/assets/audio/sequences/seq_0.prg.seq
+++ b/assets/audio/sequences/seq_0.prg.seq
@@ -3022,10 +3022,10 @@ LAYER_140B:
/* 0x1411 [0xCC 0x00 ] */ ldi 0
/* 0x1413 [0x76 ] */ stio IO_PORT_6
CHAN_1414:
-/* 0x1414 [0xCB 0x14 0x2D ] */ ldseq UNK_142D
+/* 0x1414 [0xCB 0x14 0x2D ] */ ldseq ARRAY_142D
/* 0x1417 [0xC7 0x00 0x14 0x5B ] */ stseq 0, LAYER_145A + STSEQ_TRANSPOSITION
/* 0x141B [0x66 ] */ ldio IO_PORT_6
-/* 0x141C [0xCB 0x14 0x31 ] */ ldseq UNK_1431
+/* 0x141C [0xCB 0x14 0x31 ] */ ldseq ARRAY_1431
/* 0x141F [0xC7 0x00 0x14 0x56 ] */ stseq 0, LAYER_1455 + STSEQ_NOTEDV_DELAY_HI
/* 0x1423 [0xCC 0x18 ] */ ldi 24
/* 0x1425 [0x71 ] */ stio IO_PORT_1
@@ -3033,14 +3033,14 @@ CHAN_1414:
/* 0x1429 [0x89 0x14 0x35 ] */ ldlayer 1, LAYER_1435
/* 0x142C [0xFF ] */ end
-UNK_142D:
- .byte 0x00, 0x04, 0x08, 0x00
+.array ARRAY_142D
+ .byte 0, 4, 8, 0
-UNK_1431:
+.array ARRAY_1431
#if !OOT_PAL_N64
- .byte 0x60, 0x30, 0x18, 0x60
+ .byte 96, 48, 24, 96
#else
- .byte 0x73, 0x3A, 0x1D, 0x60
+ .byte 115, 58, 29, 96
#endif
.layer LAYER_1435
@@ -3943,15 +3943,15 @@ LAYER_1B5C:
CHAN_1BA1:
/* 0x1BA1 [0x66 ] */ ldio IO_PORT_6
/* 0x1BA2 [0xC9 0x03 ] */ and 3
-/* 0x1BA4 [0xCB 0x1B 0xB6 ] */ ldseq UNK_1BB6
+/* 0x1BA4 [0xCB 0x1B 0xB6 ] */ ldseq ARRAY_1BB6
/* 0x1BA7 [0xC7 0x00 0x1B 0xE7 ] */ stseq 0, LAYER_1BE6 + STSEQ_LDELAY
/* 0x1BAB [0xC7 0x08 0x1B 0xB0 ] */ stseq 8, STSEQ_HERE + STSEQ_LDI_IMM
/* 0x1BAF [0xCC 0x30 ] */ ldi 48
/* 0x1BB1 [0xFC 0x00 0x48 ] */ call CHAN_0048
/* 0x1BB4 [0xF4 0xEB ] */ rjump CHAN_1BA1
-UNK_1BB6:
- .byte 0x20, 0x0E, 0x05, 0x20
+.array ARRAY_1BB6
+ .byte 32, 14, 5, 32
.layer LAYER_1BBA
/* 0x1BBA [0xC2 0x30 ] */ transpose 48
@@ -4031,16 +4031,16 @@ CHAN_1C3B:
/* 0x1C3B [0x63 ] */ ldio IO_PORT_3
/* 0x1C3C [0xC9 0xF0 ] */ and 240
/* 0x1C3E [0xF3 0x0E ] */ rbeqz CHAN_1C4E
-/* 0x1C40 [0xCE 0x00 0x00 ] */ ldptr SEQ_0000
+/* 0x1C40 [0xCE 0x00 0x00 ] */ ldptri 0
/* 0x1C43 [0xCF 0x1C 0x80 ] */ stptrtoseq ENVELOPE_1C7A + STSEQ_ENVELOPE_POINT(3)
-/* 0x1C46 [0xCE 0x7F 0xBC ] */ ldptr SEQ_0_END + 0x1538
+/* 0x1C46 [0xCE 0x7F 0xBC ] */ ldptri 32700
/* 0x1C49 [0xCF 0x1C 0x8C ] */ stptrtoseq ENVELOPE_1C86 + STSEQ_ENVELOPE_POINT(3)
/* 0x1C4C [0xF4 0x0C ] */ rjump CHAN_1C5A
CHAN_1C4E:
-/* 0x1C4E [0xCE 0x00 0x00 ] */ ldptr SEQ_0000
+/* 0x1C4E [0xCE 0x00 0x00 ] */ ldptri 0
/* 0x1C51 [0xCF 0x1C 0x8C ] */ stptrtoseq ENVELOPE_1C86 + STSEQ_ENVELOPE_POINT(3)
-/* 0x1C54 [0xCE 0x7F 0xBC ] */ ldptr SEQ_0_END + 0x1538
+/* 0x1C54 [0xCE 0x7F 0xBC ] */ ldptri 32700
/* 0x1C57 [0xCF 0x1C 0x80 ] */ stptrtoseq ENVELOPE_1C7A + STSEQ_ENVELOPE_POINT(3)
CHAN_1C5A:
/* 0x1C5A [0xCC 0x01 ] */ ldi 1
@@ -7056,9 +7056,9 @@ CHAN_2F7D:
/* 0x2F85 [0xB8 0x02 ] */ rand 2
/* 0x2F87 [0xC7 0x2F 0x2F 0xAC ] */ stseq 47, LAYER_2FAB + STSEQ_TRANSPOSITION
/* 0x2F8B [0xBD 0x00 0x6A 0x00 0x96] */ randptr 106, 150
-/* 0x2F90 [0xCF 0x2F 0xB6 ] */ stptrtoseq UNK_2FB6
+/* 0x2F90 [0xCF 0x2F 0xB6 ] */ stptrtoseq BUF_2FB6
/* 0x2F93 [0xCC 0x01 ] */ ldi 1
-/* 0x2F95 [0xCB 0x2F 0xB6 ] */ ldseq UNK_2FB6
+/* 0x2F95 [0xCB 0x2F 0xB6 ] */ ldseq BUF_2FB6
/* 0x2F98 [0xC7 0x00 0x2F 0xA0 ] */ stseq 0, CHAN_2F9F + STSEQ_LDI_IMM
/* 0x2F9C [0x88 0x2F 0xAB ] */ ldlayer 0, LAYER_2FAB
CHAN_2F9F:
@@ -7077,8 +7077,8 @@ CHAN_2F9F:
/* 0x2FB2 [0xC0 0xFD 0x00 ] */ ldelay 32000
/* 0x2FB5 [0xFF ] */ end
-UNK_2FB6:
- .half 0x0000
+BUF_2FB6:
+ .half 0
.channel CHAN_2FB8
/* 0x2FB8 [0x88 0x2F 0xBF ] */ ldlayer 0, LAYER_2FBF
@@ -12265,9 +12265,9 @@ LAYER_53FD:
.channel CHAN_5403
/* 0x5403 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX
/* 0x5405 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS
-/* 0x5406 [0xC8 0xB0 ] */ sub 176
+/* 0x5406 [0xC8 0xB0 ] */ sub NA_SE_EN_TWINROBA_LAUGH & 0xFF
/* 0x5408 [0xC7 0x00 0x54 0x17 ] */ stseq (ASEQ_OP_LAYER_NOTEDVG | PITCH_A0), LAYER_5417 + STSEQ_NOTEDVG_OPCODE_PITCH
-/* 0x540C [0xCB 0x54 0x1C ] */ ldseq UNK_541C
+/* 0x540C [0xCB 0x54 0x1C ] */ ldseq ARRAY_541C
/* 0x540F [0xC7 0x00 0x54 0x19 ] */ stseq 0, LAYER_5417 + STSEQ_NOTEDVG_DELAY_LO
/* 0x5413 [0x88 0x54 0x17 ] */ ldlayer 0, LAYER_5417
/* 0x5416 [0xFF ] */ end
@@ -12276,10 +12276,10 @@ LAYER_53FD:
/* 0x5417 [0x00 0x00 0x64 0x00 ] */ notedvg PITCH_A0, 0, 100, 0
/* 0x541B [0xFF ] */ end
-UNK_541C:
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64
+.array ARRAY_541C
+ .byte 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100
+ .byte 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100
+ .byte 100, 100, 100, 100, 100, 100, 100
.channel CHAN_5443
/* 0x5443 [0x88 0x42 0x20 ] */ ldlayer 0, LAYER_4220
@@ -13861,11 +13861,11 @@ CHAN_5EE2:
/* 0x5EF7 [0x71 ] */ stio IO_PORT_1
/* 0x5EF8 [0x67 ] */ ldio IO_PORT_7
/* 0x5EF9 [0xC9 0x07 ] */ and 7
-/* 0x5EFB [0xCB 0x5F 0x30 ] */ ldseq UNK_5F30
+/* 0x5EFB [0xCB 0x5F 0x30 ] */ ldseq ARRAY_5F30
/* 0x5EFE [0xC7 0x00 0x5F 0x0D ] */ stseq 0, CHAN_5F0C + STSEQ_INSTR
/* 0x5F02 [0x67 ] */ ldio IO_PORT_7
/* 0x5F03 [0xC9 0x07 ] */ and 7
-/* 0x5F05 [0xCB 0x5F 0x38 ] */ ldseq UNK_5F38
+/* 0x5F05 [0xCB 0x5F 0x38 ] */ ldseq ARRAY_5F38
/* 0x5F08 [0xC7 0x00 0x5F 0x2E ] */ stseq 0, LAYER_5F2B + STSEQ_NOTEDV_VELOCITY
CHAN_5F0C:
/* 0x5F0C [0xC1 0x34 ] */ instr SF0_INST_52
@@ -13894,11 +13894,18 @@ LAYER_5F2B:
/* 0x5F2B [0x67 0x81 0xE0 0x7F ] */ notedv PITCH_C4, 480, 127
/* 0x5F2F [0xFF ] */ end
-UNK_5F30:
- .byte 0x34, 0x55, 0x56, 0x59, 0x53, 0x52, 0x34, 0x34
+.array ARRAY_5F30
+ .byte SF0_INST_52
+ .byte SF0_INST_85
+ .byte SF0_INST_86
+ .byte SF0_INST_89
+ .byte SF0_INST_83
+ .byte SF0_INST_82
+ .byte SF0_INST_52
+ .byte SF0_INST_52
-UNK_5F38:
- .byte 0x73, 0x73, 0x64, 0x73, 0x64, 0x73, 0x73, 0x73
+.array ARRAY_5F38
+ .byte 115, 115, 100, 115, 100, 115, 115, 115
.channel CHAN_5F40
/* 0x5F40 [0xCC 0x81 ] */ ldi 129
@@ -14044,11 +14051,11 @@ CHAN_6116:
/* 0x6116 [0x3E 0x06 ] */ stcio 14, IO_PORT_6
/* 0x6118 [0x3F 0x06 ] */ stcio 15, IO_PORT_6
CHAN_611A:
-/* 0x611A [0xCB 0x61 0x6D ] */ ldseq UNK_616D
-/* 0x611D [0xC7 0x40 0x61 0x2D ] */ stseq (ASEQ_OP_LAYER_NOTEDV | PITCH_A0), LAYER_612D + STSEQ_NOTEDV_OPCODE_PITCH
+/* 0x611A [0xCB 0x61 0x6D ] */ ldseq ARRAY_616D
+/* 0x611D [0xC7 0x40 0x61 0x2D ] */ stseq (ASEQ_OP_LAYER_NOTEDV | SF0_EFFECT_0), LAYER_612D + STSEQ_NOTEDV_OPCODE_PITCH
/* 0x6121 [0x66 ] */ ldio IO_PORT_6
CHAN_6122:
-/* 0x6122 [0xCB 0x61 0x71 ] */ ldseq UNK_6171
+/* 0x6122 [0xCB 0x61 0x71 ] */ ldseq ARRAY_6171
CHAN_6125:
/* 0x6125 [0xC7 0x00 0x61 0x2F ] */ stseq 0, LAYER_612D + STSEQ_NOTEDV_VELOCITY_2
/* 0x6129 [0x88 0x61 0x2D ] */ ldlayer 0, LAYER_612D
@@ -14080,7 +14087,7 @@ CHAN_613E:
// Reads the byte at (PTR + 0) into TR (the note)
/* 0x6147 [0xB6 ] */ dyntblv
// Store ASEQ_OP_LAYER_NOTEDV + TR into the pitch
-/* 0x6148 [0xC7 0x40 0x61 0x2D ] */ stseq (ASEQ_OP_LAYER_NOTEDV | PITCH_A0), LAYER_612D + STSEQ_NOTEDV_OPCODE_PITCH
+/* 0x6148 [0xC7 0x40 0x61 0x2D ] */ stseq (ASEQ_OP_LAYER_NOTEDV | SF0_EFFECT_0), LAYER_612D + STSEQ_NOTEDV_OPCODE_PITCH
// Load 1 into TR
/* 0x614C [0xCC 0x01 ] */ ldi 1
// Reads the byte at (PTR + 1) into TR (the velocity)
@@ -14096,23 +14103,26 @@ CHAN_6151:
/* 0x615B [0xF4 0xBD ] */ rjump CHAN_611A
.channel CHAN_615D
-/* 0x615D [0xCE 0x61 0x6D ] */ ldptr UNK_616D
+/* 0x615D [0xCE 0x61 0x6D ] */ ldptr ARRAY_616D
/* 0x6160 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x6163 [0xCE 0x61 0x71 ] */ ldptr UNK_6171
+/* 0x6163 [0xCE 0x61 0x71 ] */ ldptr ARRAY_6171
/* 0x6166 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6169 [0xCC 0x04 ] */ ldi 4
/* 0x616B [0xF4 0x85 ] */ rjump CHAN_60F2
-UNK_616D:
- .byte 0x00, 0x01, 0x02, 0x03
+.array ARRAY_616D
+ .byte SF0_EFFECT_0
+ .byte SF0_EFFECT_1
+ .byte SF0_EFFECT_2
+ .byte SF0_EFFECT_3
-UNK_6171:
- .byte 0x69, 0x69, 0x69, 0x69
+.array ARRAY_6171
+ .byte 105, 105, 105, 105
.channel CHAN_6175
-/* 0x6175 [0xCE 0x61 0x97 ] */ ldptr UNK_6197
+/* 0x6175 [0xCE 0x61 0x97 ] */ ldptr ARRAY_6197
/* 0x6178 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x617B [0xCE 0x61 0x99 ] */ ldptr UNK_6199
+/* 0x617B [0xCE 0x61 0x99 ] */ ldptr ARRAY_6199
/* 0x617E [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6181 [0xB8 0x02 ] */ rand 2
/* 0x6183 [0xF4 0xAF ] */ rjump CHAN_6134
@@ -14132,16 +14142,17 @@ CHAN_618C:
CHAN_6196:
/* 0x6196 [0x76 ] */ stio IO_PORT_6
-UNK_6197:
- .byte 0x04, 0x05
+.array ARRAY_6197
+ .byte SF0_EFFECT_4
+ .byte SF0_EFFECT_5
-UNK_6199:
- .byte 0x6E, 0x6E
+.array ARRAY_6199
+ .byte 110, 110
.channel CHAN_619B
-/* 0x619B [0xCE 0x61 0xBD ] */ ldptr UNK_61BD
+/* 0x619B [0xCE 0x61 0xBD ] */ ldptr ARRAY_61BD
/* 0x619E [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x61A1 [0xCE 0x61 0xBF ] */ ldptr UNK_61BF
+/* 0x61A1 [0xCE 0x61 0xBF ] */ ldptr ARRAY_61BF
/* 0x61A4 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x61A7 [0xB8 0x02 ] */ rand 2
/* 0x61A9 [0xF4 0x89 ] */ rjump CHAN_6134
@@ -14161,109 +14172,119 @@ CHAN_61B2:
CHAN_61BC:
/* 0x61BC [0x76 ] */ stio IO_PORT_6
-UNK_61BD:
- .byte 0x15, 0x16
+.array ARRAY_61BD
+ .byte SF0_EFFECT_21
+ .byte SF0_EFFECT_22
-UNK_61BF:
- .byte 0x69, 0x69
+.array ARRAY_61BF
+ .byte 105, 105
.channel CHAN_61C1
-/* 0x61C1 [0xCE 0x61 0xD1 ] */ ldptr UNK_61D1
+/* 0x61C1 [0xCE 0x61 0xD1 ] */ ldptr ARRAY_61D1
/* 0x61C4 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x61C7 [0xCE 0x61 0xD3 ] */ ldptr UNK_61D3
+/* 0x61C7 [0xCE 0x61 0xD3 ] */ ldptr ARRAY_61D3
/* 0x61CA [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x61CD [0xCC 0x00 ] */ ldi 0
/* 0x61CF [0xF4 0x80 ] */ rjump CHAN_6151
-UNK_61D1:
- .byte 0x06, 0x19
+.array ARRAY_61D1
+ .byte SF0_EFFECT_6
+ .byte SF0_EFFECT_25
-UNK_61D3:
- .byte 0x5F, 0x69
+.array ARRAY_61D3
+ .byte 95, 105
.channel CHAN_61D5
-/* 0x61D5 [0xCE 0x61 0xE6 ] */ ldptr UNK_61E6
+/* 0x61D5 [0xCE 0x61 0xE6 ] */ ldptr ARRAY_61E6
/* 0x61D8 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x61DB [0xCE 0x61 0xE8 ] */ ldptr UNK_61E8
+/* 0x61DB [0xCE 0x61 0xE8 ] */ ldptr ARRAY_61E8
/* 0x61DE [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x61E1 [0xB8 0x02 ] */ rand 2
/* 0x61E3 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_61E6:
- .byte 0x07, 0x08
+.array ARRAY_61E6
+ .byte SF0_EFFECT_7
+ .byte SF0_EFFECT_8
-UNK_61E8:
- .byte 0x48, 0x50
+.array ARRAY_61E8
+ .byte 72, 80
.channel CHAN_61EA
-/* 0x61EA [0xCE 0x61 0xFB ] */ ldptr UNK_61FB
+/* 0x61EA [0xCE 0x61 0xFB ] */ ldptr ARRAY_61FB
/* 0x61ED [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x61F0 [0xCE 0x61 0xFE ] */ ldptr UNK_61FE
+/* 0x61F0 [0xCE 0x61 0xFE ] */ ldptr ARRAY_61FE
/* 0x61F3 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x61F6 [0xCC 0x03 ] */ ldi 3
/* 0x61F8 [0xFB 0x60 0xF2 ] */ jump CHAN_60F2
-UNK_61FB:
- .byte 0x09, 0x0A, 0x0B
+.array ARRAY_61FB
+ .byte SF0_EFFECT_9
+ .byte SF0_EFFECT_10
+ .byte SF0_EFFECT_11
-UNK_61FE:
- .byte 0x75, 0x75, 0x75
+.array ARRAY_61FE
+ .byte 117, 117, 117
.channel CHAN_6201
-/* 0x6201 [0xCE 0x62 0x12 ] */ ldptr UNK_6212
+/* 0x6201 [0xCE 0x62 0x12 ] */ ldptr ARRAY_6212
/* 0x6204 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x6207 [0xCE 0x62 0x15 ] */ ldptr UNK_6215
+/* 0x6207 [0xCE 0x62 0x15 ] */ ldptr ARRAY_6215
/* 0x620A [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x620D [0xCC 0x03 ] */ ldi 3
/* 0x620F [0xFB 0x60 0xF2 ] */ jump CHAN_60F2
-UNK_6212:
- .byte 0x0C, 0x0D, 0x0E
+.array ARRAY_6212
+ .byte SF0_EFFECT_12
+ .byte SF0_EFFECT_13
+ .byte SF0_EFFECT_14
-UNK_6215:
- .byte 0x71, 0x71, 0x71
+.array ARRAY_6215
+ .byte 113, 113, 113
.channel CHAN_6218
-/* 0x6218 [0xCE 0x62 0x29 ] */ ldptr UNK_6229
+/* 0x6218 [0xCE 0x62 0x29 ] */ ldptr ARRAY_6229
/* 0x621B [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x621E [0xCE 0x62 0x2B ] */ ldptr UNK_622B
+/* 0x621E [0xCE 0x62 0x2B ] */ ldptr ARRAY_622B
/* 0x6221 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6224 [0xB8 0x02 ] */ rand 2
/* 0x6226 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_6229:
- .byte 0x11, 0x12
+.array ARRAY_6229
+ .byte SF0_EFFECT_17
+ .byte SF0_EFFECT_18
-UNK_622B:
- .byte 0x64, 0x64
+.array ARRAY_622B
+ .byte 100, 100
.channel CHAN_622D
-/* 0x622D [0xCE 0x62 0x3E ] */ ldptr UNK_623E
+/* 0x622D [0xCE 0x62 0x3E ] */ ldptr ARRAY_623E
/* 0x6230 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x6233 [0xCE 0x62 0x40 ] */ ldptr UNK_6240
+/* 0x6233 [0xCE 0x62 0x40 ] */ ldptr ARRAY_6240
/* 0x6236 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6239 [0xB8 0x02 ] */ rand 2
/* 0x623B [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_623E:
- .byte 0x0F, 0x10
+.array ARRAY_623E
+ .byte SF0_EFFECT_15
+ .byte SF0_EFFECT_16
-UNK_6240:
- .byte 0x6E, 0x6E
+.array ARRAY_6240
+ .byte 110, 110
.channel CHAN_6242
-/* 0x6242 [0xCE 0x62 0x53 ] */ ldptr UNK_6253
+/* 0x6242 [0xCE 0x62 0x53 ] */ ldptr ARRAY_6253
/* 0x6245 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x6248 [0xCE 0x62 0x55 ] */ ldptr UNK_6255
+/* 0x6248 [0xCE 0x62 0x55 ] */ ldptr ARRAY_6255
/* 0x624B [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x624E [0xB8 0x02 ] */ rand 2
/* 0x6250 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_6253:
- .byte 0x13, 0x17
+.array ARRAY_6253
+ .byte SF0_EFFECT_19
+ .byte SF0_EFFECT_23
-UNK_6255:
- .byte 0x5A, 0x5A
+.array ARRAY_6255
+ .byte 90, 90
.channel CHAN_6257
/* 0x6257 [0x88 0x62 0x5B ] */ ldlayer 0, LAYER_625B
@@ -14285,18 +14306,19 @@ UNK_6255:
/* 0x626E [0xFF ] */ end
.channel CHAN_626F
-/* 0x626F [0xCE 0x62 0x80 ] */ ldptr UNK_6280
+/* 0x626F [0xCE 0x62 0x80 ] */ ldptr ARRAY_6280
/* 0x6272 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x6275 [0xCE 0x62 0x82 ] */ ldptr UNK_6282
+/* 0x6275 [0xCE 0x62 0x82 ] */ ldptr ARRAY_6282
/* 0x6278 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x627B [0xB8 0x02 ] */ rand 2
/* 0x627D [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_6280:
- .byte 0x0F, 0x10
+.array ARRAY_6280
+ .byte SF0_EFFECT_15
+ .byte SF0_EFFECT_16
-UNK_6282:
- .byte 0x69, 0x69
+.array ARRAY_6282
+ .byte 105, 105
.channel CHAN_6284
/* 0x6284 [0xFB 0x61 0xEA ] */ jump CHAN_61EA
@@ -14343,37 +14365,40 @@ UNK_6282:
/* 0x62C5 [0xFF ] */ end
.channel CHAN_62C6
-/* 0x62C6 [0xCE 0x62 0xCC ] */ ldptr UNK_62CC
+/* 0x62C6 [0xCE 0x62 0xCC ] */ ldptr ARRAY_62CC
/* 0x62C9 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_62CC:
- .byte 0x00, 0x64
+.array ARRAY_62CC
+ .byte SF0_EFFECT_0
+ .byte 100
.channel CHAN_62CE
/* 0x62CE [0x66 ] */ ldio IO_PORT_6
/* 0x62CF [0xC8 0xFF ] */ sub 255
/* 0x62D1 [0x76 ] */ stio IO_PORT_6
/* 0x62D2 [0xC9 0x01 ] */ and 1
-/* 0x62D4 [0xCB 0x62 0xE8 ] */ ldseq UNK_62E8
-/* 0x62D7 [0xC7 0x40 0x64 0xBF ] */ stseq (ASEQ_OP_LAYER_NOTEDV | PITCH_A0), LAYER_64BF + STSEQ_NOTEDV_OPCODE_PITCH
+/* 0x62D4 [0xCB 0x62 0xE8 ] */ ldseq ARRAY_62E8
+/* 0x62D7 [0xC7 0x40 0x64 0xBF ] */ stseq (ASEQ_OP_LAYER_NOTEDV | SF0_EFFECT_0), LAYER_64BF + STSEQ_NOTEDV_OPCODE_PITCH
/* 0x62DB [0xB8 0x02 ] */ rand 2
-/* 0x62DD [0xCB 0x62 0xEA ] */ ldseq UNK_62EA
+/* 0x62DD [0xCB 0x62 0xEA ] */ ldseq ARRAY_62EA
/* 0x62E0 [0xC7 0x00 0x64 0xC1 ] */ stseq 0, LAYER_64BF + STSEQ_NOTEDV_VELOCITY_2
/* 0x62E4 [0x88 0x64 0xBF ] */ ldlayer 0, LAYER_64BF
/* 0x62E7 [0xFF ] */ end
-UNK_62E8:
- .byte 0x1A, 0x1B
+.array ARRAY_62E8
+ .byte SF0_EFFECT_26
+ .byte SF0_EFFECT_27
-UNK_62EA:
- .byte 0x50, 0x55
+.array ARRAY_62EA
+ .byte 80, 85
.channel CHAN_62EC
-/* 0x62EC [0xCE 0x62 0xF2 ] */ ldptr UNK_62F2
+/* 0x62EC [0xCE 0x62 0xF2 ] */ ldptr ARRAY_62F2
/* 0x62EF [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_62F2:
- .byte 0x05, 0x6E
+.array ARRAY_62F2
+ .byte SF0_EFFECT_5
+ .byte 110
.channel CHAN_62F4
/* 0x62F4 [0x88 0x62 0xF8 ] */ ldlayer 0, LAYER_62F8
@@ -14385,72 +14410,82 @@ UNK_62F2:
/* 0x62FD [0xFF ] */ end
.channel CHAN_62FE
-/* 0x62FE [0xCE 0x63 0x04 ] */ ldptr UNK_6304
+/* 0x62FE [0xCE 0x63 0x04 ] */ ldptr ARRAY_6304
/* 0x6301 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6304:
- .byte 0x04, 0x5F
+.array ARRAY_6304
+ .byte SF0_EFFECT_4
+ .byte 95
.channel CHAN_6306
-/* 0x6306 [0xCE 0x63 0x0C ] */ ldptr UNK_630C
+/* 0x6306 [0xCE 0x63 0x0C ] */ ldptr ARRAY_630C
/* 0x6309 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_630C:
- .byte 0x07, 0x52
+.array ARRAY_630C
+ .byte SF0_EFFECT_7
+ .byte 82
.channel CHAN_630E
-/* 0x630E [0xCE 0x63 0x14 ] */ ldptr UNK_6314
+/* 0x630E [0xCE 0x63 0x14 ] */ ldptr ARRAY_6314
/* 0x6311 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6314:
- .byte 0x06, 0x5F
+.array ARRAY_6314
+ .byte SF0_EFFECT_6
+ .byte 95
.channel CHAN_6316
-/* 0x6316 [0xCE 0x63 0x1C ] */ ldptr UNK_631C
+/* 0x6316 [0xCE 0x63 0x1C ] */ ldptr ARRAY_631C
/* 0x6319 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_631C:
- .byte 0x18, 0x6E
+.array ARRAY_631C
+ .byte SF0_EFFECT_24
+ .byte 110
.channel CHAN_631E
-/* 0x631E [0xCE 0x63 0x24 ] */ ldptr UNK_6324
+/* 0x631E [0xCE 0x63 0x24 ] */ ldptr ARRAY_6324
/* 0x6321 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6324:
- .byte 0x3C, 0x64
+.array ARRAY_6324
+ .byte SF0_EFFECT_60
+ .byte 100
.channel CHAN_6326
-/* 0x6326 [0xCE 0x63 0x2C ] */ ldptr UNK_632C
+/* 0x6326 [0xCE 0x63 0x2C ] */ ldptr ARRAY_632C
/* 0x6329 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_632C:
- .byte 0x3D, 0x6E
+.array ARRAY_632C
+ .byte SF0_EFFECT_61
+ .byte 110
.channel CHAN_632E
-/* 0x632E [0xCE 0x63 0x34 ] */ ldptr UNK_6334
+/* 0x632E [0xCE 0x63 0x34 ] */ ldptr ARRAY_6334
/* 0x6331 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6334:
- .byte 0x0D, 0x71
+.array ARRAY_6334
+ .byte SF0_EFFECT_13
+ .byte 113
.channel CHAN_6336
-/* 0x6336 [0xCE 0x63 0x47 ] */ ldptr UNK_6347
+/* 0x6336 [0xCE 0x63 0x47 ] */ ldptr ARRAY_6347
/* 0x6339 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x633C [0xCE 0x63 0x4B ] */ ldptr UNK_634B
+/* 0x633C [0xCE 0x63 0x4B ] */ ldptr ARRAY_634B
/* 0x633F [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6342 [0xCC 0x04 ] */ ldi 4
/* 0x6344 [0xFB 0x60 0xF2 ] */ jump CHAN_60F2
-UNK_6347:
- .byte 0x1C, 0x1D, 0x1E, 0x1F
+.array ARRAY_6347
+ .byte SF0_EFFECT_28
+ .byte SF0_EFFECT_29
+ .byte SF0_EFFECT_30
+ .byte SF0_EFFECT_31
-UNK_634B:
- .byte 0x6E, 0x6E, 0x6E, 0x6E
+.array ARRAY_634B
+ .byte 110, 110, 110, 110
.channel CHAN_634F
-/* 0x634F [0xCE 0x63 0x72 ] */ ldptr UNK_6372
+/* 0x634F [0xCE 0x63 0x72 ] */ ldptr ARRAY_6372
/* 0x6352 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x6355 [0xCE 0x63 0x74 ] */ ldptr UNK_6374
+/* 0x6355 [0xCE 0x63 0x74 ] */ ldptr ARRAY_6374
/* 0x6358 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x635B [0xB8 0x02 ] */ rand 2
/* 0x635D [0xFB 0x61 0x34 ] */ jump CHAN_6134
@@ -14470,21 +14505,22 @@ CHAN_6367:
CHAN_6371:
/* 0x6371 [0x76 ] */ stio IO_PORT_6
-UNK_6372:
- .byte 0x20, 0x21
+.array ARRAY_6372
+ .byte SF0_EFFECT_32
+ .byte SF0_EFFECT_33
-UNK_6374:
- .byte 0x6E, 0x6E
+.array ARRAY_6374
+ .byte 110, 110
.channel CHAN_6376
/* 0x6376 [0x66 ] */ ldio IO_PORT_6
/* 0x6377 [0xC8 0xFF ] */ sub 255
/* 0x6379 [0x76 ] */ stio IO_PORT_6
/* 0x637A [0xC9 0x01 ] */ and 1
-/* 0x637C [0xCB 0x63 0x96 ] */ ldseq UNK_6396
-/* 0x637F [0xC7 0x40 0x63 0x90 ] */ stseq (ASEQ_OP_LAYER_NOTEDV | PITCH_A0), LAYER_6390 + STSEQ_NOTEDV_OPCODE_PITCH
+/* 0x637C [0xCB 0x63 0x96 ] */ ldseq ARRAY_6396
+/* 0x637F [0xC7 0x40 0x63 0x90 ] */ stseq (ASEQ_OP_LAYER_NOTEDV | SF0_EFFECT_0), LAYER_6390 + STSEQ_NOTEDV_OPCODE_PITCH
/* 0x6383 [0xB8 0x02 ] */ rand 2
-/* 0x6385 [0xCB 0x63 0x98 ] */ ldseq UNK_6398
+/* 0x6385 [0xCB 0x63 0x98 ] */ ldseq ARRAY_6398
/* 0x6388 [0xC7 0x00 0x63 0x92 ] */ stseq 0, LAYER_6390 + STSEQ_NOTEDV_VELOCITY_2
/* 0x638C [0x88 0x63 0x90 ] */ ldlayer 0, LAYER_6390
/* 0x638F [0xFF ] */ end
@@ -14494,95 +14530,104 @@ UNK_6374:
/* 0x6393 [0xC0 0x30 ] */ ldelay 48
/* 0x6395 [0xFF ] */ end
-UNK_6396:
- .byte 0x22, 0x32
+.array ARRAY_6396
+ .byte SF0_EFFECT_34
+ .byte SF0_EFFECT_50
-UNK_6398:
- .byte 0x64, 0x64
+.array ARRAY_6398
+ .byte 100, 100
.channel CHAN_639A
-/* 0x639A [0xCE 0x63 0xAB ] */ ldptr UNK_63AB
+/* 0x639A [0xCE 0x63 0xAB ] */ ldptr ARRAY_63AB
/* 0x639D [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x63A0 [0xCE 0x63 0xAD ] */ ldptr UNK_63AD
+/* 0x63A0 [0xCE 0x63 0xAD ] */ ldptr ARRAY_63AD
/* 0x63A3 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x63A6 [0xB8 0x02 ] */ rand 2
/* 0x63A8 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_63AB:
- .byte 0x23, 0x24
+.array ARRAY_63AB
+ .byte SF0_EFFECT_35
+ .byte SF0_EFFECT_36
-UNK_63AD:
- .byte 0x5A, 0x46
+.array ARRAY_63AD
+ .byte 90, 70
.channel CHAN_63AF
-/* 0x63AF [0xCE 0x63 0xC0 ] */ ldptr UNK_63C0
+/* 0x63AF [0xCE 0x63 0xC0 ] */ ldptr ARRAY_63C0
/* 0x63B2 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x63B5 [0xCE 0x63 0xC3 ] */ ldptr UNK_63C3
+/* 0x63B5 [0xCE 0x63 0xC3 ] */ ldptr ARRAY_63C3
/* 0x63B8 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x63BB [0xCC 0x03 ] */ ldi 3
/* 0x63BD [0xFB 0x60 0xF2 ] */ jump CHAN_60F2
-UNK_63C0:
- .byte 0x25, 0x26, 0x27
+.array ARRAY_63C0
+ .byte SF0_EFFECT_37
+ .byte SF0_EFFECT_38
+ .byte SF0_EFFECT_39
-UNK_63C3:
- .byte 0x6E, 0x6E, 0x6E
+.array ARRAY_63C3
+ .byte 110, 110, 110
.channel CHAN_63C6
-/* 0x63C6 [0xCE 0x63 0xD7 ] */ ldptr UNK_63D7
+/* 0x63C6 [0xCE 0x63 0xD7 ] */ ldptr ARRAY_63D7
/* 0x63C9 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x63CC [0xCE 0x63 0xDA ] */ ldptr UNK_63DA
+/* 0x63CC [0xCE 0x63 0xDA ] */ ldptr ARRAY_63DA
/* 0x63CF [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x63D2 [0xCC 0x03 ] */ ldi 3
/* 0x63D4 [0xFB 0x60 0xF2 ] */ jump CHAN_60F2
-UNK_63D7:
- .byte 0x28, 0x29, 0x2A
+.array ARRAY_63D7
+ .byte SF0_EFFECT_40
+ .byte SF0_EFFECT_41
+ .byte SF0_EFFECT_42
-UNK_63DA:
- .byte 0x6E, 0x6E, 0x6E
+.array ARRAY_63DA
+ .byte 110, 110, 110
.channel CHAN_63DD
-/* 0x63DD [0xCE 0x63 0xEE ] */ ldptr UNK_63EE
+/* 0x63DD [0xCE 0x63 0xEE ] */ ldptr ARRAY_63EE
/* 0x63E0 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x63E3 [0xCE 0x63 0xF0 ] */ ldptr UNK_63F0
+/* 0x63E3 [0xCE 0x63 0xF0 ] */ ldptr ARRAY_63F0
/* 0x63E6 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x63E9 [0xB8 0x02 ] */ rand 2
/* 0x63EB [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_63EE:
- .byte 0x2D, 0x2E
+.array ARRAY_63EE
+ .byte SF0_EFFECT_45
+ .byte SF0_EFFECT_46
-UNK_63F0:
- .byte 0x64, 0x64
+.array ARRAY_63F0
+ .byte 100, 100
.channel CHAN_63F2
-/* 0x63F2 [0xCE 0x64 0x03 ] */ ldptr UNK_6403
+/* 0x63F2 [0xCE 0x64 0x03 ] */ ldptr ARRAY_6403
/* 0x63F5 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x63F8 [0xCE 0x64 0x05 ] */ ldptr UNK_6405
+/* 0x63F8 [0xCE 0x64 0x05 ] */ ldptr ARRAY_6405
/* 0x63FB [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x63FE [0xB8 0x02 ] */ rand 2
/* 0x6400 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_6403:
- .byte 0x2B, 0x2C
+.array ARRAY_6403
+ .byte SF0_EFFECT_43
+ .byte SF0_EFFECT_44
-UNK_6405:
- .byte 0x64, 0x64
+.array ARRAY_6405
+ .byte 100, 100
.channel CHAN_6407
-/* 0x6407 [0xCE 0x64 0x18 ] */ ldptr UNK_6418
+/* 0x6407 [0xCE 0x64 0x18 ] */ ldptr ARRAY_6418
/* 0x640A [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x640D [0xCE 0x64 0x1A ] */ ldptr UNK_641A
+/* 0x640D [0xCE 0x64 0x1A ] */ ldptr ARRAY_641A
/* 0x6410 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6413 [0xB8 0x02 ] */ rand 2
/* 0x6415 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_6418:
- .byte 0x2F, 0x30
+.array ARRAY_6418
+ .byte SF0_EFFECT_47
+ .byte SF0_EFFECT_48
-UNK_641A:
- .byte 0x55, 0x55
+.array ARRAY_641A
+ .byte 85, 85
.channel CHAN_641C
/* 0x641C [0x88 0x64 0x20 ] */ ldlayer 0, LAYER_6420
@@ -14604,25 +14649,27 @@ UNK_641A:
/* 0x6433 [0xFF ] */ end
.channel CHAN_6434
-/* 0x6434 [0xCE 0x64 0x45 ] */ ldptr UNK_6445
+/* 0x6434 [0xCE 0x64 0x45 ] */ ldptr ARRAY_6445
/* 0x6437 [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x643A [0xCE 0x64 0x47 ] */ ldptr UNK_6447
+/* 0x643A [0xCE 0x64 0x47 ] */ ldptr ARRAY_6447
/* 0x643D [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6440 [0xB8 0x02 ] */ rand 2
/* 0x6442 [0xFB 0x61 0x34 ] */ jump CHAN_6134
-UNK_6445:
- .byte 0x2B, 0x2C
+.array ARRAY_6445
+ .byte SF0_EFFECT_43
+ .byte SF0_EFFECT_44
-UNK_6447:
- .byte 0x64, 0x64
+.array ARRAY_6447
+ .byte 100, 100
.channel CHAN_6449
-/* 0x6449 [0xCE 0x64 0x4F ] */ ldptr UNK_644F
+/* 0x6449 [0xCE 0x64 0x4F ] */ ldptr ARRAY_644F
/* 0x644C [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_644F:
- .byte 0x14, 0x64
+.array ARRAY_644F
+ .byte SF0_EFFECT_20
+ .byte 100
.channel CHAN_6451
/* 0x6451 [0x88 0x64 0x55 ] */ ldlayer 0, LAYER_6455
@@ -14667,11 +14714,12 @@ UNK_644F:
/* 0x6492 [0xFF ] */ end
.channel CHAN_6493
-/* 0x6493 [0xCE 0x64 0x99 ] */ ldptr UNK_6499
+/* 0x6493 [0xCE 0x64 0x99 ] */ ldptr ARRAY_6499
/* 0x6496 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6499:
- .byte 0x1C, 0x64
+.array ARRAY_6499
+ .byte SF0_EFFECT_28
+ .byte 100
.channel CHAN_649B
/* 0x649B [0x88 0x64 0x9F ] */ ldlayer 0, LAYER_649F
@@ -14687,10 +14735,10 @@ UNK_6499:
/* 0x64A6 [0xC8 0xFF ] */ sub 255
/* 0x64A8 [0x76 ] */ stio IO_PORT_6
/* 0x64A9 [0xC9 0x01 ] */ and 1
-/* 0x64AB [0xCB 0x64 0xC5 ] */ ldseq UNK_64C5
-/* 0x64AE [0xC7 0x40 0x64 0xBF ] */ stseq (ASEQ_OP_LAYER_NOTEDV | PITCH_A0), LAYER_64BF + STSEQ_NOTEDV_OPCODE_PITCH
+/* 0x64AB [0xCB 0x64 0xC5 ] */ ldseq ARRAY_64C5
+/* 0x64AE [0xC7 0x40 0x64 0xBF ] */ stseq (ASEQ_OP_LAYER_NOTEDV | SF0_EFFECT_0), LAYER_64BF + STSEQ_NOTEDV_OPCODE_PITCH
/* 0x64B2 [0xB8 0x02 ] */ rand 2
-/* 0x64B4 [0xCB 0x64 0xC7 ] */ ldseq UNK_64C7
+/* 0x64B4 [0xCB 0x64 0xC7 ] */ ldseq ARRAY_64C7
/* 0x64B7 [0xC7 0x00 0x64 0xC1 ] */ stseq 0, LAYER_64BF + STSEQ_NOTEDV_VELOCITY_2
/* 0x64BB [0x88 0x64 0xBF ] */ ldlayer 0, LAYER_64BF
/* 0x64BE [0xFF ] */ end
@@ -14700,18 +14748,20 @@ UNK_6499:
/* 0x64C2 [0xC0 0x30 ] */ ldelay 48
/* 0x64C4 [0xFF ] */ end
-UNK_64C5:
- .byte 0x35, 0x36
+.array ARRAY_64C5
+ .byte SF0_EFFECT_53
+ .byte SF0_EFFECT_54
-UNK_64C7:
- .byte 0x50, 0x50
+.array ARRAY_64C7
+ .byte 80, 80
.channel CHAN_64C9
-/* 0x64C9 [0xCE 0x64 0xCF ] */ ldptr UNK_64CF
+/* 0x64C9 [0xCE 0x64 0xCF ] */ ldptr ARRAY_64CF
/* 0x64CC [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_64CF:
- .byte 0x21, 0x6E
+.array ARRAY_64CF
+ .byte SF0_EFFECT_33
+ .byte 110
.channel CHAN_64D1
/* 0x64D1 [0x88 0x64 0xD5 ] */ ldlayer 0, LAYER_64D5
@@ -14723,53 +14773,60 @@ UNK_64CF:
/* 0x64DA [0xFF ] */ end
.channel CHAN_64DB
-/* 0x64DB [0xCE 0x64 0xE1 ] */ ldptr UNK_64E1
+/* 0x64DB [0xCE 0x64 0xE1 ] */ ldptr ARRAY_64E1
/* 0x64DE [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_64E1:
- .byte 0x20, 0x5F
+.array ARRAY_64E1
+ .byte SF0_EFFECT_32
+ .byte 95
.channel CHAN_64E3
-/* 0x64E3 [0xCE 0x64 0xE9 ] */ ldptr UNK_64E9
+/* 0x64E3 [0xCE 0x64 0xE9 ] */ ldptr ARRAY_64E9
/* 0x64E6 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_64E9:
- .byte 0x23, 0x5A
+.array ARRAY_64E9
+ .byte SF0_EFFECT_35
+ .byte 90
.channel CHAN_64EB
-/* 0x64EB [0xCE 0x64 0xF1 ] */ ldptr UNK_64F1
+/* 0x64EB [0xCE 0x64 0xF1 ] */ ldptr ARRAY_64F1
/* 0x64EE [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_64F1:
- .byte 0x22, 0x64
+.array ARRAY_64F1
+ .byte SF0_EFFECT_34
+ .byte 100
.channel CHAN_64F3
-/* 0x64F3 [0xCE 0x64 0xF9 ] */ ldptr UNK_64F9
+/* 0x64F3 [0xCE 0x64 0xF9 ] */ ldptr ARRAY_64F9
/* 0x64F6 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_64F9:
- .byte 0x31, 0x73
+.array ARRAY_64F9
+ .byte SF0_EFFECT_49
+ .byte 115
.channel CHAN_64FB
-/* 0x64FB [0xCE 0x65 0x01 ] */ ldptr UNK_6501
+/* 0x64FB [0xCE 0x65 0x01 ] */ ldptr ARRAY_6501
/* 0x64FE [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6501:
- .byte 0x3E, 0x64
+.array ARRAY_6501
+ .byte SF0_EFFECT_62
+ .byte 100
.channel CHAN_6503
-/* 0x6503 [0xCE 0x65 0x09 ] */ ldptr UNK_6509
+/* 0x6503 [0xCE 0x65 0x09 ] */ ldptr ARRAY_6509
/* 0x6506 [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6509:
- .byte 0x3F, 0x6E
+.array ARRAY_6509
+ .byte SF0_EFFECT_63
+ .byte 110
.channel CHAN_650B
-/* 0x650B [0xCE 0x65 0x11 ] */ ldptr UNK_6511
+/* 0x650B [0xCE 0x65 0x11 ] */ ldptr ARRAY_6511
/* 0x650E [0xFB 0x61 0x3E ] */ jump CHAN_613E
-UNK_6511:
- .byte 0x2C, 0x64
+.array ARRAY_6511
+ .byte SF0_EFFECT_44
+ .byte 100
.channel CHAN_6513
/* 0x6513 [0xCC 0x20 ] */ ldi 32
@@ -14784,9 +14841,9 @@ UNK_6511:
.channel CHAN_6520
/* 0x6520 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS
-/* 0x6521 [0xC8 0x50 ] */ sub 80
+/* 0x6521 [0xC8 0x50 ] */ sub NA_SE_VO_TA_SLEEP & 0xFF
/* 0x6523 [0xC7 0x19 0x65 0x36 ] */ stseq (ASEQ_OP_LAYER_NOTEDVG | PITCH_BF2), LAYER_6536 + STSEQ_NOTEDVG_OPCODE_PITCH
-/* 0x6527 [0xCB 0x65 0x3B ] */ ldseq UNK_653B
+/* 0x6527 [0xCB 0x65 0x3B ] */ ldseq ARRAY_653B
/* 0x652A [0xC7 0x00 0x65 0x38 ] */ stseq 0, LAYER_6536 + STSEQ_NOTEDVG_DELAY_LO
/* 0x652E [0x88 0x65 0x34 ] */ ldlayer 0, LAYER_6534
/* 0x6531 [0xDC 0x60 ] */ panweight 96
@@ -14798,16 +14855,16 @@ LAYER_6536:
/* 0x6536 [0x21 0x00 0x64 0x00 ] */ notedvg PITCH_GF3, 0, 100, 0
/* 0x653A [0xFF ] */ end
-UNK_653B:
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x6E, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x6E
+.array ARRAY_653B
+ .byte 100, 100, 100, 100, 100, 100, 100, 100, 110, 100, 100, 100, 100, 100, 100, 100
+ .byte 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100
+ .byte 100, 100, 100, 100, 100, 100, 110
.channel CHAN_6562
/* 0x6562 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS
-/* 0x6563 [0xC8 0x77 ] */ sub 119
+/* 0x6563 [0xC8 0x77 ] */ sub NA_SE_VO_Z1_OPENDOOR & 0xFF
/* 0x6565 [0xC7 0x00 0x65 0x76 ] */ stseq (ASEQ_OP_LAYER_NOTEDVG | PITCH_A0), LAYER_6576 + STSEQ_NOTEDVG_OPCODE_PITCH
-/* 0x6569 [0xCB 0x65 0x7B ] */ ldseq UNK_657B
+/* 0x6569 [0xCB 0x65 0x7B ] */ ldseq ARRAY_657B
/* 0x656C [0xC7 0x00 0x65 0x78 ] */ stseq 0, LAYER_6576 + STSEQ_NOTEDVG_DELAY_LO
/* 0x6570 [0x88 0x65 0x74 ] */ ldlayer 0, LAYER_6574
/* 0x6573 [0xFF ] */ end
@@ -14818,16 +14875,16 @@ LAYER_6576:
/* 0x6576 [0x00 0x00 0x64 0x00 ] */ notedvg PITCH_A0, 0, 100, 0
/* 0x657A [0xFF ] */ end
-UNK_657B:
- .byte 0x64, 0x64, 0x64, 0x64, 0x64, 0x64
+.array ARRAY_657B
+ .byte 100, 100, 100, 100, 100, 100
.channel CHAN_6581
/* 0x6581 [0xCC 0x20 ] */ ldi 32
/* 0x6583 [0x71 ] */ stio IO_PORT_1
/* 0x6584 [0x89 0x65 0x98 ] */ ldlayer 1, LAYER_6598
-/* 0x6587 [0xCE 0x65 0xA7 ] */ ldptr UNK_65A7
+/* 0x6587 [0xCE 0x65 0xA7 ] */ ldptr ARRAY_65A7
/* 0x658A [0xCF 0x61 0x1B ] */ stptrtoseq CHAN_611A + STSEQ_PTR_LDSEQ
-/* 0x658D [0xCE 0x65 0xAA ] */ ldptr UNK_65AA
+/* 0x658D [0xCE 0x65 0xAA ] */ ldptr ARRAY_65AA
/* 0x6590 [0xCF 0x61 0x23 ] */ stptrtoseq CHAN_6122 + STSEQ_PTR_LDSEQ
/* 0x6593 [0xCC 0x03 ] */ ldi 3
/* 0x6595 [0xFB 0x60 0xF2 ] */ jump CHAN_60F2
@@ -14840,11 +14897,13 @@ UNK_657B:
/* 0x65A3 [0x78 0x30 0x41 ] */ notedv PITCH_F5, 48, 65
/* 0x65A6 [0xFF ] */ end
-UNK_65A7:
- .byte 0x39, 0x3A, 0x3B
+.array ARRAY_65A7
+ .byte SF0_EFFECT_57
+ .byte SF0_EFFECT_58
+ .byte SF0_EFFECT_59
-UNK_65AA:
- .byte 0x64, 0x5F, 0x69
+.array ARRAY_65AA
+ .byte 100, 95, 105
.balign 16
diff --git a/assets/objects/object_ganon_anime3/gGanonRoarAnim.c b/assets/objects/object_ganon_anime3/gGanonRoarAnim.c
new file mode 100644
index 0000000000..cbc274b118
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanonRoarAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanonRoarFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c"
+};
+
+JointIndex gGanonRoarJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c"
+};
+
+AnimationHeader gGanonRoarAnim = {
+#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c b/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c
new file mode 100644
index 0000000000..a19de40d93
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanonUncurlAndFlailFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c"
+};
+
+JointIndex gGanonUncurlAndFlailJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c"
+};
+
+AnimationHeader gGanonUncurlAndFlailAnim = {
+#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c b/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c
new file mode 100644
index 0000000000..a3a6625c0a
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfBurstOutFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c"
+};
+
+JointIndex gGanondorfBurstOutJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfBurstOutAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c b/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c
new file mode 100644
index 0000000000..bbfa588465
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfFloatingHeavyBreathingFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c"
+};
+
+JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfFloatingHeavyBreathingAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c
new file mode 100644
index 0000000000..5505f1aa08
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfShowTriforceLoopFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c"
+};
+
+JointIndex gGanondorfShowTriforceLoopJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfShowTriforceLoopAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c
new file mode 100644
index 0000000000..3092cccff4
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfShowTriforceStartFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c"
+};
+
+JointIndex gGanondorfShowTriforceStartJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfShowTriforceStartAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c b/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c
new file mode 100644
index 0000000000..21a0913e97
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfTransformEndFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c"
+};
+
+JointIndex gGanondorfTransformEndJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfTransformEndAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c b/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c
new file mode 100644
index 0000000000..464178153d
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfTransformLoopFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c"
+};
+
+JointIndex gGanondorfTransformLoopJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfTransformLoopAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c b/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c
new file mode 100644
index 0000000000..dc5b31a367
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c
@@ -0,0 +1,15 @@
+#include "object_ganon_anime3.h"
+
+#include "ultra64.h"
+
+s16 gGanondorfTransformStartFrameData[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c"
+};
+
+JointIndex gGanondorfTransformStartJointIndices[] = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c"
+};
+
+AnimationHeader gGanondorfTransformStartAnim = {
+#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c"
+};
diff --git a/assets/objects/object_ganon_anime3/object_ganon_anime3.h b/assets/objects/object_ganon_anime3/object_ganon_anime3.h
new file mode 100644
index 0000000000..80fcc0bc56
--- /dev/null
+++ b/assets/objects/object_ganon_anime3/object_ganon_anime3.h
@@ -0,0 +1,16 @@
+#ifndef OBJECT_GANON_ANIME3_H
+#define OBJECT_GANON_ANIME3_H
+
+#include "animation.h"
+
+extern AnimationHeader gGanondorfShowTriforceStartAnim;
+extern AnimationHeader gGanondorfBurstOutAnim;
+extern AnimationHeader gGanondorfTransformEndAnim;
+extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim;
+extern AnimationHeader gGanondorfTransformStartAnim;
+extern AnimationHeader gGanondorfTransformLoopAnim;
+extern AnimationHeader gGanondorfShowTriforceLoopAnim;
+extern AnimationHeader gGanonUncurlAndFlailAnim;
+extern AnimationHeader gGanonRoarAnim;
+
+#endif
diff --git a/assets/objects/object_link_boy/object_link_boy.c b/assets/objects/object_link_boy/object_link_boy.c
new file mode 100644
index 0000000000..ea6fe8c9f2
--- /dev/null
+++ b/assets/objects/object_link_boy/object_link_boy.c
@@ -0,0 +1,1314 @@
+#include "object_link_boy.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+
+#include "array_count.h"
+#include "gfx.h"
+#include "player.h"
+
+// Eyes textures
+
+u64 gLinkAdultEyesOpenTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesOpenTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesHalfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesHalfTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesClosedfTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesRightTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesWideTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesDownTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesDownTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultEyesWincingTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEyesWincingTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+// Mouth textures
+
+u64 gLinkAdultMouthClosedTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultMouthClosedTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultMouthHalfTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultMouthHalfTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultMouthOpenTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultMouthOpenTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultMouthSmileTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultMouthSmileTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+// Textures
+
+#define gLinkAdultEarTex_WIDTH 16
+#define gLinkAdultEarTex_HEIGHT 16
+u64 gLinkAdultEarTex[TEX_LEN(u64, gLinkAdultEarTex_WIDTH, gLinkAdultEarTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEarTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+#define gLinkAdultNoseTex_WIDTH 16
+#define gLinkAdultNoseTex_HEIGHT 16
+u64 gLinkAdultNoseTex[TEX_LEN(u64, gLinkAdultNoseTex_WIDTH, gLinkAdultNoseTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultNoseTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+#define gLinkAdultNose2Tex_WIDTH 16
+#define gLinkAdultNose2Tex_HEIGHT 16
+u64 gLinkAdultNose2Tex[TEX_LEN(u64, gLinkAdultNose2Tex_WIDTH, gLinkAdultNose2Tex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultNose2Tex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+#define gLinkAdultUnusedHandTex_WIDTH 16
+#define gLinkAdultUnusedHandTex_HEIGHT 16
+u64 gLinkAdultUnusedHandTex[TEX_LEN(u64, gLinkAdultUnusedHandTex_WIDTH, gLinkAdultUnusedHandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedHandTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
+};
+
+u64 gLinkAdultTLUT1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultBootFarTex.tlut.rgba16.inc.c"
+};
+
+#define gLinkAdultBootFarTex_WIDTH 16
+#define gLinkAdultBootFarTex_HEIGHT 32
+u64 gLinkAdultBootFarTex[TEX_LEN(u64, gLinkAdultBootFarTex_WIDTH, gLinkAdultBootFarTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBootFarTex.ci8.inc.c"
+};
+
+u64 gLinkAdultTLUT2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTLUT2.tlut.rgba16.inc.c"
+};
+
+u64 gLinkAdultTLUT3[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTLUT3.tlut.rgba16.inc.c"
+};
+
+u8 gLinkAdult_5AB0_Blob[] = {
+#include "assets/objects/object_link_boy/gLinkAdult_5AB0_Blob.bin.inc.c"
+};
+
+u64 gLinkAdultHeadTLUT[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHeadTLUT.tlut.rgba16.inc.c"
+};
+
+u64 gLinkAdultTlut_005E00[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTlut_005E00.tlut.rgba16.inc.c"
+};
+
+#define gLinkAdultBootTex_WIDTH 16
+#define gLinkAdultBootTex_HEIGHT 16
+u64 gLinkAdultBootTex[TEX_LEN(u64, gLinkAdultBootTex_WIDTH, gLinkAdultBootTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBootTex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultLegTex_WIDTH 16
+#define gLinkAdultLegTex_HEIGHT 32
+u64 gLinkAdultLegTex[TEX_LEN(u64, gLinkAdultLegTex_WIDTH, gLinkAdultLegTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultLegTex.ci8.tlut_gLinkAdultTLUT3.inc.c"
+};
+
+#define gLinkAdultBoot2Tex_WIDTH 16
+#define gLinkAdultBoot2Tex_HEIGHT 32
+u64 gLinkAdultBoot2Tex[TEX_LEN(u64, gLinkAdultBoot2Tex_WIDTH, gLinkAdultBoot2Tex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBoot2Tex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultBootBuckleTex_WIDTH 32
+#define gLinkAdultBootBuckleTex_HEIGHT 16
+u64 gLinkAdultBootBuckleTex[TEX_LEN(u64, gLinkAdultBootBuckleTex_WIDTH, gLinkAdultBootBuckleTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBootBuckleTex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultSkirtAndHatTex_WIDTH 32
+#define gLinkAdultSkirtAndHatTex_HEIGHT 32
+u64 gLinkAdultSkirtAndHatTex[TEX_LEN(u64, gLinkAdultSkirtAndHatTex_WIDTH, gLinkAdultSkirtAndHatTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultSkirtAndHatTex.rgba16.inc.c"
+};
+
+#define gLinkAdultBeltTex_WIDTH 8
+#define gLinkAdultBeltTex_HEIGHT 16
+u64 gLinkAdultBeltTex[TEX_LEN(u64, gLinkAdultBeltTex_WIDTH, gLinkAdultBeltTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBeltTex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultBeltClaspTex_WIDTH 32
+#define gLinkAdultBeltClaspTex_HEIGHT 16
+u64 gLinkAdultBeltClaspTex[TEX_LEN(u64, gLinkAdultBeltClaspTex_WIDTH, gLinkAdultBeltClaspTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBeltClaspTex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultEarringTex_WIDTH 32
+#define gLinkAdultEarringTex_HEIGHT 32
+u64 gLinkAdultEarringTex[TEX_LEN(u64, gLinkAdultEarringTex_WIDTH, gLinkAdultEarringTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultEarringTex.ia16.inc.c"
+};
+
+#define gLinkAdultNeckTex_WIDTH 16
+#define gLinkAdultNeckTex_HEIGHT 32
+u64 gLinkAdultNeckTex[TEX_LEN(u64, gLinkAdultNeckTex_WIDTH, gLinkAdultNeckTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultNeckTex.ci8.tlut_gLinkAdultTLUT3.inc.c"
+};
+
+#define gLinkAdultUnusedGauntlet1Tex_WIDTH 16
+#define gLinkAdultUnusedGauntlet1Tex_HEIGHT 32
+u64 gLinkAdultUnusedGauntlet1Tex[TEX_LEN(u64, gLinkAdultUnusedGauntlet1Tex_WIDTH, gLinkAdultUnusedGauntlet1Tex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedGauntlet1Tex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultUnusedGauntlet2Tex_WIDTH 16
+#define gLinkAdultUnusedGauntlet2Tex_HEIGHT 32
+u64 gLinkAdultUnusedGauntlet2Tex[TEX_LEN(u64, gLinkAdultUnusedGauntlet2Tex_WIDTH, gLinkAdultUnusedGauntlet2Tex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedGauntlet2Tex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultArmGauntletTex_WIDTH 32
+#define gLinkAdultArmGauntletTex_HEIGHT 32
+u64 gLinkAdultArmGauntletTex[TEX_LEN(u64, gLinkAdultArmGauntletTex_WIDTH, gLinkAdultArmGauntletTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultArmGauntletTex.ci8.tlut_gLinkAdultTLUT2.inc.c"
+};
+
+#define gLinkAdultUnusedSheathTex_WIDTH 32
+#define gLinkAdultUnusedSheathTex_HEIGHT 64
+u64 gLinkAdultUnusedSheathTex[TEX_LEN(u64, gLinkAdultUnusedSheathTex_WIDTH, gLinkAdultUnusedSheathTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedSheathTex.ci8.tlut_gLinkAdultTlut_005E00.inc.c"
+};
+
+#define gLinkAdultUnusedSheathBandTex_WIDTH 32
+#define gLinkAdultUnusedSheathBandTex_HEIGHT 16
+u64 gLinkAdultUnusedSheathBandTex[TEX_LEN(u64, gLinkAdultUnusedSheathBandTex_WIDTH,
+ gLinkAdultUnusedSheathBandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedSheathBandTex.ci8.tlut_gLinkAdultTlut_005E00.inc.c"
+};
+
+#define gLinkAdultUnusedSwordPommelTex_WIDTH 16
+#define gLinkAdultUnusedSwordPommelTex_HEIGHT 16
+u64 gLinkAdultUnusedSwordPommelTex[TEX_LEN(u64, gLinkAdultUnusedSwordPommelTex_WIDTH,
+ gLinkAdultUnusedSwordPommelTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedSwordPommelTex.ci8.tlut_gLinkAdultTlut_005E00.inc.c"
+};
+
+#define gLinkAdultUnusedSwordGuardTex_WIDTH 32
+#define gLinkAdultUnusedSwordGuardTex_HEIGHT 32
+u64 gLinkAdultUnusedSwordGuardTex[TEX_LEN(u64, gLinkAdultUnusedSwordGuardTex_WIDTH,
+ gLinkAdultUnusedSwordGuardTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedSwordGuardTex.ci8.tlut_gLinkAdultTlut_005E00.inc.c"
+};
+
+#define gLinkAdultUnusedSwordEmblemTex_WIDTH 16
+#define gLinkAdultUnusedSwordEmblemTex_HEIGHT 16
+u64 gLinkAdultUnusedSwordEmblemTex[TEX_LEN(u64, gLinkAdultUnusedSwordEmblemTex_WIDTH,
+ gLinkAdultUnusedSwordEmblemTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultUnusedSwordEmblemTex.ci8.tlut_gLinkAdultTlut_005E00.inc.c"
+};
+
+#define gLinkAdultTunicTex_WIDTH 16
+#define gLinkAdultTunicTex_HEIGHT 32
+u64 gLinkAdultTunicTex[TEX_LEN(u64, gLinkAdultTunicTex_WIDTH, gLinkAdultTunicTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultTunicTex.ci8.tlut_gLinkAdultTLUT3.inc.c"
+};
+
+#define gLinkAdultCollarTex_WIDTH 16
+#define gLinkAdultCollarTex_HEIGHT 32
+u64 gLinkAdultCollarTex[TEX_LEN(u64, gLinkAdultCollarTex_WIDTH, gLinkAdultCollarTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultCollarTex.rgba16.inc.c"
+};
+
+#define gLinkAdultGauntletPlate1Tex_WIDTH 16
+#define gLinkAdultGauntletPlate1Tex_HEIGHT 32
+u64 gLinkAdultGauntletPlate1Tex[TEX_LEN(u64, gLinkAdultGauntletPlate1Tex_WIDTH, gLinkAdultGauntletPlate1Tex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultGauntletPlate1Tex.rgba16.inc.c"
+};
+
+#define gLinkAdultGauntletPlate2Tex_WIDTH 32
+#define gLinkAdultGauntletPlate2Tex_HEIGHT 32
+u64 gLinkAdultGauntletPlate2Tex[TEX_LEN(u64, gLinkAdultGauntletPlate2Tex_WIDTH, gLinkAdultGauntletPlate2Tex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultGauntletPlate2Tex.rgba16.inc.c"
+};
+
+#define gLinkAdultHoverBootsHeelTex_WIDTH 16
+#define gLinkAdultHoverBootsHeelTex_HEIGHT 8
+u64 gLinkAdultHoverBootsHeelTex[TEX_LEN(u64, gLinkAdultHoverBootsHeelTex_WIDTH, gLinkAdultHoverBootsHeelTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHoverBootsHeelTex.rgba16.inc.c"
+};
+
+#define gLinkAdultHoverBootsJetTex_WIDTH 32
+#define gLinkAdultHoverBootsJetTex_HEIGHT 32
+u64 gLinkAdultHoverBootsJetTex[TEX_LEN(u64, gLinkAdultHoverBootsJetTex_WIDTH, gLinkAdultHoverBootsJetTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHoverBootsJetTex.rgba16.inc.c"
+};
+
+#define gLinkAdultHoverBootsFeatherTex_WIDTH 32
+#define gLinkAdultHoverBootsFeatherTex_HEIGHT 16
+u64 gLinkAdultHoverBootsFeatherTex[TEX_LEN(u64, gLinkAdultHoverBootsFeatherTex_WIDTH,
+ gLinkAdultHoverBootsFeatherTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHoverBootsFeatherTex.rgba16.inc.c"
+};
+
+#define gLinkAdultMirrorShieldLowerDesignTex_WIDTH 32
+#define gLinkAdultMirrorShieldLowerDesignTex_HEIGHT 64
+u64 gLinkAdultMirrorShieldLowerDesignTex[TEX_LEN(u64, gLinkAdultMirrorShieldLowerDesignTex_WIDTH,
+ gLinkAdultMirrorShieldLowerDesignTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldLowerDesignTex.ia16.inc.c"
+};
+
+#define gLinkAdultMirrorShieldUpperDesignTex_WIDTH 64
+#define gLinkAdultMirrorShieldUpperDesignTex_HEIGHT 32
+u64 gLinkAdultMirrorShieldUpperDesignTex[TEX_LEN(u64, gLinkAdultMirrorShieldUpperDesignTex_WIDTH,
+ gLinkAdultMirrorShieldUpperDesignTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldUpperDesignTex.ia8.inc.c"
+};
+
+#define gLinkAdultHookshotMetalTex_WIDTH 8
+#define gLinkAdultHookshotMetalTex_HEIGHT 8
+u64 gLinkAdultHookshotMetalTex[TEX_LEN(u64, gLinkAdultHookshotMetalTex_WIDTH, gLinkAdultHookshotMetalTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotMetalTex.rgba16.inc.c"
+};
+
+#define gLinkAdultBowBodyTex_WIDTH 8
+#define gLinkAdultBowBodyTex_HEIGHT 8
+u64 gLinkAdultBowBodyTex[TEX_LEN(u64, gLinkAdultBowBodyTex_WIDTH, gLinkAdultBowBodyTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultBowBodyTex.i8.inc.c"
+};
+
+u64 gLinkAdultTLUT4[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTLUT4.tlut.rgba16.inc.c"
+};
+
+u8 gLinkAdult_CD40_Blob[] = {
+#include "assets/objects/object_link_boy/gLinkAdult_CD40_Blob.bin.inc.c"
+};
+
+u64 gLinkAdultTLUT5[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTLUT5.tlut.rgba16.inc.c"
+};
+
+u8 gLinkAdult_CF48_Blob[] = {
+#include "assets/objects/object_link_boy/gLinkAdult_CF48_Blob.bin.inc.c"
+};
+
+u64 gLinkAdultTLUT6[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTLUT6.tlut.rgba16.inc.c"
+};
+
+u8 gLinkAdult_D070_Blob[] = {
+#include "assets/objects/object_link_boy/gLinkAdult_D070_Blob.bin.inc.c"
+};
+
+u64 gLinkAdultTLUT7[] = {
+#include "assets/objects/object_link_boy/gLinkAdultArmOutSleeveTex.tlut.rgba16.inc.c"
+};
+
+#define gLinkAdultSwordPommelTex_WIDTH 16
+#define gLinkAdultSwordPommelTex_HEIGHT 16
+u64 gLinkAdultSwordPommelTex[TEX_LEN(u64, gLinkAdultSwordPommelTex_WIDTH, gLinkAdultSwordPommelTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultSwordPommelTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultIronBootTex_WIDTH 16
+#define gLinkAdultIronBootTex_HEIGHT 16
+u64 gLinkAdultIronBootTex[TEX_LEN(u64, gLinkAdultIronBootTex_WIDTH, gLinkAdultIronBootTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultIronBootTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultDefaultGauntlet1Tex_WIDTH 16
+#define gLinkAdultDefaultGauntlet1Tex_HEIGHT 32
+u64 gLinkAdultDefaultGauntlet1Tex[TEX_LEN(u64, gLinkAdultDefaultGauntlet1Tex_WIDTH,
+ gLinkAdultDefaultGauntlet1Tex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultDefaultGauntlet1Tex.ci8.tlut_gLinkAdultTLUT5.inc.c"
+};
+
+#define gLinkAdultShieldHandleTex_WIDTH 8
+#define gLinkAdultShieldHandleTex_HEIGHT 16
+u64 gLinkAdultShieldHandleTex[TEX_LEN(u64, gLinkAdultShieldHandleTex_WIDTH, gLinkAdultShieldHandleTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultShieldHandleTex.ci8.tlut_gLinkAdultTLUT5.inc.c"
+};
+
+#define gLinkAdultDefaultGauntlet2Tex_WIDTH 16
+#define gLinkAdultDefaultGauntlet2Tex_HEIGHT 32
+u64 gLinkAdultDefaultGauntlet2Tex[TEX_LEN(u64, gLinkAdultDefaultGauntlet2Tex_WIDTH,
+ gLinkAdultDefaultGauntlet2Tex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultDefaultGauntlet2Tex.ci8.tlut_gLinkAdultTLUT5.inc.c"
+};
+
+#define gLinkAdultHandTex_WIDTH 16
+#define gLinkAdultHandTex_HEIGHT 16
+u64 gLinkAdultHandTex[TEX_LEN(u64, gLinkAdultHandTex_WIDTH, gLinkAdultHandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandTex.ci8.tlut_gLinkAdultTLUT6.inc.c"
+};
+
+#define gLinkAdultClosedHandThumbTex_WIDTH 16
+#define gLinkAdultClosedHandThumbTex_HEIGHT 16
+u64 gLinkAdultClosedHandThumbTex[TEX_LEN(u64, gLinkAdultClosedHandThumbTex_WIDTH, gLinkAdultClosedHandThumbTex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultClosedHandThumbTex.ci8.tlut_gLinkAdultTLUT6.inc.c"
+};
+
+#define gLinkAdultHylianShieldBackTex_WIDTH 16
+#define gLinkAdultHylianShieldBackTex_HEIGHT 32
+u64 gLinkAdultHylianShieldBackTex[TEX_LEN(u64, gLinkAdultHylianShieldBackTex_WIDTH,
+ gLinkAdultHylianShieldBackTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldBackTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultClosedHandSideTex_WIDTH 16
+#define gLinkAdultClosedHandSideTex_HEIGHT 16
+u64 gLinkAdultClosedHandSideTex[TEX_LEN(u64, gLinkAdultClosedHandSideTex_WIDTH, gLinkAdultClosedHandSideTex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultClosedHandSideTex.ci8.tlut_gLinkAdultTLUT6.inc.c"
+};
+
+#define gLinkAdultSheathTex_WIDTH 32
+#define gLinkAdultSheathTex_HEIGHT 32
+u64 gLinkAdultSheathTex[TEX_LEN(u64, gLinkAdultSheathTex_WIDTH, gLinkAdultSheathTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultSheathTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultArmOutUpperGauntletTex_WIDTH 32
+#define gLinkAdultArmOutUpperGauntletTex_HEIGHT 32
+u64 gLinkAdultArmOutUpperGauntletTex[TEX_LEN(u64, gLinkAdultArmOutUpperGauntletTex_WIDTH,
+ gLinkAdultArmOutUpperGauntletTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultArmOutUpperGauntletTex.ci8.tlut_gLinkAdultTLUT5.inc.c"
+};
+
+#define gLinkAdultSwordGuardTex_WIDTH 32
+#define gLinkAdultSwordGuardTex_HEIGHT 32
+u64 gLinkAdultSwordGuardTex[TEX_LEN(u64, gLinkAdultSwordGuardTex_WIDTH, gLinkAdultSwordGuardTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultSwordGuardTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultSheathBandTex_WIDTH 32
+#define gLinkAdultSheathBandTex_HEIGHT 16
+u64 gLinkAdultSheathBandTex[TEX_LEN(u64, gLinkAdultSheathBandTex_WIDTH, gLinkAdultSheathBandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultSheathBandTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultSwordEmblemTex_WIDTH 16
+#define gLinkAdultSwordEmblemTex_HEIGHT 16
+u64 gLinkAdultSwordEmblemTex[TEX_LEN(u64, gLinkAdultSwordEmblemTex_WIDTH, gLinkAdultSwordEmblemTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultSwordEmblemTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultHookshotHandleTex_WIDTH 16
+#define gLinkAdultHookshotHandleTex_HEIGHT 8
+u64 gLinkAdultHookshotHandleTex[TEX_LEN(u64, gLinkAdultHookshotHandleTex_WIDTH, gLinkAdultHookshotHandleTex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotHandleTex.ci8.tlut_gLinkAdultTLUT5.inc.c"
+};
+
+#define gLinkAdultHookshotDesignTex_WIDTH 16
+#define gLinkAdultHookshotDesignTex_HEIGHT 32
+u64 gLinkAdultHookshotDesignTex[TEX_LEN(u64, gLinkAdultHookshotDesignTex_WIDTH, gLinkAdultHookshotDesignTex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotDesignTex.ci8.tlut_gLinkAdultTLUT4.inc.c"
+};
+
+#define gLinkAdultArmOutSleeveTex_WIDTH 16
+#define gLinkAdultArmOutSleeveTex_HEIGHT 32
+u64 gLinkAdultArmOutSleeveTex[TEX_LEN(u64, gLinkAdultArmOutSleeveTex_WIDTH, gLinkAdultArmOutSleeveTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultArmOutSleeveTex.ci8.inc.c"
+};
+
+// Various vertices and DLs
+
+Vtx gLinkAdultHylianShieldSwordAndSheathNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkAdultHylianShieldAndSheathNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldSwordAndSheathNearVtx1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathNearVtx1.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldAndSheathNearVtx1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldAndSheathNearVtx1.inc.c"
+};
+
+Vtx gLinkAdultLeftHandNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandClosedNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandClosedNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandHoldingMasterSwordNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandClosedNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandClosedNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingHylianShieldNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingBowNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingBowNearVtx.inc.c"
+};
+
+Vtx gLinkAdultMasterSwordAndSheathNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMasterSwordAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandHoldingHammerNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingHammerNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandHoldingBgsNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingBgsNearVtx.inc.c"
+};
+
+Vtx gLinkAdultHandHoldingBrokenGiantsKnifeVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingMirrorShieldNearVtx1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldNearVtx1.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingOotNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingOotNearVtx.inc.c"
+};
+
+Vtx gLinkAdultSheathNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultSheathNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandOutNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandOutNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingHookshotNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHookshotNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftGauntletPlate1Vtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftGauntletPlate1Vtx.inc.c"
+};
+
+Vtx gLinkAdultLeftGauntletPlate2Vtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftGauntletPlate2Vtx.inc.c"
+};
+
+Vtx gLinkAdultLeftGauntletPlate3Vtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftGauntletPlate3Vtx.inc.c"
+};
+
+Vtx gLinkAdultRightGauntletPlate1Vtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightGauntletPlate1Vtx.inc.c"
+};
+
+Vtx gLinkAdultRightGauntletPlate2Vtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightGauntletPlate2Vtx.inc.c"
+};
+
+Vtx gLinkAdultRightGauntletPlate3Vtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightGauntletPlate3Vtx.inc.c"
+};
+
+Vtx gLinkAdultLeftIronBootVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftIronBootVtx.inc.c"
+};
+
+Vtx gLinkAdultRightIronBootVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightIronBootVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHoverBootVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHoverBootVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHoverBootVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHoverBootVtx.inc.c"
+};
+
+Vtx gLinkAdultHylianShieldSwordAndSheathFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkAdultHylianShieldAndSheathFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldSwordAndSheathFarVtx1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathFarVtx1.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldAndSheathFarVtx1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldAndSheathFarVtx1.inc.c"
+};
+
+Vtx gLinkAdultLeftHandFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandClosedFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandClosedFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandHoldingMasterSwordFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandClosedFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandClosedFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingHylianShieldFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingBowFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingBowFarVtx.inc.c"
+};
+
+Vtx gLinkAdultMasterSwordAndSheathFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMasterSwordAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkAdultSheathFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultSheathFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandHoldingHammerFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingHammerFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftHandHoldingBgsFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingBgsFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingMirrorShieldFarVtx1[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldFarVtx1.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingOotFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingOotFarVtx.inc.c"
+};
+
+Vtx gLinkAdultHandHoldingBrokenGiantsKnifeFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeFarVtx.inc.c"
+};
+
+Vtx gLinkAdultHandHoldingBottleVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandHoldingBottleVtx.inc.c"
+};
+
+Vtx gLinkAdultRightArmOutNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmOutNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandOutNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandOutNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftArmOutNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmOutNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingBowFirstPersonVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingBowFirstPersonVtx.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingHookshotFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHookshotFarVtx.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldSwordAndSheathNearVtx2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathNearVtx2.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldAndSheathNearVtx2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldAndSheathNearVtx2.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingMirrorShieldNearVtx2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldNearVtx2.inc.c"
+};
+
+Vtx gLinkAdultBottleVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultBottleVtx.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldSwordAndSheathFarVtx2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathFarVtx2.inc.c"
+};
+
+Vtx gLinkAdultMirrorShieldAndSheathFarVtx2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldAndSheathFarVtx2.inc.c"
+};
+
+Vtx gLinkAdultRightHandHoldingMirrorShieldFarVtx2[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldFarVtx2.inc.c"
+};
+
+Gfx gLinkAdultHylianShieldSwordAndSheathNearDL[127] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkAdultHylianShieldAndSheathNearDL[105] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkAdultMirrorShieldSwordAndSheathNearDL[159] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkAdultMirrorShieldAndSheathNearDL[127] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandNearDL[72] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandClosedNearDL[82] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandClosedNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandHoldingMasterSwordNearDL[164] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandNearDL[73] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandClosedNearDL[82] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandClosedNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingHylianShieldNearDL[135] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingBowNearDL[119] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingBowNearDL.inc.c"
+};
+
+Gfx gLinkAdultMasterSwordAndSheathNearDL[80] = {
+#include "assets/objects/object_link_boy/gLinkAdultMasterSwordAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandHoldingHammerNearDL[157] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingHammerNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandHoldingBgsNearDL[145] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingBgsNearDL.inc.c"
+};
+
+Gfx gLinkAdultHandHoldingBrokenGiantsKnifeDL[142] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingMirrorShieldNearDL[155] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingOotNearDL[104] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingOotNearDL.inc.c"
+};
+
+Gfx gLinkAdultSheathNearDL[48] = {
+#include "assets/objects/object_link_boy/gLinkAdultSheathNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandOutNearDL[67] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandOutNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingHookshotNearDL[149] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHookshotNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftGauntletPlate1DL[24] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftGauntletPlate1DL.inc.c"
+};
+
+Gfx gLinkAdultLeftGauntletPlate2DL[44] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftGauntletPlate2DL.inc.c"
+};
+
+Gfx gLinkAdultLeftGauntletPlate3DL[44] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftGauntletPlate3DL.inc.c"
+};
+
+Gfx gLinkAdultRightGauntletPlate1DL[24] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightGauntletPlate1DL.inc.c"
+};
+
+Gfx gLinkAdultRightGauntletPlate2DL[44] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightGauntletPlate2DL.inc.c"
+};
+
+Gfx gLinkAdultRightGauntletPlate3DL[44] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightGauntletPlate3DL.inc.c"
+};
+
+Gfx gLinkAdultLeftIronBootDL[41] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftIronBootDL.inc.c"
+};
+
+Gfx gLinkAdultRightIronBootDL[41] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightIronBootDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHoverBootDL[65] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHoverBootDL.inc.c"
+};
+
+Gfx gLinkAdultRightHoverBootDL[65] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHoverBootDL.inc.c"
+};
+
+Gfx gLinkAdultHylianShieldSwordAndSheathFarDL[96] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkAdultHylianShieldAndSheathFarDL[71] = {
+#include "assets/objects/object_link_boy/gLinkAdultHylianShieldAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkAdultMirrorShieldSwordAndSheathFarDL[132] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkAdultMirrorShieldAndSheathFarDL[105] = {
+#include "assets/objects/object_link_boy/gLinkAdultMirrorShieldAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandFarDL[51] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandClosedFarDL[81] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandClosedFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandHoldingMasterSwordFarDL[144] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandFarDL[51] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandClosedFarDL[81] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandClosedFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingHylianShieldFarDL[78] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingBowFarDL[111] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingBowFarDL.inc.c"
+};
+
+Gfx gLinkAdultMasterSwordAndSheathFarDL[74] = {
+#include "assets/objects/object_link_boy/gLinkAdultMasterSwordAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkAdultSheathFarDL[39] = {
+#include "assets/objects/object_link_boy/gLinkAdultSheathFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandHoldingHammerFarDL[134] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingHammerFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftHandHoldingBgsFarDL[145] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandHoldingBgsFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingMirrorShieldFarDL[131] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingOotFarDL[82] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingOotFarDL.inc.c"
+};
+
+Gfx gLinkAdultHandHoldingBrokenGiantsKnifeFarDL[131] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeFarDL.inc.c"
+};
+
+Gfx gLinkAdultHandHoldingBottleDL[99] = {
+#include "assets/objects/object_link_boy/gLinkAdultHandHoldingBottleDL.inc.c"
+};
+
+Gfx gLinkAdultRightArmOutNearDL[97] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmOutNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandOutNearDL[112] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandOutNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftArmOutNearDL[85] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmOutNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingBowFirstPersonDL[158] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingBowFirstPersonDL.inc.c"
+};
+
+Gfx gLinkAdultRightHandHoldingHookshotFarDL[196] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandHoldingHookshotFarDL.inc.c"
+};
+
+Gfx gLinkAdultBottleDL[35] = {
+#include "assets/objects/object_link_boy/gLinkAdultBottleDL.inc.c"
+};
+
+// Hookshot, bow, broken giant's knife
+
+Vtx gLinkAdultHookshotChainVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotChainVtx.inc.c"
+};
+
+#define gLinkAdultHookshotChainTex_WIDTH 16
+#define gLinkAdultHookshotChainTex_HEIGHT 32
+u64 gLinkAdultHookshotChainTex[TEX_LEN(u64, gLinkAdultHookshotChainTex_WIDTH, gLinkAdultHookshotChainTex_HEIGHT, 16)];
+
+Gfx gLinkAdultHookshotChainDL[23] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotChainDL.inc.c"
+};
+
+Vtx gLinkAdultBowStringVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultBowStringVtx.inc.c"
+};
+
+Gfx gLinkAdultBowStringDL[12] = {
+#include "assets/objects/object_link_boy/gLinkAdultBowStringDL.inc.c"
+};
+
+Vtx gLinkAdultHookshotTipVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotTipVtx.inc.c"
+};
+
+Gfx gLinkAdultHookshotTipDL[22] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotTipDL.inc.c"
+};
+
+u64 gLinkAdultHookshotChainTex[TEX_LEN(u64, gLinkAdultHookshotChainTex_WIDTH, gLinkAdultHookshotChainTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotChainTex.rgba16.inc.c"
+};
+
+Vtx gLinkAdultBrokenGiantsKnifeBladeVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultBrokenGiantsKnifeBladeVtx.inc.c"
+};
+
+Gfx gLinkAdultBrokenGiantsKnifeBladeDL[28] = {
+#include "assets/objects/object_link_boy/gLinkAdultBrokenGiantsKnifeBladeDL.inc.c"
+};
+
+// Hookshot reticle
+
+#define gLinkAdultHookshotReticleTex_WIDTH 64
+#define gLinkAdultHookshotReticleTex_HEIGHT 64
+u64 gLinkAdultHookshotReticleTex[TEX_LEN(u64, gLinkAdultHookshotReticleTex_WIDTH, gLinkAdultHookshotReticleTex_HEIGHT,
+ 8)] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotReticleTex.i8.inc.c"
+};
+
+Vtx gLinkAdultHookshotReticleVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotReticleVtx.inc.c"
+};
+
+Gfx gLinkAdultHookshotReticleDL[13] = {
+#include "assets/objects/object_link_boy/gLinkAdultHookshotReticleDL.inc.c"
+};
+
+// Far skeleton vertices and DLs
+
+Vtx gLinkAdultRightFootFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightFootFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightLegFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightLegFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightThighFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightThighFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftFootFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftFootFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftLegFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftLegFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftThighFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftThighFarVtx.inc.c"
+};
+
+Vtx gLinkAdultWaistFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultWaistFarVtx.inc.c"
+};
+
+Vtx gLinkAdultHatFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHatFarVtx.inc.c"
+};
+
+Vtx gLinkAdultHeadFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHeadFarVtx.inc.c"
+};
+
+Vtx gLinkAdultVtx_02E120[] = {
+#include "assets/objects/object_link_boy/gLinkAdultVtx_02E120.inc.c"
+};
+
+Vtx gLinkAdultLeftArmFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmFarVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftShoulderFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftShoulderFarVtx.inc.c"
+};
+
+Vtx gLinkAdultVtx_02E7E0[] = {
+#include "assets/objects/object_link_boy/gLinkAdultVtx_02E7E0.inc.c"
+};
+
+Vtx gLinkAdultRightArmFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmFarVtx.inc.c"
+};
+
+Vtx gLinkAdultRightShoulderFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightShoulderFarVtx.inc.c"
+};
+
+Vtx gLinkAdultTorsoFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTorsoFarVtx.inc.c"
+};
+
+Vtx gLinkAdultCollarFarVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultCollarFarVtx.inc.c"
+};
+
+Gfx gLinkAdultWaistFarDL[78] = {
+#include "assets/objects/object_link_boy/gLinkAdultWaistFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightThighFarDL[67] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightThighFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightLegFarDL[57] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightLegFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightFootFarDL[36] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightFootFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftThighFarDL[68] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftThighFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftLegFarDL[57] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftLegFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftFootFarDL[36] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftFootFarDL.inc.c"
+};
+
+Gfx gLinkAdultCollarFarDL[21] = {
+#include "assets/objects/object_link_boy/gLinkAdultCollarFarDL.inc.c"
+};
+
+Gfx gLinkAdultTorsoFarDL[54] = {
+#include "assets/objects/object_link_boy/gLinkAdultTorsoFarDL.inc.c"
+};
+
+Gfx gLinkAdultHeadFarDL[182] = {
+#include "assets/objects/object_link_boy/gLinkAdultHeadFarDL.inc.c"
+};
+
+Gfx gLinkAdultHatFarDL[30] = {
+#include "assets/objects/object_link_boy/gLinkAdultHatFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightShoulderFarDL[53] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightShoulderFarDL.inc.c"
+};
+
+Gfx gLinkAdultRightArmFarDL[86] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftShoulderFarDL[53] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftShoulderFarDL.inc.c"
+};
+
+Gfx gLinkAdultLeftArmFarDL[86] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmFarDL.inc.c"
+};
+
+// Near skeleton vertices and DLs
+
+Vtx gLinkAdultRightFootNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightFootNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightLegNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightLegNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightThighNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightThighNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftFootNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftFootNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftLegNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftLegNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftThighNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftThighNearVtx.inc.c"
+};
+
+Vtx gLinkAdultWaistNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultWaistNearVtx.inc.c"
+};
+
+Vtx gLinkAdultHatNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHatNearVtx.inc.c"
+};
+
+Vtx gLinkAdultHeadNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultHeadNearVtx.inc.c"
+};
+
+Vtx gLinkAdultVtx_033760[] = {
+#include "assets/objects/object_link_boy/gLinkAdultVtx_033760.inc.c"
+};
+
+Vtx gLinkAdultLeftArmNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmNearVtx.inc.c"
+};
+
+Vtx gLinkAdultLeftShoulderNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftShoulderNearVtx.inc.c"
+};
+
+Vtx gLinkAdultVtx_0340A0[] = {
+#include "assets/objects/object_link_boy/gLinkAdultVtx_0340A0.inc.c"
+};
+
+Vtx gLinkAdultRightArmNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmNearVtx.inc.c"
+};
+
+Vtx gLinkAdultRightShoulderNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightShoulderNearVtx.inc.c"
+};
+
+Vtx gLinkAdultTorsoNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultTorsoNearVtx.inc.c"
+};
+
+Vtx gLinkAdultCollarNearVtx[] = {
+#include "assets/objects/object_link_boy/gLinkAdultCollarNearVtx.inc.c"
+};
+
+Gfx gLinkAdultWaistNearDL[105] = {
+#include "assets/objects/object_link_boy/gLinkAdultWaistNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightThighNearDL[71] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightThighNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightLegNearDL[86] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightLegNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightFootNearDL[43] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightFootNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftThighNearDL[71] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftThighNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftLegNearDL[86] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftLegNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftFootNearDL[43] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftFootNearDL.inc.c"
+};
+
+Gfx gLinkAdultCollarNearDL[24] = {
+#include "assets/objects/object_link_boy/gLinkAdultCollarNearDL.inc.c"
+};
+
+Gfx gLinkAdultTorsoNearDL[70] = {
+#include "assets/objects/object_link_boy/gLinkAdultTorsoNearDL.inc.c"
+};
+
+Gfx gLinkAdultHeadNearDL[233] = {
+#include "assets/objects/object_link_boy/gLinkAdultHeadNearDL.inc.c"
+};
+
+Gfx gLinkAdultHatNearDL[37] = {
+#include "assets/objects/object_link_boy/gLinkAdultHatNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightShoulderNearDL[56] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightShoulderNearDL.inc.c"
+};
+
+Gfx gLinkAdultRightArmNearDL[63] = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftShoulderNearDL[57] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftShoulderNearDL.inc.c"
+};
+
+Gfx gLinkAdultLeftArmNearDL[79] = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmNearDL.inc.c"
+};
+
+// Skeleton
+
+LodLimb gLinkAdultRootLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRootLimb.inc.c"
+};
+
+LodLimb gLinkAdultWaistLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultWaistLimb.inc.c"
+};
+
+LodLimb gLinkAdultLowerControlLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLowerControlLimb.inc.c"
+};
+
+LodLimb gLinkAdultRightThighLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRightThighLimb.inc.c"
+};
+
+LodLimb gLinkAdultRightLegLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRightLegLimb.inc.c"
+};
+
+LodLimb gLinkAdultRightFootLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRightFootLimb.inc.c"
+};
+
+LodLimb gLinkAdultLeftThighLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftThighLimb.inc.c"
+};
+
+LodLimb gLinkAdultLeftLegLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftLegLimb.inc.c"
+};
+
+LodLimb gLinkAdultLeftFootLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftFootLimb.inc.c"
+};
+
+LodLimb gLinkAdultUpperControlLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultUpperControlLimb.inc.c"
+};
+
+LodLimb gLinkAdultHeadLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultHeadLimb.inc.c"
+};
+
+LodLimb gLinkAdultHatLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultHatLimb.inc.c"
+};
+
+LodLimb gLinkAdultCollarLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultCollarLimb.inc.c"
+};
+
+LodLimb gLinkAdultLeftShoulderLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftShoulderLimb.inc.c"
+};
+
+LodLimb gLinkAdultLeftArmLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftArmLimb.inc.c"
+};
+
+LodLimb gLinkAdultLeftHandLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultLeftHandLimb.inc.c"
+};
+
+LodLimb gLinkAdultRightShoulderLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRightShoulderLimb.inc.c"
+};
+
+LodLimb gLinkAdultRightArmLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRightArmLimb.inc.c"
+};
+
+LodLimb gLinkAdultRightHandLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultRightHandLimb.inc.c"
+};
+
+LodLimb gLinkAdultSwordAndSheathLimb = {
+#include "assets/objects/object_link_boy/gLinkAdultSwordAndSheathLimb.inc.c"
+};
+
+LodLimb gLinkTorsoLimb = {
+#include "assets/objects/object_link_boy/gLinkTorsoLimb.inc.c"
+};
+
+void* gLinkAdultLimbs[] = {
+#include "assets/objects/object_link_boy/gLinkAdultLimbs.inc.c"
+};
+
+FlexSkeletonHeader gLinkAdultSkel = {
+#include "assets/objects/object_link_boy/gLinkAdultSkel.inc.c"
+};
diff --git a/assets/objects/object_link_boy/object_link_boy.h b/assets/objects/object_link_boy/object_link_boy.h
new file mode 100644
index 0000000000..349c36adeb
--- /dev/null
+++ b/assets/objects/object_link_boy/object_link_boy.h
@@ -0,0 +1,94 @@
+#ifndef OBJECT_LINK_BOY_H
+#define OBJECT_LINK_BOY_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "animation.h"
+
+#define LINK_ADULT_EYES_TEX_WIDTH 64
+#define LINK_ADULT_EYES_TEX_HEIGHT 32
+extern u64 gLinkAdultEyesOpenTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesHalfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesDownTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultEyesWincingTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
+
+#define LINK_ADULT_MOUTH_TEX_WIDTH 32
+#define LINK_ADULT_MOUTH_TEX_HEIGHT 32
+extern u64 gLinkAdultMouthClosedTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultMouthHalfTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultMouthOpenTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)];
+extern u64 gLinkAdultMouthSmileTex[TEX_LEN(u64, LINK_ADULT_MOUTH_TEX_WIDTH, LINK_ADULT_MOUTH_TEX_HEIGHT, 8)];
+
+extern Gfx gLinkAdultHylianShieldSwordAndSheathNearDL[127];
+extern Gfx gLinkAdultHylianShieldAndSheathNearDL[105];
+extern Gfx gLinkAdultMirrorShieldSwordAndSheathNearDL[159];
+extern Gfx gLinkAdultMirrorShieldAndSheathNearDL[127];
+extern Gfx gLinkAdultLeftHandNearDL[72];
+extern Gfx gLinkAdultLeftHandClosedNearDL[82];
+extern Gfx gLinkAdultLeftHandHoldingMasterSwordNearDL[164];
+extern Gfx gLinkAdultRightHandNearDL[73];
+extern Gfx gLinkAdultRightHandClosedNearDL[82];
+extern Gfx gLinkAdultRightHandHoldingHylianShieldNearDL[135];
+extern Gfx gLinkAdultRightHandHoldingBowNearDL[119];
+extern Gfx gLinkAdultMasterSwordAndSheathNearDL[80];
+extern Gfx gLinkAdultLeftHandHoldingHammerNearDL[157];
+extern Gfx gLinkAdultLeftHandHoldingBgsNearDL[145];
+extern Gfx gLinkAdultHandHoldingBrokenGiantsKnifeDL[142];
+extern Gfx gLinkAdultRightHandHoldingMirrorShieldNearDL[155];
+extern Gfx gLinkAdultRightHandHoldingOotNearDL[104];
+extern Gfx gLinkAdultSheathNearDL[48];
+extern Gfx gLinkAdultLeftHandOutNearDL[67];
+extern Gfx gLinkAdultRightHandHoldingHookshotNearDL[149];
+extern Gfx gLinkAdultLeftGauntletPlate1DL[24];
+extern Gfx gLinkAdultLeftGauntletPlate2DL[44];
+extern Gfx gLinkAdultLeftGauntletPlate3DL[44];
+extern Gfx gLinkAdultRightGauntletPlate1DL[24];
+extern Gfx gLinkAdultRightGauntletPlate2DL[44];
+extern Gfx gLinkAdultRightGauntletPlate3DL[44];
+extern Gfx gLinkAdultLeftIronBootDL[41];
+extern Gfx gLinkAdultRightIronBootDL[41];
+extern Gfx gLinkAdultLeftHoverBootDL[65];
+extern Gfx gLinkAdultRightHoverBootDL[65];
+extern Gfx gLinkAdultHylianShieldSwordAndSheathFarDL[96];
+extern Gfx gLinkAdultHylianShieldAndSheathFarDL[71];
+extern Gfx gLinkAdultMirrorShieldSwordAndSheathFarDL[132];
+extern Gfx gLinkAdultMirrorShieldAndSheathFarDL[105];
+extern Gfx gLinkAdultLeftHandFarDL[51];
+extern Gfx gLinkAdultLeftHandClosedFarDL[81];
+extern Gfx gLinkAdultLeftHandHoldingMasterSwordFarDL[144];
+extern Gfx gLinkAdultRightHandFarDL[51];
+extern Gfx gLinkAdultRightHandClosedFarDL[81];
+extern Gfx gLinkAdultRightHandHoldingHylianShieldFarDL[78];
+extern Gfx gLinkAdultRightHandHoldingBowFarDL[111];
+extern Gfx gLinkAdultMasterSwordAndSheathFarDL[74];
+extern Gfx gLinkAdultSheathFarDL[39];
+extern Gfx gLinkAdultLeftHandHoldingHammerFarDL[134];
+extern Gfx gLinkAdultLeftHandHoldingBgsFarDL[145];
+extern Gfx gLinkAdultRightHandHoldingMirrorShieldFarDL[131];
+extern Gfx gLinkAdultRightHandHoldingOotFarDL[82];
+extern Gfx gLinkAdultHandHoldingBrokenGiantsKnifeFarDL[131];
+extern Gfx gLinkAdultHandHoldingBottleDL[99];
+extern Gfx gLinkAdultRightArmOutNearDL[97];
+extern Gfx gLinkAdultRightHandOutNearDL[112];
+extern Gfx gLinkAdultLeftArmOutNearDL[85];
+extern Gfx gLinkAdultRightHandHoldingBowFirstPersonDL[158];
+extern Gfx gLinkAdultRightHandHoldingHookshotFarDL[196];
+extern Gfx gLinkAdultBottleDL[35];
+extern Gfx gLinkAdultHookshotChainDL[23];
+extern Gfx gLinkAdultBowStringDL[12];
+extern Gfx gLinkAdultHookshotTipDL[22];
+extern Gfx gLinkAdultBrokenGiantsKnifeBladeDL[28];
+extern Gfx gLinkAdultHookshotReticleDL[13];
+
+extern Gfx gLinkAdultWaistFarDL[78];
+
+extern Gfx gLinkAdultWaistNearDL[105];
+extern Gfx gLinkAdultRightShoulderNearDL[56];
+
+extern FlexSkeletonHeader gLinkAdultSkel;
+
+#endif
diff --git a/assets/objects/object_link_child/object_link_child.c b/assets/objects/object_link_child/object_link_child.c
new file mode 100644
index 0000000000..30411ab0b4
--- /dev/null
+++ b/assets/objects/object_link_child/object_link_child.c
@@ -0,0 +1,1195 @@
+#include "object_link_child.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+
+#include "array_count.h"
+#include "gfx.h"
+#include "player.h"
+
+// Eyes textures
+
+u64 gLinkChildEyesOpenTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesOpenTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesHalfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesHalfTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesClosedfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesClosedfTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesLeftTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesLeftTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesRightTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesRightTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesWideTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesWideTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesDownTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesDownTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildEyesWincingTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEyesWincingTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+// Mouth textures
+
+u64 gLinkChildMouthClosedTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMouthClosedTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildMouthHalfTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMouthHalfTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildMouthOpenTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMouthOpenTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildMouthSmileTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMouthSmileTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+// Textures
+
+#define gLinkChildNoseTex_WIDTH 16
+#define gLinkChildNoseTex_HEIGHT 16
+u64 gLinkChildNoseTex[TEX_LEN(u64, gLinkChildNoseTex_WIDTH, gLinkChildNoseTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildNoseTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+#define gLinkChildUnusedHandTex_WIDTH 16
+#define gLinkChildUnusedHandTex_HEIGHT 16
+u64 gLinkChildUnusedHandTex[TEX_LEN(u64, gLinkChildUnusedHandTex_WIDTH, gLinkChildUnusedHandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildUnusedHandTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+#define gLinkChildEarTex_WIDTH 16
+#define gLinkChildEarTex_HEIGHT 16
+u64 gLinkChildEarTex[TEX_LEN(u64, gLinkChildEarTex_WIDTH, gLinkChildEarTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildEarTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
+};
+
+u64 gLinkChildBeltTLUT[] = {
+#include "assets/objects/object_link_child/gLinkChildBeltTLUT.tlut.rgba16.inc.c"
+};
+
+u64 gLinkChildSkinTLUT[] = {
+#include "assets/objects/object_link_child/gLinkChildSkinTLUT.tlut.rgba16.inc.c"
+};
+
+u64 gLinkChildUnusedTLUT[] = {
+#include "assets/objects/object_link_child/gLinkChildUnused1Tex.tlut.rgba16.inc.c"
+};
+
+#define gLinkChildUnused1Tex_WIDTH 16
+#define gLinkChildUnused1Tex_HEIGHT 16
+u64 gLinkChildUnused1Tex[TEX_LEN(u64, gLinkChildUnused1Tex_WIDTH, gLinkChildUnused1Tex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildUnused1Tex.ci8.inc.c"
+};
+
+#define gLinkChildUnused2Tex_WIDTH 32
+#define gLinkChildUnused2Tex_HEIGHT 16
+u64 gLinkChildUnused2Tex[TEX_LEN(u64, gLinkChildUnused2Tex_WIDTH, gLinkChildUnused2Tex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildUnused2Tex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
+};
+
+#define gLinkChildLowerBootTex_WIDTH 32
+#define gLinkChildLowerBootTex_HEIGHT 32
+u64 gLinkChildLowerBootTex[TEX_LEN(u64, gLinkChildLowerBootTex_WIDTH, gLinkChildLowerBootTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildLowerBootTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
+};
+
+#define gLinkChildBootTex_WIDTH 32
+#define gLinkChildBootTex_HEIGHT 32
+u64 gLinkChildBootTex[TEX_LEN(u64, gLinkChildBootTex_WIDTH, gLinkChildBootTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildBootTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
+};
+
+#define gLinkChildWaistTex_WIDTH 32
+#define gLinkChildWaistTex_HEIGHT 32
+u64 gLinkChildWaistTex[TEX_LEN(u64, gLinkChildWaistTex_WIDTH, gLinkChildWaistTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildWaistTex.i8.inc.c"
+};
+
+#define gLinkChildBeltTex_WIDTH 8
+#define gLinkChildBeltTex_HEIGHT 16
+u64 gLinkChildBeltTex[TEX_LEN(u64, gLinkChildBeltTex_WIDTH, gLinkChildBeltTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildBeltTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
+};
+
+#define gLinkChildBeltClaspTex_WIDTH 32
+#define gLinkChildBeltClaspTex_HEIGHT 16
+u64 gLinkChildBeltClaspTex[TEX_LEN(u64, gLinkChildBeltClaspTex_WIDTH, gLinkChildBeltClaspTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildBeltClaspTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
+};
+
+// Deku stick
+
+Vtx gLinkChildLinkDekuStickVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLinkDekuStickVtx.inc.c"
+};
+
+Gfx gLinkChildLinkDekuStickDL[41] = {
+#include "assets/objects/object_link_child/gLinkChildLinkDekuStickDL.inc.c"
+};
+
+// Textures
+
+#define gLinkChildFairyOcarinaTex_WIDTH 32
+#define gLinkChildFairyOcarinaTex_HEIGHT 16
+u64 gLinkChildFairyOcarinaTex[TEX_LEN(u64, gLinkChildFairyOcarinaTex_WIDTH, gLinkChildFairyOcarinaTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildFairyOcarinaTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronBraceletTex_WIDTH 8
+#define gLinkChildGoronBraceletTex_HEIGHT 8
+u64 gLinkChildGoronBraceletTex[TEX_LEN(u64, gLinkChildGoronBraceletTex_WIDTH, gLinkChildGoronBraceletTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronBraceletTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronSymbolTex_WIDTH 16
+#define gLinkChildGoronSymbolTex_HEIGHT 32
+u64 gLinkChildGoronSymbolTex[TEX_LEN(u64, gLinkChildGoronSymbolTex_WIDTH, gLinkChildGoronSymbolTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronSymbolTex.ia16.inc.c"
+};
+
+#define gLinkChildDekuShieldBackTex_WIDTH 32
+#define gLinkChildDekuShieldBackTex_HEIGHT 32
+u64 gLinkChildDekuShieldBackTex[TEX_LEN(u64, gLinkChildDekuShieldBackTex_WIDTH, gLinkChildDekuShieldBackTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldBackTex.rgba16.inc.c"
+};
+
+#define gLinkChildDekuShieldFrontTex_WIDTH 32
+#define gLinkChildDekuShieldFrontTex_HEIGHT 64
+u64 gLinkChildDekuShieldFrontTex[TEX_LEN(u64, gLinkChildDekuShieldFrontTex_WIDTH, gLinkChildDekuShieldFrontTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldFrontTex.rgba16.inc.c"
+};
+
+#define gLinkChildHylianShieldBackTex_WIDTH 16
+#define gLinkChildHylianShieldBackTex_HEIGHT 32
+u64 gLinkChildHylianShieldBackTex[TEX_LEN(u64, gLinkChildHylianShieldBackTex_WIDTH,
+ gLinkChildHylianShieldBackTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldBackTex.rgba16.inc.c"
+};
+
+#define gLinkChildSlingshotTex_WIDTH 16
+#define gLinkChildSlingshotTex_HEIGHT 32
+u64 gLinkChildSlingshotTex[TEX_LEN(u64, gLinkChildSlingshotTex_WIDTH, gLinkChildSlingshotTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildSlingshotTex.rgba16.inc.c"
+};
+
+#define gLinkChildSlingshotSeedTex_WIDTH 32
+#define gLinkChildSlingshotSeedTex_HEIGHT 32
+u64 gLinkChildSlingshotSeedTex[TEX_LEN(u64, gLinkChildSlingshotSeedTex_WIDTH, gLinkChildSlingshotSeedTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildSlingshotSeedTex.rgba16.inc.c"
+};
+
+u64 gLinkChildHandTLUT[] = {
+#include "assets/objects/object_link_child/gLinkChildHandTex.tlut.rgba16.inc.c"
+};
+
+u64 gLinkChildSwordsTLUT[] = {
+#include "assets/objects/object_link_child/gLinkChildSwordsTLUT.tlut.rgba16.inc.c"
+};
+
+u8 gLinkChild_A110_Blob[] = {
+#include "assets/objects/object_link_child/gLinkChild_A110_Blob.bin.inc.c"
+};
+
+u64 gLinkChildSwordTLUT[] = {
+#include "assets/objects/object_link_child/gLinkChildSwordJewelTex.tlut.rgba16.inc.c"
+};
+
+#define gLinkChildHandTex_WIDTH 16
+#define gLinkChildHandTex_HEIGHT 16
+u64 gLinkChildHandTex[TEX_LEN(u64, gLinkChildHandTex_WIDTH, gLinkChildHandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildHandTex.ci8.inc.c"
+};
+
+#define gLinkChildKokiriSwordSheathTex_WIDTH 16
+#define gLinkChildKokiriSwordSheathTex_HEIGHT 16
+u64 gLinkChildKokiriSwordSheathTex[TEX_LEN(u64, gLinkChildKokiriSwordSheathTex_WIDTH,
+ gLinkChildKokiriSwordSheathTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildKokiriSwordSheathTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
+};
+
+#define gLinkChildSwordJewelTex_WIDTH 32
+#define gLinkChildSwordJewelTex_HEIGHT 16
+u64 gLinkChildSwordJewelTex[TEX_LEN(u64, gLinkChildSwordJewelTex_WIDTH, gLinkChildSwordJewelTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildSwordJewelTex.ci8.inc.c"
+};
+
+#define gLinkChildMasterSwordPommelTex_WIDTH 16
+#define gLinkChildMasterSwordPommelTex_HEIGHT 16
+u64 gLinkChildMasterSwordPommelTex[TEX_LEN(u64, gLinkChildMasterSwordPommelTex_WIDTH,
+ gLinkChildMasterSwordPommelTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMasterSwordPommelTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
+};
+
+#define gLinkChildMasterSwordGuardTex_WIDTH 32
+#define gLinkChildMasterSwordGuardTex_HEIGHT 32
+u64 gLinkChildMasterSwordGuardTex[TEX_LEN(u64, gLinkChildMasterSwordGuardTex_WIDTH,
+ gLinkChildMasterSwordGuardTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMasterSwordGuardTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
+};
+
+#define gLinkChildMasterSwordEmblemTex_WIDTH 16
+#define gLinkChildMasterSwordEmblemTex_HEIGHT 16
+u64 gLinkChildMasterSwordEmblemTex[TEX_LEN(u64, gLinkChildMasterSwordEmblemTex_WIDTH,
+ gLinkChildMasterSwordEmblemTex_HEIGHT, 8)] = {
+#include "assets/objects/object_link_child/gLinkChildMasterSwordEmblemTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
+};
+
+// Various vertices and DLs
+
+Vtx gLinkChildLeftHandNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFistNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFistAndKokiriSwordNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandClosedNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandClosedNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightFistAndDekuShieldNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFistAndBoomerangNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangNearVtx.inc.c"
+};
+
+Vtx gLinkChildHylianShieldSwordAndSheathNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkChildHylianShieldAndSheathNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkChildDekuShieldSwordAndSheathNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkChildDekuShieldAndSheathNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkChildSwordAndSheathNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSwordAndSheathNearVtx.inc.c"
+};
+
+Vtx gLinkChildSheathNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSheathNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftHandHoldingMasterSwordVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandAndOotNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandAndOotNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandHoldingFairyOcarinaNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandHoldingSlingshotNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftHandUpNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandUpNearVtx.inc.c"
+};
+
+Vtx gLinkChildGoronBraceletVtx1[] = {
+#include "assets/objects/object_link_child/gLinkChildGoronBraceletVtx1.inc.c"
+};
+
+Vtx gLinkChildLeftHandFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFistFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandClosedFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandClosedFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightFistAndDekuShieldFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFistAndBoomerangFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangFarVtx.inc.c"
+};
+
+Vtx gLinkChildHylianShieldSwordAndSheathFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkChildHylianShieldAndSheathFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkChildDekuShieldSwordAndSheathFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkChildDekuShieldAndSheathFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkChildSwordAndSheathFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSwordAndSheathFarVtx.inc.c"
+};
+
+Vtx gLinkChildSheathFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSheathFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFistAndKokiriSwordFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandHoldingOOTFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingOOTFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandHoldingFairyOcarinaFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightHandHoldingSlingshotFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftHandUpFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandUpFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightArmStretchedSlingshotVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightArmStretchedSlingshotVtx.inc.c"
+};
+
+Vtx gLinkChildBottleVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildBottleVtx.inc.c"
+};
+
+Vtx gLinkChildGoronBraceletVtx2[] = {
+#include "assets/objects/object_link_child/gLinkChildGoronBraceletVtx2.inc.c"
+};
+
+Vtx gLinkChildDL_18580_Vtx[] = {
+#include "assets/objects/object_link_child/gLinkChildDL_18580_Vtx.inc.c"
+};
+
+Vtx gLinkChildBottle2Vtx[] = {
+#include "assets/objects/object_link_child/gLinkChildBottle2Vtx.inc.c"
+};
+
+Gfx gLinkChildLeftHandNearDL[45] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftFistNearDL[36] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftFistAndKokiriSwordNearDL[81] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearDL.inc.c"
+};
+
+Gfx gLinkChildRightHandNearDL[44] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandNearDL.inc.c"
+};
+
+Gfx gLinkChildRightHandClosedNearDL[36] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandClosedNearDL.inc.c"
+};
+
+Gfx gLinkChildRightFistAndDekuShieldNearDL[68] = {
+#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftFistAndBoomerangNearDL[73] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangNearDL.inc.c"
+};
+
+Gfx gLinkChildHylianShieldSwordAndSheathNearDL[83] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkChildHylianShieldAndSheathNearDL[69] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkChildDekuShieldSwordAndSheathNearDL[85] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkChildDekuShieldAndSheathNearDL[71] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkChildSwordAndSheathNearDL[56] = {
+#include "assets/objects/object_link_child/gLinkChildSwordAndSheathNearDL.inc.c"
+};
+
+Gfx gLinkChildSheathNearDL[39] = {
+#include "assets/objects/object_link_child/gLinkChildSheathNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftHandHoldingMasterSwordDL[131] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordDL.inc.c"
+};
+
+Gfx gLinkChildRightHandAndOotNearDL[74] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandAndOotNearDL.inc.c"
+};
+
+Gfx gLinkChildRightHandHoldingFairyOcarinaNearDL[73] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearDL.inc.c"
+};
+
+Gfx gLinkChildRightHandHoldingSlingshotNearDL[60] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftHandUpNearDL[41] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandUpNearDL.inc.c"
+};
+
+Gfx gLinkChildGoronBraceletDL[45] = {
+#include "assets/objects/object_link_child/gLinkChildGoronBraceletDL.inc.c"
+};
+
+Gfx gLinkChildLeftHandFarDL[40] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftFistFarDL[36] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistFarDL.inc.c"
+};
+
+Gfx gLinkChildRightHandFarDL[40] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandFarDL.inc.c"
+};
+
+Gfx gLinkChildRightHandClosedFarDL[36] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandClosedFarDL.inc.c"
+};
+
+Gfx gLinkChildRightFistAndDekuShieldFarDL[57] = {
+#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftFistAndBoomerangFarDL[50] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangFarDL.inc.c"
+};
+
+Gfx gLinkChildHylianShieldSwordAndSheathFarDL[76] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkChildHylianShieldAndSheathFarDL[62] = {
+#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkChildDekuShieldSwordAndSheathFarDL[77] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkChildDekuShieldAndSheathFarDL[66] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkChildSwordAndSheathFarDL[52] = {
+#include "assets/objects/object_link_child/gLinkChildSwordAndSheathFarDL.inc.c"
+};
+
+Gfx gLinkChildSheathFarDL[38] = {
+#include "assets/objects/object_link_child/gLinkChildSheathFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftFistAndKokiriSwordFarDL[78] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarDL.inc.c"
+};
+
+Gfx gLinkChildRightHandHoldingOOTFarDL[74] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingOOTFarDL.inc.c"
+};
+
+Gfx gLinkChildRightHandHoldingFairyOcarinaFarDL[73] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarDL.inc.c"
+};
+
+Gfx gLinkChildRightHandHoldingSlingshotFarDL[57] = {
+#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftHandUpFarDL[41] = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandUpFarDL.inc.c"
+};
+
+Gfx gLinkChildRightArmStretchedSlingshotDL[134] = {
+#include "assets/objects/object_link_child/gLinkChildRightArmStretchedSlingshotDL.inc.c"
+};
+
+Gfx gLinkChildBottleDL[33] = {
+#include "assets/objects/object_link_child/gLinkChildBottleDL.inc.c"
+};
+
+Gfx gLinkChildDL_18580[25] = {
+#include "assets/objects/object_link_child/gLinkChildDL_18580.inc.c"
+};
+
+Gfx gLinkChildBottle2DL[34] = {
+#include "assets/objects/object_link_child/gLinkChildBottle2DL.inc.c"
+};
+
+// Far skeleton vertices and DLs
+
+Vtx gLinkChildRightFootFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightFootFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightShinFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightShinFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightThighFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightThighFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFootFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFootFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftShinFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShinFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftThighFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftThighFarVtx.inc.c"
+};
+
+Vtx gLinkChildWaistFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildWaistFarVtx.inc.c"
+};
+
+Vtx gLinkChildHatFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHatFarVtx.inc.c"
+};
+
+Vtx gLinkChildHeadFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHeadFarVtx.inc.c"
+};
+
+Vtx gLinkChildCollarFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildCollarFarVtx.inc.c"
+};
+
+Vtx gLinkChildVtx_019E08[] = {
+#include "assets/objects/object_link_child/gLinkChildVtx_019E08.inc.c"
+};
+
+Vtx gLinkChildLeftForearmFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftForearmFarVtx.inc.c"
+};
+
+Vtx gLinkChildLeftShoulderFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShoulderFarVtx.inc.c"
+};
+
+Vtx gLinkChildVtx_01A428[] = {
+#include "assets/objects/object_link_child/gLinkChildVtx_01A428.inc.c"
+};
+
+Vtx gLinkChildRightForearmFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightForearmFarVtx.inc.c"
+};
+
+Vtx gLinkChildRightShoulderFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightShoulderFarVtx.inc.c"
+};
+
+Vtx gLinkChildVtx_01AA98[] = {
+#include "assets/objects/object_link_child/gLinkChildVtx_01AA98.inc.c"
+};
+
+Vtx gLinkChildTorsoFarVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildTorsoFarVtx.inc.c"
+};
+
+Gfx gLinkChildWaistFarDL[70] = {
+#include "assets/objects/object_link_child/gLinkChildWaistFarDL.inc.c"
+};
+
+Gfx gLinkChildRightThighFarDL[56] = {
+#include "assets/objects/object_link_child/gLinkChildRightThighFarDL.inc.c"
+};
+
+Gfx gLinkChildRightShinFarDL[75] = {
+#include "assets/objects/object_link_child/gLinkChildRightShinFarDL.inc.c"
+};
+
+Gfx gLinkChildRightFootFarDL[37] = {
+#include "assets/objects/object_link_child/gLinkChildRightFootFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftThighFarDL[56] = {
+#include "assets/objects/object_link_child/gLinkChildLeftThighFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftShinFarDL[75] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShinFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftFootFarDL[37] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFootFarDL.inc.c"
+};
+
+Gfx gLinkChildCollarFarDL[12] = {
+#include "assets/objects/object_link_child/gLinkChildCollarFarDL.inc.c"
+};
+
+Gfx gLinkChildTorsoFarDL[57] = {
+#include "assets/objects/object_link_child/gLinkChildTorsoFarDL.inc.c"
+};
+
+Gfx gLinkChildHeadFarDL[161] = {
+#include "assets/objects/object_link_child/gLinkChildHeadFarDL.inc.c"
+};
+
+Gfx gLinkChildHatFarDL[30] = {
+#include "assets/objects/object_link_child/gLinkChildHatFarDL.inc.c"
+};
+
+Gfx gLinkChildRightShoulderFarDL[56] = {
+#include "assets/objects/object_link_child/gLinkChildRightShoulderFarDL.inc.c"
+};
+
+Gfx gLinkChildRightForearmFarDL[38] = {
+#include "assets/objects/object_link_child/gLinkChildRightForearmFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftShoulderFarDL[56] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShoulderFarDL.inc.c"
+};
+
+Gfx gLinkChildLeftForearmFarDL[38] = {
+#include "assets/objects/object_link_child/gLinkChildLeftForearmFarDL.inc.c"
+};
+
+// Near skeleton vertices and DLs
+
+Vtx gLinkChildRightFootNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightFootNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightShinNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightShinNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightThighNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightThighNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftFootNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFootNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftShinNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShinNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftThighNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftThighNearVtx.inc.c"
+};
+
+Vtx gLinkChildWaistNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildWaistNearVtx.inc.c"
+};
+
+Vtx gLinkChildHatNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHatNearVtx.inc.c"
+};
+
+Vtx gLinkChildHeadNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildHeadNearVtx.inc.c"
+};
+
+Vtx gLinkChildCollarNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildCollarNearVtx.inc.c"
+};
+
+Vtx gLinkChildVtx_01EB38[] = {
+#include "assets/objects/object_link_child/gLinkChildVtx_01EB38.inc.c"
+};
+
+Vtx gLinkChildLeftForearmNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftForearmNearVtx.inc.c"
+};
+
+Vtx gLinkChildLeftShoulderNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShoulderNearVtx.inc.c"
+};
+
+Vtx gLinkChildVtx_01F2B8[] = {
+#include "assets/objects/object_link_child/gLinkChildVtx_01F2B8.inc.c"
+};
+
+Vtx gLinkChildRightForearmNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightForearmNearVtx.inc.c"
+};
+
+Vtx gLinkChildRightShoulderNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildRightShoulderNearVtx.inc.c"
+};
+
+Vtx gLinkChildVtx_01FA28[] = {
+#include "assets/objects/object_link_child/gLinkChildVtx_01FA28.inc.c"
+};
+
+Vtx gLinkChildTorsoNearVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildTorsoNearVtx.inc.c"
+};
+
+Gfx gLinkChildWaistNearDL[73] = {
+#include "assets/objects/object_link_child/gLinkChildWaistNearDL.inc.c"
+};
+
+Gfx gLinkChildRightThighNearDL[63] = {
+#include "assets/objects/object_link_child/gLinkChildRightThighNearDL.inc.c"
+};
+
+Gfx gLinkChildRightShinNearDL[82] = {
+#include "assets/objects/object_link_child/gLinkChildRightShinNearDL.inc.c"
+};
+
+Gfx gLinkChildRightFootNearDL[44] = {
+#include "assets/objects/object_link_child/gLinkChildRightFootNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftThighNearDL[63] = {
+#include "assets/objects/object_link_child/gLinkChildLeftThighNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftShinNearDL[82] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShinNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftFootNearDL[44] = {
+#include "assets/objects/object_link_child/gLinkChildLeftFootNearDL.inc.c"
+};
+
+Gfx gLinkChildCollarNearDL[14] = {
+#include "assets/objects/object_link_child/gLinkChildCollarNearDL.inc.c"
+};
+
+Gfx gLinkChildTorsoNearDL[70] = {
+#include "assets/objects/object_link_child/gLinkChildTorsoNearDL.inc.c"
+};
+
+Gfx gLinkChildHeadNearDL[202] = {
+#include "assets/objects/object_link_child/gLinkChildHeadNearDL.inc.c"
+};
+
+Gfx gLinkChildHatNearDL[39] = {
+#include "assets/objects/object_link_child/gLinkChildHatNearDL.inc.c"
+};
+
+Gfx gLinkChildRightShoulderNearDL[58] = {
+#include "assets/objects/object_link_child/gLinkChildRightShoulderNearDL.inc.c"
+};
+
+Gfx gLinkChildRightForearmNearDL[44] = {
+#include "assets/objects/object_link_child/gLinkChildRightForearmNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftShoulderNearDL[58] = {
+#include "assets/objects/object_link_child/gLinkChildLeftShoulderNearDL.inc.c"
+};
+
+Gfx gLinkChildLeftForearmNearDL[44] = {
+#include "assets/objects/object_link_child/gLinkChildLeftForearmNearDL.inc.c"
+};
+
+// Slingshot string
+
+Vtx gLinkChildSlingshotStringVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSlingshotStringVtx.inc.c"
+};
+
+Gfx gLinkChildSlingshotStringDL[12] = {
+#include "assets/objects/object_link_child/gLinkChildSlingshotStringDL.inc.c"
+};
+
+// Deku shield
+
+Vtx gLinkChildDekuShieldVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldVtx.inc.c"
+};
+
+Gfx gLinkChildDekuShieldDL[42] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldDL.inc.c"
+};
+
+Mtx gLinkChildDekuShieldMtx =
+#include "assets/objects/object_link_child/gLinkChildDekuShieldMtx.inc.c"
+ ;
+
+Gfx gLinkChildDekuShieldWithMatrixDL[3] = {
+#include "assets/objects/object_link_child/gLinkChildDekuShieldWithMatrixDL.inc.c"
+};
+
+// Masks
+
+#define gLinkChildSpookyMaskTex_WIDTH 32
+#define gLinkChildSpookyMaskTex_HEIGHT 64
+u64 gLinkChildSpookyMaskTex[TEX_LEN(u64, gLinkChildSpookyMaskTex_WIDTH, gLinkChildSpookyMaskTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildSpookyMaskTex.ia16.inc.c"
+};
+
+#define gLinkChildKeatonMaskEyeBrowTex_WIDTH 32
+#define gLinkChildKeatonMaskEyeBrowTex_HEIGHT 16
+u64 gLinkChildKeatonMaskEyeBrowTex[TEX_LEN(u64, gLinkChildKeatonMaskEyeBrowTex_WIDTH,
+ gLinkChildKeatonMaskEyeBrowTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildKeatonMaskEyeBrowTex.rgba16.inc.c"
+};
+
+#define gLinkChildKeatonMaskEarTex_WIDTH 8
+#define gLinkChildKeatonMaskEarTex_HEIGHT 8
+u64 gLinkChildKeatonMaskEarTex[TEX_LEN(u64, gLinkChildKeatonMaskEarTex_WIDTH, gLinkChildKeatonMaskEarTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildKeatonMaskEarTex.rgba16.inc.c"
+};
+
+#define gLinkChildSkullMaskEyeTex_WIDTH 16
+#define gLinkChildSkullMaskEyeTex_HEIGHT 16
+u64 gLinkChildSkullMaskEyeTex[TEX_LEN(u64, gLinkChildSkullMaskEyeTex_WIDTH, gLinkChildSkullMaskEyeTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildSkullMaskEyeTex.rgba16.inc.c"
+};
+
+#define gLinkChildMaskOfTruthTex_WIDTH 32
+#define gLinkChildMaskOfTruthTex_HEIGHT 64
+u64 gLinkChildMaskOfTruthTex[TEX_LEN(u64, gLinkChildMaskOfTruthTex_WIDTH, gLinkChildMaskOfTruthTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildMaskOfTruthTex.rgba16.inc.c"
+};
+
+#define gLinkChildMaskOfTruthCurveTex_WIDTH 16
+#define gLinkChildMaskOfTruthCurveTex_HEIGHT 32
+u64 gLinkChildMaskOfTruthCurveTex[TEX_LEN(u64, gLinkChildMaskOfTruthCurveTex_WIDTH,
+ gLinkChildMaskOfTruthCurveTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildMaskOfTruthCurveTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronMaskMouthTex_WIDTH 64
+#define gLinkChildGoronMaskMouthTex_HEIGHT 32
+u64 gLinkChildGoronMaskMouthTex[TEX_LEN(u64, gLinkChildGoronMaskMouthTex_WIDTH, gLinkChildGoronMaskMouthTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskMouthTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronMaskEyeTex_WIDTH 32
+#define gLinkChildGoronMaskEyeTex_HEIGHT 32
+u64 gLinkChildGoronMaskEyeTex[TEX_LEN(u64, gLinkChildGoronMaskEyeTex_WIDTH, gLinkChildGoronMaskEyeTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskEyeTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronMaskNoseTex_WIDTH 8
+#define gLinkChildGoronMaskNoseTex_HEIGHT 8
+u64 gLinkChildGoronMaskNoseTex[TEX_LEN(u64, gLinkChildGoronMaskNoseTex_WIDTH, gLinkChildGoronMaskNoseTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskNoseTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronMaskHairTex_WIDTH 16
+#define gLinkChildGoronMaskHairTex_HEIGHT 16
+u64 gLinkChildGoronMaskHairTex[TEX_LEN(u64, gLinkChildGoronMaskHairTex_WIDTH, gLinkChildGoronMaskHairTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskHairTex.rgba16.inc.c"
+};
+
+#define gLinkChildSkullMaskTeethTex_WIDTH 8
+#define gLinkChildSkullMaskTeethTex_HEIGHT 8
+u64 gLinkChildSkullMaskTeethTex[TEX_LEN(u64, gLinkChildSkullMaskTeethTex_WIDTH, gLinkChildSkullMaskTeethTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildSkullMaskTeethTex.rgba16.inc.c"
+};
+
+#define gLinkChildGoronMaskEarTex_WIDTH 8
+#define gLinkChildGoronMaskEarTex_HEIGHT 8
+u64 gLinkChildGoronMaskEarTex[TEX_LEN(u64, gLinkChildGoronMaskEarTex_WIDTH, gLinkChildGoronMaskEarTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskEarTex.rgba16.inc.c"
+};
+
+#define gLinkChildZoraMaskEyeBoarderTex_WIDTH 8
+#define gLinkChildZoraMaskEyeBoarderTex_HEIGHT 8
+u64 gLinkChildZoraMaskEyeBoarderTex[TEX_LEN(u64, gLinkChildZoraMaskEyeBoarderTex_WIDTH,
+ gLinkChildZoraMaskEyeBoarderTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildZoraMaskEyeBoarderTex.rgba16.inc.c"
+};
+
+#define gLinkChildZoraMaskEarTex_WIDTH 32
+#define gLinkChildZoraMaskEarTex_HEIGHT 32
+u64 gLinkChildZoraMaskEarTex[TEX_LEN(u64, gLinkChildZoraMaskEarTex_WIDTH, gLinkChildZoraMaskEarTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildZoraMaskEarTex.rgba16.inc.c"
+};
+
+#define gLinkChildSkullMaskNoseTex_WIDTH 8
+#define gLinkChildSkullMaskNoseTex_HEIGHT 8
+u64 gLinkChildSkullMaskNoseTex[TEX_LEN(u64, gLinkChildSkullMaskNoseTex_WIDTH, gLinkChildSkullMaskNoseTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildSkullMaskNoseTex.rgba16.inc.c"
+};
+
+#define gLinkChildZoraMaskEyeTex_WIDTH 32
+#define gLinkChildZoraMaskEyeTex_HEIGHT 32
+u64 gLinkChildZoraMaskEyeTex[TEX_LEN(u64, gLinkChildZoraMaskEyeTex_WIDTH, gLinkChildZoraMaskEyeTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildZoraMaskEyeTex.rgba16.inc.c"
+};
+
+#define gLinkChildZoraMaskMouthTex_WIDTH 32
+#define gLinkChildZoraMaskMouthTex_HEIGHT 32
+u64 gLinkChildZoraMaskMouthTex[TEX_LEN(u64, gLinkChildZoraMaskMouthTex_WIDTH, gLinkChildZoraMaskMouthTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildZoraMaskMouthTex.rgba16.inc.c"
+};
+
+#define gLinkChildGerudoMaskEyeTex_WIDTH 32
+#define gLinkChildGerudoMaskEyeTex_HEIGHT 32
+u64 gLinkChildGerudoMaskEyeTex[TEX_LEN(u64, gLinkChildGerudoMaskEyeTex_WIDTH, gLinkChildGerudoMaskEyeTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGerudoMaskEyeTex.rgba16.inc.c"
+};
+
+#define gLinkChildGerudoMaskMouthTex_WIDTH 16
+#define gLinkChildGerudoMaskMouthTex_HEIGHT 16
+u64 gLinkChildGerudoMaskMouthTex[TEX_LEN(u64, gLinkChildGerudoMaskMouthTex_WIDTH, gLinkChildGerudoMaskMouthTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGerudoMaskMouthTex.rgba16.inc.c"
+};
+
+#define gLinkChildGerudoMaskHairTex_WIDTH 16
+#define gLinkChildGerudoMaskHairTex_HEIGHT 16
+u64 gLinkChildGerudoMaskHairTex[TEX_LEN(u64, gLinkChildGerudoMaskHairTex_WIDTH, gLinkChildGerudoMaskHairTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGerudoMaskHairTex.rgba16.inc.c"
+};
+
+#define gLinkChildGerudoMaskNoseTex_WIDTH 8
+#define gLinkChildGerudoMaskNoseTex_HEIGHT 8
+u64 gLinkChildGerudoMaskNoseTex[TEX_LEN(u64, gLinkChildGerudoMaskNoseTex_WIDTH, gLinkChildGerudoMaskNoseTex_HEIGHT,
+ 16)] = {
+#include "assets/objects/object_link_child/gLinkChildGerudoMaskNoseTex.rgba16.inc.c"
+};
+
+Vtx gLinkChildSkullMaskVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSkullMaskVtx.inc.c"
+};
+
+Vtx gLinkChildSpookyMaskVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildSpookyMaskVtx.inc.c"
+};
+
+Vtx gLinkChildKeatonMaskVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildKeatonMaskVtx.inc.c"
+};
+
+Vtx gLinkChildMaskOfTruthVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildMaskOfTruthVtx.inc.c"
+};
+
+Vtx gLinkChildGoronMaskVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskVtx.inc.c"
+};
+
+Vtx gLinkChildZoraMaskVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildZoraMaskVtx.inc.c"
+};
+
+Vtx gLinkChildGerudoMaskVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildGerudoMaskVtx.inc.c"
+};
+
+Gfx gLinkChildSkullMaskDL[70] = {
+#include "assets/objects/object_link_child/gLinkChildSkullMaskDL.inc.c"
+};
+
+Gfx gLinkChildSpookyMaskDL[30] = {
+#include "assets/objects/object_link_child/gLinkChildSpookyMaskDL.inc.c"
+};
+
+Gfx gLinkChildKeatonMaskDL[50] = {
+#include "assets/objects/object_link_child/gLinkChildKeatonMaskDL.inc.c"
+};
+
+Gfx gLinkChildMaskOfTruthDL[44] = {
+#include "assets/objects/object_link_child/gLinkChildMaskOfTruthDL.inc.c"
+};
+
+Gfx gLinkChildGoronMaskDL[70] = {
+#include "assets/objects/object_link_child/gLinkChildGoronMaskDL.inc.c"
+};
+
+Gfx gLinkChildZoraMaskDL[65] = {
+#include "assets/objects/object_link_child/gLinkChildZoraMaskDL.inc.c"
+};
+
+Gfx gLinkChildGerudoMaskDL[84] = {
+#include "assets/objects/object_link_child/gLinkChildGerudoMaskDL.inc.c"
+};
+
+// Bunny hood
+
+#define gLinkChildBunnyHoodEyeTex_WIDTH 16
+#define gLinkChildBunnyHoodEyeTex_HEIGHT 16
+u64 gLinkChildBunnyHoodEyeTex[TEX_LEN(u64, gLinkChildBunnyHoodEyeTex_WIDTH, gLinkChildBunnyHoodEyeTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildBunnyHoodEyeTex.rgba16.inc.c"
+};
+
+#define gLinkChildBunnyHoodTex_WIDTH 16
+#define gLinkChildBunnyHoodTex_HEIGHT 32
+u64 gLinkChildBunnyHoodTex[TEX_LEN(u64, gLinkChildBunnyHoodTex_WIDTH, gLinkChildBunnyHoodTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildBunnyHoodTex.rgba16.inc.c"
+};
+
+#define gLinkChildBunnyHoodEarTex_WIDTH 16
+#define gLinkChildBunnyHoodEarTex_HEIGHT 32
+u64 gLinkChildBunnyHoodEarTex[TEX_LEN(u64, gLinkChildBunnyHoodEarTex_WIDTH, gLinkChildBunnyHoodEarTex_HEIGHT, 16)] = {
+#include "assets/objects/object_link_child/gLinkChildBunnyHoodEarTex.rgba16.inc.c"
+};
+
+Vtx gLinkChildBunnyHoodVtx[] = {
+#include "assets/objects/object_link_child/gLinkChildBunnyHoodVtx.inc.c"
+};
+
+Gfx gLinkChildBunnyHoodDL[114] = {
+#include "assets/objects/object_link_child/gLinkChildBunnyHoodDL.inc.c"
+};
+
+// Skeleton
+
+LodLimb gLinkChildRootLimb = {
+#include "assets/objects/object_link_child/gLinkChildRootLimb.inc.c"
+};
+
+LodLimb gLinkChildWaistLimb = {
+#include "assets/objects/object_link_child/gLinkChildWaistLimb.inc.c"
+};
+
+LodLimb gLinkChildLowerControlLimb = {
+#include "assets/objects/object_link_child/gLinkChildLowerControlLimb.inc.c"
+};
+
+LodLimb gLinkChildRightThighLimb = {
+#include "assets/objects/object_link_child/gLinkChildRightThighLimb.inc.c"
+};
+
+LodLimb gLinkChildRightShinLimb = {
+#include "assets/objects/object_link_child/gLinkChildRightShinLimb.inc.c"
+};
+
+LodLimb gLinkChildRightFootLimb = {
+#include "assets/objects/object_link_child/gLinkChildRightFootLimb.inc.c"
+};
+
+LodLimb gLinkChildLeftThighLimb = {
+#include "assets/objects/object_link_child/gLinkChildLeftThighLimb.inc.c"
+};
+
+LodLimb gLinkChildLeftShinLimb = {
+#include "assets/objects/object_link_child/gLinkChildLeftShinLimb.inc.c"
+};
+
+LodLimb gLinkChildLeftFootLimb = {
+#include "assets/objects/object_link_child/gLinkChildLeftFootLimb.inc.c"
+};
+
+LodLimb gLinkChildUpperControlLimb = {
+#include "assets/objects/object_link_child/gLinkChildUpperControlLimb.inc.c"
+};
+
+LodLimb gLinkChildHeadLimb = {
+#include "assets/objects/object_link_child/gLinkChildHeadLimb.inc.c"
+};
+
+LodLimb gLinkChildHatLimb = {
+#include "assets/objects/object_link_child/gLinkChildHatLimb.inc.c"
+};
+
+LodLimb gLinkChildCollarLimb = {
+#include "assets/objects/object_link_child/gLinkChildCollarLimb.inc.c"
+};
+
+LodLimb gLinkChildLeftshoulderLimb = {
+#include "assets/objects/object_link_child/gLinkChildLeftshoulderLimb.inc.c"
+};
+
+LodLimb gLinkChildLeftForearmLimb = {
+#include "assets/objects/object_link_child/gLinkChildLeftForearmLimb.inc.c"
+};
+
+LodLimb gLinkChildLeftHandLimb = {
+#include "assets/objects/object_link_child/gLinkChildLeftHandLimb.inc.c"
+};
+
+LodLimb gLinkChildRightshoulderLimb = {
+#include "assets/objects/object_link_child/gLinkChildRightshoulderLimb.inc.c"
+};
+
+LodLimb gLinkChildRightForearmLimb = {
+#include "assets/objects/object_link_child/gLinkChildRightForearmLimb.inc.c"
+};
+
+LodLimb gLinkChildRightHandLimb = {
+#include "assets/objects/object_link_child/gLinkChildRightHandLimb.inc.c"
+};
+
+LodLimb gLinkChildSwordAndSheathLimb = {
+#include "assets/objects/object_link_child/gLinkChildSwordAndSheathLimb.inc.c"
+};
+
+LodLimb gLinkChildTorsoLimb = {
+#include "assets/objects/object_link_child/gLinkChildTorsoLimb.inc.c"
+};
+
+void* gLinkChildLimbs[] = {
+#include "assets/objects/object_link_child/gLinkChildLimbs.inc.c"
+};
+
+FlexSkeletonHeader gLinkChildSkel = {
+#include "assets/objects/object_link_child/gLinkChildSkel.inc.c"
+};
diff --git a/assets/objects/object_link_child/object_link_child.h b/assets/objects/object_link_child/object_link_child.h
new file mode 100644
index 0000000000..0641714080
--- /dev/null
+++ b/assets/objects/object_link_child/object_link_child.h
@@ -0,0 +1,87 @@
+#ifndef OBJECT_LINK_CHILD_H
+#define OBJECT_LINK_CHILD_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "animation.h"
+
+#define LINK_CHILD_EYES_TEX_WIDTH 64
+#define LINK_CHILD_EYES_TEX_HEIGHT 32
+extern u64 gLinkChildEyesOpenTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesHalfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesClosedfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesLeftTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesRightTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesWideTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesDownTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+extern u64 gLinkChildEyesWincingTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
+
+#define LINK_CHILD_MOUTH_TEX_WIDTH 32
+#define LINK_CHILD_MOUTH_TEX_HEIGHT 32
+extern u64 gLinkChildMouthClosedTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
+extern u64 gLinkChildMouthHalfTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
+extern u64 gLinkChildMouthOpenTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
+extern u64 gLinkChildMouthSmileTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
+
+extern Gfx gLinkChildLinkDekuStickDL[41];
+
+extern Gfx gLinkChildLeftHandNearDL[45];
+extern Gfx gLinkChildLeftFistNearDL[36];
+extern Gfx gLinkChildLeftFistAndKokiriSwordNearDL[81];
+extern Gfx gLinkChildRightHandNearDL[44];
+extern Gfx gLinkChildRightHandClosedNearDL[36];
+extern Gfx gLinkChildRightFistAndDekuShieldNearDL[68];
+extern Gfx gLinkChildLeftFistAndBoomerangNearDL[73];
+extern Gfx gLinkChildHylianShieldSwordAndSheathNearDL[83];
+extern Gfx gLinkChildHylianShieldAndSheathNearDL[69];
+extern Gfx gLinkChildDekuShieldSwordAndSheathNearDL[85];
+extern Gfx gLinkChildDekuShieldAndSheathNearDL[71];
+extern Gfx gLinkChildSwordAndSheathNearDL[56];
+extern Gfx gLinkChildSheathNearDL[39];
+extern Gfx gLinkChildLeftHandHoldingMasterSwordDL[131];
+extern Gfx gLinkChildRightHandAndOotNearDL[74];
+extern Gfx gLinkChildRightHandHoldingFairyOcarinaNearDL[73];
+extern Gfx gLinkChildRightHandHoldingSlingshotNearDL[60];
+extern Gfx gLinkChildLeftHandUpNearDL[41];
+extern Gfx gLinkChildGoronBraceletDL[45];
+extern Gfx gLinkChildLeftHandFarDL[40];
+extern Gfx gLinkChildLeftFistFarDL[36];
+extern Gfx gLinkChildRightHandFarDL[40];
+extern Gfx gLinkChildRightHandClosedFarDL[36];
+extern Gfx gLinkChildRightFistAndDekuShieldFarDL[57];
+extern Gfx gLinkChildLeftFistAndBoomerangFarDL[50];
+extern Gfx gLinkChildHylianShieldSwordAndSheathFarDL[76];
+extern Gfx gLinkChildHylianShieldAndSheathFarDL[62];
+extern Gfx gLinkChildDekuShieldSwordAndSheathFarDL[77];
+extern Gfx gLinkChildDekuShieldAndSheathFarDL[66];
+extern Gfx gLinkChildSwordAndSheathFarDL[52];
+extern Gfx gLinkChildSheathFarDL[38];
+extern Gfx gLinkChildLeftFistAndKokiriSwordFarDL[78];
+extern Gfx gLinkChildRightHandHoldingOOTFarDL[74];
+extern Gfx gLinkChildRightHandHoldingFairyOcarinaFarDL[73];
+extern Gfx gLinkChildRightHandHoldingSlingshotFarDL[57];
+extern Gfx gLinkChildRightArmStretchedSlingshotDL[134];
+extern Gfx gLinkChildBottleDL[33];
+
+extern Gfx gLinkChildWaistFarDL[70];
+
+extern Gfx gLinkChildWaistNearDL[73];
+extern Gfx gLinkChildRightShoulderNearDL[58];
+
+extern Gfx gLinkChildSlingshotStringDL[12];
+
+extern Gfx gLinkChildDekuShieldDL[42];
+extern Gfx gLinkChildDekuShieldWithMatrixDL[3];
+
+extern Gfx gLinkChildSkullMaskDL[70];
+extern Gfx gLinkChildSpookyMaskDL[30];
+extern Gfx gLinkChildKeatonMaskDL[50];
+extern Gfx gLinkChildMaskOfTruthDL[44];
+extern Gfx gLinkChildGoronMaskDL[70];
+extern Gfx gLinkChildZoraMaskDL[65];
+extern Gfx gLinkChildGerudoMaskDL[84];
+extern Gfx gLinkChildBunnyHoodDL[114];
+
+extern FlexSkeletonHeader gLinkChildSkel;
+
+#endif
diff --git a/assets/objects/object_zo/effect_bubbles.c b/assets/objects/object_zo/effect_bubbles.c
new file mode 100644
index 0000000000..9f88bfce82
--- /dev/null
+++ b/assets/objects/object_zo/effect_bubbles.c
@@ -0,0 +1,20 @@
+#include "object_zo.h"
+#include "gfx.h"
+
+#define gZoraBubblesTex_WIDTH 16
+#define gZoraBubblesTex_HEIGHT 16
+u64 gZoraBubblesTex[TEX_LEN(u64, gZoraBubblesTex_WIDTH, gZoraBubblesTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraBubblesTex.ia8.inc.c"
+};
+
+Vtx gZoraBubblesModelVtx[] = {
+#include "assets/objects/object_zo/gZoraBubblesModelVtx.inc.c"
+};
+
+Gfx gZoraBubblesMaterialDL[12] = {
+#include "assets/objects/object_zo/gZoraBubblesMaterialDL.inc.c"
+};
+
+Gfx gZoraBubblesModelDL[3] = {
+#include "assets/objects/object_zo/gZoraBubblesModelDL.inc.c"
+};
diff --git a/assets/objects/object_zo/effect_ripples.c b/assets/objects/object_zo/effect_ripples.c
new file mode 100644
index 0000000000..7fb878f2b0
--- /dev/null
+++ b/assets/objects/object_zo/effect_ripples.c
@@ -0,0 +1,10 @@
+#include "object_zo.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+
+Gfx gZoraRipplesMaterialDL[13] = {
+#include "assets/objects/object_zo/gZoraRipplesMaterialDL.inc.c"
+};
+
+Gfx gZoraRipplesModelDL[3] = {
+#include "assets/objects/object_zo/gZoraRipplesModelDL.inc.c"
+};
diff --git a/assets/objects/object_zo/effect_splashes.c b/assets/objects/object_zo/effect_splashes.c
new file mode 100644
index 0000000000..557830eba1
--- /dev/null
+++ b/assets/objects/object_zo/effect_splashes.c
@@ -0,0 +1,20 @@
+#include "object_zo.h"
+#include "gfx.h"
+
+#define gZoraSplashesTex_WIDTH 16
+#define gZoraSplashesTex_HEIGHT 16
+u64 gZoraSplashesTex[TEX_LEN(u64, gZoraSplashesTex_WIDTH, gZoraSplashesTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraSplashesTex.i8.inc.c"
+};
+
+Vtx gZoraSplashesModelVtx[] = {
+#include "assets/objects/object_zo/gZoraSplashesModelVtx.inc.c"
+};
+
+Gfx gZoraSplashesMaterialDL[14] = {
+#include "assets/objects/object_zo/gZoraSplashesMaterialDL.inc.c"
+};
+
+Gfx gZoraSplashesModelDL[3] = {
+#include "assets/objects/object_zo/gZoraSplashesModelDL.inc.c"
+};
diff --git a/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c b/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c
new file mode 100644
index 0000000000..de19ceac14
--- /dev/null
+++ b/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c
@@ -0,0 +1,14 @@
+#include "object_zo.h"
+#include "array_count.h"
+
+s16 gZoraHandsOnHipsTappingFootFrameData[] = {
+#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootFrameData.inc.c"
+};
+
+JointIndex gZoraHandsOnHipsTappingFootJointIndices[] = {
+#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootJointIndices.inc.c"
+};
+
+AnimationHeader gZoraHandsOnHipsTappingFootAnim = {
+#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.inc.c"
+};
diff --git a/assets/objects/object_zo/gZoraIdleAnim.c b/assets/objects/object_zo/gZoraIdleAnim.c
new file mode 100644
index 0000000000..0be4d26b2c
--- /dev/null
+++ b/assets/objects/object_zo/gZoraIdleAnim.c
@@ -0,0 +1,14 @@
+#include "object_zo.h"
+#include "array_count.h"
+
+s16 gZoraIdleFrameData[] = {
+#include "assets/objects/object_zo/gZoraIdleFrameData.inc.c"
+};
+
+JointIndex gZoraIdleJointIndices[] = {
+#include "assets/objects/object_zo/gZoraIdleJointIndices.inc.c"
+};
+
+AnimationHeader gZoraIdleAnim = {
+#include "assets/objects/object_zo/gZoraIdleAnim.inc.c"
+};
diff --git a/assets/objects/object_zo/gZoraOpenArmsAnim.c b/assets/objects/object_zo/gZoraOpenArmsAnim.c
new file mode 100644
index 0000000000..5be007b12b
--- /dev/null
+++ b/assets/objects/object_zo/gZoraOpenArmsAnim.c
@@ -0,0 +1,14 @@
+#include "object_zo.h"
+#include "array_count.h"
+
+s16 gZoraOpenArmsFrameData[] = {
+#include "assets/objects/object_zo/gZoraOpenArmsFrameData.inc.c"
+};
+
+JointIndex gZoraOpenArmsJointIndices[] = {
+#include "assets/objects/object_zo/gZoraOpenArmsJointIndices.inc.c"
+};
+
+AnimationHeader gZoraOpenArmsAnim = {
+#include "assets/objects/object_zo/gZoraOpenArmsAnim.inc.c"
+};
diff --git a/assets/objects/object_zo/gZoraSkel.c b/assets/objects/object_zo/gZoraSkel.c
new file mode 100644
index 0000000000..8ea991044a
--- /dev/null
+++ b/assets/objects/object_zo/gZoraSkel.c
@@ -0,0 +1,291 @@
+#include "object_zo.h"
+#include "array_count.h"
+#include "gfx.h"
+
+u64 gZoraTLUT[] = {
+#include "assets/objects/object_zo/gZoraTLUT.tlut.rgba16.inc.c"
+};
+
+#define gZoraFinTex_WIDTH 32
+#define gZoraFinTex_HEIGHT 32
+u64 gZoraFinTex[TEX_LEN(u64, gZoraFinTex_WIDTH, gZoraFinTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraFinTex.ci8.tlut_gZoraTLUT.inc.c"
+};
+
+#define gZoraHeadTailTex_WIDTH 32
+#define gZoraHeadTailTex_HEIGHT 64
+u64 gZoraHeadTailTex[TEX_LEN(u64, gZoraHeadTailTex_WIDTH, gZoraHeadTailTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraHeadTailTex.ci8.tlut_gZoraTLUT.inc.c"
+};
+
+#define gZoraHeadTex_WIDTH 8
+#define gZoraHeadTex_HEIGHT 8
+u64 gZoraHeadTex[TEX_LEN(u64, gZoraHeadTex_WIDTH, gZoraHeadTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraHeadTex.ci8.tlut_gZoraTLUT.inc.c"
+};
+
+u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
+#include "assets/objects/object_zo/gZoraEyeOpenTex.rgba16.inc.c"
+};
+
+u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
+#include "assets/objects/object_zo/gZoraEyeHalfTex.rgba16.inc.c"
+};
+
+u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
+#include "assets/objects/object_zo/gZoraEyeClosedTex.rgba16.inc.c"
+};
+
+#define gZoraMouthTex_WIDTH 32
+#define gZoraMouthTex_HEIGHT 32
+u64 gZoraMouthTex[TEX_LEN(u64, gZoraMouthTex_WIDTH, gZoraMouthTex_HEIGHT, 16)] = {
+#include "assets/objects/object_zo/gZoraMouthTex.rgba16.inc.c"
+};
+
+#define gZoraHandTex_WIDTH 16
+#define gZoraHandTex_HEIGHT 16
+u64 gZoraHandTex[TEX_LEN(u64, gZoraHandTex_WIDTH, gZoraHandTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraHandTex.ci8.tlut_gZoraTLUT.inc.c"
+};
+
+#define gZoraKneeTex_WIDTH 8
+#define gZoraKneeTex_HEIGHT 8
+u64 gZoraKneeTex[TEX_LEN(u64, gZoraKneeTex_WIDTH, gZoraKneeTex_HEIGHT, 8)] = {
+#include "assets/objects/object_zo/gZoraKneeTex.ci8.tlut_gZoraTLUT.inc.c"
+};
+
+Vtx gZoraHeadTailFinVtx[] = {
+#include "assets/objects/object_zo/gZoraHeadTailFinVtx.inc.c"
+};
+
+Vtx gZoraHeadTail3Vtx[] = {
+#include "assets/objects/object_zo/gZoraHeadTail3Vtx.inc.c"
+};
+
+Vtx gZoraHeadTail2Vtx[] = {
+#include "assets/objects/object_zo/gZoraHeadTail2Vtx.inc.c"
+};
+
+Vtx gZoraHeadTail1Vtx[] = {
+#include "assets/objects/object_zo/gZoraHeadTail1Vtx.inc.c"
+};
+
+Vtx gZoraHeadVtx[] = {
+#include "assets/objects/object_zo/gZoraHeadVtx.inc.c"
+};
+
+Vtx gZoraLeftHandVtx[] = {
+#include "assets/objects/object_zo/gZoraLeftHandVtx.inc.c"
+};
+
+Vtx gZoraLeftForearmVtx[] = {
+#include "assets/objects/object_zo/gZoraLeftForearmVtx.inc.c"
+};
+
+Vtx gZoraLeftArmVtx[] = {
+#include "assets/objects/object_zo/gZoraLeftArmVtx.inc.c"
+};
+
+Vtx gZoraRightHandVtx[] = {
+#include "assets/objects/object_zo/gZoraRightHandVtx.inc.c"
+};
+
+Vtx gZoraRightForearmVtx[] = {
+#include "assets/objects/object_zo/gZoraRightForearmVtx.inc.c"
+};
+
+Vtx gZoraRightArmVtx[] = {
+#include "assets/objects/object_zo/gZoraRightArmVtx.inc.c"
+};
+
+Vtx gZoraTorsoVtx[] = {
+#include "assets/objects/object_zo/gZoraTorsoVtx.inc.c"
+};
+
+Vtx gZoraLeftFootVtx[] = {
+#include "assets/objects/object_zo/gZoraLeftFootVtx.inc.c"
+};
+
+Vtx gZoraLeftShinVtx[] = {
+#include "assets/objects/object_zo/gZoraLeftShinVtx.inc.c"
+};
+
+Vtx gZoraLeftThighsVtx[] = {
+#include "assets/objects/object_zo/gZoraLeftThighsVtx.inc.c"
+};
+
+Vtx gZoraRightFootVtx[] = {
+#include "assets/objects/object_zo/gZoraRightFootVtx.inc.c"
+};
+
+Vtx gZoraRightShinVtx[] = {
+#include "assets/objects/object_zo/gZoraRightShinVtx.inc.c"
+};
+
+Vtx gZoraRightThighsVtx[] = {
+#include "assets/objects/object_zo/gZoraRightThighsVtx.inc.c"
+};
+
+Vtx gZoraPelvisVtx[] = {
+#include "assets/objects/object_zo/gZoraPelvisVtx.inc.c"
+};
+
+Gfx gZoraPelvisDL[53] = {
+#include "assets/objects/object_zo/gZoraPelvisDL.inc.c"
+};
+
+Gfx gZoraTorsoDL[111] = {
+#include "assets/objects/object_zo/gZoraTorsoDL.inc.c"
+};
+
+Gfx gZoraHeadDL[79] = {
+#include "assets/objects/object_zo/gZoraHeadDL.inc.c"
+};
+
+Gfx gZoraHeadTail1DL[52] = {
+#include "assets/objects/object_zo/gZoraHeadTail1DL.inc.c"
+};
+
+Gfx gZoraHeadTail2DL[51] = {
+#include "assets/objects/object_zo/gZoraHeadTail2DL.inc.c"
+};
+
+Gfx gZoraHeadTail3DL[51] = {
+#include "assets/objects/object_zo/gZoraHeadTail3DL.inc.c"
+};
+
+Gfx gZoraHeadTailFinDL[72] = {
+#include "assets/objects/object_zo/gZoraHeadTailFinDL.inc.c"
+};
+
+Gfx gZoraRightArmDL[76] = {
+#include "assets/objects/object_zo/gZoraRightArmDL.inc.c"
+};
+
+Gfx gZoraRightForearmDL[92] = {
+#include "assets/objects/object_zo/gZoraRightForearmDL.inc.c"
+};
+
+Gfx gZoraRightHandDL[65] = {
+#include "assets/objects/object_zo/gZoraRightHandDL.inc.c"
+};
+
+Gfx gZoraLeftArmDL[76] = {
+#include "assets/objects/object_zo/gZoraLeftArmDL.inc.c"
+};
+
+Gfx gZoraLeftForearmDL[92] = {
+#include "assets/objects/object_zo/gZoraLeftForearmDL.inc.c"
+};
+
+Gfx gZoraLeftHandDL[65] = {
+#include "assets/objects/object_zo/gZoraLeftHandDL.inc.c"
+};
+
+Gfx gZoraRightThighsDL[92] = {
+#include "assets/objects/object_zo/gZoraRightThighsDL.inc.c"
+};
+
+Gfx gZoraRightShinDL[91] = {
+#include "assets/objects/object_zo/gZoraRightShinDL.inc.c"
+};
+
+Gfx gZoraRightFootDL[89] = {
+#include "assets/objects/object_zo/gZoraRightFootDL.inc.c"
+};
+
+Gfx gZoraLeftThighsDL[92] = {
+#include "assets/objects/object_zo/gZoraLeftThighsDL.inc.c"
+};
+
+Gfx gZoraLeftShinDL[91] = {
+#include "assets/objects/object_zo/gZoraLeftShinDL.inc.c"
+};
+
+Gfx gZoraLeftFootDL[89] = {
+#include "assets/objects/object_zo/gZoraLeftFootDL.inc.c"
+};
+
+StandardLimb gZoraPelvisLimb = {
+#include "assets/objects/object_zo/gZoraPelvisLimb.inc.c"
+};
+
+StandardLimb gZoraLeftThighsLimb = {
+#include "assets/objects/object_zo/gZoraLeftThighsLimb.inc.c"
+};
+
+StandardLimb gZoraLeftShinLimb = {
+#include "assets/objects/object_zo/gZoraLeftShinLimb.inc.c"
+};
+
+StandardLimb gZoraLeftFootLimb = {
+#include "assets/objects/object_zo/gZoraLeftFootLimb.inc.c"
+};
+
+StandardLimb gZoraRightThighsLimb = {
+#include "assets/objects/object_zo/gZoraRightThighsLimb.inc.c"
+};
+
+StandardLimb gZoraRightShinLimb = {
+#include "assets/objects/object_zo/gZoraRightShinLimb.inc.c"
+};
+
+StandardLimb gZoraRightFootLimb = {
+#include "assets/objects/object_zo/gZoraRightFootLimb.inc.c"
+};
+
+StandardLimb gZoraTorsoLimb = {
+#include "assets/objects/object_zo/gZoraTorsoLimb.inc.c"
+};
+
+StandardLimb gZoraLeftArmLimb = {
+#include "assets/objects/object_zo/gZoraLeftArmLimb.inc.c"
+};
+
+StandardLimb gZoraLeftForearmLimb = {
+#include "assets/objects/object_zo/gZoraLeftForearmLimb.inc.c"
+};
+
+StandardLimb gZoraLeftHandLimb = {
+#include "assets/objects/object_zo/gZoraLeftHandLimb.inc.c"
+};
+
+StandardLimb gZoraRightArmLimb = {
+#include "assets/objects/object_zo/gZoraRightArmLimb.inc.c"
+};
+
+StandardLimb gZoraRightForearmLimb = {
+#include "assets/objects/object_zo/gZoraRightForearmLimb.inc.c"
+};
+
+StandardLimb gZoraRightHandLimb = {
+#include "assets/objects/object_zo/gZoraRightHandLimb.inc.c"
+};
+
+StandardLimb gZoraHeadLimb = {
+#include "assets/objects/object_zo/gZoraHeadLimb.inc.c"
+};
+
+StandardLimb gZoraHeadTail1Limb = {
+#include "assets/objects/object_zo/gZoraHeadTail1Limb.inc.c"
+};
+
+StandardLimb gZoraHeadTail2Limb = {
+#include "assets/objects/object_zo/gZoraHeadTail2Limb.inc.c"
+};
+
+StandardLimb gZoraHeadTail3Limb = {
+#include "assets/objects/object_zo/gZoraHeadTail3Limb.inc.c"
+};
+
+StandardLimb gZoraHeadTailFinLimb = {
+#include "assets/objects/object_zo/gZoraHeadTailFinLimb.inc.c"
+};
+
+void* gZoraLimbs[] = {
+#include "assets/objects/object_zo/gZoraLimbs.inc.c"
+};
+
+FlexSkeletonHeader gZoraSkel = {
+#include "assets/objects/object_zo/gZoraSkel.inc.c"
+};
diff --git a/assets/objects/object_zo/gZoraSurfaceAnim.c b/assets/objects/object_zo/gZoraSurfaceAnim.c
new file mode 100644
index 0000000000..f0fd1eefdb
--- /dev/null
+++ b/assets/objects/object_zo/gZoraSurfaceAnim.c
@@ -0,0 +1,14 @@
+#include "object_zo.h"
+#include "array_count.h"
+
+s16 gZoraSurfaceFrameData[] = {
+#include "assets/objects/object_zo/gZoraSurfaceFrameData.inc.c"
+};
+
+JointIndex gZoraSurfaceJointIndices[] = {
+#include "assets/objects/object_zo/gZoraSurfaceJointIndices.inc.c"
+};
+
+AnimationHeader gZoraSurfaceAnim = {
+#include "assets/objects/object_zo/gZoraSurfaceAnim.inc.c"
+};
diff --git a/assets/objects/object_zo/gZoraThrowRupeesAnim.c b/assets/objects/object_zo/gZoraThrowRupeesAnim.c
new file mode 100644
index 0000000000..8c1ac64a86
--- /dev/null
+++ b/assets/objects/object_zo/gZoraThrowRupeesAnim.c
@@ -0,0 +1,14 @@
+#include "object_zo.h"
+#include "array_count.h"
+
+s16 gZoraThrowRupeesFrameData[] = {
+#include "assets/objects/object_zo/gZoraThrowRupeesFrameData.inc.c"
+};
+
+JointIndex gZoraThrowRupeesJointIndices[] = {
+#include "assets/objects/object_zo/gZoraThrowRupeesJointIndices.inc.c"
+};
+
+AnimationHeader gZoraThrowRupeesAnim = {
+#include "assets/objects/object_zo/gZoraThrowRupeesAnim.inc.c"
+};
diff --git a/assets/objects/object_zo/object_zo.h b/assets/objects/object_zo/object_zo.h
new file mode 100644
index 0000000000..b68a1223d0
--- /dev/null
+++ b/assets/objects/object_zo/object_zo.h
@@ -0,0 +1,55 @@
+#ifndef OBJECT_ZO_H
+#define OBJECT_ZO_H
+
+#include "ultra64.h"
+#include "animation.h"
+#include "tex_len.h"
+
+extern Gfx gZoraBubblesMaterialDL[12];
+extern Gfx gZoraBubblesModelDL[3];
+
+extern Gfx gZoraSplashesMaterialDL[14];
+extern Gfx gZoraSplashesModelDL[3];
+
+extern Gfx gZoraRipplesMaterialDL[13];
+extern Gfx gZoraRipplesModelDL[3];
+
+extern AnimationHeader gZoraHandsOnHipsTappingFootAnim;
+extern AnimationHeader gZoraOpenArmsAnim;
+extern AnimationHeader gZoraThrowRupeesAnim;
+extern AnimationHeader gZoraSurfaceAnim;
+extern AnimationHeader gZoraIdleAnim;
+
+#define ZORA_EYE_TEX_WIDTH 32
+#define ZORA_EYE_TEX_HEIGHT 32
+extern u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
+extern u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
+extern u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
+
+typedef enum ZoraLimb {
+ /* 0 */ ZORA_LIMB_NONE,
+ /* 1 */ ZORA_LIMB_PELVIS,
+ /* 2 */ ZORA_LIMB_LEFT_THIGHS,
+ /* 3 */ ZORA_LIMB_LEFT_SHIN,
+ /* 4 */ ZORA_LIMB_LEFT_FOOT,
+ /* 5 */ ZORA_LIMB_RIGHT_THIGHS,
+ /* 6 */ ZORA_LIMB_RIGHT_SHIN,
+ /* 7 */ ZORA_LIMB_RIGHT_FOOT,
+ /* 8 */ ZORA_LIMB_TORSO,
+ /* 9 */ ZORA_LIMB_LEFT_ARM,
+ /* 10 */ ZORA_LIMB_LEFT_FOREARM,
+ /* 11 */ ZORA_LIMB_LEFT_HAND,
+ /* 12 */ ZORA_LIMB_RIGHT_ARM,
+ /* 13 */ ZORA_LIMB_RIGHT_FOREARM,
+ /* 14 */ ZORA_LIMB_RIGHT_HAND,
+ /* 15 */ ZORA_LIMB_HEAD,
+ /* 16 */ ZORA_LIMB_HEAD_TAIL_1,
+ /* 17 */ ZORA_LIMB_HEAD_TAIL_2,
+ /* 18 */ ZORA_LIMB_HEAD_TAIL_3,
+ /* 19 */ ZORA_LIMB_HEAD_TAIL_FIN,
+ /* 20 */ ZORA_LIMB_MAX
+} ZoraLimb;
+
+extern FlexSkeletonHeader gZoraSkel;
+
+#endif
diff --git a/assets/textures/do_action_static/do_action_static.c b/assets/textures/do_action_static/do_action_static.c
new file mode 100644
index 0000000000..646a3edb66
--- /dev/null
+++ b/assets/textures/do_action_static/do_action_static.c
@@ -0,0 +1,481 @@
+#include "do_action_static.h"
+
+#if OOT_NTSC
+
+// Japanese
+
+u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gAttackDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gCheckDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gEnterDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReturnDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gOpenDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gJumpDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDecideDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDiveDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gFasterDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gThrowDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gUnusedNaviDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gClimbDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDropDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDownDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSaveDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSpeakDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNextDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gGrabDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gStopDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gPutAwayDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReelDoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum1DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum2DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum3DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum4DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum5DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum6DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum7DoActionJPNTex.ia4.inc.c"
+};
+
+u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum8DoActionJPNTex.ia4.inc.c"
+};
+
+#endif
+
+// English
+
+u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gAttackDoActionENGTex.ia4.inc.c"
+};
+
+u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gCheckDoActionENGTex.ia4.inc.c"
+};
+
+u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gEnterDoActionENGTex.ia4.inc.c"
+};
+
+u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReturnDoActionENGTex.ia4.inc.c"
+};
+
+u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gOpenDoActionENGTex.ia4.inc.c"
+};
+
+u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gJumpDoActionENGTex.ia4.inc.c"
+};
+
+u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDecideDoActionENGTex.ia4.inc.c"
+};
+
+u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDiveDoActionENGTex.ia4.inc.c"
+};
+
+u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gFasterDoActionENGTex.ia4.inc.c"
+};
+
+u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gThrowDoActionENGTex.ia4.inc.c"
+};
+
+u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gUnusedNaviDoActionENGTex.ia4.inc.c"
+};
+
+u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gClimbDoActionENGTex.ia4.inc.c"
+};
+
+u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDropDoActionENGTex.ia4.inc.c"
+};
+
+u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDownDoActionENGTex.ia4.inc.c"
+};
+
+u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSaveDoActionENGTex.ia4.inc.c"
+};
+
+u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSpeakDoActionENGTex.ia4.inc.c"
+};
+
+u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNextDoActionENGTex.ia4.inc.c"
+};
+
+u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gGrabDoActionENGTex.ia4.inc.c"
+};
+
+u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gStopDoActionENGTex.ia4.inc.c"
+};
+
+u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gPutAwayDoActionENGTex.ia4.inc.c"
+};
+
+u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReelDoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum1DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum2DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum3DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum4DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum5DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum6DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum7DoActionENGTex.ia4.inc.c"
+};
+
+u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum8DoActionENGTex.ia4.inc.c"
+};
+
+#if OOT_PAL
+
+// German
+
+u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gAttackDoActionGERTex.ia4.inc.c"
+};
+
+u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gCheckDoActionGERTex.ia4.inc.c"
+};
+
+u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gEnterDoActionGERTex.ia4.inc.c"
+};
+
+u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReturnDoActionGERTex.ia4.inc.c"
+};
+
+u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gOpenDoActionGERTex.ia4.inc.c"
+};
+
+u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gJumpDoActionGERTex.ia4.inc.c"
+};
+
+u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDecideDoActionGERTex.ia4.inc.c"
+};
+
+u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDiveDoActionGERTex.ia4.inc.c"
+};
+
+u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gFasterDoActionGERTex.ia4.inc.c"
+};
+
+u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gThrowDoActionGERTex.ia4.inc.c"
+};
+
+u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gUnusedNaviDoActionGERTex.ia4.inc.c"
+};
+
+u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gClimbDoActionGERTex.ia4.inc.c"
+};
+
+u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDropDoActionGERTex.ia4.inc.c"
+};
+
+u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDownDoActionGERTex.ia4.inc.c"
+};
+
+u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSaveDoActionGERTex.ia4.inc.c"
+};
+
+u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSpeakDoActionGERTex.ia4.inc.c"
+};
+
+u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNextDoActionGERTex.ia4.inc.c"
+};
+
+u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gGrabDoActionGERTex.ia4.inc.c"
+};
+
+u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gStopDoActionGERTex.ia4.inc.c"
+};
+
+u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gPutAwayDoActionGERTex.ia4.inc.c"
+};
+
+u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReelDoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum1DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum2DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum3DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum4DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum5DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum6DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum7DoActionGERTex.ia4.inc.c"
+};
+
+u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum8DoActionGERTex.ia4.inc.c"
+};
+
+// French
+
+u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gAttackDoActionFRATex.ia4.inc.c"
+};
+
+u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gCheckDoActionFRATex.ia4.inc.c"
+};
+
+u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gEnterDoActionFRATex.ia4.inc.c"
+};
+
+u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReturnDoActionFRATex.ia4.inc.c"
+};
+
+u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gOpenDoActionFRATex.ia4.inc.c"
+};
+
+u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gJumpDoActionFRATex.ia4.inc.c"
+};
+
+u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDecideDoActionFRATex.ia4.inc.c"
+};
+
+u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDiveDoActionFRATex.ia4.inc.c"
+};
+
+u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gFasterDoActionFRATex.ia4.inc.c"
+};
+
+u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gThrowDoActionFRATex.ia4.inc.c"
+};
+
+u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gUnusedNaviDoActionFRATex.ia4.inc.c"
+};
+
+u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gClimbDoActionFRATex.ia4.inc.c"
+};
+
+u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDropDoActionFRATex.ia4.inc.c"
+};
+
+u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gDownDoActionFRATex.ia4.inc.c"
+};
+
+u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSaveDoActionFRATex.ia4.inc.c"
+};
+
+u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gSpeakDoActionFRATex.ia4.inc.c"
+};
+
+u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNextDoActionFRATex.ia4.inc.c"
+};
+
+u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gGrabDoActionFRATex.ia4.inc.c"
+};
+
+u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gStopDoActionFRATex.ia4.inc.c"
+};
+
+u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gPutAwayDoActionFRATex.ia4.inc.c"
+};
+
+u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gReelDoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum1DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum2DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum3DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum4DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum5DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum6DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum7DoActionFRATex.ia4.inc.c"
+};
+
+u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
+#include "assets/textures/do_action_static/gNum8DoActionFRATex.ia4.inc.c"
+};
+
+#endif
diff --git a/assets/textures/do_action_static/do_action_static.h b/assets/textures/do_action_static/do_action_static.h
new file mode 100644
index 0000000000..dcbed37869
--- /dev/null
+++ b/assets/textures/do_action_static/do_action_static.h
@@ -0,0 +1,140 @@
+#ifndef DO_ACTION_STATIC_H
+#define DO_ACTION_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+
+#define DO_ACTION_TEX_WIDTH 48
+#define DO_ACTION_TEX_HEIGHT 16
+#define DO_ACTION_TEX_SIZE (DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT / 2)
+
+#if OOT_NTSC
+
+extern u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+
+#endif
+
+extern u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+
+#if OOT_PAL
+
+extern u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+
+extern u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+extern u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
+
+#endif
+
+#endif
diff --git a/assets/textures/icon_item_24_static/icon_item_24_static.c b/assets/textures/icon_item_24_static/icon_item_24_static.c
new file mode 100644
index 0000000000..5afa6764c0
--- /dev/null
+++ b/assets/textures/icon_item_24_static/icon_item_24_static.c
@@ -0,0 +1,81 @@
+#include "icon_item_24_static.h"
+
+u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMedallionForestTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMedallionFireTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMedallionWaterTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMedallionWaterTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMedallionSpiritTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMedallionSpiritTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMedallionShadowTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMedallionShadowTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMedallionLightTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMedallionLightTex.rgba32.inc.c"
+};
+
+u64 gQuestIconKokiriEmeraldTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconKokiriEmeraldTex.rgba32.inc.c"
+};
+
+u64 gQuestIconGoronRubyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconGoronRubyTex.rgba32.inc.c"
+};
+
+u64 gQuestIconZoraSapphireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconZoraSapphireTex.rgba32.inc.c"
+};
+
+u64 gQuestIconStoneOfAgonyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconStoneOfAgonyTex.rgba32.inc.c"
+};
+
+u64 gQuestIconGerudosCardTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconGerudosCardTex.rgba32.inc.c"
+};
+
+u64 gQuestIconGoldSkulltulaTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconGoldSkulltulaTex.rgba32.inc.c"
+};
+
+u64 gQuestIconHeartContainerTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconHeartContainerTex.rgba32.inc.c"
+};
+
+u64 gQuestIconHeartPieceTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconHeartPieceTex.rgba32.inc.c"
+};
+
+u64 gQuestIconDungeonBossKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconDungeonBossKeyTex.rgba32.inc.c"
+};
+
+u64 gQuestIconDungeonCompassTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconDungeonCompassTex.rgba32.inc.c"
+};
+
+u64 gQuestIconDungeonMapTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconDungeonMapTex.rgba32.inc.c"
+};
+
+u64 gQuestIconSmallKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconSmallKeyTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMagicJarSmallTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMagicJarSmallTex.rgba32.inc.c"
+};
+
+u64 gQuestIconMagicJarBigTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_24_static/gQuestIconMagicJarBigTex.rgba32.inc.c"
+};
diff --git a/assets/textures/icon_item_24_static/icon_item_24_static.h b/assets/textures/icon_item_24_static/icon_item_24_static.h
new file mode 100644
index 0000000000..2b9a1bc88b
--- /dev/null
+++ b/assets/textures/icon_item_24_static/icon_item_24_static.h
@@ -0,0 +1,29 @@
+#ifndef ICON_ITEM_24_STATIC_H
+#define ICON_ITEM_24_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "interface.h"
+
+extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMedallionWaterTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMedallionSpiritTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMedallionShadowTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMedallionLightTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconKokiriEmeraldTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconGoronRubyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconZoraSapphireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconStoneOfAgonyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconGerudosCardTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconGoldSkulltulaTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconHeartContainerTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconHeartPieceTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconDungeonBossKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconDungeonCompassTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconDungeonMapTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconSmallKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMagicJarSmallTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+extern u64 gQuestIconMagicJarBigTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
+
+#endif
diff --git a/assets/textures/icon_item_fra_static/icon_item_fra_static.c b/assets/textures/icon_item_fra_static/icon_item_fra_static.c
new file mode 100644
index 0000000000..80dae50a8d
--- /dev/null
+++ b/assets/textures/icon_item_fra_static/icon_item_fra_static.c
@@ -0,0 +1,135 @@
+#include "icon_item_fra_static.h"
+
+u64 gPauseDekuTitleFRATex[TEX_LEN(u64, gPauseDekuTitleFRATex_WIDTH, gPauseDekuTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseDekuTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseDodongoTitleFRATex[TEX_LEN(u64, gPauseDodongoTitleFRATex_WIDTH, gPauseDodongoTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseDodongoTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseJabuTitleFRATex[TEX_LEN(u64, gPauseJabuTitleFRATex_WIDTH, gPauseJabuTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseJabuTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseForestTitleFRATex[TEX_LEN(u64, gPauseForestTitleFRATex_WIDTH, gPauseForestTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseForestTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseFireTitleFRATex[TEX_LEN(u64, gPauseFireTitleFRATex_WIDTH, gPauseFireTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseFireTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseWaterTitleFRATex[TEX_LEN(u64, gPauseWaterTitleFRATex_WIDTH, gPauseWaterTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseWaterTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseSpiritTitleFRATex[TEX_LEN(u64, gPauseSpiritTitleFRATex_WIDTH, gPauseSpiritTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSpiritTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseShadowTitleFRATex[TEX_LEN(u64, gPauseShadowTitleFRATex_WIDTH, gPauseShadowTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseShadowTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseBotWTitleFRATex[TEX_LEN(u64, gPauseBotWTitleFRATex_WIDTH, gPauseBotWTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseBotWTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseIceCavernTitleFRATex[TEX_LEN(u64, gPauseIceCavernTitleFRATex_WIDTH, gPauseIceCavernTitleFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseIceCavernTitleFRATex.ia8.inc.c"
+};
+
+u64 gPauseToEquipFRATex[TEX_LEN(u64, gPauseToEquipFRATex_WIDTH, gPauseToEquipFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToEquipFRATex.ia8.inc.c"
+};
+
+u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseToDecideFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToDecideFRATex.ia8.inc.c"
+};
+
+u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToPlayMelodyFRATex.ia8.inc.c"
+};
+
+u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToSelectItemFRATex.ia8.inc.c"
+};
+
+u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToMapFRATex.ia8.inc.c"
+};
+
+u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToQuestStatusFRATex.ia8.inc.c"
+};
+
+u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseToEquipmentFRATex.ia8.inc.c"
+};
+
+u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSavePromptFRATex.ia8.inc.c"
+};
+
+u64 gPauseSaveConfirmationFRATex[TEX_LEN(u64, gPauseSaveConfirmationFRATex_WIDTH, gPauseSaveConfirmationFRATex_HEIGHT,
+ 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSaveConfirmationFRATex.ia8.inc.c"
+};
+
+u64 gPauseYesFRATex[TEX_LEN(u64, gPauseYesFRATex_WIDTH, gPauseYesFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseYesFRATex.ia8.inc.c"
+};
+
+u64 gPauseNoFRATex[TEX_LEN(u64, gPauseNoFRATex_WIDTH, gPauseNoFRATex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseNoFRATex.ia8.inc.c"
+};
+
+u64 gPauseCurrentPositionFRATex[TEX_LEN(u64, gPauseCurrentPositionFRATex_WIDTH, gPauseCurrentPositionFRATex_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_fra_static/gPauseCurrentPositionFRATex.i4.inc.c"
+};
+
+u64 gPauseEquipment00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseEquipment00FRATex.ia8.inc.c"
+};
+
+u64 gPauseEquipment10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseEquipment10FRATex.ia8.inc.c"
+};
+
+u64 gPauseEquipment20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseEquipment20FRATex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSelectItem00FRATex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSelectItem10FRATex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSelectItem20FRATex.ia8.inc.c"
+};
+
+u64 gPauseMap10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseMap10FRATex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseQuestStatus10FRATex.ia8.inc.c"
+};
+
+u64 gPauseSave00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSave00FRATex.ia8.inc.c"
+};
+
+u64 gPauseSave10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSave10FRATex.ia8.inc.c"
+};
+
+u64 gPauseSave20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_fra_static/gPauseSave20FRATex.ia8.inc.c"
+};
diff --git a/assets/textures/icon_item_fra_static/icon_item_fra_static.h b/assets/textures/icon_item_fra_static/icon_item_fra_static.h
new file mode 100644
index 0000000000..2a7152a416
--- /dev/null
+++ b/assets/textures/icon_item_fra_static/icon_item_fra_static.h
@@ -0,0 +1,87 @@
+#ifndef ICON_ITEM_FRA_STATIC_H
+#define ICON_ITEM_FRA_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
+
+#define gPauseDekuTitleFRATex_WIDTH 96
+#define gPauseDekuTitleFRATex_HEIGHT 16
+extern u64 gPauseDekuTitleFRATex[TEX_LEN(u64, gPauseDekuTitleFRATex_WIDTH, gPauseDekuTitleFRATex_HEIGHT, 8)];
+#define gPauseDodongoTitleFRATex_WIDTH 96
+#define gPauseDodongoTitleFRATex_HEIGHT 16
+extern u64 gPauseDodongoTitleFRATex[TEX_LEN(u64, gPauseDodongoTitleFRATex_WIDTH, gPauseDodongoTitleFRATex_HEIGHT, 8)];
+#define gPauseJabuTitleFRATex_WIDTH 96
+#define gPauseJabuTitleFRATex_HEIGHT 16
+extern u64 gPauseJabuTitleFRATex[TEX_LEN(u64, gPauseJabuTitleFRATex_WIDTH, gPauseJabuTitleFRATex_HEIGHT, 8)];
+#define gPauseForestTitleFRATex_WIDTH 96
+#define gPauseForestTitleFRATex_HEIGHT 16
+extern u64 gPauseForestTitleFRATex[TEX_LEN(u64, gPauseForestTitleFRATex_WIDTH, gPauseForestTitleFRATex_HEIGHT, 8)];
+#define gPauseFireTitleFRATex_WIDTH 96
+#define gPauseFireTitleFRATex_HEIGHT 16
+extern u64 gPauseFireTitleFRATex[TEX_LEN(u64, gPauseFireTitleFRATex_WIDTH, gPauseFireTitleFRATex_HEIGHT, 8)];
+#define gPauseWaterTitleFRATex_WIDTH 96
+#define gPauseWaterTitleFRATex_HEIGHT 16
+extern u64 gPauseWaterTitleFRATex[TEX_LEN(u64, gPauseWaterTitleFRATex_WIDTH, gPauseWaterTitleFRATex_HEIGHT, 8)];
+#define gPauseSpiritTitleFRATex_WIDTH 96
+#define gPauseSpiritTitleFRATex_HEIGHT 16
+extern u64 gPauseSpiritTitleFRATex[TEX_LEN(u64, gPauseSpiritTitleFRATex_WIDTH, gPauseSpiritTitleFRATex_HEIGHT, 8)];
+#define gPauseShadowTitleFRATex_WIDTH 96
+#define gPauseShadowTitleFRATex_HEIGHT 16
+extern u64 gPauseShadowTitleFRATex[TEX_LEN(u64, gPauseShadowTitleFRATex_WIDTH, gPauseShadowTitleFRATex_HEIGHT, 8)];
+#define gPauseBotWTitleFRATex_WIDTH 96
+#define gPauseBotWTitleFRATex_HEIGHT 16
+extern u64 gPauseBotWTitleFRATex[TEX_LEN(u64, gPauseBotWTitleFRATex_WIDTH, gPauseBotWTitleFRATex_HEIGHT, 8)];
+#define gPauseIceCavernTitleFRATex_WIDTH 96
+#define gPauseIceCavernTitleFRATex_HEIGHT 16
+extern u64 gPauseIceCavernTitleFRATex[TEX_LEN(u64, gPauseIceCavernTitleFRATex_WIDTH, gPauseIceCavernTitleFRATex_HEIGHT, 8)];
+#define gPauseToEquipFRATex_WIDTH 80
+#define gPauseToEquipFRATex_HEIGHT 16
+extern u64 gPauseToEquipFRATex[TEX_LEN(u64, gPauseToEquipFRATex_WIDTH, gPauseToEquipFRATex_HEIGHT, 8)];
+#define gPauseToDecideFRATex_WIDTH 72
+#define gPauseToDecideFRATex_HEIGHT 16
+extern u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseToDecideFRATex_HEIGHT, 8)];
+#define gPauseToPlayMelodyFRATex_WIDTH 112
+#define gPauseToPlayMelodyFRATex_HEIGHT 16
+extern u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)];
+#define gPauseToSelectItemFRATex_WIDTH 128
+#define gPauseToSelectItemFRATex_HEIGHT 16
+extern u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)];
+#define gPauseToMapFRATex_WIDTH 128
+#define gPauseToMapFRATex_HEIGHT 16
+extern u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)];
+#define gPauseToQuestStatusFRATex_WIDTH 128
+#define gPauseToQuestStatusFRATex_HEIGHT 16
+extern u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)];
+#define gPauseToEquipmentFRATex_WIDTH 128
+#define gPauseToEquipmentFRATex_HEIGHT 16
+extern u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)];
+#define gPauseSavePromptFRATex_WIDTH 152
+#define gPauseSavePromptFRATex_HEIGHT 16
+extern u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)];
+#define gPauseSaveConfirmationFRATex_WIDTH 152
+#define gPauseSaveConfirmationFRATex_HEIGHT 16
+extern u64 gPauseSaveConfirmationFRATex[TEX_LEN(u64, gPauseSaveConfirmationFRATex_WIDTH, gPauseSaveConfirmationFRATex_HEIGHT, 8)];
+#define gPauseYesFRATex_WIDTH 48
+#define gPauseYesFRATex_HEIGHT 16
+extern u64 gPauseYesFRATex[TEX_LEN(u64, gPauseYesFRATex_WIDTH, gPauseYesFRATex_HEIGHT, 8)];
+#define gPauseNoFRATex_WIDTH 48
+#define gPauseNoFRATex_HEIGHT 16
+extern u64 gPauseNoFRATex[TEX_LEN(u64, gPauseNoFRATex_WIDTH, gPauseNoFRATex_HEIGHT, 8)];
+#define gPauseCurrentPositionFRATex_WIDTH 64
+#define gPauseCurrentPositionFRATex_HEIGHT 8
+extern u64 gPauseCurrentPositionFRATex[TEX_LEN(u64, gPauseCurrentPositionFRATex_WIDTH, gPauseCurrentPositionFRATex_HEIGHT, 4)];
+
+extern u64 gPauseEquipment00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+
+#endif
diff --git a/assets/textures/icon_item_ger_static/icon_item_ger_static.c b/assets/textures/icon_item_ger_static/icon_item_ger_static.c
new file mode 100644
index 0000000000..379f7f6816
--- /dev/null
+++ b/assets/textures/icon_item_ger_static/icon_item_ger_static.c
@@ -0,0 +1,131 @@
+#include "icon_item_ger_static.h"
+
+u64 gPauseDekuTitleGERTex[TEX_LEN(u64, gPauseDekuTitleGERTex_WIDTH, gPauseDekuTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseDekuTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseDodongoTitleGERTex[TEX_LEN(u64, gPauseDodongoTitleGERTex_WIDTH, gPauseDodongoTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseDodongoTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseJabuTitleGERTex[TEX_LEN(u64, gPauseJabuTitleGERTex_WIDTH, gPauseJabuTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseJabuTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseForestTitleGERTex[TEX_LEN(u64, gPauseForestTitleGERTex_WIDTH, gPauseForestTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseForestTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseFireTitleGERTex[TEX_LEN(u64, gPauseFireTitleGERTex_WIDTH, gPauseFireTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseFireTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseWaterTitleGERTex[TEX_LEN(u64, gPauseWaterTitleGERTex_WIDTH, gPauseWaterTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseWaterTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseSpiritTitleGERTex[TEX_LEN(u64, gPauseSpiritTitleGERTex_WIDTH, gPauseSpiritTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSpiritTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseShadowTitleGERTex[TEX_LEN(u64, gPauseShadowTitleGERTex_WIDTH, gPauseShadowTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseShadowTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseBotWTitleGERTex[TEX_LEN(u64, gPauseBotWTitleGERTex_WIDTH, gPauseBotWTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseBotWTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseIceCavernTitleGERTex[TEX_LEN(u64, gPauseIceCavernTitleGERTex_WIDTH, gPauseIceCavernTitleGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseIceCavernTitleGERTex.ia8.inc.c"
+};
+
+u64 gPauseToEquipGERTex[TEX_LEN(u64, gPauseToEquipGERTex_WIDTH, gPauseToEquipGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToEquipGERTex.ia8.inc.c"
+};
+
+u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseToDecideGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToDecideGERTex.ia8.inc.c"
+};
+
+u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToPlayMelodyGERTex.ia8.inc.c"
+};
+
+u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToSelectItemGERTex.ia8.inc.c"
+};
+
+u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToMapGERTex.ia8.inc.c"
+};
+
+u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToQuestStatusGERTex.ia8.inc.c"
+};
+
+u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseToEquipmentGERTex.ia8.inc.c"
+};
+
+u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSavePromptGERTex.ia8.inc.c"
+};
+
+u64 gPauseSaveConfirmationGERTex[TEX_LEN(u64, gPauseSaveConfirmationGERTex_WIDTH, gPauseSaveConfirmationGERTex_HEIGHT,
+ 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSaveConfirmationGERTex.ia8.inc.c"
+};
+
+u64 gPauseYesGERTex[TEX_LEN(u64, gPauseYesGERTex_WIDTH, gPauseYesGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseYesGERTex.ia8.inc.c"
+};
+
+u64 gPauseNoGERTex[TEX_LEN(u64, gPauseNoGERTex_WIDTH, gPauseNoGERTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseNoGERTex.ia8.inc.c"
+};
+
+u64 gPauseCurrentPositionGERTex[TEX_LEN(u64, gPauseCurrentPositionGERTex_WIDTH, gPauseCurrentPositionGERTex_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_ger_static/gPauseCurrentPositionGERTex.i4.inc.c"
+};
+
+u64 gPauseEquipment00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseEquipment00GERTex.ia8.inc.c"
+};
+
+u64 gPauseEquipment10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseEquipment10GERTex.ia8.inc.c"
+};
+
+u64 gPauseEquipment20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseEquipment20GERTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSelectItem00GERTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSelectItem10GERTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSelectItem20GERTex.ia8.inc.c"
+};
+
+u64 gPauseMap10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseMap10GERTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseQuestStatus10GERTex.ia8.inc.c"
+};
+
+u64 gPauseSave10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSave10GERTex.ia8.inc.c"
+};
+
+u64 gPauseSave20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_ger_static/gPauseSave20GERTex.ia8.inc.c"
+};
diff --git a/assets/textures/icon_item_ger_static/icon_item_ger_static.h b/assets/textures/icon_item_ger_static/icon_item_ger_static.h
new file mode 100644
index 0000000000..bd69237b9a
--- /dev/null
+++ b/assets/textures/icon_item_ger_static/icon_item_ger_static.h
@@ -0,0 +1,86 @@
+#ifndef ICON_ITEM_GER_STATIC_H
+#define ICON_ITEM_GER_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
+
+#define gPauseDekuTitleGERTex_WIDTH 96
+#define gPauseDekuTitleGERTex_HEIGHT 16
+extern u64 gPauseDekuTitleGERTex[TEX_LEN(u64, gPauseDekuTitleGERTex_WIDTH, gPauseDekuTitleGERTex_HEIGHT, 8)];
+#define gPauseDodongoTitleGERTex_WIDTH 96
+#define gPauseDodongoTitleGERTex_HEIGHT 16
+extern u64 gPauseDodongoTitleGERTex[TEX_LEN(u64, gPauseDodongoTitleGERTex_WIDTH, gPauseDodongoTitleGERTex_HEIGHT, 8)];
+#define gPauseJabuTitleGERTex_WIDTH 96
+#define gPauseJabuTitleGERTex_HEIGHT 16
+extern u64 gPauseJabuTitleGERTex[TEX_LEN(u64, gPauseJabuTitleGERTex_WIDTH, gPauseJabuTitleGERTex_HEIGHT, 8)];
+#define gPauseForestTitleGERTex_WIDTH 96
+#define gPauseForestTitleGERTex_HEIGHT 16
+extern u64 gPauseForestTitleGERTex[TEX_LEN(u64, gPauseForestTitleGERTex_WIDTH, gPauseForestTitleGERTex_HEIGHT, 8)];
+#define gPauseFireTitleGERTex_WIDTH 96
+#define gPauseFireTitleGERTex_HEIGHT 16
+extern u64 gPauseFireTitleGERTex[TEX_LEN(u64, gPauseFireTitleGERTex_WIDTH, gPauseFireTitleGERTex_HEIGHT, 8)];
+#define gPauseWaterTitleGERTex_WIDTH 96
+#define gPauseWaterTitleGERTex_HEIGHT 16
+extern u64 gPauseWaterTitleGERTex[TEX_LEN(u64, gPauseWaterTitleGERTex_WIDTH, gPauseWaterTitleGERTex_HEIGHT, 8)];
+#define gPauseSpiritTitleGERTex_WIDTH 96
+#define gPauseSpiritTitleGERTex_HEIGHT 16
+extern u64 gPauseSpiritTitleGERTex[TEX_LEN(u64, gPauseSpiritTitleGERTex_WIDTH, gPauseSpiritTitleGERTex_HEIGHT, 8)];
+#define gPauseShadowTitleGERTex_WIDTH 96
+#define gPauseShadowTitleGERTex_HEIGHT 16
+extern u64 gPauseShadowTitleGERTex[TEX_LEN(u64, gPauseShadowTitleGERTex_WIDTH, gPauseShadowTitleGERTex_HEIGHT, 8)];
+#define gPauseBotWTitleGERTex_WIDTH 96
+#define gPauseBotWTitleGERTex_HEIGHT 16
+extern u64 gPauseBotWTitleGERTex[TEX_LEN(u64, gPauseBotWTitleGERTex_WIDTH, gPauseBotWTitleGERTex_HEIGHT, 8)];
+#define gPauseIceCavernTitleGERTex_WIDTH 96
+#define gPauseIceCavernTitleGERTex_HEIGHT 16
+extern u64 gPauseIceCavernTitleGERTex[TEX_LEN(u64, gPauseIceCavernTitleGERTex_WIDTH, gPauseIceCavernTitleGERTex_HEIGHT, 8)];
+#define gPauseToEquipGERTex_WIDTH 88
+#define gPauseToEquipGERTex_HEIGHT 16
+extern u64 gPauseToEquipGERTex[TEX_LEN(u64, gPauseToEquipGERTex_WIDTH, gPauseToEquipGERTex_HEIGHT, 8)];
+#define gPauseToDecideGERTex_WIDTH 88
+#define gPauseToDecideGERTex_HEIGHT 16
+extern u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseToDecideGERTex_HEIGHT, 8)];
+#define gPauseToPlayMelodyGERTex_WIDTH 104
+#define gPauseToPlayMelodyGERTex_HEIGHT 16
+extern u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)];
+#define gPauseToSelectItemGERTex_WIDTH 128
+#define gPauseToSelectItemGERTex_HEIGHT 16
+extern u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)];
+#define gPauseToMapGERTex_WIDTH 128
+#define gPauseToMapGERTex_HEIGHT 16
+extern u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)];
+#define gPauseToQuestStatusGERTex_WIDTH 128
+#define gPauseToQuestStatusGERTex_HEIGHT 16
+extern u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)];
+#define gPauseToEquipmentGERTex_WIDTH 128
+#define gPauseToEquipmentGERTex_HEIGHT 16
+extern u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)];
+#define gPauseSavePromptGERTex_WIDTH 152
+#define gPauseSavePromptGERTex_HEIGHT 16
+extern u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)];
+#define gPauseSaveConfirmationGERTex_WIDTH 152
+#define gPauseSaveConfirmationGERTex_HEIGHT 16
+extern u64 gPauseSaveConfirmationGERTex[TEX_LEN(u64, gPauseSaveConfirmationGERTex_WIDTH, gPauseSaveConfirmationGERTex_HEIGHT, 8)];
+#define gPauseYesGERTex_WIDTH 48
+#define gPauseYesGERTex_HEIGHT 16
+extern u64 gPauseYesGERTex[TEX_LEN(u64, gPauseYesGERTex_WIDTH, gPauseYesGERTex_HEIGHT, 8)];
+#define gPauseNoGERTex_WIDTH 48
+#define gPauseNoGERTex_HEIGHT 16
+extern u64 gPauseNoGERTex[TEX_LEN(u64, gPauseNoGERTex_WIDTH, gPauseNoGERTex_HEIGHT, 8)];
+#define gPauseCurrentPositionGERTex_WIDTH 64
+#define gPauseCurrentPositionGERTex_HEIGHT 8
+extern u64 gPauseCurrentPositionGERTex[TEX_LEN(u64, gPauseCurrentPositionGERTex_WIDTH, gPauseCurrentPositionGERTex_HEIGHT, 4)];
+
+extern u64 gPauseEquipment00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+
+#endif
diff --git a/assets/textures/icon_item_jpn_static/icon_item_jpn_static.c b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.c
new file mode 100644
index 0000000000..92d56b0724
--- /dev/null
+++ b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.c
@@ -0,0 +1,127 @@
+#include "icon_item_jpn_static.h"
+
+u64 gPauseDekuTitleJPNTex[TEX_LEN(u64, gPauseDekuTitleJPNTex_WIDTH, gPauseDekuTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseDekuTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseDodongoTitleJPNTex[TEX_LEN(u64, gPauseDodongoTitleJPNTex_WIDTH, gPauseDodongoTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseDodongoTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseJabuTitleJPNTex[TEX_LEN(u64, gPauseJabuTitleJPNTex_WIDTH, gPauseJabuTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseJabuTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseForestTitleJPNTex[TEX_LEN(u64, gPauseForestTitleJPNTex_WIDTH, gPauseForestTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseForestTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseFireTitleJPNTex[TEX_LEN(u64, gPauseFireTitleJPNTex_WIDTH, gPauseFireTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseFireTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseWaterTitleJPNTex[TEX_LEN(u64, gPauseWaterTitleJPNTex_WIDTH, gPauseWaterTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseWaterTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseSpiritTitleJPNTex[TEX_LEN(u64, gPauseSpiritTitleJPNTex_WIDTH, gPauseSpiritTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSpiritTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseShadowTitleJPNTex[TEX_LEN(u64, gPauseShadowTitleJPNTex_WIDTH, gPauseShadowTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseShadowTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseBotWTitleJPNTex[TEX_LEN(u64, gPauseBotWTitleJPNTex_WIDTH, gPauseBotWTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseBotWTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseIceCavernTitleJPNTex[TEX_LEN(u64, gPauseIceCavernTitleJPNTex_WIDTH, gPauseIceCavernTitleJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseIceCavernTitleJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToEquipJPNTex[TEX_LEN(u64, gPauseToEquipJPNTex_WIDTH, gPauseToEquipJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToEquipJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseToDecideJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToDecideJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToPlayMelodyJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToSelectItemJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToMapJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToQuestStatusJPNTex.ia8.inc.c"
+};
+
+u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseToEquipmentJPNTex.ia8.inc.c"
+};
+
+u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSavePromptJPNTex.ia8.inc.c"
+};
+
+u64 gPauseSaveConfirmationJPNTex[TEX_LEN(u64, gPauseSaveConfirmationJPNTex_WIDTH, gPauseSaveConfirmationJPNTex_HEIGHT,
+ 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSaveConfirmationJPNTex.ia8.inc.c"
+};
+
+u64 gPauseYesJPNTex[TEX_LEN(u64, gPauseYesJPNTex_WIDTH, gPauseYesJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseYesJPNTex.ia8.inc.c"
+};
+
+u64 gPauseNoJPNTex[TEX_LEN(u64, gPauseNoJPNTex_WIDTH, gPauseNoJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseNoJPNTex.ia8.inc.c"
+};
+
+u64 gPauseCurrentPositionJPNTex[TEX_LEN(u64, gPauseCurrentPositionJPNTex_WIDTH, gPauseCurrentPositionJPNTex_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseCurrentPositionJPNTex.i4.inc.c"
+};
+
+u64 gPauseEquipment10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseEquipment10JPNTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSelectItem00JPNTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSelectItem10JPNTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSelectItem20JPNTex.ia8.inc.c"
+};
+
+u64 gPauseMap10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseMap10JPNTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus00JPNTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus10JPNTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus20JPNTex.ia8.inc.c"
+};
+
+u64 gPauseSave10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_jpn_static/gPauseSave10JPNTex.ia8.inc.c"
+};
diff --git a/assets/textures/icon_item_jpn_static/icon_item_jpn_static.h b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.h
new file mode 100644
index 0000000000..bd21c0a74e
--- /dev/null
+++ b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.h
@@ -0,0 +1,85 @@
+#ifndef ICON_ITEM_JPN_STATIC_H
+#define ICON_ITEM_JPN_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
+
+#define gPauseDekuTitleJPNTex_WIDTH 96
+#define gPauseDekuTitleJPNTex_HEIGHT 16
+extern u64 gPauseDekuTitleJPNTex[TEX_LEN(u64, gPauseDekuTitleJPNTex_WIDTH, gPauseDekuTitleJPNTex_HEIGHT, 8)];
+#define gPauseDodongoTitleJPNTex_WIDTH 96
+#define gPauseDodongoTitleJPNTex_HEIGHT 16
+extern u64 gPauseDodongoTitleJPNTex[TEX_LEN(u64, gPauseDodongoTitleJPNTex_WIDTH, gPauseDodongoTitleJPNTex_HEIGHT, 8)];
+#define gPauseJabuTitleJPNTex_WIDTH 96
+#define gPauseJabuTitleJPNTex_HEIGHT 16
+extern u64 gPauseJabuTitleJPNTex[TEX_LEN(u64, gPauseJabuTitleJPNTex_WIDTH, gPauseJabuTitleJPNTex_HEIGHT, 8)];
+#define gPauseForestTitleJPNTex_WIDTH 96
+#define gPauseForestTitleJPNTex_HEIGHT 16
+extern u64 gPauseForestTitleJPNTex[TEX_LEN(u64, gPauseForestTitleJPNTex_WIDTH, gPauseForestTitleJPNTex_HEIGHT, 8)];
+#define gPauseFireTitleJPNTex_WIDTH 96
+#define gPauseFireTitleJPNTex_HEIGHT 16
+extern u64 gPauseFireTitleJPNTex[TEX_LEN(u64, gPauseFireTitleJPNTex_WIDTH, gPauseFireTitleJPNTex_HEIGHT, 8)];
+#define gPauseWaterTitleJPNTex_WIDTH 96
+#define gPauseWaterTitleJPNTex_HEIGHT 16
+extern u64 gPauseWaterTitleJPNTex[TEX_LEN(u64, gPauseWaterTitleJPNTex_WIDTH, gPauseWaterTitleJPNTex_HEIGHT, 8)];
+#define gPauseSpiritTitleJPNTex_WIDTH 96
+#define gPauseSpiritTitleJPNTex_HEIGHT 16
+extern u64 gPauseSpiritTitleJPNTex[TEX_LEN(u64, gPauseSpiritTitleJPNTex_WIDTH, gPauseSpiritTitleJPNTex_HEIGHT, 8)];
+#define gPauseShadowTitleJPNTex_WIDTH 96
+#define gPauseShadowTitleJPNTex_HEIGHT 16
+extern u64 gPauseShadowTitleJPNTex[TEX_LEN(u64, gPauseShadowTitleJPNTex_WIDTH, gPauseShadowTitleJPNTex_HEIGHT, 8)];
+#define gPauseBotWTitleJPNTex_WIDTH 96
+#define gPauseBotWTitleJPNTex_HEIGHT 16
+extern u64 gPauseBotWTitleJPNTex[TEX_LEN(u64, gPauseBotWTitleJPNTex_WIDTH, gPauseBotWTitleJPNTex_HEIGHT, 8)];
+#define gPauseIceCavernTitleJPNTex_WIDTH 96
+#define gPauseIceCavernTitleJPNTex_HEIGHT 16
+extern u64 gPauseIceCavernTitleJPNTex[TEX_LEN(u64, gPauseIceCavernTitleJPNTex_WIDTH, gPauseIceCavernTitleJPNTex_HEIGHT, 8)];
+#define gPauseToEquipJPNTex_WIDTH 56
+#define gPauseToEquipJPNTex_HEIGHT 16
+extern u64 gPauseToEquipJPNTex[TEX_LEN(u64, gPauseToEquipJPNTex_WIDTH, gPauseToEquipJPNTex_HEIGHT, 8)];
+#define gPauseToDecideJPNTex_WIDTH 48
+#define gPauseToDecideJPNTex_HEIGHT 16
+extern u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseToDecideJPNTex_HEIGHT, 8)];
+#define gPauseToPlayMelodyJPNTex_WIDTH 96
+#define gPauseToPlayMelodyJPNTex_HEIGHT 16
+extern u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)];
+#define gPauseToSelectItemJPNTex_WIDTH 128
+#define gPauseToSelectItemJPNTex_HEIGHT 16
+extern u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)];
+#define gPauseToMapJPNTex_WIDTH 128
+#define gPauseToMapJPNTex_HEIGHT 16
+extern u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)];
+#define gPauseToQuestStatusJPNTex_WIDTH 128
+#define gPauseToQuestStatusJPNTex_HEIGHT 16
+extern u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)];
+#define gPauseToEquipmentJPNTex_WIDTH 128
+#define gPauseToEquipmentJPNTex_HEIGHT 16
+extern u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)];
+#define gPauseSavePromptJPNTex_WIDTH 152
+#define gPauseSavePromptJPNTex_HEIGHT 16
+extern u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)];
+#define gPauseSaveConfirmationJPNTex_WIDTH 152
+#define gPauseSaveConfirmationJPNTex_HEIGHT 16
+extern u64 gPauseSaveConfirmationJPNTex[TEX_LEN(u64, gPauseSaveConfirmationJPNTex_WIDTH, gPauseSaveConfirmationJPNTex_HEIGHT, 8)];
+#define gPauseYesJPNTex_WIDTH 48
+#define gPauseYesJPNTex_HEIGHT 16
+extern u64 gPauseYesJPNTex[TEX_LEN(u64, gPauseYesJPNTex_WIDTH, gPauseYesJPNTex_HEIGHT, 8)];
+#define gPauseNoJPNTex_WIDTH 48
+#define gPauseNoJPNTex_HEIGHT 16
+extern u64 gPauseNoJPNTex[TEX_LEN(u64, gPauseNoJPNTex_WIDTH, gPauseNoJPNTex_HEIGHT, 8)];
+#define gPauseCurrentPositionJPNTex_WIDTH 64
+#define gPauseCurrentPositionJPNTex_HEIGHT 8
+extern u64 gPauseCurrentPositionJPNTex[TEX_LEN(u64, gPauseCurrentPositionJPNTex_WIDTH, gPauseCurrentPositionJPNTex_HEIGHT, 4)];
+
+extern u64 gPauseEquipment10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+
+#endif
diff --git a/assets/textures/icon_item_nes_static/icon_item_nes_static.c b/assets/textures/icon_item_nes_static/icon_item_nes_static.c
new file mode 100644
index 0000000000..5e84c69162
--- /dev/null
+++ b/assets/textures/icon_item_nes_static/icon_item_nes_static.c
@@ -0,0 +1,127 @@
+#include "icon_item_nes_static.h"
+
+u64 gPauseDekuTitleENGTex[TEX_LEN(u64, gPauseDekuTitleENGTex_WIDTH, gPauseDekuTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseDekuTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseDodongoTitleENGTex[TEX_LEN(u64, gPauseDodongoTitleENGTex_WIDTH, gPauseDodongoTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseDodongoTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseJabuTitleENGTex[TEX_LEN(u64, gPauseJabuTitleENGTex_WIDTH, gPauseJabuTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseJabuTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseForestTitleENGTex[TEX_LEN(u64, gPauseForestTitleENGTex_WIDTH, gPauseForestTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseForestTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseFireTitleENGTex[TEX_LEN(u64, gPauseFireTitleENGTex_WIDTH, gPauseFireTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseFireTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseWaterTitleENGTex[TEX_LEN(u64, gPauseWaterTitleENGTex_WIDTH, gPauseWaterTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseWaterTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseSpiritTitleENGTex[TEX_LEN(u64, gPauseSpiritTitleENGTex_WIDTH, gPauseSpiritTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSpiritTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseShadowTitleENGTex[TEX_LEN(u64, gPauseShadowTitleENGTex_WIDTH, gPauseShadowTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseShadowTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseBotWTitleENGTex[TEX_LEN(u64, gPauseBotWTitleENGTex_WIDTH, gPauseBotWTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseBotWTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseIceCavernTitleENGTex[TEX_LEN(u64, gPauseIceCavernTitleENGTex_WIDTH, gPauseIceCavernTitleENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseIceCavernTitleENGTex.ia8.inc.c"
+};
+
+u64 gPauseToEquipENGTex[TEX_LEN(u64, gPauseToEquipENGTex_WIDTH, gPauseToEquipENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToEquipENGTex.ia8.inc.c"
+};
+
+u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseToDecideENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToDecideENGTex.ia8.inc.c"
+};
+
+u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToPlayMelodyENGTex.ia8.inc.c"
+};
+
+u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToSelectItemENGTex.ia8.inc.c"
+};
+
+u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToMapENGTex.ia8.inc.c"
+};
+
+u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToQuestStatusENGTex.ia8.inc.c"
+};
+
+u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseToEquipmentENGTex.ia8.inc.c"
+};
+
+u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSavePromptENGTex.ia8.inc.c"
+};
+
+u64 gPauseSaveConfirmationENGTex[TEX_LEN(u64, gPauseSaveConfirmationENGTex_WIDTH, gPauseSaveConfirmationENGTex_HEIGHT,
+ 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSaveConfirmationENGTex.ia8.inc.c"
+};
+
+u64 gPauseYesENGTex[TEX_LEN(u64, gPauseYesENGTex_WIDTH, gPauseYesENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseYesENGTex.ia8.inc.c"
+};
+
+u64 gPauseNoENGTex[TEX_LEN(u64, gPauseNoENGTex_WIDTH, gPauseNoENGTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseNoENGTex.ia8.inc.c"
+};
+
+u64 gPauseCurrentPositionENGTex[TEX_LEN(u64, gPauseCurrentPositionENGTex_WIDTH, gPauseCurrentPositionENGTex_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_nes_static/gPauseCurrentPositionENGTex.i4.inc.c"
+};
+
+u64 gPauseEquipment10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseEquipment10ENGTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSelectItem00ENGTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSelectItem10ENGTex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSelectItem20ENGTex.ia8.inc.c"
+};
+
+u64 gPauseMap10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseMap10ENGTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseQuestStatus00ENGTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseQuestStatus10ENGTex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseQuestStatus20ENGTex.ia8.inc.c"
+};
+
+u64 gPauseSave10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_nes_static/gPauseSave10ENGTex.ia8.inc.c"
+};
diff --git a/assets/textures/icon_item_nes_static/icon_item_nes_static.h b/assets/textures/icon_item_nes_static/icon_item_nes_static.h
new file mode 100644
index 0000000000..007bebf3bc
--- /dev/null
+++ b/assets/textures/icon_item_nes_static/icon_item_nes_static.h
@@ -0,0 +1,85 @@
+#ifndef ICON_ITEM_NES_STATIC_H
+#define ICON_ITEM_NES_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
+
+#define gPauseDekuTitleENGTex_WIDTH 96
+#define gPauseDekuTitleENGTex_HEIGHT 16
+extern u64 gPauseDekuTitleENGTex[TEX_LEN(u64, gPauseDekuTitleENGTex_WIDTH, gPauseDekuTitleENGTex_HEIGHT, 8)];
+#define gPauseDodongoTitleENGTex_WIDTH 96
+#define gPauseDodongoTitleENGTex_HEIGHT 16
+extern u64 gPauseDodongoTitleENGTex[TEX_LEN(u64, gPauseDodongoTitleENGTex_WIDTH, gPauseDodongoTitleENGTex_HEIGHT, 8)];
+#define gPauseJabuTitleENGTex_WIDTH 96
+#define gPauseJabuTitleENGTex_HEIGHT 16
+extern u64 gPauseJabuTitleENGTex[TEX_LEN(u64, gPauseJabuTitleENGTex_WIDTH, gPauseJabuTitleENGTex_HEIGHT, 8)];
+#define gPauseForestTitleENGTex_WIDTH 96
+#define gPauseForestTitleENGTex_HEIGHT 16
+extern u64 gPauseForestTitleENGTex[TEX_LEN(u64, gPauseForestTitleENGTex_WIDTH, gPauseForestTitleENGTex_HEIGHT, 8)];
+#define gPauseFireTitleENGTex_WIDTH 96
+#define gPauseFireTitleENGTex_HEIGHT 16
+extern u64 gPauseFireTitleENGTex[TEX_LEN(u64, gPauseFireTitleENGTex_WIDTH, gPauseFireTitleENGTex_HEIGHT, 8)];
+#define gPauseWaterTitleENGTex_WIDTH 96
+#define gPauseWaterTitleENGTex_HEIGHT 16
+extern u64 gPauseWaterTitleENGTex[TEX_LEN(u64, gPauseWaterTitleENGTex_WIDTH, gPauseWaterTitleENGTex_HEIGHT, 8)];
+#define gPauseSpiritTitleENGTex_WIDTH 96
+#define gPauseSpiritTitleENGTex_HEIGHT 16
+extern u64 gPauseSpiritTitleENGTex[TEX_LEN(u64, gPauseSpiritTitleENGTex_WIDTH, gPauseSpiritTitleENGTex_HEIGHT, 8)];
+#define gPauseShadowTitleENGTex_WIDTH 96
+#define gPauseShadowTitleENGTex_HEIGHT 16
+extern u64 gPauseShadowTitleENGTex[TEX_LEN(u64, gPauseShadowTitleENGTex_WIDTH, gPauseShadowTitleENGTex_HEIGHT, 8)];
+#define gPauseBotWTitleENGTex_WIDTH 96
+#define gPauseBotWTitleENGTex_HEIGHT 16
+extern u64 gPauseBotWTitleENGTex[TEX_LEN(u64, gPauseBotWTitleENGTex_WIDTH, gPauseBotWTitleENGTex_HEIGHT, 8)];
+#define gPauseIceCavernTitleENGTex_WIDTH 96
+#define gPauseIceCavernTitleENGTex_HEIGHT 16
+extern u64 gPauseIceCavernTitleENGTex[TEX_LEN(u64, gPauseIceCavernTitleENGTex_WIDTH, gPauseIceCavernTitleENGTex_HEIGHT, 8)];
+#define gPauseToEquipENGTex_WIDTH 56
+#define gPauseToEquipENGTex_HEIGHT 16
+extern u64 gPauseToEquipENGTex[TEX_LEN(u64, gPauseToEquipENGTex_WIDTH, gPauseToEquipENGTex_HEIGHT, 8)];
+#define gPauseToDecideENGTex_WIDTH 64
+#define gPauseToDecideENGTex_HEIGHT 16
+extern u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseToDecideENGTex_HEIGHT, 8)];
+#define gPauseToPlayMelodyENGTex_WIDTH 80
+#define gPauseToPlayMelodyENGTex_HEIGHT 16
+extern u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)];
+#define gPauseToSelectItemENGTex_WIDTH 128
+#define gPauseToSelectItemENGTex_HEIGHT 16
+extern u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)];
+#define gPauseToMapENGTex_WIDTH 128
+#define gPauseToMapENGTex_HEIGHT 16
+extern u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)];
+#define gPauseToQuestStatusENGTex_WIDTH 128
+#define gPauseToQuestStatusENGTex_HEIGHT 16
+extern u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)];
+#define gPauseToEquipmentENGTex_WIDTH 128
+#define gPauseToEquipmentENGTex_HEIGHT 16
+extern u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)];
+#define gPauseSavePromptENGTex_WIDTH 152
+#define gPauseSavePromptENGTex_HEIGHT 16
+extern u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)];
+#define gPauseSaveConfirmationENGTex_WIDTH 152
+#define gPauseSaveConfirmationENGTex_HEIGHT 16
+extern u64 gPauseSaveConfirmationENGTex[TEX_LEN(u64, gPauseSaveConfirmationENGTex_WIDTH, gPauseSaveConfirmationENGTex_HEIGHT, 8)];
+#define gPauseYesENGTex_WIDTH 48
+#define gPauseYesENGTex_HEIGHT 16
+extern u64 gPauseYesENGTex[TEX_LEN(u64, gPauseYesENGTex_WIDTH, gPauseYesENGTex_HEIGHT, 8)];
+#define gPauseNoENGTex_WIDTH 48
+#define gPauseNoENGTex_HEIGHT 16
+extern u64 gPauseNoENGTex[TEX_LEN(u64, gPauseNoENGTex_WIDTH, gPauseNoENGTex_HEIGHT, 8)];
+#define gPauseCurrentPositionENGTex_WIDTH 64
+#define gPauseCurrentPositionENGTex_HEIGHT 8
+extern u64 gPauseCurrentPositionENGTex[TEX_LEN(u64, gPauseCurrentPositionENGTex_WIDTH, gPauseCurrentPositionENGTex_HEIGHT, 4)];
+
+extern u64 gPauseEquipment10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+
+#endif
diff --git a/assets/textures/icon_item_static/icon_item_static.c b/assets/textures/icon_item_static/icon_item_static.c
new file mode 100644
index 0000000000..2adb277ebd
--- /dev/null
+++ b/assets/textures/icon_item_static/icon_item_static.c
@@ -0,0 +1,781 @@
+#include "icon_item_static.h"
+
+// Item icons textures
+
+u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconDekuStickTex.rgba32.inc.c"
+};
+
+u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconDekuNutTex.rgba32.inc.c"
+};
+
+u64 gItemIconBombTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBombTex.rgba32.inc.c"
+};
+
+u64 gItemIconBowTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBowTex.rgba32.inc.c"
+};
+
+u64 gItemIconArrowFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconArrowFireTex.rgba32.inc.c"
+};
+
+u64 gItemIconDinsFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconDinsFireTex.rgba32.inc.c"
+};
+
+u64 gItemIconSlingshotTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconSlingshotTex.rgba32.inc.c"
+};
+
+u64 gItemIconOcarinaFairyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconOcarinaFairyTex.rgba32.inc.c"
+};
+
+u64 gItemIconOcarinaOfTimeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconOcarinaOfTimeTex.rgba32.inc.c"
+};
+
+u64 gItemIconBombchuTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBombchuTex.rgba32.inc.c"
+};
+
+u64 gItemIconHookshotTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconHookshotTex.rgba32.inc.c"
+};
+
+u64 gItemIconLongshotTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconLongshotTex.rgba32.inc.c"
+};
+
+u64 gItemIconArrowIceTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconArrowIceTex.rgba32.inc.c"
+};
+
+u64 gItemIconFaroresWindTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconFaroresWindTex.rgba32.inc.c"
+};
+
+u64 gItemIconBoomerangTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBoomerangTex.rgba32.inc.c"
+};
+
+u64 gItemIconLensOfTruthTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconLensOfTruthTex.rgba32.inc.c"
+};
+
+u64 gItemIconMagicBeanTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMagicBeanTex.rgba32.inc.c"
+};
+
+u64 gItemIconHammerTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconHammerTex.rgba32.inc.c"
+};
+
+u64 gItemIconArrowLightTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconArrowLightTex.rgba32.inc.c"
+};
+
+u64 gItemIconNayrusLoveTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconNayrusLoveTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleEmptyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleEmptyTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottlePotionRedTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottlePotionRedTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottlePotionGreenTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottlePotionGreenTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottlePotionBlueTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottlePotionBlueTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleFairyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleFairyTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleFishTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleFishTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleMilkFullTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleMilkFullTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleRutosLetterTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleRutosLetterTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleBlueFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleBlueFireTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleBugTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleBugTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleBigPoeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleBigPoeTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottleMilkHalfTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottleMilkHalfTex.rgba32.inc.c"
+};
+
+u64 gItemIconBottlePoeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBottlePoeTex.rgba32.inc.c"
+};
+
+u64 gItemIconWeirdEggTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconWeirdEggTex.rgba32.inc.c"
+};
+
+u64 gItemIconChickenTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconChickenTex.rgba32.inc.c"
+};
+
+u64 gItemIconZeldasLetterTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconZeldasLetterTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskKeatonTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskKeatonTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskSkullTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskSkullTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskSpookyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskSpookyTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskBunnyHoodTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskBunnyHoodTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskGoronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskGoronTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskZoraTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskZoraTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskGerudoTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskGerudoTex.rgba32.inc.c"
+};
+
+u64 gItemIconMaskTruthTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconMaskTruthTex.rgba32.inc.c"
+};
+
+u64 gItemIconSoldOutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconSoldOutTex.rgba32.inc.c"
+};
+
+u64 gItemIconPocketEggTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconPocketEggTex.rgba32.inc.c"
+};
+
+u64 gItemIconPocketCuccoTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconPocketCuccoTex.rgba32.inc.c"
+};
+
+u64 gItemIconCojiroTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconCojiroTex.rgba32.inc.c"
+};
+
+u64 gItemIconOddMushroomTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconOddMushroomTex.rgba32.inc.c"
+};
+
+u64 gItemIconOddPotionTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconOddPotionTex.rgba32.inc.c"
+};
+
+u64 gItemIconPoachersSawTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconPoachersSawTex.rgba32.inc.c"
+};
+
+u64 gItemIconBrokenGoronsSwordTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBrokenGoronsSwordTex.rgba32.inc.c"
+};
+
+u64 gItemIconPrescriptionTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconPrescriptionTex.rgba32.inc.c"
+};
+
+u64 gItemIconEyeballFrogTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconEyeballFrogTex.rgba32.inc.c"
+};
+
+u64 gItemIconEyeDropsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconEyeDropsTex.rgba32.inc.c"
+};
+
+u64 gItemIconClaimCheckTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconClaimCheckTex.rgba32.inc.c"
+};
+
+u64 gItemIconBowFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBowFireTex.rgba32.inc.c"
+};
+
+u64 gItemIconBowIceTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBowIceTex.rgba32.inc.c"
+};
+
+u64 gItemIconBowLightTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBowLightTex.rgba32.inc.c"
+};
+
+u64 gItemIconSwordKokiriTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconSwordKokiriTex.rgba32.inc.c"
+};
+
+u64 gItemIconSwordMasterTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconSwordMasterTex.rgba32.inc.c"
+};
+
+u64 gItemIconSwordBiggoronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconSwordBiggoronTex.rgba32.inc.c"
+};
+
+u64 gItemIconShieldDekuTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconShieldDekuTex.rgba32.inc.c"
+};
+
+u64 gItemIconShieldHylianTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconShieldHylianTex.rgba32.inc.c"
+};
+
+u64 gItemIconShieldMirrorTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconShieldMirrorTex.rgba32.inc.c"
+};
+
+u64 gItemIconTunicKokiriTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconTunicKokiriTex.rgba32.inc.c"
+};
+
+u64 gItemIconTunicGoronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconTunicGoronTex.rgba32.inc.c"
+};
+
+u64 gItemIconTunicZoraTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconTunicZoraTex.rgba32.inc.c"
+};
+
+u64 gItemIconBootsKokiriTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBootsKokiriTex.rgba32.inc.c"
+};
+
+u64 gItemIconBootsIronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBootsIronTex.rgba32.inc.c"
+};
+
+u64 gItemIconBootsHoverTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBootsHoverTex.rgba32.inc.c"
+};
+
+u64 gItemIconBulletBag30Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBulletBag30Tex.rgba32.inc.c"
+};
+
+u64 gItemIconBulletBag40Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBulletBag40Tex.rgba32.inc.c"
+};
+
+u64 gItemIconBulletBag50Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBulletBag50Tex.rgba32.inc.c"
+};
+
+u64 gItemIconQuiver30Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconQuiver30Tex.rgba32.inc.c"
+};
+
+u64 gItemIconQuiver40Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconQuiver40Tex.rgba32.inc.c"
+};
+
+u64 gItemIconQuiver50Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconQuiver50Tex.rgba32.inc.c"
+};
+
+u64 gItemIconBombBag20Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBombBag20Tex.rgba32.inc.c"
+};
+
+u64 gItemIconBombBag30Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBombBag30Tex.rgba32.inc.c"
+};
+
+u64 gItemIconBombBag40Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBombBag40Tex.rgba32.inc.c"
+};
+
+u64 gItemIconGoronsBraceletTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconGoronsBraceletTex.rgba32.inc.c"
+};
+
+u64 gItemIconSilverGauntletsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconSilverGauntletsTex.rgba32.inc.c"
+};
+
+u64 gItemIconGoldenGauntletsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconGoldenGauntletsTex.rgba32.inc.c"
+};
+
+u64 gItemIconScaleSilverTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconScaleSilverTex.rgba32.inc.c"
+};
+
+u64 gItemIconScaleGoldenTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconScaleGoldenTex.rgba32.inc.c"
+};
+
+u64 gItemIconBrokenGiantsKnifeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconBrokenGiantsKnifeTex.rgba32.inc.c"
+};
+
+u64 gItemIconAdultsWalletTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconAdultsWalletTex.rgba32.inc.c"
+};
+
+u64 gItemIconGiantsWalletTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconGiantsWalletTex.rgba32.inc.c"
+};
+
+u64 gItemIconDekuSeedsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconDekuSeedsTex.rgba32.inc.c"
+};
+
+u64 gItemIconFishingPoleTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)] = {
+#include "assets/textures/icon_item_static/gItemIconFishingPoleTex.rgba32.inc.c"
+};
+
+// Heart piece icons textures
+
+u64 gHeartPieceIcon1Tex[TEX_LEN(u64, HEART_PIECE_ICON_TEX_WIDTH, HEART_PIECE_ICON_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gHeartPieceIcon1Tex.ia8.inc.c"
+};
+
+u64 gHeartPieceIcon2Tex[TEX_LEN(u64, HEART_PIECE_ICON_TEX_WIDTH, HEART_PIECE_ICON_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gHeartPieceIcon2Tex.ia8.inc.c"
+};
+
+u64 gHeartPieceIcon3Tex[TEX_LEN(u64, HEART_PIECE_ICON_TEX_WIDTH, HEART_PIECE_ICON_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gHeartPieceIcon3Tex.ia8.inc.c"
+};
+
+// Pause menu cursor textures
+
+#define gPausePromptCursorTex_WIDTH 48
+#define gPausePromptCursorTex_HEIGHT 48
+u64 gPausePromptCursorTex[TEX_LEN(u64, gPausePromptCursorTex_WIDTH, gPausePromptCursorTex_HEIGHT, 4)] = {
+#include "assets/textures/icon_item_static/gPausePromptCursorTex.i4.inc.c"
+};
+
+#define gPauseUnusedCursorTex_WIDTH 24
+#define gPauseUnusedCursorTex_HEIGHT 24
+u64 gPauseUnusedCursorTex[TEX_LEN(u64, gPauseUnusedCursorTex_WIDTH, gPauseUnusedCursorTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseUnusedCursorTex.i8.inc.c"
+};
+
+u64 gPauseMenuCursorTopLeftTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_static/gPauseMenuCursorTopLeftTex.ia4.inc.c"
+};
+
+u64 gPauseMenuCursorTopRightTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_static/gPauseMenuCursorTopRightTex.ia4.inc.c"
+};
+
+u64 gPauseMenuCursorBottomLeftTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_static/gPauseMenuCursorBottomLeftTex.ia4.inc.c"
+};
+
+u64 gPauseMenuCursorBottomRightTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT,
+ 4)] = {
+#include "assets/textures/icon_item_static/gPauseMenuCursorBottomRightTex.ia4.inc.c"
+};
+
+// Pause menu pages background textures
+
+u64 gPauseEquipment00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment00Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment20Tex.ia8.inc.c"
+};
+
+u64 gPauseMap00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap00Tex.ia8.inc.c"
+};
+
+u64 gPauseMap20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap20Tex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gPauseQuestStatus00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus00Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus20Tex.ia8.inc.c"
+};
+#endif
+
+u64 gPauseSave00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave00Tex.ia8.inc.c"
+};
+
+u64 gPauseSave20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave20Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment01Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment11Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment21Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem01Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem11Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem21Tex.ia8.inc.c"
+};
+
+u64 gPauseMap01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap01Tex.ia8.inc.c"
+};
+
+u64 gPauseMap11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap11Tex.ia8.inc.c"
+};
+
+u64 gPauseMap21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap21Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus01Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus11Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus21Tex.ia8.inc.c"
+};
+
+u64 gPauseSave01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave01Tex.ia8.inc.c"
+};
+
+u64 gPauseSave11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave11Tex.ia8.inc.c"
+};
+
+u64 gPauseSave21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave21Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment02Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment12Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment22Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem02Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem12Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem22Tex.ia8.inc.c"
+};
+
+u64 gPauseMap02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap02Tex.ia8.inc.c"
+};
+
+u64 gPauseMap12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap12Tex.ia8.inc.c"
+};
+
+u64 gPauseMap22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap22Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus02Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus12Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus22Tex.ia8.inc.c"
+};
+
+u64 gPauseSave02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave02Tex.ia8.inc.c"
+};
+
+u64 gPauseSave12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave12Tex.ia8.inc.c"
+};
+
+u64 gPauseSave22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave22Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment03Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment13Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment23Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem03Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem13Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem23Tex.ia8.inc.c"
+};
+
+u64 gPauseMap03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap03Tex.ia8.inc.c"
+};
+
+u64 gPauseMap13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap13Tex.ia8.inc.c"
+};
+
+u64 gPauseMap23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap23Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus03Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus13Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus23Tex.ia8.inc.c"
+};
+
+u64 gPauseSave03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave03Tex.ia8.inc.c"
+};
+
+u64 gPauseSave13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave13Tex.ia8.inc.c"
+};
+
+u64 gPauseSave23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave23Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment04Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment14Tex.ia8.inc.c"
+};
+
+u64 gPauseEquipment24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseEquipment24Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem04Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem14Tex.ia8.inc.c"
+};
+
+u64 gPauseSelectItem24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSelectItem24Tex.ia8.inc.c"
+};
+
+u64 gPauseMap04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap04Tex.ia8.inc.c"
+};
+
+u64 gPauseMap14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap14Tex.ia8.inc.c"
+};
+
+u64 gPauseMap24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseMap24Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus04Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus14Tex.ia8.inc.c"
+};
+
+u64 gPauseQuestStatus24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseQuestStatus24Tex.ia8.inc.c"
+};
+
+u64 gPauseSave04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave04Tex.ia8.inc.c"
+};
+
+u64 gPauseSave14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave14Tex.ia8.inc.c"
+};
+
+u64 gPauseSave24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseSave24Tex.ia8.inc.c"
+};
+
+u64 gPauseGameOver10Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gPauseGameOver10Tex.ia8.inc.c"
+};
+
+// Various textures and DLs
+
+#define gABtnSymbolTex_WIDTH 24
+#define gABtnSymbolTex_HEIGHT 16
+u64 gABtnSymbolTex[TEX_LEN(u64, gABtnSymbolTex_WIDTH, gABtnSymbolTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gABtnSymbolTex.ia8.inc.c"
+};
+
+#define gBBtnSymbolTex_WIDTH 24
+#define gBBtnSymbolTex_HEIGHT 16
+u64 gBBtnSymbolTex[TEX_LEN(u64, gBBtnSymbolTex_WIDTH, gBBtnSymbolTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gBBtnSymbolTex.ia8.inc.c"
+};
+
+#define gCBtnSymbolsTex_WIDTH 48
+#define gCBtnSymbolsTex_HEIGHT 16
+u64 gCBtnSymbolsTex[TEX_LEN(u64, gCBtnSymbolsTex_WIDTH, gCBtnSymbolsTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gCBtnSymbolsTex.ia8.inc.c"
+};
+
+#define gNamePanelLeftTex_WIDTH 72
+#define gNamePanelLeftTex_HEIGHT 24
+u64 gNamePanelLeftTex[TEX_LEN(u64, gNamePanelLeftTex_WIDTH, gNamePanelLeftTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gNamePanelLeftTex.ia8.inc.c"
+};
+
+#define gNamePanelRightTex_WIDTH 72
+#define gNamePanelRightTex_HEIGHT 24
+u64 gNamePanelRightTex[TEX_LEN(u64, gNamePanelRightTex_WIDTH, gNamePanelRightTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gNamePanelRightTex.ia8.inc.c"
+};
+
+#define gLButtonTex_WIDTH 24
+#define gLButtonTex_HEIGHT 32
+u64 gLButtonTex[TEX_LEN(u64, gLButtonTex_WIDTH, gLButtonTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gLButtonTex.ia8.inc.c"
+};
+
+#define gRButtonTex_WIDTH 24
+#define gRButtonTex_HEIGHT 32
+u64 gRButtonTex[TEX_LEN(u64, gRButtonTex_WIDTH, gRButtonTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gRButtonTex.ia8.inc.c"
+};
+
+#define gUnknownJPNTex_WIDTH 80
+#define gUnknownJPNTex_HEIGHT 16
+u64 gUnknownJPNTex[TEX_LEN(u64, gUnknownJPNTex_WIDTH, gUnknownJPNTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gUnknownJPNTex.ia8.inc.c"
+};
+
+u64 gSongNoteTex[TEX_LEN(u64, gSongNoteTex_WIDTH, gSongNoteTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gSongNoteTex.ia8.inc.c"
+};
+
+u64 gMagicArrowEquipEffectTex[TEX_LEN(u64, gMagicArrowEquipEffectTex_WIDTH, gMagicArrowEquipEffectTex_HEIGHT, 8)] = {
+#include "assets/textures/icon_item_static/gMagicArrowEquipEffectTex.ia8.inc.c"
+};
+
+Gfx gItemNamePanelDL[18] = {
+#include "assets/textures/icon_item_static/gItemNamePanelDL.inc.c"
+};
+
+Gfx gLButtonIconDL[10] = {
+#include "assets/textures/icon_item_static/gLButtonIconDL.inc.c"
+};
+
+Gfx gRButtonIconDL[10] = {
+#include "assets/textures/icon_item_static/gRButtonIconDL.inc.c"
+};
+
+Gfx gCButtonIconsDL[11] = {
+#include "assets/textures/icon_item_static/gCButtonIconsDL.inc.c"
+};
+
+Gfx gAButtonIconDL[11] = {
+#include "assets/textures/icon_item_static/gAButtonIconDL.inc.c"
+};
+
+Gfx gBButtonIconDL[11] = {
+#include "assets/textures/icon_item_static/gBButtonIconDL.inc.c"
+};
+
+Gfx gPromptCursorLeftDL[10] = {
+#include "assets/textures/icon_item_static/gPromptCursorLeftDL.inc.c"
+};
+
+Gfx gPromptCursorRightDL[10] = {
+#include "assets/textures/icon_item_static/gPromptCursorRightDL.inc.c"
+};
diff --git a/assets/textures/icon_item_static/icon_item_static.h b/assets/textures/icon_item_static/icon_item_static.h
new file mode 100644
index 0000000000..e8aff38236
--- /dev/null
+++ b/assets/textures/icon_item_static/icon_item_static.h
@@ -0,0 +1,204 @@
+#ifndef ICON_ITEM_STATIC_H
+#define ICON_ITEM_STATIC_H
+
+#include "ultra64.h"
+#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "interface.h"
+
+extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBombTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBowTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconArrowFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconDinsFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconSlingshotTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconOcarinaFairyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconOcarinaOfTimeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBombchuTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconHookshotTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconLongshotTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconArrowIceTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconFaroresWindTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBoomerangTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconLensOfTruthTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMagicBeanTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconHammerTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconArrowLightTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconNayrusLoveTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleEmptyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottlePotionRedTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottlePotionGreenTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottlePotionBlueTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleFairyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleFishTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleMilkFullTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleRutosLetterTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleBlueFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleBugTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleBigPoeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottleMilkHalfTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBottlePoeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconWeirdEggTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconChickenTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconZeldasLetterTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskKeatonTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskSkullTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskSpookyTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskBunnyHoodTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskGoronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskZoraTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskGerudoTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconMaskTruthTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconSoldOutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconPocketEggTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconPocketCuccoTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconCojiroTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconOddMushroomTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconOddPotionTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconPoachersSawTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBrokenGoronsSwordTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconPrescriptionTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconEyeballFrogTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconEyeDropsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconClaimCheckTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBowFireTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBowIceTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBowLightTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconSwordKokiriTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconSwordMasterTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconSwordBiggoronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconShieldDekuTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconShieldHylianTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconShieldMirrorTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconTunicKokiriTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconTunicGoronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconTunicZoraTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBootsKokiriTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBootsIronTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBootsHoverTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBulletBag30Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBulletBag40Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBulletBag50Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconQuiver30Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconQuiver40Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconQuiver50Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBombBag20Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBombBag30Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBombBag40Tex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconGoronsBraceletTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconSilverGauntletsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconGoldenGauntletsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconScaleSilverTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconScaleGoldenTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconBrokenGiantsKnifeTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconAdultsWalletTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconGiantsWalletTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconDekuSeedsTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+extern u64 gItemIconFishingPoleTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
+
+#define HEART_PIECE_ICON_TEX_WIDTH 48
+#define HEART_PIECE_ICON_TEX_HEIGHT 48
+extern u64 gHeartPieceIcon1Tex[TEX_LEN(u64, HEART_PIECE_ICON_TEX_WIDTH, HEART_PIECE_ICON_TEX_HEIGHT, 8)];
+extern u64 gHeartPieceIcon2Tex[TEX_LEN(u64, HEART_PIECE_ICON_TEX_WIDTH, HEART_PIECE_ICON_TEX_HEIGHT, 8)];
+extern u64 gHeartPieceIcon3Tex[TEX_LEN(u64, HEART_PIECE_ICON_TEX_WIDTH, HEART_PIECE_ICON_TEX_HEIGHT, 8)];
+
+#define PAUSE_MENU_CURSOR_CORNER_TEX_SIZE 16
+#define PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH PAUSE_MENU_CURSOR_CORNER_TEX_SIZE
+#define PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT PAUSE_MENU_CURSOR_CORNER_TEX_SIZE
+extern u64 gPauseMenuCursorTopLeftTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT, 4)];
+extern u64 gPauseMenuCursorTopRightTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT, 4)];
+extern u64 gPauseMenuCursorBottomLeftTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT, 4)];
+extern u64 gPauseMenuCursorBottomRightTex[TEX_LEN(u64, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH, PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT, 4)];
+
+extern u64 gPauseEquipment00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+#if OOT_PAL
+extern u64 gPauseQuestStatus00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+#endif
+extern u64 gPauseSave00Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave20Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave01Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave11Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave21Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave02Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave12Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave22Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave03Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave13Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave23Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseEquipment24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSelectItem24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseMap24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseQuestStatus24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave04Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseSave24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+extern u64 gPauseGameOver10Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
+
+#define gSongNoteTex_WIDTH 16
+#define gSongNoteTex_HEIGHT 24
+extern u64 gSongNoteTex[TEX_LEN(u64, gSongNoteTex_WIDTH, gSongNoteTex_HEIGHT, 8)];
+
+#define gMagicArrowEquipEffectTex_SIZE 32
+#define gMagicArrowEquipEffectTex_WIDTH gMagicArrowEquipEffectTex_SIZE
+#define gMagicArrowEquipEffectTex_HEIGHT gMagicArrowEquipEffectTex_SIZE
+extern u64 gMagicArrowEquipEffectTex[TEX_LEN(u64, gMagicArrowEquipEffectTex_WIDTH, gMagicArrowEquipEffectTex_HEIGHT, 8)];
+
+extern Gfx gItemNamePanelDL[18];
+extern Gfx gLButtonIconDL[10];
+extern Gfx gRButtonIconDL[10];
+extern Gfx gCButtonIconsDL[11];
+extern Gfx gAButtonIconDL[11];
+extern Gfx gPromptCursorLeftDL[10];
+extern Gfx gPromptCursorRightDL[10];
+
+#endif
diff --git a/assets/textures/item_name_static/item_name_static.c b/assets/textures/item_name_static/item_name_static.c
new file mode 100644
index 0000000000..30443f4aa2
--- /dev/null
+++ b/assets/textures/item_name_static/item_name_static.c
@@ -0,0 +1,1985 @@
+#include "item_name_static.h"
+
+#if OOT_NTSC
+
+// Japanese
+
+u64 gDekuStickItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuStickItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gDekuNutItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuNutItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBombItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFairyBowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyBowItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFireArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireArrowItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gDinsFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDinsFireItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFairySlingshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairySlingshotItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFairyOcarinaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyOcarinaItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gOcarinaOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBombchuItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombchuItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gHookshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHookshotItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gLongshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLongshotItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gIceArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIceArrowItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFaroresWindItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFaroresWindItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBoomerangItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoomerangItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gLensItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLensItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gMagicBeansItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMagicBeansItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gMegatonHammerItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMegatonHammerItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gLightArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightArrowItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gNayrusLoveItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNayrusLoveItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gEmptyBottleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEmptyBottleItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gRedPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRedPotionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGreenPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGreenPotionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBluePotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBluePotionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBottledFairyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBottledFairyItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFishItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFishItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFullMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFullMilkItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gRutosLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRutosLetterItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBlueFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBlueFireItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBugItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBugItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBigPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBigPoeItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gHalfMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHalfMilkItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoeItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gWeirdEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWeirdEggItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCuccoItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gZeldasLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLetterItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gKeatonMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKeatonMaskItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSkullMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSkullMaskItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSpookyMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpookyMaskItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBunnyHoodItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBunnyHoodItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoronMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronMaskItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gZoraMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraMaskItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGerudoMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudoMaskItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gMaskofTruthItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMaskofTruthItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSOLDOUTItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSOLDOUTItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPocketEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketEggItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPocketCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketCuccoItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gCojiroItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCojiroItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gOddMushroomItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddMushroomItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gOddPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddPotionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPoachersSawItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoachersSawItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBrokenGoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPrescriptionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPrescriptionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gEyeBallFrogItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeBallFrogItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gEyeDropsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeDropsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gClaimCheckItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gClaimCheckItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedWindMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedWindMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedFireMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedIceMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedIceMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gKokiriSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriSwordItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gMasterSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMasterSwordItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGiantsKnifeItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gDekuShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuShieldItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gHylianShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHylianShieldItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gMirrorShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMirrorShieldItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gKokiriTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriTunicItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoronTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronTunicItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gZoraTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraTunicItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gKokiriBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriBootsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gIronBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIronBootsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gHoverBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHoverBootsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBulletBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag30ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBulletBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag40ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBulletBag50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag50ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gQuiver30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver30ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gQuiver40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver40ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gQuiver50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver50ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBombBag20ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag20ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBombBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag30ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBombBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag40ItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoronsBraceletItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsBraceletItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSilverGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverGauntletsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoldenGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenGauntletsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSilverScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverScaleItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoldenScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenScaleItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBrokenGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName1JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName2JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName3JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName4JPNTex.ia4.inc.c"
+};
+
+u64 gMinuetOfForestItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMinuetOfForestItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gBoleroOfFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoleroOfFireItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSerenadeOfWaterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gRequiemOfSpiritItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gNocturneOfShadowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNocturneOfShadowItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPreludeOfLightItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPreludeOfLightItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gZeldasLullabyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLullabyItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gEponasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEponasSongItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSariasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSariasSongItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSunsSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSunsSongItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSongOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfTimeItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSongOfStormsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfStormsItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gForestMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gForestMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gWaterMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWaterMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gSpiritMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpiritMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gShadowMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gShadowMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gLightMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightMedallionItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gKokiriEmeraldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriEmeraldItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoronsRubyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsRubyItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gZorasSapphireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZorasSapphireItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gStoneofAgonyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gStoneofAgonyItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGerudosCardItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudosCardItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gGoldSkulltulaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldSkulltulaItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPieceOfHeartItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBigKeyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBigKeyItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gCompassItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCompassItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gDungeonMapItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDungeonMapItemNameJPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName5JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName6JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName7JPNTex.ia4.inc.c"
+};
+
+u64 gBiggoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBiggoronsSwordItemNameJPNTex.ia4.inc.c"
+};
+
+#endif
+
+// English
+
+u64 gDekuStickItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuStickItemNameENGTex.ia4.inc.c"
+};
+
+u64 gDekuNutItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuNutItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBombItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFairyBowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyBowItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFireArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireArrowItemNameENGTex.ia4.inc.c"
+};
+
+u64 gDinsFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDinsFireItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFairySlingshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairySlingshotItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFairyOcarinaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyOcarinaItemNameENGTex.ia4.inc.c"
+};
+
+u64 gOcarinaOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBombchuItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombchuItemNameENGTex.ia4.inc.c"
+};
+
+u64 gHookshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHookshotItemNameENGTex.ia4.inc.c"
+};
+
+u64 gLongshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLongshotItemNameENGTex.ia4.inc.c"
+};
+
+u64 gIceArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIceArrowItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFaroresWindItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFaroresWindItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBoomerangItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoomerangItemNameENGTex.ia4.inc.c"
+};
+
+u64 gLensItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLensItemNameENGTex.ia4.inc.c"
+};
+
+u64 gMagicBeansItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMagicBeansItemNameENGTex.ia4.inc.c"
+};
+
+u64 gMegatonHammerItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMegatonHammerItemNameENGTex.ia4.inc.c"
+};
+
+u64 gLightArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightArrowItemNameENGTex.ia4.inc.c"
+};
+
+u64 gNayrusLoveItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNayrusLoveItemNameENGTex.ia4.inc.c"
+};
+
+u64 gEmptyBottleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEmptyBottleItemNameENGTex.ia4.inc.c"
+};
+
+u64 gRedPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRedPotionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGreenPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGreenPotionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBluePotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBluePotionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBottledFairyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBottledFairyItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFishItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFishItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFullMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFullMilkItemNameENGTex.ia4.inc.c"
+};
+
+u64 gRutosLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRutosLetterItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBlueFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBlueFireItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBugItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBugItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBigPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBigPoeItemNameENGTex.ia4.inc.c"
+};
+
+u64 gHalfMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHalfMilkItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoeItemNameENGTex.ia4.inc.c"
+};
+
+u64 gWeirdEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWeirdEggItemNameENGTex.ia4.inc.c"
+};
+
+u64 gCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCuccoItemNameENGTex.ia4.inc.c"
+};
+
+u64 gZeldasLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLetterItemNameENGTex.ia4.inc.c"
+};
+
+u64 gKeatonMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKeatonMaskItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSkullMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSkullMaskItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSpookyMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpookyMaskItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBunnyHoodItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBunnyHoodItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoronMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronMaskItemNameENGTex.ia4.inc.c"
+};
+
+u64 gZoraMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraMaskItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGerudoMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudoMaskItemNameENGTex.ia4.inc.c"
+};
+
+u64 gMaskofTruthItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMaskofTruthItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSOLDOUTItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSOLDOUTItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPocketEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketEggItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPocketCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketCuccoItemNameENGTex.ia4.inc.c"
+};
+
+u64 gCojiroItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCojiroItemNameENGTex.ia4.inc.c"
+};
+
+u64 gOddMushroomItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddMushroomItemNameENGTex.ia4.inc.c"
+};
+
+u64 gOddPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddPotionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPoachersSawItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoachersSawItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBrokenGoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPrescriptionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPrescriptionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gEyeBallFrogItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeBallFrogItemNameENGTex.ia4.inc.c"
+};
+
+u64 gEyeDropsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeDropsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gClaimCheckItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gClaimCheckItemNameENGTex.ia4.inc.c"
+};
+
+u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedWindMedallionItemName1JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedFireMedallionItemName1JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedIceMedallionItemName1JPNTex.ia4.inc.c"
+};
+
+u64 gKokiriSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriSwordItemNameENGTex.ia4.inc.c"
+};
+
+u64 gMasterSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMasterSwordItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGiantsKnifeItemNameENGTex.ia4.inc.c"
+};
+
+u64 gDekuShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuShieldItemNameENGTex.ia4.inc.c"
+};
+
+u64 gHylianShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHylianShieldItemNameENGTex.ia4.inc.c"
+};
+
+u64 gMirrorShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMirrorShieldItemNameENGTex.ia4.inc.c"
+};
+
+u64 gKokiriTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriTunicItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoronTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronTunicItemNameENGTex.ia4.inc.c"
+};
+
+u64 gZoraTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraTunicItemNameENGTex.ia4.inc.c"
+};
+
+u64 gKokiriBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriBootsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gIronBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIronBootsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gHoverBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHoverBootsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBulletBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag30ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBulletBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag40ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBulletBag50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag50ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gQuiver30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver30ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gQuiver40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver40ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gQuiver50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver50ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBombBag20ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag20ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBombBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag30ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBombBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag40ItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoronsBraceletItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsBraceletItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSilverGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverGauntletsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoldenGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenGauntletsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSilverScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverScaleItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoldenScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenScaleItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBrokenGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName11JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName11JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName21JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName21JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName31JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName31JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName41JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName41JPNTex.ia4.inc.c"
+};
+
+u64 gMinuetOfForestItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMinuetOfForestItemNameENGTex.ia4.inc.c"
+};
+
+u64 gBoleroOfFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoleroOfFireItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSerenadeOfWaterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameENGTex.ia4.inc.c"
+};
+
+u64 gRequiemOfSpiritItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameENGTex.ia4.inc.c"
+};
+
+u64 gNocturneOfShadowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNocturneOfShadowItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPreludeOfLightItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPreludeOfLightItemNameENGTex.ia4.inc.c"
+};
+
+u64 gZeldasLullabyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLullabyItemNameENGTex.ia4.inc.c"
+};
+
+u64 gEponasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEponasSongItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSariasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSariasSongItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSunsSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSunsSongItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSongOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfTimeItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSongOfStormsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfStormsItemNameENGTex.ia4.inc.c"
+};
+
+u64 gForestMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gForestMedallionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gFireMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireMedallionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gWaterMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWaterMedallionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gSpiritMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpiritMedallionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gShadowMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gShadowMedallionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gLightMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightMedallionItemNameENGTex.ia4.inc.c"
+};
+
+u64 gKokiriEmeraldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriEmeraldItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoronsRubyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsRubyItemNameENGTex.ia4.inc.c"
+};
+
+u64 gZorasSapphireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZorasSapphireItemNameENGTex.ia4.inc.c"
+};
+
+u64 gStoneofAgonyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gStoneofAgonyItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGerudosCardItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudosCardItemNameENGTex.ia4.inc.c"
+};
+
+u64 gGoldSkulltulaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldSkulltulaItemNameENGTex.ia4.inc.c"
+};
+
+u64 gPieceOfHeartItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPieceOfHeartItemNameENGTex.ia4.inc.c"
+};
+
+u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBigKeyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBigKeyItemNameENGTex.ia4.inc.c"
+};
+
+u64 gCompassItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCompassItemNameENGTex.ia4.inc.c"
+};
+
+u64 gDungeonMapItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDungeonMapItemNameENGTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName51JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName51JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName61JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName61JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName71JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName71JPNTex.ia4.inc.c"
+};
+
+u64 gBiggoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBiggoronsSwordItemNameENGTex.ia4.inc.c"
+};
+
+#if OOT_PAL
+
+// German
+
+u64 gDekuStickItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuStickItemNameGERTex.ia4.inc.c"
+};
+
+u64 gDekuNutItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuNutItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBombItemNameItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombItemNameItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFairyBowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyBowItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFireArrowItemNameUnk2GERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireArrowItemNameUnk2GERTex.ia4.inc.c"
+};
+
+u64 gDinsFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDinsFireItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFairySlingshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairySlingshotItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFairyOcarinaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyOcarinaItemNameGERTex.ia4.inc.c"
+};
+
+u64 gOcarinaOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBombchuItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombchuItemNameGERTex.ia4.inc.c"
+};
+
+u64 gHookshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHookshotItemNameGERTex.ia4.inc.c"
+};
+
+u64 gLongshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLongshotItemNameGERTex.ia4.inc.c"
+};
+
+u64 gIceArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIceArrowItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFaroresWindItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFaroresWindItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBoomerangItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoomerangItemNameGERTex.ia4.inc.c"
+};
+
+u64 gLensItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLensItemNameGERTex.ia4.inc.c"
+};
+
+u64 gMagicBeansItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMagicBeansItemNameGERTex.ia4.inc.c"
+};
+
+u64 gMegatonHammerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMegatonHammerItemNameGERTex.ia4.inc.c"
+};
+
+u64 gLightArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightArrowItemNameGERTex.ia4.inc.c"
+};
+
+u64 gNayrusLoveItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNayrusLoveItemNameGERTex.ia4.inc.c"
+};
+
+u64 gEmptyBottleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEmptyBottleItemNameGERTex.ia4.inc.c"
+};
+
+u64 gRedPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRedPotionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGreenPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGreenPotionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBluePotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBluePotionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBottledFairyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBottledFairyItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFishItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFishItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFullMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFullMilkItemNameGERTex.ia4.inc.c"
+};
+
+u64 gRutosLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRutosLetterItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBlueFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBlueFireItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBugItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBugItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBigPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBigPoeItemNameGERTex.ia4.inc.c"
+};
+
+u64 gHalfMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHalfMilkItemNameGERTex.ia4.inc.c"
+};
+
+u64 gPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoeItemNameGERTex.ia4.inc.c"
+};
+
+u64 gWeirdEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWeirdEggItemNameGERTex.ia4.inc.c"
+};
+
+u64 gCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCuccoItemNameGERTex.ia4.inc.c"
+};
+
+u64 gZeldasLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLetterItemNameGERTex.ia4.inc.c"
+};
+
+u64 gKeatonMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKeatonMaskItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSkullMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSkullMaskItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSpookyMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpookyMaskItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBunnyHoodItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBunnyHoodItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoronMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronMaskItemNameGERTex.ia4.inc.c"
+};
+
+u64 gZoraMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraMaskItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGerudoMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudoMaskItemNameGERTex.ia4.inc.c"
+};
+
+u64 gMaskofTruthItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMaskofTruthItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSOLDOUTItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSOLDOUTItemNameGERTex.ia4.inc.c"
+};
+
+u64 gPocketEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketEggItemNameGERTex.ia4.inc.c"
+};
+
+u64 gPocketCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketCuccoItemNameGERTex.ia4.inc.c"
+};
+
+u64 gCojiroItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCojiroItemNameGERTex.ia4.inc.c"
+};
+
+u64 gOddMushroomItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddMushroomItemNameGERTex.ia4.inc.c"
+};
+
+u64 gOddPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddPotionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gPoachersSawItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoachersSawItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBrokenGoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameGERTex.ia4.inc.c"
+};
+
+u64 gPrescriptionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPrescriptionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gEyeBallFrogItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeBallFrogItemNameGERTex.ia4.inc.c"
+};
+
+u64 gEyeDropsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeDropsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gClaimCheckItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gClaimCheckItemNameGERTex.ia4.inc.c"
+};
+
+u64 gUnusedWindMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedWindMedallionItemName2JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedFireMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedFireMedallionItemName2JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedIceMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedIceMedallionItemName2JPNTex.ia4.inc.c"
+};
+
+u64 gKokiriSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriSwordItemNameGERTex.ia4.inc.c"
+};
+
+u64 gMasterSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMasterSwordItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGiantsKnifeItemNameGERTex.ia4.inc.c"
+};
+
+u64 gDekuShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuShieldItemNameGERTex.ia4.inc.c"
+};
+
+u64 gHylianShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHylianShieldItemNameGERTex.ia4.inc.c"
+};
+
+u64 gMirrorShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMirrorShieldItemNameGERTex.ia4.inc.c"
+};
+
+u64 gKokiriTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriTunicItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoronTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronTunicItemNameGERTex.ia4.inc.c"
+};
+
+u64 gZoraTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraTunicItemNameGERTex.ia4.inc.c"
+};
+
+u64 gKokiriBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriBootsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gIronBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIronBootsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gHoverBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHoverBootsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBulletBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag30ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBulletBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag40ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBulletBag50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag50ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gQuiver30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver30ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gQuiver40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver40ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gQuiver50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver50ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBombBag20ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag20ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBombBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag30ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBombBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag40ItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoronsBraceletItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsBraceletItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSilverGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverGauntletsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoldenGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenGauntletsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSilverScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverScaleItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoldenScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenScaleItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBrokenGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName12JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName12JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName22JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName22JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName32JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName32JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName42JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName42JPNTex.ia4.inc.c"
+};
+
+u64 gMinuetOfForestItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMinuetOfForestItemNameGERTex.ia4.inc.c"
+};
+
+u64 gBoleroOfFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoleroOfFireItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSerenadeOfWaterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameGERTex.ia4.inc.c"
+};
+
+u64 gRequiemOfSpiritItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameGERTex.ia4.inc.c"
+};
+
+u64 gNocturneOfShadowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNocturneOfShadowItemNameGERTex.ia4.inc.c"
+};
+
+u64 gPreludeOfLightItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPreludeOfLightItemNameGERTex.ia4.inc.c"
+};
+
+u64 gZeldasLullabyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLullabyItemNameGERTex.ia4.inc.c"
+};
+
+u64 gEponasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEponasSongItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSariasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSariasSongItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSunsSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSunsSongItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSongOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfTimeItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSongOfStormsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfStormsItemNameGERTex.ia4.inc.c"
+};
+
+u64 gForestMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gForestMedallionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gFireMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireMedallionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gWaterMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWaterMedallionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gSpiritMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpiritMedallionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gShadowMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gShadowMedallionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gLightMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightMedallionItemNameGERTex.ia4.inc.c"
+};
+
+u64 gKokiriEmeraldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriEmeraldItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoronsRubyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsRubyItemNameGERTex.ia4.inc.c"
+};
+
+u64 gZorasSapphireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZorasSapphireItemNameGERTex.ia4.inc.c"
+};
+
+u64 gStoneofAgonyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gStoneofAgonyItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGerudosCardItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudosCardItemNameGERTex.ia4.inc.c"
+};
+
+u64 gGoldSkulltulaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldSkulltulaItemNameGERTex.ia4.inc.c"
+};
+
+u64 gHeartContainerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHeartContainerItemNameGERTex.ia4.inc.c"
+};
+
+u64 gUnusedPieceOfHeartItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex.ia4.inc.c"
+};
+
+u64 gBigKeyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBigKeyItemNameGERTex.ia4.inc.c"
+};
+
+u64 gCompassItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCompassItemNameGERTex.ia4.inc.c"
+};
+
+u64 gDungeonMapItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDungeonMapItemNameGERTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName52JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName52JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName62JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName62JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName72JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName72JPNTex.ia4.inc.c"
+};
+
+u64 gBiggoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBiggoronsSwordItemNameGERTex.ia4.inc.c"
+};
+
+// French
+
+u64 gDekuStickItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuStickItemNameFRATex.ia4.inc.c"
+};
+
+u64 gDekuNutItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuNutItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBombItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFairyBowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyBowItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFireArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireArrowItemNameFRATex.ia4.inc.c"
+};
+
+u64 gDinsFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDinsFireItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFairySlingshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairySlingshotItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFairyOcarinaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFairyOcarinaItemNameFRATex.ia4.inc.c"
+};
+
+u64 gOcarinaOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBombchuItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombchuItemNameFRATex.ia4.inc.c"
+};
+
+u64 gHookshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHookshotItemNameFRATex.ia4.inc.c"
+};
+
+u64 gLongshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLongshotItemNameFRATex.ia4.inc.c"
+};
+
+u64 gIceArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIceArrowItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFaroresWindItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFaroresWindItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBoomerangItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoomerangItemNameFRATex.ia4.inc.c"
+};
+
+u64 gLensItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLensItemNameFRATex.ia4.inc.c"
+};
+
+u64 gMagicBeansItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMagicBeansItemNameFRATex.ia4.inc.c"
+};
+
+u64 gMegatonHammerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMegatonHammerItemNameFRATex.ia4.inc.c"
+};
+
+u64 gLightArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightArrowItemNameFRATex.ia4.inc.c"
+};
+
+u64 gNayrusLoveItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNayrusLoveItemNameFRATex.ia4.inc.c"
+};
+
+u64 gEmptyBottleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEmptyBottleItemNameFRATex.ia4.inc.c"
+};
+
+u64 gRedPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRedPotionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGreenPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGreenPotionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBluePotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBluePotionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBottledFairyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBottledFairyItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFishItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFishItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFullMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFullMilkItemNameFRATex.ia4.inc.c"
+};
+
+u64 gRutosLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRutosLetterItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBlueFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBlueFireItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBugItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBugItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBigPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBigPoeItemNameFRATex.ia4.inc.c"
+};
+
+u64 gHalfMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHalfMilkItemNameFRATex.ia4.inc.c"
+};
+
+u64 gPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoeItemNameFRATex.ia4.inc.c"
+};
+
+u64 gWeirdEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWeirdEggItemNameFRATex.ia4.inc.c"
+};
+
+u64 gCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCuccoItemNameFRATex.ia4.inc.c"
+};
+
+u64 gZeldasLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLetterItemNameFRATex.ia4.inc.c"
+};
+
+u64 gKeatonMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKeatonMaskItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSkullMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSkullMaskItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSpookyMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpookyMaskItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBunnyHoodItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBunnyHoodItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoronMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronMaskItemNameFRATex.ia4.inc.c"
+};
+
+u64 gZoraMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraMaskItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGerudoMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudoMaskItemNameFRATex.ia4.inc.c"
+};
+
+u64 gMaskofTruthItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMaskofTruthItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSOLDOUTItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSOLDOUTItemNameFRATex.ia4.inc.c"
+};
+
+u64 gPocketEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketEggItemNameFRATex.ia4.inc.c"
+};
+
+u64 gPocketCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPocketCuccoItemNameFRATex.ia4.inc.c"
+};
+
+u64 gCojiroItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCojiroItemNameFRATex.ia4.inc.c"
+};
+
+u64 gOddMushroomItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddMushroomItemNameFRATex.ia4.inc.c"
+};
+
+u64 gOddPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gOddPotionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gPoachersSawItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPoachersSawItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBrokenGoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameFRATex.ia4.inc.c"
+};
+
+u64 gPrescriptionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPrescriptionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gEyeBallFrogItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeBallFrogItemNameFRATex.ia4.inc.c"
+};
+
+u64 gEyeDropsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEyeDropsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gClaimCheckItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gClaimCheckItemNameFRATex.ia4.inc.c"
+};
+
+u64 gUnusedWindMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedWindMedallionItemName3JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedFireMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedFireMedallionItemName3JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedIceMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedIceMedallionItemName3JPNTex.ia4.inc.c"
+};
+
+u64 gKokiriSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriSwordItemNameFRATex.ia4.inc.c"
+};
+
+u64 gMasterSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMasterSwordItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGiantsKnifeItemNameFRATex.ia4.inc.c"
+};
+
+u64 gDekuShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDekuShieldItemNameFRATex.ia4.inc.c"
+};
+
+u64 gHylianShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHylianShieldItemNameFRATex.ia4.inc.c"
+};
+
+u64 gMirrorShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMirrorShieldItemNameFRATex.ia4.inc.c"
+};
+
+u64 gKokiriTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriTunicItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoronTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronTunicItemNameFRATex.ia4.inc.c"
+};
+
+u64 gZoraTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZoraTunicItemNameFRATex.ia4.inc.c"
+};
+
+u64 gKokiriBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriBootsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gIronBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gIronBootsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gHoverBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHoverBootsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBulletBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag30ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBulletBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag40ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBulletBag50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBulletBag50ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gQuiver30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver30ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gQuiver40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver40ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gQuiver50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gQuiver50ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBombBag20ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag20ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBombBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag30ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBombBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBombBag40ItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoronsBraceletItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsBraceletItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSilverGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverGauntletsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoldenGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenGauntletsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSilverScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSilverScaleItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoldenScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldenScaleItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBrokenGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName13JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName13JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName23JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName23JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName33JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName33JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName43JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName43JPNTex.ia4.inc.c"
+};
+
+u64 gMinuetOfForestItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gMinuetOfForestItemNameFRATex.ia4.inc.c"
+};
+
+u64 gBoleroOfFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBoleroOfFireItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSerenadeOfWaterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameFRATex.ia4.inc.c"
+};
+
+u64 gRequiemOfSpiritItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameFRATex.ia4.inc.c"
+};
+
+u64 gNocturneOfShadowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gNocturneOfShadowItemNameFRATex.ia4.inc.c"
+};
+
+u64 gPreludeOfLightItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gPreludeOfLightItemNameFRATex.ia4.inc.c"
+};
+
+u64 gZeldasLullabyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZeldasLullabyItemNameFRATex.ia4.inc.c"
+};
+
+u64 gEponasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gEponasSongItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSariasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSariasSongItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSunsSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSunsSongItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSongOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfTimeItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSongOfStormsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSongOfStormsItemNameFRATex.ia4.inc.c"
+};
+
+u64 gForestMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gForestMedallionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gFireMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gFireMedallionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gWaterMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gWaterMedallionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gSpiritMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gSpiritMedallionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gShadowMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gShadowMedallionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gLightMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gLightMedallionItemNameFRATex.ia4.inc.c"
+};
+
+u64 gKokiriEmeraldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gKokiriEmeraldItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoronsRubyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoronsRubyItemNameFRATex.ia4.inc.c"
+};
+
+u64 gZorasSapphireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gZorasSapphireItemNameFRATex.ia4.inc.c"
+};
+
+u64 gStoneofAgonyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gStoneofAgonyItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGerudosCardItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGerudosCardItemNameFRATex.ia4.inc.c"
+};
+
+u64 gGoldSkulltulaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gGoldSkulltulaItemNameFRATex.ia4.inc.c"
+};
+
+u64 gHeartContainerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gHeartContainerItemNameFRATex.ia4.inc.c"
+};
+
+u64 gUnusedPieceOfHeartItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex.ia4.inc.c"
+};
+
+u64 gBossKeyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBossKeyItemNameFRATex.ia4.inc.c"
+};
+
+u64 gCompassItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gCompassItemNameFRATex.ia4.inc.c"
+};
+
+u64 gDungeonMapItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gDungeonMapItemNameFRATex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName53JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName53JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName63JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName63JPNTex.ia4.inc.c"
+};
+
+u64 gUnusedBossKeyItemName73JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gUnusedBossKeyItemName73JPNTex.ia4.inc.c"
+};
+
+u64 gBiggoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = {
+#include "assets/textures/item_name_static/gBiggoronsSwordItemNameFRATex.ia4.inc.c"
+};
+
+#endif
diff --git a/assets/textures/item_name_static/item_name_static.h b/assets/textures/item_name_static/item_name_static.h
new file mode 100644
index 0000000000..22806a4670
--- /dev/null
+++ b/assets/textures/item_name_static/item_name_static.h
@@ -0,0 +1,513 @@
+#ifndef ITEM_NAME_STATIC_H
+#define ITEM_NAME_STATIC_H
+
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "item.h"
+
+#if OOT_NTSC
+
+extern u64 gDekuStickItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuNutItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyBowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDinsFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairySlingshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyOcarinaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOcarinaOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombchuItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHookshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLongshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIceArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFaroresWindItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoomerangItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLensItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMagicBeansItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMegatonHammerItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNayrusLoveItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEmptyBottleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRedPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGreenPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBluePotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBottledFairyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFishItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFullMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRutosLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBlueFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBugItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBigPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHalfMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWeirdEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKeatonMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSkullMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpookyMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBunnyHoodItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudoMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMaskofTruthItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSOLDOUTItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCojiroItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddMushroomItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoachersSawItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPrescriptionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeBallFrogItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeDropsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gClaimCheckItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMasterSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHylianShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMirrorShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIronBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHoverBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag20ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsBraceletItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMinuetOfForestItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoleroOfFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSerenadeOfWaterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRequiemOfSpiritItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNocturneOfShadowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPreludeOfLightItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLullabyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEponasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSariasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSunsSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfStormsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gForestMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWaterMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpiritMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gShadowMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriEmeraldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsRubyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZorasSapphireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gStoneofAgonyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudosCardItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldSkulltulaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBigKeyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCompassItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDungeonMapItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBiggoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+
+#endif
+
+extern u64 gDekuStickItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuNutItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyBowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDinsFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairySlingshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyOcarinaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOcarinaOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombchuItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHookshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLongshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIceArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFaroresWindItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoomerangItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLensItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMagicBeansItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMegatonHammerItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNayrusLoveItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEmptyBottleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRedPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGreenPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBluePotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBottledFairyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFishItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFullMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRutosLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBlueFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBugItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBigPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHalfMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWeirdEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKeatonMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSkullMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpookyMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBunnyHoodItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudoMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMaskofTruthItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSOLDOUTItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCojiroItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddMushroomItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoachersSawItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPrescriptionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeBallFrogItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeDropsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gClaimCheckItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMasterSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHylianShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMirrorShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIronBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHoverBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag20ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsBraceletItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMinuetOfForestItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoleroOfFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSerenadeOfWaterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRequiemOfSpiritItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNocturneOfShadowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPreludeOfLightItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLullabyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEponasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSariasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSunsSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfStormsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gForestMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWaterMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpiritMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gShadowMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriEmeraldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsRubyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZorasSapphireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gStoneofAgonyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudosCardItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldSkulltulaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPieceOfHeartItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBigKeyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCompassItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDungeonMapItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBiggoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+
+#if OOT_PAL
+
+extern u64 gDekuStickItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuNutItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombItemNameItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyBowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireArrowItemNameUnk2GERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDinsFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairySlingshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyOcarinaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOcarinaOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombchuItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHookshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLongshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIceArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFaroresWindItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoomerangItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLensItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMagicBeansItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMegatonHammerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNayrusLoveItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEmptyBottleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRedPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGreenPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBluePotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBottledFairyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFishItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFullMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRutosLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBlueFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBugItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBigPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHalfMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWeirdEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKeatonMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSkullMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpookyMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBunnyHoodItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudoMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMaskofTruthItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSOLDOUTItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCojiroItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddMushroomItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoachersSawItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPrescriptionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeBallFrogItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeDropsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gClaimCheckItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedWindMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedFireMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedIceMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMasterSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHylianShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMirrorShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIronBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHoverBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag20ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsBraceletItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName8JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName9JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName10JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName11JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMinuetOfForestItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoleroOfFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSerenadeOfWaterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRequiemOfSpiritItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNocturneOfShadowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPreludeOfLightItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLullabyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEponasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSariasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSunsSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfStormsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gForestMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWaterMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpiritMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gShadowMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriEmeraldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsRubyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZorasSapphireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gStoneofAgonyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudosCardItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldSkulltulaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHeartContainerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedPieceOfHeartItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBigKeyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCompassItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDungeonMapItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName12JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName13JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName14JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBiggoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+
+extern u64 gDekuStickItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuNutItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyBowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDinsFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairySlingshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFairyOcarinaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOcarinaOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombchuItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHookshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLongshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIceArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFaroresWindItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoomerangItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLensItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMagicBeansItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMegatonHammerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNayrusLoveItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEmptyBottleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRedPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGreenPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBluePotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBottledFairyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFishItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFullMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRutosLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBlueFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBugItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBigPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHalfMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWeirdEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKeatonMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSkullMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpookyMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBunnyHoodItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudoMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMaskofTruthItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSOLDOUTItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPocketCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCojiroItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddMushroomItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gOddPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPoachersSawItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPrescriptionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeBallFrogItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEyeDropsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gClaimCheckItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedWindMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedFireMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedIceMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMasterSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDekuShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHylianShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMirrorShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZoraTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gIronBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHoverBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBulletBag50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gQuiver50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag20ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBombBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsBraceletItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSilverScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldenScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBrokenGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName15JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName16JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName17JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName18JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gMinuetOfForestItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBoleroOfFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSerenadeOfWaterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gRequiemOfSpiritItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gNocturneOfShadowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gPreludeOfLightItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZeldasLullabyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gEponasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSariasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSunsSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSongOfStormsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gForestMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gFireMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gWaterMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gSpiritMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gShadowMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gLightMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gKokiriEmeraldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoronsRubyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gZorasSapphireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gStoneofAgonyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGerudosCardItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gGoldSkulltulaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gHeartContainerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedPieceOfHeartItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBossKeyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gCompassItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gDungeonMapItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName19JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName20JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gUnusedBossKeyItemName21JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+extern u64 gBiggoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
+
+#endif
+
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_01.c b/assets/textures/place_title_cards/g_pn_01.c
new file mode 100644
index 0000000000..e91c30dd8c
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_01.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gForestTempleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gForestTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gForestTempleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gForestTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gForestTempleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gForestTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gForestTempleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_02.c b/assets/textures/place_title_cards/g_pn_02.c
new file mode 100644
index 0000000000..f7a0153764
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_02.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShadowTempleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gShadowTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShadowTempleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gShadowTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShadowTempleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gShadowTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShadowTempleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_03.c b/assets/textures/place_title_cards/g_pn_03.c
new file mode 100644
index 0000000000..8f56f98522
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_03.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFireTempleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gFireTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFireTempleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gFireTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFireTempleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gFireTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFireTempleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_04.c b/assets/textures/place_title_cards/g_pn_04.c
new file mode 100644
index 0000000000..e7844ff898
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_04.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gWaterTempleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gWaterTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gWaterTempleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gWaterTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gWaterTempleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gWaterTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gWaterTempleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_05.c b/assets/textures/place_title_cards/g_pn_05.c
new file mode 100644
index 0000000000..70dfa83325
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_05.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSpiritTempleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gSpiritTempleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSpiritTempleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gSpiritTempleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSpiritTempleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gSpiritTempleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSpiritTempleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_06.c b/assets/textures/place_title_cards/g_pn_06.c
new file mode 100644
index 0000000000..4d1dfadc06
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_06.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDekuTreeTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gDekuTreeTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDekuTreeTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gDekuTreeTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDekuTreeTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gDekuTreeTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDekuTreeTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_07.c b/assets/textures/place_title_cards/g_pn_07.c
new file mode 100644
index 0000000000..0eab2f3868
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_07.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gJabuJabuTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gJabuJabuTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gJabuJabuTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gJabuJabuTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gJabuJabuTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gJabuJabuTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gJabuJabuTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_08.c b/assets/textures/place_title_cards/g_pn_08.c
new file mode 100644
index 0000000000..bb5b3617b9
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_08.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDodongosCavernTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gDodongosCavernTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDodongosCavernTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gDodongosCavernTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDodongosCavernTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gDodongosCavernTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDodongosCavernTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_09.c b/assets/textures/place_title_cards/g_pn_09.c
new file mode 100644
index 0000000000..37116ca729
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_09.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gInsideGanonsCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gInsideGanonsCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gInsideGanonsCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gInsideGanonsCastleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_10.c b/assets/textures/place_title_cards/g_pn_10.c
new file mode 100644
index 0000000000..9b183245f4
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_10.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gIceCavernTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gIceCavernTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gIceCavernTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gIceCavernTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gIceCavernTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gIceCavernTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gIceCavernTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_11.c b/assets/textures/place_title_cards/g_pn_11.c
new file mode 100644
index 0000000000..d24673a514
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_11.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGERudoTrainingGroundTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGERudoTrainingGroundTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGERudoTrainingGroundTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoTrainingGroundTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_12.c b/assets/textures/place_title_cards/g_pn_12.c
new file mode 100644
index 0000000000..e362af21c7
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_12.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gCastleCourtyardTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gCastleCourtyardTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gCastleCourtyardTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gCastleCourtyardTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_13.c b/assets/textures/place_title_cards/g_pn_13.c
new file mode 100644
index 0000000000..57b78e009c
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_13.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGreatFairysFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGreatFairysFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGreatFairysFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGreatFairysFountainTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_14.c b/assets/textures/place_title_cards/g_pn_14.c
new file mode 100644
index 0000000000..cd8bff53f4
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_14.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gChamberOfTheSagesTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gChamberOfTheSagesTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gChamberOfTheSagesTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gChamberOfTheSagesTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_15.c b/assets/textures/place_title_cards/g_pn_15.c
new file mode 100644
index 0000000000..8b16867359
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_15.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShootingGalleryTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gShootingGalleryTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShootingGalleryTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gShootingGalleryTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShootingGalleryTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gShootingGalleryTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gShootingGalleryTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_16.c b/assets/textures/place_title_cards/g_pn_16.c
new file mode 100644
index 0000000000..02346a9235
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_16.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gTempleOfTimeTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gTempleOfTimeTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gTempleOfTimeTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTempleOfTimeTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_17.c b/assets/textures/place_title_cards/g_pn_17.c
new file mode 100644
index 0000000000..e87e0a86a0
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_17.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gMarketTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gMarketTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gMarketTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gMarketTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gMarketTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gMarketTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gMarketTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_18.c b/assets/textures/place_title_cards/g_pn_18.c
new file mode 100644
index 0000000000..5be4bc5d40
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_18.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBackAlleyTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gBackAlleyTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBackAlleyTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gBackAlleyTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBackAlleyTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gBackAlleyTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBackAlleyTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_19.c b/assets/textures/place_title_cards/g_pn_19.c
new file mode 100644
index 0000000000..dc051b288f
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_19.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gKokiriShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gKokiriShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gKokiriShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_20.c b/assets/textures/place_title_cards/g_pn_20.c
new file mode 100644
index 0000000000..dc682320ca
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_20.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGoronShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGoronShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGoronShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_21.c b/assets/textures/place_title_cards/g_pn_21.c
new file mode 100644
index 0000000000..e856049995
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_21.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZoraShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gZoraShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZoraShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gZoraShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZoraShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gZoraShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZoraShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_22.c b/assets/textures/place_title_cards/g_pn_22.c
new file mode 100644
index 0000000000..6ae7e0e81d
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_22.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gHouseOfSkulltulaTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gHouseOfSkulltulaTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gHouseOfSkulltulaTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHouseOfSkulltulaTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_23.c b/assets/textures/place_title_cards/g_pn_23.c
new file mode 100644
index 0000000000..dd086ab4e1
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_23.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBazaarTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gBazaarTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBazaarTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gBazaarTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBazaarTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gBazaarTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBazaarTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_24.c b/assets/textures/place_title_cards/g_pn_24.c
new file mode 100644
index 0000000000..580b545955
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_24.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gPotionShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gPotionShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gPotionShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gPotionShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gPotionShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gPotionShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gPotionShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_25.c b/assets/textures/place_title_cards/g_pn_25.c
new file mode 100644
index 0000000000..de6c8e8bb1
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_25.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGravekeepersHutTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGravekeepersHutTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGravekeepersHutTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGravekeepersHutTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_26.c b/assets/textures/place_title_cards/g_pn_26.c
new file mode 100644
index 0000000000..f0d9adaaf9
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_26.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gLakesideLaboratoryTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gLakesideLaboratoryTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gLakesideLaboratoryTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakesideLaboratoryTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_27.c b/assets/textures/place_title_cards/g_pn_27.c
new file mode 100644
index 0000000000..e7608e08dd
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_27.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleFieldTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gHyruleFieldTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleFieldTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gHyruleFieldTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleFieldTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gHyruleFieldTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleFieldTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_28.c b/assets/textures/place_title_cards/g_pn_28.c
new file mode 100644
index 0000000000..905ab306b0
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_28.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gKakarikoVillageTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gKakarikoVillageTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gKakarikoVillageTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKakarikoVillageTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_29.c b/assets/textures/place_title_cards/g_pn_29.c
new file mode 100644
index 0000000000..80833d7586
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_29.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGraveyardTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGraveyardTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGraveyardTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGraveyardTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGraveyardTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGraveyardTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGraveyardTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_30.c b/assets/textures/place_title_cards/g_pn_30.c
new file mode 100644
index 0000000000..d4122a403a
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_30.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasRiverTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gZorasRiverTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasRiverTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gZorasRiverTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasRiverTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gZorasRiverTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasRiverTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_31.c b/assets/textures/place_title_cards/g_pn_31.c
new file mode 100644
index 0000000000..94096efe1f
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_31.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriForestTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gKokiriForestTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriForestTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gKokiriForestTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriForestTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gKokiriForestTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gKokiriForestTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_32.c b/assets/textures/place_title_cards/g_pn_32.c
new file mode 100644
index 0000000000..b0405f6584
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_32.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakeHyliaTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gLakeHyliaTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakeHyliaTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gLakeHyliaTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakeHyliaTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gLakeHyliaTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLakeHyliaTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_33.c b/assets/textures/place_title_cards/g_pn_33.c
new file mode 100644
index 0000000000..2437fba398
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_33.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasDomainTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gZorasDomainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasDomainTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gZorasDomainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasDomainTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gZorasDomainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasDomainTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_34.c b/assets/textures/place_title_cards/g_pn_34.c
new file mode 100644
index 0000000000..ebfc794a55
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_34.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasFountainTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gZorasFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasFountainTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gZorasFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasFountainTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gZorasFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gZorasFountainTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_35.c b/assets/textures/place_title_cards/g_pn_35.c
new file mode 100644
index 0000000000..3884e64722
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_35.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoValleyTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGERudoValleyTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoValleyTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGERudoValleyTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoValleyTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGERudoValleyTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudoValleyTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_36.c b/assets/textures/place_title_cards/g_pn_36.c
new file mode 100644
index 0000000000..d3cef30a4e
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_36.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLostWoodsTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gLostWoodsTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLostWoodsTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gLostWoodsTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLostWoodsTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gLostWoodsTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLostWoodsTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_37.c b/assets/textures/place_title_cards/g_pn_37.c
new file mode 100644
index 0000000000..b71c93c778
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_37.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gHauntedWastelandTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gHauntedWastelandTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gHauntedWastelandTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHauntedWastelandTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_38.c b/assets/textures/place_title_cards/g_pn_38.c
new file mode 100644
index 0000000000..a44641fe76
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_38.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleCastleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gHyruleCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleCastleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gHyruleCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleCastleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gHyruleCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHyruleCastleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_39.c b/assets/textures/place_title_cards/g_pn_39.c
new file mode 100644
index 0000000000..c17a329fc0
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_39.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gDeathMountainTrailTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gDeathMountainTrailTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gDeathMountainTrailTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainTrailTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_40.c b/assets/textures/place_title_cards/g_pn_40.c
new file mode 100644
index 0000000000..8ee973d9fa
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_40.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gDeathMountainCraterTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gDeathMountainCraterTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gDeathMountainCraterTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDeathMountainCraterTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_41.c b/assets/textures/place_title_cards/g_pn_41.c
new file mode 100644
index 0000000000..a4303898e5
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_41.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronCityTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGoronCityTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronCityTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGoronCityTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronCityTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGoronCityTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGoronCityTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_42.c b/assets/textures/place_title_cards/g_pn_42.c
new file mode 100644
index 0000000000..ab396dae5e
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_42.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLonLonRanchTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gLonLonRanchTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLonLonRanchTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gLonLonRanchTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLonLonRanchTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gLonLonRanchTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gLonLonRanchTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_43.c b/assets/textures/place_title_cards/g_pn_43.c
new file mode 100644
index 0000000000..2e76c15aac
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_43.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGanonsCastleTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGanonsCastleTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGanonsCastleTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGanonsCastleTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGanonsCastleTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGanonsCastleTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGanonsCastleTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_44.c b/assets/textures/place_title_cards/g_pn_44.c
new file mode 100644
index 0000000000..e00b852631
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_44.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gRoyalFamilysTombTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gRoyalFamilysTombTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gRoyalFamilysTombTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gRoyalFamilysTombTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_45.c b/assets/textures/place_title_cards/g_pn_45.c
new file mode 100644
index 0000000000..a900502094
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_45.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFairysFountainTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gFairysFountainTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFairysFountainTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gFairysFountainTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFairysFountainTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gFairysFountainTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFairysFountainTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_46.c b/assets/textures/place_title_cards/g_pn_46.c
new file mode 100644
index 0000000000..23f91cde98
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_46.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFishingPondTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gFishingPondTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFishingPondTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gFishingPondTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFishingPondTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gFishingPondTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gFishingPondTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_47.c b/assets/textures/place_title_cards/g_pn_47.c
new file mode 100644
index 0000000000..83feefdec6
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_47.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gBombchuBowlingAlleyCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gBombchuBowlingAlleyCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardGERTex.ia8.inc.c"
+};
+
+u64 gBombchuBowlingAlleyCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuBowlingAlleyCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_48.c b/assets/textures/place_title_cards/g_pn_48.c
new file mode 100644
index 0000000000..e73e110171
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_48.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gStableTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gStableTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gStableTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gStableTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gStableTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gStableTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gStableTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_49.c b/assets/textures/place_title_cards/g_pn_49.c
new file mode 100644
index 0000000000..3459eb447f
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_49.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gThievesHideoutTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gThievesHideoutTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gThievesHideoutTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gThievesHideoutTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gThievesHideoutTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gThievesHideoutTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gThievesHideoutTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_50.c b/assets/textures/place_title_cards/g_pn_50.c
new file mode 100644
index 0000000000..fc96b5b4d4
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_50.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gHappyMaskShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gHappyMaskShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gHappyMaskShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gHappyMaskShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_51.c b/assets/textures/place_title_cards/g_pn_51.c
new file mode 100644
index 0000000000..19eec8cbae
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_51.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gTreasureBoxShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gTreasureBoxShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gTreasureBoxShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gTreasureBoxShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_52.c b/assets/textures/place_title_cards/g_pn_52.c
new file mode 100644
index 0000000000..29b2515037
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_52.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gSacredForestMeadowTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gSacredForestMeadowTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gSacredForestMeadowTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gSacredForestMeadowTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_53.c b/assets/textures/place_title_cards/g_pn_53.c
new file mode 100644
index 0000000000..028a643edf
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_53.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudosFortressTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gGERudosFortressTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudosFortressTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gGERudosFortressTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudosFortressTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gGERudosFortressTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gGERudosFortressTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_54.c b/assets/textures/place_title_cards/g_pn_54.c
new file mode 100644
index 0000000000..63a0d22755
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_54.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gBottomOfTheWellTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gBottomOfTheWellTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gBottomOfTheWellTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBottomOfTheWellTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_55.c b/assets/textures/place_title_cards/g_pn_55.c
new file mode 100644
index 0000000000..1f2c654cf5
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_55.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDesertColossusTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gDesertColossusTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDesertColossusTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gDesertColossusTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDesertColossusTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gDesertColossusTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gDesertColossusTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_56.c b/assets/textures/place_title_cards/g_pn_56.c
new file mode 100644
index 0000000000..ba0e77af02
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_56.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuShopTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gBombchuShopTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuShopTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gBombchuShopTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuShopTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gBombchuShopTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gBombchuShopTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/textures/place_title_cards/g_pn_57.c b/assets/textures/place_title_cards/g_pn_57.c
new file mode 100644
index 0000000000..7318f30fb7
--- /dev/null
+++ b/assets/textures/place_title_cards/g_pn_57.c
@@ -0,0 +1,24 @@
+#include "ultra64.h"
+#include "tex_len.h"
+#include "versions.h"
+#include "actor.h"
+
+#if OOT_NTSC
+u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gQuestionMarkTitleCardJPNTex.ia8.inc.c"
+};
+#endif
+
+u64 gQuestionMarkTitleCardENGTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gQuestionMarkTitleCardENGTex.ia8.inc.c"
+};
+
+#if OOT_PAL
+u64 gQuestionMarkTitleCardGERTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gQuestionMarkTitleCardGERTex.ia8.inc.c"
+};
+
+u64 gQuestionMarkTitleCardFRATex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
+#include "assets/textures/place_title_cards/gQuestionMarkTitleCardFRATex.ia8.inc.c"
+};
+#endif
diff --git a/assets/xml/code/fbdemo_circle.xml b/assets/xml/code/fbdemo_circle.xml
index 618c743314..5120f49ccf 100644
--- a/assets/xml/code/fbdemo_circle.xml
+++ b/assets/xml/code/fbdemo_circle.xml
@@ -1,9 +1,9 @@
-
-
-
-
-
+
+
+
+
+
diff --git a/assets/xml/code/fbdemo_triforce.xml b/assets/xml/code/fbdemo_triforce.xml
index 613f7995d2..db7e23019a 100644
--- a/assets/xml/code/fbdemo_triforce.xml
+++ b/assets/xml/code/fbdemo_triforce.xml
@@ -1,5 +1,5 @@
-
+
diff --git a/assets/xml/code/fbdemo_wipe1.xml b/assets/xml/code/fbdemo_wipe1.xml
index 87f7e47b6f..79217fce93 100644
--- a/assets/xml/code/fbdemo_wipe1.xml
+++ b/assets/xml/code/fbdemo_wipe1.xml
@@ -1,9 +1,9 @@
-
+
-
+
diff --git a/assets/xml/n64dd/error_textures.xml b/assets/xml/n64dd/error_textures.xml
index 6db2ab37d5..82b997cb26 100644
--- a/assets/xml/n64dd/error_textures.xml
+++ b/assets/xml/n64dd/error_textures.xml
@@ -1,8 +1,8 @@
-
-
-
-
-
+
+
+
+
+
diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml
index 2670b752d5..015e400e41 100644
--- a/assets/xml/objects/gameplay_dangeon_keep.xml
+++ b/assets/xml/objects/gameplay_dangeon_keep.xml
@@ -1,52 +1,153 @@
+
+
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diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml
index 3c0f18d74e..3642fe0a00 100644
--- a/assets/xml/objects/gameplay_field_keep.xml
+++ b/assets/xml/objects/gameplay_field_keep.xml
@@ -8,55 +8,144 @@
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diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 1a1077f038..ce2c7fb7d4 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -1,16 +1,16 @@
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@@ -603,400 +603,763 @@
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diff --git a/assets/xml/objects/gameplay_keep_pal.xml b/assets/xml/objects/gameplay_keep_pal.xml
index 92a7bb06e0..9e792020bf 100644
--- a/assets/xml/objects/gameplay_keep_pal.xml
+++ b/assets/xml/objects/gameplay_keep_pal.xml
@@ -1,16 +1,16 @@
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@@ -603,366 +603,705 @@
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diff --git a/assets/xml/objects/object_Bb.xml b/assets/xml/objects/object_Bb.xml
index 5d04bde451..cc64dc95ce 100644
--- a/assets/xml/objects/object_Bb.xml
+++ b/assets/xml/objects/object_Bb.xml
@@ -3,20 +3,38 @@
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diff --git a/assets/xml/objects/object_ahg.xml b/assets/xml/objects/object_ahg.xml
index 8147abb75f..44c02a7edc 100644
--- a/assets/xml/objects/object_ahg.xml
+++ b/assets/xml/objects/object_ahg.xml
@@ -21,19 +21,66 @@
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@@ -53,13 +100,19 @@
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diff --git a/assets/xml/objects/object_am.xml b/assets/xml/objects/object_am.xml
index 2467baf6ab..faf6c5576a 100644
--- a/assets/xml/objects/object_am.xml
+++ b/assets/xml/objects/object_am.xml
@@ -6,5 +6,54 @@
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diff --git a/assets/xml/objects/object_ane.xml b/assets/xml/objects/object_ane.xml
index 1e29b351e0..be1acf5637 100644
--- a/assets/xml/objects/object_ane.xml
+++ b/assets/xml/objects/object_ane.xml
@@ -38,22 +38,69 @@
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diff --git a/assets/xml/objects/object_ani.xml b/assets/xml/objects/object_ani.xml
index d83aa7656a..33dc215ba2 100644
--- a/assets/xml/objects/object_ani.xml
+++ b/assets/xml/objects/object_ani.xml
@@ -38,31 +38,78 @@
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diff --git a/assets/xml/objects/object_anubice.xml b/assets/xml/objects/object_anubice.xml
index 2140187e4e..492a8e4235 100644
--- a/assets/xml/objects/object_anubice.xml
+++ b/assets/xml/objects/object_anubice.xml
@@ -16,5 +16,73 @@
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diff --git a/assets/xml/objects/object_aob.xml b/assets/xml/objects/object_aob.xml
index 74838f6af3..e7bcfb05ff 100644
--- a/assets/xml/objects/object_aob.xml
+++ b/assets/xml/objects/object_aob.xml
@@ -38,21 +38,68 @@
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diff --git a/assets/xml/objects/object_b_heart.xml b/assets/xml/objects/object_b_heart.xml
index 00f7cd6773..9b7b81bb75 100644
--- a/assets/xml/objects/object_b_heart.xml
+++ b/assets/xml/objects/object_b_heart.xml
@@ -1,8 +1,14 @@
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diff --git a/assets/xml/objects/object_bba.xml b/assets/xml/objects/object_bba.xml
index f988d8fbe4..6ab5be4e34 100644
--- a/assets/xml/objects/object_bba.xml
+++ b/assets/xml/objects/object_bba.xml
@@ -19,16 +19,63 @@
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diff --git a/assets/xml/objects/object_bdan_objects.xml b/assets/xml/objects/object_bdan_objects.xml
index dcd56d3856..781f33eafb 100644
--- a/assets/xml/objects/object_bdan_objects.xml
+++ b/assets/xml/objects/object_bdan_objects.xml
@@ -1,39 +1,41 @@
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@@ -57,5 +59,52 @@
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diff --git a/assets/xml/objects/object_bdoor.xml b/assets/xml/objects/object_bdoor.xml
index e15f0f6294..632baa6330 100644
--- a/assets/xml/objects/object_bdoor.xml
+++ b/assets/xml/objects/object_bdoor.xml
@@ -2,21 +2,30 @@
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diff --git a/assets/xml/objects/object_bg.xml b/assets/xml/objects/object_bg.xml
index 791226b71d..133de136f6 100644
--- a/assets/xml/objects/object_bg.xml
+++ b/assets/xml/objects/object_bg.xml
@@ -34,17 +34,47 @@
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diff --git a/assets/xml/objects/object_bigokuta.xml b/assets/xml/objects/object_bigokuta.xml
index 1c7d39e319..ec2b7d8dc6 100644
--- a/assets/xml/objects/object_bigokuta.xml
+++ b/assets/xml/objects/object_bigokuta.xml
@@ -5,6 +5,63 @@
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@@ -24,16 +81,16 @@
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diff --git a/assets/xml/objects/object_bird.xml b/assets/xml/objects/object_bird.xml
index c0b5cac3e4..800a8a6b58 100644
--- a/assets/xml/objects/object_bird.xml
+++ b/assets/xml/objects/object_bird.xml
@@ -4,18 +4,27 @@
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diff --git a/assets/xml/objects/object_bji.xml b/assets/xml/objects/object_bji.xml
index 8dd89dd875..8e82b0a0d8 100644
--- a/assets/xml/objects/object_bji.xml
+++ b/assets/xml/objects/object_bji.xml
@@ -21,17 +21,64 @@
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diff --git a/assets/xml/objects/object_bl.xml b/assets/xml/objects/object_bl.xml
index 1c2ef4ec63..a987840a31 100644
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diff --git a/assets/xml/objects/object_blkobj.xml b/assets/xml/objects/object_blkobj.xml
index 9527292838..a2f22813b9 100644
--- a/assets/xml/objects/object_blkobj.xml
+++ b/assets/xml/objects/object_blkobj.xml
@@ -3,13 +3,47 @@
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diff --git a/assets/xml/objects/object_bob.xml b/assets/xml/objects/object_bob.xml
index ad59e56ea3..41f9b10562 100644
--- a/assets/xml/objects/object_bob.xml
+++ b/assets/xml/objects/object_bob.xml
@@ -19,18 +19,65 @@
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diff --git a/assets/xml/objects/object_boj.xml b/assets/xml/objects/object_boj.xml
index d43332de00..ff2a57a986 100644
--- a/assets/xml/objects/object_boj.xml
+++ b/assets/xml/objects/object_boj.xml
@@ -21,18 +21,65 @@
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diff --git a/assets/xml/objects/object_bombf.xml b/assets/xml/objects/object_bombf.xml
index 83e60248d1..3b69324cbf 100644
--- a/assets/xml/objects/object_bombf.xml
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diff --git a/assets/xml/objects/object_bombiwa.xml b/assets/xml/objects/object_bombiwa.xml
index 26ab6b4f33..88769bba17 100644
--- a/assets/xml/objects/object_bombiwa.xml
+++ b/assets/xml/objects/object_bombiwa.xml
@@ -1,7 +1,10 @@
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diff --git a/assets/xml/objects/object_bowl.xml b/assets/xml/objects/object_bowl.xml
index ffe6d43db7..31fd9eb841 100644
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diff --git a/assets/xml/objects/object_box.xml b/assets/xml/objects/object_box.xml
index 7ab9d9e7f4..515f76c571 100644
--- a/assets/xml/objects/object_box.xml
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diff --git a/assets/xml/objects/object_brob.xml b/assets/xml/objects/object_brob.xml
index bef5bbc55f..35eaec3427 100644
--- a/assets/xml/objects/object_brob.xml
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@@ -1,12 +1,27 @@
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diff --git a/assets/xml/objects/object_bubble.xml b/assets/xml/objects/object_bubble.xml
index f5de186920..0777a87c1f 100644
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+++ b/assets/xml/objects/object_bubble.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_bv.xml b/assets/xml/objects/object_bv.xml
index 5a8e6c594d..a0486c8f7f 100644
--- a/assets/xml/objects/object_bv.xml
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@@ -1,7 +1,7 @@
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diff --git a/assets/xml/objects/object_bv_pal.xml b/assets/xml/objects/object_bv_pal.xml
index 8de7492663..f738c62d85 100644
--- a/assets/xml/objects/object_bv_pal.xml
+++ b/assets/xml/objects/object_bv_pal.xml
@@ -1,7 +1,7 @@
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diff --git a/assets/xml/objects/object_bw.xml b/assets/xml/objects/object_bw.xml
index c2b76fd91e..27a84f18f2 100644
--- a/assets/xml/objects/object_bw.xml
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diff --git a/assets/xml/objects/object_bwall.xml b/assets/xml/objects/object_bwall.xml
index d4f43ddc14..02320cc65c 100644
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+++ b/assets/xml/objects/object_bwall.xml
@@ -1,7 +1,10 @@
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diff --git a/assets/xml/objects/object_bxa.xml b/assets/xml/objects/object_bxa.xml
index fb78c117e0..98b43d7a24 100644
--- a/assets/xml/objects/object_bxa.xml
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diff --git a/assets/xml/objects/object_cne.xml b/assets/xml/objects/object_cne.xml
index ecf151d641..82181568ef 100644
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diff --git a/assets/xml/objects/object_cob.xml b/assets/xml/objects/object_cob.xml
index b5047b4993..7aad9dc661 100644
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diff --git a/assets/xml/objects/object_cow.xml b/assets/xml/objects/object_cow.xml
index 3cdad5ef93..48d1defdd1 100644
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diff --git a/assets/xml/objects/object_crow.xml b/assets/xml/objects/object_crow.xml
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diff --git a/assets/xml/objects/object_cs.xml b/assets/xml/objects/object_cs.xml
index 83804ccaf4..9be0327a92 100644
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diff --git a/assets/xml/objects/object_d_elevator.xml b/assets/xml/objects/object_d_elevator.xml
index 6be59c154b..4dd6ef4ee5 100644
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diff --git a/assets/xml/objects/object_d_hsblock.xml b/assets/xml/objects/object_d_hsblock.xml
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diff --git a/assets/xml/objects/object_d_lift.xml b/assets/xml/objects/object_d_lift.xml
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diff --git a/assets/xml/objects/object_daiku.xml b/assets/xml/objects/object_daiku.xml
index 1524c7a26c..e70af879c6 100644
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diff --git a/assets/xml/objects/object_ddan_objects.xml b/assets/xml/objects/object_ddan_objects.xml
index b7df6ed847..1857c31e5f 100644
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diff --git a/assets/xml/objects/object_dekubaba.xml b/assets/xml/objects/object_dekubaba.xml
index 7202a833fc..e099d4e6c9 100644
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diff --git a/assets/xml/objects/object_demo_6k.xml b/assets/xml/objects/object_demo_6k.xml
index e2de93db2e..726fd2384b 100644
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diff --git a/assets/xml/objects/object_demo_kekkai.xml b/assets/xml/objects/object_demo_kekkai.xml
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diff --git a/assets/xml/objects/object_dh.xml b/assets/xml/objects/object_dh.xml
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diff --git a/assets/xml/objects/object_dnk.xml b/assets/xml/objects/object_dnk.xml
index 1efec46aad..f4850e6aa1 100644
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diff --git a/assets/xml/objects/object_dns.xml b/assets/xml/objects/object_dns.xml
index e66a639874..f934b6b125 100644
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diff --git a/assets/xml/objects/object_dodojr.xml b/assets/xml/objects/object_dodojr.xml
index 4dfd7d6e45..f28c4dd760 100644
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diff --git a/assets/xml/objects/object_dodongo.xml b/assets/xml/objects/object_dodongo.xml
index 779e20e9dc..9ec37d74a8 100644
--- a/assets/xml/objects/object_dodongo.xml
+++ b/assets/xml/objects/object_dodongo.xml
@@ -19,23 +19,107 @@
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diff --git a/assets/xml/objects/object_dog.xml b/assets/xml/objects/object_dog.xml
index ef00442b60..431c11c809 100644
--- a/assets/xml/objects/object_dog.xml
+++ b/assets/xml/objects/object_dog.xml
@@ -6,14 +6,44 @@
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diff --git a/assets/xml/objects/object_door_gerudo.xml b/assets/xml/objects/object_door_gerudo.xml
index 2f17262041..090582d3b2 100644
--- a/assets/xml/objects/object_door_gerudo.xml
+++ b/assets/xml/objects/object_door_gerudo.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_door_killer.xml b/assets/xml/objects/object_door_killer.xml
index fbee0e5f70..8ef83cd9fa 100644
--- a/assets/xml/objects/object_door_killer.xml
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diff --git a/assets/xml/objects/object_ds.xml b/assets/xml/objects/object_ds.xml
index b2fb1a5c26..cccf04d937 100644
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diff --git a/assets/xml/objects/object_ds2.xml b/assets/xml/objects/object_ds2.xml
index 683bcc68d4..d044d8208d 100644
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diff --git a/assets/xml/objects/object_du.xml b/assets/xml/objects/object_du.xml
index 0babd962b9..3535c98e97 100644
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diff --git a/assets/xml/objects/object_du_pal.xml b/assets/xml/objects/object_du_pal.xml
index 44bbd1aa04..1ea1309b78 100644
--- a/assets/xml/objects/object_du_pal.xml
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@@ -40,42 +40,124 @@
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diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml
index 4c6eb5871d..42b2f6340a 100644
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diff --git a/assets/xml/objects/object_efc_crystal_light.xml b/assets/xml/objects/object_efc_crystal_light.xml
index 9215b6a394..dbd0936191 100644
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index 2fc65b16ff..2c9ec2cab9 100644
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index 67ef5ce7e0..81d3d5e17d 100644
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diff --git a/assets/xml/objects/object_efc_star_field.xml b/assets/xml/objects/object_efc_star_field.xml
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diff --git a/assets/xml/objects/object_ei.xml b/assets/xml/objects/object_ei.xml
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diff --git a/assets/xml/objects/object_fa.xml b/assets/xml/objects/object_fa.xml
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diff --git a/assets/xml/objects/object_fd_pal.xml b/assets/xml/objects/object_fd_pal.xml
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diff --git a/assets/xml/objects/object_fhg.xml b/assets/xml/objects/object_fhg.xml
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diff --git a/assets/xml/objects/object_fr.xml b/assets/xml/objects/object_fr.xml
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index 3947e438c0..1bc18759a5 100644
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index 51462a3166..ffbc70bd57 100644
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index bbed88b106..00fe154fcc 100644
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diff --git a/assets/xml/objects/object_ganon.xml b/assets/xml/objects/object_ganon.xml
index 412acb66e0..01d0f7ab77 100644
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+++ b/assets/xml/objects/object_ganon.xml
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diff --git a/assets/xml/objects/object_ganon2.xml b/assets/xml/objects/object_ganon2.xml
index cebdf819b5..dd84b7efe0 100644
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diff --git a/assets/xml/objects/object_ganon2_pal.xml b/assets/xml/objects/object_ganon2_pal.xml
index 93f3a05e5e..b6658c7aec 100644
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diff --git a/assets/xml/objects/object_ganon_objects.xml b/assets/xml/objects/object_ganon_objects.xml
index 5e32610ffc..fc38ccfd35 100644
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diff --git a/assets/xml/objects/object_ganon_pal.xml b/assets/xml/objects/object_ganon_pal.xml
index c5dd938235..83ebb85ea7 100644
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diff --git a/assets/xml/objects/object_ge1.xml b/assets/xml/objects/object_ge1.xml
index c3c3e0db39..bbb5d82a0d 100644
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diff --git a/assets/xml/objects/object_geff.xml b/assets/xml/objects/object_geff.xml
index f0667743b0..268535892d 100644
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diff --git a/assets/xml/objects/object_gi_arrow.xml b/assets/xml/objects/object_gi_arrow.xml
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diff --git a/assets/xml/objects/object_gi_bean.xml b/assets/xml/objects/object_gi_bean.xml
index 2c6ce0cf12..6a2f1e7a7d 100644
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index 5d7dab6d86..396d09f5d9 100644
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@@ -1,6 +1,9 @@
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index 01f3956803..78df129962 100644
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index 42620ec94d..7109816459 100644
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@@ -1,6 +1,9 @@
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index e172bd006c..ae5d148421 100644
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diff --git a/assets/xml/objects/object_gi_bosskey.xml b/assets/xml/objects/object_gi_bosskey.xml
index 8e93c10d1a..cd5ae92094 100644
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diff --git a/assets/xml/objects/object_gi_bottle.xml b/assets/xml/objects/object_gi_bottle.xml
index 0a27562954..22bece4f0b 100644
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diff --git a/assets/xml/objects/object_gi_bottle_letter.xml b/assets/xml/objects/object_gi_bottle_letter.xml
index 04b08dd673..209d053f83 100644
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diff --git a/assets/xml/objects/object_gi_bow.xml b/assets/xml/objects/object_gi_bow.xml
index 6e9101b413..ebf7a95559 100644
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+++ b/assets/xml/objects/object_gi_bow.xml
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diff --git a/assets/xml/objects/object_gi_bracelet.xml b/assets/xml/objects/object_gi_bracelet.xml
index da35c003f8..c0d9c7f855 100644
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index 44cae3e100..e99b487a81 100644
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diff --git a/assets/xml/objects/object_gi_butterfly.xml b/assets/xml/objects/object_gi_butterfly.xml
index 9882d27954..65eed5b0e8 100644
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diff --git a/assets/xml/objects/object_gi_coin.xml b/assets/xml/objects/object_gi_coin.xml
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diff --git a/assets/xml/objects/object_gi_eye_lotion.xml b/assets/xml/objects/object_gi_eye_lotion.xml
index 86e053cd94..46cadb117e 100644
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+
+
diff --git a/assets/xml/objects/object_gi_fish.xml b/assets/xml/objects/object_gi_fish.xml
index 75361b32da..e5def6ebbe 100644
--- a/assets/xml/objects/object_gi_fish.xml
+++ b/assets/xml/objects/object_gi_fish.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_frog.xml b/assets/xml/objects/object_gi_frog.xml
index 8c5d616eb4..53384429b4 100644
--- a/assets/xml/objects/object_gi_frog.xml
+++ b/assets/xml/objects/object_gi_frog.xml
@@ -1,6 +1,13 @@
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_gerudo.xml b/assets/xml/objects/object_gi_gerudo.xml
index 26dc606ce0..34986a295e 100644
--- a/assets/xml/objects/object_gi_gerudo.xml
+++ b/assets/xml/objects/object_gi_gerudo.xml
@@ -1,6 +1,10 @@
+
+
+
+
diff --git a/assets/xml/objects/object_gi_gerudomask.xml b/assets/xml/objects/object_gi_gerudomask.xml
index b53bf24af6..94576b0406 100644
--- a/assets/xml/objects/object_gi_gerudomask.xml
+++ b/assets/xml/objects/object_gi_gerudomask.xml
@@ -1,5 +1,14 @@
+
+
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_ghost.xml b/assets/xml/objects/object_gi_ghost.xml
index e6c631c98e..5dbf39480f 100644
--- a/assets/xml/objects/object_gi_ghost.xml
+++ b/assets/xml/objects/object_gi_ghost.xml
@@ -1,6 +1,17 @@
+
+
+
+
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_glasses.xml b/assets/xml/objects/object_gi_glasses.xml
index 4a9cacf086..f6cb981845 100644
--- a/assets/xml/objects/object_gi_glasses.xml
+++ b/assets/xml/objects/object_gi_glasses.xml
@@ -1,6 +1,12 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_gloves.xml b/assets/xml/objects/object_gi_gloves.xml
index fb273e95f4..85ad6ddeff 100644
--- a/assets/xml/objects/object_gi_gloves.xml
+++ b/assets/xml/objects/object_gi_gloves.xml
@@ -1,6 +1,13 @@
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_goddess.xml b/assets/xml/objects/object_gi_goddess.xml
index 6339012d47..cd693a5f45 100644
--- a/assets/xml/objects/object_gi_goddess.xml
+++ b/assets/xml/objects/object_gi_goddess.xml
@@ -1,6 +1,12 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_golonmask.xml b/assets/xml/objects/object_gi_golonmask.xml
index 98f53f1c25..68dbddb365 100644
--- a/assets/xml/objects/object_gi_golonmask.xml
+++ b/assets/xml/objects/object_gi_golonmask.xml
@@ -1,5 +1,14 @@
+
+
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_grass.xml b/assets/xml/objects/object_gi_grass.xml
index 2cc465c959..9ee7482729 100644
--- a/assets/xml/objects/object_gi_grass.xml
+++ b/assets/xml/objects/object_gi_grass.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_hammer.xml b/assets/xml/objects/object_gi_hammer.xml
index 49da345a93..70f0a17c20 100644
--- a/assets/xml/objects/object_gi_hammer.xml
+++ b/assets/xml/objects/object_gi_hammer.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_heart.xml b/assets/xml/objects/object_gi_heart.xml
index b3576efaad..0a8dfee2b1 100644
--- a/assets/xml/objects/object_gi_heart.xml
+++ b/assets/xml/objects/object_gi_heart.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_hearts.xml b/assets/xml/objects/object_gi_hearts.xml
index 122c898571..aaa87d00f1 100644
--- a/assets/xml/objects/object_gi_hearts.xml
+++ b/assets/xml/objects/object_gi_hearts.xml
@@ -1,6 +1,15 @@
+
+
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_hookshot.xml b/assets/xml/objects/object_gi_hookshot.xml
index 513194fa7d..1d43f927e5 100644
--- a/assets/xml/objects/object_gi_hookshot.xml
+++ b/assets/xml/objects/object_gi_hookshot.xml
@@ -1,7 +1,13 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_hoverboots.xml b/assets/xml/objects/object_gi_hoverboots.xml
index 9d710662e5..fed584e742 100644
--- a/assets/xml/objects/object_gi_hoverboots.xml
+++ b/assets/xml/objects/object_gi_hoverboots.xml
@@ -1,6 +1,11 @@
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_insect.xml b/assets/xml/objects/object_gi_insect.xml
index 9467605ce2..8eb59b9c1b 100644
--- a/assets/xml/objects/object_gi_insect.xml
+++ b/assets/xml/objects/object_gi_insect.xml
@@ -1,6 +1,12 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_jewel.xml b/assets/xml/objects/object_gi_jewel.xml
index 5dc87f53e2..1d919b6ef6 100644
--- a/assets/xml/objects/object_gi_jewel.xml
+++ b/assets/xml/objects/object_gi_jewel.xml
@@ -1,15 +1,33 @@
-
+
+
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-
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-
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diff --git a/assets/xml/objects/object_gi_key.xml b/assets/xml/objects/object_gi_key.xml
index e38547a32c..874cd6e698 100644
--- a/assets/xml/objects/object_gi_key.xml
+++ b/assets/xml/objects/object_gi_key.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_ki_tan_mask.xml b/assets/xml/objects/object_gi_ki_tan_mask.xml
index e447c8fadf..b888acfe73 100644
--- a/assets/xml/objects/object_gi_ki_tan_mask.xml
+++ b/assets/xml/objects/object_gi_ki_tan_mask.xml
@@ -1,6 +1,13 @@
+
+
+
+
+
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diff --git a/assets/xml/objects/object_gi_letter.xml b/assets/xml/objects/object_gi_letter.xml
index 167a7ff5d8..098b8cca79 100644
--- a/assets/xml/objects/object_gi_letter.xml
+++ b/assets/xml/objects/object_gi_letter.xml
@@ -1,5 +1,13 @@
+
+
+
+
+
+
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diff --git a/assets/xml/objects/object_gi_liquid.xml b/assets/xml/objects/object_gi_liquid.xml
index b3af2b2627..133d8ce902 100644
--- a/assets/xml/objects/object_gi_liquid.xml
+++ b/assets/xml/objects/object_gi_liquid.xml
@@ -1,6 +1,18 @@
+
+
+
+
+
+
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diff --git a/assets/xml/objects/object_gi_longsword.xml b/assets/xml/objects/object_gi_longsword.xml
index bdfffe3b16..dc7773c692 100644
--- a/assets/xml/objects/object_gi_longsword.xml
+++ b/assets/xml/objects/object_gi_longsword.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_m_arrow.xml b/assets/xml/objects/object_gi_m_arrow.xml
index 069a1bf1d4..a9a6cb7f3f 100644
--- a/assets/xml/objects/object_gi_m_arrow.xml
+++ b/assets/xml/objects/object_gi_m_arrow.xml
@@ -1,6 +1,12 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_magicpot.xml b/assets/xml/objects/object_gi_magicpot.xml
index 070de07fa0..3dc92c16a1 100644
--- a/assets/xml/objects/object_gi_magicpot.xml
+++ b/assets/xml/objects/object_gi_magicpot.xml
@@ -1,7 +1,13 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_map.xml b/assets/xml/objects/object_gi_map.xml
index 619b0bc845..b88e6de859 100644
--- a/assets/xml/objects/object_gi_map.xml
+++ b/assets/xml/objects/object_gi_map.xml
@@ -1,7 +1,13 @@
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_gi_medal.xml b/assets/xml/objects/object_gi_medal.xml
index 5676a9e316..7fafeb5d53 100644
--- a/assets/xml/objects/object_gi_medal.xml
+++ b/assets/xml/objects/object_gi_medal.xml
@@ -1,24 +1,45 @@
+
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diff --git a/assets/xml/objects/object_gi_melody.xml b/assets/xml/objects/object_gi_melody.xml
index e028bc9463..31dc495bd8 100644
--- a/assets/xml/objects/object_gi_melody.xml
+++ b/assets/xml/objects/object_gi_melody.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_milk.xml b/assets/xml/objects/object_gi_milk.xml
index 3e5cb0cb5a..cc72cec9d1 100644
--- a/assets/xml/objects/object_gi_milk.xml
+++ b/assets/xml/objects/object_gi_milk.xml
@@ -1,6 +1,13 @@
+
+
+
+
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diff --git a/assets/xml/objects/object_gi_mushroom.xml b/assets/xml/objects/object_gi_mushroom.xml
index 8ee686263c..0933f2158a 100644
--- a/assets/xml/objects/object_gi_mushroom.xml
+++ b/assets/xml/objects/object_gi_mushroom.xml
@@ -1,6 +1,9 @@
+
+
+
diff --git a/assets/xml/objects/object_gi_niwatori.xml b/assets/xml/objects/object_gi_niwatori.xml
index 8af44b8708..edf67f88d8 100644
--- a/assets/xml/objects/object_gi_niwatori.xml
+++ b/assets/xml/objects/object_gi_niwatori.xml
@@ -1,6 +1,14 @@
+
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diff --git a/assets/xml/objects/object_gi_nuts.xml b/assets/xml/objects/object_gi_nuts.xml
index d1a8454dbc..d4a2f0e9cd 100644
--- a/assets/xml/objects/object_gi_nuts.xml
+++ b/assets/xml/objects/object_gi_nuts.xml
@@ -1,6 +1,10 @@
+
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diff --git a/assets/xml/objects/object_gi_ocarina.xml b/assets/xml/objects/object_gi_ocarina.xml
index b8714d6e3c..dafcb92424 100644
--- a/assets/xml/objects/object_gi_ocarina.xml
+++ b/assets/xml/objects/object_gi_ocarina.xml
@@ -1,6 +1,13 @@
+
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diff --git a/assets/xml/objects/object_gi_ocarina_0.xml b/assets/xml/objects/object_gi_ocarina_0.xml
index caca8f2002..e43bb3a87c 100644
--- a/assets/xml/objects/object_gi_ocarina_0.xml
+++ b/assets/xml/objects/object_gi_ocarina_0.xml
@@ -1,6 +1,13 @@
+
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diff --git a/assets/xml/objects/object_gi_pachinko.xml b/assets/xml/objects/object_gi_pachinko.xml
index 9967813b3d..bc8872d685 100644
--- a/assets/xml/objects/object_gi_pachinko.xml
+++ b/assets/xml/objects/object_gi_pachinko.xml
@@ -1,6 +1,9 @@
+
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diff --git a/assets/xml/objects/object_gi_powder.xml b/assets/xml/objects/object_gi_powder.xml
index 4e33b58208..b49593cb1d 100644
--- a/assets/xml/objects/object_gi_powder.xml
+++ b/assets/xml/objects/object_gi_powder.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_prescription.xml b/assets/xml/objects/object_gi_prescription.xml
index 9fa16660c7..1b4e54ec5d 100644
--- a/assets/xml/objects/object_gi_prescription.xml
+++ b/assets/xml/objects/object_gi_prescription.xml
@@ -1,6 +1,13 @@
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diff --git a/assets/xml/objects/object_gi_purse.xml b/assets/xml/objects/object_gi_purse.xml
index 3034942ff4..70ec500508 100644
--- a/assets/xml/objects/object_gi_purse.xml
+++ b/assets/xml/objects/object_gi_purse.xml
@@ -1,5 +1,18 @@
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diff --git a/assets/xml/objects/object_gi_rabit_mask.xml b/assets/xml/objects/object_gi_rabit_mask.xml
index a3c07e469c..65b6cdd4bc 100644
--- a/assets/xml/objects/object_gi_rabit_mask.xml
+++ b/assets/xml/objects/object_gi_rabit_mask.xml
@@ -1,6 +1,13 @@
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diff --git a/assets/xml/objects/object_gi_redead_mask.xml b/assets/xml/objects/object_gi_redead_mask.xml
index fe601cab64..2168b23e91 100644
--- a/assets/xml/objects/object_gi_redead_mask.xml
+++ b/assets/xml/objects/object_gi_redead_mask.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_rupy.xml b/assets/xml/objects/object_gi_rupy.xml
index 07b18b82dd..0305ae68b8 100644
--- a/assets/xml/objects/object_gi_rupy.xml
+++ b/assets/xml/objects/object_gi_rupy.xml
@@ -1,6 +1,12 @@
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diff --git a/assets/xml/objects/object_gi_saw.xml b/assets/xml/objects/object_gi_saw.xml
index 999b818e8b..3fb4cb8d3d 100644
--- a/assets/xml/objects/object_gi_saw.xml
+++ b/assets/xml/objects/object_gi_saw.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_scale.xml b/assets/xml/objects/object_gi_scale.xml
index c6794b6aea..dd9200dc96 100644
--- a/assets/xml/objects/object_gi_scale.xml
+++ b/assets/xml/objects/object_gi_scale.xml
@@ -1,6 +1,12 @@
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diff --git a/assets/xml/objects/object_gi_seed.xml b/assets/xml/objects/object_gi_seed.xml
index 5d3ef9c03f..88c224f24b 100644
--- a/assets/xml/objects/object_gi_seed.xml
+++ b/assets/xml/objects/object_gi_seed.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_shield_1.xml b/assets/xml/objects/object_gi_shield_1.xml
index 867292a4c3..c7a5c7cb42 100644
--- a/assets/xml/objects/object_gi_shield_1.xml
+++ b/assets/xml/objects/object_gi_shield_1.xml
@@ -1,6 +1,10 @@
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diff --git a/assets/xml/objects/object_gi_shield_2.xml b/assets/xml/objects/object_gi_shield_2.xml
index 364070d101..6c1f983b19 100644
--- a/assets/xml/objects/object_gi_shield_2.xml
+++ b/assets/xml/objects/object_gi_shield_2.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_shield_3.xml b/assets/xml/objects/object_gi_shield_3.xml
index 974a2539a9..3550bd0d89 100644
--- a/assets/xml/objects/object_gi_shield_3.xml
+++ b/assets/xml/objects/object_gi_shield_3.xml
@@ -1,6 +1,14 @@
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diff --git a/assets/xml/objects/object_gi_skj_mask.xml b/assets/xml/objects/object_gi_skj_mask.xml
index 6479015715..7405e66222 100644
--- a/assets/xml/objects/object_gi_skj_mask.xml
+++ b/assets/xml/objects/object_gi_skj_mask.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_soldout.xml b/assets/xml/objects/object_gi_soldout.xml
index ae3f4685f9..ba45784761 100644
--- a/assets/xml/objects/object_gi_soldout.xml
+++ b/assets/xml/objects/object_gi_soldout.xml
@@ -1,5 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_soul.xml b/assets/xml/objects/object_gi_soul.xml
index ee9dbd9570..519226270d 100644
--- a/assets/xml/objects/object_gi_soul.xml
+++ b/assets/xml/objects/object_gi_soul.xml
@@ -1,6 +1,16 @@
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diff --git a/assets/xml/objects/object_gi_stick.xml b/assets/xml/objects/object_gi_stick.xml
index d974b7ac5d..3da363f7cf 100644
--- a/assets/xml/objects/object_gi_stick.xml
+++ b/assets/xml/objects/object_gi_stick.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_sutaru.xml b/assets/xml/objects/object_gi_sutaru.xml
index 343d301868..5217cf300d 100644
--- a/assets/xml/objects/object_gi_sutaru.xml
+++ b/assets/xml/objects/object_gi_sutaru.xml
@@ -1,6 +1,12 @@
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diff --git a/assets/xml/objects/object_gi_sword_1.xml b/assets/xml/objects/object_gi_sword_1.xml
index 3bc15dcaf3..fcf8550224 100644
--- a/assets/xml/objects/object_gi_sword_1.xml
+++ b/assets/xml/objects/object_gi_sword_1.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gi_ticketstone.xml b/assets/xml/objects/object_gi_ticketstone.xml
index 6cdd5ea2f0..ce756e3abc 100644
--- a/assets/xml/objects/object_gi_ticketstone.xml
+++ b/assets/xml/objects/object_gi_ticketstone.xml
@@ -1,6 +1,14 @@
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diff --git a/assets/xml/objects/object_gi_truth_mask.xml b/assets/xml/objects/object_gi_truth_mask.xml
index 64bd0939c6..32c550560c 100644
--- a/assets/xml/objects/object_gi_truth_mask.xml
+++ b/assets/xml/objects/object_gi_truth_mask.xml
@@ -1,6 +1,14 @@
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diff --git a/assets/xml/objects/object_gi_zoramask.xml b/assets/xml/objects/object_gi_zoramask.xml
index 096fdeedfc..0788f67f0d 100644
--- a/assets/xml/objects/object_gi_zoramask.xml
+++ b/assets/xml/objects/object_gi_zoramask.xml
@@ -1,5 +1,14 @@
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diff --git a/assets/xml/objects/object_gj.xml b/assets/xml/objects/object_gj.xml
index 50d6337b4a..581bf93c7d 100644
--- a/assets/xml/objects/object_gj.xml
+++ b/assets/xml/objects/object_gj.xml
@@ -1,35 +1,71 @@
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diff --git a/assets/xml/objects/object_gjyo_objects.xml b/assets/xml/objects/object_gjyo_objects.xml
index ea4f8444fb..3903235948 100644
--- a/assets/xml/objects/object_gjyo_objects.xml
+++ b/assets/xml/objects/object_gjyo_objects.xml
@@ -1,6 +1,9 @@
-
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diff --git a/assets/xml/objects/object_gla.xml b/assets/xml/objects/object_gla.xml
index dbbfcb58ff..cf92179a79 100644
--- a/assets/xml/objects/object_gla.xml
+++ b/assets/xml/objects/object_gla.xml
@@ -47,29 +47,29 @@
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@@ -81,5 +81,60 @@
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diff --git a/assets/xml/objects/object_gnd.xml b/assets/xml/objects/object_gnd.xml
index d073b8b973..d340135433 100644
--- a/assets/xml/objects/object_gnd.xml
+++ b/assets/xml/objects/object_gnd.xml
@@ -39,38 +39,38 @@
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@@ -82,5 +82,103 @@
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diff --git a/assets/xml/objects/object_gnd_magic.xml b/assets/xml/objects/object_gnd_magic.xml
index a88d419d7a..5ce187a1cf 100644
--- a/assets/xml/objects/object_gnd_magic.xml
+++ b/assets/xml/objects/object_gnd_magic.xml
@@ -1,7 +1,10 @@
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diff --git a/assets/xml/objects/object_gndd.xml b/assets/xml/objects/object_gndd.xml
index 8bf5d770c4..d284893579 100644
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diff --git a/assets/xml/objects/object_god_lgt.xml b/assets/xml/objects/object_god_lgt.xml
index b630605364..e6f38dfdc2 100644
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diff --git a/assets/xml/objects/object_gol.xml b/assets/xml/objects/object_gol.xml
index 7e04508cb6..257662024b 100644
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diff --git a/assets/xml/objects/object_goma.xml b/assets/xml/objects/object_goma.xml
index bfe6df0fca..f2429cd2b9 100644
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diff --git a/assets/xml/objects/object_goma_pal.xml b/assets/xml/objects/object_goma_pal.xml
index 543d9ce2a1..dbee83f7ca 100644
--- a/assets/xml/objects/object_goma_pal.xml
+++ b/assets/xml/objects/object_goma_pal.xml
@@ -90,6 +90,110 @@
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diff --git a/assets/xml/objects/object_goroiwa.xml b/assets/xml/objects/object_goroiwa.xml
index 5d406e9578..6ca4f064bc 100644
--- a/assets/xml/objects/object_goroiwa.xml
+++ b/assets/xml/objects/object_goroiwa.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gr.xml b/assets/xml/objects/object_gr.xml
index 103d4412e9..ad7a184772 100644
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diff --git a/assets/xml/objects/object_gs.xml b/assets/xml/objects/object_gs.xml
index 145be16653..4895c63c07 100644
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+++ b/assets/xml/objects/object_gs.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_gt.xml b/assets/xml/objects/object_gt.xml
index dd48318d1d..97b6c1b666 100644
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diff --git a/assets/xml/objects/object_haka.xml b/assets/xml/objects/object_haka.xml
index f6b263c375..8a6c0b7d14 100644
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@@ -1,9 +1,15 @@
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diff --git a/assets/xml/objects/object_haka_door.xml b/assets/xml/objects/object_haka_door.xml
index 1376d03569..9d7ba15f58 100644
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index 3ca6d27c08..2325e663a8 100644
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diff --git a/assets/xml/objects/object_hakach_objects.xml b/assets/xml/objects/object_hakach_objects.xml
index b978e77a31..92679bc8de 100644
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diff --git a/assets/xml/objects/object_hintnuts.xml b/assets/xml/objects/object_hintnuts.xml
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diff --git a/assets/xml/objects/object_hni.xml b/assets/xml/objects/object_hni.xml
index 763f6892c0..5027583aeb 100644
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diff --git a/assets/xml/objects/object_horse_zelda.xml b/assets/xml/objects/object_horse_zelda.xml
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diff --git a/assets/xml/objects/object_ice_objects.xml b/assets/xml/objects/object_ice_objects.xml
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diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml
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diff --git a/assets/xml/objects/object_im.xml b/assets/xml/objects/object_im.xml
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diff --git a/assets/xml/objects/object_in.xml b/assets/xml/objects/object_in.xml
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diff --git a/assets/xml/objects/object_ingate.xml b/assets/xml/objects/object_ingate.xml
index e6be42bebf..cccb797511 100644
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+++ b/assets/xml/objects/object_ingate.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_jj.xml b/assets/xml/objects/object_jj.xml
index 96ff7dc02a..816b7d706c 100644
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diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml
index ff7bd3efa1..1e309f1cb1 100644
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diff --git a/assets/xml/objects/object_jya_door.xml b/assets/xml/objects/object_jya_door.xml
index 60a7b37886..b29c8ff771 100644
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diff --git a/assets/xml/objects/object_jya_obj.xml b/assets/xml/objects/object_jya_obj.xml
index 50c2700db1..2c9c5a6fc8 100644
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diff --git a/assets/xml/objects/object_ka.xml b/assets/xml/objects/object_ka.xml
index eb952732b4..ee9dfd6dd7 100644
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diff --git a/assets/xml/objects/object_kibako2.xml b/assets/xml/objects/object_kibako2.xml
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index 3ada2822c9..1e0b94cf97 100644
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diff --git a/assets/xml/objects/object_kingdodongo_pal.xml b/assets/xml/objects/object_kingdodongo_pal.xml
index a0790a6db5..b9ec4d4387 100644
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diff --git a/assets/xml/objects/object_km1.xml b/assets/xml/objects/object_km1.xml
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diff --git a/assets/xml/objects/object_kusa.xml b/assets/xml/objects/object_kusa.xml
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index babe7d2aa7..b2183f32fc 100644
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diff --git a/assets/xml/objects/object_ma1.xml b/assets/xml/objects/object_ma1.xml
index 11509ad6aa..4b2b7869a1 100644
--- a/assets/xml/objects/object_ma1.xml
+++ b/assets/xml/objects/object_ma1.xml
@@ -25,26 +25,78 @@
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diff --git a/assets/xml/objects/object_ma2.xml b/assets/xml/objects/object_ma2.xml
index 0b6eabff70..960e9485bf 100644
--- a/assets/xml/objects/object_ma2.xml
+++ b/assets/xml/objects/object_ma2.xml
@@ -1,33 +1,85 @@
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diff --git a/assets/xml/objects/object_mag.xml b/assets/xml/objects/object_mag.xml
index 1a59b4092b..59a0613548 100644
--- a/assets/xml/objects/object_mag.xml
+++ b/assets/xml/objects/object_mag.xml
@@ -1,20 +1,20 @@
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diff --git a/assets/xml/objects/object_mag_ique.xml b/assets/xml/objects/object_mag_ique.xml
index 005fc2462d..3a2bed9682 100644
--- a/assets/xml/objects/object_mag_ique.xml
+++ b/assets/xml/objects/object_mag_ique.xml
@@ -1,20 +1,20 @@
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diff --git a/assets/xml/objects/object_mag_v2.xml b/assets/xml/objects/object_mag_v2.xml
index 69ce890a7a..9897422cbd 100644
--- a/assets/xml/objects/object_mag_v2.xml
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diff --git a/assets/xml/objects/object_mag_v2_mq.xml b/assets/xml/objects/object_mag_v2_mq.xml
index 9f0543ea8a..0b14571ca7 100644
--- a/assets/xml/objects/object_mag_v2_mq.xml
+++ b/assets/xml/objects/object_mag_v2_mq.xml
@@ -1,21 +1,21 @@
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diff --git a/assets/xml/objects/object_mag_v3.xml b/assets/xml/objects/object_mag_v3.xml
index 66874b0c07..eb95e103be 100644
--- a/assets/xml/objects/object_mag_v3.xml
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diff --git a/assets/xml/objects/object_mag_v3_mq.xml b/assets/xml/objects/object_mag_v3_mq.xml
index 541dc6c389..b0b54fe739 100644
--- a/assets/xml/objects/object_mag_v3_mq.xml
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diff --git a/assets/xml/objects/object_mamenoki.xml b/assets/xml/objects/object_mamenoki.xml
index 819d890225..78683e565c 100644
--- a/assets/xml/objects/object_mamenoki.xml
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diff --git a/assets/xml/objects/object_masterkokirihead.xml b/assets/xml/objects/object_masterkokirihead.xml
index 1e489323c2..9187df7014 100644
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@@ -1,14 +1,19 @@
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diff --git a/assets/xml/objects/object_mb.xml b/assets/xml/objects/object_mb.xml
index a8471429db..f10e27d645 100644
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+++ b/assets/xml/objects/object_mb.xml
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diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml
index 45527ca1b9..ea1fca3cda 100644
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@@ -21,6 +21,53 @@
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diff --git a/assets/xml/objects/object_medal.xml b/assets/xml/objects/object_medal.xml
index 94976bd3f9..35beef0487 100644
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diff --git a/assets/xml/objects/object_menkuri_objects.xml b/assets/xml/objects/object_menkuri_objects.xml
index 4c2b51df5b..8776de699e 100644
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diff --git a/assets/xml/objects/object_mir_ray.xml b/assets/xml/objects/object_mir_ray.xml
index 2acc9391ab..90d93a999c 100644
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index 5882b20501..641c0a40e2 100644
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diff --git a/assets/xml/objects/object_mjin.xml b/assets/xml/objects/object_mjin.xml
index daf9b05412..45a2f1cd99 100644
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diff --git a/assets/xml/objects/object_mjin_dark.xml b/assets/xml/objects/object_mjin_dark.xml
index 2fa0bdbe4c..8f98d2c495 100644
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@@ -1,5 +1,5 @@
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diff --git a/assets/xml/objects/object_mjin_flame.xml b/assets/xml/objects/object_mjin_flame.xml
index 6274feaee1..87fb3a2435 100644
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+++ b/assets/xml/objects/object_mjin_flame.xml
@@ -1,5 +1,5 @@
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diff --git a/assets/xml/objects/object_mjin_flash.xml b/assets/xml/objects/object_mjin_flash.xml
index c1040ea118..f8cf72756a 100644
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diff --git a/assets/xml/objects/object_mjin_ice.xml b/assets/xml/objects/object_mjin_ice.xml
index 1aaeea193d..6686296f73 100644
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@@ -1,5 +1,5 @@
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diff --git a/assets/xml/objects/object_mjin_oka.xml b/assets/xml/objects/object_mjin_oka.xml
index 0f823b9237..322b6808dc 100644
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diff --git a/assets/xml/objects/object_mjin_soul.xml b/assets/xml/objects/object_mjin_soul.xml
index 6386f7f9ea..5ce15c1f2e 100644
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@@ -1,5 +1,5 @@
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diff --git a/assets/xml/objects/object_mjin_wind.xml b/assets/xml/objects/object_mjin_wind.xml
index 8bba7eb91b..6eadf588b9 100644
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+++ b/assets/xml/objects/object_mjin_wind.xml
@@ -1,5 +1,5 @@
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diff --git a/assets/xml/objects/object_mk.xml b/assets/xml/objects/object_mk.xml
index 0b4aaae8aa..7371743d0b 100644
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diff --git a/assets/xml/objects/object_mm.xml b/assets/xml/objects/object_mm.xml
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diff --git a/assets/xml/objects/object_mo.xml b/assets/xml/objects/object_mo.xml
index ad84a14026..9844361f58 100644
--- a/assets/xml/objects/object_mo.xml
+++ b/assets/xml/objects/object_mo.xml
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diff --git a/assets/xml/objects/object_mo_pal.xml b/assets/xml/objects/object_mo_pal.xml
index 17cd4fc2f4..71078c6a95 100644
--- a/assets/xml/objects/object_mo_pal.xml
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@@ -3,10 +3,132 @@
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diff --git a/assets/xml/objects/object_mori_hineri1.xml b/assets/xml/objects/object_mori_hineri1.xml
index 572eb6e1f3..d99fa0759a 100644
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@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_mori_hineri1a.xml b/assets/xml/objects/object_mori_hineri1a.xml
index 23e6f5e665..941c53fc4a 100644
--- a/assets/xml/objects/object_mori_hineri1a.xml
+++ b/assets/xml/objects/object_mori_hineri1a.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_mori_hineri2.xml b/assets/xml/objects/object_mori_hineri2.xml
index d539cd86f0..8f44a82af9 100644
--- a/assets/xml/objects/object_mori_hineri2.xml
+++ b/assets/xml/objects/object_mori_hineri2.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_mori_hineri2a.xml b/assets/xml/objects/object_mori_hineri2a.xml
index 0334488567..52dd3a0916 100644
--- a/assets/xml/objects/object_mori_hineri2a.xml
+++ b/assets/xml/objects/object_mori_hineri2a.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_mori_objects.xml b/assets/xml/objects/object_mori_objects.xml
index 1844cf6f69..1ee708091e 100644
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diff --git a/assets/xml/objects/object_mori_tex.xml b/assets/xml/objects/object_mori_tex.xml
index 756347bcc6..b3b6611346 100644
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diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml
index 66923df8ae..847b674d54 100644
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diff --git a/assets/xml/objects/object_mu.xml b/assets/xml/objects/object_mu.xml
index 7251ff7212..e1037a370b 100644
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diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml
index 74de9e2859..cf2dba8da4 100644
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diff --git a/assets/xml/objects/object_niw.xml b/assets/xml/objects/object_niw.xml
index 4eafec9566..0b672f940b 100644
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diff --git a/assets/xml/objects/object_nwc.xml b/assets/xml/objects/object_nwc.xml
index abe2be092b..2f3f8705b4 100644
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diff --git a/assets/xml/objects/object_oA1.xml b/assets/xml/objects/object_oA1.xml
index 1d665f1010..fe7eced252 100644
--- a/assets/xml/objects/object_oA1.xml
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index 65d0808349..0e17150e2c 100644
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index 92ae474b60..b1b4b9a4fe 100644
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diff --git a/assets/xml/objects/object_oE4.xml b/assets/xml/objects/object_oE4.xml
index ae48d2adef..3f25c5e58e 100644
--- a/assets/xml/objects/object_oE4.xml
+++ b/assets/xml/objects/object_oE4.xml
@@ -39,6 +39,51 @@
+
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@@ -54,16 +99,16 @@
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diff --git a/assets/xml/objects/object_oE4s.xml b/assets/xml/objects/object_oE4s.xml
index 584019568a..aa59751331 100644
--- a/assets/xml/objects/object_oE4s.xml
+++ b/assets/xml/objects/object_oE4s.xml
@@ -18,15 +18,62 @@
-
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diff --git a/assets/xml/objects/object_oE5.xml b/assets/xml/objects/object_oE5.xml
index c05917dc9a..fd5ebb1b55 100644
--- a/assets/xml/objects/object_oE5.xml
+++ b/assets/xml/objects/object_oE5.xml
@@ -39,6 +39,30 @@
-->
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@@ -47,19 +71,19 @@
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diff --git a/assets/xml/objects/object_oE6.xml b/assets/xml/objects/object_oE6.xml
index d253130af1..e6902a1121 100644
--- a/assets/xml/objects/object_oE6.xml
+++ b/assets/xml/objects/object_oE6.xml
@@ -1,16 +1,19 @@
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diff --git a/assets/xml/objects/object_oE7.xml b/assets/xml/objects/object_oE7.xml
index 2b6b5cf316..58c9c2a77a 100644
--- a/assets/xml/objects/object_oE7.xml
+++ b/assets/xml/objects/object_oE7.xml
@@ -1,15 +1,18 @@
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diff --git a/assets/xml/objects/object_oE8.xml b/assets/xml/objects/object_oE8.xml
index 8b1333fa9c..28f9005c5e 100644
--- a/assets/xml/objects/object_oE8.xml
+++ b/assets/xml/objects/object_oE8.xml
@@ -1,16 +1,19 @@
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diff --git a/assets/xml/objects/object_oE9.xml b/assets/xml/objects/object_oE9.xml
index e43cee426b..ea818dbf2b 100644
--- a/assets/xml/objects/object_oE9.xml
+++ b/assets/xml/objects/object_oE9.xml
@@ -1,16 +1,19 @@
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diff --git a/assets/xml/objects/object_oF1d_map.xml b/assets/xml/objects/object_oF1d_map.xml
index 09a35dbd1c..f84dc1e077 100644
--- a/assets/xml/objects/object_oF1d_map.xml
+++ b/assets/xml/objects/object_oF1d_map.xml
@@ -21,17 +21,67 @@
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diff --git a/assets/xml/objects/object_oF1s.xml b/assets/xml/objects/object_oF1s.xml
index fe41dde630..dcc1d1060a 100644
--- a/assets/xml/objects/object_oF1s.xml
+++ b/assets/xml/objects/object_oF1s.xml
@@ -22,22 +22,70 @@
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diff --git a/assets/xml/objects/object_okuta.xml b/assets/xml/objects/object_okuta.xml
index b4fccea6f3..72be4462de 100644
--- a/assets/xml/objects/object_okuta.xml
+++ b/assets/xml/objects/object_okuta.xml
@@ -9,21 +9,123 @@
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diff --git a/assets/xml/objects/object_os.xml b/assets/xml/objects/object_os.xml
index d98b3a0f52..1b05a523af 100644
--- a/assets/xml/objects/object_os.xml
+++ b/assets/xml/objects/object_os.xml
@@ -3,6 +3,32 @@
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@@ -14,20 +40,20 @@
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diff --git a/assets/xml/objects/object_ossan.xml b/assets/xml/objects/object_ossan.xml
index 7e51c33bce..909c7798fe 100644
--- a/assets/xml/objects/object_ossan.xml
+++ b/assets/xml/objects/object_ossan.xml
@@ -4,13 +4,66 @@
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diff --git a/assets/xml/objects/object_ouke_haka.xml b/assets/xml/objects/object_ouke_haka.xml
index 11da9b26ef..26b9788cc2 100644
--- a/assets/xml/objects/object_ouke_haka.xml
+++ b/assets/xml/objects/object_ouke_haka.xml
@@ -1,6 +1,9 @@
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diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml
index 4ea2006678..666363030c 100644
--- a/assets/xml/objects/object_owl.xml
+++ b/assets/xml/objects/object_owl.xml
@@ -25,6 +25,68 @@
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diff --git a/assets/xml/objects/object_peehat.xml b/assets/xml/objects/object_peehat.xml
index 42ee66cdef..98737cff33 100644
--- a/assets/xml/objects/object_peehat.xml
+++ b/assets/xml/objects/object_peehat.xml
@@ -28,6 +28,32 @@
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@@ -39,10 +65,10 @@
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diff --git a/assets/xml/objects/object_po_composer.xml b/assets/xml/objects/object_po_composer.xml
index 17c04fd18b..cb08b64b06 100644
--- a/assets/xml/objects/object_po_composer.xml
+++ b/assets/xml/objects/object_po_composer.xml
@@ -7,11 +7,59 @@
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diff --git a/assets/xml/objects/object_po_field.xml b/assets/xml/objects/object_po_field.xml
index 43e1066e3b..aa9b96b9d5 100644
--- a/assets/xml/objects/object_po_field.xml
+++ b/assets/xml/objects/object_po_field.xml
@@ -7,15 +7,88 @@
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diff --git a/assets/xml/objects/object_po_sisters.xml b/assets/xml/objects/object_po_sisters.xml
index 7752843444..f82b24286a 100644
--- a/assets/xml/objects/object_po_sisters.xml
+++ b/assets/xml/objects/object_po_sisters.xml
@@ -7,22 +7,116 @@
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diff --git a/assets/xml/objects/object_poh.xml b/assets/xml/objects/object_poh.xml
index 33517945e8..30cd1c4a62 100644
--- a/assets/xml/objects/object_poh.xml
+++ b/assets/xml/objects/object_poh.xml
@@ -7,9 +7,81 @@
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diff --git a/assets/xml/objects/object_ps.xml b/assets/xml/objects/object_ps.xml
index 98f548db1b..cf875572e2 100644
--- a/assets/xml/objects/object_ps.xml
+++ b/assets/xml/objects/object_ps.xml
@@ -2,17 +2,95 @@
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diff --git a/assets/xml/objects/object_pu_box.xml b/assets/xml/objects/object_pu_box.xml
index e1d686e979..a315bc38d8 100644
--- a/assets/xml/objects/object_pu_box.xml
+++ b/assets/xml/objects/object_pu_box.xml
@@ -1,13 +1,25 @@
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diff --git a/assets/xml/objects/object_rd.xml b/assets/xml/objects/object_rd.xml
index 22c7d33738..c7e8de8a32 100644
--- a/assets/xml/objects/object_rd.xml
+++ b/assets/xml/objects/object_rd.xml
@@ -2,8 +2,55 @@
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@@ -64,13 +111,60 @@
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diff --git a/assets/xml/objects/object_reeba.xml b/assets/xml/objects/object_reeba.xml
index 32c697bd9d..e8ac5c66e8 100644
--- a/assets/xml/objects/object_reeba.xml
+++ b/assets/xml/objects/object_reeba.xml
@@ -4,24 +4,59 @@
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diff --git a/assets/xml/objects/object_relay_objects.xml b/assets/xml/objects/object_relay_objects.xml
index 47b92fcd2d..fafa93da7c 100644
--- a/assets/xml/objects/object_relay_objects.xml
+++ b/assets/xml/objects/object_relay_objects.xml
@@ -1,16 +1,22 @@
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diff --git a/assets/xml/objects/object_rl.xml b/assets/xml/objects/object_rl.xml
index 8453935b1f..9f30bbd899 100644
--- a/assets/xml/objects/object_rl.xml
+++ b/assets/xml/objects/object_rl.xml
@@ -3,6 +3,30 @@
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@@ -11,27 +35,32 @@
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diff --git a/assets/xml/objects/object_rr.xml b/assets/xml/objects/object_rr.xml
index 98726b14bb..43e7330ea8 100644
--- a/assets/xml/objects/object_rr.xml
+++ b/assets/xml/objects/object_rr.xml
@@ -1,8 +1,11 @@
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diff --git a/assets/xml/objects/object_rs.xml b/assets/xml/objects/object_rs.xml
index a5f7536590..503033cf32 100644
--- a/assets/xml/objects/object_rs.xml
+++ b/assets/xml/objects/object_rs.xml
@@ -2,6 +2,30 @@
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diff --git a/assets/xml/objects/object_ru1.xml b/assets/xml/objects/object_ru1.xml
index 482949c903..df982f447e 100644
--- a/assets/xml/objects/object_ru1.xml
+++ b/assets/xml/objects/object_ru1.xml
@@ -18,11 +18,57 @@
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@@ -39,27 +85,27 @@
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diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml
index d6cea22915..01d85915d2 100644
--- a/assets/xml/objects/object_ru2.xml
+++ b/assets/xml/objects/object_ru2.xml
@@ -27,6 +27,71 @@
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@@ -51,32 +116,34 @@
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diff --git a/assets/xml/objects/object_sa.xml b/assets/xml/objects/object_sa.xml
index e87cd793dd..fbc29d6f72 100644
--- a/assets/xml/objects/object_sa.xml
+++ b/assets/xml/objects/object_sa.xml
@@ -49,6 +49,55 @@
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diff --git a/assets/xml/objects/object_sb.xml b/assets/xml/objects/object_sb.xml
index 57a0f7f8f7..e79cef0065 100644
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+++ b/assets/xml/objects/object_sb.xml
@@ -10,14 +10,20 @@
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diff --git a/assets/xml/objects/object_sd.xml b/assets/xml/objects/object_sd.xml
index 0228b48690..d95d5d513f 100644
--- a/assets/xml/objects/object_sd.xml
+++ b/assets/xml/objects/object_sd.xml
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diff --git a/assets/xml/objects/object_shop_dungen.xml b/assets/xml/objects/object_shop_dungen.xml
index 027207402c..3c52d0a039 100644
--- a/assets/xml/objects/object_shop_dungen.xml
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@@ -1,10 +1,16 @@
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diff --git a/assets/xml/objects/object_shopnuts.xml b/assets/xml/objects/object_shopnuts.xml
index 105ce88247..5ee09fee80 100644
--- a/assets/xml/objects/object_shopnuts.xml
+++ b/assets/xml/objects/object_shopnuts.xml
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diff --git a/assets/xml/objects/object_siofuki.xml b/assets/xml/objects/object_siofuki.xml
index f8a9e50d83..2932879233 100644
--- a/assets/xml/objects/object_siofuki.xml
+++ b/assets/xml/objects/object_siofuki.xml
@@ -1,7 +1,10 @@
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diff --git a/assets/xml/objects/object_sk2.xml b/assets/xml/objects/object_sk2.xml
index f2e7ef6d89..87e7a37831 100644
--- a/assets/xml/objects/object_sk2.xml
+++ b/assets/xml/objects/object_sk2.xml
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diff --git a/assets/xml/objects/object_skb.xml b/assets/xml/objects/object_skb.xml
index 1220ddf6d9..a7d5798c61 100644
--- a/assets/xml/objects/object_skb.xml
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diff --git a/assets/xml/objects/object_skj.xml b/assets/xml/objects/object_skj.xml
index 958301d2e8..ec07397ac7 100644
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@@ -23,6 +23,65 @@
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diff --git a/assets/xml/objects/object_spot00_break.xml b/assets/xml/objects/object_spot00_break.xml
index bee1361fab..67ec2ff956 100644
--- a/assets/xml/objects/object_spot00_break.xml
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diff --git a/assets/xml/objects/object_spot00_objects.xml b/assets/xml/objects/object_spot00_objects.xml
index 10fb13aeac..2126eddce3 100644
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diff --git a/assets/xml/objects/object_spot01_matoya.xml b/assets/xml/objects/object_spot01_matoya.xml
index d44b944e0e..825eb31bdd 100644
--- a/assets/xml/objects/object_spot01_matoya.xml
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diff --git a/assets/xml/objects/object_spot01_matoyab.xml b/assets/xml/objects/object_spot01_matoyab.xml
index 720f50cd3e..f6662b7100 100644
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diff --git a/assets/xml/objects/object_spot01_objects.xml b/assets/xml/objects/object_spot01_objects.xml
index 413e032a9c..3ee06792f9 100644
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index 3dfaf227d3..e819a9074f 100644
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diff --git a/assets/xml/objects/object_spot03_object.xml b/assets/xml/objects/object_spot03_object.xml
index f182e7d99a..cf3b709b2b 100644
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index 66293d7523..8c2e62b066 100644
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diff --git a/assets/xml/objects/object_spot05_objects.xml b/assets/xml/objects/object_spot05_objects.xml
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diff --git a/assets/xml/objects/object_ssh.xml b/assets/xml/objects/object_ssh.xml
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diff --git a/assets/xml/objects/object_sst_pal.xml b/assets/xml/objects/object_sst_pal.xml
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diff --git a/assets/xml/objects/object_st.xml b/assets/xml/objects/object_st.xml
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diff --git a/assets/xml/objects/object_timeblock.xml b/assets/xml/objects/object_timeblock.xml
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diff --git a/assets/xml/objects/object_tw_pal.xml b/assets/xml/objects/object_tw_pal.xml
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diff --git a/assets/xml/objects/object_wood02.xml b/assets/xml/objects/object_wood02.xml
index dcf6d21291..e282217d4a 100644
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diff --git a/assets/xml/objects/object_xc.xml b/assets/xml/objects/object_xc.xml
index 7a69f52f38..f6f30b2f44 100644
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diff --git a/assets/xml/objects/object_xc_pal.xml b/assets/xml/objects/object_xc_pal.xml
index 7fae3a0875..7d20f23661 100644
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diff --git a/assets/xml/objects/object_yabusame_point.xml b/assets/xml/objects/object_yabusame_point.xml
index bed9e8a609..33e4237897 100644
--- a/assets/xml/objects/object_yabusame_point.xml
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diff --git a/assets/xml/objects/object_ydan_objects.xml b/assets/xml/objects/object_ydan_objects.xml
index 70174a1e70..a6ee5e614b 100644
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diff --git a/assets/xml/objects/object_yukabyun.xml b/assets/xml/objects/object_yukabyun.xml
index d594ebbb89..c1aeb83388 100644
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diff --git a/assets/xml/objects/object_zf.xml b/assets/xml/objects/object_zf.xml
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diff --git a/assets/xml/objects/object_zg.xml b/assets/xml/objects/object_zg.xml
index 79005516c4..3aa2c142ab 100644
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+++ b/assets/xml/objects/object_zg.xml
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diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml
index 1b83550605..0ba5fdde0f 100644
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diff --git a/assets/xml/objects/object_zl2.xml b/assets/xml/objects/object_zl2.xml
index 2503b811d3..46943d3650 100644
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index 99cc12ea2a..8c48f4b69e 100644
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diff --git a/assets/xml/objects/object_zo.xml b/assets/xml/objects/object_zo.xml
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diff --git a/assets/xml/overlays/ovl_Arrow_Fire.xml b/assets/xml/overlays/ovl_Arrow_Fire.xml
index 061e11f84b..8f7eba2573 100644
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index b922003dfa..4a1ddd43c2 100644
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index b8c0613ee4..f35bd62a15 100644
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diff --git a/assets/xml/overlays/ovl_En_Jsjutan.xml b/assets/xml/overlays/ovl_En_Jsjutan.xml
index 13bbd82199..f535ce9292 100644
--- a/assets/xml/overlays/ovl_En_Jsjutan.xml
+++ b/assets/xml/overlays/ovl_En_Jsjutan.xml
@@ -1,7 +1,7 @@
-
+
diff --git a/assets/xml/overlays/ovl_En_Mag_ique.xml b/assets/xml/overlays/ovl_En_Mag_ique.xml
index bd239b7f0c..da89ca042e 100644
--- a/assets/xml/overlays/ovl_En_Mag_ique.xml
+++ b/assets/xml/overlays/ovl_En_Mag_ique.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/assets/xml/overlays/ovl_En_Sth.xml b/assets/xml/overlays/ovl_En_Sth.xml
index 46a30a7185..2c4671e468 100644
--- a/assets/xml/overlays/ovl_En_Sth.xml
+++ b/assets/xml/overlays/ovl_En_Sth.xml
@@ -1,12 +1,18 @@
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diff --git a/assets/xml/overlays/ovl_End_Title.xml b/assets/xml/overlays/ovl_End_Title.xml
index 53d085681d..0f0bf74048 100644
--- a/assets/xml/overlays/ovl_End_Title.xml
+++ b/assets/xml/overlays/ovl_End_Title.xml
@@ -1,11 +1,11 @@
-
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diff --git a/assets/xml/overlays/ovl_End_Title_ique.xml b/assets/xml/overlays/ovl_End_Title_ique.xml
index 300448cabf..89f6f77847 100644
--- a/assets/xml/overlays/ovl_End_Title_ique.xml
+++ b/assets/xml/overlays/ovl_End_Title_ique.xml
@@ -1,20 +1,20 @@
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diff --git a/assets/xml/overlays/ovl_Magic_Dark.xml b/assets/xml/overlays/ovl_Magic_Dark.xml
index 37165cebc2..640642adb6 100644
--- a/assets/xml/overlays/ovl_Magic_Dark.xml
+++ b/assets/xml/overlays/ovl_Magic_Dark.xml
@@ -1,7 +1,7 @@
-
+
diff --git a/assets/xml/overlays/ovl_Magic_Fire.xml b/assets/xml/overlays/ovl_Magic_Fire.xml
index 81de7a989f..fb9282a816 100644
--- a/assets/xml/overlays/ovl_Magic_Fire.xml
+++ b/assets/xml/overlays/ovl_Magic_Fire.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/assets/xml/overlays/ovl_Magic_Wind.xml b/assets/xml/overlays/ovl_Magic_Wind.xml
index 7da59209b8..8a43d0a2fd 100644
--- a/assets/xml/overlays/ovl_Magic_Wind.xml
+++ b/assets/xml/overlays/ovl_Magic_Wind.xml
@@ -8,7 +8,7 @@
-
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diff --git a/assets/xml/overlays/ovl_Oceff_Spot.xml b/assets/xml/overlays/ovl_Oceff_Spot.xml
index 6c81549060..8d5b359938 100644
--- a/assets/xml/overlays/ovl_Oceff_Spot.xml
+++ b/assets/xml/overlays/ovl_Oceff_Spot.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/assets/xml/overlays/ovl_Oceff_Storm.xml b/assets/xml/overlays/ovl_Oceff_Storm.xml
index d9e1f7e65a..7cdb735909 100644
--- a/assets/xml/overlays/ovl_Oceff_Storm.xml
+++ b/assets/xml/overlays/ovl_Oceff_Storm.xml
@@ -1,7 +1,7 @@
-
+
diff --git a/assets/xml/overlays/ovl_Oceff_Wipe.xml b/assets/xml/overlays/ovl_Oceff_Wipe.xml
index 64b3f1332e..0ed7257bf8 100644
--- a/assets/xml/overlays/ovl_Oceff_Wipe.xml
+++ b/assets/xml/overlays/ovl_Oceff_Wipe.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/assets/xml/overlays/ovl_Oceff_Wipe2.xml b/assets/xml/overlays/ovl_Oceff_Wipe2.xml
index 0166d1909f..c2db2a6b11 100644
--- a/assets/xml/overlays/ovl_Oceff_Wipe2.xml
+++ b/assets/xml/overlays/ovl_Oceff_Wipe2.xml
@@ -1,7 +1,7 @@
-
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diff --git a/assets/xml/overlays/ovl_Oceff_Wipe3.xml b/assets/xml/overlays/ovl_Oceff_Wipe3.xml
index d797d1675f..6d8a1fea84 100644
--- a/assets/xml/overlays/ovl_Oceff_Wipe3.xml
+++ b/assets/xml/overlays/ovl_Oceff_Wipe3.xml
@@ -1,6 +1,6 @@
-
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diff --git a/assets/xml/overlays/ovl_Oceff_Wipe4.xml b/assets/xml/overlays/ovl_Oceff_Wipe4.xml
index a4ec2c5def..0aa0c729f6 100644
--- a/assets/xml/overlays/ovl_Oceff_Wipe4.xml
+++ b/assets/xml/overlays/ovl_Oceff_Wipe4.xml
@@ -1,7 +1,7 @@
-
+
diff --git a/assets/xml/overlays/ovl_file_choose.xml b/assets/xml/overlays/ovl_file_choose.xml
index 8808ab4281..f47e1f46ee 100644
--- a/assets/xml/overlays/ovl_file_choose.xml
+++ b/assets/xml/overlays/ovl_file_choose.xml
@@ -1,33 +1,33 @@
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diff --git a/assets/xml/overlays/ovl_file_choose_pal_gc.xml b/assets/xml/overlays/ovl_file_choose_pal_gc.xml
index 3c4c24cdab..58b22b8608 100644
--- a/assets/xml/overlays/ovl_file_choose_pal_gc.xml
+++ b/assets/xml/overlays/ovl_file_choose_pal_gc.xml
@@ -1,30 +1,30 @@
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diff --git a/assets/xml/overlays/ovl_file_choose_pal_n64.xml b/assets/xml/overlays/ovl_file_choose_pal_n64.xml
index 282fad0c37..2c61750279 100644
--- a/assets/xml/overlays/ovl_file_choose_pal_n64.xml
+++ b/assets/xml/overlays/ovl_file_choose_pal_n64.xml
@@ -1,33 +1,33 @@
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diff --git a/assets/xml/scenes/dungeons/Bmori1.xml b/assets/xml/scenes/dungeons/Bmori1.xml
index 70aac34646..8b35f856d2 100644
--- a/assets/xml/scenes/dungeons/Bmori1.xml
+++ b/assets/xml/scenes/dungeons/Bmori1.xml
@@ -1,7 +1,7 @@
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diff --git a/assets/xml/scenes/dungeons/Bmori1_mq.xml b/assets/xml/scenes/dungeons/Bmori1_mq.xml
index 70aac34646..8b35f856d2 100644
--- a/assets/xml/scenes/dungeons/Bmori1_mq.xml
+++ b/assets/xml/scenes/dungeons/Bmori1_mq.xml
@@ -1,7 +1,7 @@
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diff --git a/assets/xml/scenes/dungeons/MIZUsin.xml b/assets/xml/scenes/dungeons/MIZUsin.xml
index 12a124cf09..8ebcd35476 100644
--- a/assets/xml/scenes/dungeons/MIZUsin.xml
+++ b/assets/xml/scenes/dungeons/MIZUsin.xml
@@ -1,8 +1,8 @@
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diff --git a/assets/xml/scenes/dungeons/MIZUsin_mq.xml b/assets/xml/scenes/dungeons/MIZUsin_mq.xml
index cbbe48287e..6ff9ea461c 100644
--- a/assets/xml/scenes/dungeons/MIZUsin_mq.xml
+++ b/assets/xml/scenes/dungeons/MIZUsin_mq.xml
@@ -1,8 +1,8 @@
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diff --git a/assets/xml/scenes/dungeons/ddan.xml b/assets/xml/scenes/dungeons/ddan.xml
index 295f651739..9a7a29995f 100644
--- a/assets/xml/scenes/dungeons/ddan.xml
+++ b/assets/xml/scenes/dungeons/ddan.xml
@@ -1,18 +1,18 @@
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diff --git a/assets/xml/scenes/dungeons/ddan_boss.xml b/assets/xml/scenes/dungeons/ddan_boss.xml
index 86a34e6d9a..5e8d324d9a 100644
--- a/assets/xml/scenes/dungeons/ddan_boss.xml
+++ b/assets/xml/scenes/dungeons/ddan_boss.xml
@@ -6,7 +6,7 @@
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diff --git a/assets/xml/scenes/dungeons/ddan_boss_v2.xml b/assets/xml/scenes/dungeons/ddan_boss_v2.xml
index 2b61024906..0e93072588 100644
--- a/assets/xml/scenes/dungeons/ddan_boss_v2.xml
+++ b/assets/xml/scenes/dungeons/ddan_boss_v2.xml
@@ -6,7 +6,7 @@
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diff --git a/assets/xml/scenes/dungeons/ddan_mq.xml b/assets/xml/scenes/dungeons/ddan_mq.xml
index 295f651739..9a7a29995f 100644
--- a/assets/xml/scenes/dungeons/ddan_mq.xml
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index d6abe7ed05..c42df3370b 100644
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@@ -1,7 +1,7 @@
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diff --git a/assets/xml/scenes/dungeons/ice_doukutu.xml b/assets/xml/scenes/dungeons/ice_doukutu.xml
index f816d7ca24..3a1f53b168 100644
--- a/assets/xml/scenes/dungeons/ice_doukutu.xml
+++ b/assets/xml/scenes/dungeons/ice_doukutu.xml
@@ -1,8 +1,8 @@
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diff --git a/assets/xml/scenes/dungeons/ice_doukutu_mq.xml b/assets/xml/scenes/dungeons/ice_doukutu_mq.xml
index a6e6b415df..ed80898b83 100644
--- a/assets/xml/scenes/dungeons/ice_doukutu_mq.xml
+++ b/assets/xml/scenes/dungeons/ice_doukutu_mq.xml
@@ -2,8 +2,8 @@
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diff --git a/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml b/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml
index 9f08f559ed..e811e8b709 100644
--- a/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml
+++ b/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml
@@ -1,8 +1,8 @@
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diff --git a/assets/xml/scenes/dungeons/ice_doukutu_v2.xml b/assets/xml/scenes/dungeons/ice_doukutu_v2.xml
index 4d25aa74f4..1ad4512abc 100644
--- a/assets/xml/scenes/dungeons/ice_doukutu_v2.xml
+++ b/assets/xml/scenes/dungeons/ice_doukutu_v2.xml
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diff --git a/assets/xml/scenes/dungeons/jyasinzou.xml b/assets/xml/scenes/dungeons/jyasinzou.xml
index 1a44e14d72..c51b943e88 100644
--- a/assets/xml/scenes/dungeons/jyasinzou.xml
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diff --git a/assets/xml/scenes/dungeons/jyasinzou_mq.xml b/assets/xml/scenes/dungeons/jyasinzou_mq.xml
index 6a99888abb..b95dce6bbd 100644
--- a/assets/xml/scenes/dungeons/jyasinzou_mq.xml
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diff --git a/assets/xml/scenes/dungeons/men.xml b/assets/xml/scenes/dungeons/men.xml
index dc495b0c97..a99eb0ad84 100644
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+++ b/assets/xml/scenes/dungeons/men.xml
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diff --git a/assets/xml/scenes/dungeons/men_mq.xml b/assets/xml/scenes/dungeons/men_mq.xml
index e87b44d8ea..a7426775f9 100644
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@@ -1,7 +1,7 @@
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diff --git a/assets/xml/scenes/indoors/miharigoya.xml b/assets/xml/scenes/indoors/miharigoya.xml
index 41ff2db9f9..5586c44953 100644
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diff --git a/assets/xml/scenes/indoors/souko.xml b/assets/xml/scenes/indoors/souko.xml
index bc6336b360..0eca29e8e2 100644
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+++ b/assets/xml/scenes/indoors/souko.xml
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diff --git a/assets/xml/scenes/overworld/spot01.xml b/assets/xml/scenes/overworld/spot01.xml
index 0074733cc4..2634dd5927 100644
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+++ b/assets/xml/scenes/overworld/spot01.xml
@@ -7,8 +7,8 @@
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diff --git a/assets/xml/scenes/overworld/spot01_pal_n64.xml b/assets/xml/scenes/overworld/spot01_pal_n64.xml
index 8b2651c1ff..3b92309aea 100644
--- a/assets/xml/scenes/overworld/spot01_pal_n64.xml
+++ b/assets/xml/scenes/overworld/spot01_pal_n64.xml
@@ -7,8 +7,8 @@
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diff --git a/assets/xml/scenes/overworld/spot07.xml b/assets/xml/scenes/overworld/spot07.xml
index 857cab9f01..770b598e03 100644
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+++ b/assets/xml/scenes/overworld/spot07.xml
@@ -3,8 +3,8 @@
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diff --git a/assets/xml/scenes/overworld/spot07_pal_n64.xml b/assets/xml/scenes/overworld/spot07_pal_n64.xml
index f856e54438..fcb4c8c7b9 100644
--- a/assets/xml/scenes/overworld/spot07_pal_n64.xml
+++ b/assets/xml/scenes/overworld/spot07_pal_n64.xml
@@ -3,8 +3,8 @@
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diff --git a/assets/xml/scenes/overworld/spot18.xml b/assets/xml/scenes/overworld/spot18.xml
index affece84b7..ab3a88ccef 100644
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+++ b/assets/xml/scenes/overworld/spot18.xml
@@ -9,8 +9,8 @@
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diff --git a/assets/xml/scenes/overworld/spot18_pal_n64.xml b/assets/xml/scenes/overworld/spot18_pal_n64.xml
index 809e099cfc..afa4915ffb 100644
--- a/assets/xml/scenes/overworld/spot18_pal_n64.xml
+++ b/assets/xml/scenes/overworld/spot18_pal_n64.xml
@@ -9,8 +9,8 @@
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diff --git a/assets/xml/scenes/overworld/spot20.xml b/assets/xml/scenes/overworld/spot20.xml
index d3dd77a41e..af77f5b898 100644
--- a/assets/xml/scenes/overworld/spot20.xml
+++ b/assets/xml/scenes/overworld/spot20.xml
@@ -12,8 +12,8 @@
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diff --git a/assets/xml/scenes/overworld/spot20_pal.xml b/assets/xml/scenes/overworld/spot20_pal.xml
index 297b1c316e..d698fba77e 100644
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+++ b/assets/xml/scenes/overworld/spot20_pal.xml
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diff --git a/assets/xml/scenes/shops/shop1.xml b/assets/xml/scenes/shops/shop1.xml
index 525a06d633..f14ed9a76b 100644
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diff --git a/assets/xml/textures/do_action_static.xml b/assets/xml/textures/do_action_static.xml
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diff --git a/assets/xml/textures/do_action_static_pal.xml b/assets/xml/textures/do_action_static_pal.xml
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diff --git a/assets/xml/textures/icon_item_24_static.xml b/assets/xml/textures/icon_item_24_static.xml
index 395da30bb7..d4b33dbe59 100644
--- a/assets/xml/textures/icon_item_24_static.xml
+++ b/assets/xml/textures/icon_item_24_static.xml
@@ -1,24 +1,24 @@
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diff --git a/assets/xml/textures/icon_item_dungeon_static.xml b/assets/xml/textures/icon_item_dungeon_static.xml
index 873c490fc5..e832d35298 100644
--- a/assets/xml/textures/icon_item_dungeon_static.xml
+++ b/assets/xml/textures/icon_item_dungeon_static.xml
@@ -1,23 +1,23 @@
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diff --git a/assets/xml/textures/icon_item_field_static.xml b/assets/xml/textures/icon_item_field_static.xml
index 1ee2483501..252721f31e 100644
--- a/assets/xml/textures/icon_item_field_static.xml
+++ b/assets/xml/textures/icon_item_field_static.xml
@@ -1,32 +1,32 @@
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diff --git a/assets/xml/textures/icon_item_fra_static.xml b/assets/xml/textures/icon_item_fra_static.xml
index 2c8ccad5bf..3630ea9703 100644
--- a/assets/xml/textures/icon_item_fra_static.xml
+++ b/assets/xml/textures/icon_item_fra_static.xml
@@ -1,37 +1,37 @@
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diff --git a/assets/xml/textures/icon_item_gameover_static.xml b/assets/xml/textures/icon_item_gameover_static.xml
index ffd3928680..d5d893e6b6 100644
--- a/assets/xml/textures/icon_item_gameover_static.xml
+++ b/assets/xml/textures/icon_item_gameover_static.xml
@@ -1,10 +1,10 @@
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diff --git a/assets/xml/textures/icon_item_gameover_static_pal.xml b/assets/xml/textures/icon_item_gameover_static_pal.xml
index fc2a506422..cb80b1ac25 100644
--- a/assets/xml/textures/icon_item_gameover_static_pal.xml
+++ b/assets/xml/textures/icon_item_gameover_static_pal.xml
@@ -1,11 +1,11 @@
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diff --git a/assets/xml/textures/icon_item_ger_static.xml b/assets/xml/textures/icon_item_ger_static.xml
index ea71dda35e..6aa1b34143 100644
--- a/assets/xml/textures/icon_item_ger_static.xml
+++ b/assets/xml/textures/icon_item_ger_static.xml
@@ -1,36 +1,36 @@
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diff --git a/assets/xml/textures/icon_item_jpn_static.xml b/assets/xml/textures/icon_item_jpn_static.xml
index f2fe854b8e..1358212ce8 100644
--- a/assets/xml/textures/icon_item_jpn_static.xml
+++ b/assets/xml/textures/icon_item_jpn_static.xml
@@ -1,35 +1,35 @@
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diff --git a/assets/xml/textures/icon_item_nes_static.xml b/assets/xml/textures/icon_item_nes_static.xml
index 6cd92acfca..fb95c69045 100644
--- a/assets/xml/textures/icon_item_nes_static.xml
+++ b/assets/xml/textures/icon_item_nes_static.xml
@@ -1,35 +1,35 @@
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diff --git a/assets/xml/textures/icon_item_static.xml b/assets/xml/textures/icon_item_static.xml
index ca772fddda..2d67bfa108 100644
--- a/assets/xml/textures/icon_item_static.xml
+++ b/assets/xml/textures/icon_item_static.xml
@@ -1,181 +1,181 @@
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diff --git a/assets/xml/textures/icon_item_static_pal.xml b/assets/xml/textures/icon_item_static_pal.xml
index 474a13f249..161d4039a0 100644
--- a/assets/xml/textures/icon_item_static_pal.xml
+++ b/assets/xml/textures/icon_item_static_pal.xml
@@ -1,183 +1,183 @@
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diff --git a/assets/xml/textures/item_name_static.xml b/assets/xml/textures/item_name_static.xml
index 0740038d9b..eff98015ec 100644
--- a/assets/xml/textures/item_name_static.xml
+++ b/assets/xml/textures/item_name_static.xml
@@ -1,250 +1,251 @@
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diff --git a/assets/xml/textures/item_name_static_pal.xml b/assets/xml/textures/item_name_static_pal.xml
index adf66fcb9b..a990c2620d 100644
--- a/assets/xml/textures/item_name_static_pal.xml
+++ b/assets/xml/textures/item_name_static_pal.xml
@@ -1,373 +1,375 @@
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diff --git a/assets/xml/textures/kanji.xml b/assets/xml/textures/kanji.xml
index 25987b86de..87dc2bf96c 100644
--- a/assets/xml/textures/kanji.xml
+++ b/assets/xml/textures/kanji.xml
@@ -1,3984 +1,3984 @@
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diff --git a/assets/xml/textures/map_48x85_static.xml b/assets/xml/textures/map_48x85_static.xml
index b8795bd07d..d70f247356 100644
--- a/assets/xml/textures/map_48x85_static.xml
+++ b/assets/xml/textures/map_48x85_static.xml
@@ -2,73 +2,73 @@
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diff --git a/assets/xml/textures/map_grand_static.xml b/assets/xml/textures/map_grand_static.xml
index 201955bfc3..306fc76d83 100644
--- a/assets/xml/textures/map_grand_static.xml
+++ b/assets/xml/textures/map_grand_static.xml
@@ -1,28 +1,28 @@
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diff --git a/assets/xml/textures/map_i_static.xml b/assets/xml/textures/map_i_static.xml
index 1721f6d848..64eed0b2a9 100644
--- a/assets/xml/textures/map_i_static.xml
+++ b/assets/xml/textures/map_i_static.xml
@@ -1,243 +1,243 @@
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diff --git a/assets/xml/textures/map_name_static.xml b/assets/xml/textures/map_name_static.xml
index dd705eab60..c35abf0b1d 100644
--- a/assets/xml/textures/map_name_static.xml
+++ b/assets/xml/textures/map_name_static.xml
@@ -3,78 +3,78 @@
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diff --git a/assets/xml/textures/map_name_static_pal.xml b/assets/xml/textures/map_name_static_pal.xml
index 780609b18c..f62a4d7981 100644
--- a/assets/xml/textures/map_name_static_pal.xml
+++ b/assets/xml/textures/map_name_static_pal.xml
@@ -3,114 +3,114 @@
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diff --git a/assets/xml/textures/message_static.xml b/assets/xml/textures/message_static.xml
index afdde60def..e63d65a2a6 100644
--- a/assets/xml/textures/message_static.xml
+++ b/assets/xml/textures/message_static.xml
@@ -1,11 +1,11 @@
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diff --git a/assets/xml/textures/message_texture_static.xml b/assets/xml/textures/message_texture_static.xml
index bbf7e1259e..34cfb07ed3 100644
--- a/assets/xml/textures/message_texture_static.xml
+++ b/assets/xml/textures/message_texture_static.xml
@@ -1,6 +1,6 @@
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diff --git a/assets/xml/textures/nes_font_static.xml b/assets/xml/textures/nes_font_static.xml
index f1b80ee045..9561fb1036 100644
--- a/assets/xml/textures/nes_font_static.xml
+++ b/assets/xml/textures/nes_font_static.xml
@@ -1,144 +1,144 @@
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diff --git a/assets/xml/textures/nes_font_static_ique_cn.xml b/assets/xml/textures/nes_font_static_ique_cn.xml
index 484707b05d..1e2dc97184 100644
--- a/assets/xml/textures/nes_font_static_ique_cn.xml
+++ b/assets/xml/textures/nes_font_static_ique_cn.xml
@@ -2,1918 +2,1918 @@
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diff --git a/assets/xml/textures/nes_font_static_v2.xml b/assets/xml/textures/nes_font_static_v2.xml
index b01646cb54..9e037d45bc 100644
--- a/assets/xml/textures/nes_font_static_v2.xml
+++ b/assets/xml/textures/nes_font_static_v2.xml
@@ -1,145 +1,145 @@
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diff --git a/assets/xml/textures/nintendo_rogo_static.xml b/assets/xml/textures/nintendo_rogo_static.xml
index 295bbfcfa2..229ccf2eb5 100644
--- a/assets/xml/textures/nintendo_rogo_static.xml
+++ b/assets/xml/textures/nintendo_rogo_static.xml
@@ -1,8 +1,10 @@
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diff --git a/assets/xml/textures/nintendo_rogo_static_v2.xml b/assets/xml/textures/nintendo_rogo_static_v2.xml
index 7a60524b20..f4df8cff3c 100644
--- a/assets/xml/textures/nintendo_rogo_static_v2.xml
+++ b/assets/xml/textures/nintendo_rogo_static_v2.xml
@@ -1,8 +1,10 @@
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diff --git a/assets/xml/textures/parameter_static.xml b/assets/xml/textures/parameter_static.xml
index 41f110180a..7d25201cfb 100644
--- a/assets/xml/textures/parameter_static.xml
+++ b/assets/xml/textures/parameter_static.xml
@@ -1,60 +1,60 @@
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diff --git a/assets/xml/textures/parameter_static_ique.xml b/assets/xml/textures/parameter_static_ique.xml
index 98449e6746..0eb9409da0 100644
--- a/assets/xml/textures/parameter_static_ique.xml
+++ b/assets/xml/textures/parameter_static_ique.xml
@@ -1,60 +1,60 @@
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diff --git a/assets/xml/textures/place_title_cards.xml b/assets/xml/textures/place_title_cards.xml
index c9023bc4ee..30851a3694 100644
--- a/assets/xml/textures/place_title_cards.xml
+++ b/assets/xml/textures/place_title_cards.xml
@@ -1,230 +1,230 @@
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diff --git a/assets/xml/textures/place_title_cards_pal.xml b/assets/xml/textures/place_title_cards_pal.xml
index 44bd6c8fb4..2d2a6170da 100644
--- a/assets/xml/textures/place_title_cards_pal.xml
+++ b/assets/xml/textures/place_title_cards_pal.xml
@@ -1,287 +1,287 @@
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diff --git a/assets/xml/textures/skyboxes.xml b/assets/xml/textures/skyboxes.xml
index 104ffb2a3f..69b5e5dad3 100644
--- a/assets/xml/textures/skyboxes.xml
+++ b/assets/xml/textures/skyboxes.xml
@@ -1,113 +1,113 @@
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diff --git a/assets/xml/textures/title_static.xml b/assets/xml/textures/title_static.xml
index c0f3f2908d..e7d320d448 100644
--- a/assets/xml/textures/title_static.xml
+++ b/assets/xml/textures/title_static.xml
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diff --git a/assets/xml/textures/title_static_pal_gc.xml b/assets/xml/textures/title_static_pal_gc.xml
index 5f26d7f8de..9460bcacb5 100644
--- a/assets/xml/textures/title_static_pal_gc.xml
+++ b/assets/xml/textures/title_static_pal_gc.xml
@@ -1,191 +1,191 @@
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diff --git a/assets/xml/textures/title_static_pal_n64.xml b/assets/xml/textures/title_static_pal_n64.xml
index ad3bf9dbbe..48276ba5db 100644
--- a/assets/xml/textures/title_static_pal_n64.xml
+++ b/assets/xml/textures/title_static_pal_n64.xml
@@ -1,201 +1,201 @@
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diff --git a/docs/Documenting.md b/docs/Documenting.md
index 03a12ebbd4..72bb5e1fa9 100644
--- a/docs/Documenting.md
+++ b/docs/Documenting.md
@@ -2,44 +2,57 @@
# Documentation Style Guide
This project uses [Doxygen](https://www.doxygen.nl/index.html) to generate documentation pages from comments found in the source files. This guide focuses on writing compatible comments and ensuring consistency across the codebase.
-```diff
-- Note -
-As the codebase is constantly changing, only document what is complete, well-understood and not
-already covered by good naming. This is especially true for function parameters and return values.
-Also note that there is no obligation to completing the documentation steps for functions you
-work on if you do not want to at the time.
-```
+
+However to keep the documentation readable in text and favor consistency, the Doxygen commands that should be used are restricted to what this document mentions.
+
To generate a doxygen manual for the project, ensure you have doxygen installed and then cd into the project root directory and run `doxygen Doxyfile`.
-## Documenting Functions
-For functions, a description of the function's purpose should go above the function:
-```c
-/**
- * My description of this function
- */
-void foo(void);
-```
-Further considerations:
-- Any comments inside the function should follow the usual `//` or `/**/` comment styles.
-- For documenting return values, place a `@return` at the bottom of the function comment followed by the description of the return value. This should only be done if the name of the function is not self-explanatory and is well-understood.
-- For documenting parameters, place a `@param` between the comment and the @return (if applicable) followed by the name of the parameter and a brief description. This should only be done if the name of the parameter is not self-explanatory and is well-understood.
-- All `@param`s should come before `@return` and be in the same order the parameters appear in the function declaration. Note that this does not mean you should add empty `@params` for parameters deemed self-explanatory.
+The documentation can then be browsed by opening `docs/doxygen/html/index.html` in a web browser.
+
+## Documenting Functions
+
+Any comments inside functions, except bugs ([see below](#documenting-bugs)), should use `//`-style comments, even if spanning over multiple lines.
+
+A simple example of documenting a function with just a description (note the leading `/**`):
-A full example would be as follows: (however in practice functions such as this would be considered self-explanatory)
```c
/**
- * This is an example
- *
- * @param bar the input
- * @return bar multiplied by 2
+ * Update the crawl sound timer, and play the crawling sound when it reaches 0.
*/
-s32 foo(s32 bar) {
- return 2*bar;
-}
+void EnInsect_UpdateCrawlSfx(EnInsect* this) {
```
+A more complete example:
+
+```c
+/**
+ * Request to either increase or consume magic.
+ *
+ * @param amount the positive-valued amount to either increase or decrease magic by
+ * @param type how the magic is increased or consumed.
+ *
+ * @return false if the request failed
+ */
+s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
+```
+
+Note:
+
+- Documentation for self-explanatory arguments (`@param`) and return values (`@return`) may be omitted.
+- `@param` commands should not have empty lines in between.
+- Different commands (main description, `@param`, `@return`, ...) should be separated by empty lines.
+
+Other directives that may be used for documenting functions:
+
+- `@see` to reference something else ([see below](#linking-related-information)).
+- `@note` to bring attention to some of the function behavior.
+
## Documenting Variables
-Documentation of variables should include what this variable is used for if the name is not completely clear and if applicable whether a set of defines or enumerations should be used alongside it (which should be linked with `@see`, see below)
+
+In case the name of a variable isn't completely clear, documentation can provide a description.
+
+If applicable, it may refer to a set of defines or enumerations that should be used with it (those should be linked with `@see`, [see below](#linking-related-information)).
+
```c
/**
* My description of this variable
@@ -48,53 +61,59 @@ s32 foo;
```
## Documenting Files
-File documentation should go near the top of the file, below includes. It should only feature information that is general to the file.
+
+File documentation should be located at the top of the file, above `#include`s.
+
+File documentation should only feature information that is general to the file or the system it implements.
+
```c
/**
- * @file file_name.c
+ * @file z_fcurve_data_skelanime.c
+ * @brief Curve skeleton animation system
*
- * My description of this file
+ * A curve skeleton has a fixed number of limbs, ...
+...
*/
```
## Other
### Documenting Bugs:
-Bugs should be documented on the line above where the bug begins.
-```c
-//! @bug description
-```
-### Linking related information:
-`@see` should be used to provide links to related information where appropriate, for example:
-```c
-/**
- * Save File Data
- * @see SaveContext
- */
-SaveContext gSaveContext;
-```
-In the case of functions, `@see` should come before the first `@param`.
-### HTML
-You can include html tags in your doc comments, however it is strongly advised against doing this if it greatly reduces readability of the code comments.
-```c
-/**
- * My
- * Newline
- * Doc Comment
- */
-```
-### LaTeX
-You can embed [LaTeX](https://wikipedia.org/wiki/LaTeX) in your doc comments if useful to do so.
-For inline rendering:
+Bugs should be documented on the line above where the bug begins.
+
+```c
+//! @bug Missing early return
+```
+
+Bug described on multiple lines should still use the `//!` syntax, over multiple lines. For example:
+
+```c
+//! @bug this code was clearly meaning to print `abs(camera->camDataIdx)` as a
+//! one-or-two-digit number, instead of `i`.
+```
+
+### Linking related information:
+
+`@see` should be used to provide links to related information where appropriate, for example:
+
```c
/**
- * \f$ \textrm{Your LaTeX Here} \f$
- */
-```
-For centered rendering on a separate line:
-```c
-/**
- * \f[ \textrm{Your LaTeX Here} \f]
+ * Sets the next framebuffer to the framebuffer associated to `task`.
+ * If there is no current buffer or it is time to swap, this buffer will be swapped to
+ * immediately, otherwise it will be swapped to later in Sched_HandleRetrace.
+ *
+ * @see Sched_HandleRetrace
*/
+void Sched_SetNextFramebufferFromTask(Scheduler* sc, OSScTask* task) {
```
+
+In the case of functions, `@see` should come before the first `@param`.
+
+`@see` may also be used for documenting files or variables.
+
+### HTML and LaTeX
+
+It is possible to include HTML and LaTeX in documentation comments.
+
+However it is prefered not to do so, so that the raw text stays readable when looked at as plain text, for example when browsing the source code.
diff --git a/include/z64actor.h b/include/actor.h
similarity index 99%
rename from include/z64actor.h
rename to include/actor.h
index 1a8b503297..985f32abb3 100644
--- a/include/z64actor.h
+++ b/include/actor.h
@@ -1,12 +1,11 @@
-#ifndef Z64ACTOR_H
-#define Z64ACTOR_H
+#ifndef ACTOR_H
+#define ACTOR_H
#include "color.h"
-#include "romfile.h"
-#include "z64actor_profile.h"
-#include "z64animation.h"
-#include "z64math.h"
-#include "z64collision_check.h"
+#include "actor_profile.h"
+#include "animation.h"
+#include "z_math.h"
+#include "collision_check.h"
#define ACTOR_NUMBER_MAX 200
@@ -453,6 +452,9 @@ typedef enum AttentionRangeType {
/* 10 */ ATTENTION_RANGE_MAX
} AttentionRangeType;
+#define PLACE_NAME_TEX_WIDTH 144
+#define PLACE_NAME_TEX_HEIGHT 24
+
typedef struct TitleCardContext {
/* 0x00 */ void* texture;
/* 0x04 */ s16 x;
diff --git a/include/z64actor_profile.h b/include/actor_profile.h
similarity index 96%
rename from include/z64actor_profile.h
rename to include/actor_profile.h
index 82ec9f957b..d02ce03cf2 100644
--- a/include/z64actor_profile.h
+++ b/include/actor_profile.h
@@ -1,5 +1,5 @@
-#ifndef Z64ACTOR_PROFILE_H
-#define Z64ACTOR_PROFILE_H
+#ifndef ACTOR_PROFILE_H
+#define ACTOR_PROFILE_H
#include "ultra64.h"
diff --git a/include/z64animation.h b/include/animation.h
similarity index 99%
rename from include/z64animation.h
rename to include/animation.h
index a085da5ddd..fdf14843b9 100644
--- a/include/z64animation.h
+++ b/include/animation.h
@@ -1,10 +1,10 @@
-#ifndef Z64_ANIMATION_H
-#define Z64_ANIMATION_H
+#ifndef ANIMATION_H
+#define ANIMATION_H
#include "avoid_ub.h"
#include "ultra64.h"
-#include "z64dma.h"
-#include "z64math.h"
+#include "dma.h"
+#include "z_math.h"
struct PlayState;
struct Actor;
diff --git a/include/z64animation_legacy.h b/include/animation_legacy.h
similarity index 92%
rename from include/z64animation_legacy.h
rename to include/animation_legacy.h
index 066a8faa33..5b5c0399ff 100644
--- a/include/z64animation_legacy.h
+++ b/include/animation_legacy.h
@@ -1,8 +1,8 @@
-#ifndef Z64_ANIMATION_LEGACY_H
-#define Z64_ANIMATION_LEGACY_H
+#ifndef ANIMATION_LEGACY_H
+#define ANIMATION_LEGACY_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct LegacyLimb {
/* 0x000 */ Gfx* dList;
diff --git a/include/attributes.h b/include/attributes.h
index 3276c84325..acfaf3edc0 100644
--- a/include/attributes.h
+++ b/include/attributes.h
@@ -1,8 +1,6 @@
#ifndef ATTRIBUTES_H
#define ATTRIBUTES_H
-#include "versions.h"
-
#if !defined(__GNUC__) && !defined(__attribute__)
#define __attribute__(x)
#endif
diff --git a/include/z64audio.h b/include/audio.h
similarity index 99%
rename from include/z64audio.h
rename to include/audio.h
index 308c220d7a..2dbf107501 100644
--- a/include/z64audio.h
+++ b/include/audio.h
@@ -1,9 +1,9 @@
-#ifndef Z64_AUDIO_H
-#define Z64_AUDIO_H
+#ifndef AUDIO_H
+#define AUDIO_H
#include "ultra64.h"
#include "sequence.h"
-#include "z64math.h"
+#include "z_math.h"
struct GfxPrint;
diff --git a/include/audio/aseq.h b/include/audio/aseq.h
index ce14abfa22..99df3248f7 100644
--- a/include/audio/aseq.h
+++ b/include/audio/aseq.h
@@ -741,6 +741,7 @@ _RESET_SECTION
/* Write the sequence name into a special .note.name section */
.pushsection .note.name, "", @note
.asciz "\name"
+ .balign 4
.popsection
/* Reset section and write start symbol. */
@@ -826,7 +827,7 @@ _RESET_SECTION
.macro _wr_s16 value
/* Ensure the provided arg value fits in 16 bits (signed) */
_check_arg_bitwidth_s \value, 16
- _wr16 \value
+ _wr16 \value & 0xFFFF
.endm
.macro _wr_u16 value
@@ -1847,7 +1848,7 @@ $reladdr\@:
.endm
/**
- * ptraddi
+ * ptraddi
*
* Like ptradd but for immediates instead of labels
*
@@ -1855,7 +1856,7 @@ $reladdr\@:
*/
.macro ptraddi value
_wr_cmd_id ptradd, ,ASEQ_OP_CHAN_PTRADD,,,,,,, 0, 0
- _wr_u16 \value
+ _wr_s16 \value
.endm
/**
diff --git a/include/audio/soundfont_file.h b/include/audio/soundfont_file.h
index 3f320a6e56..3de4595090 100644
--- a/include/audio/soundfont_file.h
+++ b/include/audio/soundfont_file.h
@@ -1,10 +1,10 @@
#ifndef SOUNDFONT_FILE_H
#define SOUNDFONT_FILE_H
-#include "libc/stdbool.h"
+#include "stdbool.h"
#include "alignment.h"
#include "attributes.h"
-#include "z64audio.h"
+#include "audio.h"
// Envelope definitions
diff --git a/include/audiomgr.h b/include/audiomgr.h
index b518c976a5..66a9050266 100644
--- a/include/audiomgr.h
+++ b/include/audiomgr.h
@@ -2,7 +2,7 @@
#define AUDIOMGR_H
#include "sched.h"
-#include "z64audio.h"
+#include "audio.h"
typedef enum AudioMgrDebugLevel {
/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,
diff --git a/include/z64bgcheck.h b/include/bgcheck.h
similarity index 99%
rename from include/z64bgcheck.h
rename to include/bgcheck.h
index 7bb5ca4ad4..4a0df74a24 100644
--- a/include/z64bgcheck.h
+++ b/include/bgcheck.h
@@ -1,8 +1,8 @@
-#ifndef Z64BGCHECK_H
-#define Z64BGCHECK_H
+#ifndef BGCHECK_H
+#define BGCHECK_H
#include "ultra64/ultratypes.h"
-#include "z64math.h"
+#include "z_math.h"
struct PlayState;
struct Actor;
diff --git a/include/z64camera.h b/include/camera.h
similarity index 98%
rename from include/z64camera.h
rename to include/camera.h
index 2fcbffdf5a..ec33d47807 100644
--- a/include/z64camera.h
+++ b/include/camera.h
@@ -1,9 +1,9 @@
-#ifndef Z64CAMERA_H
-#define Z64CAMERA_H
+#ifndef CAMERA_H
+#define CAMERA_H
#include "ultra64.h"
-#include "z64cutscene.h"
-#include "z64math.h"
+#include "cutscene.h"
+#include "z_math.h"
struct CollisionContext;
struct View;
@@ -119,6 +119,12 @@ struct View;
#define CAM_VIEW_FOV (1 << 5) // camera->fov
#define CAM_VIEW_ROLL (1 << 6) // camera->roll
+#define CAM_DATA_SET_0 (1 << 0)
+#define CAM_DATA_SET_1 (1 << 1)
+#define CAM_DATA_SET_2 (1 << 2)
+#define CAM_DATA_SET_3 (1 << 3)
+#define CAM_DATA_SET_4 (1 << 4)
+
// All scenes using `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` or `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` are expected
// to have their first two bgCamInfo entries be the following:
#define BGCAM_INDEX_TOGGLE_LOCKED 0
@@ -851,6 +857,22 @@ typedef struct KeepOn4ReadOnlyData {
/* 0x1E */ s16 unk_1E;
} KeepOn4ReadOnlyData; // size = 0x20
+typedef enum CameraItemType {
+ /* 1 */ CAM_ITEM_TYPE_1 = 1,
+ /* 2 */ CAM_ITEM_TYPE_2,
+ /* 3 */ CAM_ITEM_TYPE_3,
+ /* 4 */ CAM_ITEM_TYPE_4,
+ /* 5 */ CAM_ITEM_TYPE_5,
+ /* 8 */ CAM_ITEM_TYPE_8 = 8,
+ /* 9 */ CAM_ITEM_TYPE_9,
+ /* 10 */ CAM_ITEM_TYPE_10,
+ /* 11 */ CAM_ITEM_TYPE_11,
+ /* 12 */ CAM_ITEM_TYPE_12,
+ /* 81 */ CAM_ITEM_TYPE_81 = 81,
+ /* 90 */ CAM_ITEM_TYPE_90 = 90,
+ /* 91 */ CAM_ITEM_TYPE_91
+} CameraItemType;
+
typedef struct KeepOn4ReadWriteData {
/* 0x00 */ f32 unk_00;
/* 0x04 */ f32 unk_04;
@@ -1648,8 +1670,7 @@ s32 Camera_ChangeDoorCam(Camera* camera, struct Actor* doorActor, s16 bgCamIndex
s16 timer3);
s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
Vec3f Camera_GetQuakeOffset(Camera* camera);
-void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
- UNK_TYPE arg6);
+void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, s32 data4);
s32 func_8005B198(void);
s16 Camera_SetFinishedFlag(Camera* camera);
diff --git a/include/z64collision_check.h b/include/collision_check.h
similarity index 99%
rename from include/z64collision_check.h
rename to include/collision_check.h
index 1976710c58..3a1a46150d 100644
--- a/include/z64collision_check.h
+++ b/include/collision_check.h
@@ -1,8 +1,8 @@
-#ifndef Z64COLLISION_CHECK_H
-#define Z64COLLISION_CHECK_H
+#ifndef COLLISION_CHECK_H
+#define COLLISION_CHECK_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
#define COLLISION_CHECK_AT_MAX 50
#define COLLISION_CHECK_AC_MAX 60
@@ -391,7 +391,7 @@ typedef struct CollisionCheckContext {
#define OCLINE_NONE 0 // Did not have an OcLine collision
#define OCLINE_HIT (1 << 0) // Had an OcLine collision
-#define DMG_ENTRY(damage, effect) ((damage) | ((effect) << 4))
+#define DMG_ENTRY(damage, reaction) ((damage) | ((reaction) << 4))
#define DMG_DEKU_NUT (1 << 0)
#define DMG_DEKU_STICK (1 << 1)
@@ -464,7 +464,7 @@ typedef struct CollisionCheckInfo {
/* 0x16 */ u8 mass; // Used to compute displacement for OC collisions
/* 0x17 */ u8 health; // Note: some actors may use their own health variable instead of this one
/* 0x18 */ u8 damage; // Amount to decrement health by
- /* 0x19 */ u8 damageEffect; // Stores what effect should occur when hit by a weapon
+ /* 0x19 */ u8 damageReaction; // Stores what reaction should occur after being hit
/* 0x1A */ u8 atHitEffect; // Stores what effect should occur when AT connects with an AC
/* 0x1B */ u8 acHitEffect; // Stores what effect should occur when AC is touched by an AT
} CollisionCheckInfo; // size = 0x1C
diff --git a/include/console_logo_state.h b/include/console_logo_state.h
index 09b7d66546..da9509b72d 100644
--- a/include/console_logo_state.h
+++ b/include/console_logo_state.h
@@ -2,9 +2,9 @@
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
-#include "z64game.h"
-#include "z64sram.h"
-#include "z64view.h"
+#include "game.h"
+#include "sram.h"
+#include "view.h"
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;
diff --git a/include/z64curve.h b/include/curve.h
similarity index 96%
rename from include/z64curve.h
rename to include/curve.h
index 8fb83242ba..8779b04b47 100644
--- a/include/z64curve.h
+++ b/include/curve.h
@@ -1,8 +1,7 @@
-#ifndef Z64_CURVE_H
-#define Z64_CURVE_H
+#ifndef CURVE_H
+#define CURVE_H
-#include "ultra64/ultratypes.h"
-#include "z64math.h"
+#include "ultra64.h"
struct PlayState;
struct Actor;
diff --git a/include/z64cutscene.h b/include/cutscene.h
similarity index 99%
rename from include/z64cutscene.h
rename to include/cutscene.h
index f8aed368d4..e3bf4a1c84 100644
--- a/include/z64cutscene.h
+++ b/include/cutscene.h
@@ -1,8 +1,8 @@
-#ifndef Z64CUTSCENE_H
-#define Z64CUTSCENE_H
+#ifndef CUTSCENE_H
+#define CUTSCENE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct PlayState;
diff --git a/include/z64cutscene_commands.h b/include/cutscene_commands.h
similarity index 99%
rename from include/z64cutscene_commands.h
rename to include/cutscene_commands.h
index f0c8146cd1..14ec25c496 100644
--- a/include/z64cutscene_commands.h
+++ b/include/cutscene_commands.h
@@ -1,8 +1,8 @@
-#ifndef Z64CUTSCENE_COMMANDS_H
-#define Z64CUTSCENE_COMMANDS_H
+#ifndef CUTSCENE_COMMANDS_H
+#define CUTSCENE_COMMANDS_H
#include "command_macros_base.h"
-#include "z64cutscene.h"
+#include "cutscene.h"
/**
* Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats.
diff --git a/include/z64cutscene_flags.h b/include/cutscene_flags.h
similarity index 83%
rename from include/z64cutscene_flags.h
rename to include/cutscene_flags.h
index 5a3c7c2a7a..a6e34762af 100644
--- a/include/z64cutscene_flags.h
+++ b/include/cutscene_flags.h
@@ -1,5 +1,5 @@
-#ifndef Z64CUTSCENE_FLAGS_H
-#define Z64CUTSCENE_FLAGS_H
+#ifndef CUTSCENE_FLAGS_H
+#define CUTSCENE_FLAGS_H
#include "ultra64.h"
diff --git a/include/z64cutscene_spline.h b/include/cutscene_spline.h
similarity index 78%
rename from include/z64cutscene_spline.h
rename to include/cutscene_spline.h
index 3a73949453..00a815a614 100644
--- a/include/z64cutscene_spline.h
+++ b/include/cutscene_spline.h
@@ -1,8 +1,8 @@
-#ifndef Z64CUTSCENE_SPLINE_H
-#define Z64CUTSCENE_SPLINE_H
+#ifndef CUTSCENE_SPLINE_H
+#define CUTSCENE_SPLINE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
union CutsceneCameraPoint;
diff --git a/include/db_camera.h b/include/db_camera.h
index 81d8515d0b..fd11f56fdb 100644
--- a/include/db_camera.h
+++ b/include/db_camera.h
@@ -2,8 +2,8 @@
#define DB_CAMERA_H
#include "ultra64.h"
-#include "z64cutscene.h"
-#include "z64math.h"
+#include "cutscene.h"
+#include "z_math.h"
struct Camera;
diff --git a/include/z64debug.h b/include/debug.h
similarity index 90%
rename from include/z64debug.h
rename to include/debug.h
index 0e2c7334ee..9c12f82429 100644
--- a/include/z64debug.h
+++ b/include/debug.h
@@ -1,5 +1,5 @@
-#ifndef Z64DEBUG_H
-#define Z64DEBUG_H
+#ifndef DEBUG_H
+#define DEBUG_H
#include "ultra64.h"
diff --git a/include/z64debug_display.h b/include/debug_display.h
similarity index 90%
rename from include/z64debug_display.h
rename to include/debug_display.h
index 9cb1198067..0623224fef 100644
--- a/include/z64debug_display.h
+++ b/include/debug_display.h
@@ -1,8 +1,8 @@
-#ifndef Z64_DEBUG_DISPLAY_H
-#define Z64_DEBUG_DISPLAY_H
+#ifndef DEBUG_DISPLAY_H
+#define DEBUG_DISPLAY_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
#include "color.h"
struct GraphicsContext;
diff --git a/include/z64dma.h b/include/dma.h
similarity index 98%
rename from include/z64dma.h
rename to include/dma.h
index 10968517bc..83a79619c8 100755
--- a/include/z64dma.h
+++ b/include/dma.h
@@ -1,5 +1,5 @@
-#ifndef Z64_DMA_H
-#define Z64_DMA_H
+#ifndef DMA_H
+#define DMA_H
#include "ultra64.h"
#include "alignment.h"
diff --git a/include/draw.h b/include/draw.h
new file mode 100644
index 0000000000..66658817e2
--- /dev/null
+++ b/include/draw.h
@@ -0,0 +1,10 @@
+#ifndef DRAW_H
+#define DRAW_H
+
+#include "ultra64.h"
+
+struct PlayState;
+
+void GetItem_Draw(struct PlayState* play, s16 giDrawId);
+
+#endif
diff --git a/include/z64effect.h b/include/effect.h
similarity index 99%
rename from include/z64effect.h
rename to include/effect.h
index 0c07cc5124..060b6cd090 100644
--- a/include/z64effect.h
+++ b/include/effect.h
@@ -1,10 +1,10 @@
-#ifndef Z64EFFECT_H
-#define Z64EFFECT_H
+#ifndef EFFECT_H
+#define EFFECT_H
#include "color.h"
#include "romfile.h"
-#include "z64light.h"
-#include "z64math.h"
+#include "light.h"
+#include "z_math.h"
struct Actor;
struct GraphicsContext;
diff --git a/include/z64environment.h b/include/environment.h
similarity index 99%
rename from include/z64environment.h
rename to include/environment.h
index 4c4bc770cd..6c23dfb336 100644
--- a/include/z64environment.h
+++ b/include/environment.h
@@ -1,9 +1,9 @@
-#ifndef _Z64ENVIRONMENT_H_
-#define _Z64ENVIRONMENT_H_
+#ifndef ENVIRONMENT_H_
+#define ENVIRONMENT_H_
-#include "z64math.h"
-#include "z64light.h"
-#include "z64dma.h"
+#include "z_math.h"
+#include "light.h"
+#include "dma.h"
struct GameOverContext;
struct MessageContext;
diff --git a/include/face_change.h b/include/face_change.h
index 5a0c8d8566..b612641813 100644
--- a/include/face_change.h
+++ b/include/face_change.h
@@ -1,6 +1,8 @@
#ifndef FACE_CHANGE_H
#define FACE_CHANGE_H
+#include "ultra64.h"
+
typedef struct FaceChange {
/* 0x00 */ s16 face;
/* 0x02 */ s16 timer;
diff --git a/include/z64face_reaction.h b/include/face_reaction.h
similarity index 98%
rename from include/z64face_reaction.h
rename to include/face_reaction.h
index 274340ebcb..7dc89f864e 100644
--- a/include/z64face_reaction.h
+++ b/include/face_reaction.h
@@ -1,5 +1,5 @@
-#ifndef Z64FACE_REACTION_H
-#define Z64FACE_REACTION_H
+#ifndef FACE_REACTION_H
+#define FACE_REACTION_H
#include "ultra64.h"
diff --git a/include/file_select_state.h b/include/file_select_state.h
index 0a831caa0f..6dc7cfadcb 100644
--- a/include/file_select_state.h
+++ b/include/file_select_state.h
@@ -2,12 +2,12 @@
#define FILE_SELECT_STATE_H
#include "ultra64.h"
-#include "z64environment.h"
-#include "z64game.h"
-#include "z64message.h"
-#include "z64skybox.h"
-#include "z64sram.h"
-#include "z64view.h"
+#include "environment.h"
+#include "game.h"
+#include "message.h"
+#include "skybox.h"
+#include "sram.h"
+#include "view.h"
typedef struct FileSelectState {
/* 0x00000 */ GameState state;
diff --git a/include/z64font.h b/include/font.h
similarity index 97%
rename from include/z64font.h
rename to include/font.h
index 72f97fddd6..b379d32e16 100644
--- a/include/z64font.h
+++ b/include/font.h
@@ -1,5 +1,5 @@
-#ifndef Z64FONT_H
-#define Z64FONT_H
+#ifndef FONT_H
+#define FONT_H
#include "ultra64.h"
diff --git a/include/z64frame_advance.h b/include/frame_advance.h
similarity index 87%
rename from include/z64frame_advance.h
rename to include/frame_advance.h
index edefb0b47d..0736b09d56 100644
--- a/include/z64frame_advance.h
+++ b/include/frame_advance.h
@@ -1,5 +1,5 @@
-#ifndef Z64FRAME_ADVANCE_H
-#define Z64FRAME_ADVANCE_H
+#ifndef FRAME_ADVANCE_H
+#define FRAME_ADVANCE_H
#include "ultra64.h"
diff --git a/include/z64game.h b/include/game.h
similarity index 97%
rename from include/z64game.h
rename to include/game.h
index fe683777b7..d15a3fcdc0 100644
--- a/include/z64game.h
+++ b/include/game.h
@@ -1,11 +1,10 @@
-#ifndef Z64GAME_H
-#define Z64GAME_H
+#ifndef GAME_H
+#define GAME_H
// This file is named "game" after game.c for now, this may change later with the system name
#include "ultra64/ultratypes.h"
#include "libu64/pad.h"
#include "gamealloc.h"
-#include "romfile.h"
#include "tha.h"
struct GraphicsContext;
diff --git a/include/z64game_over.h b/include/game_over.h
similarity index 95%
rename from include/z64game_over.h
rename to include/game_over.h
index 03697c1f50..e91ad0413a 100644
--- a/include/z64game_over.h
+++ b/include/game_over.h
@@ -1,5 +1,5 @@
-#ifndef Z64GAME_OVER_H
-#define Z64GAME_OVER_H
+#ifndef GAME_OVER_H
+#define GAME_OVER_H
#include "ultra64.h"
diff --git a/include/gfx.h b/include/gfx.h
index e534655964..6e1fcabe17 100644
--- a/include/gfx.h
+++ b/include/gfx.h
@@ -3,6 +3,7 @@
#include "ultra64.h"
#include "ultra64/gbi.h"
+#include "alignment.h"
#include "sched.h"
#include "thga.h"
#include "versions.h"
diff --git a/include/z64horse.h b/include/horse.h
similarity index 85%
rename from include/z64horse.h
rename to include/horse.h
index d58de4b6d4..e3e5502a81 100644
--- a/include/z64horse.h
+++ b/include/horse.h
@@ -1,8 +1,8 @@
-#ifndef Z64HORSE_H
-#define Z64HORSE_H
+#ifndef HORSE_H
+#define HORSE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct PlayState;
struct Actor;
diff --git a/include/inflate.h b/include/inflate.h
index f26f7e496b..6da7255f55 100644
--- a/include/inflate.h
+++ b/include/inflate.h
@@ -1,8 +1,8 @@
#ifndef INFLATE_H
#define INFLATE_H
-#include "libc/stddef.h"
-#include "libc/stdint.h"
+#include "stddef.h"
+#include "stdint.h"
#include "ultra64.h"
void gzip_decompress(uintptr_t romStart, u8* dst, size_t size);
diff --git a/include/z64interface.h b/include/interface.h
similarity index 96%
rename from include/z64interface.h
rename to include/interface.h
index bfa3bffeb3..5b300068bd 100644
--- a/include/z64interface.h
+++ b/include/interface.h
@@ -1,9 +1,9 @@
-#ifndef Z64INTERFACE_H
-#define Z64INTERFACE_H
+#ifndef INTERFACE_H
+#define INTERFACE_H
#include "ultra64.h"
-#include "z64dma.h"
-#include "z64view.h"
+#include "dma.h"
+#include "view.h"
struct PlayState;
@@ -68,11 +68,6 @@ typedef enum DoAction {
/* 0x1D */ DO_ACTION_MAX
} DoAction;
-// TODO extract this information from the texture definitions themselves
-#define DO_ACTION_TEX_WIDTH 48
-#define DO_ACTION_TEX_HEIGHT 16
-#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
-
typedef struct InterfaceContext {
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* actionVtx;
diff --git a/include/z64inventory.h b/include/inventory.h
similarity index 90%
rename from include/z64inventory.h
rename to include/inventory.h
index 8c1a5a90d8..3ad5c1bbbd 100644
--- a/include/z64inventory.h
+++ b/include/inventory.h
@@ -1,8 +1,8 @@
-#ifndef Z64INVENTORY_H
-#define Z64INVENTORY_H
+#ifndef INVENTORY_H
+#define INVENTORY_H
#include "ultra64.h"
-#include "z64item.h"
+#include "item.h"
struct PlayState;
diff --git a/include/is_debug.h b/include/is_debug.h
index e5f03bb784..18125dc16c 100644
--- a/include/is_debug.h
+++ b/include/is_debug.h
@@ -1,7 +1,7 @@
#ifndef IS_DEBUG_H
#define IS_DEBUG_H
-#include "libc/stddef.h"
+#include "stddef.h"
#include "attributes.h"
#if DEBUG_FEATURES
diff --git a/include/z64item.h b/include/item.h
similarity index 99%
rename from include/z64item.h
rename to include/item.h
index 60344f326c..f5d4a530af 100644
--- a/include/z64item.h
+++ b/include/item.h
@@ -1,5 +1,5 @@
-#ifndef Z64ITEM_H
-#define Z64ITEM_H
+#ifndef ITEM_H
+#define ITEM_H
// Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and
// texture format for MAP_NAME_TEX1_*
diff --git a/include/libc64/sprintf.h b/include/libc64/sprintf.h
index 485f938f58..55e10045ea 100644
--- a/include/libc64/sprintf.h
+++ b/include/libc64/sprintf.h
@@ -1,8 +1,6 @@
#ifndef LIBC64_SPRINTF_H
#define LIBC64_SPRINTF_H
-#include "ultra64.h"
-
#include "stdarg.h"
int vsprintf(char* dst, const char* fmt, va_list args);
diff --git a/include/z64lifemeter.h b/include/lifemeter.h
similarity index 86%
rename from include/z64lifemeter.h
rename to include/lifemeter.h
index 29b2656b88..d88ae6902d 100644
--- a/include/z64lifemeter.h
+++ b/include/lifemeter.h
@@ -1,5 +1,5 @@
-#ifndef Z64LIFEMETER_H
-#define Z64LIFEMETER_H
+#ifndef LIFEMETER_H
+#define LIFEMETER_H
#include "ultra64/ultratypes.h"
diff --git a/include/z64light.h b/include/light.h
similarity index 97%
rename from include/z64light.h
rename to include/light.h
index cb666ff752..fa4a306b64 100644
--- a/include/z64light.h
+++ b/include/light.h
@@ -1,10 +1,9 @@
-#ifndef Z64LIGHT_H
-#define Z64LIGHT_H
+#ifndef LIGHT_H
+#define LIGHT_H
#include "ultra64.h"
#include "ultra64/gbi.h"
-#include "z64math.h"
-#include "color.h"
+#include "z_math.h"
struct GraphicsContext;
struct PlayState;
diff --git a/include/z64map_mark.h b/include/map_mark.h
similarity index 95%
rename from include/z64map_mark.h
rename to include/map_mark.h
index b566491118..2f22ee0f5b 100644
--- a/include/z64map_mark.h
+++ b/include/map_mark.h
@@ -1,5 +1,5 @@
-#ifndef Z64MAP_MARK_H
-#define Z64MAP_MARK_H
+#ifndef MAP_MARK_H
+#define MAP_MARK_H
#include "ultra64.h"
diff --git a/include/map_select_state.h b/include/map_select_state.h
index d2a6b43d19..01e57dd1d0 100644
--- a/include/map_select_state.h
+++ b/include/map_select_state.h
@@ -2,8 +2,8 @@
#define MAP_SELECT_STATE_H
#include "ultra64.h"
-#include "z64game.h"
-#include "z64view.h"
+#include "game.h"
+#include "view.h"
struct MapSelectState;
diff --git a/include/z64message.h b/include/message.h
similarity index 99%
rename from include/z64message.h
rename to include/message.h
index 3dfa196d97..3948f2dd09 100644
--- a/include/z64message.h
+++ b/include/message.h
@@ -1,9 +1,9 @@
-#ifndef Z64MESSAGE_H
-#define Z64MESSAGE_H
+#ifndef MESSAGE_H
+#define MESSAGE_H
-#include "z64view.h"
+#include "view.h"
#include "versions.h"
-#include "z64font.h"
+#include "font.h"
struct OcarinaStaff;
struct Actor;
diff --git a/include/message_data_fmt.h b/include/message_data_fmt.h
index ac798d9346..375ac281e6 100644
--- a/include/message_data_fmt.h
+++ b/include/message_data_fmt.h
@@ -1,8 +1,8 @@
#ifndef MESSAGE_DATA_FMT_H
#define MESSAGE_DATA_FMT_H
-#include "z64save.h" // For highscores
-#include "z64item.h" // For item ids
+#include "save.h" // For highscores
+#include "item.h" // For item ids
#include "sfx.h" // For sfx ids
/*
diff --git a/include/n64dd.h b/include/n64dd.h
index 6a353c3172..f7a3f649ca 100644
--- a/include/n64dd.h
+++ b/include/n64dd.h
@@ -3,9 +3,9 @@
#include "ultra64.h"
#include "ultra64/leo.h"
-#include "z64pause.h"
-#include "z64scene.h"
-#include "z64map_mark.h"
+#include "pause.h"
+#include "scene.h"
+#include "map_mark.h"
#include "versions.h"
struct Font;
diff --git a/include/z64object.h b/include/object.h
similarity index 96%
rename from include/z64object.h
rename to include/object.h
index 016eda00d7..e40e671120 100644
--- a/include/z64object.h
+++ b/include/object.h
@@ -1,8 +1,8 @@
-#ifndef Z64OBJECT_H
-#define Z64OBJECT_H
+#ifndef OBJECT_H
+#define OBJECT_H
#include "ultra64.h"
-#include "z64dma.h"
+#include "dma.h"
struct PlayState;
diff --git a/include/z64ocarina.h b/include/ocarina.h
similarity index 99%
rename from include/z64ocarina.h
rename to include/ocarina.h
index d00ef01f2b..b3d502836a 100644
--- a/include/z64ocarina.h
+++ b/include/ocarina.h
@@ -1,5 +1,5 @@
-#ifndef Z64OCARINA_H
-#define Z64OCARINA_H
+#ifndef OCARINA_H
+#define OCARINA_H
#include "ultra64.h"
diff --git a/include/z64olib.h b/include/olib.h
similarity index 88%
rename from include/z64olib.h
rename to include/olib.h
index 1b704b0e69..88b918987d 100644
--- a/include/z64olib.h
+++ b/include/olib.h
@@ -1,7 +1,7 @@
-#ifndef Z64OLIB_H
-#define Z64OLIB_H
+#ifndef OLIB_H
+#define OLIB_H
-#include "z64math.h"
+#include "z_math.h"
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
diff --git a/include/padmgr.h b/include/padmgr.h
index 4b9e6890cd..9859b501a6 100644
--- a/include/padmgr.h
+++ b/include/padmgr.h
@@ -4,7 +4,6 @@
#include "ultra64.h"
#include "libu64/pad.h"
#include "irqmgr.h"
-#include "versions.h"
typedef enum ControllerPakType {
CONT_PAK_NONE,
diff --git a/include/z64path.h b/include/path.h
similarity index 88%
rename from include/z64path.h
rename to include/path.h
index 0f9243974a..56918762d7 100644
--- a/include/z64path.h
+++ b/include/path.h
@@ -1,8 +1,8 @@
-#ifndef Z64PATH_H
-#define Z64PATH_H
+#ifndef PATH_H
+#define PATH_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct PlayState;
struct Actor;
diff --git a/include/z64pause.h b/include/pause.h
similarity index 94%
rename from include/z64pause.h
rename to include/pause.h
index 9116003e86..f8a54fc5dd 100644
--- a/include/z64pause.h
+++ b/include/pause.h
@@ -1,9 +1,9 @@
-#ifndef Z64PAUSE_H
-#define Z64PAUSE_H
+#ifndef PAUSE_H
+#define PAUSE_H
-#include "z64animation.h"
-#include "z64message.h"
-#include "z64view.h"
+#include "animation.h"
+#include "message.h"
+#include "view.h"
struct OcarinaStaff;
struct PlayState;
@@ -50,6 +50,8 @@ typedef enum PauseMenuPage {
#define PAUSE_EQUIP_PLAYER_WIDTH 64
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
+#define PAUSE_EQUIP_PLAYER_FRAG_HEIGHT (TMEM_SIZE / (PAUSE_EQUIP_PLAYER_WIDTH * G_IM_SIZ_16b_BYTES))
+#define PAUSE_EQUIP_PLAYER_FRAG_NUM (((PAUSE_EQUIP_PLAYER_HEIGHT - 1) / PAUSE_EQUIP_PLAYER_FRAG_HEIGHT) + 1)
#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
@@ -77,11 +79,18 @@ typedef enum PauseState {
/* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed
} PauseState;
+typedef enum PauseDebugState {
+ /* 0 */ PAUSE_DEBUG_STATE_CLOSED,
+ /* 1 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING,
+ /* 2 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN,
+ /* 3 */ PAUSE_DEBUG_STATE_FLAG_SET_OPEN
+} PauseDebugState;
+
#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
(((pauseCtx)->state >= PAUSE_STATE_GAME_OVER_START) && ((pauseCtx)->state <= PAUSE_STATE_GAME_OVER_FINISH))
#define IS_PAUSED(pauseCtx) \
- (((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0))
+ (((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != PAUSE_DEBUG_STATE_CLOSED))
// Sub-states of PAUSE_STATE_MAIN
typedef enum PauseMainState {
@@ -92,7 +101,7 @@ typedef enum PauseMainState {
/* 4 */ PAUSE_MAIN_STATE_SONG_PROMPT_INIT, // Start the prompt for the player to play the song.
/* 5 */ PAUSE_MAIN_STATE_SONG_PROMPT, // Waiting for the player to play the song.
/* 6 */ PAUSE_MAIN_STATE_SONG_PROMPT_DONE, // The song prompt is done, the player either played the song successfully or made a mistake.
- /* 7 */ PAUSE_MAIN_STATE_7,
+ /* 7 */ PAUSE_MAIN_STATE_EQUIP_CHANGED,
/* 8 */ PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG, // Like PAUSE_MAIN_STATE_IDLE, but the quest page is active and the cursor is positioned on a song.
/* 9 */ PAUSE_MAIN_STATE_SONG_PLAYBACK_START // Start playing the song back to the player.
} PauseMainState;
diff --git a/include/z64play.h b/include/play_state.h
similarity index 93%
rename from include/z64play.h
rename to include/play_state.h
index 4853ac8f47..fa5e4839f3 100644
--- a/include/z64play.h
+++ b/include/play_state.h
@@ -1,30 +1,30 @@
-#ifndef Z64PLAY_H
-#define Z64PLAY_H
+#ifndef PLAY_STATE_H
+#define PLAY_STATE_H
#include "ultra64.h"
#include "prerender.h"
#include "transition_tile.h"
-#include "z64actor.h"
-#include "z64bgcheck.h"
-#include "z64camera.h"
-#include "z64cutscene.h"
-#include "z64environment.h"
-#include "z64frame_advance.h"
-#include "z64game.h"
-#include "z64game_over.h"
-#include "z64interface.h"
-#include "z64light.h"
-#include "z64message.h"
-#include "z64object.h"
-#include "z64pause.h"
-#include "z64room.h"
-#include "z64scene.h"
-#include "z64sfx_source.h"
-#include "z64skybox.h"
-#include "z64sram.h"
-#include "z64transition.h"
-#include "z64view.h"
+#include "actor.h"
+#include "bgcheck.h"
+#include "camera.h"
+#include "cutscene.h"
+#include "environment.h"
+#include "frame_advance.h"
+#include "game.h"
+#include "game_over.h"
+#include "interface.h"
+#include "light.h"
+#include "message.h"
+#include "object.h"
+#include "pause.h"
+#include "room.h"
+#include "scene.h"
+#include "sfx_source.h"
+#include "skybox.h"
+#include "sram.h"
+#include "transition.h"
+#include "view.h"
union Color_RGBA8_u32;
struct Path;
diff --git a/include/z64player.h b/include/player.h
similarity index 98%
rename from include/z64player.h
rename to include/player.h
index 368a6cf032..10fcd490b7 100644
--- a/include/z64player.h
+++ b/include/player.h
@@ -1,7 +1,7 @@
-#ifndef Z64PLAYER_H
-#define Z64PLAYER_H
+#ifndef PLAYER_H
+#define PLAYER_H
-#include "z64actor.h"
+#include "actor.h"
#include "alignment.h"
#include "face_change.h"
@@ -269,18 +269,17 @@ typedef enum PlayerDoorType {
/* 3 */ PLAYER_DOORTYPE_FAKE
} PlayerDoorType;
-typedef enum PlayerFacePart {
- /* 0 */ PLAYER_FACEPART_EYES,
- /* 1 */ PLAYER_FACEPART_MOUTH,
- /* 2 */ PLAYER_FACEPART_MAX
-} PlayerFacePart;
+typedef struct PlayerFaceIndices {
+ /* 0x0 */ u8 eyeIndex;
+ /* 0x1 */ u8 mouthIndex;
+} PlayerFaceIndices; // size = 0x2
typedef enum PlayerEyes {
/* 0 */ PLAYER_EYES_OPEN,
/* 1 */ PLAYER_EYES_HALF,
/* 2 */ PLAYER_EYES_CLOSED,
- /* 3 */ PLAYER_EYES_LEFT,
- /* 4 */ PLAYER_EYES_RIGHT,
+ /* 3 */ PLAYER_EYES_RIGHT,
+ /* 4 */ PLAYER_EYES_LEFT,
/* 5 */ PLAYER_EYES_WIDE,
/* 6 */ PLAYER_EYES_DOWN,
/* 7 */ PLAYER_EYES_WINCING,
@@ -302,12 +301,12 @@ typedef enum PlayerFace {
/* 3 */ PLAYER_FACE_NEUTRAL_2, // same as `PLAYER_FACE_NEUTRAL`
/* 4 */ PLAYER_FACE_NEUTRAL_BLINKING_HALF_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_HALF`
/* 5 */ PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_CLOSED`
- /* 6 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed
+ /* 6 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed
/* 7 */ PLAYER_FACE_SURPRISED, // wide eyes and grimacing mouth
/* 8 */ PLAYER_FACE_HURT, // eyes wincing in pain and mouth open
/* 9 */ PLAYER_FACE_GASP, // eyes and mouth open
- /* 10 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed
- /* 11 */ PLAYER_FACE_LOOK_RIGHT_2, // duplicate of `PLAYER_FACE_LOOK_RIGHT`
+ /* 10 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed
+ /* 11 */ PLAYER_FACE_LOOK_LEFT_2, // duplicate of `PLAYER_FACE_LOOK_LEFT`
/* 12 */ PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN, // eyes closed and mouth open
/* 13 */ PLAYER_FACE_OPENING, // eyes and mouth both halfway open
/* 14 */ PLAYER_FACE_EYES_AND_MOUTH_OPEN, // eyes and mouth open
@@ -695,10 +694,13 @@ typedef struct PlayerAgeProperties {
/* 0xCC */ LinkAnimationHeader* unk_CC[2];
} PlayerAgeProperties; // size = 0xD4
+#define MELEE_WEAPON_INFO_TIP(weaponInfo) (&(weaponInfo)->posA)
+#define MELEE_WEAPON_INFO_BASE(weaponInfo) (&(weaponInfo)->posB)
+
typedef struct WeaponInfo {
/* 0x00 */ s32 active;
- /* 0x04 */ Vec3f tip;
- /* 0x10 */ Vec3f base;
+ /* 0x04 */ Vec3f posA; // For melee weapons, this is the tip (furthest from the player hand)
+ /* 0x10 */ Vec3f posB; // For melee weapons, this is the base (near the player hand)
} WeaponInfo; // size = 0x1C
#define LEDGE_DIST_MAX 399.96002f
@@ -1034,7 +1036,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(struct PlayState* play, s32 limbI
Vec3s* rot, void* thisx);
s32 Player_OverrideLimbDrawGameplayCrawling(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx);
-u8 func_80090480(struct PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase);
+u8 Player_UpdateWeaponInfo(struct PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newPosA, Vec3f* newPosB);
void Player_DrawGetItem(struct PlayState* play, Player* this);
void Player_PostLimbDrawGameplay(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
u32 Player_InitPauseDrawData(struct PlayState* play, u8* segment, SkelAnime* skelAnime);
diff --git a/include/prenmi_state.h b/include/prenmi_state.h
index 3710425ca9..950eb94dea 100644
--- a/include/prenmi_state.h
+++ b/include/prenmi_state.h
@@ -2,7 +2,7 @@
#define PRENMI_STATE_H
#include "ultra64.h"
-#include "z64game.h"
+#include "game.h"
typedef struct PreNMIState {
/* 0x00 */ GameState state;
diff --git a/include/quake.h b/include/quake.h
index 0d97a5bf45..c6259c7675 100644
--- a/include/quake.h
+++ b/include/quake.h
@@ -1,8 +1,8 @@
#ifndef QUAKE_H
#define QUAKE_H
-#include "z64camera.h"
-#include "z64math.h"
+#include "camera.h"
+#include "z_math.h"
typedef struct ShakeInfo {
/* 0x00 */ Vec3f atOffset;
diff --git a/include/z64quest_hint.h b/include/quest_hint.h
similarity index 76%
rename from include/z64quest_hint.h
rename to include/quest_hint.h
index b592a07c34..71d909b3f3 100644
--- a/include/z64quest_hint.h
+++ b/include/quest_hint.h
@@ -1,5 +1,5 @@
-#ifndef Z64QUEST_HINT_H
-#define Z64QUEST_HINT_H
+#ifndef QUEST_HINT_H
+#define QUEST_HINT_H
#include "ultra64.h"
diff --git a/include/z64quest_hint_commands.h b/include/quest_hint_commands.h
similarity index 98%
rename from include/z64quest_hint_commands.h
rename to include/quest_hint_commands.h
index 8b99510160..8ce19aa7dd 100644
--- a/include/z64quest_hint_commands.h
+++ b/include/quest_hint_commands.h
@@ -1,5 +1,5 @@
-#ifndef Z64QUEST_HINT_COMMANDS_H
-#define Z64QUEST_HINT_COMMANDS_H
+#ifndef QUEST_HINT_COMMANDS_H
+#define QUEST_HINT_COMMANDS_H
#include "ultra64.h"
diff --git a/include/romfile.h b/include/romfile.h
index 49b5f202dc..31edd72f33 100644
--- a/include/romfile.h
+++ b/include/romfile.h
@@ -1,7 +1,7 @@
#ifndef ROMFILE_H
#define ROMFILE_H
-#include "ultra64.h"
+#include "stdint.h"
typedef struct RomFile {
/* 0x00 */ uintptr_t vromStart;
diff --git a/include/z64room.h b/include/room.h
similarity index 98%
rename from include/z64room.h
rename to include/room.h
index 72c6f0982b..836b94b31e 100644
--- a/include/z64room.h
+++ b/include/room.h
@@ -1,9 +1,9 @@
-#ifndef Z64ROOM_H
-#define Z64ROOM_H
+#ifndef ROOM_H
+#define ROOM_H
#include "ultra64.h"
-#include "z64dma.h"
-#include "z64math.h"
+#include "dma.h"
+#include "z_math.h"
struct Input;
struct PlayState;
diff --git a/include/sample_state.h b/include/sample_state.h
index b568a83f95..adf9e2a466 100644
--- a/include/sample_state.h
+++ b/include/sample_state.h
@@ -2,8 +2,8 @@
#define SAMPLE_STATE_H
#include "ultra64.h"
-#include "z64game.h"
-#include "z64view.h"
+#include "game.h"
+#include "view.h"
typedef struct SampleState {
/* 0x0000 */ GameState state;
diff --git a/include/z64save.h b/include/save.h
similarity index 99%
rename from include/z64save.h
rename to include/save.h
index 71b1414052..f3d3397dce 100644
--- a/include/z64save.h
+++ b/include/save.h
@@ -1,10 +1,10 @@
-#ifndef Z64SAVE_H
-#define Z64SAVE_H
+#ifndef SAVE_H
+#define SAVE_H
#include "ultra64.h"
#include "versions.h"
-#include "z64inventory.h"
-#include "z64math.h"
+#include "inventory.h"
+#include "z_math.h"
typedef enum ZTargetSetting {
/* 0 */ Z_TARGET_SETTING_SWITCH,
@@ -782,9 +782,9 @@ typedef enum LinkAge {
#define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84
#define INFTABLE_TOLD_EPONA_IS_SCARED 0x85
#define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B
-#define INFTABLE_8C 0x8C
-#define INFTABLE_8D 0x8D
-#define INFTABLE_8E 0x8E
+#define INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG 0x8C
+#define INFTABLE_8D 0x8D // unreachable flag in EnMa2
+#define INFTABLE_PLAYED_SONG_FOR_ADULT_MALON 0x8E
#define INFTABLE_94 0x94
#define INFTABLE_97 0x97
#define INFTABLE_9A 0x9A
diff --git a/include/z64scene.h b/include/scene.h
similarity index 99%
rename from include/z64scene.h
rename to include/scene.h
index 09b342c047..8e5b1a100c 100644
--- a/include/z64scene.h
+++ b/include/scene.h
@@ -1,13 +1,13 @@
-#ifndef Z64SCENE_H
-#define Z64SCENE_H
+#ifndef SCENE_H
+#define SCENE_H
#include "avoid_ub.h"
#include "ultra64.h"
-#include "z64bgcheck.h"
-#include "z64environment.h"
-#include "z64light.h"
-#include "z64math.h"
-#include "z64path.h"
+#include "bgcheck.h"
+#include "environment.h"
+#include "light.h"
+#include "z_math.h"
+#include "path.h"
#include "command_macros_base.h"
diff --git a/include/setup_state.h b/include/setup_state.h
index 863b71401e..2ec4c1000b 100644
--- a/include/setup_state.h
+++ b/include/setup_state.h
@@ -1,7 +1,7 @@
#ifndef SETUP_STATE_H
#define SETUP_STATE_H
-#include "z64game.h"
+#include "game.h"
typedef struct SetupState {
/* 0x00 */ GameState state;
diff --git a/include/sfx.h b/include/sfx.h
index 4dfb96f9b4..91f24c1c84 100644
--- a/include/sfx.h
+++ b/include/sfx.h
@@ -3,8 +3,8 @@
#include "ultra64.h"
#include "versions.h"
-#include "z64math.h"
-#include "libc/assert.h"
+#include "z_math.h"
+#include "assert.h"
#define MAX_CHANNELS_PER_BANK 3
diff --git a/include/z64sfx_source.h b/include/sfx_source.h
similarity index 86%
rename from include/z64sfx_source.h
rename to include/sfx_source.h
index 0034bc90aa..62011872ef 100644
--- a/include/z64sfx_source.h
+++ b/include/sfx_source.h
@@ -1,8 +1,8 @@
-#ifndef Z64SFX_SOURCE_H
-#define Z64SFX_SOURCE_H
+#ifndef SFX_SOURCE_H
+#define SFX_SOURCE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct PlayState;
diff --git a/include/z64skin.h b/include/skin.h
similarity index 98%
rename from include/z64skin.h
rename to include/skin.h
index 641a980925..8843e5a230 100644
--- a/include/z64skin.h
+++ b/include/skin.h
@@ -1,7 +1,7 @@
-#ifndef Z64_SKIN_H
-#define Z64_SKIN_H
+#ifndef SKIN_H
+#define SKIN_H
-#include "z64animation.h"
+#include "animation.h"
struct Actor;
struct GraphicsContext;
diff --git a/include/z64skin_matrix.h b/include/skin_matrix.h
similarity index 94%
rename from include/z64skin_matrix.h
rename to include/skin_matrix.h
index 647790abff..a2ba0255fb 100644
--- a/include/z64skin_matrix.h
+++ b/include/skin_matrix.h
@@ -1,8 +1,8 @@
-#ifndef Z64SKIN_MATRIX_H
-#define Z64SKIN_MATRIX_H
+#ifndef SKIN_MATRIX_H
+#define SKIN_MATRIX_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct GraphicsContext;
diff --git a/include/z64skybox.h b/include/skybox.h
similarity index 96%
rename from include/z64skybox.h
rename to include/skybox.h
index e0ebcf0c03..1e1b3f12c1 100644
--- a/include/z64skybox.h
+++ b/include/skybox.h
@@ -1,11 +1,11 @@
-#ifndef Z64_SKYBOX_H
-#define Z64_SKYBOX_H
+#ifndef SKYBOX_H
+#define SKYBOX_H
#include "ultra64/ultratypes.h"
#include "ultra64/gbi.h"
-#include "z64math.h"
-#include "z64dma.h" // for RomFile
+#include "romfile.h"
+#include "z_math.h"
struct GameState;
struct GraphicsContext;
diff --git a/include/z64sram.h b/include/sram.h
similarity index 97%
rename from include/z64sram.h
rename to include/sram.h
index f1d05b7775..f683be8a03 100644
--- a/include/z64sram.h
+++ b/include/sram.h
@@ -1,5 +1,5 @@
-#ifndef Z64SRAM_H
-#define Z64SRAM_H
+#ifndef SRAM_H
+#define SRAM_H
#include "ultra64/ultratypes.h"
diff --git a/include/z64ss_sram.h b/include/ss_sram.h
similarity index 83%
rename from include/z64ss_sram.h
rename to include/ss_sram.h
index ffd628239d..7a87c90fd5 100644
--- a/include/z64ss_sram.h
+++ b/include/ss_sram.h
@@ -1,7 +1,7 @@
-#ifndef Z64SS_SRAM_H
-#define Z64SS_SRAM_H
+#ifndef SS_SRAM_H
+#define SS_SRAM_H
-#include "libc/stddef.h"
+#include "stddef.h"
#include "ultra64/ultratypes.h"
void SsSram_Init(s32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration,
diff --git a/include/sys_math3d.h b/include/sys_math3d.h
index deeb093f4e..11f699c17f 100644
--- a/include/sys_math3d.h
+++ b/include/sys_math3d.h
@@ -2,7 +2,7 @@
#define SYS_MATH3D_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct PlayState;
diff --git a/include/sys_matrix.h b/include/sys_matrix.h
index 2708af81ee..3af75a18de 100644
--- a/include/sys_matrix.h
+++ b/include/sys_matrix.h
@@ -1,7 +1,7 @@
#ifndef SYS_MATRIX_H
#define SYS_MATRIX_H
-#include "z64math.h"
+#include "z_math.h"
struct GraphicsContext;
struct GameState;
diff --git a/include/tex_len.h b/include/tex_len.h
new file mode 100644
index 0000000000..f6e54a82d1
--- /dev/null
+++ b/include/tex_len.h
@@ -0,0 +1,14 @@
+#ifndef TEX_LEN_H
+#define TEX_LEN_H
+
+/**
+ * Compute a length for an array holding a texture.
+ * `type` is the array's element type.
+ * `width`, `height` are the texture dimensions.
+ * `bpp` is the texture's pixel size, in bits per pixels.
+ * The calculation computes the size of the texture in bits `width * height * bpp`,
+ * then divides by 8 to get the size in bytes, then divides by the element type size.
+ */
+#define TEX_LEN(type, width, height, bpp) ((width) * (height) * (bpp) / 8 / sizeof(type))
+
+#endif
diff --git a/include/tha.h b/include/tha.h
index 941321b820..6a40db54cd 100644
--- a/include/tha.h
+++ b/include/tha.h
@@ -2,7 +2,6 @@
#define THA_H
#include "ultra64.h"
-#include "alignment.h"
typedef struct TwoHeadArena {
/* 0x00 */ size_t size;
diff --git a/include/z64thread.h b/include/thread.h
similarity index 95%
rename from include/z64thread.h
rename to include/thread.h
index c4ab827b42..c3e52a407a 100644
--- a/include/z64thread.h
+++ b/include/thread.h
@@ -1,5 +1,5 @@
-#ifndef Z64THREAD_H
-#define Z64THREAD_H
+#ifndef THREAD_H
+#define THREAD_H
#include "ultra64.h"
diff --git a/include/title_setup_state.h b/include/title_setup_state.h
index 30219872a8..3d6a52445f 100644
--- a/include/title_setup_state.h
+++ b/include/title_setup_state.h
@@ -1,8 +1,8 @@
#ifndef TITLE_SETUP_STATE_H
#define TITLE_SETUP_STATE_H
-#include "z64game.h"
-#include "z64view.h"
+#include "game.h"
+#include "view.h"
typedef struct TitleSetupState {
/* 0x0000 */ GameState state;
diff --git a/include/z64transition.h b/include/transition.h
similarity index 96%
rename from include/z64transition.h
rename to include/transition.h
index d46683d2b3..ae7d329514 100644
--- a/include/z64transition.h
+++ b/include/transition.h
@@ -1,13 +1,13 @@
-#ifndef Z64TRANSITION_H
-#define Z64TRANSITION_H
+#ifndef TRANSITION_H
+#define TRANSITION_H
#include "ultra64/ultratypes.h"
-#include "ultra64/gbi.h" // for Gfx
+#include "ultra64/gbi.h"
#include "transition_circle.h"
#include "transition_fade.h"
#include "transition_triforce.h"
#include "transition_wipe.h"
-#include "z64transition_instances.h"
+#include "transition_instances.h"
#define TRANS_TRIGGER_OFF 0 // transition is not active
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
diff --git a/include/z64transition_instances.h b/include/transition_instances.h
similarity index 74%
rename from include/z64transition_instances.h
rename to include/transition_instances.h
index cc35add03c..08e4672712 100644
--- a/include/z64transition_instances.h
+++ b/include/transition_instances.h
@@ -1,5 +1,5 @@
-#ifndef Z64TRANSITION_INSTANCES_H
-#define Z64TRANSITION_INSTANCES_H
+#ifndef TRANSITION_INSTANCES_H
+#define TRANSITION_INSTANCES_H
typedef enum TransitionInstanceType {
/* 1 */ TRANS_INSTANCE_TYPE_FILL_OUT = 1,
diff --git a/include/translation.h b/include/translation.h
index 6583326701..51fb34f841 100644
--- a/include/translation.h
+++ b/include/translation.h
@@ -1,6 +1,8 @@
#ifndef TRANSLATION_H
#define TRANSLATION_H
+#include "libu64/debug.h"
+
/**
* The "T" macro holds translations in English for original debug strings written in Japanese.
* The translated strings are only direct translations. Certain names or terms may not reflect
@@ -13,4 +15,6 @@
*/
#define T(jp, en) jp
+#define LOG_STRING_T(stringJP, stringEN, file, line) LOG(#stringJP, stringJP, "%s", file, line)
+
#endif
diff --git a/include/ultra64.h b/include/ultra64.h
index 4a8696a841..c7607ac921 100644
--- a/include/ultra64.h
+++ b/include/ultra64.h
@@ -1,14 +1,14 @@
#ifndef ULTRA64_H
#define ULTRA64_H
-#include "libc/assert.h"
-#include "libc/math.h"
-#include "libc/stdarg.h"
-#include "libc/stdbool.h"
-#include "libc/stddef.h"
-#include "libc/stdint.h"
-#include "libc/stdlib.h"
-#include "libc/string.h"
+#include "assert.h"
+#include "math.h"
+#include "stdarg.h"
+#include "stdbool.h"
+#include "stddef.h"
+#include "stdint.h"
+#include "stdlib.h"
+#include "string.h"
#include "ultra64/ultratypes.h"
#include "unk.h"
diff --git a/include/z64view.h b/include/view.h
similarity index 98%
rename from include/z64view.h
rename to include/view.h
index 83bdf0fe84..b2dadd3db4 100644
--- a/include/z64view.h
+++ b/include/view.h
@@ -1,9 +1,9 @@
-#ifndef Z64VIEW_H
-#define Z64VIEW_H
+#ifndef VIEW_H
+#define VIEW_H
#include "avoid_ub.h"
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct GraphicsContext;
diff --git a/include/z64vis.h b/include/vis.h
similarity index 98%
rename from include/z64vis.h
rename to include/vis.h
index 86e286c325..52b1f0a690 100644
--- a/include/z64vis.h
+++ b/include/vis.h
@@ -1,5 +1,5 @@
-#ifndef Z64_VIS_H
-#define Z64_VIS_H
+#ifndef VIS_H
+#define VIS_H
#include "ultra64.h"
#include "color.h"
diff --git a/include/yaz0.h b/include/yaz0.h
index 52f5ba951e..b42c8e3ff8 100644
--- a/include/yaz0.h
+++ b/include/yaz0.h
@@ -1,8 +1,8 @@
#ifndef YAZ0_H
#define YAZ0_H
-#include "libc/stddef.h"
-#include "libc/stdint.h"
+#include "stddef.h"
+#include "stdint.h"
#include "ultra64.h"
void Yaz0_Decompress(uintptr_t romStart, u8* dst, size_t size);
diff --git a/include/z64draw.h b/include/z64draw.h
deleted file mode 100644
index 51250ed8c8..0000000000
--- a/include/z64draw.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef Z64_DRAW_H
-#define Z64_DRAW_H
-
-#include "ultra64.h"
-
-struct PlayState;
-
-void GetItem_Draw(struct PlayState* play, s16 drawId);
-
-#endif
diff --git a/include/z_actor_dlftbls.h b/include/z_actor_dlftbls.h
index e9e2dc7d93..cabfc91916 100644
--- a/include/z_actor_dlftbls.h
+++ b/include/z_actor_dlftbls.h
@@ -2,7 +2,7 @@
#define Z_ACTOR_DLFTBLS_H
#include "romfile.h"
-#include "z64actor_profile.h"
+#include "actor_profile.h"
/**
* @see ACTOROVL_ALLOC_ABSOLUTE
diff --git a/include/z_en_a_obj.h b/include/z_en_a_obj.h
index bd65f88f13..7db18aaf92 100644
--- a/include/z_en_a_obj.h
+++ b/include/z_en_a_obj.h
@@ -2,7 +2,7 @@
#define Z_EN_A_OBJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum AObjType {
diff --git a/include/z_en_item00.h b/include/z_en_item00.h
index 483f666f5f..4eb1ae735b 100644
--- a/include/z_en_item00.h
+++ b/include/z_en_item00.h
@@ -2,7 +2,7 @@
#define Z_EN_ITEM00_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum Item00Type {
/* 0x00 */ ITEM00_RUPEE_GREEN,
diff --git a/include/z_lib.h b/include/z_lib.h
index 1e9052f93b..c2e36e7cc3 100644
--- a/include/z_lib.h
+++ b/include/z_lib.h
@@ -1,9 +1,9 @@
#ifndef Z_LIB_H
#define Z_LIB_H
-#include "libc/stddef.h"
+#include "stddef.h"
#include "libu64/pad.h"
-#include "z64math.h"
+#include "z_math.h"
#include "color.h"
void Lib_MemSet(u8* dest, size_t len, u8 val);
diff --git a/include/z_locale.h b/include/z_locale.h
index 7afcb33db4..5be416e823 100644
--- a/include/z_locale.h
+++ b/include/z_locale.h
@@ -2,7 +2,6 @@
#define Z_LOCALE_H
#include "ultra64/ultratypes.h"
-#include "region.h"
extern s32 gCurrentRegion;
diff --git a/include/z64math.h b/include/z_math.h
similarity index 97%
rename from include/z64math.h
rename to include/z_math.h
index 187d95b250..ebe364d886 100644
--- a/include/z64math.h
+++ b/include/z_math.h
@@ -1,5 +1,7 @@
-#ifndef Z64MATH_H
-#define Z64MATH_H
+#ifndef Z_MATH_H
+#define Z_MATH_H
+
+// This file has a z_ prefix to indicate that it is the game-side math header, not libc
#include "math.h"
#include "ultra64.h"
diff --git a/spec/spec b/spec/spec
index 60437c4bf9..ea8bd6058b 100644
--- a/spec/spec
+++ b/spec/spec
@@ -2859,7 +2859,15 @@ beginseg
name "object_zo"
compress
romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zo/object_zo.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o"
number 6
endseg
@@ -3875,7 +3883,15 @@ beginseg
name "object_ganon_anime3"
compress
romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/object_ganon_anime3.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o"
number 6
endseg
diff --git a/src/audio/game/data.c b/src/audio/game/data.c
index 6c5528f347..213c53dbbf 100644
--- a/src/audio/game/data.c
+++ b/src/audio/game/data.c
@@ -1,7 +1,7 @@
#include "array_count.h"
#include "sfx.h"
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 gSfxRequestWriteIndex = 0;
diff --git a/src/audio/game/general.c b/src/audio/game/general.c
index f04f203a1f..0e1ca6df5c 100644
--- a/src/audio/game/general.c
+++ b/src/audio/game/general.c
@@ -10,8 +10,8 @@
#include "sfx.h"
#include "ultra64.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64ocarina.h"
+#include "audio.h"
+#include "ocarina.h"
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
diff --git a/src/audio/game/sequence.c b/src/audio/game/sequence.c
index a311e4e73d..ec9a36e299 100644
--- a/src/audio/game/sequence.c
+++ b/src/audio/game/sequence.c
@@ -23,7 +23,7 @@
#include "sfx.h"
#include "ultra64.h"
#include "ultra64/abi.h"
-#include "z64audio.h"
+#include "audio.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
diff --git a/src/audio/game/session_config.c b/src/audio/game/session_config.c
index c21a79c725..6530901ef0 100644
--- a/src/audio/game/session_config.c
+++ b/src/audio/game/session_config.c
@@ -1,4 +1,4 @@
-#include "z64audio.h"
+#include "audio.h"
AudioContext gAudioCtx;
AudioCustomUpdateFunction gAudioCustomUpdateFunction;
diff --git a/src/audio/game/session_init.c b/src/audio/game/session_init.c
index 3c3d9c4aeb..ebac33b4a8 100644
--- a/src/audio/game/session_init.c
+++ b/src/audio/game/session_init.c
@@ -1,6 +1,7 @@
+#include "alignment.h"
#include "array_count.h"
#include "buffers.h"
-#include "z64audio.h"
+#include "audio.h"
#include "assets/audio/sequence_sizes.h"
#include "assets/audio/soundfont_sizes.h"
diff --git a/src/audio/game/sfx.c b/src/audio/game/sfx.c
index 65309942a6..aef0a8eb58 100644
--- a/src/audio/game/sfx.c
+++ b/src/audio/game/sfx.c
@@ -4,7 +4,7 @@
#include "sfx.h"
#include "terminal.h"
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
typedef struct SfxRequest {
/* 0x00 */ u16 sfxId;
diff --git a/src/audio/internal/data.c b/src/audio/internal/data.c
index f2f1b2c94e..d95b05fc9a 100644
--- a/src/audio/internal/data.c
+++ b/src/audio/internal/data.c
@@ -1,6 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
// clang-format off
ALIGNED(16) s16 gSawtoothWaveSample[] = {
diff --git a/src/audio/internal/effects.c b/src/audio/internal/effects.c
index 7e3d01d3a7..162b72ce6b 100644
--- a/src/audio/internal/effects.c
+++ b/src/audio/internal/effects.c
@@ -1,6 +1,6 @@
#include "ultra64.h"
#include "attributes.h"
-#include "z64audio.h"
+#include "audio.h"
void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
f32 channelVolume;
diff --git a/src/audio/internal/heap.c b/src/audio/internal/heap.c
index e78787027b..36674ded24 100644
--- a/src/audio/internal/heap.c
+++ b/src/audio/internal/heap.c
@@ -1,7 +1,7 @@
#include "alignment.h"
#include "ultra64.h"
#include "versions.h"
-#include "z64audio.h"
+#include "audio.h"
void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size);
diff --git a/src/audio/internal/load.c b/src/audio/internal/load.c
index f723e5b836..9989d14075 100644
--- a/src/audio/internal/load.c
+++ b/src/audio/internal/load.c
@@ -2,13 +2,14 @@
* Original Filename: system.c
*/
+#include "alignment.h"
#include "array_count.h"
#include "attributes.h"
#include "buffers.h"
#include "segment_symbols.h"
#include "ultra64.h"
#include "versions.h"
-#include "z64audio.h"
+#include "audio.h"
#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))
diff --git a/src/audio/internal/os.c b/src/audio/internal/os.c
index 4bbb0d2fdb..384588959a 100644
--- a/src/audio/internal/os.c
+++ b/src/audio/internal/os.c
@@ -3,7 +3,7 @@
*/
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
void Audio_InvalDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);
diff --git a/src/audio/internal/playback.c b/src/audio/internal/playback.c
index 327e271d06..0329f0ec16 100644
--- a/src/audio/internal/playback.c
+++ b/src/audio/internal/playback.c
@@ -1,5 +1,5 @@
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volLeft;
diff --git a/src/audio/internal/seqplayer.c b/src/audio/internal/seqplayer.c
index 1d6fb7c0a6..083acf8899 100644
--- a/src/audio/internal/seqplayer.c
+++ b/src/audio/internal/seqplayer.c
@@ -19,7 +19,7 @@
#include "assert.h"
#include "attributes.h"
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML");
diff --git a/src/audio/internal/synthesis.c b/src/audio/internal/synthesis.c
index c7c3eefb04..e01fbcc96c 100644
--- a/src/audio/internal/synthesis.c
+++ b/src/audio/internal/synthesis.c
@@ -1,6 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
-#include "z64audio.h"
+#include "audio.h"
// DMEM Addresses for the RSP
#define DMEM_TEMP 0x3C0
diff --git a/src/audio/internal/thread.c b/src/audio/internal/thread.c
index 2e2d0630e1..d021c4386b 100644
--- a/src/audio/internal/thread.c
+++ b/src/audio/internal/thread.c
@@ -6,7 +6,7 @@
#include "audiothread_cmd.h"
#include "ultra64.h"
#include "versions.h"
-#include "z64audio.h"
+#include "audio.h"
#define SAMPLES_TO_OVERPRODUCE 0x10
#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80
diff --git a/src/audio/tables/samplebank_table.c b/src/audio/tables/samplebank_table.c
index d26d9d5bcb..1e0983d772 100644
--- a/src/audio/tables/samplebank_table.c
+++ b/src/audio/tables/samplebank_table.c
@@ -1,5 +1,5 @@
#include "attributes.h"
-#include "z64audio.h"
+#include "audio.h"
// Symbol definition
diff --git a/src/audio/tables/sequence_table.c b/src/audio/tables/sequence_table.c
index 8235cd674b..c7ab5c0555 100644
--- a/src/audio/tables/sequence_table.c
+++ b/src/audio/tables/sequence_table.c
@@ -1,5 +1,5 @@
#include "attributes.h"
-#include "z64audio.h"
+#include "audio.h"
#include "versions.h"
// Symbol definition
diff --git a/src/audio/tables/soundfont_table.c b/src/audio/tables/soundfont_table.c
index 779be397ba..046f049bb1 100644
--- a/src/audio/tables/soundfont_table.c
+++ b/src/audio/tables/soundfont_table.c
@@ -1,5 +1,5 @@
#include "attributes.h"
-#include "z64audio.h"
+#include "audio.h"
// Symbol definition
diff --git a/src/boot/boot_main.c b/src/boot/boot_main.c
index 2f948b9d6a..cfe011ac33 100644
--- a/src/boot/boot_main.c
+++ b/src/boot/boot_main.c
@@ -10,7 +10,7 @@
#include "cic6105.h"
#endif
#include "z_locale.h"
-#include "z64thread.h"
+#include "thread.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128"
diff --git a/src/boot/idle.c b/src/boot/idle.c
index 743219d94c..648ce48cf7 100644
--- a/src/boot/idle.c
+++ b/src/boot/idle.c
@@ -11,8 +11,8 @@
#include "translation.h"
#include "versions.h"
#include "vi_mode.h"
-#include "z64thread.h"
-#include "z64dma.h"
+#include "thread.h"
+#include "dma.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
diff --git a/src/boot/inflate.c b/src/boot/inflate.c
index 391ce0368f..188c3f235a 100644
--- a/src/boot/inflate.c
+++ b/src/boot/inflate.c
@@ -98,11 +98,11 @@
#include "inflate.h"
#include "ultra64/ultratypes.h"
-#include "libc/stddef.h"
-#include "libc/stdint.h"
+#include "stddef.h"
+#include "stdint.h"
#include "alignment.h"
#include "attributes.h"
-#include "z64dma.h"
+#include "dma.h"
typedef u8 uch;
typedef u16 ush;
diff --git a/src/boot/is_debug.c b/src/boot/is_debug.c
index 6d63118853..185ee77c62 100644
--- a/src/boot/is_debug.c
+++ b/src/boot/is_debug.c
@@ -1,6 +1,7 @@
#include "is_debug.h"
#include "ultra64.h"
+#include "versions.h"
typedef struct ISVDbg {
/* 0x00 */ u32 magic; // "IS64"
diff --git a/src/boot/yaz0.c b/src/boot/yaz0.c
index eb3ce23317..601d5145eb 100644
--- a/src/boot/yaz0.c
+++ b/src/boot/yaz0.c
@@ -2,7 +2,7 @@
#include "alignment.h"
#include "ultra64.h"
-#include "z64dma.h"
+#include "dma.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \
"pal-1.1:128"
diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c
index de2a19e57c..226465a3f6 100644
--- a/src/boot/z_std_dma.c
+++ b/src/boot/z_std_dma.c
@@ -42,11 +42,11 @@
#if !PLATFORM_IQUE
#include "yaz0.h"
#endif
-#include "z64dma.h"
-#include "z64thread.h"
+#include "dma.h"
+#include "thread.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:66" \
- "pal-1.0:64 pal-1.1:64"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:82" \
+ "pal-1.0:80 pal-1.1:80"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;
@@ -519,7 +519,7 @@ void DmaMgr_ThreadEntry(void* arg) {
}
if (0) {
- PRINTF(T("DMA登録受付", "DMA registration acceptance") " dmap=%08x\n", req);
+ PRINTF(T("DMA登録受付 dmap=%08x\n", "DMA registration acceptance dmap=%08x\n"), req);
}
// Process the DMA request
diff --git a/src/code/TwoHeadArena.c b/src/code/TwoHeadArena.c
index 490304a472..23ef69a910 100644
--- a/src/code/TwoHeadArena.c
+++ b/src/code/TwoHeadArena.c
@@ -10,6 +10,7 @@
* with identical lifetime.
*/
#include "tha.h"
+#include "alignment.h"
void* THA_GetHead(TwoHeadArena* tha) {
return tha->head;
diff --git a/src/code/audio_thread_manager.c b/src/code/audio_thread_manager.c
index 57f530a4b8..01b0072d9b 100644
--- a/src/code/audio_thread_manager.c
+++ b/src/code/audio_thread_manager.c
@@ -11,7 +11,7 @@
#include "regs.h"
#include "speed_meter.h"
#include "translation.h"
-#include "z64dma.h"
+#include "dma.h"
void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
AudioTask* task = audioMgr->rspTask;
diff --git a/src/code/code_n64dd_800AD410.c b/src/code/code_n64dd_800AD410.c
index 979a95afbb..1509b7223b 100644
--- a/src/code/code_n64dd_800AD410.c
+++ b/src/code/code_n64dd_800AD410.c
@@ -1,5 +1,5 @@
#include "ultra64.h"
-#include "z64dma.h"
+#include "dma.h"
#include "segment_symbols.h"
#include "n64dd.h"
diff --git a/src/code/code_n64dd_800AD4C0.c b/src/code/code_n64dd_800AD4C0.c
index 4c4e0db0e3..4b2d17e72c 100644
--- a/src/code/code_n64dd_800AD4C0.c
+++ b/src/code/code_n64dd_800AD4C0.c
@@ -2,9 +2,9 @@
#include "n64dd.h"
#include "regs.h"
#include "segmented_address.h"
-#include "z64actor.h"
-#include "z64cutscene.h"
-#include "z64save.h"
+#include "actor.h"
+#include "cutscene.h"
+#include "save.h"
n64ddStruct_800FEE70_pointers D_800FEE70 = {
func_801C7C1C,
diff --git a/src/code/db_camera.c b/src/code/db_camera.c
index a275cae523..34599c9a1c 100644
--- a/src/code/db_camera.c
+++ b/src/code/db_camera.c
@@ -10,14 +10,14 @@
#include "regs.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64camera.h"
-#include "z64cutscene.h"
-#include "z64cutscene_spline.h"
-#include "z64debug.h"
-#include "z64debug_display.h"
-#include "z64olib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "camera.h"
+#include "cutscene.h"
+#include "cutscene_spline.h"
+#include "debug.h"
+#include "debug_display.h"
+#include "olib.h"
+#include "play_state.h"
+#include "save.h"
#define DEBUG_CAM_CONTROLLER_PORT 2
diff --git a/src/code/debug_malloc.c b/src/code/debug_malloc.c
index ad7c786f34..772a9a8876 100644
--- a/src/code/debug_malloc.c
+++ b/src/code/debug_malloc.c
@@ -34,7 +34,7 @@ void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
void* DebugArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sDebugArena, size);
- DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc", "確保"); // "Secure"
+ DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc", T("確保", "Secure"));
return ptr;
}
@@ -42,7 +42,7 @@ void* DebugArena_Malloc(u32 size) {
void* DebugArena_MallocDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocDebug(&sDebugArena, size, file, line);
- DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_DEBUG", "確保"); // "Secure"
+ DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@@ -50,7 +50,7 @@ void* DebugArena_MallocDebug(u32 size, const char* file, int line) {
void* DebugArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sDebugArena, size);
- DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r", "確保"); // "Secure"
+ DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r", T("確保", "Secure"));
return ptr;
}
@@ -58,21 +58,21 @@ void* DebugArena_MallocR(u32 size) {
void* DebugArena_MallocRDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocRDebug(&sDebugArena, size, file, line);
- DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r_DEBUG", "確保"); // "Secure"
+ DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
void* DebugArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sDebugArena, ptr, newSize);
- DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc", "再確保"); // "Re-securing"
+ DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc", T("再確保", "Re-secure"));
return ptr;
}
#if DEBUG_FEATURES
void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
ptr = __osReallocDebug(&sDebugArena, ptr, newSize, file, line);
- DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc_DEBUG", "再確保"); // "Re-securing"
+ DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc_DEBUG", T("再確保", "Re-secure"));
return ptr;
}
#endif
@@ -96,7 +96,7 @@ void* DebugArena_Calloc(u32 num, u32 size) {
bzero(ret, n);
}
- DEBUG_ARENA_CHECK_POINTER(ret, n, "debug_calloc", "確保");
+ DEBUG_ARENA_CHECK_POINTER(ret, n, "debug_calloc", T("確保", "Secure"));
return ret;
}
diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c
index b2bb9d13d4..e7afa4ec81 100644
--- a/src/code/fault_gc.c
+++ b/src/code/fault_gc.c
@@ -56,7 +56,7 @@
#include "stackcheck.h"
#include "terminal.h"
#include "translation.h"
-#include "z64thread.h"
+#include "thread.h"
void Fault_Init(void);
void Fault_SetOsSyncPrintfEnabled(u32 enabled);
diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c
index 75fc704b91..2d31b0f323 100644
--- a/src/code/fault_n64.c
+++ b/src/code/fault_n64.c
@@ -10,7 +10,7 @@
#include "stack.h"
#include "stackcheck.h"
#include "terminal.h"
-#include "z64thread.h"
+#include "thread.h"
#include "translation.h"
#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
diff --git a/src/code/flg_set.c b/src/code/flg_set.c
index 88f32a3e4e..f102d702c8 100644
--- a/src/code/flg_set.c
+++ b/src/code/flg_set.c
@@ -5,8 +5,8 @@
#include "gfx.h"
#include "gfxalloc.h"
#include "controller.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
typedef struct FlagSetEntry {
/* 0x00 */ u16* value;
@@ -184,7 +184,7 @@ void FlagSet_Update(PlayState* play) {
}
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
- play->pauseCtx.debugState = 0;
+ play->pauseCtx.debugState = PAUSE_DEBUG_STATE_CLOSED;
}
CLOSE_DISPS(gfxCtx, "../flg_set.c", 241);
diff --git a/src/code/game.c b/src/code/game.c
index 5b80355cbb..1636633f97 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -26,13 +26,13 @@
#include "versions.h"
#include "vi_mode.h"
#include "zelda_arena.h"
-#include "z64debug.h"
-#include "z64dma.h"
-#include "z64game.h"
-#include "z64play.h"
-#include "z64vis.h"
+#include "debug.h"
+#include "dma.h"
+#include "game.h"
+#include "play_state.h"
+#include "vis.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
SpeedMeter D_801664D0;
VisCvg sVisCvg;
diff --git a/src/code/gfxalloc.c b/src/code/gfxalloc.c
index 9e2fe9bb99..3b4d72f057 100644
--- a/src/code/gfxalloc.c
+++ b/src/code/gfxalloc.c
@@ -1,4 +1,5 @@
-#include "gfx.h"
+#include "gfxalloc.h"
+#include "alignment.h"
Gfx* Gfx_Open(Gfx* gfx) {
return gfx + 1;
diff --git a/src/code/graph.c b/src/code/graph.c
index 86543cc50d..56fc7af60c 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -26,9 +26,9 @@
#include "versions.h"
#include "vi_mode.h"
#include "z_game_dlftbls.h"
-#include "z64audio.h"
-#include "z64save.h"
-#include "z64play.h"
+#include "audio.h"
+#include "save.h"
+#include "play_state.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
@@ -331,10 +331,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
#if DEBUG_FEATURES
OPEN_DISPS(gfxCtx, "../graph.c", 966);
- gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
- gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
- gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
- gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
+ gDPNoOpString(WORK_DISP++, T("WORK_DISP 開始", "WORK_DISP start"), 0);
+ gDPNoOpString(POLY_OPA_DISP++, T("POLY_OPA_DISP 開始", "POLY_OPA_DISP start"), 0);
+ gDPNoOpString(POLY_XLU_DISP++, T("POLY_XLU_DISP 開始", "POLY_XLU_DISP start"), 0);
+ gDPNoOpString(OVERLAY_DISP++, T("OVERLAY_DISP 開始", "OVERLAY_DISP start"), 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
#endif
@@ -345,10 +345,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
#if DEBUG_FEATURES
OPEN_DISPS(gfxCtx, "../graph.c", 987);
- gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
- gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
- gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
- gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
+ gDPNoOpString(WORK_DISP++, T("WORK_DISP 終了", "WORK_DISP end"), 0);
+ gDPNoOpString(POLY_OPA_DISP++, T("POLY_OPA_DISP 終了", "POLY_OPA_DISP end"), 0);
+ gDPNoOpString(POLY_XLU_DISP++, T("POLY_XLU_DISP 終了", "POLY_XLU_DISP end"), 0);
+ gDPNoOpString(OVERLAY_DISP++, T("OVERLAY_DISP 終了", "OVERLAY_DISP end"), 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 996);
#endif
diff --git a/src/code/irqmgr.c b/src/code/irqmgr.c
index ced883f7a0..bb9fc7841e 100644
--- a/src/code/irqmgr.c
+++ b/src/code/irqmgr.c
@@ -40,7 +40,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
-#include "z64thread.h"
+#include "thread.h"
vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE;
volatile OSTime sIrqMgrResetTime = 0;
diff --git a/src/code/main.c b/src/code/main.c
index cb936b2176..e137cff750 100644
--- a/src/code/main.c
+++ b/src/code/main.c
@@ -40,11 +40,11 @@ extern struct IrqMgr gIrqMgr;
#include "cic6105.h"
#include "n64dd.h"
#endif
-#include "z64debug.h"
-#include "z64thread.h"
+#include "debug.h"
+#include "thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:0 ntsc-1.0:34 ntsc-1.1:34 ntsc-1.2:34 pal-1.0:32 pal-1.1:32"
+ "ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49"
extern u8 _buffersSegmentEnd[];
diff --git a/src/code/object_table.c b/src/code/object_table.c
index 9ed6a1f44d..3bb45a0073 100644
--- a/src/code/object_table.c
+++ b/src/code/object_table.c
@@ -2,7 +2,7 @@
#include "segment_symbols.h"
#include "romfile.h"
#include "ultra64.h"
-#include "z64object.h"
+#include "object.h"
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
diff --git a/src/code/sched.c b/src/code/sched.c
index c573bf97f6..fe1d14a0c2 100644
--- a/src/code/sched.c
+++ b/src/code/sched.c
@@ -52,7 +52,7 @@
#include "translation.h"
#include "versions.h"
#include "vi_mode.h"
-#include "z64thread.h"
+#include "thread.h"
#define RSP_DONE_MSG 667
#define RDP_DONE_MSG 668
diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c
index bb3624fa86..0216275f17 100644
--- a/src/code/speed_meter.c
+++ b/src/code/speed_meter.c
@@ -9,8 +9,8 @@
#include "speed_meter.h"
#include "terminal.h"
#include "zelda_arena.h"
-#include "z64game.h"
-#include "z64view.h"
+#include "game.h"
+#include "view.h"
/**
* How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index e83dcbc6f5..653f6b09d3 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -5,9 +5,9 @@
#include "translation.h"
#include "ultra64.h"
#include "z_lib.h"
-#include "z64math.h"
+#include "z_math.h"
-#pragma increment_block_number "gc-eu:77 gc-eu-mq:77 gc-jp:77 gc-jp-ce:77 gc-jp-mq:77 gc-us:77 gc-us-mq:77 ique-cn:67" \
+#pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
diff --git a/src/code/sys_math3d_draw.c b/src/code/sys_math3d_draw.c
index 7781a79e2e..2b8776ec68 100644
--- a/src/code/sys_math3d_draw.c
+++ b/src/code/sys_math3d_draw.c
@@ -1,5 +1,5 @@
#include "sys_math3d.h"
-#include "z64play.h"
+#include "play_state.h"
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
}
diff --git a/src/code/sys_math_atan.c b/src/code/sys_math_atan.c
index 0c99eaced4..2e344d3910 100644
--- a/src/code/sys_math_atan.c
+++ b/src/code/sys_math_atan.c
@@ -1,6 +1,6 @@
#include "array_count.h"
#include "sys_math.h"
-#include "z64math.h"
+#include "z_math.h"
static u16 sAtan2Tbl[] = {
0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084,
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 2ca4882601..b773d20e47 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -7,8 +7,8 @@
#include "sys_matrix.h"
#include "ultra64.h"
#include "z_lib.h"
-#include "z64game.h"
-#include "z64skin_matrix.h"
+#include "game.h"
+#include "skin_matrix.h"
// clang-format off
Mtx gIdentityMtx = gdSPDefMtx(
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 0272022474..c4020bbd14 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -2,7 +2,7 @@
#include "setup_state.h"
#include "printf.h"
#include "translation.h"
-#include "z64save.h"
+#include "save.h"
void Setup_InitImpl(SetupState* this) {
PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index c03c10e993..12a3da7d05 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -19,14 +19,14 @@
#include "z_actor_dlftbls.h"
#include "z_lib.h"
#include "zelda_arena.h"
-#include "z64actor.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64horse.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "actor.h"
+#include "audio.h"
+#include "effect.h"
+#include "light.h"
+#include "horse.h"
+#include "play_state.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
@@ -2689,7 +2689,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START"
+ gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ START", "Magic lens START"), 0);
gDPPipeSync(POLY_XLU_DISP++);
@@ -2729,23 +2729,25 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
// The z-buffer will be updated where the mask is not fully transparent.
Actor_DrawLensOverlay(gfxCtx);
- // "Magic lens invisible Actor display START"
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", numInvisibleActors);
+ gDPNoOpString(POLY_OPA_DISP++,
+ T("魔法のメガネ 見えないActor表示 START", "Magic lens invisible Actor display START"),
+ numInvisibleActors);
invisibleActor = &invisibleActors[0];
for (i = 0; i < numInvisibleActors; i++) {
- // "Magic lens invisible Actor display"
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示", i);
+ gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ 見えないActor表示", "Magic lens invisible Actor display"),
+ i);
Actor_Draw(play, *(invisibleActor++));
}
- // "Magic lens invisible Actor display END"
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors);
+ gDPNoOpString(POLY_OPA_DISP++,
+ T("魔法のメガネ 見えないActor表示 END", "Magic lens invisible Actor display END"),
+ numInvisibleActors);
if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
// Draw the lens overlay to the color frame buffer
- gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)"
+ gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 0);
gDPPipeSync(POLY_XLU_DISP++);
@@ -2758,10 +2760,10 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
Actor_DrawLensOverlay(gfxCtx);
- gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)"
+ gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 1);
}
- gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END"
+ gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ END", "Magic lens END"), 0);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
}
@@ -3853,7 +3855,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) {
actor = actor->next;
} else {
//! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though
- // it can also be an arrow.
+ //! it can also be an arrow.
// Luckily, the field at the same offset in the arrow actor is the x component of a vector
// which will rarely ever be 0. So it's very unlikely for this bug to cause an issue.
if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) ||
diff --git a/src/code/z_bg_collect.c b/src/code/z_bg_collect.c
index 68966b74fc..01114d835a 100644
--- a/src/code/z_bg_collect.c
+++ b/src/code/z_bg_collect.c
@@ -2,10 +2,10 @@
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64bgcheck.h"
-#include "z64player.h"
-#include "z64skin_matrix.h"
+#include "actor.h"
+#include "bgcheck.h"
+#include "player.h"
+#include "skin_matrix.h"
/**
* Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`.
diff --git a/src/code/z_bg_item.c b/src/code/z_bg_item.c
index 43c32eb558..33cb0fbe82 100644
--- a/src/code/z_bg_item.c
+++ b/src/code/z_bg_item.c
@@ -1,7 +1,7 @@
#include "z_lib.h"
-#include "z64actor.h"
-#include "z64bgcheck.h"
-#include "z64play.h"
+#include "actor.h"
+#include "bgcheck.h"
+#include "play_state.h"
/**
* @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves.
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index d11aca16f8..83d4c0f30c 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -9,12 +9,12 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64bgcheck.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin_matrix.h"
+#include "bgcheck.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin_matrix.h"
-#pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152"
+#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index f07954e36d..b477717ad7 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -17,17 +17,17 @@
#include "ultra64.h"
#include "z_lib.h"
#include "zelda_arena.h"
-#include "z64audio.h"
-#include "z64cutscene_spline.h"
-#include "z64debug.h"
-#include "z64olib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "cutscene_spline.h"
+#include "debug.h"
+#include "olib.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+ "ique-cn:64 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:86 ntsc-1.1:86 ntsc-1.2:86 pal-1.0:86 pal-1.1:86"
+ "ique-cn:128 ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:79 pal-1.1:79"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;
@@ -3677,7 +3677,7 @@ s32 Camera_KeepOn4(Camera* camera) {
VecGeo spB8;
UNUSED VecGeo spB0;
VecGeo spA8;
- s16* temp_s0 = &camera->data2;
+ s16* itemType = &camera->data2;
s16 spA2;
s16 spA0;
s16 sp9E;
@@ -3698,12 +3698,12 @@ s32 Camera_KeepOn4(Camera* camera) {
camera->play->view.unk_124 = camera->camId | 0x50;
return 1;
}
- rwData->unk_14 = *temp_s0;
+ rwData->unk_14 = *itemType;
camera->stateFlags &= ~CAM_STATE_LOCK_MODE;
}
- if (rwData->unk_14 != *temp_s0) {
- PRINTF(VT_COL(YELLOW, BLACK) "camera: item: item type changed %d -> %d\n" VT_RST, rwData->unk_14, *temp_s0);
+ if (rwData->unk_14 != *itemType) {
+ PRINTF(VT_COL(YELLOW, BLACK) "camera: item: item type changed %d -> %d\n" VT_RST, rwData->unk_14, *itemType);
camera->animState = 20;
camera->stateFlags |= CAM_STATE_LOCK_MODE;
camera->stateFlags &= ~(CAM_STATE_CHECK_WATER | CAM_STATE_CHECK_BG);
@@ -3726,33 +3726,33 @@ s32 Camera_KeepOn4(Camera* camera) {
roData->interfaceField = GET_NEXT_RO_DATA(values);
roData->unk_14 = GET_NEXT_SCALED_RO_DATA(values);
roData->unk_1E = GET_NEXT_RO_DATA(values);
- PRINTF("camera: item: type %d\n", *temp_s0);
- switch (*temp_s0) {
- case 1:
+ PRINTF("camera: item: type %d\n", *itemType);
+ switch (*itemType) {
+ case CAM_ITEM_TYPE_1:
roData->unk_00 = playerHeight * -0.6f * yNormal;
roData->unk_04 = playerHeight * 2.0f * yNormal;
roData->unk_08 = 10.0f;
break;
- case 2:
- case 3:
+ case CAM_ITEM_TYPE_2:
+ case CAM_ITEM_TYPE_3:
roData->unk_08 = -20.0f;
roData->unk_18 = 80.0f;
break;
- case 4:
+ case CAM_ITEM_TYPE_4:
roData->unk_00 = playerHeight * -0.2f * yNormal;
roData->unk_08 = 25.0f;
break;
- case 8:
+ case CAM_ITEM_TYPE_8:
roData->unk_00 = playerHeight * -0.2f * yNormal;
roData->unk_04 = playerHeight * 0.8f * yNormal;
roData->unk_08 = 50.0f;
roData->unk_18 = 70.0f;
break;
- case 9:
+ case CAM_ITEM_TYPE_9:
roData->unk_00 = playerHeight * 0.1f * yNormal;
roData->unk_04 = playerHeight * 0.5f * yNormal;
roData->unk_08 = -20.0f;
@@ -3761,7 +3761,7 @@ s32 Camera_KeepOn4(Camera* camera) {
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON4_FLAG_6);
break;
- case 5:
+ case CAM_ITEM_TYPE_5:
roData->unk_00 = playerHeight * -0.4f * yNormal;
roData->unk_08 = -10.0f;
roData->unk_0C = 45.0f;
@@ -3769,7 +3769,7 @@ s32 Camera_KeepOn4(Camera* camera) {
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON4_FLAG_1);
break;
- case 10:
+ case CAM_ITEM_TYPE_10:
roData->unk_00 = playerHeight * -0.5f * yNormal;
roData->unk_04 = playerHeight * 1.5f * yNormal;
roData->unk_08 = -15.0f;
@@ -3780,7 +3780,7 @@ s32 Camera_KeepOn4(Camera* camera) {
roData->unk_1E = 0x3C;
break;
- case 12:
+ case CAM_ITEM_TYPE_12:
roData->unk_00 = playerHeight * -0.6f * yNormal;
roData->unk_04 = playerHeight * 1.6f * yNormal;
roData->unk_08 = -2.0f;
@@ -3792,14 +3792,14 @@ s32 Camera_KeepOn4(Camera* camera) {
roData->unk_18 = 50.0f;
break;
- case 0x5A:
+ case CAM_ITEM_TYPE_90:
roData->unk_00 = playerHeight * -0.3f * yNormal;
roData->unk_18 = 45.0f;
roData->interfaceField =
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1);
break;
- case 0x5B:
+ case CAM_ITEM_TYPE_91:
roData->unk_00 = playerHeight * -0.1f * yNormal;
roData->unk_04 = playerHeight * 1.5f * yNormal;
roData->unk_08 = -3.0f;
@@ -3809,7 +3809,7 @@ s32 Camera_KeepOn4(Camera* camera) {
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3);
break;
- case 0x51:
+ case CAM_ITEM_TYPE_81:
roData->unk_00 = playerHeight * -0.3f * yNormal;
roData->unk_04 = playerHeight * 1.5f * yNormal;
roData->unk_08 = 2.0f;
@@ -3821,7 +3821,7 @@ s32 Camera_KeepOn4(Camera* camera) {
roData->unk_1E = 0x1E;
break;
- case 11:
+ case CAM_ITEM_TYPE_11:
roData->unk_00 = playerHeight * -0.19f * yNormal;
roData->unk_04 = playerHeight * 0.7f * yNormal;
roData->unk_0C = 130.0f;
@@ -7750,7 +7750,7 @@ void Camera_PrintSettings(Camera* camera) {
sp50[i++] = '-';
}
- //! @bug: this code was clearly meaning to print `abs(camera->bgCamIndex)` as a
+ //! @bug this code was clearly meaning to print `abs(camera->bgCamIndex)` as a
//! one-or-two-digit number, instead of `i`.
// "sp50[i++] = ..." matches here, but is undefined behavior due to conflicting
// reads/writes between sequence points, triggering warnings. Work around by
@@ -8624,7 +8624,7 @@ s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex) {
Camera_CopyDataToRegs(camera, camera->mode);
} else if (settingChangeSuccessful < -1) {
//! @bug: `settingChangeSuccessful` is a bool and is likely checking the wrong value. This can never pass.
- // The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense.
+ //! The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense.
PRINTF(VT_COL(RED, WHITE) "camera: error: illegal camera ID (%d) !! (%d|%d|%d)\n" VT_RST,
requestedBgCamIndex, camera->camId, BGCHECK_SCENE, requestedCamSetting);
}
@@ -8874,25 +8874,24 @@ Vec3f Camera_GetQuakeOffset(Camera* camera) {
return camera->quakeOffset;
}
-void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
- UNK_TYPE arg6) {
- if (setDataFlags & 0x1) {
+void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, s32 data4) {
+ if (setDataFlags & CAM_DATA_SET_0) {
camera->data0 = data0;
}
- if (setDataFlags & 0x2) {
+ if (setDataFlags & CAM_DATA_SET_1) {
camera->data1 = data1;
}
- if (setDataFlags & 0x4) {
+ if (setDataFlags & CAM_DATA_SET_2) {
camera->data2 = data2;
}
- if (setDataFlags & 0x8) {
+ if (setDataFlags & CAM_DATA_SET_3) {
camera->data3 = data3;
}
- if (setDataFlags & 0x10) {
+ if (setDataFlags & CAM_DATA_SET_4) {
PRINTF(VT_COL(RED, WHITE) "camera: setCameraData: last argument not alive!\n" VT_RST);
}
}
diff --git a/src/code/z_cheap_proc.inc.c b/src/code/z_cheap_proc.inc.c
index e922c0832c..2daaa97601 100644
--- a/src/code/z_cheap_proc.inc.c
+++ b/src/code/z_cheap_proc.inc.c
@@ -1,7 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64play.h"
+#include "play_state.h"
void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214);
diff --git a/src/code/z_collision_btltbls.c b/src/code/z_collision_btltbls.c
index 5c2a210bcc..5b305764e6 100644
--- a/src/code/z_collision_btltbls.c
+++ b/src/code/z_collision_btltbls.c
@@ -1,7 +1,7 @@
#include "array_count.h"
#include "printf.h"
#include "translation.h"
-#include "z64collision_check.h"
+#include "collision_check.h"
static DamageTable sDamageTablePresets[] = {
{ {
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index dcf07766e6..75e6ebef7d 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -7,17 +7,17 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
-#include "z64collision_check.h"
-#include "z64effect.h"
-#include "z64frame_advance.h"
+#include "collision_check.h"
+#include "effect.h"
+#include "frame_advance.h"
#include "zelda_arena.h"
-#include "z64play.h"
+#include "play_state.h"
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ique-cn:192 ntsc-1.0:168 ntsc-1.1:168 ntsc-1.2:168 pal-1.0:168 pal-1.1:168"
+ "ique-cn:192 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
@@ -3027,7 +3027,7 @@ void CollisionCheck_InitInfo(CollisionCheckInfo* info) {
*/
void CollisionCheck_ResetDamage(CollisionCheckInfo* info) {
info->damage = 0;
- info->damageEffect = 0;
+ info->damageReaction = 0;
info->atHitEffect = 0;
info->acHitEffect = 0;
info->displacement.x = info->displacement.y = info->displacement.z = 0.0f;
@@ -3108,7 +3108,7 @@ void CollisionCheck_ApplyDamage(PlayState* play, CollisionCheckContext* colChkCt
}
damage = tbl->table[i] & 0xF;
- col->actor->colChkInfo.damageEffect = tbl->table[i] >> 4 & 0xF;
+ col->actor->colChkInfo.damageReaction = tbl->table[i] >> 4 & 0xF;
}
if (!(col->acFlags & AC_HARD)) {
col->actor->colChkInfo.damage += damage;
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 97cb44a4f0..1dfd4d2419 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -3,11 +3,11 @@
#include "sequence.h"
#include "versions.h"
#include "z_locale.h"
-#include "z64environment.h"
-#include "z64save.h"
-#include "z64transition.h"
+#include "environment.h"
+#include "save.h"
+#include "transition.h"
-#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
ALIGNED(16) SaveContext gSaveContext;
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index aa92850b37..0f737145e1 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -4,11 +4,13 @@
#include "segment_symbols.h"
#include "translation.h"
#include "versions.h"
-#include "z64lifemeter.h"
-#include "z64interface.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "lifemeter.h"
+#include "interface.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "save.h"
+
+#include "assets/textures/do_action_static/do_action_static.h"
void Interface_Destroy(PlayState* play) {
Map_Destroy(play);
diff --git a/src/code/z_cutscene_spline.c b/src/code/z_cutscene_spline.c
index 137f9f544c..6ff03fdf91 100644
--- a/src/code/z_cutscene_spline.c
+++ b/src/code/z_cutscene_spline.c
@@ -1,7 +1,7 @@
#include "ultra64.h"
-#include "z64math.h"
-#include "z64camera.h"
-#include "z64cutscene_spline.h"
+#include "z_math.h"
+#include "camera.h"
+#include "cutscene_spline.h"
// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index d5804cd7ee..6de85056c2 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -9,7 +9,7 @@
#include "regs.h"
#include "rumble.h"
#include "ultra64.h"
-#include "z64debug.h"
+#include "debug.h"
typedef struct DebugCamTextBufferEntry {
/* 0x0 */ u8 x;
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 9d15663a67..1481e22fe7 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -1,8 +1,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64debug_display.h"
+#include "play_state.h"
+#include "debug_display.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index d5135b99d1..5adc6ca48a 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -21,14 +21,14 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64camera.h"
-#include "z64cutscene.h"
-#include "z64cutscene_flags.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "camera.h"
+#include "cutscene.h"
+#include "cutscene_flags.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
@@ -388,7 +388,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
case CS_MISC_SHOW_TITLE_CARD:
if (isFirstFrame) {
- TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, 144, 24, 20);
+ TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
+ PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 20);
}
break;
diff --git a/src/code/z_draw.c b/src/code/z_draw.c
index 9e0dd236eb..f2c600f6a2 100644
--- a/src/code/z_draw.c
+++ b/src/code/z_draw.c
@@ -1,8 +1,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64draw.h"
-#include "z64play.h"
+#include "draw.h"
+#include "play_state.h"
#include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
@@ -84,32 +84,32 @@
#include "assets/objects/object_st/object_st.h"
// "Get Item" Model Draw Functions
-void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId);
-void GetItem_DrawSoldOut(PlayState* play, s16 drawId);
-void GetItem_DrawBlueFire(PlayState* play, s16 drawId);
-void GetItem_DrawPoes(PlayState* play, s16 drawId);
-void GetItem_DrawFairy(PlayState* play, s16 drawId);
-void GetItem_DrawMirrorShield(PlayState* play, s16 drawId);
-void GetItem_DrawSkullToken(PlayState* play, s16 drawId);
-void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId);
-void GetItem_DrawCompass(PlayState* play, s16 drawId);
-void GetItem_DrawPotion(PlayState* play, s16 drawId);
-void GetItem_DrawGoronSword(PlayState* play, s16 drawId);
-void GetItem_DrawDekuNuts(PlayState* play, s16 drawId);
-void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId);
-void GetItem_DrawFish(PlayState* play, s16 drawId);
-void GetItem_DrawOpa0(PlayState* play, s16 drawId);
-void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId);
-void GetItem_DrawXlu01(PlayState* play, s16 drawId);
-void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId);
-void GetItem_DrawMagicArrow(PlayState* play, s16 drawId);
-void GetItem_DrawMagicSpell(PlayState* play, s16 drawId);
-void GetItem_DrawOpa1023(PlayState* play, s16 drawId);
-void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId);
-void GetItem_DrawSmallRupee(PlayState* play, s16 drawId);
-void GetItem_DrawScale(PlayState* play, s16 drawId);
-void GetItem_DrawBulletBag(PlayState* play, s16 drawId);
-void GetItem_DrawWallet(PlayState* play, s16 drawId);
+void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId);
+void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId);
+void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId);
+void GetItem_DrawPoes(PlayState* play, s16 giDrawId);
+void GetItem_DrawFairy(PlayState* play, s16 giDrawId);
+void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId);
+void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId);
+void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId);
+void GetItem_DrawCompass(PlayState* play, s16 giDrawId);
+void GetItem_DrawPotion(PlayState* play, s16 giDrawId);
+void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId);
+void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId);
+void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId);
+void GetItem_DrawFish(PlayState* play, s16 giDrawId);
+void GetItem_DrawOpa0(PlayState* play, s16 giDrawId);
+void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId);
+void GetItem_DrawXlu01(PlayState* play, s16 giDrawId);
+void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId);
+void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId);
+void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId);
+void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId);
+void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId);
+void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId);
+void GetItem_DrawScale(PlayState* play, s16 giDrawId);
+void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId);
+void GetItem_DrawWallet(PlayState* play, s16 giDrawId);
typedef struct DrawItemTableEntry {
/* 0x00 */ void (*drawFunc)(PlayState*, s16);
@@ -117,260 +117,260 @@ typedef struct DrawItemTableEntry {
} DrawItemTableEntry; // size = 0x24
DrawItemTableEntry sDrawItemTable[] = {
- // bottle, OBJECT_GI_BOTTLE
+ // GID_BOTTLE_EMPTY
{ GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } },
- // small key, OBJECT_GI_KEY
+ // GID_SMALL_KEY
{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
- // minuet of forest, OBJECT_GI_MELODY
+ // GID_SONG_MINUET
{ GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } },
- // bolero of fire, OBJECT_GI_MELODY
+ // GID_SONG_BOLERO
{ GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } },
- // serenade of water, OBJECT_GI_MELODY
+ // GID_SONG_SERENADE
{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
- // requiem of spirit, OBJECT_GI_MELODY
+ // GID_SONG_REQUIEM
{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
- // nocturne of shadow, OBJECT_GI_MELODY
+ // GID_SONG_NOCTURNE
{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
- // prelude of light, OBJECT_GI_MELODY
+ // GID_SONG_PRELUDE
{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
- // recovery heart, OBJECT_GI_HEART
+ // GID_RECOVERY_HEART
{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
- // boss key, OBJECT_GI_BOSSKEY
+ // GID_BOSS_KEY
{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
- // compass, OBJECT_GI_COMPASS
+ // GID_COMPASS
{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
- // forest medallion, OBJECT_GI_MEDAL
+ // GID_MEDALLION_FOREST
{ GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } },
- // fire medallion, OBJECT_GI_MEDAL
+ // GID_MEDALLION_FIRE
{ GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } },
- // water medallion, OBJECT_GI_MEDAL
+ // GID_MEDALLION_WATER
{ GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } },
- // spirit medallion, OBJECT_GI_MEDAL
+ // GID_MEDALLION_SPIRIT
{ GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } },
- // shadow medallion, OBJECT_GI_MEDAL
+ // GID_MEDALLION_SHADOW
{ GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } },
- // light medallion, OBJECT_GI_MEDAL
+ // GID_MEDALLION_LIGHT
{ GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } },
- // deku nuts, OBJECT_GI_NUTS
+ // GID_DEKU_NUTS
{ GetItem_DrawDekuNuts, { gGiNutDL } },
- // heart container, OBJECT_GI_HEARTS
+ // GID_HEART_CONTAINER
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
- // heart piece, OBJECT_GI_HEARTS
+ // GID_HEART_PIECE
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
- // quiver 30, OBJECT_GI_ARROWCASE
+ // GID_QUIVER_30
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
- // quiver 40, OBJECT_GI_ARROWCASE
+ // GID_QUIVER_40
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
- // quiver 50, OBJECT_GI_ARROWCASE
+ // GID_QUIVER_50
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
- // bomb bag 20, OBJECT_GI_BOMBPOUCH
+ // GID_BOMB_BAG_20
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
- // bomb bag 30, OBJECT_GI_BOMBPOUCH
+ // GID_BOMB_BAG_30
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
- // bomb bag 40, OBJECT_GI_BOMBPOUCH
+ // GID_BOMB_BAG_40
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
- // stick, OBJECT_GI_STICK
+ // GID_DEKU_STICK
{ GetItem_DrawOpa0, { gGiStickDL } },
- // dungeon map, OBJECT_GI_MAP
+ // GID_DUNGEON_MAP
{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
- // deku shield, OBJECT_GI_SHIELD_1
+ // GID_SHIELD_DEKU
{ GetItem_DrawOpa0, { gGiDekuShieldDL } },
- // small magic jar, OBJECT_GI_MAGICPOT
+ // GID_MAGIC_JAR_SMALL
{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
- // large magic jar, OBJECT_GI_MAGICPOT
+ // GID_MAGIC_JAR_LARGE
{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
- // bombs, OBJECT_GI_BOMB_1
+ // GID_BOMB
{ GetItem_DrawOpa0, { gGiBombDL } },
- // stone of agony, OBJECT_GI_MAP
+ // GID_STONE_OF_AGONY
{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
- // adult's wallet, OBJECT_GI_PURSE
+ // GID_WALLET_ADULT
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
- // giant's wallet, OBJECT_GI_PURSE
+ // GID_WALLET_GIANT
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
- // gerudo card, OBJECT_GI_GERUDO
+ // GID_GERUDOS_CARD
{ GetItem_DrawOpa0, { gGiGerudoCardDL } },
- // arrows (small), OBJECT_GI_ARROW
+ // GID_ARROWS_5
{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
- // arrows (medium), OBJECT_GI_ARROW
+ // GID_ARROWS_10
{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
- // arrows (large), OBJECT_GI_ARROW
+ // GID_ARROWS_30
{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
- // bombchus, OBJECT_GI_BOMB_2
+ // GID_BOMBCHU
{ GetItem_DrawMaskOrBombchu, { gGiBombchuDL } },
- // egg, OBJECT_GI_EGG
+ // GID_EGG
{ GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } },
- // silver scale, OBJECT_GI_SCALE
+ // GID_SCALE_SILVER
{ GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } },
- // gold scale, OBJECT_GI_SCALE
+ // GID_SCALE_GOLDEN
{ GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } },
- // hylian shield, OBJECT_GI_SHIELD_2
+ // GID_SHIELD_HYLIAN
{ GetItem_DrawOpa0, { gGiHylianShieldDL } },
- // hookshot, OBJECT_GI_HOOKSHOT
+ // GID_HOOKSHOT
{ GetItem_DrawOpa0, { gGiHookshotDL } },
- // longshot, OBJECT_GI_HOOKSHOT
+ // GID_LONGSHOT
{ GetItem_DrawOpa0, { gGiLongshotDL } },
- // ocarina of time, OBJECT_GI_OCARINA
+ // GID_OCARINA_OF_TIME
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } },
- // milk, OBJECT_GI_MILK
+ // GID_BOTTLE_MILK_FULL
{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } },
- // keaton mask, OBJECT_GI_KI_TAN_MASK
+ // GID_MASK_KEATON
{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
- // spooky mask, OBJECT_GI_REDEAD_MASK
+ // GID_MASK_SPOOKY
{ GetItem_DrawOpa0, { gGiSpookyMaskDL } },
- // slingshot, OBJECT_GI_PACHINKO
+ // GID_SLINGSHOT
{ GetItem_DrawOpa0, { gGiSlingshotDL } },
- // boomerang, OBJECT_GI_BOOMERANG
+ // GID_BOOMERANG
{ GetItem_DrawOpa0, { gGiBoomerangDL } },
- // bow, OBJECT_GI_BOW
+ // GID_BOW
{ GetItem_DrawOpa0, { gGiBowDL } },
- // lens, OBJECT_GI_GLASSES
+ // GID_LENS_OF_TRUTH
{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
- // green potion, OBJECT_GI_LIQUID
+ // GID_BOTTLE_POTION_GREEN
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL,
gGiPotionPatternDL } },
- // red potion, OBJECT_GI_LIQUID
+ // GID_BOTTLE_POTION_RED
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL,
gGiPotionPatternDL } },
- // blue potion, OBJECT_GI_LIQUID
+ // GID_BOTTLE_POTION_BLUE
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL,
gGiPotionPatternDL } },
- // mirror shield, OBJECT_GI_SHIELD_3
+ // GID_SHIELD_MIRROR
{ GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } },
- // zelda's letter, OBJECT_GI_LETTER
+ // GID_ZELDAS_LETTER
{ GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } },
- // goron tunic, OBJECT_GI_CLOTHES
+ // GID_TUNIC_GORON
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } },
- // zora tunic, OBJECT_GI_CLOTHES
+ // GID_TUNIC_ZORA
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } },
- // beans, OBJECT_GI_BEAN
+ // GID_MAGIC_BEAN
{ GetItem_DrawOpa0, { gGiBeanDL } },
- // fish, OBJECT_GI_FISH
+ // GID_FISH
{ GetItem_DrawFish, { gGiFishDL } },
- // saw, OBJECT_GI_SAW
+ // GID_POACHERS_SAW
{ GetItem_DrawOpa0, { gGiSawDL } },
- // hammer, OBJECT_GI_HAMMER
+ // GID_HAMMER
{ GetItem_DrawOpa0, { gGiHammerDL } },
- // grass, OBJECT_GI_GRASS
+ // GID_GRASS
{ GetItem_DrawOpa0, { gGiGrassDL } },
- // biggorons sword, OBJECT_GI_LONGSWORD
+ // GID_SWORD_BIGGORON
{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
- // chicken, OBJECT_GI_NIWATORI
+ // GID_CUCCO
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } },
- // ruto's letter, OBJECT_GI_BOTTLE_LETTER
+ // GID_BOTTLE_RUTOS_LETTER
{ GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } },
- // fairy ocarina, OBJECT_GI_OCARINA_0
+ // GID_OCARINA_FAIRY
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } },
- // iron boots, OBJECT_GI_BOOTS_2
+ // GID_BOOTS_IRON
{ GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } },
- // seeds, OBJECT_GI_SEED
+ // GID_DEKU_SEEDS
{ GetItem_DrawOpa0, { gGiSeedDL } },
- // silver gauntlets, OBJECT_GI_GLOVES
+ // GID_SILVER_GAUNTLETS
{ GetItem_DrawOpa10Xlu32,
{ gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } },
- // golden gauntlets, OBJECT_GI_GLOVES
+ // GID_GOLD_GAUNTLETS
{ GetItem_DrawOpa10Xlu32,
{ gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } },
- // yellow n coin, OBJECT_GI_COIN
+ // GID_NCOIN_YELLOW
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } },
- // red n coin, OBJECT_GI_COIN
+ // GID_NCOIN_RED
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } },
- // green n coin, OBJECT_GI_COIN
+ // GID_NCOIN_GREEN
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } },
- // blue n coin, OBJECT_GI_COIN
+ // GID_NCOIN_BLUE
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } },
- // skull mask, OBJECT_GI_SKJ_MASK
+ // GID_MASK_SKULL
{ GetItem_DrawOpa0, { gGiSkullMaskDL } },
- // bunny hood OBJECT_GI_RABIT_MASK
+ // GID_MASK_BUNNY_HOOD
{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
- // mask of truth, OBJECT_GI_TRUTH_MASK
+ // GID_MASK_TRUTH
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
- // eyedrops, OBJECT_GI_EYE_LOTION
+ // GID_EYE_DROPS
{ GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } },
- // odd potion, OBJECT_GI_POWDER
+ // GID_ODD_POTION
{ GetItem_DrawOpa0, { gGiOddPotionDL } },
- // odd mushroom, OBJECT_GI_MUSHROOM
+ // GID_ODD_MUSHROOM
{ GetItem_DrawOpa0, { gGiOddMushroomDL } },
- // claim check, OBJECT_GI_TICKETSTONE
+ // GID_CLAIM_CHECK
{ GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } },
- // broken goron's sword, OBJECT_GI_BROKENSWORD
+ // GID_BROKEN_GORONS_SWORD
{ GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } },
- // prescription, OBJECT_GI_PRESCRIPTION
+ // GID_PRESCRIPTION
{ GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } },
- // goron bracelet, OBJECT_GI_BRACELET
+ // GID_GORONS_BRACELET
{ GetItem_DrawOpa0, { gGiGoronBraceletDL } },
- // sold out, OBJECT_GI_SOLDOUT
+ // GID_SOLDOUT
{ GetItem_DrawSoldOut, { gGiSoldOutDL } },
- // frog, OBJECT_GI_FROG
+ // GID_EYEBALL_FROG
{ GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } },
- // goron mask, OBJECT_GI_GOLONMASK
+ // GID_MASK_GORON
{ GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } },
- // zora mask, OBJECT_GI_ZORAMASK
+ // GID_MASK_ZORA
{ GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } },
- // gerudo mask, OBJECT_GI_GERUDOMASK
+ // GID_MASK_GERUDO
{ GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } },
- // cojiro, OBJECT_GI_NIWATORI
+ // GID_COJIRO
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } },
- // hover boots, OBJECT_GI_HOVERBOOTS
+ // GID_BOOTS_HOVER
{ GetItem_DrawOpa0, { gGiHoverBootsDL } },
- // fire arrows, OBJECT_GI_M_ARROW
+ // GID_ARROW_FIRE
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } },
- // ice arrows, OBJECT_GI_M_ARROW
+ // GID_ARROW_ICE
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } },
- // light arrows, OBJECT_GI_M_ARROW
+ // GID_ARROW_LIGHT
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } },
- // skulltula token, OBJECT_GI_SUTARU
+ // GID_SKULL_TOKEN
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
- // din's fire, OBJECT_GI_GODDESS
+ // GID_DINS_FIRE
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } },
- // farore's wind, OBJECT_GI_GODDESS
+ // GID_FARORES_WIND
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } },
- // nayru's Love, OBJECT_GI_GODDESS
+ // GID_NAYRUS_LOVE
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } },
- // blue fire, OBJECT_GI_FIRE
+ // GID_BLUE_FIRE
{ GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } },
- // bugs, OBJECT_GI_INSECT
+ // GID_BUG
{ GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } },
- // butterfly, OBJECT_GI_BUTTERFLY
+ // GID_BUTTERFLY
{ GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } },
- // poe, OBJECT_GI_GHOST
+ // GID_POE
{ GetItem_DrawPoes,
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } },
- // fairy, OBJECT_GI_SOUL
+ // GID_FAIRY
{ GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
- // bullet bag 40, OBJECT_GI_DEKUPOUCH
+ // GID_BULLET_BAG
{ GetItem_DrawBulletBag,
{ gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } },
- // green rupee, OBJECT_GI_RUPY
+ // GID_RUPEE_GREEN
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
- // blue rupee, OBJECT_GI_RUPY
+ // GID_RUPEE_BLUE
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
- // red rupee, OBJECT_GI_RUPY
+ // GID_RUPEE_RED
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
- // big poe, OBJECT_GI_GHOST
+ // GID_BIG_POE
{ GetItem_DrawPoes,
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } },
- // purple rupee, OBJECT_GI_RUPY
+ // GID_RUPEE_PURPLE
{ GetItem_DrawOpa10Xlu32,
{ gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
- // gold rupee, OBJECT_GI_RUPY
+ // GID_RUPEE_GOLD
{ GetItem_DrawOpa10Xlu32,
{ gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
- // bullet bag 50, OBJECT_GI_DEKUPOUCH
+ // GID_BULLET_BAG_50
{ GetItem_DrawBulletBag,
{ gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL,
gGiBulletBagWritingDL } },
- // kokiri sword, OBJECT_GI_SWORD_1
+ // GID_SWORD_KOKIRI
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
- // gold skulltula token, OBJECT_ST
+ // GID_SKULL_TOKEN_2
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
};
@@ -378,44 +378,44 @@ DrawItemTableEntry sDrawItemTable[] = {
* Draw "Get Item" Model
* Calls the corresponding draw function for the given draw ID
*/
-void GetItem_Draw(PlayState* play, s16 drawId) {
- sDrawItemTable[drawId].drawFunc(play, drawId);
+void GetItem_Draw(PlayState* play, s16 giDrawId) {
+ sDrawItemTable[giDrawId].drawFunc(play, giDrawId);
}
// All remaining functions in this file are draw functions referenced in the table and called by the function above
-void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) {
+void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
Gfx_SetupDL_26Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
}
-void GetItem_DrawSoldOut(PlayState* play, s16 drawId) {
+void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
}
-void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
+void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
@@ -426,24 +426,24 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
}
-void GetItem_DrawPoes(PlayState* play, s16 drawId) {
+void GetItem_DrawPoes(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
@@ -451,25 +451,25 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) {
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
}
-void GetItem_DrawFairy(PlayState* play, s16 drawId) {
+void GetItem_DrawFairy(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
@@ -477,13 +477,13 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) {
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
}
-void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
+void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
@@ -494,23 +494,23 @@ void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
1 * (play->state.frames * 1) % 128, 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
}
-void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
+void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
@@ -518,13 +518,13 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 32, 64));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
}
-void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
- DrawItemTableEntry* entry = &sDrawItemTable[drawId];
+void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId) {
+ DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
@@ -536,23 +536,23 @@ void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
}
-void GetItem_DrawCompass(PlayState* play, s16 drawId) {
+void GetItem_DrawCompass(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
}
-void GetItem_DrawPotion(PlayState* play, s16 drawId) {
+void GetItem_DrawPotion(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
@@ -563,20 +563,20 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) {
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
1 * (play->state.frames * 1), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[4]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[5]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
}
-void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
+void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
@@ -587,12 +587,12 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
0 * (play->state.frames * 1), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
}
-void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
+void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
@@ -603,12 +603,12 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
1 * (play->state.frames * 6), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
}
-void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
+void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
@@ -619,12 +619,12 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
1 * -(play->state.frames * 2), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
}
-void GetItem_DrawFish(PlayState* play, s16 drawId) {
+void GetItem_DrawFish(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
@@ -635,41 +635,41 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) {
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
1 * (play->state.frames * 1), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
}
-void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
+void GetItem_DrawOpa0(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
}
-void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
+void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
}
-void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
- DrawItemTableEntry* entry = &sDrawItemTable[drawId];
+void GetItem_DrawXlu01(PlayState* play, s16 giDrawId) {
+ DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
@@ -681,41 +681,41 @@ void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
}
-void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) {
+void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
}
-void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
+void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
}
-void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
+void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
@@ -726,47 +726,47 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
-1 * (play->state.frames * 2), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
}
-void GetItem_DrawOpa1023(PlayState* play, s16 drawId) {
+void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
}
-void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) {
+void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
}
-void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
+void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
@@ -775,18 +775,18 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
}
-void GetItem_DrawScale(PlayState* play, s16 drawId) {
+void GetItem_DrawScale(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
@@ -797,16 +797,16 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) {
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
1 * -(play->state.frames * 4), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
}
-void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
- DrawItemTableEntry* entry = &sDrawItemTable[drawId];
+void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId) {
+ DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
@@ -824,21 +824,21 @@ void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
}
-void GetItem_DrawWallet(PlayState* play, s16 drawId) {
+void GetItem_DrawWallet(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
- gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[4]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[5]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[6]);
+ gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[7]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
}
diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c
index 6e2023b67d..a5df803229 100644
--- a/src/code/z_eff_blure.c
+++ b/src/code/z_eff_blure.c
@@ -6,8 +6,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c
index 865bd8ec93..051731fd87 100644
--- a/src/code/z_eff_shield_particle.c
+++ b/src/code/z_eff_shield_particle.c
@@ -5,10 +5,10 @@
#include "printf.h"
#include "terminal.h"
#include "translation.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c
index 57ce3d9ba1..ae6a84c47d 100644
--- a/src/code/z_eff_spark.c
+++ b/src/code/z_eff_spark.c
@@ -5,9 +5,9 @@
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/code/z_eff_ss_dead.c b/src/code/z_eff_ss_dead.c
index c752738725..b29cb0a32f 100644
--- a/src/code/z_eff_ss_dead.c
+++ b/src/code/z_eff_ss_dead.c
@@ -1,6 +1,6 @@
#include "gfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
diff --git a/src/code/z_effect.c b/src/code/z_effect.c
index c0a39cc4bd..a725cd3172 100644
--- a/src/code/z_effect.c
+++ b/src/code/z_effect.c
@@ -1,9 +1,9 @@
#include "gfx.h"
#include "printf.h"
#include "translation.h"
-#include "z64effect.h"
-#include "z64frame_advance.h"
-#include "z64play.h"
+#include "effect.h"
+#include "frame_advance.h"
+#include "play_state.h"
EffectContext sEffectContext;
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 061b6d70da..363367a85c 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -5,9 +5,9 @@
#include "terminal.h"
#include "translation.h"
#include "zelda_arena.h"
-#include "z64frame_advance.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "frame_advance.h"
+#include "effect.h"
+#include "play_state.h"
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c
index 7c9e228f63..7a5f7e4e49 100644
--- a/src/code/z_effect_soft_sprite_dlftbls.c
+++ b/src/code/z_effect_soft_sprite_dlftbls.c
@@ -1,5 +1,5 @@
#include "segment_symbols.h"
-#include "z64effect.h"
+#include "effect.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index 1654ab3d0d..fea0102140 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -7,10 +7,10 @@
#include "segmented_address.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin_matrix.h"
#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
#include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c
index bb93099363..9eef37ef6c 100644
--- a/src/code/z_elf_message.c
+++ b/src/code/z_elf_message.c
@@ -1,10 +1,10 @@
-#include "libu64/debug.h"
#include "rand.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64quest_hint.h"
-#include "z64quest_hint_commands.h"
-#include "z64save.h"
+#include "translation.h"
+#include "play_state.h"
+#include "player.h"
+#include "quest_hint.h"
+#include "quest_hint_commands.h"
+#include "save.h"
QuestHintCmd sChildSariaQuestHints[] = {
QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3),
@@ -73,7 +73,7 @@ u32 QuestHint_CheckCondition(QuestHintCmd* hintCmd) {
}
}
- LOG_STRING("企画外 条件", "../z_elf_message.c", 156); // "Unplanned conditions"
+ LOG_STRING_T("企画外 条件", "Unplanned conditions", "../z_elf_message.c", 156);
ASSERT(0, "0", "../z_elf_message.c", 157);
return false;
@@ -170,7 +170,7 @@ u16 QuestHint_GetTextIdFromScript(QuestHintCmd* hintCmd) {
return hintCmd->byte2 | 0x100;
default:
- LOG_STRING("企画外 条件", "../z_elf_message.c", 281); // "Unplanned conditions"
+ LOG_STRING_T("企画外 条件", "Unplanned conditions", "../z_elf_message.c", 281);
ASSERT(0, "0", "../z_elf_message.c", 282);
}
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 9b2bf7c0b7..12d31b4f0a 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -4,7 +4,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index f0c627b250..43668baebb 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -12,12 +12,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64draw.h"
-#include "z64effect.h"
-#include "z64item.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "draw.h"
+#include "effect.h"
+#include "item.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/code/z_env_flags.c b/src/code/z_env_flags.c
index 164ff1dde4..858061d4f5 100644
--- a/src/code/z_env_flags.c
+++ b/src/code/z_env_flags.c
@@ -1,7 +1,7 @@
#include "array_count.h"
#include "ultra64.h"
-#include "z64cutscene_flags.h"
-#include "z64play.h"
+#include "cutscene_flags.h"
+#include "play_state.h"
void CutsceneFlags_UnsetAll(PlayState* play) {
u8 i;
diff --git a/src/code/z_face_reaction.c b/src/code/z_face_reaction.c
index ea6313a762..470c454b7d 100644
--- a/src/code/z_face_reaction.c
+++ b/src/code/z_face_reaction.c
@@ -1,6 +1,6 @@
#include "ultra64.h"
-#include "z64face_reaction.h"
-#include "z64player.h"
+#include "face_reaction.h"
+#include "player.h"
u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = {
// MASK_REACTION_SET_CARPENTER_BOSS
diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c
index 2621f1c129..b37c4aeb39 100644
--- a/src/code/z_fbdemo.c
+++ b/src/code/z_fbdemo.c
@@ -16,8 +16,8 @@
#include "libu64/debug.h"
#include "gfx.h"
#include "printf.h"
-#include "z64math.h"
-#include "z64transition_instances.h"
+#include "z_math.h"
+#include "transition_instances.h"
// color framebuffer
extern u16 D_0F000000[];
diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c
index d8aa81df06..0a7dabdd6b 100644
--- a/src/code/z_fbdemo_circle.c
+++ b/src/code/z_fbdemo_circle.c
@@ -3,7 +3,7 @@
#include "color.h"
#include "gfx.h"
#include "sfx.h"
-#include "z64transition.h"
+#include "transition.h"
typedef enum TransitionCircleDirection {
/* 0 */ TRANS_CIRCLE_DIR_IN,
diff --git a/src/code/z_fbdemo_fade.c b/src/code/z_fbdemo_fade.c
index 1be97d5f51..4798a225a8 100644
--- a/src/code/z_fbdemo_fade.c
+++ b/src/code/z_fbdemo_fade.c
@@ -6,8 +6,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64save.h"
-#include "z64transition_instances.h"
+#include "save.h"
+#include "transition_instances.h"
typedef enum TransitionFadeDirection {
/* 0 */ TRANS_FADE_DIR_IN,
diff --git a/src/code/z_fbdemo_triforce.c b/src/code/z_fbdemo_triforce.c
index 6624a4373c..b1a5b2e679 100644
--- a/src/code/z_fbdemo_triforce.c
+++ b/src/code/z_fbdemo_triforce.c
@@ -1,8 +1,8 @@
#include "transition_triforce.h"
#include "printf.h"
-#include "z64math.h"
-#include "z64transition_instances.h"
+#include "z_math.h"
+#include "transition_instances.h"
#include "assets/code/fbdemo_triforce/code.c"
diff --git a/src/code/z_fbdemo_wipe1.c b/src/code/z_fbdemo_wipe1.c
index 25b45e7e2c..6a5dd62e5c 100644
--- a/src/code/z_fbdemo_wipe1.c
+++ b/src/code/z_fbdemo_wipe1.c
@@ -1,8 +1,8 @@
#include "transition_wipe.h"
#include "gfx.h"
-#include "z64save.h"
-#include "z64transition_instances.h"
+#include "save.h"
+#include "transition_instances.h"
typedef enum TransitionWipeDirection {
/* 0 */ TRANS_WIPE_DIR_IN,
diff --git a/src/code/z_fcurve_data.c b/src/code/z_fcurve_data.c
index a1950a568b..774f4137f7 100644
--- a/src/code/z_fcurve_data.c
+++ b/src/code/z_fcurve_data.c
@@ -2,7 +2,7 @@
* File: z_fcurve_data.c
* Description: Interpolation functions for use with Curve SkelAnime
*/
-#include "z64curve.h"
+#include "curve.h"
#define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline
#define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating
diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c
index e5d1f1fbb3..da1325ee17 100644
--- a/src/code/z_fcurve_data_skelanime.c
+++ b/src/code/z_fcurve_data_skelanime.c
@@ -32,9 +32,9 @@
#include "sys_matrix.h"
#include "translation.h"
#include "zelda_arena.h"
-#include "z64actor.h"
-#include "z64curve.h"
-#include "z64play.h"
+#include "actor.h"
+#include "curve.h"
+#include "play_state.h"
void SkelCurve_Clear(SkelCurve* skelCurve) {
skelCurve->limbCount = 0;
diff --git a/src/code/z_frame_advance.c b/src/code/z_frame_advance.c
index 6ca410a759..05d839539a 100644
--- a/src/code/z_frame_advance.c
+++ b/src/code/z_frame_advance.c
@@ -1,4 +1,4 @@
-#include "z64frame_advance.h"
+#include "frame_advance.h"
#include "stdbool.h"
diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c
index 57efe90dfc..84fca6ba63 100644
--- a/src/code/z_game_dlftbls.c
+++ b/src/code/z_game_dlftbls.c
@@ -5,7 +5,7 @@
#include "setup_state.h"
#include "title_setup_state.h"
#include "z_game_dlftbls.h"
-#include "z64play.h"
+#include "play_state.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c
index f73616116d..12d94eaa3a 100644
--- a/src/code/z_game_over.c
+++ b/src/code/z_game_over.c
@@ -4,9 +4,9 @@
#include "rumble.h"
#include "sequence.h"
#include "versions.h"
-#include "z64game_over.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "game_over.h"
+#include "play_state.h"
+#include "save.h"
void GameOver_Init(PlayState* play) {
play->gameOverCtx.state = GAMEOVER_INACTIVE;
diff --git a/src/code/z_horse.c b/src/code/z_horse.c
index d61af32e7e..ab556c3d13 100644
--- a/src/code/z_horse.c
+++ b/src/code/z_horse.c
@@ -4,10 +4,10 @@
#include "printf.h"
#include "regs.h"
#include "translation.h"
-#include "z64horse.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "horse.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
/**
diff --git a/src/code/z_inventory.c b/src/code/z_inventory.c
index c31d4d926f..8ae2bcbf20 100644
--- a/src/code/z_inventory.c
+++ b/src/code/z_inventory.c
@@ -1,9 +1,9 @@
#include "ultra64.h"
#include "printf.h"
#include "translation.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c
index d9bca732e5..63bc6e0fdc 100644
--- a/src/code/z_kaleido_manager.c
+++ b/src/code/z_kaleido_manager.c
@@ -6,7 +6,7 @@
#include "segment_symbols.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
#define KALEIDO_OVERLAY(name, nameString) \
{ NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, }
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index 2707db8265..73d3b20dbf 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -1,4 +1,4 @@
-#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:80" \
+#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:64" \
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
#include "libu64/debug.h"
@@ -8,7 +8,7 @@
#include "regs.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);
diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c
index 3b88de28c3..b3ef531649 100644
--- a/src/code/z_kaleido_setup.c
+++ b/src/code/z_kaleido_setup.c
@@ -5,9 +5,9 @@
#endif
#include "printf.h"
#include "regs.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "save.h"
/*
* The following three arrays are effectively unused.
@@ -79,7 +79,7 @@ void KaleidoSetup_Update(PlayState* play) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (DEBUG_FEATURES && BREG(0)) {
- pauseCtx->debugState = 3;
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_FLAG_SET_OPEN;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
// The start button was pressed, pause
@@ -134,7 +134,7 @@ void KaleidoSetup_Init(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
pauseCtx->state = PAUSE_STATE_OFF;
- pauseCtx->debugState = 0;
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED;
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
pauseCtx->eye.z = 64.0f;
@@ -160,8 +160,8 @@ void KaleidoSetup_Init(PlayState* play) {
pauseCtx->cursorY[PAUSE_MAP] = 0;
pauseCtx->cursorX[PAUSE_QUEST] = 0;
pauseCtx->cursorY[PAUSE_QUEST] = 0;
- pauseCtx->cursorX[PAUSE_EQUIP] = 1;
- pauseCtx->cursorY[PAUSE_EQUIP] = 0;
+ pauseCtx->cursorX[PAUSE_EQUIP] = EQUIP_VALUE_SWORD_KOKIRI;
+ pauseCtx->cursorY[PAUSE_EQUIP] = EQUIP_TYPE_SWORD;
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_MAP] = VREG(30) + 3;
diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c
index 89f5bbd3b7..280bfa3df8 100644
--- a/src/code/z_kanfont.c
+++ b/src/code/z_kanfont.c
@@ -4,9 +4,9 @@
#include "segment_symbols.h"
#include "translation.h"
#include "versions.h"
-#include "z64dma.h"
-#include "z64font.h"
-#include "z64message.h"
+#include "dma.h"
+#include "font.h"
+#include "message.h"
/**
* Loads a texture from kanji for the requested `character` into the character texture buffer
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index c78fc5de87..83699c82f3 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -24,13 +24,13 @@
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64cutscene.h"
-#include "z64frame_advance.h"
-#include "z64environment.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "cutscene.h"
+#include "frame_advance.h"
+#include "environment.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -238,8 +238,8 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
-#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c
index cab9737ff7..8ebefa7e62 100644
--- a/src/code/z_lifemeter.c
+++ b/src/code/z_lifemeter.c
@@ -3,10 +3,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64lifemeter.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "lifemeter.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index d0b003f77c..4059faacaa 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -3,8 +3,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64light.h"
-#include "z64play.h"
+#include "light.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/code/z_map_data.c b/src/code/z_map_data.c
index 502eb43c3c..f2c204c07f 100644
--- a/src/code/z_map_data.c
+++ b/src/code/z_map_data.c
@@ -1,5 +1,5 @@
#include "map.h"
-#include "z64save.h"
+#include "save.h"
static s16 sFloorTexIndexOffset[10][8] = {
{ 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 },
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index e46c70bd10..ba6cb77f0a 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -12,10 +12,10 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
-#include "z64map_mark.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "map_mark.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/textures/parameter_static/parameter_static.h"
diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c
index 402d942d66..5abc554de4 100644
--- a/src/code/z_map_mark.c
+++ b/src/code/z_map_mark.c
@@ -10,9 +10,9 @@
#include "segment_symbols.h"
#include "terminal.h"
#include "translation.h"
-#include "z64map_mark.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "map_mark.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
diff --git a/src/code/z_message.c b/src/code/z_message.c
index 1d6fee156b..1fc06d7407 100644
--- a/src/code/z_message.c
+++ b/src/code/z_message.c
@@ -18,11 +18,11 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
diff --git a/src/code/z_olib.c b/src/code/z_olib.c
index 66c767f68b..1ee420025b 100644
--- a/src/code/z_olib.c
+++ b/src/code/z_olib.c
@@ -1,6 +1,6 @@
-#include "z64math.h"
+#include "z_math.h"
#include "libc64/math64.h"
-#include "z64olib.h"
+#include "olib.h"
#include "z_lib.h"
/**
diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c
index 94c3bc9e11..12915e9a80 100644
--- a/src/code/z_onepointdemo.c
+++ b/src/code/z_onepointdemo.c
@@ -9,10 +9,10 @@
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64olib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "olib.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
static s16 sDisableAttention = false;
@@ -4293,7 +4293,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
subCam->timer = -99;
if (Play_CamIsNotFixed(play)) {
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_TURN_AROUND);
- subCam->data2 = 0xC;
+ subCam->data2 = CAM_ITEM_TYPE_12;
} else {
Play_CopyCamera(play, subCamId, CAM_ID_MAIN);
Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2);
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 1498db0fba..7c97802888 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -17,18 +17,20 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64lifemeter.h"
-#include "z64horse.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "lifemeter.h"
+#include "horse.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/textures/do_action_static/do_action_static.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
+#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+
typedef struct RestrictionFlags {
/* 0x00 */ u8 sceneId;
/* 0x01 */ u8 flags1;
@@ -3221,7 +3223,7 @@ void Interface_Draw(PlayState* play) {
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
- if (pauseCtx->debugState == 0) {
+ if (pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) {
Interface_InitVertices(play);
func_8008A994(interfaceCtx);
Health_DrawMeter(play);
@@ -3490,7 +3492,8 @@ void Interface_Draw(PlayState* play) {
}
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_CURSOR_QUAD_4 * 4], 4, 0);
- gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b,
+ gMagicArrowEquipEffectTex_WIDTH, gMagicArrowEquipEffectTex_HEIGHT, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@@ -4025,7 +4028,7 @@ void Interface_Draw(PlayState* play) {
}
#if DEBUG_FEATURES
- if (pauseCtx->debugState == 3) {
+ if (pauseCtx->debugState == PAUSE_DEBUG_STATE_FLAG_SET_OPEN) {
FlagSet_Update(play);
}
#endif
diff --git a/src/code/z_path.c b/src/code/z_path.c
index 29b51a8f17..f025f04499 100644
--- a/src/code/z_path.c
+++ b/src/code/z_path.c
@@ -1,9 +1,9 @@
#include "ultra64.h"
#include "libc64/math64.h"
#include "segmented_address.h"
-#include "z64actor.h"
-#include "z64path.h"
-#include "z64play.h"
+#include "actor.h"
+#include "path.h"
+#include "play_state.h"
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
Path* path;
diff --git a/src/code/z_play.c b/src/code/z_play.c
index d4d28422c3..679c5b7772 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -36,16 +36,16 @@
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "zelda_arena.h"
-#include "z64audio.h"
-#include "z64cutscene_flags.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64frame_advance.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64vis.h"
+#include "audio.h"
+#include "cutscene_flags.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "frame_advance.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "vis.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
@@ -224,6 +224,10 @@ void func_800BC88C(PlayState* this) {
this->transitionCtx.transitionType = -1;
}
+/**
+ * Set the environment fog, from parameters controlled by the environment system.
+ * If a custom fog state is used at any point in drawing, the environment fog is expected to be restored afterwards.
+ */
Gfx* Play_SetFog(PlayState* this, Gfx* gfx) {
return Gfx_SetFog2(gfx, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], this->lightCtx.fogColor[2], 0,
this->lightCtx.fogNear, 1000);
@@ -895,8 +899,8 @@ void Play_Update(PlayState* this) {
this->envCtx.sandstormState = SANDSTORM_DISSIPATE;
this->envCtx.sandstormPrimA = 255;
this->envCtx.sandstormEnvA = 255;
- // "It's here!!!!!!!!!"
- LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
+ LOG_STRING_T("来た!!!!!!!!!!!!!!!!!!!!!", "It's here!!!!!!!!!!!!!!!!!!!!!", "../z_play.c",
+ 3471);
this->transitionMode = TRANS_MODE_SANDSTORM_END;
} else {
this->transitionMode = TRANS_MODE_SANDSTORM_INIT;
diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c
index eb52aff798..5838188ab6 100644
--- a/src/code/z_player_call.c
+++ b/src/code/z_player_call.c
@@ -1,8 +1,8 @@
#include "kaleido_manager.h"
-#include "z64actor.h"
-#include "z64actor_profile.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "actor.h"
+#include "actor_profile.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 1ac27fdb6c..d56eb84102 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -6,19 +6,19 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64draw.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "draw.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_child/object_link_child.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 pal-1.0:0" \
+ "pal-1.1:0"
typedef struct BowSlingshotStringData {
/* 0x00 */ Gfx* dList;
@@ -803,7 +803,7 @@ int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
s32 pad;
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_860 != 0)) {
- Math_Vec3f_Diff(&this->meleeWeaponInfo[0].tip, pos, &diff);
+ Math_Vec3f_Diff(MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), pos, &diff);
return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange);
} else {
return false;
@@ -970,7 +970,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
return envHazard + 1;
}
-u8 sPlayerFaces[PLAYER_FACE_MAX][PLAYER_FACEPART_MAX] = {
+PlayerFaceIndices sPlayerFaces[PLAYER_FACE_MAX] = {
// The first 6 faces defined must be default blinking faces. See relevant code in `Player_UpdateCommon`.
{ PLAYER_EYES_OPEN, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL
{ PLAYER_EYES_HALF, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL_BLINKING_HALF
@@ -984,12 +984,12 @@ u8 sPlayerFaces[PLAYER_FACE_MAX][PLAYER_FACEPART_MAX] = {
{ PLAYER_EYES_CLOSED, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2
// The rest of these faces go unused. Face data encoded within animations handles all other faces.
- { PLAYER_EYES_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_RIGHT
+ { PLAYER_EYES_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_LEFT
{ PLAYER_EYES_WIDE, PLAYER_MOUTH_HALF }, // PLAYER_FACE_SURPRISED
{ PLAYER_EYES_WINCING, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_HURT
{ PLAYER_EYES_OPEN, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_GASP
- { PLAYER_EYES_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_LEFT
- { PLAYER_EYES_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_RIGHT_2
+ { PLAYER_EYES_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_RIGHT
+ { PLAYER_EYES_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_LEFT_2
{ PLAYER_EYES_CLOSED, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN
{ PLAYER_EYES_HALF, PLAYER_MOUTH_HALF }, // PLAYER_FACE_OPENING
{ PLAYER_EYES_OPEN, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_EYES_AND_MOUTH_OPEN
@@ -1007,8 +1007,8 @@ void* sEyeTextures[PLAYER_EYES_MAX] = {
gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN
gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF
gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED
- gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT
+ gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE
gLinkAdultEyesDownTex, // PLAYER_EYES_DOWN
gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING
@@ -1027,8 +1027,8 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = {
gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN
gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF
gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED
- gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT
+ gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE
gLinkAdultEyesDownTex, // PLAYER_EYES_DOWN
gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING
@@ -1037,8 +1037,14 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = {
gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN
gLinkChildEyesHalfTex, // PLAYER_EYES_HALF
gLinkChildEyesClosedfTex, // PLAYER_EYES_CLOSED
- gLinkChildEyesLeftTex, // PLAYER_EYES_LEFT
- gLinkChildEyesRightTex, // PLAYER_EYES_RIGHT
+ /*
+ Note `PLAYER_EYES_RIGHT` corresponds to the "left" eyes texture, and vice-versa with the "right" eyes textures.
+ This is because on the textures Link appears to look left/right as if facing outwards the screen,
+ but the image is mirrored by the child Link model's UVs, reversing the direction actually looked in,
+ which results in-game in the correct eyes direction.
+ */
+ gLinkChildEyesLeftTex, // PLAYER_EYES_RIGHT
+ gLinkChildEyesRightTex, // PLAYER_EYES_LEFT
gLinkChildEyesWideTex, // PLAYER_EYES_WIDE
gLinkChildEyesDownTex, // PLAYER_EYES_DOWN
gLinkChildEyesWincingTex, // PLAYER_EYES_WINCING
@@ -1093,7 +1099,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
// If the eyes index provided by the animation is negative, use the value provided by the `face` argument instead
if (eyesIndex < 0) {
- eyesIndex = sPlayerFaces[face][PLAYER_FACEPART_EYES];
+ eyesIndex = sPlayerFaces[face].eyeIndex;
}
#ifndef AVOID_UB
@@ -1104,7 +1110,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
// If the mouth index provided by the animation is negative, use the value provided by the `face` argument instead
if (mouthIndex < 0) {
- mouthIndex = sPlayerFaces[face][PLAYER_FACEPART_MOUTH];
+ mouthIndex = sPlayerFaces[face].mouthIndex;
}
#ifndef AVOID_UB
@@ -1438,30 +1444,42 @@ s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx*
return false;
}
-u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase) {
- if (weaponInfo->active == 0) {
+/**
+ * Handles colliders for player weapons, by creating a quad collider each frame between the weapon's previous position
+ * and its new position.
+ * This position is given as a pair, `newPosA` and `newPosB`, representing two ends of a line that can be thought of as
+ * the active part of the weapon. Note that this line is not necessarily following the weapon's shape: for example
+ * arrows use a line perpendicular to the shaft.
+ * @param collider The quad collider to use for the weapon.
+ * @param newPosA One end of the line. For melee weapons, this is the tip.
+ * @param newPosB One end of the line. For melee weapons, this is the base.
+ * @return true if the weapon is active at a new position.
+ */
+u8 Player_UpdateWeaponInfo(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newPosA,
+ Vec3f* newPosB) {
+ if (!weaponInfo->active) {
if (collider != NULL) {
Collider_ResetQuadAT(play, &collider->base);
}
- Math_Vec3f_Copy(&weaponInfo->tip, newTip);
- Math_Vec3f_Copy(&weaponInfo->base, newBase);
- weaponInfo->active = 1;
+ Math_Vec3f_Copy(&weaponInfo->posA, newPosA);
+ Math_Vec3f_Copy(&weaponInfo->posB, newPosB);
+ weaponInfo->active = true;
return true;
- } else if ((weaponInfo->tip.x == newTip->x) && (weaponInfo->tip.y == newTip->y) &&
- (weaponInfo->tip.z == newTip->z) && (weaponInfo->base.x == newBase->x) &&
- (weaponInfo->base.y == newBase->y) && (weaponInfo->base.z == newBase->z)) {
+ } else if ((weaponInfo->posA.x == newPosA->x) && (weaponInfo->posA.y == newPosA->y) &&
+ (weaponInfo->posA.z == newPosA->z) && (weaponInfo->posB.x == newPosB->x) &&
+ (weaponInfo->posB.y == newPosB->y) && (weaponInfo->posB.z == newPosB->z)) {
if (collider != NULL) {
Collider_ResetQuadAT(play, &collider->base);
}
return false;
} else {
if (collider != NULL) {
- Collider_SetQuadVertices(collider, newBase, newTip, &weaponInfo->base, &weaponInfo->tip);
+ Collider_SetQuadVertices(collider, newPosB, newPosA, &weaponInfo->posB, &weaponInfo->posA);
CollisionCheck_SetAT(play, &play->colChkCtx, &collider->base);
}
- Math_Vec3f_Copy(&weaponInfo->base, newBase);
- Math_Vec3f_Copy(&weaponInfo->tip, newTip);
- weaponInfo->active = 1;
+ Math_Vec3f_Copy(&weaponInfo->posB, newPosB);
+ Math_Vec3f_Copy(&weaponInfo->posA, newPosA);
+ weaponInfo->active = true;
return true;
}
}
@@ -1490,33 +1508,35 @@ void Player_UpdateShieldCollider(PlayState* play, Player* this, ColliderQuad* co
}
}
-Vec3f D_80126080 = { 5000.0f, 400.0f, 0.0f };
-Vec3f D_8012608C = { 5000.0f, -400.0f, 1000.0f };
-Vec3f D_80126098 = { 5000.0f, 1400.0f, -1000.0f };
+// Positions for the tip of melee weapons, in the left hand limb's own model space.
+Vec3f sMeleeWeaponTipOffsetFromLeftHand0 = { 5000.0f, 400.0f, 0.0f };
+Vec3f sMeleeWeaponTipOffsetFromLeftHand1 = { 5000.0f, -400.0f, 1000.0f };
+Vec3f sMeleeWeaponTipOffsetFromLeftHand2 = { 5000.0f, 1400.0f, -1000.0f };
-Vec3f D_801260A4[3] = {
- { 0.0f, 400.0f, 0.0f },
- { 0.0f, 1400.0f, -1000.0f },
- { 0.0f, -400.0f, 1000.0f },
-};
+// Positions for the base of melee weapons, in the left hand limb's own model space.
+Vec3f sMeleeWeaponBaseOffsetFromLeftHand0 = { 0.0f, 400.0f, 0.0f };
+Vec3f sMeleeWeaponBaseOffsetFromLeftHand1 = { 0.0f, 1400.0f, -1000.0f };
+Vec3f sMeleeWeaponBaseOffsetFromLeftHand2 = { 0.0f, -400.0f, 1000.0f };
-void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
- Vec3f newBasePos[3];
+void Player_UpdateMeleeWeaponInfo(PlayState* play, Player* this, Vec3f* newTipPositions) {
+ Vec3f newBasePositions[3];
- Matrix_MultVec3f(&D_801260A4[0], &newBasePos[0]);
- Matrix_MultVec3f(&D_801260A4[1], &newBasePos[1]);
- Matrix_MultVec3f(&D_801260A4[2], &newBasePos[2]);
+ Matrix_MultVec3f(&sMeleeWeaponBaseOffsetFromLeftHand0, &newBasePositions[0]);
+ Matrix_MultVec3f(&sMeleeWeaponBaseOffsetFromLeftHand1, &newBasePositions[1]);
+ Matrix_MultVec3f(&sMeleeWeaponBaseOffsetFromLeftHand2, &newBasePositions[2]);
- if (func_80090480(play, NULL, &this->meleeWeaponInfo[0], &newTipPos[0], &newBasePos[0]) &&
+ if (Player_UpdateWeaponInfo(play, NULL, &this->meleeWeaponInfo[0], &newTipPositions[0], &newBasePositions[0]) &&
!(this->stateFlags1 & PLAYER_STATE1_SHIELDING)) {
- EffectBlure_AddVertex(Effect_GetByIndex(this->meleeWeaponEffectIndex), &this->meleeWeaponInfo[0].tip,
- &this->meleeWeaponInfo[0].base);
+ EffectBlure_AddVertex(Effect_GetByIndex(this->meleeWeaponEffectIndex), &this->meleeWeaponInfo[0].posA,
+ &this->meleeWeaponInfo[0].posB);
}
if ((this->meleeWeaponState > 0) &&
((this->meleeWeaponAnimation < PLAYER_MWA_SPIN_ATTACK_1H) || (this->stateFlags2 & PLAYER_STATE2_17))) {
- func_80090480(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]);
- func_80090480(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]);
+ Player_UpdateWeaponInfo(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPositions[1],
+ &newBasePositions[1]);
+ Player_UpdateWeaponInfo(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPositions[2],
+ &newBasePositions[2]);
}
}
@@ -1547,20 +1567,20 @@ void Player_DrawGetItem(PlayState* play, Player* this) {
}
}
-void func_80090A28(Player* this, Vec3f* vecs) {
- D_8012608C.x = D_80126080.x;
+void Player_CalcMeleeWeaponTipPositions(Player* this, Vec3f* tipPositions) {
+ sMeleeWeaponTipOffsetFromLeftHand1.x = sMeleeWeaponTipOffsetFromLeftHand0.x;
if (this->unk_845 >= 3) {
this->unk_845++;
- D_8012608C.x *= 1.0f + ((9 - this->unk_845) * 0.1f);
+ sMeleeWeaponTipOffsetFromLeftHand1.x *= 1.0f + ((9 - this->unk_845) * 0.1f);
}
- D_8012608C.x += 1200.0f;
- D_80126098.x = D_8012608C.x;
+ sMeleeWeaponTipOffsetFromLeftHand1.x += 1200.0f;
+ sMeleeWeaponTipOffsetFromLeftHand2.x = sMeleeWeaponTipOffsetFromLeftHand1.x;
- Matrix_MultVec3f(&D_80126080, &vecs[0]);
- Matrix_MultVec3f(&D_8012608C, &vecs[1]);
- Matrix_MultVec3f(&D_80126098, &vecs[2]);
+ Matrix_MultVec3f(&sMeleeWeaponTipOffsetFromLeftHand0, &tipPositions[0]);
+ Matrix_MultVec3f(&sMeleeWeaponTipOffsetFromLeftHand1, &tipPositions[1]);
+ Matrix_MultVec3f(&sMeleeWeaponTipOffsetFromLeftHand2, &tipPositions[2]);
}
void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) {
@@ -1602,7 +1622,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) {
}
// Coordinates of the player focus position, in the head limb's own model space.
-Vec3f sPlayerFocusHeadLimbModelPos = { 1100.0f, -700.0f, 0.0f };
+Vec3f sPlayerFocusOffsetFromHead = { 1100.0f, -700.0f, 0.0f };
f32 sMeleeWeaponLengths[] = {
0.0f, // not a melee weapon
@@ -1645,17 +1665,17 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Math_Vec3f_Copy(&this->leftHandPos, sCurBodyPartPos);
if (this->itemAction == PLAYER_IA_DEKU_STICK) {
- Vec3f sp124[3];
+ Vec3f tipPositions[3];
OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2633);
if (this->actor.scale.y >= 0.0f) {
- D_80126080.x = this->unk_85C * 5000.0f;
- func_80090A28(this, sp124);
+ sMeleeWeaponTipOffsetFromLeftHand0.x = this->unk_85C * 5000.0f;
+ Player_CalcMeleeWeaponTipPositions(this, tipPositions);
if (this->meleeWeaponState != 0) {
- func_800906D4(play, this, sp124);
+ Player_UpdateMeleeWeaponInfo(play, this, tipPositions);
} else {
- Math_Vec3f_Copy(&this->meleeWeaponInfo[0].tip, &sp124[0]);
+ Math_Vec3f_Copy(MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), &tipPositions[0]);
}
}
@@ -1668,16 +1688,16 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
CLOSE_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2656);
} else if ((this->actor.scale.y >= 0.0f) && (this->meleeWeaponState != 0)) {
- Vec3f spE4[3];
+ Vec3f tipPositions[3];
if (Player_HoldsBrokenKnife(this)) {
- D_80126080.x = 1500.0f;
+ sMeleeWeaponTipOffsetFromLeftHand0.x = 1500.0f;
} else {
- D_80126080.x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(this)];
+ sMeleeWeaponTipOffsetFromLeftHand0.x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(this)];
}
- func_80090A28(this, spE4);
- func_800906D4(play, this, spE4);
+ Player_CalcMeleeWeaponTipPositions(this, tipPositions);
+ Player_UpdateMeleeWeaponInfo(play, this, tipPositions);
} else if ((*dList != NULL) && (this->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE)) {
//! @bug When Player is actively using shield, the `itemAction` value will be set to -1.
//! If shield is used at the same time a bottle is in hand, `Player_ActionToBottle` will
@@ -1848,7 +1868,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&this->shieldMf);
}
} else if (limbIndex == PLAYER_LIMB_HEAD) {
- Matrix_MultVec3f(&sPlayerFocusHeadLimbModelPos, &this->actor.focus.pos);
+ Matrix_MultVec3f(&sPlayerFocusOffsetFromHead, &this->actor.focus.pos);
} else {
// Position of Link's foot, in the foot limb's own model space.
static Vec3f sLeftRightFootLimbModelFootPos[] = {
diff --git a/src/code/z_quake.c b/src/code/z_quake.c
index d3ba17810d..18ebfbcc38 100644
--- a/src/code/z_quake.c
+++ b/src/code/z_quake.c
@@ -4,8 +4,8 @@
#include "quake.h"
#include "terminal.h"
#include "z_lib.h"
-#include "z64olib.h"
-#include "z64play.h"
+#include "olib.h"
+#include "play_state.h"
typedef struct QuakeRequest {
/* 0x00 */ s16 index;
diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c
index 6228b51cf1..657bd9e560 100644
--- a/src/code/z_rcp.c
+++ b/src/code/z_rcp.c
@@ -5,7 +5,7 @@
#include "letterbox.h"
#include "main.h"
#include "regs.h"
-#include "z64play.h"
+#include "play_state.h"
Gfx sSetupDL[SETUPDL_MAX][6] = {
{
@@ -854,28 +854,50 @@ Gfx gEmptyDL[] = {
gsSPEndDisplayList(),
};
+/**
+ * Set fog color and range.
+ *
+ * At or prior to fog near, geometry is unaffected by fog. At or beyond fog far, geometry is fully fogged.
+ * Between near and far, rendered geometry will be blended between the unfogged color and the supplied fog color.
+ *
+ * Fog far should be in the range 0 to 1000 and greater than or equal to fog near. If fog near is negative everything
+ * will be fully fogged. If fog near is 1000 or greater there is no fog.
+ */
Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) {
+ // Avoid 0 divisor in gSPFogPosition below
if (far == near) {
far++;
}
-
ASSERT(near != far, "n != f", "../z_rcp.c", 1155);
+ // Set the fog color, far away geometry will be rendered as this solid color.
gDPSetFogColor(gfx++, r, g, b, a);
if (near >= 1000) {
+ // Set a constant shade alpha of 0 for no fog
gSPFogFactor(gfx++, 0, 0);
- } else if (near >= 997) {
- gSPFogFactor(gfx++, 0x7FFF, 0x8100);
+ } else if (near > 996) {
+ // Avoid an overflow when near and far are close (see bug below), by effectively clamping near to ~996.
+ // This is almost SPFogPosition(996.0937f, 1000)
+ gSPFogFactor(gfx++, 0x7FFF, -0x7F00);
} else if (near < 0) {
+ // Set a constant shade alpha of 255 for fully fogged
gSPFogFactor(gfx++, 0, 255);
} else {
+ // Normal range. Shade alpha is 0 at z <= near and 255 at z >= far, linearly interpolated in between.
+ //! @bug If far - near < 4, the computed `fm` fog factor coefficient will overflow.
+ //! For example: 128000 / (983 - 980) > 32767
+ //! This is handled above in the case of near > 996, but the general case is not accounted for.
gSPFogPosition(gfx++, near, far);
}
-
return gfx;
}
+/**
+ * Like Gfx_SetFog but issues a pipesync before changing fog color.
+ *
+ * @see Gfx_SetFog
+ */
Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) {
if (far == near) {
far++;
@@ -898,6 +920,11 @@ Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far)
return gfx;
}
+/**
+ * Wrapper for Gfx_SetFog
+ *
+ * @see Gfx_SetFog
+ */
Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) {
return Gfx_SetFog(gfx, r, g, b, a, near, far);
}
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 7bc9e4801d..5549922b6a 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -19,12 +19,12 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64room.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "room.h"
+#include "save.h"
+#include "skin_matrix.h"
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
diff --git a/src/code/z_rumble.c b/src/code/z_rumble.c
index fc811cfccb..fcc39adee8 100644
--- a/src/code/z_rumble.c
+++ b/src/code/z_rumble.c
@@ -13,7 +13,7 @@
*/
#include "rumble.h"
#include "padmgr.h"
-#include "z64math.h"
+#include "z_math.h"
static s32 sUnused[4];
RumbleMgr sRumbleMgr;
diff --git a/src/code/z_sample.c b/src/code/z_sample.c
index 63e0836bbc..dc7c4836b0 100644
--- a/src/code/z_sample.c
+++ b/src/code/z_sample.c
@@ -4,8 +4,8 @@
#include "regs.h"
#include "sample_state.h"
#include "segment_symbols.h"
-#include "z64dma.h"
-#include "z64play.h"
+#include "dma.h"
+#include "play_state.h"
void Sample_HandleStateChange(SampleState* this) {
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index feef5ffc62..65503d0ccb 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -11,10 +11,10 @@
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64scene.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "scene.h"
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
RomFile sNaviQuestHintFiles[];
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index 5e096a262e..97741c50b6 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -11,10 +11,10 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64frame_advance.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "frame_advance.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
#include "assets/scenes/indoors/souko/souko_scene.h"
diff --git a/src/code/z_sfx_source.c b/src/code/z_sfx_source.c
index 785afcde35..2aaadeb365 100644
--- a/src/code/z_sfx_source.c
+++ b/src/code/z_sfx_source.c
@@ -1,9 +1,9 @@
-#include "z64sfx_source.h"
+#include "sfx_source.h"
#include "array_count.h"
#include "sfx.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "skin_matrix.h"
void SfxSource_InitAll(PlayState* play) {
SfxSource* sources = &play->sfxSources[0];
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 4e4fd97e9a..10e0df1a44 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -10,9 +10,9 @@
#include "translation.h"
#include "z_lib.h"
#include "zelda_arena.h"
-#include "z64animation.h"
-#include "z64animation_legacy.h"
-#include "z64play.h"
+#include "animation.h"
+#include "animation_legacy.h"
+#include "play_state.h"
#define ANIM_INTERP 1
diff --git a/src/code/z_skin.c b/src/code/z_skin.c
index 7861acb897..e5ddf71f46 100644
--- a/src/code/z_skin.c
+++ b/src/code/z_skin.c
@@ -1,10 +1,10 @@
#include "gfx.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64math.h"
-#include "z64play.h"
-#include "z64skin.h"
-#include "z64skin_matrix.h"
+#include "z_math.h"
+#include "play_state.h"
+#include "skin.h"
+#include "skin_matrix.h"
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
diff --git a/src/code/z_skin_awb.c b/src/code/z_skin_awb.c
index 196ce9aae4..c6ddc1a793 100644
--- a/src/code/z_skin_awb.c
+++ b/src/code/z_skin_awb.c
@@ -1,10 +1,10 @@
#include "array_count.h"
#include "segmented_address.h"
#include "zelda_arena.h"
-#include "z64actor.h"
-#include "z64play.h"
-#include "z64skin.h"
-#include "z64skin_matrix.h"
+#include "actor.h"
+#include "play_state.h"
+#include "skin.h"
+#include "skin_matrix.h"
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c
index 36d7a02791..1dbb9a26b0 100644
--- a/src/code/z_skin_matrix.c
+++ b/src/code/z_skin_matrix.c
@@ -1,4 +1,4 @@
-#include "z64skin_matrix.h"
+#include "skin_matrix.h"
#include "gfx.h"
#include "printf.h"
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 2eef6db036..17bfb5baa4 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -1,4 +1,4 @@
-#include "z64sram.h"
+#include "sram.h"
#include "array_count.h"
#include "file_select_state.h"
@@ -8,14 +8,14 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64game.h"
-#include "z64interface.h"
-#include "z64message.h"
-#include "z64ocarina.h"
-#include "z64save.h"
-#include "z64scene.h"
-#include "z64ss_sram.h"
+#include "audio.h"
+#include "game.h"
+#include "interface.h"
+#include "message.h"
+#include "ocarina.h"
+#include "save.h"
+#include "scene.h"
+#include "ss_sram.h"
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
diff --git a/src/code/z_ss_sram.c b/src/code/z_ss_sram.c
index 94e97639aa..de13b321d2 100644
--- a/src/code/z_ss_sram.c
+++ b/src/code/z_ss_sram.c
@@ -1,6 +1,6 @@
#include "ultra64.h"
#include "printf.h"
-#include "z64ss_sram.h"
+#include "ss_sram.h"
typedef struct SsSramContext {
/* 0x00 */ OSPiHandle piHandle;
diff --git a/src/code/z_view.c b/src/code/z_view.c
index 6fe82aaeb3..4c37194cfd 100644
--- a/src/code/z_view.c
+++ b/src/code/z_view.c
@@ -1,4 +1,4 @@
-#include "z64view.h"
+#include "view.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"
diff --git a/src/code/z_viscvg.c b/src/code/z_viscvg.c
index 51fc6f8e5d..1616b661c0 100644
--- a/src/code/z_viscvg.c
+++ b/src/code/z_viscvg.c
@@ -21,7 +21,7 @@
*/
#include "gfx.h"
-#include "z64vis.h"
+#include "vis.h"
/**
* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.
diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c
index 517f2ada60..632d00a6e7 100644
--- a/src/code/z_vismono.c
+++ b/src/code/z_vismono.c
@@ -13,7 +13,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfxalloc.h"
-#include "z64vis.h"
+#include "vis.h"
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
diff --git a/src/code/z_viszbuf.c b/src/code/z_viszbuf.c
index 431d7f6d9a..aa72289742 100644
--- a/src/code/z_viszbuf.c
+++ b/src/code/z_viszbuf.c
@@ -33,7 +33,7 @@
*/
#include "gfx.h"
-#include "z64vis.h"
+#include "vis.h"
// Height of the fragments the z-buffer is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.
diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c
index 2fa2122acf..3387db500f 100644
--- a/src/code/z_vr_box.c
+++ b/src/code/z_vr_box.c
@@ -1,14 +1,14 @@
-#include "z64skybox.h"
+#include "skybox.h"
#include "array_count.h"
#include "printf.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"
-#include "z64environment.h"
-#include "z64game.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "environment.h"
+#include "game.h"
+#include "play_state.h"
+#include "save.h"
typedef struct SkyboxFaceParams {
/* 0x000 */ s32 xStart;
diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c
index aa7fa1dae0..46c38291f6 100644
--- a/src/code/z_vr_box_draw.c
+++ b/src/code/z_vr_box_draw.c
@@ -1,7 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64skybox.h"
+#include "skybox.h"
Mtx* sSkyboxDrawMatrix;
diff --git a/src/dmadata/dmadata.c b/src/dmadata/dmadata.c
index 93ea2b4d33..eff05f171b 100644
--- a/src/dmadata/dmadata.c
+++ b/src/dmadata/dmadata.c
@@ -1,4 +1,4 @@
-#include "z64dma.h"
+#include "dma.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_DMA_ENTRY(name, _1) \
diff --git a/src/elf_message/elf_message_field.c b/src/elf_message/elf_message_field.c
index 8c672ad50b..5488c7d3e5 100644
--- a/src/elf_message/elf_message_field.c
+++ b/src/elf_message/elf_message_field.c
@@ -1,5 +1,5 @@
-#include "z64quest_hint_commands.h"
-#include "z64save.h"
+#include "quest_hint_commands.h"
+#include "save.h"
QuestHintCmd gOverworldNaviQuestHints[] = {
QUEST_HINT_FLAG(CHECK, EVENTCHKINF_05, false, 0x40),
diff --git a/src/elf_message/elf_message_ydan.c b/src/elf_message/elf_message_ydan.c
index cde6410b22..4ba3559021 100644
--- a/src/elf_message/elf_message_ydan.c
+++ b/src/elf_message/elf_message_ydan.c
@@ -1,4 +1,4 @@
-#include "z64quest_hint_commands.h"
+#include "quest_hint_commands.h"
QuestHintCmd gDungeonNaviQuestHints[] = {
QUEST_HINT_END(0x5F),
diff --git a/src/libc64/malloc.c b/src/libc64/malloc.c
index 8b9c9b6705..6dc183dc14 100644
--- a/src/libc64/malloc.c
+++ b/src/libc64/malloc.c
@@ -41,7 +41,7 @@ void* SystemArena_Malloc(u32 size) {
ptr = __osMalloc(&gSystemArena, size);
RESTORE_INTERRUPTS();
- SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc", "確保"); // "Secure"
+ SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc", T("確保", "Secure"));
return ptr;
}
@@ -54,7 +54,7 @@ void* SystemArena_MallocDebug(u32 size, const char* file, int line) {
ptr = __osMallocDebug(&gSystemArena, size, file, line);
RESTORE_INTERRUPTS();
- SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_DEBUG", "確保"); // "Secure"
+ SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@@ -67,7 +67,7 @@ void* SystemArena_MallocR(u32 size) {
ptr = __osMallocR(&gSystemArena, size);
RESTORE_INTERRUPTS();
- SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r", "確保"); // "Secure"
+ SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r", T("確保", "Secure"));
return ptr;
}
@@ -80,7 +80,7 @@ void* SystemArena_MallocRDebug(u32 size, const char* file, int line) {
ptr = __osMallocRDebug(&gSystemArena, size, file, line);
RESTORE_INTERRUPTS();
- SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r_DEBUG", "確保"); // "Secure"
+ SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@@ -92,7 +92,7 @@ void* SystemArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&gSystemArena, ptr, newSize);
RESTORE_INTERRUPTS();
- SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc", "再確保"); // "Re-securing"
+ SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc", T("再確保", "Re-secure"));
return ptr;
}
@@ -104,7 +104,7 @@ void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int lin
ptr = __osReallocDebug(&gSystemArena, ptr, newSize, file, line);
RESTORE_INTERRUPTS();
- SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc_DEBUG", "再確保"); // "Re-securing"
+ SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc_DEBUG", T("再確保", "Re-secure"));
return ptr;
}
#endif
@@ -140,7 +140,7 @@ void* SystemArena_Calloc(u32 num, u32 size) {
bzero(ret, n);
}
- SYSTEM_ARENA_CHECK_POINTER(ret, n, "calloc", "確保");
+ SYSTEM_ARENA_CHECK_POINTER(ret, n, "calloc", T("確保", "Secure"));
return ret;
}
diff --git a/src/libc64/math64.c b/src/libc64/math64.c
index b51eb333ed..964dc3c8a4 100644
--- a/src/libc64/math64.c
+++ b/src/libc64/math64.c
@@ -1,5 +1,5 @@
#include "libc64/math64.h"
-#include "z64math.h"
+#include "z_math.h"
#if !PLATFORM_N64
s32 gUseAtanContFrac;
diff --git a/src/libc64/qrand.c b/src/libc64/qrand.c
index 69bfa11d72..dafddc864f 100644
--- a/src/libc64/qrand.c
+++ b/src/libc64/qrand.c
@@ -42,7 +42,7 @@
* @note Original name: qrand.c
*/
#include "libc64/qrand.h"
-#include "z64math.h"
+#include "z_math.h"
#define RAND_MULTIPLIER 1664525
#define RAND_INCREMENT 1013904223
diff --git a/src/libleo/api/cacreateleomanager.c b/src/libleo/api/cacreateleomanager.c
index d4f6f5100b..4ae1c7bd9e 100644
--- a/src/libleo/api/cacreateleomanager.c
+++ b/src/libleo/api/cacreateleomanager.c
@@ -2,7 +2,7 @@
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"
-#include "libc/stdint.h"
+#include "stdint.h"
#include "attributes.h"
#include "ultra64.h"
diff --git a/src/libleo/api/cjcreateleomanager.c b/src/libleo/api/cjcreateleomanager.c
index 23f9da8226..1daf54ca12 100644
--- a/src/libleo/api/cjcreateleomanager.c
+++ b/src/libleo/api/cjcreateleomanager.c
@@ -2,7 +2,7 @@
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"
-#include "libc/stdint.h"
+#include "stdint.h"
#include "attributes.h"
#include "ultra64.h"
diff --git a/src/libu64/load_gc.c b/src/libu64/load_gc.c
index 340780a130..e99c83d1df 100644
--- a/src/libu64/load_gc.c
+++ b/src/libu64/load_gc.c
@@ -2,7 +2,7 @@
#include "ultra64.h"
#include "printf.h"
#include "translation.h"
-#include "z64dma.h"
+#include "dma.h"
size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd, void* allocatedRamAddr) {
s32 pad[3];
diff --git a/src/libu64/loadfragment2_n64.c b/src/libu64/loadfragment2_n64.c
index be0e5295d9..72ecabaf37 100644
--- a/src/libu64/loadfragment2_n64.c
+++ b/src/libu64/loadfragment2_n64.c
@@ -9,7 +9,7 @@
#include "libc64/malloc.h"
#include "libu64/overlay.h"
#include "translation.h"
-#include "z64dma.h"
+#include "dma.h"
s32 gOverlayLogSeverity = 2;
diff --git a/src/libultra/audio/drvrnew.c b/src/libultra/audio/drvrnew.c
index 6b10e66b72..e549347e0f 100644
--- a/src/libultra/audio/drvrnew.c
+++ b/src/libultra/audio/drvrnew.c
@@ -1,5 +1,7 @@
#include "libaudio.h"
#include "synthInternals.h"
+#include "stdbool.h"
+#include "stddef.h"
// WARNING: THE FOLLOWING CONSTANT MUST BE KEPT IN SYNC WITH SCALING IN MICROCODE!!!
#define SCALE 16384
diff --git a/src/libultra/audio/env.c b/src/libultra/audio/env.c
index 2d0027ba7d..654c682ab3 100644
--- a/src/libultra/audio/env.c
+++ b/src/libultra/audio/env.c
@@ -1,6 +1,7 @@
#include "libaudio.h"
#include "synthInternals.h"
-#include "libc/math.h"
+#include "stdbool.h"
+#include "stddef.h"
#include "ultra64/convert.h"
#define EQPOWER_LENGTH 128
diff --git a/src/libultra/audio/filter.c b/src/libultra/audio/filter.c
index 937ffd04c5..20e5d7e606 100644
--- a/src/libultra/audio/filter.c
+++ b/src/libultra/audio/filter.c
@@ -1,5 +1,6 @@
#include "libaudio.h"
#include "synthInternals.h"
+#include "stddef.h"
void alFilterNew(ALFilter* f, ALCmdHandler h, ALSetParam s, s32 type) {
f->source = NULL;
diff --git a/src/libultra/audio/heapalloc.c b/src/libultra/audio/heapalloc.c
index 52c3605c51..708134ec2b 100644
--- a/src/libultra/audio/heapalloc.c
+++ b/src/libultra/audio/heapalloc.c
@@ -1,5 +1,6 @@
#include "libaudio.h"
#include "synthInternals.h"
+#include "stddef.h"
void* alHeapDBAlloc(u8* file, s32 line, ALHeap* hp, s32 num, s32 size) {
s32 bytes;
diff --git a/src/libultra/audio/libaudio.h b/src/libultra/audio/libaudio.h
index 67f04567bf..4d30b0161e 100644
--- a/src/libultra/audio/libaudio.h
+++ b/src/libultra/audio/libaudio.h
@@ -1,9 +1,6 @@
#ifndef __LIB_AUDIO__
#define __LIB_AUDIO__
-#include "libc/stdbool.h"
-#include "libc/stddef.h"
-#include "libc/stdint.h"
#include "ultra64/ultratypes.h"
#include "libaudio_abi.h"
diff --git a/src/libultra/audio/load.c b/src/libultra/audio/load.c
index 86486ce3a7..02be1f47cd 100644
--- a/src/libultra/audio/load.c
+++ b/src/libultra/audio/load.c
@@ -1,5 +1,8 @@
#include "libaudio.h"
#include "synthInternals.h"
+#include "stdbool.h"
+#include "stddef.h"
+#include "stdint.h"
#include "ultra64/R4300.h"
#ifndef MIN
diff --git a/src/libultra/audio/resample.c b/src/libultra/audio/resample.c
index 8301d22a1a..8001eb151b 100644
--- a/src/libultra/audio/resample.c
+++ b/src/libultra/audio/resample.c
@@ -1,5 +1,7 @@
#include "libaudio.h"
#include "synthInternals.h"
+#include "stdbool.h"
+#include "stddef.h"
#include "ultra64/convert.h"
Acmd* alResamplePull(void* filter, s16* outp, s32 outCnt, s32 sampleOffset, Acmd* p) {
diff --git a/src/libultra/audio/reverb.c b/src/libultra/audio/reverb.c
index 453147f125..9edf3ab9a6 100644
--- a/src/libultra/audio/reverb.c
+++ b/src/libultra/audio/reverb.c
@@ -1,5 +1,8 @@
#include "libaudio.h"
#include "synthInternals.h"
+#include "stdbool.h"
+#include "stddef.h"
+#include "stdint.h"
#include "ultra64/convert.h"
#define RANGE 2.0
diff --git a/src/libultra/audio/sl.c b/src/libultra/audio/sl.c
index 7f2ebe28b8..ad9949d114 100644
--- a/src/libultra/audio/sl.c
+++ b/src/libultra/audio/sl.c
@@ -1,4 +1,5 @@
#include "libaudio.h"
+#include "stddef.h"
ALGlobals* alGlobals = NULL;
diff --git a/src/libultra/audio/synallocfx.c b/src/libultra/audio/synallocfx.c
index 8c530fc19d..55c8267e14 100644
--- a/src/libultra/audio/synallocfx.c
+++ b/src/libultra/audio/synallocfx.c
@@ -1,3 +1,4 @@
+#include "libaudio.h"
#include "synthInternals.h"
ALFxRef* alSynAllocFX(ALSynth* s, s16 bus, ALSynConfig* c, ALHeap* hp) {
diff --git a/src/libultra/audio/syndelete.c b/src/libultra/audio/syndelete.c
index 7af0d50090..96299af32f 100644
--- a/src/libultra/audio/syndelete.c
+++ b/src/libultra/audio/syndelete.c
@@ -1,4 +1,5 @@
-#include "synthInternals.h"
+#include "libaudio.h"
+#include "stddef.h"
void alSynDelete(ALSynth* drvr) {
drvr->head = NULL;
diff --git a/src/libultra/audio/synthesizer.c b/src/libultra/audio/synthesizer.c
index 62d5677ecd..62c07582ed 100644
--- a/src/libultra/audio/synthesizer.c
+++ b/src/libultra/audio/synthesizer.c
@@ -1,4 +1,6 @@
+#include "libaudio.h"
#include "synthInternals.h"
+#include "stddef.h"
#ifndef MIN
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
diff --git a/src/libultra/bb/sa/common.c b/src/libultra/bb/sa/common.c
index 667af02b7f..a18735f4a5 100644
--- a/src/libultra/bb/sa/common.c
+++ b/src/libultra/bb/sa/common.c
@@ -1,4 +1,4 @@
-#include "libc/stddef.h"
+#include "stddef.h"
int strcmp(const char* s, const char* t) {
while (*s == *t) {
diff --git a/src/libultra/gu/cosf.c b/src/libultra/gu/cosf.c
index f217eec13a..4d4f13fbe8 100644
--- a/src/libultra/gu/cosf.c
+++ b/src/libultra/gu/cosf.c
@@ -1,5 +1,5 @@
#include "ultra64.h"
-#include "z64math.h" // TODO: libultra should not have access to game-side headers
+#include "z_math.h" // TODO: libultra should not have access to game-side headers
static const du P[] = {
{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },
diff --git a/src/libultra/gu/lookat.c b/src/libultra/gu/lookat.c
index 8d1df6bbe1..c30a259bf1 100644
--- a/src/libultra/gu/lookat.c
+++ b/src/libultra/gu/lookat.c
@@ -1,5 +1,5 @@
#include "ultra64.h"
-#include "z64math.h" // TODO: libultra should not have access to game-side headers
+#include "z_math.h" // TODO: libultra should not have access to game-side headers
void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) {
f32 length;
diff --git a/src/libultra/gu/normalize.c b/src/libultra/gu/normalize.c
index 8b20110c8c..b954069f96 100644
--- a/src/libultra/gu/normalize.c
+++ b/src/libultra/gu/normalize.c
@@ -1,5 +1,5 @@
#include "ultra64.h"
-#include "z64math.h" // TODO: libultra should not have access to game-side headers
+#include "z_math.h" // TODO: libultra should not have access to game-side headers
void guNormalize(f32* x, f32* y, f32* z) {
f32 m = 1 / sqrtf(SQ(*x) + SQ(*y) + SQ(*z));
diff --git a/src/libultra/gu/sinf.c b/src/libultra/gu/sinf.c
index 23013731c4..64f850efbd 100644
--- a/src/libultra/gu/sinf.c
+++ b/src/libultra/gu/sinf.c
@@ -1,5 +1,5 @@
#include "ultra64.h"
-#include "z64math.h" // TODO: libultra should not have access to game-side headers
+#include "z_math.h" // TODO: libultra should not have access to game-side headers
static const du P[] = {
{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },
diff --git a/src/n64dd/n64dd_801CA0B0.c b/src/n64dd/n64dd_801CA0B0.c
index e3ba1be18d..8252def9e5 100644
--- a/src/n64dd/n64dd_801CA0B0.c
+++ b/src/n64dd/n64dd_801CA0B0.c
@@ -3,6 +3,7 @@
#include "libc64/aprintf.h"
#include "attributes.h"
#include "array_count.h"
+#include "color.h"
// Draws text to framebuffer
typedef struct struct_801CA704 {
diff --git a/src/n64dd/z_n64dd.c b/src/n64dd/z_n64dd.c
index a8ce0674c7..ea1b73249e 100644
--- a/src/n64dd/z_n64dd.c
+++ b/src/n64dd/z_n64dd.c
@@ -13,10 +13,10 @@
#include "stackcheck.h"
#include "sys_freeze.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64thread.h"
+#include "audio.h"
+#include "thread.h"
-#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
typedef struct struct_801D9C30 {
/* 0x000 */ s32 unk_000; // disk start
diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
index 9ca642d4e9..3e8127024b 100644
--- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
+++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
@@ -7,8 +7,8 @@
#include "sfx.h"
#include "sys_math.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "z_lib.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
@@ -337,8 +337,8 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
ArmsHook* this = (ArmsHook*)thisx;
Player* player = GET_PLAYER(play);
Vec3f sp78;
- Vec3f hookNewTip;
- Vec3f hookNewBase;
+ Vec3f posA;
+ Vec3f posB;
f32 sp5C;
f32 sp58;
@@ -349,16 +349,16 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
if ((ArmsHook_Shoot != this->actionFunc) || (this->timer <= 0)) {
Matrix_MultVec3f(&D_80865B70, &this->unk_1E8);
- Matrix_MultVec3f(&D_80865B88, &hookNewTip);
- Matrix_MultVec3f(&D_80865B94, &hookNewBase);
- this->hookInfo.active = 0;
+ Matrix_MultVec3f(&D_80865B88, &posA);
+ Matrix_MultVec3f(&D_80865B94, &posB);
+ this->weaponInfo.active = false;
} else {
Matrix_MultVec3f(&D_80865B7C, &this->unk_1E8);
- Matrix_MultVec3f(&D_80865BA0, &hookNewTip);
- Matrix_MultVec3f(&D_80865BAC, &hookNewBase);
+ Matrix_MultVec3f(&D_80865BA0, &posA);
+ Matrix_MultVec3f(&D_80865BAC, &posB);
}
- func_80090480(play, &this->collider, &this->hookInfo, &hookNewTip, &hookNewBase);
+ Player_UpdateWeaponInfo(play, &this->collider, &this->weaponInfo, &posA, &posB);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_arms_hook.c", 895);
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotTipDL);
diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h
index ad50194506..fe85e5693a 100644
--- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h
+++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h
@@ -2,8 +2,8 @@
#define Z_ARMS_HOOK_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64player.h"
+#include "actor.h"
+#include "player.h"
struct ArmsHook;
@@ -12,7 +12,7 @@ typedef void (*ArmsHookActionFunc)(struct ArmsHook*, struct PlayState*);
typedef struct ArmsHook {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderQuad collider;
- /* 0x01CC */ WeaponInfo hookInfo;
+ /* 0x01CC */ WeaponInfo weaponInfo;
/* 0x01E8 */ Vec3f unk_1E8;
/* 0x01F4 */ Vec3f unk_1F4;
/* 0x0200 */ Actor* attachedActor;
diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
index a92c226117..664e00223b 100644
--- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
+++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
@@ -7,14 +7,15 @@
#include "z_arrow_fire.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
-#include "libu64/debug.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "tex_len.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -27,7 +28,29 @@ void ArrowFire_Charge(ArrowFire* this, PlayState* play);
void ArrowFire_Fly(ArrowFire* this, PlayState* play);
void ArrowFire_Hit(ArrowFire* this, PlayState* play);
-#include "assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.c"
+#define s1Tex_WIDTH 32
+#define s1Tex_HEIGHT 64
+static u64 s1Tex[TEX_LEN(u64, s1Tex_WIDTH, s1Tex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Arrow_Fire/s1Tex.i8.inc.c"
+};
+
+#define s2Tex_WIDTH 32
+#define s2Tex_HEIGHT 64
+static u64 s2Tex[TEX_LEN(u64, s2Tex_WIDTH, s2Tex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Arrow_Fire/s2Tex.i8.inc.c"
+};
+
+static Vtx sVtx[] = {
+#include "assets/overlays/ovl_Arrow_Fire/sVtx.inc.c"
+};
+
+static Gfx sMaterialDL[22] = {
+#include "assets/overlays/ovl_Arrow_Fire/sMaterialDL.inc.c"
+};
+
+static Gfx sModelDL[24] = {
+#include "assets/overlays/ovl_Arrow_Fire/sModelDL.inc.c"
+};
ActorProfile Arrow_Fire_Profile = {
/**/ ACTOR_ARROW_FIRE,
@@ -64,7 +87,7 @@ void ArrowFire_Init(Actor* thisx, PlayState* play) {
void ArrowFire_Destroy(Actor* thisx, PlayState* play) {
Magic_Reset(play);
- LOG_STRING("消滅", "../z_arrow_fire.c", 421); // "Disappearance"
+ LOG_STRING_T("消滅", "Disappearance", "../z_arrow_fire.c", 421);
}
void ArrowFire_Charge(ArrowFire* this, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h
index a04b496a11..395946c6f6 100644
--- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h
+++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h
@@ -2,7 +2,7 @@
#define Z_ARROW_FIRE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ArrowFire;
diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
index 953e0a333c..b8a064f9b9 100644
--- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
+++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
@@ -7,14 +7,15 @@
#include "z_arrow_ice.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
-#include "libu64/debug.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "tex_len.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -27,7 +28,29 @@ void ArrowIce_Charge(ArrowIce* this, PlayState* play);
void ArrowIce_Fly(ArrowIce* this, PlayState* play);
void ArrowIce_Hit(ArrowIce* this, PlayState* play);
-#include "assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.c"
+#define s1Tex_WIDTH 32
+#define s1Tex_HEIGHT 64
+static u64 s1Tex[TEX_LEN(u64, s1Tex_WIDTH, s1Tex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Arrow_Ice/s1Tex.i8.inc.c"
+};
+
+#define s2Tex_WIDTH 32
+#define s2Tex_HEIGHT 64
+static u64 s2Tex[TEX_LEN(u64, s2Tex_WIDTH, s2Tex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Arrow_Ice/s2Tex.i8.inc.c"
+};
+
+static Vtx sVtx[] = {
+#include "assets/overlays/ovl_Arrow_Ice/sVtx.inc.c"
+};
+
+static Gfx sMaterialDL[22] = {
+#include "assets/overlays/ovl_Arrow_Ice/sMaterialDL.inc.c"
+};
+
+static Gfx sModelDL[24] = {
+#include "assets/overlays/ovl_Arrow_Ice/sModelDL.inc.c"
+};
ActorProfile Arrow_Ice_Profile = {
/**/ ACTOR_ARROW_ICE,
@@ -64,7 +87,7 @@ void ArrowIce_Init(Actor* thisx, PlayState* play) {
void ArrowIce_Destroy(Actor* thisx, PlayState* play) {
Magic_Reset(play);
- LOG_STRING("消滅", "../z_arrow_ice.c", 415); // "Disappearance"
+ LOG_STRING_T("消滅", "Disappearance", "../z_arrow_ice.c", 415);
}
void ArrowIce_Charge(ArrowIce* this, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h
index 7494aefa9d..f0094550c6 100644
--- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h
+++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h
@@ -2,7 +2,7 @@
#define Z_ARROW_ICE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ArrowIce;
diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
index 100b8c20c1..51e3fdb42b 100644
--- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
+++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
@@ -7,14 +7,15 @@
#include "z_arrow_light.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
-#include "libu64/debug.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "tex_len.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -27,7 +28,29 @@ void ArrowLight_Charge(ArrowLight* this, PlayState* play);
void ArrowLight_Fly(ArrowLight* this, PlayState* play);
void ArrowLight_Hit(ArrowLight* this, PlayState* play);
-#include "assets/overlays/ovl_Arrow_Light/ovl_Arrow_Light.c"
+#define s1Tex_WIDTH 32
+#define s1Tex_HEIGHT 64
+static u64 s1Tex[TEX_LEN(u64, s1Tex_WIDTH, s1Tex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Arrow_Light/s1Tex.i8.inc.c"
+};
+
+#define s2Tex_WIDTH 32
+#define s2Tex_HEIGHT 64
+static u64 s2Tex[TEX_LEN(u64, s2Tex_WIDTH, s2Tex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Arrow_Light/s2Tex.i8.inc.c"
+};
+
+static Vtx sVtx[] = {
+#include "assets/overlays/ovl_Arrow_Light/sVtx.inc.c"
+};
+
+static Gfx sMaterialDL[22] = {
+#include "assets/overlays/ovl_Arrow_Light/sMaterialDL.inc.c"
+};
+
+static Gfx sModelDL[24] = {
+#include "assets/overlays/ovl_Arrow_Light/sModelDL.inc.c"
+};
ActorProfile Arrow_Light_Profile = {
/**/ ACTOR_ARROW_LIGHT,
@@ -64,7 +87,7 @@ void ArrowLight_Init(Actor* thisx, PlayState* play) {
void ArrowLight_Destroy(Actor* thisx, PlayState* play) {
Magic_Reset(play);
- LOG_STRING("消滅", "../z_arrow_light.c", 403); // "Disappearance"
+ LOG_STRING_T("消滅", "Disappearance", "../z_arrow_light.c", 403);
}
void ArrowLight_Charge(ArrowLight* this, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h
index ee4b678961..516469d5cb 100644
--- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h
+++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h
@@ -2,7 +2,7 @@
#define Z_ARROW_LIGHT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ArrowLight;
diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
index f8529bb775..047ad13ba0 100644
--- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
+++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
@@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h
index e8729bb983..72f2b7103c 100644
--- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h
+++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h
@@ -2,7 +2,7 @@
#define Z_BG_BDAN_OBJECTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgBdanObjects;
diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c
index 0dcb302eaa..280730bcda 100644
--- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c
+++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c
@@ -14,8 +14,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"
@@ -113,8 +113,8 @@ void BgBdanSwitch_InitDynaPoly(BgBdanSwitch* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_bdan_switch.c", 325, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -209,12 +209,13 @@ void BgBdanSwitch_Init(Actor* thisx, PlayState* play) {
}
break;
default:
- PRINTF(T("不正な", "Invalid") " ARG_DATA(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params,
- "../z_bg_bdan_switch.c", 454);
+ PRINTF(T("不正な ARG_DATA(arg_data 0x%04x)(%s %d)\n", "Invalid ARG_DATA(arg_data 0x%04x)(%s %d)\n"),
+ this->dyna.actor.params, "../z_bg_bdan_switch.c", 454);
Actor_Kill(&this->dyna.actor);
return;
}
- PRINTF(T("(巨大魚ダンジョン 専用スイッチ)", "(Giant Fish Dungeon Special Switch)") "(arg_data 0x%04x)\n",
+ PRINTF(T("(巨大魚ダンジョン 専用スイッチ)(arg_data 0x%04x)\n",
+ "(Giant Fish Dungeon Special Switch)(arg_data 0x%04x)\n"),
this->dyna.actor.params);
}
diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h
index f86ef79e3e..8020a212b9 100644
--- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h
+++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h
@@ -2,7 +2,7 @@
#define Z_BG_BDAN_SWITCH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum BgBdanSwitchType {
/* 0x00 */ BLUE,
diff --git a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c
index bee0e2484c..e773a20c4c 100644
--- a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c
+++ b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c
@@ -11,7 +11,7 @@
#include "regs.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_bowl/object_bowl.h"
@@ -49,7 +49,7 @@ void BgBomGuard_Init(Actor* thisx, PlayState* play) {
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("透明ガード出現", "Transparent guard appears") " ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 透明ガード出現 ☆☆☆☆☆ \n", " ☆☆☆☆☆ Transparent guard appears ☆☆☆☆☆ \n") VT_RST);
thisx->scale.x = 1.0f;
thisx->scale.y = 1.0f;
diff --git a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h
index 47e167de8a..707027f443 100644
--- a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h
+++ b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h
@@ -2,7 +2,7 @@
#define Z_BG_BOM_GUARD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgBomGuard;
diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c
index 6db143bdf8..15a2ffb841 100644
--- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c
+++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c
@@ -11,7 +11,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -156,7 +156,8 @@ void BgBombwall_Init(Actor* thisx, PlayState* play) {
func_8086ED50(this, play);
}
- PRINTF("(field keep " T("汎用爆弾壁", "general purpose bomb wall") ")(arg_data 0x%04x)(angY %d)\n",
+ PRINTF(T("(field keep 汎用爆弾壁)(arg_data 0x%04x)(angY %d)\n",
+ "(field keep general purpose bomb wall)(arg_data 0x%04x)(angY %d)\n"),
this->dyna.actor.params, this->dyna.actor.shape.rot.y);
}
diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h
index 8cd1bb879f..f2714e062a 100644
--- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h
+++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h
@@ -2,7 +2,7 @@
#define Z_BG_BOMBWALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgBombwall;
diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c
index e0c0e1c4fd..57a5b0b9e6 100644
--- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c
+++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c
@@ -18,8 +18,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_bowl/object_bowl.h"
@@ -74,9 +74,9 @@ void BgBowlWall_Init(Actor* thisx, PlayState* play) {
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
this->initPos = this->dyna.actor.world.pos;
PRINTF("\n\n");
- PRINTF(
- VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("ボーリングおじゃま壁発生", "Bowling obstacle wall appears") " ☆☆☆☆☆ %d\n" VT_RST,
- this->dyna.actor.params);
+ PRINTF(VT_FGCOL(GREEN)
+ T(" ☆☆☆☆☆ ボーリングおじゃま壁発生 ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Bowling obstacle wall spawns ☆☆☆☆☆ %d\n") VT_RST,
+ this->dyna.actor.params);
this->actionFunc = BgBowlWall_SpawnBullseyes;
this->dyna.actor.scale.x = this->dyna.actor.scale.y = this->dyna.actor.scale.z = 1.0f;
}
diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h
index ac743fe7f1..c108447575 100644
--- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h
+++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h
@@ -2,7 +2,7 @@
#define Z_BG_BOWL_WALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
struct BgBowlWall;
diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c
index f36d251f45..c12522fe52 100644
--- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c
+++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h"
#include "assets/objects/object_bwall/object_bwall.h"
diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h
index 02ab43a5fc..eff2fbeec2 100644
--- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h
+++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h
@@ -2,7 +2,7 @@
#define Z_BG_BREAKWALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgBreakwall;
diff --git a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c
index fb910b56fd..71f37f61a5 100644
--- a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c
+++ b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c
@@ -11,7 +11,7 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h
index 48e695b47d..a8073e1498 100644
--- a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h
+++ b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h
@@ -2,7 +2,7 @@
#define Z_BG_DDAN_JD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgDdanJd;
diff --git a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
index 9a8669e535..81012e657a 100644
--- a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
+++ b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
@@ -14,7 +14,7 @@
#include "rumble.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h
index fca0119052..46b4105b81 100644
--- a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h
+++ b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h
@@ -2,7 +2,7 @@
#define Z_BG_DDAN_KD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgDdanKd;
diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
index 3764381c19..f2e50dcb61 100644
--- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
+++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
@@ -18,9 +18,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"
@@ -50,7 +50,7 @@ ActorProfile Bg_Dodoago_Profile = {
/**/ BgDodoago_Draw,
};
-static ColliderCylinderInit sColCylinderInitMain = {
+static ColliderCylinderInit sMainColliderCylinderInit = {
{
COL_MATERIAL_NONE,
AT_NONE,
@@ -70,7 +70,7 @@ static ColliderCylinderInit sColCylinderInitMain = {
{ 80, 30, 80, { 0, 0, 0 } },
};
-static ColliderCylinderInit sColCylinderInitLeftRight = {
+static ColliderCylinderInit sLeftRightColliderCylinderInit = {
{
COL_MATERIAL_NONE,
AT_NONE,
@@ -146,9 +146,9 @@ void BgDodoago_Init(Actor* thisx, PlayState* play) {
Collider_InitCylinder(play, &this->mainCollider);
Collider_InitCylinder(play, &this->leftCollider);
Collider_InitCylinder(play, &this->rightCollider);
- Collider_SetCylinder(play, &this->mainCollider, &this->dyna.actor, &sColCylinderInitMain);
- Collider_SetCylinder(play, &this->leftCollider, &this->dyna.actor, &sColCylinderInitLeftRight);
- Collider_SetCylinder(play, &this->rightCollider, &this->dyna.actor, &sColCylinderInitLeftRight);
+ Collider_SetCylinder(play, &this->mainCollider, &this->dyna.actor, &sMainColliderCylinderInit);
+ Collider_SetCylinder(play, &this->leftCollider, &this->dyna.actor, &sLeftRightColliderCylinderInit);
+ Collider_SetCylinder(play, &this->rightCollider, &this->dyna.actor, &sLeftRightColliderCylinderInit);
BgDodoago_SetupAction(this, BgDodoago_WaitExplosives);
sDisableBombCatcher = false;
diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h
index 9f361a3ccb..9c16d9eb1f 100644
--- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h
+++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h
@@ -2,7 +2,7 @@
#define Z_BG_DODOAGO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum BgDodoagoEye {
/* 0 */ BGDODOAGO_EYE_LEFT,
diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
index 006deb893e..44dc02ca0d 100644
--- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
+++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
@@ -21,10 +21,10 @@
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h"
#include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
@@ -104,7 +104,8 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) {
this->actor.focus.pos = this->actor.world.pos;
if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ " T("大妖精の泉", "Great Fairy Fountain") " ☆☆☆☆☆ %d\n" VT_RST, play->spawn);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Great Fairy Fountain ☆☆☆☆☆ %d\n") VT_RST,
+ play->spawn);
SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairySittingTransitionAnim,
this->jointTable, this->morphTable, 28);
#if OOT_VERSION < NTSC_1_1
@@ -114,7 +115,8 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) {
}
#endif
} else {
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ " T("石妖精の泉", "Stone Fairy Fountain") " ☆☆☆☆☆ %d\n" VT_RST, play->spawn);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 石妖精の泉 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Stone Fairy Fountain ☆☆☆☆☆ %d\n") VT_RST,
+ play->spawn);
SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairyLayingDownTransitionAnim,
this->jointTable, this->morphTable, 28);
#if OOT_VERSION < NTSC_1_1
@@ -251,7 +253,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
#endif
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ " T("もうど", "Mode") " ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Mode ☆☆☆☆☆ %d\n") VT_RST, play->msgCtx.ocarinaMode);
givingReward = false;
if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
@@ -276,22 +278,23 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
switch (this->fountainType) {
case FAIRY_UPGRADE_MAGIC:
if (!gSaveContext.save.info.playerData.isMagicAcquired || BREG(2)) {
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("回転切り速度UP", "Turning speed UP") " ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 回転切り速度UP ☆☆☆☆☆ \n", " ☆☆☆☆☆ Turning speed UP ☆☆☆☆☆ \n")
+ VT_RST);
this->givingSpell = true;
givingReward = true;
}
break;
case FAIRY_UPGRADE_DOUBLE_MAGIC:
if (!gSaveContext.save.info.playerData.isDoubleMagicAcquired) {
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ " T("魔法ゲージメーター倍増",
- "Magic Gauge Meter Doubled") " ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 魔法ゲージメーター倍増 ☆☆☆☆☆ \n",
+ " ☆☆☆☆☆ Magic Gauge Meter Doubled ☆☆☆☆☆ \n") VT_RST);
this->givingSpell = true;
givingReward = true;
}
break;
case FAIRY_UPGRADE_DOUBLE_DEFENSE:
if (!gSaveContext.save.info.playerData.isDoubleDefenseAcquired) {
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ " T("ダメージ半減", "Damage halved") " ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ \n", " ☆☆☆☆☆ Damage halved ☆☆☆☆☆ \n") VT_RST);
this->givingSpell = true;
givingReward = true;
}
diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h
index f799bf9278..0b07024b17 100644
--- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h
+++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h
@@ -2,7 +2,7 @@
#define Z_BG_DY_YOSEIZO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h"
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
diff --git a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
index 1df0e5b730..b43241f1bd 100644
--- a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
+++ b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
@@ -16,10 +16,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
@@ -76,7 +77,75 @@ static Vec3f sSideCenters[] = {
static f32 sSideAngles[] = { M_PI / 2, -M_PI / 2, 0.0f, M_PI };
-#include "assets/overlays/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka.c"
+#define sPlatformTex_WIDTH 32
+#define sPlatformTex_HEIGHT 32
+static u64 sPlatformTex[TEX_LEN(u64, sPlatformTex_WIDTH, sPlatformTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformTex.rgba16.inc.c"
+};
+
+static u8 sZeros[8] = { 0 };
+
+static Vtx sPlatformTopVtx[4] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformTopVtx.inc.c"
+};
+
+static Gfx sPlatformMaterialDL[17] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformMaterialDL.inc.c"
+};
+
+static Gfx sPlatformTopDL[3] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformTopDL.inc.c"
+};
+
+static Vtx sPlatformBottomVtx[4] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformBottomVtx.inc.c"
+};
+
+static Gfx sPlatformBottomDL[3] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformBottomDL.inc.c"
+};
+
+static Vtx sPlatformSideVtx[4] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformSideVtx.inc.c"
+};
+
+static Gfx sPlatformSideDL[3] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPlatformSideDL.inc.c"
+};
+
+#define sFlashTex_WIDTH 32
+#define sFlashTex_HEIGHT 64
+static u64 sFlashTex[TEX_LEN(u64, sFlashTex_WIDTH, sFlashTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sFlashTex.i8.inc.c"
+};
+
+static Vtx sFlashVtx[8] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sFlashVtx.inc.c"
+};
+
+static Gfx sFlashDL[22] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sFlashDL.inc.c"
+};
+
+static BgCamInfo sBgCamList[1] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sBgCamList.inc.c"
+};
+
+static SurfaceType sSurfaceTypes[2] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sSurfaceTypes.inc.c"
+};
+
+static CollisionPoly sPolyList[10] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sPolyList.inc.c"
+};
+
+static Vec3s sVtxList[8] = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sVtxList.inc.c"
+};
+
+static CollisionHeader sCol = {
+#include "assets/overlays/ovl_Bg_Ganon_Otyuka/sCol.inc.c"
+};
void BgGanonOtyuka_Init(Actor* thisx, PlayState* play2) {
BgGanonOtyuka* this = (BgGanonOtyuka*)thisx;
diff --git a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h
index 9d0c4bcfaf..14744529e6 100644
--- a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h
+++ b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h
@@ -2,7 +2,7 @@
#define Z_BG_GANON_OTYUKA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define OTYUKA_SIDE_EAST (1 << 0)
#define OTYUKA_SIDE_WEST (1 << 1)
diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c
index c263ed5e3a..8e7ad4c3d6 100644
--- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c
@@ -14,8 +14,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"
@@ -62,7 +62,7 @@ void BgGateShutter_Init(Actor* thisx, PlayState* play) {
thisx->scale.y = 1.0f;
thisx->scale.z = 1.0f;
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("柵でたなぁ", "There's a fence") " ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 柵でたなぁ ☆☆☆☆☆ \n", " ☆☆☆☆☆ There's a fence ☆☆☆☆☆ \n") VT_RST);
this->actionFunc = func_8087828C;
}
diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h
index 6f9f53a546..1b89840088 100644
--- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h
+++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h
@@ -2,7 +2,7 @@
#define Z_BG_GATE_SHUTTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGateShutter;
diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c
index 6c0f01b322..3cf1b45e31 100644
--- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c
+++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c
@@ -11,9 +11,9 @@
#include "ichain.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"
#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"
diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h
index 312dcdee72..3cec2c7a6b 100644
--- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h
+++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h
@@ -2,7 +2,7 @@
#define Z_BG_GJYO_BRIDGE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGjyoBridge;
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c
index b05734104c..d3f3ccae8b 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c
+++ b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c
@@ -9,7 +9,7 @@
#include "gfx.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h
index 3124be292e..9ff0f6294f 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h
+++ b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h
@@ -2,7 +2,7 @@
#define Z_BG_GND_DARKMEIRO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGndDarkmeiro;
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c
index c49697f627..441870154f 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c
+++ b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c
@@ -11,8 +11,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h
index bebb77303f..a6092c9364 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h
+++ b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h
@@ -2,7 +2,7 @@
#define Z_BG_GND_FIREMEIRO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGndFiremeiro;
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c
index 8b026839f7..2e587cde55 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c
+++ b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c
@@ -12,9 +12,9 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h
index 86e3aa4f62..23b4ff6af5 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h
+++ b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h
@@ -2,7 +2,7 @@
#define Z_BG_GND_ICEBLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGndIceblock;
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c
index 98824a94e0..3a6aa26abb 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c
+++ b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c
@@ -6,7 +6,7 @@
#include "z_bg_gnd_nisekabe.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h
index 291a0e4ea1..5145c02b6b 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h
+++ b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h
@@ -2,7 +2,7 @@
#define Z_BG_GND_NISEKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGndNisekabe;
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c
index 889d4f9551..acb2bd4f80 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c
+++ b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c
@@ -14,8 +14,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
diff --git a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h
index d2e039c8ad..110c53d9bf 100644
--- a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h
+++ b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h
@@ -2,7 +2,7 @@
#define Z_BG_GND_SOULMEIRO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgGndSoulmeiro;
diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c
index f20af0b9f8..b487e1280d 100644
--- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c
+++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c
@@ -12,9 +12,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_haka/object_haka.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h
index b95f5c0f8e..1bad32c14b 100644
--- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h
+++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHaka;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c
index a209637949..cdda12ba15 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c
@@ -14,8 +14,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h
index 6c926d4354..cc718d095d 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_GATE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaGate;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c
index 63ef8e5153..4e6d67df94 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c
@@ -14,9 +14,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h
index e1ce3a0946..3d691f3fad 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_HUTA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaHuta;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c
index a09195d6fe..a0c3e37a58 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c
@@ -7,7 +7,7 @@
#include "z_bg_haka_megane.h"
#include "ichain.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h
index bb7711c7b5..a50a74a27f 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_MEGANE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaMegane;
diff --git a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c
index 7b06abe5ab..061cdaf5d5 100644
--- a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c
+++ b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c
@@ -10,7 +10,7 @@
#include "one_point_cutscene.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h
index 4a11b26b7d..47342beb78 100644
--- a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h
+++ b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_MEGANEBG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaMeganeBG;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c
index f11973a86f..cf90fc6a68 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c
@@ -9,9 +9,9 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
@@ -142,7 +142,7 @@ void BgHakaSgami_Init(Actor* thisx, PlayState* play) {
BgHakaSgami* this = (BgHakaSgami*)thisx;
EffectBlureInit1 blureInit;
s32 i;
- ColliderTris* colliderScythe = &this->colliderScythe;
+ ColliderTris* scytheCollider = &this->scytheCollider;
Actor_ProcessInitChain(thisx, sInitChain);
@@ -153,8 +153,8 @@ void BgHakaSgami_Init(Actor* thisx, PlayState* play) {
thisx->flags |= ACTOR_FLAG_REACT_TO_LENS;
}
- Collider_InitTris(play, colliderScythe);
- Collider_SetTris(play, colliderScythe, thisx, &sTrisInit, this->colliderScytheItems);
+ Collider_InitTris(play, scytheCollider);
+ Collider_SetTris(play, scytheCollider, thisx, &sTrisInit, this->scytheColliderElements);
Collider_InitCylinder(play, &this->scytheCenterCollider);
Collider_SetCylinder(play, &this->scytheCenterCollider, thisx, &sCylinderInit);
@@ -199,7 +199,7 @@ void BgHakaSgami_Destroy(Actor* thisx, PlayState* play) {
Effect_Delete(play, this->blureEffectIndex[0]);
Effect_Delete(play, this->blureEffectIndex[1]);
- Collider_DestroyTris(play, &this->colliderScythe);
+ Collider_DestroyTris(play, &this->scytheCollider);
Collider_DestroyCylinder(play, &this->scytheCenterCollider);
}
@@ -256,14 +256,14 @@ void BgHakaSgami_Spin(BgHakaSgami* this, PlayState* play) {
elementInit->dim.vtx[j].x * actorRotYSin;
}
- Collider_SetTrisVertices(&this->colliderScythe, i, &scytheVertices[0], &scytheVertices[1], &scytheVertices[2]);
+ Collider_SetTrisVertices(&this->scytheCollider, i, &scytheVertices[0], &scytheVertices[1], &scytheVertices[2]);
for (j = 0; j < 3; j++) {
scytheVertices[j].x = (2 * this->actor.world.pos.x) - scytheVertices[j].x;
scytheVertices[j].z = (2 * this->actor.world.pos.z) - scytheVertices[j].z;
}
- Collider_SetTrisVertices(&this->colliderScythe, (i + 2) % 4, &scytheVertices[0], &scytheVertices[1],
+ Collider_SetTrisVertices(&this->scytheCollider, (i + 2) % 4, &scytheVertices[0], &scytheVertices[1],
&scytheVertices[2]);
}
@@ -288,7 +288,7 @@ void BgHakaSgami_Spin(BgHakaSgami* this, PlayState* play) {
EffectBlure_AddVertex(Effect_GetByIndex(this->blureEffectIndex[1]), &scytheVertices[0], &scytheVertices[1]);
}
- CollisionCheck_SetAT(play, &play->colChkCtx, &this->colliderScythe.base);
+ CollisionCheck_SetAT(play, &play->colChkCtx, &this->scytheCollider.base);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->scytheCenterCollider.base);
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_ROLLCUTTER_MOTOR - SFX_FLAG);
}
diff --git a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h
index 53c0b63400..4d94f0ac1e 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_SGAMI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaSgami;
@@ -16,8 +16,8 @@ typedef struct BgHakaSgami {
/* 0x0152 */ s16 timer;
/* 0x0154 */ s32 blureEffectIndex[2];
/* 0x015C */ ColliderCylinder scytheCenterCollider;
- /* 0x01A8 */ ColliderTris colliderScythe;
- /* 0x01C8 */ ColliderTrisElement colliderScytheItems[4];
+ /* 0x01A8 */ ColliderTris scytheCollider;
+ /* 0x01C8 */ ColliderTrisElement scytheColliderElements[4];
} BgHakaSgami; // size = 0x0338
#endif
diff --git a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c
index 126dcc7ee1..667f1f309b 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c
@@ -15,8 +15,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h
index e6ede3d2b3..28337fb437 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_SHIP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaShip;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c
index cf34101f56..250f4ce32a 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c
@@ -11,10 +11,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin_matrix.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
@@ -171,8 +171,8 @@ void BgHakaTrap_Init(Actor* thisx, PlayState* play) {
CollisionHeader_GetVirtual(&object_haka_objects_Col_008D10, &colHeader);
}
- Collider_InitTris(play, &this->colliderSpikes);
- Collider_SetTris(play, &this->colliderSpikes, thisx, &sTrisInit, this->colliderSpikesItem);
+ Collider_InitTris(play, &this->spikesCollider);
+ Collider_SetTris(play, &this->spikesCollider, thisx, &sTrisInit, this->spikesColliderElements);
this->colliderCylinder.dim.radius = 18;
this->colliderCylinder.dim.height = 115;
@@ -202,7 +202,7 @@ void BgHakaTrap_Destroy(Actor* thisx, PlayState* play) {
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
if ((this->dyna.actor.params == HAKA_TRAP_SPIKED_WALL) ||
(this->dyna.actor.params == HAKA_TRAP_SPIKED_WALL_2)) {
- Collider_DestroyTris(play, &this->colliderSpikes);
+ Collider_DestroyTris(play, &this->spikesCollider);
}
}
@@ -253,7 +253,7 @@ void func_808801B8(BgHakaTrap* this, PlayState* play) {
func_8087FFC0(this, play);
- if (this->colliderSpikes.base.acFlags & AC_HIT) {
+ if (this->spikesCollider.base.acFlags & AC_HIT) {
this->timer = 20;
D_80880F30 = 1;
this->actionFunc = func_808802D8;
@@ -502,7 +502,7 @@ void BgHakaTrap_Update(Actor* thisx, PlayState* play) {
CollisionCheck_SetOC(play, &play->colChkCtx, &this->colliderCylinder.base);
} else {
if (this->actionFunc == func_808801B8) {
- CollisionCheck_SetAC(play, &play->colChkCtx, &this->colliderSpikes.base);
+ CollisionCheck_SetAC(play, &play->colChkCtx, &this->spikesCollider.base);
}
CollisionCheck_SetAT(play, &play->colChkCtx, &this->colliderCylinder.base);
@@ -518,10 +518,10 @@ void func_80880D68(BgHakaTrap* this) {
Matrix_MultVec3f(&sTrisElementsInit[0].dim.vtx[0], &vec1);
Matrix_MultVec3f(&sTrisElementsInit[0].dim.vtx[1], &vec2);
Matrix_MultVec3f(&sTrisElementsInit[0].dim.vtx[2], &vec3);
- Collider_SetTrisVertices(&this->colliderSpikes, 0, &vec1, &vec2, &vec3);
+ Collider_SetTrisVertices(&this->spikesCollider, 0, &vec1, &vec2, &vec3);
Matrix_MultVec3f(&sTrisElementsInit[1].dim.vtx[2], &vec2);
- Collider_SetTrisVertices(&this->colliderSpikes, 1, &vec1, &vec3, &vec2);
+ Collider_SetTrisVertices(&this->spikesCollider, 1, &vec1, &vec3, &vec2);
}
void BgHakaTrap_Draw(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h
index 0ef71acec9..a75c877ed3 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_TRAP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum HakaTrapType {
/* 0x00 */ HAKA_TRAP_GUILLOTINE_SLOW,
@@ -25,8 +25,8 @@ typedef struct BgHakaTrap {
/* 0x016A */ s16 unk_16A; // used as boolean for HAKA_TRAP_GUILLOTINE_SLOW/FAST, s16 for HAKA_TRAP_SPIKED_BOX
/* 0x016C */ Vec3f unk_16C;
/* 0x0178 */ ColliderCylinder colliderCylinder;
- /* 0x01C4 */ ColliderTris colliderSpikes;
- /* 0x01E4 */ ColliderTrisElement colliderSpikesItem[2];
+ /* 0x01C4 */ ColliderTris spikesCollider;
+ /* 0x01E4 */ ColliderTrisElement spikesColliderElements[2];
} BgHakaTrap; // size = 0x029C
#endif
diff --git a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c
index df7c95b0e9..d4b20752d5 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c
@@ -14,8 +14,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h
index a0caba8c23..ad9fd87703 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_TUBO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaTubo;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c
index 581af06120..8143404e10 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c
@@ -12,7 +12,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h
index a34a043590..9cf3685710 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_WATER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaWater;
diff --git a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c
index 8064cae2d4..5be3889889 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c
+++ b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c
@@ -12,8 +12,8 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h
index 2c8f9a4834..1d4c4798d6 100644
--- a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h
+++ b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h
@@ -2,7 +2,7 @@
#define Z_BG_HAKA_ZOU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHakaZou;
diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c
index 90aeee4b87..88b063ae2c 100644
--- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c
+++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c
@@ -22,9 +22,9 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_heavy_object/object_heavy_object.h"
diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h
index a93f5cc3a0..765a05a968 100644
--- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h
+++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h
@@ -2,7 +2,7 @@
#define Z_BG_HEAVY_BLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHeavyBlock;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c
index 0f0f99da70..7abcc1f912 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c
@@ -15,8 +15,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -87,8 +87,8 @@ void BgHidanCurtain_Init(Actor* thisx, PlayState* play) {
Actor_SetFocus(&this->actor, 20.0f);
this->type = PARAMS_GET_U(thisx->params, 12, 4);
if (this->type > 6) {
- PRINTF(T("Error : object のタイプが設定されていない",
- "Error : object type is not set") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x)\n",
+ "Error : object type is not set (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_hidan_curtain.c", 352, this->actor.params);
Actor_Kill(&this->actor);
return;
@@ -100,8 +100,8 @@ void BgHidanCurtain_Init(Actor* thisx, PlayState* play) {
thisx->params &= 0x3F;
if (DEBUG_FEATURES && ((this->actor.params < 0) || (this->actor.params > 0x3F))) {
- PRINTF(T("Warning : object のセーブビットが設定されていない",
- "Warning : object save bit is not set") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : object のセーブビットが設定されていない(%s %d)(arg_data 0x%04x)\n",
+ "Warning : object save bit is not set (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_hidan_curtain.c", 373, this->actor.params);
}
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h
index 14502cba68..89f43762d3 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_CURTAIN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanCurtain;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c
index 885967c2bb..412b2a5426 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c
@@ -11,9 +11,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h
index 83cabfaab4..50165babbe 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_DALM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanDalm;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c
index 9394d4017b..9ca446025c 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c
@@ -12,8 +12,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h
index 35e643279e..a407018592 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_FIREWALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanFirewall;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c
index 2616f14ace..b8d10809f8 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c
@@ -9,7 +9,7 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h
index e21de9fca2..1f810b1c04 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_FSLIFT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanFslift;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c
index 47849aa850..0a01e35dcd 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h
index ce1f016125..495c9abc3d 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_FWBIG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanFwbig;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c
index d20bccdb71..3f2e87ed3f 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c
@@ -20,7 +20,7 @@
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h
index faf1db7577..2a643b568d 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_HAMSTEP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanHamstep;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c
index a4fd5fab33..64159da59a 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c
@@ -10,7 +10,7 @@
#include "rumble.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h
index 955ddd5dfc..8f00335b03 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_HROCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanHrock;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c
index 8148f8ca0d..3559b572fb 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c
@@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h
index 112b8dc09a..cb051c3bd0 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_KOUSI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanKousi;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c
index 7663c13aa0..4f1be80a62 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c
@@ -16,8 +16,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
@@ -131,10 +131,9 @@ void BgHidanKowarerukabe_Init(Actor* thisx, PlayState* play) {
if (PARAMS_GET_U(this->dyna.actor.params, 0, 8) < CRACKED_STONE_FLOOR ||
PARAMS_GET_U(this->dyna.actor.params, 0, 8) > LARGE_BOMBABLE_WALL) {
- PRINTF(
- T("Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない",
- "Error : arg_data for the Fire Temple breakable wall cannot be determined") "(%s %d)(arg_data 0x%04x)\n",
- "../z_bg_hidan_kowarerukabe.c", 254, this->dyna.actor.params);
+ PRINTF(T("Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)\n",
+ "Error : arg_data for the Fire Temple breakable wall cannot be determined (%s %d)(arg_data 0x%04x)\n"),
+ "../z_bg_hidan_kowarerukabe.c", 254, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
return;
}
@@ -148,8 +147,9 @@ void BgHidanKowarerukabe_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->dyna.actor, 0.1f);
BgHidanKowarerukabe_InitColliderSphere(this, play);
BgHidanKowarerukabe_OffsetActorYPos(this);
- PRINTF(T("(hidan 爆弾で壊れる 壁 床)", "(hidan bomb destroys walls and floors)") "(arg_data 0x%04x)\n",
- this->dyna.actor.params);
+ PRINTF(
+ T("(hidan 爆弾で壊れる 壁 床)(arg_data 0x%04x)\n", "(hidan bomb destroys walls and floors)(arg_data 0x%04x)\n"),
+ this->dyna.actor.params);
}
void BgHidanKowarerukabe_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h
index 7257a210f1..3f1b848d7b 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_KOWARERUKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanKowarerukabe;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
index bf5bc52317..872ed0608c 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
@@ -14,9 +14,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin_matrix.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h
index aa8d6ca874..d2651e157f 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_ROCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanRock;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c
index 0b64a4ff6b..df5936d41e 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c
@@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
@@ -160,7 +160,7 @@ void BgHidanRsekizou_Destroy(Actor* thisx, PlayState* play) {
void BgHidanRsekizou_Update(Actor* thisx, PlayState* play) {
BgHidanRsekizou* this = (BgHidanRsekizou*)thisx;
s32 i;
- ColliderJntSphElement* sphere;
+ ColliderJntSphElement* element;
s32 pad;
f32 yawSine;
f32 yawCosine;
@@ -180,12 +180,14 @@ void BgHidanRsekizou_Update(Actor* thisx, PlayState* play) {
yawCosine = Math_CosS(this->dyna.actor.shape.rot.y);
for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) {
- sphere = &this->collider.elements[i];
- sphere->dim.worldSphere.center.x = this->dyna.actor.home.pos.x + yawCosine * sphere->dim.modelSphere.center.x +
- yawSine * sphere->dim.modelSphere.center.z;
- sphere->dim.worldSphere.center.y = (s16)this->dyna.actor.home.pos.y + sphere->dim.modelSphere.center.y;
- sphere->dim.worldSphere.center.z = (this->dyna.actor.home.pos.z - yawSine * sphere->dim.modelSphere.center.x) +
- yawCosine * sphere->dim.modelSphere.center.z;
+ element = &this->collider.elements[i];
+ element->dim.worldSphere.center.x = this->dyna.actor.home.pos.x +
+ (yawCosine * element->dim.modelSphere.center.x) +
+ (yawSine * element->dim.modelSphere.center.z);
+ element->dim.worldSphere.center.y = (s16)this->dyna.actor.home.pos.y + element->dim.modelSphere.center.y;
+ element->dim.worldSphere.center.z = this->dyna.actor.home.pos.z -
+ (yawSine * element->dim.modelSphere.center.x) +
+ (yawCosine * element->dim.modelSphere.center.z);
}
CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h
index 82725e4fc1..7810d0f411 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_RSEKIZOU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanRsekizou;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c
index 452c88f5f4..bb7cf7edf5 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c
@@ -14,8 +14,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h
index c898f9d934..ebf8d5738a 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_SEKIZOU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanSekizou;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c
index f166f9f4d8..a44cfa3491 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c
@@ -15,8 +15,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h
index dd64b556b0..14d461898e 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_SIMA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanSima;
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c
index d21b1e8212..a540872b96 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c
@@ -8,7 +8,7 @@
#include "ichain.h"
#include "sfx.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h
index 2ce3fbfd4e..6b169810c8 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h
@@ -2,7 +2,7 @@
#define Z_BG_HIDAN_SYOKU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgHidanSyoku;
diff --git a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c
index 6bfd39e4e5..7398d9e8e0 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c
+++ b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c
@@ -11,9 +11,9 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h
index 364b087852..95ff43009f 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h
+++ b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h
@@ -2,7 +2,7 @@
#define Z_BG_ICE_OBJECTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgIceObjects;
diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c
index 102e2e3ba5..0c6578ec26 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c
+++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c
@@ -15,8 +15,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
@@ -137,8 +137,8 @@ void BgIceShelter_InitDynaPoly(BgIceShelter* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_ice_shelter.c", 362, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h
index 30286a64d1..401fb7096f 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h
+++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h
@@ -2,7 +2,7 @@
#define Z_BG_ICE_SHELTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgIceShelter;
diff --git a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c
index 20176f2758..8933b3c7a1 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c
@@ -10,7 +10,7 @@
#include "one_point_cutscene.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h
index aad63d435b..5d246aab9e 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h
+++ b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h
@@ -2,7 +2,7 @@
#define Z_BG_ICE_SHUTTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgIceShutter;
diff --git a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c
index 8fb200aca5..8f619e0ed2 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c
+++ b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c
@@ -11,8 +11,8 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h
index 46a78eb738..c8779247cb 100644
--- a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h
+++ b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h
@@ -2,7 +2,7 @@
#define Z_BG_ICE_TURARA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgIceTurara;
diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
index e46139117c..61ea3e0e4c 100644
--- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
+++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_ingate/object_ingate.h"
diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h
index c9f46446ab..32eedc24b6 100644
--- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h
+++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h
@@ -2,7 +2,7 @@
#define Z_BG_INGATE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgInGate;
diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c
index 58cd7278ad..6ff102aa41 100644
--- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c
+++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c
@@ -11,8 +11,8 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -87,8 +87,8 @@ void BgJya1flift_InitDynapoly(BgJya1flift* this, PlayState* play, CollisionHeade
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_1flift.c", 179, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -104,7 +104,8 @@ void BgJya1flift_InitCollision(Actor* thisx, PlayState* play) {
void BgJya1flift_Init(Actor* thisx, PlayState* play) {
BgJya1flift* this = (BgJya1flift*)thisx;
- PRINTF(T("(1Fリフト)", "1F lift") "(flag %d)(room %d)\n", sIsSpawned, play->roomCtx.curRoom.num);
+ PRINTF(T("(1Fリフト)(flag %d)(room %d)\n", "(1F lift)(flag %d)(room %d)\n"), sIsSpawned,
+ play->roomCtx.curRoom.num);
this->hasInitialized = false;
if (sIsSpawned) {
Actor_Kill(thisx);
diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h
index 8d772757bf..b909470829 100644
--- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h
+++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_1FLIFT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJya1flift;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c
index ee9487d2ef..046da7d10f 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c
@@ -11,7 +11,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -62,8 +62,8 @@ void BgJyaAmishutter_InitDynaPoly(BgJyaAmishutter* this, PlayState* play, Collis
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_amishutter.c", 129, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h
index 1dad4c1543..439bc41ae1 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_AMISHUTTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaAmishutter;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c
index f2955f3050..feb7cba7b7 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c
@@ -12,7 +12,7 @@
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -85,8 +85,8 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, PlayState* play) {
#if DEBUG_FEATURES
if (curCobraInfo->cobra->dyna.actor.update == NULL) {
- PRINTF("Error : " T("コブラ削除された", "Cobra deleted") " (%s %d)\n", "../z_bg_jya_bigmirror.c",
- 203);
+ PRINTF(T("Error : コブラ削除された (%s %d)\n", "Error : Cobra deleted (%s %d)\n"),
+ "../z_bg_jya_bigmirror.c", 203);
}
#endif
} else {
@@ -96,7 +96,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, PlayState* play) {
this->actor.child = NULL;
if (curCobraInfo->cobra == NULL) {
- PRINTF("Error : " T("コブラ発生失敗", "Cobra generation failed") " (%s %d)\n",
+ PRINTF(T("Error : コブラ発生失敗 (%s %d)\n", "Error : Cobra failed to spawn (%s %d)\n"),
"../z_bg_jya_bigmirror.c", 221);
}
}
@@ -164,7 +164,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, PlayState* play) {
#if DEBUG_FEATURES
if (this->lightBeams[i] == NULL) {
- PRINTF("Error : " T("Mir Ray 発生失敗", "Mir Ray generation failed") " (%s %d)\n",
+ PRINTF(T("Error : Mir Ray 発生失敗 (%s %d)\n", "Error : Mir Ray failed to spawn (%s %d)\n"),
"../z_bg_jya_bigmirror.c", 310);
}
#endif
@@ -196,7 +196,7 @@ void BgJyaBigmirror_Init(Actor* thisx, PlayState* play) {
this->spawned = true;
this->mirRayObjectSlot = -1;
- PRINTF("(jya " T("大鏡", "Big mirror") ")(arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("(jya 大鏡)(arg_data 0x%04x)\n", "(jya Big mirror)(arg_data 0x%04x)\n"), this->actor.params);
}
void BgJyaBigmirror_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h
index 56b6d8db07..15bc7f83e4 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_BIGMIRROR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define BIGMIR_PUZZLE_COBRA1_SOLVED (1 << 0)
#define BIGMIR_PUZZLE_COBRA2_SOLVED (1 << 1)
diff --git a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c
index 946db1b05c..261bb07fb5 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c
@@ -11,9 +11,9 @@
#include "ichain.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
diff --git a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h
index 641141945a..53c72f03fc 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_BLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaBlock;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c
index 73108e43d0..e19f90863a 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c
@@ -11,8 +11,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS ACTOR_FLAG_ATTENTION_ENABLED
@@ -195,7 +195,8 @@ void BgJyaBombchuiwa_SpawnLightRay(BgJyaBombchuiwa* this, PlayState* play) {
BgJyaBombchuiwa_SetDrawFlags(this, 4);
if (Actor_Spawn(&play->actorCtx, play, ACTOR_MIR_RAY, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, 0) == NULL) {
- PRINTF(T("Error : Mir_Ray 発生失敗", "Error : Mir_Ray failed to occur") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Mir_Ray failed to spawn (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_bombchuiwa.c", 410, this->actor.params);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h
index ad9b9c33db..04d81c1e7f 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_BOMBCHUIWA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaBombchuiwa;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c
index 5a01066a3c..87a1aa3a78 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c
@@ -13,8 +13,8 @@
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -83,8 +83,8 @@ void BgJyaBombiwa_SetupDynaPoly(BgJyaBombiwa* this, PlayState* play, CollisionHe
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_bombiwa.c", 174, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -102,8 +102,8 @@ void BgJyaBombiwa_Init(Actor* thisx, PlayState* play) {
if (PARAMS_GET_U(this->dyna.actor.params, 0, 6) != 0x29) {
PRINTF_COLOR_WARNING();
- PRINTF(T("Warning : Switch Number が変更された",
- "Warning : Switch Number has been changed") "(%s %d)(SW %d)\n",
+ PRINTF(T("Warning : Switch Number が変更された(%s %d)(SW %d)\n",
+ "Warning : Switch Number has been changed (%s %d)(SW %d)\n"),
"../z_bg_jya_bombiwa.c", 218, PARAMS_GET_U(this->dyna.actor.params, 0, 6));
PRINTF_RST();
}
@@ -114,7 +114,8 @@ void BgJyaBombiwa_Init(Actor* thisx, PlayState* play) {
} else {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
- PRINTF(T("(jya 爆弾で破壊岩)", "(jya bomb destroys rocks)") "(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(jya 爆弾で破壊岩)(arg_data 0x%04x)\n", "(jya bomb destroys rocks)(arg_data 0x%04x)\n"),
+ this->dyna.actor.params);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h
index 9f06d9a1d6..8888d372d6 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_BOMBIWA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaBombiwa;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c
index 0a087d91d9..81fe1e598f 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c
@@ -11,8 +11,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -28,7 +28,13 @@ void func_80896950(BgJyaCobra* this, PlayState* play);
void func_808969F8(BgJyaCobra* this, PlayState* play);
void func_80896ABC(BgJyaCobra* this, PlayState* play);
-#include "assets/overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.c"
+static Vtx sShadowVtx[] = {
+#include "assets/overlays/ovl_Bg_Jya_Cobra/sShadowVtx.inc.c"
+};
+
+static Gfx sShadowDL[7] = {
+#include "assets/overlays/ovl_Bg_Jya_Cobra/sShadowDL.inc.c"
+};
ActorProfile Bg_Jya_Cobra_Profile = {
/**/ ACTOR_BG_JYA_COBRA,
@@ -139,8 +145,8 @@ void BgJyaCobra_InitDynapoly(BgJyaCobra* this, PlayState* play, CollisionHeader*
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_cobra.c", 247, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -153,7 +159,7 @@ void BgJyaCobra_SpawnRay(BgJyaCobra* this, PlayState* play) {
#if DEBUG_FEATURES
if (this->dyna.actor.child == NULL) {
PRINTF_COLOR_RED();
- PRINTF(T("Error : Mir Ray 発生失敗", "Error : Mir Ray failed to occur") " (%s %d)\n",
+ PRINTF(T("Error : Mir Ray 発生失敗 (%s %d)\n", "Error : Mir Ray failed to occur (%s %d)\n"),
"../z_bg_jya_cobra.c", 270);
PRINTF_RST();
}
@@ -439,8 +445,9 @@ void BgJyaCobra_Init(Actor* thisx, PlayState* play) {
BgJyaCobra_UpdateShadowFromTop(this);
}
- PRINTF("(jya " T("コブラ", "cobra") ")(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n", this->dyna.actor.params, this,
- &this->shadowTextureBuffer, COBRA_SHADOW_TEX_PTR(this));
+ PRINTF(T("(jya コブラ)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n",
+ "(jya cobra)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n"),
+ this->dyna.actor.params, this, &this->shadowTextureBuffer, COBRA_SHADOW_TEX_PTR(this));
}
void BgJyaCobra_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h
index 32266e2ac4..9f2a9d9f36 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_COBRA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaCobra;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c
index 6d6b13efb8..fb25354ccd 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c
@@ -10,8 +10,8 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_goroiwa/object_goroiwa.h"
diff --git a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h
index 35f4c971c9..3b24569f51 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_GOROIWA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaGoroiwa;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c
index b9350da300..dd514e850b 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c
@@ -12,8 +12,8 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_jya_iron/object_jya_iron.h"
diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h
index 2da7d3673f..ba4af700bf 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_HAHENIRON_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaHaheniron;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c
index cb326593a7..cf13895832 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c
@@ -14,8 +14,8 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_jya_iron/object_jya_iron.h"
@@ -91,15 +91,15 @@ static InitChainEntry sInitChain[] = {
static CollisionHeader* sCollisionHeaders[] = { &gPillarCol, &gThroneCol };
void BgJyaIronobj_InitCylinder(BgJyaIronobj* this, PlayState* play) {
- ColliderCylinder* colCylinder = &this->colliderCylinder;
+ s32 pad;
- Collider_InitCylinder(play, colCylinder);
- Collider_SetCylinder(play, colCylinder, &this->dyna.actor, &sCylinderInit);
+ Collider_InitCylinder(play, &this->colliderCylinder);
+ Collider_SetCylinder(play, &this->colliderCylinder, &this->dyna.actor, &sCylinderInit);
if (PARAMS_GET_U(this->dyna.actor.params, 0, 1) == 1) {
this->colliderCylinder.dim.radius = 40;
this->colliderCylinder.dim.height = 100;
}
- Collider_UpdateCylinder(&this->dyna.actor, colCylinder);
+ Collider_UpdateCylinder(&this->dyna.actor, &this->colliderCylinder);
}
/*
diff --git a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h
index 9768aec2a5..3857918e31 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_IRONOBJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaIronobj;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c
index 354c17b94b..652ec8e8e6 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c
@@ -13,7 +13,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -61,8 +61,8 @@ void BgJyaKanaami_InitDynaPoly(BgJyaKanaami* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_kanaami.c", 145, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -78,7 +78,7 @@ void BgJyaKanaami_Init(Actor* thisx, PlayState* play) {
} else {
func_80899880(this);
}
- PRINTF("(jya " T("金網", "wire mesh") ")(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(jya 金網)(arg_data 0x%04x)\n", "(jya wire mesh)(arg_data 0x%04x)\n"), this->dyna.actor.params);
}
void BgJyaKanaami_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h
index a125e8ef53..892a7354d1 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_KANAAMI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaKanaami;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c
index dd8b162bd7..83e58b79b8 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c
@@ -12,7 +12,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h
index ea9abac2bf..85db1a0969 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_LIFT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaLift;
typedef void (*BgJyaLiftActionFunc)(struct BgJyaLift*, struct PlayState*);
diff --git a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c
index a72f245e22..da22420786 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c
@@ -17,8 +17,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h
index e297ebb63a..013fac982d 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_MEGAMI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaMegami;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c
index e9cfd701a2..148d6c0098 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c
@@ -13,8 +13,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
@@ -81,8 +81,8 @@ void BgJyaZurerukabe_InitDynaPoly(BgJyaZurerukabe* this, PlayState* play, Collis
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_zurerukabe.c", 194, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -137,14 +137,15 @@ void BgJyaZurerukabe_Init(Actor* thisx, PlayState* play) {
if (i == ARRAY_COUNT(D_8089B9F0)) {
PRINTF_COLOR_ERROR();
- PRINTF(T("home pos が変更されたみたい", "It seems that the home pos has changed") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("home pos が変更されたみたい(%s %d)(arg_data 0x%04x)\n",
+ "It seems that the home pos has changed (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_zurerukabe.c", 299, this->dyna.actor.params);
PRINTF_RST();
}
this->unk_16E = D_8089B9F8[this->unk_168];
func_8089B7B4(this);
- PRINTF("(jya " T("ずれる壁", "sliding wall") ")(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(jya ずれる壁)(arg_data 0x%04x)\n", "(jya sliding wall)(arg_data 0x%04x)\n"), this->dyna.actor.params);
}
void BgJyaZurerukabe_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h
index d9d920f57b..ebbcf35c7e 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h
+++ b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h
@@ -2,7 +2,7 @@
#define Z_BG_JYA_ZURERUKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgJyaZurerukabe;
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
index 79102a7c12..b130738664 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
@@ -12,7 +12,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_menkuri_objects/object_menkuri_objects.h"
@@ -70,7 +70,7 @@ static InitChainEntry sInitChain[] = {
void BgMenkuriEye_Init(Actor* thisx, PlayState* play) {
BgMenkuriEye* this = (BgMenkuriEye*)thisx;
- ColliderJntSphElement* colliderList;
+ s32 pad;
Actor_ProcessInitChain(&this->actor, sInitChain);
Collider_InitJntSph(play, &this->collider);
@@ -78,8 +78,7 @@ void BgMenkuriEye_Init(Actor* thisx, PlayState* play) {
this->collider.elements[0].dim.worldSphere.center.x = this->actor.world.pos.x;
this->collider.elements[0].dim.worldSphere.center.y = this->actor.world.pos.y;
this->collider.elements[0].dim.worldSphere.center.z = this->actor.world.pos.z;
- colliderList = this->collider.elements;
- colliderList->dim.worldSphere.radius = colliderList->dim.modelSphere.radius;
+ this->collider.elements[0].dim.worldSphere.radius = this->collider.elements[0].dim.modelSphere.radius;
if (!Flags_GetSwitch(play, this->actor.params)) {
sNumEyesShot = 0;
}
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h
index 69f1e32eab..212623d2ac 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h
@@ -2,7 +2,7 @@
#define Z_BG_MENKURI_EYE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMenkuriEye;
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c
index ee3f35a1db..1b17110214 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c
@@ -8,7 +8,7 @@
#include "ichain.h"
#include "sfx.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_menkuri_objects/object_menkuri_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h
index 5bcdbf8ec4..cd1f5a7457 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h
@@ -2,7 +2,7 @@
#define Z_BG_MENKURI_KAITEN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMenkuriKaiten;
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c
index ff13454557..43a922bd33 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c
@@ -6,7 +6,7 @@
#include "z_bg_menkuri_nisekabe.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_menkuri_objects/object_menkuri_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h
index 54cce56eff..7f462a5e44 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h
@@ -2,7 +2,7 @@
#define Z_BG_MENKURI_NISEKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMenkuriNisekabe;
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c
index 7dc55fbe02..bb21a6cb6f 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c
+++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c
@@ -17,7 +17,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
@@ -44,7 +44,7 @@ ActorProfile Bg_Mizu_Bwall_Profile = {
/**/ BgMizuBwall_Draw,
};
-static ColliderTrisElementInit sTrisElementInitFloor[2] = {
+static ColliderTrisElementInit sTrisElementsInitFloor[2] = {
{
{
ELEM_MATERIAL_UNK0,
@@ -79,10 +79,10 @@ static ColliderTrisInit sTrisInitFloor = {
COLSHAPE_TRIS,
},
2,
- sTrisElementInitFloor,
+ sTrisElementsInitFloor,
};
-static ColliderTrisElementInit sTrisElementInitRutoWall[1] = {
+static ColliderTrisElementInit sTrisElementsInitRutoWall[1] = {
{
{
ELEM_MATERIAL_UNK0,
@@ -106,10 +106,10 @@ static ColliderTrisInit sTrisInitRutoWall = {
COLSHAPE_TRIS,
},
1,
- sTrisElementInitRutoWall,
+ sTrisElementsInitRutoWall,
};
-static ColliderTrisElementInit sTrisElementInitWall[2] = {
+static ColliderTrisElementInit sTrisElementsInitWall[2] = {
{
{
ELEM_MATERIAL_UNK0,
@@ -144,7 +144,7 @@ static ColliderTrisInit sTrisInitUnusedWall = {
COLSHAPE_TRIS,
},
2,
- sTrisElementInitWall,
+ sTrisElementsInitWall,
};
static ColliderTrisInit sTrisInitStingerWall = {
@@ -157,7 +157,7 @@ static ColliderTrisInit sTrisInitStingerWall = {
COLSHAPE_TRIS,
},
2,
- sTrisElementInitWall,
+ sTrisElementsInitWall,
};
static Gfx* sDLists[] = {
@@ -211,15 +211,15 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) {
Collider_InitTris(play, &this->collider);
if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitFloor,
this->colliderElements)) {
- PRINTF(T("Error : コリジョンデータセット失敗",
- "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_mizu_bwall.c", 484, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
} else {
sin = Math_SinS(this->dyna.actor.shape.rot.y);
cos = Math_CosS(this->dyna.actor.shape.rot.y);
- for (i = 0; i < ARRAY_COUNT(sTrisElementInitFloor); i++) {
+ for (i = 0; i < ARRAY_COUNT(sTrisElementsInitFloor); i++) {
for (j = 0; j < 3; j++) {
offset.x = sTrisInitFloor.elements[i].dim.vtx[j].x;
offset.y = sTrisInitFloor.elements[i].dim.vtx[j].y;
@@ -252,15 +252,15 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) {
Collider_InitTris(play, &this->collider);
if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitRutoWall,
this->colliderElements)) {
- PRINTF(T("Error : コリジョンデータセット失敗",
- "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_mizu_bwall.c", 558, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
} else {
sin = Math_SinS(this->dyna.actor.shape.rot.y);
cos = Math_CosS(this->dyna.actor.shape.rot.y);
- for (i = 0; i < ARRAY_COUNT(sTrisElementInitRutoWall); i++) {
+ for (i = 0; i < ARRAY_COUNT(sTrisElementsInitRutoWall); i++) {
for (j = 0; j < 3; j++) {
offset.x = sTrisInitRutoWall.elements[i].dim.vtx[j].x;
offset.y = sTrisInitRutoWall.elements[i].dim.vtx[j].y;
@@ -293,15 +293,15 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) {
Collider_InitTris(play, &this->collider);
if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitUnusedWall,
this->colliderElements)) {
- PRINTF(T("Error : コリジョンデータセット失敗",
- "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_mizu_bwall.c", 638, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
} else {
sin = Math_SinS(this->dyna.actor.shape.rot.y);
cos = Math_CosS(this->dyna.actor.shape.rot.y);
- for (i = 0; i < ARRAY_COUNT(sTrisElementInitFloor); i++) {
+ for (i = 0; i < ARRAY_COUNT(sTrisElementsInitFloor); i++) {
for (j = 0; j < 3; j++) {
//! @bug This uses the wrong set of collision triangles, causing the collider to be
//! flat to the ground instead of vertical. It should use sTrisInitUnusedWall.
@@ -336,15 +336,15 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) {
Collider_InitTris(play, &this->collider);
if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitStingerWall,
this->colliderElements)) {
- PRINTF(T("Error : コリジョンデータセット失敗",
- "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_mizu_bwall.c", 724, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
} else {
sin = Math_SinS(this->dyna.actor.shape.rot.y);
cos = Math_CosS(this->dyna.actor.shape.rot.y);
- for (i = 0; i < ARRAY_COUNT(sTrisElementInitFloor); i++) {
+ for (i = 0; i < ARRAY_COUNT(sTrisElementsInitFloor); i++) {
for (j = 0; j < 3; j++) {
//! @bug This uses the wrong set of collision triangles, causing the collider to be
//! flat to the ground instead of vertical. It should use sTrisInitStingerWall.
@@ -379,15 +379,15 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) {
Collider_InitTris(play, &this->collider);
if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitStingerWall,
this->colliderElements)) {
- PRINTF(T("Error : コリジョンデータセット失敗",
- "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_mizu_bwall.c", 798, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
} else {
sin = Math_SinS(this->dyna.actor.shape.rot.y);
cos = Math_CosS(this->dyna.actor.shape.rot.y);
- for (i = 0; i < ARRAY_COUNT(sTrisElementInitFloor); i++) {
+ for (i = 0; i < ARRAY_COUNT(sTrisElementsInitFloor); i++) {
for (j = 0; j < 3; j++) {
//! @bug This uses the wrong set of collision triangles, causing the collider to be
//! flat to the ground instead of vertical. It should use sTrisInitStingerWall.
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h
index aacbf321a5..f56773d9ae 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h
+++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h
@@ -2,7 +2,7 @@
#define Z_BG_MIZU_BWALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMizuBwall;
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c
index ae1dd32bc6..98de021dab 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c
+++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c
@@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h
index 75a50e864e..0b527e59c4 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h
+++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h
@@ -2,7 +2,7 @@
#define Z_BG_MIZU_MOVEBG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum BgMizuMovebgType {
/* 0 */ MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR,
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c
index ed8fae2784..c8c325298c 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c
@@ -8,7 +8,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h
index bcba73f531..a3f172393a 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h
+++ b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h
@@ -2,7 +2,7 @@
#define Z_BG_MIZU_SHUTTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define BGMIZUSHUTTER_GET_SIZE(thisx) PARAMS_GET_U((u16)(thisx)->params, 12, 4)
#define BGMIZUSHUTTER_GET_TIMER(thisx) PARAMS_GET_U((u16)(thisx)->params, 6, 6)
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c
index 3072207ece..03d4ac5628 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c
+++ b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c
@@ -8,8 +8,8 @@
#include "ichain.h"
#include "sfx.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h
index f8fe16ccd7..f415d0d4d9 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h
+++ b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h
@@ -2,7 +2,7 @@
#define Z_BG_MIZU_UZU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMizuUzu;
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c
index 2b5be14285..4b08d9479f 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c
+++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c
@@ -17,7 +17,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
@@ -122,7 +122,7 @@ void BgMizuWater_Init(Actor* thisx, PlayState* play) {
switch (this->type) {
case 0:
if (bREG(15) == 0) {
- PRINTF(T("<コンストラクト>", "") "%x %x %x\n",
+ PRINTF(T("<コンストラクト>%x %x %x\n", "%x %x %x\n"),
Flags_GetSwitch(play, WATER_TEMPLE_WATER_F1_FLAG),
Flags_GetSwitch(play, WATER_TEMPLE_WATER_F2_FLAG),
Flags_GetSwitch(play, WATER_TEMPLE_WATER_F3_FLAG));
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h
index 26eb33d0d8..6f0122ae69 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h
+++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h
@@ -2,7 +2,7 @@
#define Z_BG_MIZU_WATER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMizuWater;
diff --git a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c
index bf00812fc6..cd9fc555c7 100644
--- a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c
+++ b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c
@@ -11,7 +11,7 @@
#include "ichain.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mjin/object_mjin.h"
#include "assets/objects/object_mjin_wind/object_mjin_wind.h"
diff --git a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h
index 1ed19aa2a4..63601a13ff 100644
--- a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h
+++ b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h
@@ -2,7 +2,7 @@
#define Z_BG_MJIN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMjin;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c
index c0b7314bcb..baf9156bb7 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c
@@ -15,8 +15,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
@@ -74,8 +74,8 @@ void BgMoriBigst_InitDynapoly(BgMoriBigst* this, PlayState* play, CollisionHeade
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_bigst.c", 190, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -85,8 +85,8 @@ void BgMoriBigst_Init(Actor* thisx, PlayState* play) {
s32 pad;
BgMoriBigst* this = (BgMoriBigst*)thisx;
- PRINTF(T("mori (bigST.鍵型天井)",
- "mori (bigST. key-shaped ceiling)") "(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n",
+ PRINTF(T("mori (bigST.鍵型天井)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n",
+ "mori (bigST. key-shaped ceiling)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n"),
this->dyna.actor.params, Flags_GetSwitch(play, PARAMS_GET_U(this->dyna.actor.params, 8, 6)),
Flags_GetTempClear(play, this->dyna.actor.room), Flags_GetClear(play, this->dyna.actor.room),
GET_PLAYER(play)->actor.world.pos.y);
@@ -151,7 +151,7 @@ void BgMoriBigst_SetupStalfosFight(BgMoriBigst* this, PlayState* play) {
this->dyna.actor.child = NULL;
this->dyna.actor.home.rot.z++;
} else {
- PRINTF(T("Warning : 第2スタルフォス発生失敗\n", "Warning : Second Stalfos failed to generate\n"));
+ PRINTF(T("Warning : 第2スタルフォス発生失敗\n", "Warning : Second Stalfos failed to spawn\n"));
}
Flags_SetClear(play, this->dyna.actor.room);
}
@@ -212,7 +212,7 @@ void BgMoriBigst_SetupStalfosPairFight(BgMoriBigst* this, PlayState* play) {
this->dyna.actor.child = NULL;
this->dyna.actor.home.rot.z++;
} else {
- PRINTF(T("Warning : 第3-1スタルフォス発生失敗\n", "Warning : 3-1 Stalfos generation failure\n"));
+ PRINTF(T("Warning : 第3-1スタルフォス発生失敗\n", "Warning : 3-1 Stalfos failed to spawn\n"));
}
stalfos2 = Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_TEST, 170.0f, 827.0f, -3260.0f, 0,
0, 0, 5);
@@ -220,7 +220,7 @@ void BgMoriBigst_SetupStalfosPairFight(BgMoriBigst* this, PlayState* play) {
this->dyna.actor.child = NULL;
this->dyna.actor.home.rot.z++;
} else {
- PRINTF(T("Warning : 第3-2スタルフォス発生失敗\n", "Warning : 3-2 Stalfos generation failure\n"));
+ PRINTF(T("Warning : 第3-2スタルフォス発生失敗\n", "Warning : 3-2 Stalfos failed to spawn\n"));
}
Flags_SetClear(play, this->dyna.actor.room);
}
diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h
index f37499b2f7..772ee02e31 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_BIGST_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriBigst;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c
index 2230b86d35..8532ce180b 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c
@@ -8,9 +8,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
@@ -218,7 +218,6 @@ void BgMoriElevator_SetPosition(BgMoriElevator* this, PlayState* play) {
this->targetY = 233.0f;
BgMoriElevator_StopMovement(this);
} else {
- // "Error:Forest Temple obj elevator Room setting is dangerous(%s %d)"
PRINTF(T("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n",
"Error : Forest Temple obj elevator room setting is dangerous(%s %d)\n"),
"../z_bg_mori_elevator.c", 479);
diff --git a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h
index 42e45d56fc..14932fe534 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_ELEVATOR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriElevator;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c
index 6bd947c3a0..ad41dfc212 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c
@@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
@@ -102,8 +102,8 @@ void BgMoriHashigo_InitDynapoly(BgMoriHashigo* this, PlayState* play, CollisionH
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_hashigo.c", 164, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -140,7 +140,8 @@ s32 BgMoriHashigo_SpawnLadder(BgMoriHashigo* this, PlayState* play) {
if (ladder != NULL) {
return true;
} else {
- PRINTF("Error : " T("梯子の発生失敗", "Ladder spawn failure") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Ladder failed to spawn (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_hashigo.c", 220, this->dyna.actor.params);
return false;
}
@@ -181,12 +182,13 @@ void BgMoriHashigo_Init(Actor* thisx, PlayState* play) {
}
this->moriTexObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MORI_TEX);
if (this->moriTexObjectSlot < 0) {
- PRINTF("Error : " T("バンク危険!", "Bank danger!") "(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params,
- "../z_bg_mori_hashigo.c", 312);
+ PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"),
+ this->dyna.actor.params, "../z_bg_mori_hashigo.c", 312);
Actor_Kill(&this->dyna.actor);
} else {
BgMoriHashigo_SetupWaitForMoriTex(this);
- PRINTF(T("(森の神殿 梯子とその留め金)", "(Forest Temple Ladder and its clasp)") "(arg_data 0x%04x)\n",
+ PRINTF(T("(森の神殿 梯子とその留め金)(arg_data 0x%04x)\n",
+ "(Forest Temple Ladder and its clasp)(arg_data 0x%04x)\n"),
this->dyna.actor.params);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h
index e14aec45e1..99fd9f035e 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_HASHIGO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriHashigo;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c
index 21b561a770..fa25e2df8d 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c
@@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
@@ -72,8 +72,8 @@ void BgMoriHashira4_InitDynaPoly(BgMoriHashira4* this, PlayState* play, Collisio
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_hashira4.c", 155, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -95,8 +95,8 @@ void BgMoriHashira4_Init(Actor* thisx, PlayState* play) {
this->moriTexObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MORI_TEX);
if (this->moriTexObjectSlot < 0) {
Actor_Kill(&this->dyna.actor);
- PRINTF("Error : " T("バンク危険!", "Bank danger!") "(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params,
- "../z_bg_mori_hashira4.c", 196);
+ PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"),
+ this->dyna.actor.params, "../z_bg_mori_hashira4.c", 196);
return;
}
if ((this->dyna.actor.params != 0) && Flags_GetSwitch(play, this->switchFlag)) {
@@ -105,7 +105,8 @@ void BgMoriHashira4_Init(Actor* thisx, PlayState* play) {
}
Actor_SetFocus(&this->dyna.actor, 50.0f);
BgMoriHashira4_SetupWaitForMoriTex(this);
- PRINTF(T("(森の神殿 4本柱)", "Forest Temple 4 Pillars") "(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(森の神殿 4本柱)(arg_data 0x%04x)\n", "(Forest Temple 4 Pillars)(arg_data 0x%04x)\n"),
+ this->dyna.actor.params);
sUnkTimer = 0;
}
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h
index e4ab5a2d85..627126d379 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_HASHIRA4_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriHashira4;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
index 92fc3c57a8..e06abd1114 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
@@ -14,9 +14,9 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64curve.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "curve.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_box/object_box.h"
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h
index b9a29df504..2761ab4f6b 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_HINERI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriHineri;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c
index eaeb6afc3e..2cd35ab1ee 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c
@@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
@@ -80,15 +80,16 @@ void BgMoriIdomizu_Init(Actor* thisx, PlayState* play) {
this->moriTexObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MORI_TEX);
if (this->moriTexObjectSlot < 0) {
Actor_Kill(&this->actor);
- PRINTF("Error : " T("バンク危険!", "Bank danger!") "(arg_data 0x%04x)(%s %d)\n", this->actor.params,
- "../z_bg_mori_idomizu.c", 202);
+ PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"),
+ this->actor.params, "../z_bg_mori_idomizu.c", 202);
return;
}
BgMoriIdomizu_SetupWaitForMoriTex(this);
sIsSpawned = true;
this->isLoaded = true;
this->actor.room = -1;
- PRINTF(T("(森の神殿 井戸水)", "(Forest Temple well water)") "(arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("(森の神殿 井戸水)(arg_data 0x%04x)\n", "(Forest Temple well water)(arg_data 0x%04x)\n"),
+ this->actor.params);
}
void BgMoriIdomizu_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h
index 4348622425..3f8c327a59 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_IDOMIZU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriIdomizu;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c
index c47a01879f..3f41bf1e79 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c
@@ -14,8 +14,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h
index 91c0d65a80..6e7272cee1 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_KAITENKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriKaitenkabe;
diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c
index dccddcf49a..3d68864291 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c
@@ -17,8 +17,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
@@ -68,7 +68,7 @@ void BgMoriRakkatenjo_Init(Actor* thisx, PlayState* play) {
DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
#if DEBUG_FEATURES
- PRINTF(T("森の神殿 obj. 落下天井", "Forest Temple obj. Falling Ceiling") " (home posY %f)\n",
+ PRINTF(T("森の神殿 obj. 落下天井 (home posY %f)\n", "Forest Temple obj. Falling Ceiling (home posY %f)\n"),
this->dyna.actor.home.pos.y);
if ((fabsf(1991.0f - this->dyna.actor.home.pos.x) > 0.001f) ||
(fabsf(683.0f - this->dyna.actor.home.pos.y) > 0.001f) ||
@@ -228,7 +228,7 @@ void BgMoriRakkatenjo_Update(Actor* thisx, PlayState* play2) {
if (sCamSetting == CAM_SET_NONE) {
PRINTF("camera changed (mori rakka tenjyo) ... \n");
sCamSetting = play->cameraPtrs[CAM_ID_MAIN]->setting;
- Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 1, &this->dyna.actor, NULL, 0, 0, 0);
+ Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], CAM_DATA_SET_0, &this->dyna.actor, NULL, 0, 0, 0);
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_FOREST_BIRDS_EYE);
}
} else if (sCamSetting != CAM_SET_NONE) {
diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h
index 657baefc53..07feeefd74 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h
+++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h
@@ -2,7 +2,7 @@
#define Z_BG_MORI_RAKKATENJO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgMoriRakkatenjo;
diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c
index eda5a530eb..30f2044980 100644
--- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c
+++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c
@@ -15,10 +15,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_po_sisters/object_po_sisters.h"
@@ -103,7 +103,7 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, PlayState* play) {
static s16 paintingPosX[] = { -1302, -866, 1421, 985 };
static s16 paintingPosY[] = { 1107, 1091 };
static s16 paintingPosZ[] = { -3384, -3252 };
- ColliderTrisElementInit* item;
+ ColliderTrisElementInit* elementInit;
Vec3f* vtxVec;
s32 i1;
s32 i2;
@@ -124,10 +124,10 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, PlayState* play) {
scaleY = 1.0f;
}
for (i1 = 0; i1 < sTrisInit.count; i1++) {
- item = &sTrisInit.elements[i1];
+ elementInit = &sTrisInit.elements[i1];
if (1) {} // This section looks like a macro of some sort.
for (i2 = 0; i2 < 3; i2++) {
- vtxVec = &item->dim.vtx[i2];
+ vtxVec = &elementInit->dim.vtx[i2];
sp9C[i2].x = (vtxVec->x * coss) + (this->dyna.actor.home.pos.x + (sins * vtxVec->z));
sp9C[i2].y = (vtxVec->y * scaleY) + this->dyna.actor.home.pos.y;
sp9C[i2].z = this->dyna.actor.home.pos.z + (coss * vtxVec->z) - (vtxVec->x * sins);
diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h
index 78fe7fc966..4f299fa3c8 100644
--- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h
+++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h
@@ -2,7 +2,7 @@
#define Z_BG_PO_EVENT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgPoEvent;
diff --git a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c
index e5b8edea9d..cf9c454583 100644
--- a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c
+++ b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c
@@ -12,8 +12,8 @@
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
-#include "z64light.h"
-#include "z64play.h"
+#include "light.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_syokudai/object_syokudai.h"
diff --git a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h
index a6186dcbe7..3c50d66794 100644
--- a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h
+++ b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h
@@ -2,8 +2,8 @@
#define Z_BG_PO_SYOKUDAI_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct BgPoSyokudai;
diff --git a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c
index 3392a15f60..49f017a0f9 100644
--- a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c
+++ b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c
@@ -11,7 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_pu_box/object_pu_box.h"
diff --git a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h
index 38cd6857d9..267e141a5c 100644
--- a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h
+++ b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h
@@ -2,7 +2,7 @@
#define Z_BG_PUSHBOX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgPushbox;
diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
index 37591ae020..52f858a343 100644
--- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
+++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
@@ -10,11 +10,11 @@
#include "rumble.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64cutscene_flags.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "cutscene_flags.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_relay_objects/object_relay_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h
index 25db5cc5f6..caa91b1567 100644
--- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h
+++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h
@@ -2,7 +2,7 @@
#define Z_BG_RELAY_OBJECTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgRelayObjects;
diff --git a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c
index 4a3a760d92..248043de43 100644
--- a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c
+++ b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c
@@ -7,8 +7,8 @@
#include "z_bg_spot00_break.h"
#include "ichain.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot00_break/object_spot00_break.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h
index 17e45aa918..0597a30085 100644
--- a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h
+++ b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT00_BREAK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot00Break;
diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
index c305635b83..8b6ab5ac96 100644
--- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
+++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
@@ -13,11 +13,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64cutscene_flags.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "cutscene_flags.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_spot00_objects/object_spot00_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h
index 7780bea692..93b43331fa 100644
--- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h
+++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h
@@ -2,8 +2,8 @@
#define Z_BG_SPOT00_HANEBASI_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct BgSpot00Hanebasi;
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c
index 413e0a49e0..36a2c78c32 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c
@@ -12,9 +12,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h
index e232c6a907..434f5f11ba 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h
+++ b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT01_FUSYA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot01Fusya;
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c
index e43acd7a1d..4f65271474 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c
@@ -16,9 +16,9 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h
index 8d177d3317..c6632d7f37 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT01_IDOHASHIRA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot01Idohashira;
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
index 5329d2e0f6..ebeffcc2fb 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
@@ -12,8 +12,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h
index 3d4ff68a6f..20b4a5ef73 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT01_IDOMIZU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot01Idomizu;
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c
index 6dbdd910d5..b68a23208f 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h
index 44981abc07..6e187712ca 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT01_IDOSOKO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot01Idosoko;
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c
index af7dec9c5d..3f50e2e866 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c
@@ -10,8 +10,8 @@
#include "printf.h"
#include "segmented_address.h"
#include "translation.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h
index 7ffc3094fe..39fdf213a8 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h
+++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT01_OBJECTS2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot01Objects2;
diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c
index 795df90151..ffe4ee021a 100644
--- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c
+++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c
@@ -14,10 +14,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_spot02_objects/object_spot02_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h
index 42d4e45b08..32ed8bca35 100644
--- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h
+++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT02_OBJECTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot02Objects;
diff --git a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c
index 501a677359..e77823866c 100644
--- a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c
+++ b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c
@@ -12,8 +12,8 @@
#include "one_point_cutscene.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64audio.h"
-#include "z64play.h"
+#include "audio.h"
+#include "play_state.h"
#include "assets/objects/object_spot03_object/object_spot03_object.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h
index 45ad4de4f2..3fd0960883 100644
--- a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h
+++ b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT03_TAKI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum BgSpot03TakiState {
WATERFALL_CLOSED,
diff --git a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c
index edb253568d..1303fad735 100644
--- a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c
+++ b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c
@@ -10,8 +10,8 @@
#include "one_point_cutscene.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot05_objects/object_spot05_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h
index 1aae818797..bc5602264d 100644
--- a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h
+++ b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT05_SOKO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot05Soko;
diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
index 7c6c943aa7..c3c94063c5 100644
--- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
+++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot06_objects/object_spot06_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h
index cbdc1054f8..c0c555f771 100644
--- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h
+++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT06_OBJECTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot06Objects;
diff --git a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c
index afb9d02972..bc054e20b9 100644
--- a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c
+++ b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c
@@ -11,8 +11,8 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "versions.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot07_object/object_spot07_object.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h
index 30872233ad..1e2a79737a 100644
--- a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h
+++ b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT07_TAKI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot07Taki;
diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c
index aa8d28b960..ce59f55d04 100644
--- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c
+++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c
@@ -12,8 +12,8 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#include "assets/objects/object_spot08_obj/object_spot08_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h
index a0436ea9ea..2f423b5645 100644
--- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h
+++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT08_BAKUDANKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot08Bakudankabe;
diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c
index 17d9385b00..ee7036a491 100644
--- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c
+++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c
@@ -14,9 +14,9 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_spot08_obj/object_spot08_obj.h"
@@ -63,8 +63,8 @@ void BgSpot08Iceblock_InitDynaPoly(BgSpot08Iceblock* this, PlayState* play, Coll
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot08_iceblock.c", 0xD9, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -77,9 +77,9 @@ void BgSpot08Iceblock_CheckParams(BgSpot08Iceblock* this) {
this->dyna.actor.params = 0x10;
break;
default:
- PRINTF(
- T("Error : arg_data 設定ミスです。", "Error : arg_data setting error. ") "(%s %d)(arg_data 0x%04x)\n",
- "../z_bg_spot08_iceblock.c", 0xF6, this->dyna.actor.params);
+ PRINTF(T("Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x)\n",
+ "Error : arg_data setting error. (%s %d)(arg_data 0x%04x)\n"),
+ "../z_bg_spot08_iceblock.c", 0xF6, this->dyna.actor.params);
this->dyna.actor.params = 0x10;
break;
case 1:
@@ -300,7 +300,7 @@ void BgSpot08Iceblock_Init(Actor* thisx, PlayState* play) {
BgSpot08Iceblock* this = (BgSpot08Iceblock*)thisx;
CollisionHeader* colHeader;
- PRINTF("(spot08 " T("流氷", "ice floe") ")(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(spot08 流氷)(arg_data 0x%04x)\n", "(spot08 ice floe)(arg_data 0x%04x)\n"), this->dyna.actor.params);
BgSpot08Iceblock_CheckParams(this);
switch (PARAMS_GET_NOSHIFT(this->dyna.actor.params, 9, 1)) {
diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h
index 1a3f920c3e..45c5976f37 100644
--- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h
+++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT08_ICEBLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot08Iceblock;
diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c
index 57b76c4147..8fa33c1d22 100644
--- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c
+++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c
@@ -13,8 +13,8 @@
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot09_obj/object_spot09_obj.h"
@@ -148,12 +148,13 @@ s32 func_808B1D44(BgSpot09Obj* this, PlayState* play) {
void BgSpot09Obj_Init(Actor* thisx, PlayState* play) {
BgSpot09Obj* this = (BgSpot09Obj*)thisx;
- PRINTF("Spot09 Object [arg_data : 0x%04x](" T("大工救出フラグ", "Carpenter Rescue Flag") " 0x%x)\n",
+ PRINTF(T("Spot09 Object [arg_data : 0x%04x](大工救出フラグ 0x%x)\n",
+ "Spot09 Object [arg_data : 0x%04x](Carpenter Rescue Flag 0x%x)\n"),
this->dyna.actor.params, GET_EVENTCHKINF_CARPENTERS_RESCUED_FLAGS());
this->dyna.actor.params &= 0xFF;
if ((this->dyna.actor.params < 0) || (this->dyna.actor.params >= 5)) {
- PRINTF(T("Error : Spot 09 object の arg_data が判別出来ない",
- "Error : Spot 09 object arg_data cannot be determined") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : Spot 09 object の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)\n",
+ "Error : Spot 09 object arg_data cannot be determined (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_spot09_obj.c", 322, this->dyna.actor.params);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h
index 491d7380c2..c0a60964f7 100644
--- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h
+++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT09_OBJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot09Obj;
diff --git a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c
index f86d76a2fc..427d9d4a6c 100644
--- a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c
+++ b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c
@@ -12,8 +12,8 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_spot11_obj/object_spot11_obj.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -130,7 +130,7 @@ void BgSpot11Bakudankabe_Init(Actor* thisx, PlayState* play) {
CollisionHeader_GetVirtual(&gDesertColossusBombableWallCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
Actor_SetScale(&this->dyna.actor, 1.0f);
- PRINTF("(spot11 " T("爆弾壁", "Bomb Wall") ")(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(spot11 爆弾壁)(arg_data 0x%04x)\n", "(spot11 Bomb Wall)(arg_data 0x%04x)\n"), this->dyna.actor.params);
}
void BgSpot11Bakudankabe_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h
index 5dedab77d5..a4a4910f33 100644
--- a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h
+++ b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT11_BAKUDANKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot11Bakudankabe;
diff --git a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c
index 574c2533d0..d4a2be3391 100644
--- a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c
+++ b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c
@@ -17,10 +17,10 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64cutscene_flags.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "cutscene_flags.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_spot11_obj/object_spot11_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h
index 0f0ed97e6e..c869405f51 100644
--- a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h
+++ b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT11_OASIS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot11Oasis;
diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c
index c4fc3fcdc4..f6eae41733 100644
--- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c
+++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c
@@ -13,7 +13,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_spot12_obj/object_spot12_obj.h"
@@ -64,8 +64,8 @@ void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot12_gate.c", 145, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h
index bb9ef25cf5..5c8e101db3 100644
--- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h
+++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT12_GATE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot12Gate;
diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
index f9a5253cea..71674bc12b 100644
--- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
+++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
@@ -12,7 +12,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_spot12_obj/object_spot12_obj.h"
@@ -61,8 +61,8 @@ void func_808B3420(BgSpot12Saku* this, PlayState* play, CollisionHeader* collisi
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot12_saku.c", 140, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h
index 7ed7751ede..6c37ec6d97 100644
--- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h
+++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT12_SAKU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot12Saku;
diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c
index eb89d5f06a..650cc50723 100644
--- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c
+++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c
@@ -13,9 +13,9 @@
#include "sys_math3d.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"
@@ -79,8 +79,8 @@ void func_808B3960(BgSpot15Rrbox* this, PlayState* play, CollisionHeader* collis
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot15_rrbox.c", 171, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -146,7 +146,8 @@ void BgSpot15Rrbox_Init(Actor* thisx, PlayState* play) {
} else {
func_808B4084(this, play);
}
- PRINTF("(spot15 " T("ロンロン木箱", "Lon Lon Wooden Box") ")(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(spot15 ロンロン木箱)(arg_data 0x%04x)\n", "(spot15 Lon Lon Wooden Box)(arg_data 0x%04x)\n"),
+ this->dyna.actor.params);
}
void BgSpot15Rrbox_Destroy(Actor* thisx, PlayState* play) {
@@ -333,7 +334,8 @@ void func_808B43D0(BgSpot15Rrbox* this, PlayState* play) {
Actor_MoveXZGravity(actor);
if (actor->world.pos.y <= BGCHECK_Y_MIN + 10.0f) {
- PRINTF("Warning : " T("ロンロン木箱落ちすぎた", "Lon Lon Wooden Box fell too far") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)\n",
+ "Warning : Lon Lon Wooden Box fell too far (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_spot15_rrbox.c", 599, actor->params);
Actor_Kill(actor);
diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h
index d0534e1e73..a55d5c82cc 100644
--- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h
+++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT15_RRBOX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot15Rrbox;
diff --git a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c
index c053a6c2d1..a95f92eba9 100644
--- a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c
+++ b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h
index 35fcbee90e..6111804318 100644
--- a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h
+++ b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT15_SAKU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot15Saku;
diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c
index 759d2184e3..d3b44d8aeb 100644
--- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c
+++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c
@@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_spot16_obj/object_spot16_obj.h"
#include "assets/objects/object_bombiwa/object_bombiwa.h"
@@ -240,8 +240,8 @@ s32 func_808B4E58(BgSpot16Bombstone* this, PlayState* play) {
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_BOMBIWA);
if (this->requiredObjectSlot < 0) {
- PRINTF("Error : " T("バンク危険!", "Bank danger! ") "(arg_data 0x%04x)(%s %d)\n", actor->params,
- "../z_bg_spot16_bombstone.c", 589);
+ PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"),
+ actor->params, "../z_bg_spot16_bombstone.c", 589);
return false;
}
@@ -273,7 +273,8 @@ void BgSpot16Bombstone_Init(Actor* thisx, PlayState* play) {
#if DEBUG_FEATURES
default:
- PRINTF(T("Error : arg_data おかしいな", "Error : arg_data is strange") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : arg_data おかしいな(%s %d)(arg_data 0x%04x)\n",
+ "Error : arg_data is strange (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_spot16_bombstone.c", 668, this->actor.params);
shouldLive = false;
break;
@@ -284,8 +285,9 @@ void BgSpot16Bombstone_Init(Actor* thisx, PlayState* play) {
Actor_Kill(&this->actor);
return;
}
- PRINTF("Spot16 obj " T("爆弾石", "Bomb Stone") " (scaleX %f)(arg_data 0x%04x)\n", this->actor.scale.x,
- this->actor.params);
+ PRINTF(
+ T("Spot16 obj 爆弾石 (scaleX %f)(arg_data 0x%04x)\n", "Spot16 obj Bomb Stone (scaleX %f)(arg_data 0x%04x)\n"),
+ this->actor.scale.x, this->actor.params);
}
void BgSpot16Bombstone_Destroy(Actor* thisx, PlayState* play) {
@@ -408,7 +410,8 @@ void func_808B56BC(BgSpot16Bombstone* this, PlayState* play) {
player->actor.world.pos.x += sinValue * this->sinRotation;
player->actor.world.pos.z += sinValue * this->cosRotation;
} else {
- PRINTF(T("Error 補正出来ない", "Error Can't correct") "(%s %d)(arg_data 0x%04x)(hosei_angY %x)\n",
+ PRINTF(T("Error 補正出来ない(%s %d)(arg_data 0x%04x)(hosei_angY %x)\n",
+ "Error Can't correct (%s %d)(arg_data 0x%04x)(hosei_angY %x)\n"),
"../z_bg_spot16_bombstone.c", 935, this->actor.params, adjustedYawDiff);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h
index 577bd3863b..74cf8db05f 100644
--- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h
+++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT16_BOMBSTONE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot16Bombstone;
diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c
index 3ea3dd67ad..dbeb445596 100644
--- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c
+++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c
@@ -13,8 +13,8 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_efc_doughnut/object_efc_doughnut.h"
@@ -85,7 +85,8 @@ void BgSpot16Doughnut_Init(Actor* thisx, PlayState* play) {
} else {
this->fireFlag |= 1;
}
- PRINTF(T("(spot16 ドーナツ雲)", "(spot16 Donut Cloud)") "(arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("(spot16 ドーナツ雲)(arg_data 0x%04x)\n", "(spot16 Donut Cloud)(arg_data 0x%04x)\n"),
+ this->actor.params);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h
index 3b7008ef2d..c453dd1cd0 100644
--- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h
+++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT16_DOUGHNUT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot16Doughnut;
diff --git a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c
index 03f7b4514b..7c5546156c 100644
--- a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c
+++ b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c
@@ -14,8 +14,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_spot17_obj/object_spot17_obj.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h
index fd88416ddf..618682b608 100644
--- a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h
+++ b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT17_BAKUDANKABE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot17Bakudankabe;
diff --git a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c
index b03edd8aae..7d580c9b46 100644
--- a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c
+++ b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c
@@ -12,7 +12,7 @@
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_spot17_obj/object_spot17_obj.h"
@@ -44,7 +44,8 @@ void BgSpot17Funen_Init(Actor* thisx, PlayState* play) {
BgSpot17Funen* this = (BgSpot17Funen*)thisx;
Actor_ProcessInitChain(&this->actor, sInitChain);
- PRINTF("spot17 obj. " T("噴煙", "volcanic smoke") " (arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("spot17 obj. 噴煙 (arg_data 0x%04x)\n", "spot17 obj. volcanic smoke (arg_data 0x%04x)\n"),
+ this->actor.params);
}
void BgSpot17Funen_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h
index 737719ea28..086d55c449 100644
--- a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h
+++ b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT17_FUNEN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot17Funen;
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
index 66d8e2d509..5e4c7896f7 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
@@ -11,9 +11,9 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"
@@ -171,7 +171,7 @@ void BgSpot18Basket_Init(Actor* thisx, PlayState* play) {
if (this->dyna.actor.child == NULL) {
PRINTF_COLOR_RED();
- PRINTF(T("Error : 変化壷蓋発生失敗", "Error : Failed to generate the change pot cover") "(%s %d)\n",
+ PRINTF(T("Error : 変化壷蓋発生失敗(%s %d)\n", "Error : Failed to spawn the change pot cover (%s %d)\n"),
"../z_bg_spot18_basket.c", 351);
PRINTF_RST();
Actor_Kill(&this->dyna.actor);
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h
index 460a56fb12..6b4c85bceb 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h
+++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT18_BASKET_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot18Basket;
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c
index 21bc50671c..9a30eb90df 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c
@@ -8,7 +8,7 @@
#include "ichain.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h
index ff0c2cf8ac..a24b60f093 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h
+++ b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT18_FUTA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot18Futa;
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c
index d44a14de50..e5ebde92cf 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c
@@ -14,9 +14,9 @@
#include "sys_math3d.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"
@@ -108,7 +108,8 @@ s32 func_808B8910(BgSpot18Obj* this, PlayState* play) {
} else if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
age = 0;
} else {
- PRINTF(T("Error : リンク年齢不詳", "Error : Link age unknown") " (%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x)\n",
+ "Error : Link age unknown (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_spot18_obj.c", 182, this->dyna.actor.params);
return 0;
}
@@ -121,12 +122,13 @@ s32 func_808B8910(BgSpot18Obj* this, PlayState* play) {
}
return D_808B90F0[PARAMS_GET_U(this->dyna.actor.params, 0, 4)][age];
case 2:
- PRINTF(T("Error : Obj出現判定が設定されていない",
- "Error : Obj appearance detection is not set") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x)\n",
+ "Error : Obj appearance detection is not set (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_spot18_obj.c", 202, this->dyna.actor.params);
return 0;
default:
- PRINTF(T("Error : Obj出現判定失敗", "Error : Obj appearance check failed") "(%s %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x)\n",
+ "Error : Obj appearance check failed (%s %d)(arg_data 0x%04x)\n"),
"../z_bg_spot18_obj.c", 210, this->dyna.actor.params);
}
return 0;
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h
index bfa758afd7..c523ae383e 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h
+++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT18_OBJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot18Obj;
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c
index a92e53a4f2..b6eacf13f4 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c
@@ -10,8 +10,8 @@
#include "one_point_cutscene.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h
index 737d30bdbb..d95dc8fbbc 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h
+++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h
@@ -2,7 +2,7 @@
#define Z_BG_SPOT18_SHUTTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSpot18Shutter;
diff --git a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c
index 1ddffb6c98..f2dfdc363f 100644
--- a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c
+++ b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c
@@ -13,8 +13,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_sst/object_sst.h"
diff --git a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h
index eb4abfa662..7ef76380f5 100644
--- a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h
+++ b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h
@@ -2,7 +2,7 @@
#define Z_BG_SST_FLOOR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgSstFloor;
diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c
index 47550f22bd..f11e24ef52 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c
+++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h
index 3c49b61cca..62f668f842 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h
+++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h
@@ -2,7 +2,7 @@
#define Z_BG_TOKI_HIKARI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgTokiHikari;
diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
index a3a3856969..144388d38e 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
+++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
@@ -13,10 +13,10 @@
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
-#include "z64cutscene_flags.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "cutscene_flags.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h
index 5fdb9e0692..6ecaa26884 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h
+++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h
@@ -2,7 +2,7 @@
#define Z_BG_TOKI_SWD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgTokiSwd;
diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c
index 123a797a73..efc039ced4 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c
+++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c
@@ -1,5 +1,5 @@
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
CutsceneData gPullMasterSwordCs[] = {
diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c
index 3e27901701..4de0284695 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c
+++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c
@@ -1,5 +1,5 @@
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
CutsceneData gPlaceMasterSwordCs[] = {
diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c
index 3e5ccb4ea6..9d40cf7b01 100644
--- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c
+++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c
@@ -1,5 +1,5 @@
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
CutsceneData gRevealMasterSwordCs[] = {
diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c
index 5a544c3015..5ac35592bd 100644
--- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c
+++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c
@@ -14,10 +14,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "versions.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_spot04_objects/object_spot04_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h
index 7fea6f8e77..78f7d633c3 100644
--- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h
+++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h
@@ -2,7 +2,7 @@
#define Z_BG_TREEMOUTH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgTreemouth;
diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c
index c254318d42..fda53b3d9c 100644
--- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c
+++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c
@@ -1,6 +1,6 @@
#include "sequence.h"
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
CutsceneData gDekuTreeMeetingCs[] = {
diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c
index 63a73aaf4e..ce538ce9b4 100644
--- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c
+++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c
@@ -8,8 +8,8 @@
#include "ichain.h"
#include "regs.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_umajump/object_umajump.h"
diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h
index 067b5195c8..620350f4c4 100644
--- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h
+++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h
@@ -2,7 +2,7 @@
#define Z_BG_UMAJUMP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgUmaJump;
diff --git a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c
index 679519f1be..a3ef2197eb 100644
--- a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c
+++ b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c
@@ -15,8 +15,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_fd/object_fd.h"
diff --git a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h
index 1dcee1b596..9371f91521 100644
--- a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h
+++ b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h
@@ -2,7 +2,7 @@
#define Z_BG_VB_SIMA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgVbSima;
diff --git a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c
index f759a98148..1d563eda76 100644
--- a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c
+++ b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c
@@ -13,7 +13,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_ydan_objects/object_ydan_objects.h"
diff --git a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h
index a308c6ebc0..6f938f887b 100644
--- a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h
+++ b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h
@@ -2,7 +2,7 @@
#define Z_BG_YDAN_HASI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgYdanHasi;
diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c
index becd2a11cc..8d683a9422 100644
--- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c
+++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c
@@ -10,7 +10,7 @@
#include "one_point_cutscene.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_ydan_objects/object_ydan_objects.h"
@@ -89,7 +89,7 @@ void BgYdanMaruta_Init(Actor* thisx, PlayState* play) {
f32 sinRotY;
f32 cosRotY;
CollisionHeader* colHeader = NULL;
- ColliderTrisElementInit* triInit;
+ ColliderTrisElementInit* triElementInit;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
Collider_InitTris(play, &this->collider);
@@ -99,10 +99,10 @@ void BgYdanMaruta_Init(Actor* thisx, PlayState* play) {
thisx->params = PARAMS_GET_U(thisx->params, 8, 8); // thisx is required to match here
if (this->dyna.actor.params == 0) {
- triInit = &sTrisElementsInit[0];
+ triElementInit = &sTrisElementsInit[0];
this->actionFunc = func_808BEFF4;
} else {
- triInit = &sTrisElementsInit[1];
+ triElementInit = &sTrisElementsInit[1];
DynaPolyActor_Init(&this->dyna, 0);
CollisionHeader_GetVirtual(&gDTFallingLadderCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
@@ -119,16 +119,16 @@ void BgYdanMaruta_Init(Actor* thisx, PlayState* play) {
cosRotY = Math_CosS(this->dyna.actor.shape.rot.y);
for (i = 0; i < 3; i++) {
- sp4C[i].x = (triInit->dim.vtx[i].x * cosRotY) + this->dyna.actor.world.pos.x;
- sp4C[i].y = triInit->dim.vtx[i].y + this->dyna.actor.world.pos.y;
- sp4C[i].z = this->dyna.actor.world.pos.z - (triInit->dim.vtx[i].x * sinRotY);
+ sp4C[i].x = (triElementInit->dim.vtx[i].x * cosRotY) + this->dyna.actor.world.pos.x;
+ sp4C[i].y = triElementInit->dim.vtx[i].y + this->dyna.actor.world.pos.y;
+ sp4C[i].z = this->dyna.actor.world.pos.z - (triElementInit->dim.vtx[i].x * sinRotY);
}
Collider_SetTrisVertices(&this->collider, 0, &sp4C[0], &sp4C[1], &sp4C[2]);
- sp4C[1].x = (triInit->dim.vtx[2].x * cosRotY) + this->dyna.actor.world.pos.x;
- sp4C[1].y = triInit->dim.vtx[0].y + this->dyna.actor.world.pos.y;
- sp4C[1].z = this->dyna.actor.world.pos.z - (triInit->dim.vtx[2].x * sinRotY);
+ sp4C[1].x = (triElementInit->dim.vtx[2].x * cosRotY) + this->dyna.actor.world.pos.x;
+ sp4C[1].y = triElementInit->dim.vtx[0].y + this->dyna.actor.world.pos.y;
+ sp4C[1].z = this->dyna.actor.world.pos.z - (triElementInit->dim.vtx[2].x * sinRotY);
Collider_SetTrisVertices(&this->collider, 1, &sp4C[0], &sp4C[2], &sp4C[1]);
}
diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h
index 450c550b3a..6fb6724364 100644
--- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h
+++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h
@@ -2,7 +2,7 @@
#define Z_BG_YDAN_MARUTA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgYdanMaruta;
diff --git a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c
index 0034cfb4ca..723852f33b 100644
--- a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c
+++ b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c
@@ -16,9 +16,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_ydan_objects/object_ydan_objects.h"
@@ -51,7 +51,7 @@ ActorProfile Bg_Ydan_Sp_Profile = {
/**/ BgYdanSp_Draw,
};
-static ColliderTrisElementInit sTrisItemsInit[2] = {
+static ColliderTrisElementInit sTrisElementsInit[2] = {
{
{
ELEM_MATERIAL_UNK0,
@@ -86,7 +86,7 @@ static ColliderTrisInit sTrisInit = {
COLSHAPE_TRIS,
},
2,
- sTrisItemsInit,
+ sTrisElementsInit,
};
static InitChainEntry sInitChain[] = {
@@ -95,11 +95,11 @@ static InitChainEntry sInitChain[] = {
void BgYdanSp_Init(Actor* thisx, PlayState* play) {
BgYdanSp* this = (BgYdanSp*)thisx;
- ColliderTrisElementInit* ti0 = &sTrisItemsInit[0];
+ ColliderTrisElementInit* triElementInit0 = &sTrisElementsInit[0];
Vec3f tri[3];
s32 i;
CollisionHeader* colHeader = NULL;
- ColliderTrisElementInit* ti1 = &sTrisItemsInit[1];
+ ColliderTrisElementInit* triElementInit1 = &sTrisElementsInit[1];
f32 cossY;
f32 sinsY;
f32 cossX;
@@ -110,22 +110,22 @@ void BgYdanSp_Init(Actor* thisx, PlayState* play) {
this->burnSwitchFlag = PARAMS_GET_U(thisx->params, 6, 6);
this->dyna.actor.params = PARAMS_GET_U(thisx->params, 12, 4);
DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
- Collider_InitTris(play, &this->trisCollider);
- Collider_SetTris(play, &this->trisCollider, &this->dyna.actor, &sTrisInit, this->trisColliderItems);
+ Collider_InitTris(play, &this->colliderTris);
+ Collider_SetTris(play, &this->colliderTris, &this->dyna.actor, &sTrisInit, this->colliderTrisElements);
if (this->dyna.actor.params == WEB_FLOOR) {
CollisionHeader_GetVirtual(&gDTWebFloorCol, &colHeader);
this->actionFunc = BgYdanSp_FloorWebIdle;
for (i = 0; i < 3; i++) {
- tri[i].x = ti0->dim.vtx[i].x + this->dyna.actor.world.pos.x;
- tri[i].y = ti0->dim.vtx[i].y + this->dyna.actor.world.pos.y;
- tri[i].z = ti0->dim.vtx[i].z + this->dyna.actor.world.pos.z;
+ tri[i].x = triElementInit0->dim.vtx[i].x + this->dyna.actor.world.pos.x;
+ tri[i].y = triElementInit0->dim.vtx[i].y + this->dyna.actor.world.pos.y;
+ tri[i].z = triElementInit0->dim.vtx[i].z + this->dyna.actor.world.pos.z;
}
- Collider_SetTrisVertices(&this->trisCollider, 0, &tri[0], &tri[1], &tri[2]);
+ Collider_SetTrisVertices(&this->colliderTris, 0, &tri[0], &tri[1], &tri[2]);
tri[1].x = tri[0].x;
tri[1].z = tri[2].z;
- Collider_SetTrisVertices(&this->trisCollider, 1, &tri[0], &tri[2], &tri[1]);
+ Collider_SetTrisVertices(&this->colliderTris, 1, &tri[0], &tri[2], &tri[1]);
this->unk_16C = 0.0f;
} else {
CollisionHeader_GetVirtual(&gDTWebWallCol, &colHeader);
@@ -137,19 +137,21 @@ void BgYdanSp_Init(Actor* thisx, PlayState* play) {
cossX = Math_CosS(this->dyna.actor.shape.rot.x);
for (i = 0; i < 3; i++) {
- tri[i].x =
- this->dyna.actor.world.pos.x + (cossY * ti1->dim.vtx[i].x) - (sinsY * ti1->dim.vtx[i].y * nSinsX);
- tri[i].y = this->dyna.actor.world.pos.y + (ti1->dim.vtx[i].y * cossX);
- tri[i].z =
- this->dyna.actor.world.pos.z - (sinsY * ti1->dim.vtx[i].x) + (ti1->dim.vtx[i].y * cossY * nSinsX);
+ tri[i].x = this->dyna.actor.world.pos.x + (cossY * triElementInit1->dim.vtx[i].x) -
+ (sinsY * triElementInit1->dim.vtx[i].y * nSinsX);
+ tri[i].y = this->dyna.actor.world.pos.y + (triElementInit1->dim.vtx[i].y * cossX);
+ tri[i].z = this->dyna.actor.world.pos.z - (sinsY * triElementInit1->dim.vtx[i].x) +
+ (triElementInit1->dim.vtx[i].y * cossY * nSinsX);
}
- Collider_SetTrisVertices(&this->trisCollider, 0, &tri[0], &tri[1], &tri[2]);
+ Collider_SetTrisVertices(&this->colliderTris, 0, &tri[0], &tri[1], &tri[2]);
- tri[1].x = this->dyna.actor.world.pos.x + (cossY * ti1->dim.vtx[0].x) - (ti1->dim.vtx[2].y * sinsY * nSinsX);
- tri[1].y = this->dyna.actor.world.pos.y + (ti1->dim.vtx[2].y * cossX);
- tri[1].z = this->dyna.actor.world.pos.z - (sinsY * ti1->dim.vtx[0].x) + (ti1->dim.vtx[2].y * cossY * nSinsX);
- Collider_SetTrisVertices(&this->trisCollider, 1, &tri[0], &tri[2], &tri[1]);
+ tri[1].x = this->dyna.actor.world.pos.x + (cossY * triElementInit1->dim.vtx[0].x) -
+ (triElementInit1->dim.vtx[2].y * sinsY * nSinsX);
+ tri[1].y = this->dyna.actor.world.pos.y + (triElementInit1->dim.vtx[2].y * cossX);
+ tri[1].z = this->dyna.actor.world.pos.z - (sinsY * triElementInit1->dim.vtx[0].x) +
+ (triElementInit1->dim.vtx[2].y * cossY * nSinsX);
+ Collider_SetTrisVertices(&this->colliderTris, 1, &tri[0], &tri[2], &tri[1]);
}
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
this->timer = 0;
@@ -161,7 +163,7 @@ void BgYdanSp_Init(Actor* thisx, PlayState* play) {
void BgYdanSp_Destroy(Actor* thisx, PlayState* play) {
BgYdanSp* this = (BgYdanSp*)thisx;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
- Collider_DestroyTris(play, &this->trisCollider);
+ Collider_DestroyTris(play, &this->colliderTris);
}
void BgYdanSp_UpdateFloorWebCollision(BgYdanSp* this) {
@@ -292,13 +294,13 @@ void BgYdanSp_FloorWebIdle(BgYdanSp* this, PlayState* play) {
webPos.x = this->dyna.actor.world.pos.x;
webPos.y = this->dyna.actor.world.pos.y - 50.0f;
webPos.z = this->dyna.actor.world.pos.z;
- if (Player_IsBurningStickInRange(play, &webPos, 70.0f, 50.0f) != 0) {
- this->dyna.actor.home.pos.x = player->meleeWeaponInfo[0].tip.x;
- this->dyna.actor.home.pos.z = player->meleeWeaponInfo[0].tip.z;
+ if (Player_IsBurningStickInRange(play, &webPos, 70.0f, 50.0f)) {
+ this->dyna.actor.home.pos.x = MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->x;
+ this->dyna.actor.home.pos.z = MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->z;
BgYdanSp_BurnWeb(this, play);
return;
}
- if (this->trisCollider.base.acFlags & AC_HIT) {
+ if (this->colliderTris.base.acFlags & AC_HIT) {
BgYdanSp_BurnWeb(this, play);
return;
}
@@ -345,7 +347,7 @@ void BgYdanSp_FloorWebIdle(BgYdanSp* this, PlayState* play) {
}
}
BgYdanSp_UpdateFloorWebCollision(this);
- CollisionCheck_SetAC(play, &play->colChkCtx, &this->trisCollider.base);
+ CollisionCheck_SetAC(play, &play->colChkCtx, &this->colliderTris.base);
}
void BgYdanSp_BurnWallWeb(BgYdanSp* this, PlayState* play) {
@@ -406,18 +408,18 @@ void BgYdanSp_WallWebIdle(BgYdanSp* this, PlayState* play) {
Vec3f sp30;
player = GET_PLAYER(play);
- if (Flags_GetSwitch(play, this->burnSwitchFlag) || (this->trisCollider.base.acFlags & AC_HIT)) {
+ if (Flags_GetSwitch(play, this->burnSwitchFlag) || (this->colliderTris.base.acFlags & AC_HIT)) {
this->dyna.actor.home.pos.y = this->dyna.actor.world.pos.y + 80.0f;
BgYdanSp_BurnWeb(this, play);
} else if (player->heldItemAction == PLAYER_IA_DEKU_STICK && player->unk_860 != 0) {
- Actor_WorldToActorCoords(&this->dyna.actor, &sp30, &player->meleeWeaponInfo[0].tip);
+ Actor_WorldToActorCoords(&this->dyna.actor, &sp30, MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0]));
if (fabsf(sp30.x) < 100.0f && sp30.z < 1.0f && sp30.y < 200.0f) {
OnePointCutscene_Init(play, 3020, 40, &this->dyna.actor, CAM_ID_MAIN);
- Math_Vec3f_Copy(&this->dyna.actor.home.pos, &player->meleeWeaponInfo[0].tip);
+ Math_Vec3f_Copy(&this->dyna.actor.home.pos, MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0]));
BgYdanSp_BurnWeb(this, play);
}
}
- CollisionCheck_SetAC(play, &play->colChkCtx, &this->trisCollider.base);
+ CollisionCheck_SetAC(play, &play->colChkCtx, &this->colliderTris.base);
}
void BgYdanSp_Update(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h
index b2138e23a5..300fb42cfc 100644
--- a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h
+++ b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h
@@ -2,7 +2,7 @@
#define Z_BG_YDAN_SP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgYdanSp;
@@ -15,8 +15,8 @@ typedef struct BgYdanSp {
/* 0x0169 */ u8 burnSwitchFlag;
/* 0x016A */ s16 timer;
/* 0x016C */ f32 unk_16C;
- /* 0x0170 */ ColliderTris trisCollider;
- /* 0x0190 */ ColliderTrisElement trisColliderItems[2];
+ /* 0x0170 */ ColliderTris colliderTris;
+ /* 0x0190 */ ColliderTrisElement colliderTrisElements[2];
} BgYdanSp; // size = 0x0248
#endif
diff --git a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c
index 7a12637b9d..f607fb4150 100644
--- a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c
+++ b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c
@@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_zg/object_zg.h"
diff --git a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h
index c7f1add3a5..7791107db3 100644
--- a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h
+++ b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h
@@ -2,7 +2,7 @@
#define Z_BG_ZG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BgZg;
diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c
index bfc700c6dc..56db81767b 100644
--- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c
+++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c
@@ -15,11 +15,12 @@
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_kingdodongo/object_kingdodongo.h"
#include "assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h"
@@ -69,7 +70,18 @@ ActorProfile Boss_Dodongo_Profile = {
};
#include "z_boss_dodongo_data.inc.c"
-#include "assets/overlays/ovl_Boss_Dodongo/ovl_Boss_Dodongo.c"
+
+#define sLavaFloorLavaTex_WIDTH 64
+#define sLavaFloorLavaTex_HEIGHT 64
+static u64 sLavaFloorLavaTex[TEX_LEN(u64, sLavaFloorLavaTex_WIDTH, sLavaFloorLavaTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_Boss_Dodongo/sLavaFloorLavaTex.rgba16.inc.c"
+};
+
+#define sLavaFloorRockTex_WIDTH 32
+#define sLavaFloorRockTex_HEIGHT 64
+static u64 sLavaFloorRockTex[TEX_LEN(u64, sLavaFloorRockTex_WIDTH, sLavaFloorRockTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_Boss_Dodongo/sLavaFloorRockTex.rgba16.inc.c"
+};
static InitChainEntry sInitChain[] = {
ICHAIN_U8(attentionRangeType, ATTENTION_RANGE_5, ICHAIN_CONTINUE),
diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h
index 191487f13f..3dbd41cd5e 100644
--- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h
+++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h
@@ -2,7 +2,7 @@
#define Z_BOSS_DODONGO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossDodongo;
diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c
index 3d0061bb35..ce2d694b11 100644
--- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c
+++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c
@@ -1,4 +1,4 @@
-#include "z64collision_check.h"
+#include "collision_check.h"
static u8 D_808C7000[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,
diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c
index c66883ddd8..5643da5d98 100644
--- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c
+++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c
@@ -25,10 +25,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_fd/object_fd.h"
@@ -1307,12 +1307,12 @@ void BossFd_Effects(BossFd* this, PlayState* play) {
}
void BossFd_CollisionCheck(BossFd* this, PlayState* play) {
- ColliderJntSphElement* headCollider = &this->collider.elements[0];
+ ColliderJntSphElement* headColliderElem = &this->collider.elements[0];
ColliderElement* acHitElem;
- if (headCollider->base.acElemFlags & ACELEM_HIT) {
- headCollider->base.acElemFlags &= ~ACELEM_HIT;
- acHitElem = headCollider->base.acHitElem;
+ if (headColliderElem->base.acElemFlags & ACELEM_HIT) {
+ headColliderElem->base.acElemFlags &= ~ACELEM_HIT;
+ acHitElem = headColliderElem->base.acHitElem;
this->actor.colChkInfo.health -= 2;
if (acHitElem->atDmgInfo.dmgFlags & DMG_ARROW_ICE) {
this->actor.colChkInfo.health -= 2;
diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h
index 1ec72040c9..99bd75c6d6 100644
--- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h
+++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h
@@ -2,7 +2,7 @@
#define Z_BOSS_FD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossFd;
diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c
index 1012117e52..edd02bd7d9 100644
--- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c
+++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c
@@ -1,4 +1,4 @@
-#include "z64collision_check.h"
+#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInit[19] = {
{
diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c
index 856f9e34ea..efc154e97f 100644
--- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c
+++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c
@@ -23,8 +23,8 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_fd2/object_fd2.h"
diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h
index d9fbde0ada..2c9fbf6b81 100644
--- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h
+++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h
@@ -2,7 +2,7 @@
#define Z_BOSS_FD2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossFd2;
diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c
index 3a432692fe..2323528180 100644
--- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c
+++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c
@@ -1,4 +1,4 @@
-#include "z64collision_check.h"
+#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInit[9] = {
{
diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
index 139d684deb..c9e41de7d7 100644
--- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
+++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
@@ -21,10 +21,10 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h"
#include "assets/objects/object_ganon/object_ganon.h"
diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h
index eb7fc2e2bf..4864087bc6 100644
--- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h
+++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h
@@ -2,7 +2,7 @@
#define Z_BOSS_GANON_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossGanon;
diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
index e2742e3bef..cafa822410 100644
--- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
+++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
@@ -17,21 +17,22 @@
#include "sfx.h"
#include "sys_math.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ganon/object_ganon.h"
#include "assets/objects/object_ganon2/object_ganon2.h"
#include "assets/objects/object_ganon_anime3/object_ganon_anime3.h"
#include "assets/objects/object_geff/object_geff.h"
-#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
+ "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
@@ -75,6 +76,19 @@ void BossGanon2_DrawEffects(PlayState* play);
void BossGanon2_GenShadowTexture(void* shadowTexture, BossGanon2* this, PlayState* play);
void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, PlayState* play);
+static Gfx gGanonLightOrbMaterialDL[14];
+static Gfx gGanonLightOrbModelDL[3];
+static Gfx gGanonShadowMaterialDL[4];
+static Gfx gGanonShadowModelDL[6];
+static Vtx gGanonSwordTrailVtx[22];
+static Gfx gGanonSwordTrailDL[35];
+static Gfx gGanonTriforceDL[16];
+static Gfx gGanonLightningDL[17];
+static Gfx gGanonFireRingDL[36];
+static Gfx gGanonZeldaMagicDL[33];
+static Gfx gGanonMasterSwordShadowDL[16];
+static Gfx gGanonMasterSwordDL[122];
+
ActorProfile Boss_Ganon2_Profile = {
/**/ ACTOR_BOSS_GANON2,
/**/ ACTORCAT_BOSS,
@@ -3460,4 +3474,145 @@ void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, PlaySta
// padding
static u32 D_809071FC[2] = { 0 };
-#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.c"
+#define gGanonLightOrbTex_WIDTH 64
+#define gGanonLightOrbTex_HEIGHT 64
+static u64 gGanonLightOrbTex[TEX_LEN(u64, gGanonLightOrbTex_WIDTH, gGanonLightOrbTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbTex.i8.inc.c"
+};
+
+static Vtx gGanonLightOrbModelVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbModelVtx.inc.c"
+};
+
+static Gfx gGanonLightOrbMaterialDL[14] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbMaterialDL.inc.c"
+};
+
+static Gfx gGanonLightOrbModelDL[3] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbModelDL.inc.c"
+};
+
+static Vtx gGanonShadowModelVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonShadowModelVtx.inc.c"
+};
+
+static Gfx gGanonShadowMaterialDL[4] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonShadowMaterialDL.inc.c"
+};
+
+static Gfx gGanonShadowModelDL[6] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonShadowModelDL.inc.c"
+};
+
+#define gGanonSwordTrailTex_WIDTH 32
+#define gGanonSwordTrailTex_HEIGHT 32
+static u64 gGanonSwordTrailTex[TEX_LEN(u64, gGanonSwordTrailTex_WIDTH, gGanonSwordTrailTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailTex.i8.inc.c"
+};
+
+#define gGanonSwordTrailMaskTex_WIDTH 32
+#define gGanonSwordTrailMaskTex_HEIGHT 32
+static u64 gGanonSwordTrailMaskTex[TEX_LEN(u64, gGanonSwordTrailMaskTex_WIDTH, gGanonSwordTrailMaskTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailMaskTex.i4.inc.c"
+};
+
+static Vtx gGanonSwordTrailVtx[22] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailVtx.inc.c"
+};
+
+static Gfx gGanonSwordTrailDL[35] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailDL.inc.c"
+};
+
+#define gGanonTriforceTex_WIDTH 64
+#define gGanonTriforceTex_HEIGHT 64
+static u64 gGanonTriforceTex[TEX_LEN(u64, gGanonTriforceTex_WIDTH, gGanonTriforceTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonTriforceTex.i8.inc.c"
+};
+
+static Vtx gGanonTriforceVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonTriforceVtx.inc.c"
+};
+
+static Gfx gGanonTriforceDL[16] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonTriforceDL.inc.c"
+};
+
+#define gGanonLightningTex_WIDTH 32
+#define gGanonLightningTex_HEIGHT 160
+static u64 gGanonLightningTex[TEX_LEN(u64, gGanonLightningTex_WIDTH, gGanonLightningTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightningTex.i4.inc.c"
+};
+
+static Vtx gGanonLightningVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightningVtx.inc.c"
+};
+
+static Gfx gGanonLightningDL[17] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightningDL.inc.c"
+};
+
+#define gGanonFireRingTex_WIDTH 32
+#define gGanonFireRingTex_HEIGHT 64
+static u64 gGanonFireRingTex[TEX_LEN(u64, gGanonFireRingTex_WIDTH, gGanonFireRingTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonFireRingTex.i8.inc.c"
+};
+
+static Vtx gGanonFireRingVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonFireRingVtx.inc.c"
+};
+
+static Gfx gGanonFireRingDL[36] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonFireRingDL.inc.c"
+};
+
+#define gGanonZeldaMagicTex_WIDTH 32
+#define gGanonZeldaMagicTex_HEIGHT 64
+static u64 gGanonZeldaMagicTex[TEX_LEN(u64, gGanonZeldaMagicTex_WIDTH, gGanonZeldaMagicTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonZeldaMagicTex.i8.inc.c"
+};
+
+static Vtx gGanonZeldaMagicVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonZeldaMagicVtx.inc.c"
+};
+
+static Gfx gGanonZeldaMagicDL[33] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonZeldaMagicDL.inc.c"
+};
+
+#define gGanonMasterSwordShadowTex_WIDTH 32
+#define gGanonMasterSwordShadowTex_HEIGHT 32
+static u64
+ gGanonMasterSwordShadowTex[TEX_LEN(u64, gGanonMasterSwordShadowTex_WIDTH, gGanonMasterSwordShadowTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowTex.i8.inc.c"
+ };
+
+static Vtx gGanonMasterSwordShadowVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowVtx.inc.c"
+};
+
+static Gfx gGanonMasterSwordShadowDL[16] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowDL.inc.c"
+};
+
+#define gGanonMasterSwordPommelTex_WIDTH 16
+#define gGanonMasterSwordPommelTex_HEIGHT 16
+static u64 gGanonMasterSwordPommelTex[TEX_LEN(u64, gGanonMasterSwordPommelTex_WIDTH, gGanonMasterSwordPommelTex_HEIGHT,
+ 16)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordPommelTex.rgba16.inc.c"
+};
+
+#define gGanonMasterSwordGuardTex_WIDTH 32
+#define gGanonMasterSwordGuardTex_HEIGHT 32
+static u64
+ gGanonMasterSwordGuardTex[TEX_LEN(u64, gGanonMasterSwordGuardTex_WIDTH, gGanonMasterSwordGuardTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordGuardTex.rgba16.inc.c"
+ };
+
+static Vtx gGanonMasterSwordVtx[] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordVtx.inc.c"
+};
+
+static Gfx gGanonMasterSwordDL[122] = {
+#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordDL.inc.c"
+};
diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h
index c72fbd1e25..0258746798 100644
--- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h
+++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h
@@ -2,7 +2,7 @@
#define Z_BOSS_GANON2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossGanon2;
diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c
index 848707f002..09f84081de 100644
--- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c
+++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c
@@ -26,10 +26,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_gnd/object_gnd.h"
diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h
index 1fed43e428..df76f54750 100644
--- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h
+++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h
@@ -2,8 +2,8 @@
#define Z_BOSS_GANONDROF_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct BossGanondrof;
diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c
index bfd115b535..0d83b2b4a3 100644
--- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c
+++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c
@@ -25,11 +25,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64environment.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "environment.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_goma/object_goma.h"
diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h
index 4e4c8ea955..7d8a3c9387 100644
--- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h
+++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h
@@ -2,7 +2,7 @@
#define Z_BOSS_GOMA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossGoma;
diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c
index c8e6e15450..4a1b0acbba 100644
--- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c
+++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c
@@ -26,13 +26,14 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_mo/object_mo.h"
@@ -1785,20 +1786,17 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
}
if (this->coreCollider.base.acFlags & AC_HIT) {
ColliderElement* acHitElem = this->coreCollider.elem.acHitElem;
- // "hit!!"
- PRINTF("Core_Damage_check 当り!!\n");
+ PRINTF(T("Core_Damage_check 当り!!\n", "Core_Damage_check hit!!\n"));
this->coreCollider.base.acFlags &= ~AC_HIT;
if ((acHitElem->atDmgInfo.dmgFlags & DMG_MAGIC_FIRE) && (this->work[MO_TENT_ACTION_STATE] == MO_CORE_ATTACK)) {
this->work[MO_TENT_ACTION_STATE] = MO_CORE_RETREAT;
}
- // "hit 2 !!"
- PRINTF("Core_Damage_check 当り 2 !!\n");
+ PRINTF(T("Core_Damage_check 当り 2 !!\n", "Core_Damage_check hit 2 !!\n"));
if ((this->work[MO_TENT_ACTION_STATE] != MO_CORE_UNDERWATER) && (this->work[MO_TENT_INVINC_TIMER] == 0)) {
u8 damage = CollisionCheck_GetSwordDamage(acHitElem->atDmgInfo.dmgFlags);
if ((damage != 0) && (this->work[MO_TENT_ACTION_STATE] < MO_CORE_ATTACK)) {
- // "sword hit !!"
- PRINTF("Core_Damage_check 剣 当り!!\n");
+ PRINTF(T("Core_Damage_check 剣 当り!!\n", "Core_Damage_check sword hit!!\n"));
this->work[MO_TENT_ACTION_STATE] = MO_CORE_STUNNED;
this->timers[0] = 25;
@@ -1868,8 +1866,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
}
}
}
- // "end !!"
- PRINTF("Core_Damage_check 終わり !!\n");
+ PRINTF(T("Core_Damage_check 終わり !!\n", "Core_Damage_check end !!\n"));
PRINTF_RST();
}
diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h
index 88867ceeda..54e95a74e7 100644
--- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h
+++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h
@@ -2,7 +2,7 @@
#define Z_BOSS_MO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossMo;
diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c
index 1148cf1a99..8063245fa3 100644
--- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c
+++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c
@@ -1,4 +1,4 @@
-#include "z64collision_check.h"
+#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInit[19] = {
{
diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
index 89ba5fab34..23fccf40f3 100644
--- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
+++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
@@ -23,17 +23,17 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/object_sst/object_sst.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 pal-1.0:128 pal-1.1:128"
+ "ique-cn:128 pal-1.0:0 pal-1.1:0"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
@@ -2552,7 +2552,7 @@ void BossSst_HandCollisionCheck(BossSst* this, PlayState* play) {
s32 bothHands = true;
this->colliderJntSph.base.acFlags &= ~AC_HIT;
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
this->colliderJntSph.base.atFlags &= ~(AT_ON | AT_HIT);
this->colliderJntSph.base.acFlags &= ~AC_ON;
this->colliderJntSph.base.ocFlags1 &= ~OC1_NO_PUSH;
@@ -2563,7 +2563,7 @@ void BossSst_HandCollisionCheck(BossSst* this, PlayState* play) {
}
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
- if (this->actor.colChkInfo.damageEffect == 3) {
+ if (this->actor.colChkInfo.damageReaction == 3) {
BossSst_HandSetupFrozen(this);
} else {
BossSst_HandSetupReel(this);
@@ -2583,7 +2583,7 @@ void BossSst_HandCollisionCheck(BossSst* this, PlayState* play) {
void BossSst_HeadCollisionCheck(BossSst* this, PlayState* play) {
if (this->colliderCylinder.base.acFlags & AC_HIT) {
this->colliderCylinder.base.acFlags &= ~AC_HIT;
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
if (this->actionFunc == BossSst_HeadVulnerable) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
@@ -2769,7 +2769,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
} else {
gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
- gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList);
+ gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
}
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
@@ -2795,7 +2795,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
&trail->world.rot);
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
- gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDList);
+ gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDL);
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, ((3 - i) * 10) + 20, 0, ((3 - i) * 20) + 50,
((3 - i) * 30) + 70);
@@ -2904,7 +2904,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
} else {
gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
- gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList);
+ gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
}
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@@ -2956,7 +2956,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 6934);
- gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDList);
+ gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDL);
}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_sst.c", 6941);
@@ -3257,7 +3257,7 @@ void BossSst_DrawEffects(Actor* thisx, PlayState* play) {
Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 7423);
- gSPDisplayList(POLY_XLU_DISP++, sShadowDList);
+ gSPDisplayList(POLY_XLU_DISP++, sShadowDL);
effect++;
}
}
diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h
index caf4891ccb..1cd1f7663b 100644
--- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h
+++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h
@@ -2,7 +2,7 @@
#define Z_BOSS_SST_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossSst;
diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c
index 0016ff93d5..cb0e5012c1 100644
--- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c
+++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c
@@ -1,4 +1,4 @@
-#include "z64collision_check.h"
+#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInitHand[11] = {
{
diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c
index 7000900b49..79eb682a76 100644
--- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c
+++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c
@@ -18,16 +18,16 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_tw/object_tw.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128"
+ "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h
index df62aeff37..17ce1ae4ca 100644
--- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h
+++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h
@@ -2,7 +2,7 @@
#define Z_BOSS_TW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossTw;
diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c
index aec25c7cf2..7cbbff4c3e 100644
--- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c
+++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c
@@ -21,10 +21,10 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_bv/object_bv.h"
@@ -1402,7 +1402,7 @@ void BossVa_BodyPhase4(BossVa* this, PlayState* play) {
if (this->timer >= 0) {
if (this->invincibilityTimer == 0) {
this->invincibilityTimer = 8;
- if (this->actor.colChkInfo.damageEffect != 1) {
+ if (this->actor.colChkInfo.damageReaction != 1) {
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
Actor_PlaySfx(&this->actor, NA_SE_EN_BALINADE_DAMAGE);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 12);
diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.h b/src/overlays/actors/ovl_Boss_Va/z_boss_va.h
index 628831ad2f..60a35dd61c 100644
--- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.h
+++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.h
@@ -2,7 +2,7 @@
#define Z_BOSS_VA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct BossVa;
diff --git a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c
index 1673a99601..076c395093 100644
--- a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c
+++ b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c
@@ -17,11 +17,11 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_demo_6k/object_demo_6k.h"
diff --git a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h
index 5849ccc236..3e88fb50ed 100644
--- a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h
+++ b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h
@@ -2,8 +2,8 @@
#define Z_DEMO_6K_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct Demo6K;
diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
index a4fba78e7b..4bd2cf54e3 100644
--- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
+++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
@@ -12,10 +12,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_du/object_du.h"
@@ -922,8 +922,8 @@ void DemoDu_CsCredits_HandleCues(DemoDu* this, PlayState* play) {
DemoDu_CsCredits_AdvanceTo04(this);
break;
default:
- // "Demo_Du_inEnding_Check_DemoMode:There is no such operation!!!!!!!!"
- PRINTF("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Du_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.h b/src/overlays/actors/ovl_Demo_Du/z_demo_du.h
index ede2756e05..fbd557a6f7 100644
--- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.h
+++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.h
@@ -2,7 +2,7 @@
#define Z_DEMO_DU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoDu;
diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c
index ad83a24185..1f8e223ba1 100644
--- a/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c
@@ -1,6 +1,6 @@
#include "sequence.h"
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
static CutsceneData gFireMedallionCs[] = {
diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
index 7528a2a6a2..817234eea7 100644
--- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
+++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
@@ -14,8 +14,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_zo/object_zo.h"
#include "assets/objects/object_ec/object_ec.h"
@@ -169,7 +169,8 @@ void DemoEc_Init(Actor* thisx, PlayState* play) {
DemoEc* this = (DemoEc*)thisx;
if ((this->actor.params < 0) || (this->actor.params > 34)) {
- PRINTF(VT_FGCOL(RED) "Demo_Ec_Actor_ct:arg_dataがおかしい!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("Demo_Ec_Actor_ct:arg_dataがおかしい!!!!!!!!!!!!\n",
+ "Demo_Ec_Actor_ct:arg_data is strange!!!!!!!!!!!!\n") VT_RST);
Actor_Kill(&this->actor);
} else {
this->updateMode = EC_UPDATE_COMMON;
@@ -702,7 +703,7 @@ Gfx* DemoEc_GetCarpenterPostLimbDList(DemoEc* this) {
case 13:
return object_daiku_DL_005880;
default:
- PRINTF(VT_FGCOL(RED) "かつらが無い!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("かつらが無い!!!!!!!!!!!!!!!!\n", "No wig!!!!!!!!!!!!!!!!\n") VT_RST);
return NULL;
}
}
@@ -748,7 +749,7 @@ Gfx* DemoEc_GetGerudoPostLimbDList(DemoEc* this) {
case 18:
return gGerudoWhiteHairstyleSpikyDL;
default:
- PRINTF(VT_FGCOL(RED) "かつらが無い!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("かつらが無い!!!!!!!!!!!!!!!!\n", "No wig!!!!!!!!!!!!!!!!\n") VT_RST);
return NULL;
}
}
@@ -1259,8 +1260,9 @@ void DemoEc_InitNpc(DemoEc* this, PlayState* play) {
s16 type = this->actor.params;
if (sInitFuncs[type] == NULL) {
- // "Demo_Ec_main_init: Initialization process is wrong arg_data"
- PRINTF(VT_FGCOL(RED) " Demo_Ec_main_init:初期化処理がおかしいarg_data = %d!\n" VT_RST, type);
+ PRINTF(VT_FGCOL(RED) T(" Demo_Ec_main_init:初期化処理がおかしいarg_data = %d!\n",
+ " Demo_Ec_main_init: Initialization process is wrong arg_data = %d!\n") VT_RST,
+ type);
Actor_Kill(&this->actor);
return;
}
@@ -1284,8 +1286,9 @@ void DemoEc_InitCommon(DemoEc* this, PlayState* play) {
secondaryObjectSlot = Object_GetSlot(&play->objectCtx, sp28);
if ((secondaryObjectSlot < 0) || (primaryObjectSlot < 0)) {
- // "Demo_Ec_main_bank: Bank unreadable arg_data = %d!"
- PRINTF(VT_FGCOL(RED) "Demo_Ec_main_bank:バンクを読めない arg_data = %d!\n" VT_RST, type);
+ PRINTF(VT_FGCOL(RED) T("Demo_Ec_main_bank:バンクを読めない arg_data = %d!\n",
+ "Demo_Ec_main_bank: Bank unreadable arg_data = %d!\n") VT_RST,
+ type);
Actor_Kill(&this->actor);
return;
}
diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h
index 494338b27d..b850b071ac 100644
--- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h
+++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h
@@ -2,7 +2,7 @@
#define Z_DEMO_EC_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoEc;
diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c
index d422af550e..b0594e2e53 100644
--- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c
+++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c
@@ -13,15 +13,16 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64curve.h"
-#include "z64draw.h"
-#include "z64cutscene_flags.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "curve.h"
+#include "draw.h"
+#include "cutscene_flags.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_efc_crystal_light/object_efc_crystal_light.h"
@@ -547,7 +548,7 @@ void DemoEffect_WaitForObject(DemoEffect* this, PlayState* play) {
this->actor.draw = this->initDrawFunc;
this->updateFunc = this->initUpdateFunc;
- PRINTF(VT_FGCOL(CYAN) " 転送終了 move_wait " VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" 転送終了 move_wait ", " Transfer completed move_wait ") VT_RST);
}
}
@@ -705,12 +706,12 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
SkelCurve_Update(play, &this->skelCurve);
this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages;
- PRINTF(VT_FGCOL(CYAN) " 縮むバージョン \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" 縮むバージョン \n", " Shrinking version \n") VT_RST);
} else {
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 1.0f, 1.0f);
SkelCurve_Update(play, &this->skelCurve);
this->updateFunc = DemoEffect_UpdateTimeWarpPullMasterSword;
- PRINTF(VT_FGCOL(CYAN) " 通常 バージョン \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" 通常 バージョン \n", " Normal version \n") VT_RST);
}
}
diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h
index 12b22a1ad5..05747ff8dd 100644
--- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h
+++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h
@@ -2,8 +2,8 @@
#define Z_DEMO_EFFECT_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64curve.h"
+#include "actor.h"
+#include "curve.h"
struct DemoEffect;
diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c
index 129b99d926..e4a944a0a2 100644
--- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c
+++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c
@@ -14,8 +14,8 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
-#include "z64skin.h"
+#include "play_state.h"
+#include "skin.h"
#include "assets/objects/object_fhg/object_fhg.h"
@@ -122,8 +122,8 @@ void DemoExt_HandleCues(DemoExt* this, PlayState* play) {
DemoExt_SetupDispellVortex(this);
break;
default:
- // "Demo_Ext_Check_DemoMode: there is no such action!"
- PRINTF("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Ext_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h
index 2eadc4af69..e34a059d50 100644
--- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h
+++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h
@@ -2,7 +2,7 @@
#define Z_DEMO_EXT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoExt;
diff --git a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c
index 27cb963a4b..fe2fd1a13d 100644
--- a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c
+++ b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c
@@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_geff/object_geff.h"
@@ -72,7 +72,8 @@ void DemoGeff_Init(Actor* thisx, PlayState* play) {
DemoGeff* this = (DemoGeff*)thisx;
if (this->actor.params < 0 || this->actor.params >= 9) {
- PRINTF(VT_FGCOL(RED) "Demo_Geff_Actor_ct:arg_dataがおかしい!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("Demo_Geff_Actor_ct:arg_dataがおかしい!!!!!!!!!!!!\n",
+ "Demo_Geff_Actor_ct:arg_data is strange!!!!!!!!!!!!\n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@@ -190,7 +191,9 @@ void func_80978370(DemoGeff* this, PlayState* play) {
s16 params = this->actor.params;
DemoGeffInitFunc initFunc = sInitFuncs[params];
if (initFunc == NULL) {
- PRINTF(VT_FGCOL(RED) " Demo_Geff_main_init:初期化処理がおかしいarg_data = %d!\n" VT_RST, params);
+ PRINTF(VT_FGCOL(RED) T(" Demo_Geff_main_init:初期化処理がおかしいarg_data = %d!\n",
+ " Demo_Geff_main_init: Initialization process is wrong arg_data = %d!\n") VT_RST,
+ params);
Actor_Kill(&this->actor);
return;
}
@@ -206,7 +209,9 @@ void func_809783D4(DemoGeff* this, PlayState* play) {
s32 pad;
if (objectSlot < 0) {
- PRINTF(VT_FGCOL(RED) "Demo_Geff_main_bank:バンクを読めない arg_data = %d!\n" VT_RST, params);
+ PRINTF(VT_FGCOL(RED) T("Demo_Geff_main_bank:バンクを読めない arg_data = %d!\n",
+ "Demo_Geff_main_bank: Bank unreadable arg_data = %d!\n") VT_RST,
+ params);
Actor_Kill(thisx);
return;
}
diff --git a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h
index 03c6110fae..a70c72f593 100644
--- a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h
+++ b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h
@@ -2,7 +2,7 @@
#define Z_DEMO_GEFF_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoGeff;
diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c
index 6bc60ac276..03d2fdbf89 100644
--- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c
+++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c
@@ -20,11 +20,11 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64draw.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "draw.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_gj/object_gj.h"
@@ -116,14 +116,14 @@ s32 DemoGj_GetType(DemoGj* this) {
return type;
}
-void DemoGj_InitCylinder(DemoGj* this, PlayState* play, ColliderCylinder* cylinder,
- ColliderCylinderInitType1* cylinderInit) {
- Collider_InitCylinder(play, cylinder);
- Collider_SetCylinderType1(play, cylinder, &this->dyna.actor, cylinderInit);
+void DemoGj_InitCylinder(DemoGj* this, PlayState* play, ColliderCylinder* collider,
+ ColliderCylinderInitType1* colliderInit) {
+ Collider_InitCylinder(play, collider);
+ Collider_SetCylinderType1(play, collider, &this->dyna.actor, colliderInit);
}
-s32 DemoGj_HitByExplosion(DemoGj* this, PlayState* play, ColliderCylinder* cylinder) {
- if (Actor_GetCollidedExplosive(play, &cylinder->base) != NULL) {
+s32 DemoGj_HitByExplosion(DemoGj* this, PlayState* play, ColliderCylinder* collider) {
+ if (Actor_GetCollidedExplosive(play, &collider->base) != NULL) {
return true;
}
return false;
@@ -239,15 +239,17 @@ s32 DemoGj_FindGanon(DemoGj* this, PlayState* play) {
if (actor->id == ACTOR_BOSS_GANON2) {
this->ganon = (BossGanon2*)actor;
- // "Demo_Gj_Search_Boss_Ganon %d: Discover Ganon !!!!"
- PRINTF("Demo_Gj_Search_Boss_Ganon %d:ガノン発見!!!!\n", this->dyna.actor.params);
+ PRINTF(T("Demo_Gj_Search_Boss_Ganon %d:ガノン発見!!!!\n",
+ "Demo_Gj_Search_Boss_Ganon %d: Ganon is discovered!!!!\n"),
+ this->dyna.actor.params);
return true;
}
actor = actor->next;
}
- // "Demo_Gj_Search_Boss_Ganon %d: I couldn't find Ganon"
- PRINTF("Demo_Gj_Search_Boss_Ganon %d:ガノン発見出来ず\n", this->dyna.actor.params);
+ PRINTF(T("Demo_Gj_Search_Boss_Ganon %d:ガノン発見出来ず\n",
+ "Demo_Gj_Search_Boss_Ganon %d: Unable to find Ganon\n"),
+ this->dyna.actor.params);
return false;
}
//! @bug Missing return value when `this->ganon` is already set. No caller uses the return value
@@ -404,8 +406,8 @@ void DemoGj_SetupRotation(DemoGj* this, PlayState* play) {
break;
default:
- // "Demo_Gj_common_Reflect : This arg_data is not supported = %d"
- PRINTF(VT_FGCOL(RED) "Demo_Gj_common_Reflect : そんなarg_dataには対応していない = %d\n" VT_RST,
+ PRINTF(VT_FGCOL(RED) T("Demo_Gj_common_Reflect : そんなarg_dataには対応していない = %d\n",
+ "Demo_Gj_common_Reflect : This arg_data is not supported = %d\n") VT_RST,
this->dyna.actor.params);
return;
}
@@ -558,8 +560,8 @@ void DemoGj_SetupMovement(DemoGj* this, PlayState* play) {
break;
default:
- // "Demo_Gj_Setup_Move_common : This arg_data is not supported = %d"
- PRINTF(VT_FGCOL(RED) "Demo_Gj_Setup_Move_common : そんなarg_dataには対応していない = %d\n" VT_RST,
+ PRINTF(VT_FGCOL(RED) T("Demo_Gj_Setup_Move_common : そんなarg_dataには対応していない = %d\n",
+ "Demo_Gj_Setup_Move_common : This arg_data is not supported = %d\n") VT_RST,
actor->params);
break;
}
@@ -1006,38 +1008,38 @@ void DemoGj_DoNothing1(DemoGj* this, PlayState* play) {
* Used by DEMOGJ_TYPE_DESTRUCTABLE_RUBBLE_1
*/
void func_8097AEE8(DemoGj* this, PlayState* play) {
- ColliderCylinder* cylinder0 = &this->colliderCylinders[0];
- ColliderCylinder* cylinder1 = &this->colliderCylinders[1];
- ColliderCylinder* cylinder2 = &this->colliderCylinders[2];
+ ColliderCylinder* collider0 = &this->colliderCylinders[0];
+ ColliderCylinder* collider1 = &this->colliderCylinders[1];
+ ColliderCylinder* collider2 = &this->colliderCylinders[2];
Vec3f* actorPos = &this->dyna.actor.world.pos;
s32 pad;
- s16 theta = this->dyna.actor.world.rot.y;
- f32 cos_theta = Math_CosS(theta);
- f32 sin_theta = Math_SinS(theta);
+ s16 yaw = this->dyna.actor.world.rot.y;
+ f32 cos = Math_CosS(yaw);
+ f32 sin = Math_SinS(yaw);
- cylinder0->dim.pos.z = actorPos->z + (20.0f * cos_theta) - (-20.0f * sin_theta);
- cylinder0->dim.pos.x = actorPos->x + (20.0f * sin_theta) + (-20.0f * cos_theta);
- cylinder0->dim.pos.y = actorPos->y;
+ collider0->dim.pos.z = actorPos->z + (20.0f * cos) - (-20.0f * sin);
+ collider0->dim.pos.x = actorPos->x + (20.0f * sin) + (-20.0f * cos);
+ collider0->dim.pos.y = actorPos->y;
- cylinder1->dim.pos.z = actorPos->z + (-20.0f * cos_theta) - (20.0f * sin_theta);
- cylinder1->dim.pos.x = actorPos->x + (-20.0f * sin_theta) + (20.0f * cos_theta);
- cylinder1->dim.pos.y = actorPos->y;
+ collider1->dim.pos.z = actorPos->z + (-20.0f * cos) - (20.0f * sin);
+ collider1->dim.pos.x = actorPos->x + (-20.0f * sin) + (20.0f * cos);
+ collider1->dim.pos.y = actorPos->y;
- cylinder2->dim.pos.z = actorPos->z + (-60.0f * cos_theta) - (60.0f * sin_theta);
- cylinder2->dim.pos.x = actorPos->x + (-60.0f * sin_theta) + (60.0f * cos_theta);
- cylinder2->dim.pos.y = actorPos->y;
+ collider2->dim.pos.z = actorPos->z + (-60.0f * cos) - (60.0f * sin);
+ collider2->dim.pos.x = actorPos->x + (-60.0f * sin) + (60.0f * cos);
+ collider2->dim.pos.y = actorPos->y;
}
void DemoGj_SetCylindersAsAC(DemoGj* this, PlayState* play) {
s32 pad[2];
- Collider* cylinder0 = &this->colliderCylinders[0].base;
- Collider* cylinder1 = &this->colliderCylinders[1].base;
- Collider* cylinder2 = &this->colliderCylinders[2].base;
+ Collider* collider0 = &this->colliderCylinders[0].base;
+ Collider* collider1 = &this->colliderCylinders[1].base;
+ Collider* collider2 = &this->colliderCylinders[2].base;
s32 pad2[3];
- CollisionCheck_SetAC(play, &play->colChkCtx, cylinder0);
- CollisionCheck_SetAC(play, &play->colChkCtx, cylinder1);
- CollisionCheck_SetAC(play, &play->colChkCtx, cylinder2);
+ CollisionCheck_SetAC(play, &play->colChkCtx, collider0);
+ CollisionCheck_SetAC(play, &play->colChkCtx, collider1);
+ CollisionCheck_SetAC(play, &play->colChkCtx, collider2);
}
void DemoGj_DirectedExplosion(DemoGj* this, PlayState* play, Vec3f* direction) {
@@ -1140,26 +1142,26 @@ void DemoGj_DoNothing2(DemoGj* this, PlayState* play) {
// Moves the ColliderCylinder's relative to the actor's position.
void func_8097B450(DemoGj* this, PlayState* play) {
- ColliderCylinder* cylinder0 = &this->colliderCylinders[0];
- ColliderCylinder* cylinder1 = &this->colliderCylinders[1];
- ColliderCylinder* cylinder2 = &this->colliderCylinders[2];
+ ColliderCylinder* collider0 = &this->colliderCylinders[0];
+ ColliderCylinder* collider1 = &this->colliderCylinders[1];
+ ColliderCylinder* collider2 = &this->colliderCylinders[2];
Vec3f* actorPos = &this->dyna.actor.world.pos;
s32 pad;
- s16 theta = this->dyna.actor.world.rot.y;
- f32 cos_theta = Math_CosS(theta);
- f32 sin_theta = Math_SinS(theta);
+ s16 yaw = this->dyna.actor.world.rot.y;
+ f32 cos = Math_CosS(yaw);
+ f32 sin = Math_SinS(yaw);
- cylinder0->dim.pos.z = actorPos->z - (35.0f * sin_theta);
- cylinder0->dim.pos.x = actorPos->x + (35.0f * cos_theta);
- cylinder0->dim.pos.y = actorPos->y;
+ collider0->dim.pos.z = actorPos->z - (35.0f * sin);
+ collider0->dim.pos.x = actorPos->x + (35.0f * cos);
+ collider0->dim.pos.y = actorPos->y;
- cylinder1->dim.pos.z = actorPos->z - (-10.0f * sin_theta);
- cylinder1->dim.pos.x = actorPos->x + (-10.0f * cos_theta);
- cylinder1->dim.pos.y = actorPos->y;
+ collider1->dim.pos.z = actorPos->z - (-10.0f * sin);
+ collider1->dim.pos.x = actorPos->x + (-10.0f * cos);
+ collider1->dim.pos.y = actorPos->y;
- cylinder2->dim.pos.z = actorPos->z - (-55.0f * sin_theta);
- cylinder2->dim.pos.x = actorPos->x + (-55.0f * cos_theta);
- cylinder2->dim.pos.y = actorPos->y;
+ collider2->dim.pos.z = actorPos->z - (-55.0f * sin);
+ collider2->dim.pos.x = actorPos->x + (-55.0f * cos);
+ collider2->dim.pos.y = actorPos->y;
}
void DemoGj_SetCylindersAsAC2(DemoGj* this, PlayState* play) {
@@ -1305,12 +1307,12 @@ void func_8097B9BC(DemoGj* this, PlayState* play) {
*/
void func_8097BA48(DemoGj* this, PlayState* play) {
Actor* thisx = &this->dyna.actor;
- ColliderCylinder* cylinder = &this->colliderCylinders[0];
+ ColliderCylinder* collider = &this->colliderCylinders[0];
s32 pad[2];
if (func_809797E4(this, 4)) {
Actor_Kill(thisx);
- } else if (DemoGj_HitByExplosion(this, play, cylinder)) {
+ } else if (DemoGj_HitByExplosion(this, play, collider)) {
Vec3f vec1 = { 0.0f, 0.0f, 0.0f };
DemoGj_DropCollectible(this, play);
@@ -1327,8 +1329,8 @@ void func_8097BA48(DemoGj* this, PlayState* play) {
Actor_Kill(thisx);
}
- Collider_UpdateCylinder(thisx, cylinder);
- CollisionCheck_SetAC(play, &play->colChkCtx, &cylinder->base);
+ Collider_UpdateCylinder(thisx, collider);
+ CollisionCheck_SetAC(play, &play->colChkCtx, &collider->base);
}
// func_8097BB78
@@ -1435,8 +1437,8 @@ void DemoGj_Init(Actor* thisx, PlayState* play) {
break;
default:
- // "Demo_Gj_Actor_ct There is no such argument!!!!!!!!!!!!!!!!!!!!!!"
- PRINTF(VT_FGCOL(RED) "Demo_Gj_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("Demo_Gj_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Demo_Gj_Actor_ct There is no such argument!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
Actor_Kill(&this->dyna.actor);
}
}
diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h
index 313788893f..a26987eb34 100644
--- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h
+++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h
@@ -2,7 +2,7 @@
#define Z_DEMO_GJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h"
diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c
index 4ea8f4b685..2266a7c61e 100644
--- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c
+++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c
@@ -15,8 +15,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.h b/src/overlays/actors/ovl_Demo_Go/z_demo_go.h
index 9abd5ed41c..9d68200c8d 100644
--- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.h
+++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.h
@@ -2,7 +2,7 @@
#define Z_DEMO_GO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoGo;
diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
index 98552aec93..444e683285 100644
--- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
+++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
@@ -14,11 +14,11 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64frame_advance.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "frame_advance.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_gt/object_gt.h"
#include "assets/objects/object_geff/object_geff.h"
@@ -1774,8 +1774,8 @@ void DemoGt_Init(Actor* thisx, PlayState* play) {
func_80982054_Init24(this, play);
break;
default:
- // "Demo_Gt_Actor_ct There is no such argument !"
- PRINTF("Demo_Gt_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("Demo_Gt_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Demo_Gt_Actor_ct There is no such argument!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
Actor_Kill(&this->dyna.actor);
}
}
diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h
index 910c265939..0826a7bd81 100644
--- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h
+++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h
@@ -2,7 +2,7 @@
#define Z_DEMO_GT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoGt;
diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c
index af3ddeb000..ef3da8a40d 100644
--- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c
+++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c
@@ -8,8 +8,8 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_ik/object_ik.h"
@@ -244,8 +244,8 @@ void func_809839D0(DemoIk* this, PlayState* play) {
case 6:
break;
default:
- // "there is no such action"
- PRINTF("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Ik_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -393,8 +393,8 @@ void func_80984048(DemoIk* this, PlayState* play) {
Actor_Kill(&this->actor);
break;
default:
- // "there is no such action"
- PRINTF("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Ik_inFace_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h
index b4f2ca74ea..4571fff288 100644
--- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h
+++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h
@@ -2,7 +2,7 @@
#define Z_DEMO_IK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoIk;
diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
index 0eef345821..81667318e8 100644
--- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
+++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
@@ -18,9 +18,9 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h"
#include "assets/objects/object_im/object_im.h"
@@ -647,7 +647,8 @@ void func_809861C4(DemoIm* this, PlayState* play) {
this->action = 12;
break;
default:
- PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Im_Ocarina_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -687,7 +688,8 @@ void func_809862E0(DemoIm* this, PlayState* play) {
func_80986148(this);
break;
default:
- PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Im_Ocarina_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -815,7 +817,8 @@ void func_8098680C(DemoIm* this, PlayState* play) {
Actor_Kill(&this->actor);
break;
default:
- PRINTF("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Im_Spot00_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -1085,7 +1088,8 @@ void func_809871E8(DemoIm* this, PlayState* play) {
func_80987174(this);
break;
default:
- PRINTF("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Im_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.h b/src/overlays/actors/ovl_Demo_Im/z_demo_im.h
index 9477c21d8f..ac3e06250c 100644
--- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.h
+++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.h
@@ -2,7 +2,7 @@
#define Z_DEMO_IM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoIm;
diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c
index 7a9a0dde84..210fcdc5b7 100644
--- a/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c
@@ -1,5 +1,5 @@
#include "sequence.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
static CutsceneData gShadowMedallionCs[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
index e975163403..60d023f6b8 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
@@ -10,20 +10,20 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64cutscene_commands.h"
-#include "z64cutscene_flags.h"
-#include "z64cutscene_spline.h"
-#include "z64olib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "cutscene_commands.h"
+#include "cutscene_flags.h"
+#include "cutscene_spline.h"
+#include "olib.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
- "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:0 pal-1.1:0"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h
index 06501904ac..1899cc05ba 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h
@@ -2,7 +2,7 @@
#define Z_DEMO_KANKYO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoKankyo;
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c
index 4e17a4a53c..1a082a9cbc 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c
@@ -1,4 +1,4 @@
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpInCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c
index 2a6e3f3e5d..439f78e05d 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpOutCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c
index e742384ec2..d7d091cc55 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpInToTCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c
index 53f2b5133a..731e9e286e 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpOutToTCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c
index e1092b34dd..d9b6df92cb 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpInCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c
index 9e8a7c6bc6..69b239655c 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpOutCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c
index 3a718366c3..f4c06dbbc0 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpInToTCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c
index 84e12ec7a8..740639ab29 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c
@@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpOutToTCS[] = {
diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c
index 2a79aef458..3ba0504137 100644
--- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c
+++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c
@@ -6,7 +6,6 @@
#include "z_demo_kekkai.h"
-#include "libu64/debug.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "rand.h"
@@ -14,11 +13,12 @@
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/scenes/dungeons/ganontika/ganontika_scene.h"
@@ -267,8 +267,7 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, PlayState* play) {
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider1.base);
if (this->collider2.base.acFlags & AC_HIT) {
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
- // "I got it"
- LOG_STRING("当ったよ", "../z_demo_kekkai.c", 572);
+ LOG_STRING_T("当ったよ", "I got it", "../z_demo_kekkai.c", 572);
this->actor.update = DemoKekkai_TrialBarrierDispel;
this->timer = 0;
play->csCtx.script = SEGMENTED_TO_VIRTUAL(sSageCutscenes[this->actor.params]);
diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h
index 182b1d587c..f800075019 100644
--- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h
+++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h
@@ -2,7 +2,7 @@
#define Z_DEMO_KEKKAI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoKekkai;
diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
index 38a44165d5..fb44ec0376 100644
--- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
+++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
@@ -18,9 +18,9 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_sa/object_sa.h"
@@ -592,7 +592,8 @@ void func_8098F654(DemoSa* this, PlayState* play) {
func_8098F5D0(this);
break;
default:
- PRINTF("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Sa_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -741,7 +742,8 @@ void func_8098FB68(DemoSa* this, PlayState* play) {
func_8098FAE0(this);
break;
default:
- PRINTF("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "Demo_Sa_inPresent_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h
index 639d50a634..e9c0d5dc2e 100644
--- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h
+++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h
@@ -2,7 +2,7 @@
#define Z_DEMO_SA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoSa;
diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c
index 67edd6cb9f..5440aabf98 100644
--- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c
@@ -1,5 +1,5 @@
#include "z_demo_sa.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
static CutsceneData gForestMedallionCs[] = {
diff --git a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c
index 549daf0db7..1c6ea8559b 100644
--- a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c
+++ b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "sequence.h"
#include "sys_matrix.h"
-#include "z64audio.h"
-#include "z64play.h"
+#include "audio.h"
+#include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h
index eb62a3983f..c8bdb04ded 100644
--- a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h
+++ b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h
@@ -2,7 +2,7 @@
#define Z_DEMO_SHD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DemoShd;
diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c
index c1f7983ce8..ece0958ad2 100644
--- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c
+++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c
@@ -5,9 +5,10 @@
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
-#include "z64curve.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "translation.h"
+#include "curve.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_box/object_box.h"
@@ -58,8 +59,7 @@ void DemoTreLgt_Init(Actor* thisx, PlayState* play) {
DemoTreLgt* this = (DemoTreLgt*)thisx;
if (!SkelCurve_Init(play, &this->skelCurve, &gTreasureChestCurveSkel, sAnimations[0])) {
- // "Demo_Tre_Lgt_Actor_ct (); Construct failed"
- PRINTF("Demo_Tre_Lgt_Actor_ct();コンストラクト失敗\n");
+ PRINTF(T("Demo_Tre_Lgt_Actor_ct();コンストラクト失敗\n", "Demo_Tre_Lgt_Actor_ct(); Construct failed\n"));
}
ASSERT(true, "1", "../z_demo_tre_lgt.c", UNK_LINE);
diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h
index 47f6c35642..5b4947575b 100644
--- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h
+++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h
@@ -2,8 +2,8 @@
#define Z_DEMO_TRE_LGT_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64curve.h"
+#include "actor.h"
+#include "curve.h"
struct DemoTreLgt;
diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c
index 4034dafc91..80c94c19b1 100644
--- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c
+++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c
@@ -11,10 +11,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64cutscene_flags.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "cutscene_flags.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.h b/src/overlays/actors/ovl_Door_Ana/z_door_ana.h
index 0092bd8f1a..2a8fa0eb38 100644
--- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.h
+++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.h
@@ -2,7 +2,7 @@
#define Z_DOOR_ANA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DoorAna;
diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c
index 2f9f4e1183..5483a07db7 100644
--- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c
+++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c
@@ -12,9 +12,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_door_gerudo/object_door_gerudo.h"
diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h
index efd2959767..5e9a5e5f35 100644
--- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h
+++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h
@@ -2,7 +2,7 @@
#define Z_DOOR_GERUDO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DoorGerudo;
diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c
index 15d92cb18a..dc016d34b6 100644
--- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c
+++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c
@@ -13,9 +13,9 @@
#include "segmented_address.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.h b/src/overlays/actors/ovl_Door_Killer/z_door_killer.h
index 32eaaeb014..e431e5337b 100644
--- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.h
+++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.h
@@ -2,7 +2,7 @@
#define Z_DOOR_KILLER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
/*
* Associated switch flag: (params >> 8) & 0x3F
diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
index 05eec20ffa..3d0b9603dd 100644
--- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
+++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
@@ -20,10 +20,10 @@
#include "quake.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_gnd/object_gnd.h"
diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h
index 8ab1c8a4c7..ac2706acdf 100644
--- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h
+++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h
@@ -2,7 +2,7 @@
#define Z_DOOR_SHUTTER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
/**
* Actor Parameters
diff --git a/src/overlays/actors/ovl_Door_Toki/z_door_toki.c b/src/overlays/actors/ovl_Door_Toki/z_door_toki.c
index ceef1f93f6..c4c9d2f25e 100644
--- a/src/overlays/actors/ovl_Door_Toki/z_door_toki.c
+++ b/src/overlays/actors/ovl_Door_Toki/z_door_toki.c
@@ -7,8 +7,8 @@
#include "z_door_toki.h"
#include "ichain.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"
diff --git a/src/overlays/actors/ovl_Door_Toki/z_door_toki.h b/src/overlays/actors/ovl_Door_Toki/z_door_toki.h
index 8e276c56bd..fd0d8105b1 100644
--- a/src/overlays/actors/ovl_Door_Toki/z_door_toki.h
+++ b/src/overlays/actors/ovl_Door_Toki/z_door_toki.h
@@ -2,7 +2,7 @@
#define Z_DOOR_TOKI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct DoorToki;
diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c
index dc0f0cb92e..dd99eb63c0 100644
--- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c
+++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c
@@ -9,11 +9,12 @@
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_warp1/object_warp1.h"
@@ -509,7 +510,9 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
this->warpTimer++;
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == 0xFFEF) {
- PRINTF("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START);
+ PRINTF(T("\n\n\nじかんがきたからおーしまい fade_direction=[%d]",
+ "\n\n\nThe time has come, so it's over. fade_direction=[%d]"),
+ play->transitionTrigger, TRANS_TRIGGER_START);
if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS) {
if (!Flags_GetEventChkInf(EVENTCHKINF_25)) {
@@ -536,7 +539,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.nextCutsceneIndex = 0;
}
- PRINTF("\n\n\nおわりおわり");
+ PRINTF(T("\n\n\nおわりおわり", "\n\n\nThe end The end"));
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h
index ff8a89d9b1..b7a07cf20c 100644
--- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h
+++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h
@@ -2,8 +2,8 @@
#define Z_DOOR_WARP1_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct DoorWarp1;
diff --git a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c
index 677458f186..53790dd7f4 100644
--- a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c
+++ b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c
@@ -7,9 +7,9 @@
#include "sequence.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_efc_erupc/object_efc_erupc.h"
diff --git a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h
index 888d9580ef..bf97f8e395 100644
--- a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h
+++ b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h
@@ -2,7 +2,7 @@
#define Z_EFC_ERUPC_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EfcErupc;
diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
index e8f9f26841..10875e547b 100644
--- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
+++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
@@ -14,8 +14,8 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h
index 153b6d4e2a..b107e82dd8 100644
--- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h
+++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h
@@ -2,7 +2,7 @@
#define Z_EFF_DUST_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EffDust;
diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c
index 22c96a08d4..abfbb1d29b 100644
--- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c
+++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c
@@ -6,7 +6,6 @@
#include "z_elf_msg.h"
-#include "libu64/debug.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
@@ -14,8 +13,9 @@
#include "regs.h"
#include "sys_matrix.h"
#include "terminal.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "translation.h"
+#include "play_state.h"
+#include "player.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
@@ -63,14 +63,14 @@ void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
s32 ElfMsg_KillCheck(ElfMsg* this, PlayState* play) {
if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
Flags_GetSwitch(play, this->actor.world.rot.y - 1)) {
- LOG_STRING("共倒れ", "../z_elf_msg.c", 161); // "Mutual destruction"
+ LOG_STRING_T("共倒れ", "Mutual destruction", "../z_elf_msg.c", 161);
if (PARAMS_GET_U(this->actor.params, 8, 6) != 0x3F) {
Flags_SetSwitch(play, PARAMS_GET_U(this->actor.params, 8, 6));
}
Actor_Kill(&this->actor);
return 1;
} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(play, this->actor.room)) {
- LOG_STRING("共倒れ", "../z_elf_msg.c", 172); // "Mutual destruction"
+ LOG_STRING_T("共倒れ", "Mutual destruction", "../z_elf_msg.c", 172);
if (PARAMS_GET_U(this->actor.params, 8, 6) != 0x3F) {
Flags_SetSwitch(play, PARAMS_GET_U(this->actor.params, 8, 6));
}
@@ -88,12 +88,12 @@ s32 ElfMsg_KillCheck(ElfMsg* this, PlayState* play) {
void ElfMsg_Init(Actor* thisx, PlayState* play) {
ElfMsg* this = (ElfMsg*)thisx;
- // "Conditions for Elf Tag disappearing"
- PRINTF(VT_FGCOL(CYAN) "\nエルフ タグ 消える条件 %d" VT_RST "\n", PARAMS_GET_U(thisx->params, 8, 6));
+ PRINTF(VT_FGCOL(CYAN) T("\nエルフ タグ 消える条件 %d", "\nConditions for Elf Tag disappearing %d") VT_RST "\n",
+ PARAMS_GET_U(thisx->params, 8, 6));
PRINTF(VT_FGCOL(CYAN) "\nthisx->shape.angle.sy = %d\n" VT_RST, thisx->shape.rot.y);
if (thisx->shape.rot.y >= 0x41) {
- // "Conditions for Elf Tag appearing"
- PRINTF(VT_FGCOL(CYAN) "\nエルフ タグ 出現条件 %d" VT_RST "\n", thisx->shape.rot.y - 0x41);
+ PRINTF(VT_FGCOL(CYAN) T("\nエルフ タグ 出現条件 %d", "\nConditions for Elf Tag appearing %d") VT_RST "\n",
+ thisx->shape.rot.y - 0x41);
}
if (!ElfMsg_KillCheck(this, play)) {
@@ -181,7 +181,26 @@ void ElfMsg_Update(Actor* thisx, PlayState* play) {
}
#if DEBUG_ASSETS
-#include "assets/overlays/ovl_Elf_Msg/ovl_Elf_Msg.c"
+
+static Gfx sMaterialDL[8] = {
+#include "assets/overlays/ovl_Elf_Msg/sMaterialDL.inc.c"
+};
+
+static Vtx sCylinderVtx[] = {
+#include "assets/overlays/ovl_Elf_Msg/sCylinderVtx.inc.c"
+};
+
+static Gfx sCylinderDL[16] = {
+#include "assets/overlays/ovl_Elf_Msg/sCylinderDL.inc.c"
+};
+
+static Vtx sCubeVtx[] = {
+#include "assets/overlays/ovl_Elf_Msg/sCubeVtx.inc.c"
+};
+
+static Gfx sCubeDL[8] = {
+#include "assets/overlays/ovl_Elf_Msg/sCubeDL.inc.c"
+};
void ElfMsg_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_elf_msg.c", 436);
@@ -198,7 +217,7 @@ void ElfMsg_Draw(Actor* thisx, PlayState* play) {
}
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_elf_msg.c", 448);
- gSPDisplayList(POLY_XLU_DISP++, D_809AD278);
+ gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
if (PARAMS_GET_NOSHIFT(thisx->params, 14, 1)) {
gSPDisplayList(POLY_XLU_DISP++, sCubeDL);
diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h
index c95cbb527f..14412b5310 100644
--- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h
+++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h
@@ -2,7 +2,7 @@
#define Z_ELF_MSG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ElfMsg;
diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c
index f6beb6cc82..9a7401619e 100644
--- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c
+++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c
@@ -6,7 +6,6 @@
#include "z_elf_msg2.h"
-#include "libu64/debug.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
@@ -14,7 +13,8 @@
#include "regs.h"
#include "sys_matrix.h"
#include "terminal.h"
-#include "z64play.h"
+#include "translation.h"
+#include "play_state.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -61,14 +61,14 @@ void ElfMsg2_SetupAction(ElfMsg2* this, ElfMsg2ActionFunc actionFunc) {
s32 ElfMsg2_KillCheck(ElfMsg2* this, PlayState* play) {
if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
Flags_GetSwitch(play, this->actor.world.rot.y - 1)) {
- LOG_STRING("共倒れ", "../z_elf_msg2.c", 171); // "Mutual destruction"
+ LOG_STRING_T("共倒れ", "Mutual destruction", "../z_elf_msg2.c", 171);
if (PARAMS_GET_U(this->actor.params, 8, 6) != 0x3F) {
Flags_SetSwitch(play, PARAMS_GET_U(this->actor.params, 8, 6));
}
Actor_Kill(&this->actor);
return 1;
} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(play, this->actor.room)) {
- LOG_STRING("共倒れ2", "../z_elf_msg2.c", 182); // "Mutual destruction 2"
+ LOG_STRING_T("共倒れ2", "Mutual destruction 2", "../z_elf_msg2.c", 182);
if (PARAMS_GET_U(this->actor.params, 8, 6) != 0x3F) {
Flags_SetSwitch(play, PARAMS_GET_U(this->actor.params, 8, 6));
}
@@ -77,7 +77,7 @@ s32 ElfMsg2_KillCheck(ElfMsg2* this, PlayState* play) {
} else if (PARAMS_GET_U(this->actor.params, 8, 6) == 0x3F) {
return 0;
} else if (Flags_GetSwitch(play, PARAMS_GET_U(this->actor.params, 8, 6))) {
- LOG_STRING("共倒れ", "../z_elf_msg2.c", 192); // "Mutual destruction"
+ LOG_STRING_T("共倒れ", "Mutual destruction", "../z_elf_msg2.c", 192);
Actor_Kill(&this->actor);
return 1;
}
@@ -163,7 +163,18 @@ void ElfMsg2_Update(Actor* thisx, PlayState* play) {
}
#if DEBUG_ASSETS
-#include "assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.c"
+
+static Gfx sMaterialDL[8] = {
+#include "assets/overlays/ovl_Elf_Msg2/sMaterialDL.inc.c"
+};
+
+static Vtx sCubeVtx[] = {
+#include "assets/overlays/ovl_Elf_Msg2/sCubeVtx.inc.c"
+};
+
+static Gfx sCubeDL[8] = {
+#include "assets/overlays/ovl_Elf_Msg2/sCubeDL.inc.c"
+};
void ElfMsg2_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_elf_msg2.c", 355);
@@ -175,7 +186,7 @@ void ElfMsg2_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 100, 255, R_NAVI_MSG_REGION_ALPHA);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_elf_msg2.c", 362);
- gSPDisplayList(POLY_XLU_DISP++, D_809ADC38);
+ gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, sCubeDL);
CLOSE_DISPS(play->state.gfxCtx, "../z_elf_msg2.c", 367);
diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h
index 5a0a693415..70ae86801e 100644
--- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h
+++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h
@@ -2,7 +2,7 @@
#define Z_ELF_MSG2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ElfMsg2;
diff --git a/src/overlays/actors/ovl_En_Am/z_en_am.c b/src/overlays/actors/ovl_En_Am/z_en_am.c
index 3f7649ea7e..6b382ca364 100644
--- a/src/overlays/actors/ovl_En_Am/z_en_am.c
+++ b/src/overlays/actors/ovl_En_Am/z_en_am.c
@@ -16,9 +16,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_am/object_am.h"
@@ -127,48 +127,48 @@ static ColliderQuadInit sQuadInit = {
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
-typedef enum ArmosDamageEffect {
- /* 0 */ AM_DMGEFF_NONE, // used by anything that can't kill the armos
- /* 1 */ AM_DMGEFF_NUT,
- /* 6 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts
- /* 13 */ AM_DMGEFF_ICE = 13,
- /* 14 */ AM_DMGEFF_MAGIC_FIRE_LIGHT,
- /* 15 */ AM_DMGEFF_KILL // any damage source that can kill the armos (and isn't a special case)
-} ArmosDamageEffect;
+typedef enum ArmosDamageReaction {
+ /* 0 */ AM_DMG_REACT_NONE, // used by anything that can't kill the armos
+ /* 1 */ AM_DMG_REACT_NUT,
+ /* 6 */ AM_DMG_REACT_STUN = 6, // doesn't include deku nuts
+ /* 13 */ AM_DMG_REACT_ICE = 13,
+ /* 14 */ AM_DMG_REACT_MAGIC_FIRE_LIGHT,
+ /* 15 */ AM_DMG_REACT_KILL // any damage source that can kill the armos (and isn't a special case)
+} ArmosDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, AM_DMGEFF_NUT),
- /* Deku stick */ DMG_ENTRY(2, AM_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(1, AM_DMGEFF_NONE),
- /* Explosive */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Boomerang */ DMG_ENTRY(0, AM_DMGEFF_STUN),
- /* Normal arrow */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Hammer swing */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Hookshot */ DMG_ENTRY(0, AM_DMGEFF_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, AM_DMGEFF_NONE),
- /* Master sword */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Giant's Knife */ DMG_ENTRY(4, AM_DMGEFF_KILL),
- /* Fire arrow */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Ice arrow */ DMG_ENTRY(4, AM_DMGEFF_ICE),
- /* Light arrow */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Unk arrow 1 */ DMG_ENTRY(2, AM_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(2, AM_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(2, AM_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(0, AM_DMGEFF_MAGIC_FIRE_LIGHT),
- /* Ice magic */ DMG_ENTRY(3, AM_DMGEFF_ICE),
- /* Light magic */ DMG_ENTRY(0, AM_DMGEFF_MAGIC_FIRE_LIGHT),
- /* Shield */ DMG_ENTRY(0, AM_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, AM_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, AM_DMGEFF_NONE),
- /* Giant spin */ DMG_ENTRY(4, AM_DMGEFF_KILL),
- /* Master spin */ DMG_ENTRY(2, AM_DMGEFF_KILL),
- /* Kokiri jump */ DMG_ENTRY(2, AM_DMGEFF_NONE),
- /* Giant jump */ DMG_ENTRY(8, AM_DMGEFF_KILL),
- /* Master jump */ DMG_ENTRY(4, AM_DMGEFF_KILL),
- /* Unknown 1 */ DMG_ENTRY(0, AM_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, AM_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, AM_DMGEFF_KILL),
- /* Unknown 2 */ DMG_ENTRY(0, AM_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, AM_DMG_REACT_NUT),
+ /* Deku stick */ DMG_ENTRY(2, AM_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(1, AM_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Boomerang */ DMG_ENTRY(0, AM_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Hammer swing */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Hookshot */ DMG_ENTRY(0, AM_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, AM_DMG_REACT_NONE),
+ /* Master sword */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Giant's Knife */ DMG_ENTRY(4, AM_DMG_REACT_KILL),
+ /* Fire arrow */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Ice arrow */ DMG_ENTRY(4, AM_DMG_REACT_ICE),
+ /* Light arrow */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Unk arrow 1 */ DMG_ENTRY(2, AM_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, AM_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, AM_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(0, AM_DMG_REACT_MAGIC_FIRE_LIGHT),
+ /* Ice magic */ DMG_ENTRY(3, AM_DMG_REACT_ICE),
+ /* Light magic */ DMG_ENTRY(0, AM_DMG_REACT_MAGIC_FIRE_LIGHT),
+ /* Shield */ DMG_ENTRY(0, AM_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, AM_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, AM_DMG_REACT_NONE),
+ /* Giant spin */ DMG_ENTRY(4, AM_DMG_REACT_KILL),
+ /* Master spin */ DMG_ENTRY(2, AM_DMG_REACT_KILL),
+ /* Kokiri jump */ DMG_ENTRY(2, AM_DMG_REACT_NONE),
+ /* Giant jump */ DMG_ENTRY(8, AM_DMG_REACT_KILL),
+ /* Master jump */ DMG_ENTRY(4, AM_DMG_REACT_KILL),
+ /* Unknown 1 */ DMG_ENTRY(0, AM_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, AM_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, AM_DMG_REACT_KILL),
+ /* Unknown 2 */ DMG_ENTRY(0, AM_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -735,7 +735,7 @@ void EnAm_SetupStunned(EnAm* this, PlayState* play) {
Actor_SetColorFilter(&this->dyna.actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 100);
- if (this->damageEffect == AM_DMGEFF_ICE) {
+ if (this->damageReaction == AM_DMG_REACT_ICE) {
this->iceTimer = 48;
}
@@ -810,27 +810,27 @@ void EnAm_UpdateDamage(EnAm* this, PlayState* play) {
} else if ((this->hurtCollider.base.acFlags & AC_HIT) && (this->behavior >= AM_BEHAVIOR_5)) {
this->hurtCollider.base.acFlags &= ~AC_HIT;
- if (this->dyna.actor.colChkInfo.damageEffect != AM_DMGEFF_MAGIC_FIRE_LIGHT) {
+ if (this->dyna.actor.colChkInfo.damageReaction != AM_DMG_REACT_MAGIC_FIRE_LIGHT) {
this->unk_264 = 0;
- this->damageEffect = this->dyna.actor.colChkInfo.damageEffect;
+ this->damageReaction = this->dyna.actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->dyna.actor, &this->hurtCollider.elem, false);
- if ((this->dyna.actor.colChkInfo.damageEffect == AM_DMGEFF_NUT) ||
- (this->dyna.actor.colChkInfo.damageEffect == AM_DMGEFF_STUN) ||
- (this->dyna.actor.colChkInfo.damageEffect == AM_DMGEFF_ICE)) {
+ if ((this->dyna.actor.colChkInfo.damageReaction == AM_DMG_REACT_NUT) ||
+ (this->dyna.actor.colChkInfo.damageReaction == AM_DMG_REACT_STUN) ||
+ (this->dyna.actor.colChkInfo.damageReaction == AM_DMG_REACT_ICE)) {
if (this->behavior != AM_BEHAVIOR_STUNNED) {
EnAm_SetupStunned(this, play);
if (this->dyna.actor.colChkInfo.damage != 0) {
this->dyna.actor.colChkInfo.health = 0;
}
- } else if (this->dyna.actor.colChkInfo.damageEffect == AM_DMGEFF_STUN) {
+ } else if (this->dyna.actor.colChkInfo.damageReaction == AM_DMG_REACT_STUN) {
Vec3f sparkPos = this->dyna.actor.world.pos;
sparkPos.y += 50.0f;
CollisionCheck_SpawnShieldParticlesMetal(play, &sparkPos);
}
- } else if ((this->dyna.actor.colChkInfo.damageEffect == AM_DMGEFF_KILL) ||
+ } else if ((this->dyna.actor.colChkInfo.damageReaction == AM_DMG_REACT_KILL) ||
(this->behavior == AM_BEHAVIOR_STUNNED)) {
this->dyna.actor.colChkInfo.health = 0;
@@ -857,7 +857,7 @@ void EnAm_Update(Actor* thisx, PlayState* play) {
EnAm_UpdateDamage(this, play);
}
- if (this->dyna.actor.colChkInfo.damageEffect != AM_DMGEFF_MAGIC_FIRE_LIGHT) {
+ if (this->dyna.actor.colChkInfo.damageReaction != AM_DMG_REACT_MAGIC_FIRE_LIGHT) {
if (this->attackTimer != 0) {
this->attackTimer--;
}
diff --git a/src/overlays/actors/ovl_En_Am/z_en_am.h b/src/overlays/actors/ovl_En_Am/z_en_am.h
index 2903a3b6ea..ce91429227 100644
--- a/src/overlays/actors/ovl_En_Am/z_en_am.h
+++ b/src/overlays/actors/ovl_En_Am/z_en_am.h
@@ -2,7 +2,7 @@
#define Z_EN_AM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnAm;
@@ -23,7 +23,7 @@ typedef struct EnAm {
/* 0x0262 */ s16 panicSpinRot; // used when panicking before death
/* 0x0264 */ s16 unk_264;
/* 0x0266 */ u8 textureBlend; // 0 = statue textures; 255 = enemy textures
- /* 0x0267 */ u8 damageEffect;
+ /* 0x0267 */ u8 damageReaction;
/* 0x0267 */ Vec3f shakeOrigin; // center point to shake around when waking up
/* 0x0274 */ ColliderCylinder hurtCollider;
/* 0x02C0 */ ColliderCylinder blockCollider;
diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c
index 8bfcc38fac..17d4eb62f2 100644
--- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c
+++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c
@@ -13,9 +13,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_ani/object_ani.h"
diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.h b/src/overlays/actors/ovl_En_Ani/z_en_ani.h
index 454a7bd8d2..024f4310d1 100644
--- a/src/overlays/actors/ovl_En_Ani/z_en_ani.h
+++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.h
@@ -2,7 +2,7 @@
#define Z_EN_ANI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnAni;
diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c
index 5c03ab9632..dd527d95bd 100644
--- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c
+++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c
@@ -17,11 +17,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_anubice/object_anubice.h"
@@ -72,45 +73,45 @@ static ColliderCylinderInit sCylinderInit = {
{ 29, 103, 0, { 0, 0, 0 } },
};
-typedef enum AnubiceDamageEffect {
- /* 0x0 */ ANUBICE_DMGEFF_NONE,
- /* 0x2 */ ANUBICE_DMGEFF_FIRE = 2,
- /* 0xF */ ANUBICE_DMGEFF_0xF = 0xF // Treated the same as ANUBICE_DMGEFF_NONE in code
-} AnubiceDamageEffect;
+typedef enum AnubiceDamageReaction {
+ /* 0x0 */ ANUBICE_DMG_REACT_NONE,
+ /* 0x2 */ ANUBICE_DMG_REACT_FIRE = 2,
+ /* 0xF */ ANUBICE_DMG_REACT_0xF = 0xF // Treated the same as ANUBICE_DMG_REACT_NONE in code
+} AnubiceDamageReaction;
static DamageTable sDamageTable[] = {
- /* Deku nut */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Deku stick */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Slingshot */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Explosive */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Boomerang */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Normal arrow */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Hammer swing */ DMG_ENTRY(1, ANUBICE_DMGEFF_0xF),
- /* Hookshot */ DMG_ENTRY(2, ANUBICE_DMGEFF_0xF),
- /* Kokiri sword */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Master sword */ DMG_ENTRY(2, ANUBICE_DMGEFF_0xF),
- /* Giant's Knife */ DMG_ENTRY(6, ANUBICE_DMGEFF_0xF),
- /* Fire arrow */ DMG_ENTRY(2, ANUBICE_DMGEFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Light arrow */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Unk arrow 1 */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Unk arrow 2 */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Unk arrow 3 */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Fire magic */ DMG_ENTRY(3, ANUBICE_DMGEFF_FIRE),
- /* Ice magic */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Light magic */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Giant spin */ DMG_ENTRY(6, ANUBICE_DMGEFF_0xF),
- /* Master spin */ DMG_ENTRY(2, ANUBICE_DMGEFF_0xF),
- /* Kokiri jump */ DMG_ENTRY(0, ANUBICE_DMGEFF_0xF),
- /* Giant jump */ DMG_ENTRY(12, ANUBICE_DMGEFF_0xF),
- /* Master jump */ DMG_ENTRY(4, ANUBICE_DMGEFF_0xF),
- /* Unknown 1 */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, ANUBICE_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Deku stick */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Slingshot */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Explosive */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Boomerang */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Normal arrow */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Hammer swing */ DMG_ENTRY(1, ANUBICE_DMG_REACT_0xF),
+ /* Hookshot */ DMG_ENTRY(2, ANUBICE_DMG_REACT_0xF),
+ /* Kokiri sword */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Master sword */ DMG_ENTRY(2, ANUBICE_DMG_REACT_0xF),
+ /* Giant's Knife */ DMG_ENTRY(6, ANUBICE_DMG_REACT_0xF),
+ /* Fire arrow */ DMG_ENTRY(2, ANUBICE_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Light arrow */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Unk arrow 1 */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Unk arrow 2 */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Unk arrow 3 */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Fire magic */ DMG_ENTRY(3, ANUBICE_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Light magic */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Giant spin */ DMG_ENTRY(6, ANUBICE_DMG_REACT_0xF),
+ /* Master spin */ DMG_ENTRY(2, ANUBICE_DMG_REACT_0xF),
+ /* Kokiri jump */ DMG_ENTRY(0, ANUBICE_DMG_REACT_0xF),
+ /* Giant jump */ DMG_ENTRY(12, ANUBICE_DMG_REACT_0xF),
+ /* Master jump */ DMG_ENTRY(4, ANUBICE_DMG_REACT_0xF),
+ /* Unknown 1 */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, ANUBICE_DMG_REACT_NONE),
};
void EnAnubice_Hover(EnAnubice* this, PlayState* play) {
@@ -147,8 +148,7 @@ void EnAnubice_Init(Actor* thisx, PlayState* play) {
ANUBICE_LIMB_MAX);
PRINTF("\n\n");
- // "☆☆☆☆☆ Anubis occurence ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ \n", "☆☆☆☆☆ Anubis spawn ☆☆☆☆☆ \n") VT_RST);
this->actor.naviEnemyId = NAVI_ENEMY_ANUBIS;
@@ -196,9 +196,9 @@ void EnAnubice_FindFlameCircles(EnAnubice* this, PlayState* play) {
currentProp = currentProp->next;
} else {
this->flameCircles[flameCirclesFound] = (BgHidanCurtain*)currentProp;
- // "☆☆☆☆☆ How many fires? ☆☆☆☆☆"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %d\n" VT_RST, flameCirclesFound);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %x\n" VT_RST,
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ How many fires? ☆☆☆☆☆ %d\n") VT_RST,
+ flameCirclesFound);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %x\n", "☆☆☆☆☆ How many fires? ☆☆☆☆☆ %x\n") VT_RST,
this->flameCircles[flameCirclesFound]);
if (flameCirclesFound < ARRAY_COUNT(this->flameCircles) - 1) {
flameCirclesFound++;
@@ -399,7 +399,7 @@ void EnAnubice_Update(Actor* thisx, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect == ANUBICE_DMGEFF_FIRE) {
+ if (this->actor.colChkInfo.damageReaction == ANUBICE_DMG_REACT_FIRE) {
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
Enemy_StartFinishingBlow(play, &this->actor);
diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h
index 51cd02d1ef..51b143fa1e 100644
--- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h
+++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h
@@ -2,7 +2,7 @@
#define Z_EN_ANUBICE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnAnubice;
@@ -41,7 +41,7 @@ typedef struct EnAnubice {
/* 0x025C */ s16 knockbackTimer;
/* 0x025E */ s16 isMirroringPlayer;
/* 0x0260 */ s16 isPlayerOutOfRange;
- /* 0x0262 */ s16 isKnockedback; // Hit by an attack without ANUBICE_DMGEFF_FIRE
+ /* 0x0262 */ s16 isKnockedback; // Hit by an attack without ANUBICE_DMG_REACT_FIRE
/* 0x0264 */ s16 hasSearchedForFlameCircles;
/* 0x0268 */ f32 hoverVelocityTimer;
/* 0x026C */ f32 animLastFrame;
diff --git a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c
index 480940dc44..39cc72c383 100644
--- a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c
+++ b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c
@@ -14,9 +14,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_anubice/object_anubice.h"
diff --git a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h
index 34072a43b5..9e916c090a 100644
--- a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h
+++ b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h
@@ -2,7 +2,7 @@
#define Z_EN_ANUBICE_FIRE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnAnubiceFire;
diff --git a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c
index 4163b5d24f..9d49a27234 100644
--- a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c
+++ b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c
@@ -10,9 +10,10 @@
#include "printf.h"
#include "regs.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64play.h"
+#include "debug_display.h"
+#include "play_state.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -40,8 +41,9 @@ void EnAnubiceTag_Init(Actor* thisx, PlayState* play) {
EnAnubiceTag* this = (EnAnubiceTag*)thisx;
PRINTF("\n\n");
- // "Anubis control tag generated"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ アヌビス制御タグ発生 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ アヌビス制御タグ発生 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Anubis control tag spawn ☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->actor.params);
if (this->actor.params < -1) {
this->actor.params = 0;
diff --git a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h
index 026d4d0199..afbc61970b 100644
--- a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h
+++ b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h
@@ -2,7 +2,7 @@
#define Z_EN_ANUBICE_TAG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnAnubiceTag;
diff --git a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c
index d4de5191ef..56b949ce7e 100644
--- a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c
+++ b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c
@@ -7,7 +7,7 @@
#include "z_en_arow_trap.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h
index ba91505088..48252407a7 100644
--- a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h
+++ b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h
@@ -2,7 +2,7 @@
#define Z_EN_AROW_TRAP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnArowTrap;
diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c
index 9000417a23..48517bfe41 100644
--- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c
+++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c
@@ -17,8 +17,8 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -46,7 +46,7 @@ ActorProfile En_Arrow_Profile = {
/**/ EnArrow_Draw,
};
-static ColliderQuadInit sColliderInit = {
+static ColliderQuadInit sColliderQuadInit = {
{
COL_MATERIAL_NONE,
AT_ON | AT_TYPE_PLAYER,
@@ -133,7 +133,7 @@ void EnArrow_Init(Actor* thisx, PlayState* play) {
}
Collider_InitQuad(play, &this->collider);
- Collider_SetQuad(play, &this->collider, &this->actor, &sColliderInit);
+ Collider_SetQuad(play, &this->collider, &this->actor, &sColliderQuadInit);
if (this->actor.params <= ARROW_NORMAL) {
this->collider.elem.atElemFlags &= ~ATELEM_SFX_MASK;
@@ -429,36 +429,36 @@ void EnArrow_Update(Actor* thisx, PlayState* play) {
}
void func_809B4800(EnArrow* this, PlayState* play) {
- static Vec3f D_809B4E88 = { 0.0f, 400.0f, 1500.0f };
- static Vec3f D_809B4E94 = { 0.0f, -400.0f, 1500.0f };
+ static Vec3f sPosAOffset = { 0.0f, 400.0f, 1500.0f };
+ static Vec3f sPosBOffset = { 0.0f, -400.0f, 1500.0f };
static Vec3f D_809B4EA0 = { 0.0f, 0.0f, -300.0f };
- Vec3f sp44;
- Vec3f sp38;
+ Vec3f posA;
+ Vec3f posB;
s32 addBlureVertex;
Matrix_MultVec3f(&D_809B4EA0, &this->unk_21C);
if (EnArrow_Fly == this->actionFunc) {
- Matrix_MultVec3f(&D_809B4E88, &sp44);
- Matrix_MultVec3f(&D_809B4E94, &sp38);
+ Matrix_MultVec3f(&sPosAOffset, &posA);
+ Matrix_MultVec3f(&sPosBOffset, &posB);
if (this->actor.params <= ARROW_SEED) {
addBlureVertex = this->actor.params <= ARROW_LIGHT;
if (this->hitActor == NULL) {
- addBlureVertex &= func_80090480(play, &this->collider, &this->weaponInfo, &sp44, &sp38);
+ addBlureVertex &= Player_UpdateWeaponInfo(play, &this->collider, &this->weaponInfo, &posA, &posB);
} else {
if (addBlureVertex) {
- if ((sp44.x == this->weaponInfo.tip.x) && (sp44.y == this->weaponInfo.tip.y) &&
- (sp44.z == this->weaponInfo.tip.z) && (sp38.x == this->weaponInfo.base.x) &&
- (sp38.y == this->weaponInfo.base.y) && (sp38.z == this->weaponInfo.base.z)) {
+ if ((posA.x == this->weaponInfo.posA.x) && (posA.y == this->weaponInfo.posA.y) &&
+ (posA.z == this->weaponInfo.posA.z) && (posB.x == this->weaponInfo.posB.x) &&
+ (posB.y == this->weaponInfo.posB.y) && (posB.z == this->weaponInfo.posB.z)) {
addBlureVertex = false;
}
}
}
if (addBlureVertex) {
- EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &sp44, &sp38);
+ EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &posA, &posB);
}
}
}
diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h
index ba974c2105..e5d80928cd 100644
--- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h
+++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h
@@ -2,8 +2,8 @@
#define Z_EN_ARROW_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64player.h"
+#include "actor.h"
+#include "player.h"
struct EnArrow;
diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
index 4a3a32663a..a7fd550149 100644
--- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
+++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_niw/object_niw.h"
diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h
index a4d361542d..d460a43d9f 100644
--- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h
+++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h
@@ -2,7 +2,7 @@
#define Z_EN_ATTACK_NIW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnAttackNiw;
diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/src/overlays/actors/ovl_En_Ba/z_en_ba.c
index a149d3c63d..462e8a5f1d 100644
--- a/src/overlays/actors/ovl_En_Ba/z_en_ba.c
+++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.c
@@ -15,9 +15,9 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_bxa/object_bxa.h"
diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.h b/src/overlays/actors/ovl_En_Ba/z_en_ba.h
index dc3b8cb3f6..3cb9b3582d 100644
--- a/src/overlays/actors/ovl_En_Ba/z_en_ba.h
+++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.h
@@ -2,7 +2,7 @@
#define Z_EN_BA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBa;
diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/src/overlays/actors/ovl_En_Bb/z_en_bb.c
index 18dad81519..0c055c9be9 100644
--- a/src/overlays/actors/ovl_En_Bb/z_en_bb.c
+++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.c
@@ -17,9 +17,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_Bb/object_Bb.h"
@@ -1169,7 +1169,7 @@ void EnBb_CollisionCheck(EnBb* this, PlayState* play) {
}
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
- this->dmgEffect = this->actor.colChkInfo.damageEffect;
+ this->dmgEffect = this->actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->actor, &this->collider.elements[0].base, false);
switch (this->dmgEffect) {
case 7:
@@ -1252,7 +1252,7 @@ void EnBb_Update(Actor* thisx, PlayState* play2) {
if (this->actor.params <= ENBB_BLUE) {
EnBb_CollisionCheck(this, play);
}
- if (this->actor.colChkInfo.damageEffect != 0xD) {
+ if (this->actor.colChkInfo.damageReaction != 0xD) {
this->actionFunc(this, play);
if ((this->actor.params <= ENBB_BLUE) && (this->actor.speed >= -6.0f) &&
!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.h b/src/overlays/actors/ovl_En_Bb/z_en_bb.h
index 0b7e85c461..8f5591dc78 100644
--- a/src/overlays/actors/ovl_En_Bb/z_en_bb.h
+++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.h
@@ -2,7 +2,7 @@
#define Z_EN_BB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBb;
diff --git a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c
index 9c9d7bacfa..76462af1de 100644
--- a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c
+++ b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_kingdodongo/object_kingdodongo.h"
diff --git a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h
index 876a790d71..9becdade1a 100644
--- a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h
+++ b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h
@@ -2,8 +2,8 @@
#define Z_EN_BDFIRE_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnBdfire;
diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c
index 4243bbdf79..1ab5979a3c 100644
--- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c
+++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c
@@ -12,10 +12,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_bigokuta/object_bigokuta.h"
@@ -767,12 +767,12 @@ void func_809BE798(EnBigokuta* this, PlayState* play) {
void EnBigokuta_UpdateDamage(EnBigokuta* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
- if (this->actor.colChkInfo.damageEffect == 1) {
+ if (this->actor.colChkInfo.damageReaction != 0 || this->actor.colChkInfo.damage != 0) {
+ if (this->actor.colChkInfo.damageReaction == 1) {
if (this->actionFunc != func_809BE058) {
func_809BD524(this);
}
- } else if (this->actor.colChkInfo.damageEffect == 0xF) {
+ } else if (this->actor.colChkInfo.damageReaction == 0xF) {
func_809BD47C(this);
} else if (!Actor_IsFacingPlayer(&this->actor, 0x4000)) {
if (Actor_ApplyDamage(&this->actor) == 0) { // Dead
diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h
index c04da49c86..434cb521e7 100644
--- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h
+++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h
@@ -2,7 +2,7 @@
#define Z_EN_BIGOKUTA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBigokuta;
diff --git a/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/src/overlays/actors/ovl_En_Bili/z_en_bili.c
index 82f7b62796..0e7c532efb 100644
--- a/src/overlays/actors/ovl_En_Bili/z_en_bili.c
+++ b/src/overlays/actors/ovl_En_Bili/z_en_bili.c
@@ -17,8 +17,8 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_bl/object_bl.h"
@@ -78,48 +78,48 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 9, 28, -20, 30 };
-typedef enum BiriDamageEffect {
- /* 0x0 */ BIRI_DMGEFF_NONE,
- /* 0x1 */ BIRI_DMGEFF_DEKUNUT,
- /* 0x2 */ BIRI_DMGEFF_FIRE,
- /* 0x3 */ BIRI_DMGEFF_ICE,
- /* 0xE */ BIRI_DMGEFF_SLINGSHOT = 0xE,
- /* 0xF */ BIRI_DMGEFF_SWORD
-} BiriDamageEffect;
+typedef enum BiriDamageReaction {
+ /* 0x0 */ BIRI_DMG_REACT_NONE,
+ /* 0x1 */ BIRI_DMG_REACT_DEKUNUT,
+ /* 0x2 */ BIRI_DMG_REACT_FIRE,
+ /* 0x3 */ BIRI_DMG_REACT_ICE,
+ /* 0xE */ BIRI_DMG_REACT_SLINGSHOT = 0xE,
+ /* 0xF */ BIRI_DMG_REACT_SWORD
+} BiriDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, BIRI_DMGEFF_DEKUNUT),
- /* Deku stick */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(0, BIRI_DMGEFF_SLINGSHOT),
- /* Explosive */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(1, BIRI_DMGEFF_NONE),
- /* Normal arrow */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Hookshot */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Kokiri sword */ DMG_ENTRY(1, BIRI_DMGEFF_SWORD),
- /* Master sword */ DMG_ENTRY(2, BIRI_DMGEFF_SWORD),
- /* Giant's Knife */ DMG_ENTRY(4, BIRI_DMGEFF_SWORD),
- /* Fire arrow */ DMG_ENTRY(4, BIRI_DMGEFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(4, BIRI_DMGEFF_ICE),
- /* Light arrow */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(4, BIRI_DMGEFF_FIRE),
- /* Ice magic */ DMG_ENTRY(4, BIRI_DMGEFF_ICE),
- /* Light magic */ DMG_ENTRY(0, BIRI_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, BIRI_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, BIRI_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, BIRI_DMGEFF_NONE),
- /* Giant spin */ DMG_ENTRY(4, BIRI_DMGEFF_NONE),
- /* Master spin */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Kokiri jump */ DMG_ENTRY(2, BIRI_DMGEFF_NONE),
- /* Giant jump */ DMG_ENTRY(8, BIRI_DMGEFF_NONE),
- /* Master jump */ DMG_ENTRY(4, BIRI_DMGEFF_NONE),
- /* Unknown 1 */ DMG_ENTRY(0, BIRI_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, BIRI_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, BIRI_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, BIRI_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, BIRI_DMG_REACT_DEKUNUT),
+ /* Deku stick */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(0, BIRI_DMG_REACT_SLINGSHOT),
+ /* Explosive */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(1, BIRI_DMG_REACT_NONE),
+ /* Normal arrow */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Kokiri sword */ DMG_ENTRY(1, BIRI_DMG_REACT_SWORD),
+ /* Master sword */ DMG_ENTRY(2, BIRI_DMG_REACT_SWORD),
+ /* Giant's Knife */ DMG_ENTRY(4, BIRI_DMG_REACT_SWORD),
+ /* Fire arrow */ DMG_ENTRY(4, BIRI_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(4, BIRI_DMG_REACT_ICE),
+ /* Light arrow */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, BIRI_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(4, BIRI_DMG_REACT_ICE),
+ /* Light magic */ DMG_ENTRY(0, BIRI_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, BIRI_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, BIRI_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, BIRI_DMG_REACT_NONE),
+ /* Giant spin */ DMG_ENTRY(4, BIRI_DMG_REACT_NONE),
+ /* Master spin */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Kokiri jump */ DMG_ENTRY(2, BIRI_DMG_REACT_NONE),
+ /* Giant jump */ DMG_ENTRY(8, BIRI_DMG_REACT_NONE),
+ /* Master jump */ DMG_ENTRY(4, BIRI_DMG_REACT_NONE),
+ /* Unknown 1 */ DMG_ENTRY(0, BIRI_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, BIRI_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, BIRI_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, BIRI_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -566,26 +566,26 @@ void EnBili_Frozen(EnBili* this, PlayState* play) {
}
void EnBili_UpdateDamage(EnBili* this, PlayState* play) {
- u8 damageEffect;
+ u8 damageReaction;
if ((this->actor.colChkInfo.health != 0) && (this->collider.base.acFlags & AC_HIT)) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Actor_PlaySfx(&this->actor, NA_SE_EN_BIRI_DEAD);
Enemy_StartFinishingBlow(play, &this->actor);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
}
- damageEffect = this->actor.colChkInfo.damageEffect;
+ damageReaction = this->actor.colChkInfo.damageReaction;
- if (damageEffect == BIRI_DMGEFF_DEKUNUT) {
+ if (damageReaction == BIRI_DMG_REACT_DEKUNUT) {
if (this->actionFunc != EnBili_Stunned) {
EnBili_SetupStunned(this);
}
- } else if (damageEffect == BIRI_DMGEFF_SWORD) {
+ } else if (damageReaction == BIRI_DMG_REACT_SWORD) {
if (this->actionFunc != EnBili_Stunned) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 200, COLORFILTER_BUFFLAG_XLU, 10);
@@ -596,12 +596,12 @@ void EnBili_UpdateDamage(EnBili* this, PlayState* play) {
} else {
EnBili_SetupBurnt(this);
}
- } else if (damageEffect == BIRI_DMGEFF_FIRE) {
+ } else if (damageReaction == BIRI_DMG_REACT_FIRE) {
EnBili_SetupBurnt(this);
this->timer = 2;
- } else if (damageEffect == BIRI_DMGEFF_ICE) {
+ } else if (damageReaction == BIRI_DMG_REACT_ICE) {
EnBili_SetupFrozen(this, play);
- } else if (damageEffect == BIRI_DMGEFF_SLINGSHOT) {
+ } else if (damageReaction == BIRI_DMG_REACT_SLINGSHOT) {
EnBili_SetupRecoil(this);
} else {
EnBili_SetupBurnt(this);
diff --git a/src/overlays/actors/ovl_En_Bili/z_en_bili.h b/src/overlays/actors/ovl_En_Bili/z_en_bili.h
index 3199639c9d..b0e58c4679 100644
--- a/src/overlays/actors/ovl_En_Bili/z_en_bili.h
+++ b/src/overlays/actors/ovl_En_Bili/z_en_bili.h
@@ -2,7 +2,7 @@
#define Z_EN_BILI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBili;
diff --git a/src/overlays/actors/ovl_En_Bird/z_en_bird.c b/src/overlays/actors/ovl_En_Bird/z_en_bird.c
index c93d682ee1..771ee7dd15 100644
--- a/src/overlays/actors/ovl_En_Bird/z_en_bird.c
+++ b/src/overlays/actors/ovl_En_Bird/z_en_bird.c
@@ -8,7 +8,7 @@
#include "ichain.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_bird/object_bird.h"
diff --git a/src/overlays/actors/ovl_En_Bird/z_en_bird.h b/src/overlays/actors/ovl_En_Bird/z_en_bird.h
index beaf60a3d4..8c9a2eb774 100644
--- a/src/overlays/actors/ovl_En_Bird/z_en_bird.h
+++ b/src/overlays/actors/ovl_En_Bird/z_en_bird.h
@@ -2,7 +2,7 @@
#define Z_EN_BIRD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBird;
diff --git a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c
index 1d8d606cf3..813f16ce12 100644
--- a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c
+++ b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_blkobj/object_blkobj.h"
diff --git a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h
index babddb4e5d..d8be8fb21f 100644
--- a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h
+++ b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h
@@ -2,7 +2,7 @@
#define Z_EN_BLKOBJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBlkobj;
diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/src/overlays/actors/ovl_En_Bom/z_en_bom.c
index 31acad8cec..bf1c9ee479 100644
--- a/src/overlays/actors/ovl_En_Bom/z_en_bom.c
+++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.c
@@ -14,9 +14,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.h b/src/overlays/actors/ovl_En_Bom/z_en_bom.h
index 88c8feef5c..1dfee46406 100644
--- a/src/overlays/actors/ovl_En_Bom/z_en_bom.h
+++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.h
@@ -2,7 +2,7 @@
#define Z_EN_BOM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBom;
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
index 1bbc6bbb7c..2fff5313e5 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
@@ -10,10 +10,11 @@
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "translation.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_bg/object_bg.h"
@@ -73,10 +74,10 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play2) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gChuGirlSkel, &gChuGirlNoddingOffAnim, this->jointTable,
this->morphTable, 11);
- // "☆ Man, my shoulders hurt~ ☆"
- PRINTF(VT_FGCOL(GREEN) "☆ もー 肩こっちゃうよねぇ〜 \t\t ☆ \n" VT_RST);
- // "☆ Isn't there some sort of job that will pay better and be more relaxing? ☆ %d"
- PRINTF(VT_FGCOL(GREEN) "☆ もっとラクしてもうかるバイトないかしら? ☆ %d\n" VT_RST, play->bombchuBowlingStatus);
+ PRINTF(VT_FGCOL(GREEN) T("☆ もー 肩こっちゃうよねぇ〜 \t\t ☆ \n", "☆ Man, my shoulders hurt~ \t\t ☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆ もっとラクしてもうかるバイトないかしら? ☆ %d\n",
+ "☆ Isn't there some sort of job that will pay better and be more relaxing? ☆ %d\n") VT_RST,
+ play->bombchuBowlingStatus);
this->posCopy = this->actor.world.pos;
this->actor.shape.yOffset = -60.0f;
Actor_SetScale(&this->actor, 0.013f);
@@ -233,12 +234,12 @@ void EnBomBowlMan_RunGame(EnBomBowlMan* this, PlayState* play) {
if (BREG(3)) {
PRINTF(VT_FGCOL(RED) "☆ game_play->bomchu_game_flag ☆ %d\n" VT_RST, play->bombchuBowlingStatus);
- // "HOW'S THE FIRST WALL DOING?"
- PRINTF(VT_FGCOL(RED) "☆ 壁1の状態どう? ☆ %d\n" VT_RST, this->wallStatus[0]);
- // "HOW'S THE SECOND WALL DOING?"
- PRINTF(VT_FGCOL(RED) "☆ 壁2の状態どう? ☆ %d\n" VT_RST, this->wallStatus[1]);
- // "HOLE INFORMATION"
- PRINTF(VT_FGCOL(RED) "☆ 穴情報\t ☆ %d\n" VT_RST, this->bowlPit->status);
+ PRINTF(VT_FGCOL(RED) T("☆ 壁1の状態どう? ☆ %d\n", "☆ What's the state of wall 1? ☆ %d\n") VT_RST,
+ this->wallStatus[0]);
+ PRINTF(VT_FGCOL(RED) T("☆ 壁2の状態どう? ☆ %d\n", "☆ What's the state of wall 2? ☆ %d\n") VT_RST,
+ this->wallStatus[1]);
+ PRINTF(VT_FGCOL(RED) T("☆ 穴情報\t ☆ %d\n", "☆ Hole Information\t ☆ %d\n") VT_RST,
+ this->bowlPit->status);
PRINTF("\n\n");
}
@@ -248,15 +249,13 @@ void EnBomBowlMan_RunGame(EnBomBowlMan* this, PlayState* play) {
if ((this->wallStatus[0] != 1) && (this->wallStatus[1] != 1) && (this->bowlPit->status == 2)) {
this->gameResult = 1; // Won
this->bowlPit->status = 0;
- // "Center HIT!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 中央HIT!!!! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 中央HIT!!!! ☆☆☆☆☆ \n", "☆☆☆☆☆ Center HIT!!!! ☆☆☆☆☆ \n") VT_RST);
}
if ((play->bombchuBowlingStatus == -1) && (play->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].length == 0) &&
(this->bowlPit->status == 0) && (this->wallStatus[0] != 1) && (this->wallStatus[1] != 1)) {
this->gameResult = 2; // Lost
- // "Bombchu lost"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ボムチュウ消化 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ボムチュウ消化 ☆☆☆☆☆ \n", "☆☆☆☆☆ Bombchu digestion ☆☆☆☆☆ \n") VT_RST);
}
}
@@ -470,8 +469,7 @@ void EnBomBowlMan_BeginPlayGame(EnBomBowlMan* this, PlayState* play) {
BREG(2) = 0;
}
- // "Wow"
- PRINTF(VT_FGCOL(YELLOW) "☆ わー ☆ %d\n" VT_RST, play->bombchuBowlingStatus);
+ PRINTF(VT_FGCOL(YELLOW) T("☆ わー ☆ %d\n", "☆ Wow ☆ %d\n") VT_RST, play->bombchuBowlingStatus);
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_7);
this->actionFunc = EnBomBowlMan_SetupRunGame;
}
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h
index ffc4ae9efc..2b85ab84ac 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h
@@ -2,7 +2,7 @@
#define Z_EN_BOM_BOWL_MAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c
index a911548df0..43207a9992 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c
@@ -5,10 +5,11 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -208,12 +209,10 @@ void EnBomBowlPit_WaitTillPrizeGiven(EnBomBowlPit* this, PlayState* play) {
void EnBomBowlPit_Reset(EnBomBowlPit* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
- // "Normal termination"/"completion"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
if (this->getItemId == GI_HEART_PIECE) {
gSaveContext.healthAccumulator = 0x140;
- // "Ah recovery!" (?)
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ あぁ回復! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ あぁ回復! ☆☆☆☆☆ \n", "☆☆☆☆☆ Ah recovery! ☆☆☆☆☆ \n") VT_RST);
}
this->exItemDone = 0;
this->status = 2;
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h
index 711518848f..a75f4a9f72 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h
@@ -2,7 +2,7 @@
#define Z_EN_BOM_BOWL_PIT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
struct EnBomBowlPit;
diff --git a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
index 7ce476d4ef..6e9dc91695 100644
--- a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
+++ b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
@@ -11,9 +11,9 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h
index 38ca8d20c6..dad96a02ea 100644
--- a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h
+++ b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h
@@ -2,7 +2,7 @@
#define Z_EN_BOM_CHU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBomChu;
diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
index ed1d7eed79..117343703e 100644
--- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
+++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_bombf/object_bombf.h"
diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h
index 840da79c19..e805ae0ac1 100644
--- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h
+++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h
@@ -2,7 +2,7 @@
#define Z_EN_BOMBF_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBombf;
diff --git a/src/overlays/actors/ovl_En_Boom/z_en_boom.c b/src/overlays/actors/ovl_En_Boom/z_en_boom.c
index b9dcbacb76..f679755105 100644
--- a/src/overlays/actors/ovl_En_Boom/z_en_boom.c
+++ b/src/overlays/actors/ovl_En_Boom/z_en_boom.c
@@ -12,8 +12,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -257,22 +257,22 @@ void EnBoom_Update(Actor* thisx, PlayState* play) {
}
void EnBoom_Draw(Actor* thisx, PlayState* play) {
- static Vec3f sMultVec1 = { -960.0f, 0.0f, 0.0f };
- static Vec3f sMultVec2 = { 960.0f, 0.0f, 0.0f };
+ static Vec3f sPosAOffset = { -960.0f, 0.0f, 0.0f };
+ static Vec3f sPosBOffset = { 960.0f, 0.0f, 0.0f };
EnBoom* this = (EnBoom*)thisx;
- Vec3f vec1;
- Vec3f vec2;
+ Vec3f posA;
+ Vec3f posB;
OPEN_DISPS(play->state.gfxCtx, "../z_en_boom.c", 567);
Matrix_RotateY(BINANG_TO_RAD(this->actor.world.rot.y), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(0x1F40), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(this->actor.world.rot.x), MTXMODE_APPLY);
- Matrix_MultVec3f(&sMultVec1, &vec1);
- Matrix_MultVec3f(&sMultVec2, &vec2);
+ Matrix_MultVec3f(&sPosAOffset, &posA);
+ Matrix_MultVec3f(&sPosBOffset, &posB);
- if (func_80090480(play, &this->collider, &this->boomerangInfo, &vec1, &vec2)) {
- EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &vec1, &vec2);
+ if (Player_UpdateWeaponInfo(play, &this->collider, &this->weaponInfo, &posA, &posB)) {
+ EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &posA, &posB);
}
Gfx_SetupDL_25Opa(play->state.gfxCtx);
diff --git a/src/overlays/actors/ovl_En_Boom/z_en_boom.h b/src/overlays/actors/ovl_En_Boom/z_en_boom.h
index 7a211880a4..83b960bc66 100644
--- a/src/overlays/actors/ovl_En_Boom/z_en_boom.h
+++ b/src/overlays/actors/ovl_En_Boom/z_en_boom.h
@@ -2,8 +2,8 @@
#define Z_EN_BOOM_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64player.h"
+#include "actor.h"
+#include "player.h"
struct EnBoom;
@@ -17,7 +17,7 @@ typedef struct EnBoom {
/* 0x01D4 */ u8 returnTimer; // returns to Link when 0
/* 0x01D5 */ u8 activeTimer; // increments once every update
/* 0x01D8 */ s32 effectIndex;
- /* 0x01DC */ WeaponInfo boomerangInfo;
+ /* 0x01DC */ WeaponInfo weaponInfo;
/* 0x01F8 */ EnBoomActionFunc actionFunc;
} EnBoom; // size = 0x01FC
diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.c b/src/overlays/actors/ovl_En_Box/z_en_box.c
index c4ef15919a..23c9321356 100644
--- a/src/overlays/actors/ovl_En_Box/z_en_box.c
+++ b/src/overlays/actors/ovl_En_Box/z_en_box.c
@@ -12,13 +12,13 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64curve.h"
-#include "z64effect.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "curve.h"
+#include "effect.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_box/object_box.h"
diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.h b/src/overlays/actors/ovl_En_Box/z_en_box.h
index 1604b0d1bc..7bea0c4787 100644
--- a/src/overlays/actors/ovl_En_Box/z_en_box.h
+++ b/src/overlays/actors/ovl_En_Box/z_en_box.h
@@ -2,7 +2,7 @@
#define Z_EN_BOX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define ENBOX_TREASURE_FLAG_UNK_MIN 20
#define ENBOX_TREASURE_FLAG_UNK_MAX 32
diff --git a/src/overlays/actors/ovl_En_Brob/z_en_brob.c b/src/overlays/actors/ovl_En_Brob/z_en_brob.c
index 436f4740c5..1dc0ea5e6e 100644
--- a/src/overlays/actors/ovl_En_Brob/z_en_brob.c
+++ b/src/overlays/actors/ovl_En_Brob/z_en_brob.c
@@ -11,8 +11,8 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_brob/object_brob.h"
diff --git a/src/overlays/actors/ovl_En_Brob/z_en_brob.h b/src/overlays/actors/ovl_En_Brob/z_en_brob.h
index 02516f4e9b..1d3b785508 100644
--- a/src/overlays/actors/ovl_En_Brob/z_en_brob.h
+++ b/src/overlays/actors/ovl_En_Brob/z_en_brob.h
@@ -2,7 +2,7 @@
#define Z_EN_BROB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBrob;
diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
index 79860d7f7f..30de9c5bbb 100644
--- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
+++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
@@ -8,8 +8,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_bubble/object_bubble.h"
diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h
index 9b183ae2bc..e90efefb29 100644
--- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h
+++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h
@@ -2,7 +2,7 @@
#define Z_EN_BUBBLE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBubble;
diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c
index c206adfbf5..888ef865e1 100644
--- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c
+++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c
@@ -16,9 +16,10 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -50,7 +51,7 @@ static ColliderJntSphElementInit sJntSphElementsInit[] = {
},
{ 0, { { 0, 0, 0 }, 5 }, 100 } },
};
-static ColliderJntSphInit sColliderInit = {
+static ColliderJntSphInit sColliderJntSphInit = {
{
COL_MATERIAL_NONE,
AT_NONE,
@@ -173,7 +174,7 @@ void EnButte_Init(Actor* thisx, PlayState* play) {
SkelAnime_Init(play, &this->skelAnime, &gButterflySkel, &gButterflyAnim, this->jointTable, this->morphTable, 8);
Collider_InitJntSph(play, &this->collider);
- Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->colliderElements);
+ Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderElements);
this->actor.colChkInfo.mass = 0;
this->unk_25C = Rand_ZeroOne() * 0xFFFF;
this->unk_25E = Rand_ZeroOne() * 0xFFFF;
@@ -182,8 +183,8 @@ void EnButte_Init(Actor* thisx, PlayState* play) {
EnButte_SetupFlyAround(this);
this->actor.shape.rot.x -= 0x2320;
this->drawSkelAnime = true;
- // "field keep butterfly"
- PRINTF("(field keep 蝶)(%x)(arg_data 0x%04x)\n", this, this->actor.params);
+ PRINTF(T("(field keep 蝶)(%x)(arg_data 0x%04x)\n", "(field keep butterfly)(%x)(arg_data 0x%04x)\n"), this,
+ this->actor.params);
}
void EnButte_Destroy(Actor* thisx, PlayState* play2) {
@@ -317,9 +318,11 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) {
minAnimSpeed = 0.0f;
if ((this->flightParamsIdx != 0) && (this->timer < 12)) {
- swordTip.x = player->meleeWeaponInfo[0].tip.x + Math_SinS(player->actor.shape.rot.y) * 10.0f;
- swordTip.y = player->meleeWeaponInfo[0].tip.y;
- swordTip.z = player->meleeWeaponInfo[0].tip.z + Math_CosS(player->actor.shape.rot.y) * 10.0f;
+ swordTip.x =
+ MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->x + Math_SinS(player->actor.shape.rot.y) * 10.0f;
+ swordTip.y = MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->y;
+ swordTip.z =
+ MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->z + Math_CosS(player->actor.shape.rot.y) * 10.0f;
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &swordTip) + (s16)(Rand_ZeroOne() * D_809CE410);
if (Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000) != 0) {
@@ -331,7 +334,7 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) {
}
}
- this->posYTarget = MAX(player->actor.world.pos.y + 30.0f, player->meleeWeaponInfo[0].tip.y);
+ this->posYTarget = MAX(player->actor.world.pos.y + 30.0f, MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->y);
EnButte_Turn(this);
@@ -351,7 +354,8 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) {
(this->swordDownTimer <= 0) && (distSqFromHome < SQ(320.0f)))) {
EnButte_SetupFlyAround(this);
} else if (distSqFromHome > SQ(240.0f)) {
- distSqFromSword = Math3D_Dist2DSq(player->meleeWeaponInfo[0].tip.x, player->meleeWeaponInfo[0].tip.z,
+ distSqFromSword = Math3D_Dist2DSq(MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->x,
+ MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->z,
this->actor.world.pos.x, this->actor.world.pos.z);
if (distSqFromSword < SQ(60.0f)) {
EnButte_SetupTransformIntoFairy(this);
diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.h b/src/overlays/actors/ovl_En_Butte/z_en_butte.h
index 1a1764520c..1a18cb681b 100644
--- a/src/overlays/actors/ovl_En_Butte/z_en_butte.h
+++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.h
@@ -2,7 +2,7 @@
#define Z_EN_BUTTE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnButte;
diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/src/overlays/actors/ovl_En_Bw/z_en_bw.c
index 0aad9cccae..7f6b4ae99e 100644
--- a/src/overlays/actors/ovl_En_Bw/z_en_bw.c
+++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.c
@@ -19,9 +19,9 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_bw/object_bw.h"
@@ -617,7 +617,7 @@ void func_809D01CC(EnBw* this) {
this->actor.speed = 0.0f;
this->unk_25C = (Rand_ZeroOne() * 0.25f) + 1.0f;
this->unk_260 = 0.0f;
- if (this->damageEffect == 0xE) {
+ if (this->damageReaction == 0xE) {
this->iceTimer = 0x50;
}
this->unk_222 = (this->actor.colorFilterParams & 0x4000) ? 25 : 80;
@@ -658,7 +658,7 @@ void func_809D0268(EnBw* this, PlayState* play) {
void func_809D03CC(EnBw* this) {
this->actor.speed = 0.0f;
- if (this->damageEffect == 0xE) {
+ if (this->damageReaction == 0xE) {
this->iceTimer = 32;
}
this->unk_23C = this->actor.colorFilterTimer;
@@ -706,12 +706,12 @@ void func_809D0584(EnBw* this, PlayState* play) {
} else {
if (this->collider2.base.acFlags & AC_HIT) {
this->collider2.base.acFlags &= ~AC_HIT;
- if ((this->actor.colChkInfo.damageEffect == 0) || (this->unk_220 == 6)) {
+ if ((this->actor.colChkInfo.damageReaction == 0) || (this->unk_220 == 6)) {
return;
}
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->actor, &this->collider2.elem, false);
- if ((this->damageEffect == 1) || (this->damageEffect == 0xE)) {
+ if ((this->damageReaction == 1) || (this->damageReaction == 0xE)) {
if (this->unk_23C == 0) {
Actor_ApplyDamage(&this->actor);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
@@ -771,7 +771,7 @@ void EnBw_Update(Actor* thisx, PlayState* play2) {
Color_RGBA8 sp44 = { 0, 0, 0, 220 };
func_809D0584(this, play);
- if (thisx->colChkInfo.damageEffect != 6) {
+ if (thisx->colChkInfo.damageReaction != 6) {
this->actionFunc(this, play);
if (this->unk_23C == 0) {
this->unk_23A = (this->unk_23A + 4) & 0x7F;
diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.h b/src/overlays/actors/ovl_En_Bw/z_en_bw.h
index 7c0698d22c..fe9f8ef90a 100644
--- a/src/overlays/actors/ovl_En_Bw/z_en_bw.h
+++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.h
@@ -2,7 +2,7 @@
#define Z_EN_BW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBw;
typedef void (*EnBwActionFunc)(struct EnBw*, struct PlayState*);
@@ -35,7 +35,7 @@ typedef struct EnBw {
/* 0x0228 */ EnBwActionFunc actionFunc;
/* 0x022C */ Color_RGBA8 color1;
/* 0x0230 */ u8 unk_230;
- /* 0x0231 */ u8 damageEffect;
+ /* 0x0231 */ u8 damageReaction;
/* 0x0232 */ u8 unk_232;
/* 0x0234 */ s16 unk_234;
/* 0x0236 */ s16 unk_236;
diff --git a/src/overlays/actors/ovl_En_Bx/z_en_bx.c b/src/overlays/actors/ovl_En_Bx/z_en_bx.c
index 51896cbb7d..942cfdd6fb 100644
--- a/src/overlays/actors/ovl_En_Bx/z_en_bx.c
+++ b/src/overlays/actors/ovl_En_Bx/z_en_bx.c
@@ -14,9 +14,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_bxa/object_bxa.h"
diff --git a/src/overlays/actors/ovl_En_Bx/z_en_bx.h b/src/overlays/actors/ovl_En_Bx/z_en_bx.h
index 077def413d..be5872d959 100644
--- a/src/overlays/actors/ovl_En_Bx/z_en_bx.h
+++ b/src/overlays/actors/ovl_En_Bx/z_en_bx.h
@@ -2,7 +2,7 @@
#define Z_EN_BX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnBx;
diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/src/overlays/actors/ovl_En_Changer/z_en_changer.c
index 95debf0273..c400d0e08d 100644
--- a/src/overlays/actors/ovl_En_Changer/z_en_changer.c
+++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.c
@@ -13,9 +13,10 @@
#include "rand.h"
#include "regs.h"
#include "terminal.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "translation.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS 0
@@ -92,14 +93,14 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) {
}
PRINTF("\n\n");
- // "Treasure generation (which room is it?)"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 宝発生(部屋はどれ?) %d\n" VT_RST, play->roomCtx.curRoom.num);
- // "How is the Bit?"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ビットは? \t %x\n" VT_RST, play->actorCtx.flags.chest);
- // "How is the Save BIT?"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セーブBITは? %x\n" VT_RST, sTreasureFlags[minigameRoomNum]);
- // "Is it already a zombie?"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もう、ゾンビ?\t %d\n" VT_RST, this->roomChestsOpened);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 宝発生(部屋はどれ?) %d\n", "☆☆☆☆☆ Treasure found (which room?) %d\n") VT_RST,
+ play->roomCtx.curRoom.num);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ビットは? \t %x\n", "☆☆☆☆☆ What about bits? \t %x\n") VT_RST,
+ play->actorCtx.flags.chest);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セーブBITは? %x\n", "☆☆☆☆☆ What is the save BIT? %x\n") VT_RST,
+ sTreasureFlags[minigameRoomNum]);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もう、ゾンビ?\t %d\n", "☆☆☆☆☆ Already a zombie?\t %d\n") VT_RST,
+ this->roomChestsOpened);
PRINTF("\n\n");
minigameRoomNum *= 2;
@@ -120,8 +121,9 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) {
0xFF;
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_ETCETERA, 20.0f, 20.0f, -2500.0f, 0, 0, 0,
((sTreasureFlags[5] & 0x1F) << 8) + rewardParams);
- // "Central treasure instance/occurrence (GREAT)"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 中央宝発生(GREAT) ☆☆☆☆☆ %x\n" VT_RST, rewardChestParams);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 中央宝発生(GREAT) ☆☆☆☆☆ %x\n",
+ "☆☆☆☆☆ Central treasure spawn (GREAT) ☆☆☆☆☆ %x\n") VT_RST,
+ rewardChestParams);
this->actionFunc = EnChanger_SetHeartPieceFlag;
return;
}
@@ -157,14 +159,15 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) {
leftChestParams);
if (this->leftChest != NULL) {
- // "Left treasure generation (what does it contain?)"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 左宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n" VT_RST, leftChestParams);
- // "What is the room number?"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 部屋番号は? %x\n" VT_RST, play->roomCtx.curRoom.num);
- // "What is the bit?"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ビットはなぁに? %x\n" VT_RST, this->rightChestNum);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 左宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n",
+ "☆☆☆☆☆ Left treasure spawn (what does it contain?) ☆☆☆☆☆ %x\n") VT_RST,
+ leftChestParams);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 部屋番号は? %x\n", "☆☆☆☆☆ What is the room number? %x\n") VT_RST,
+ play->roomCtx.curRoom.num);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ビットはなぁに? %x\n", "☆☆☆☆☆ What is the bit? %x\n") VT_RST,
+ this->rightChestNum);
// "Sukesuke-kun" (something to do with being invisible)
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ すけすけ君? %x\n" VT_RST, rightChestItem);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ すけすけ君? %x\n", "☆☆☆☆☆ See-through guy? %x\n") VT_RST, rightChestItem);
PRINTF("\n\n");
if (this->roomChestsOpened) {
Flags_SetTreasure(play, this->leftChestNum & 0x1F);
@@ -181,14 +184,15 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) {
rightChestParams);
if (this->rightChest != NULL) {
- // "Right treasure generation (what does it contain?)"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 右宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n" VT_RST, rightChestParams);
- // "What is the room number?"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 部屋番号は? %d\n" VT_RST, play->roomCtx.curRoom.num);
- // "What is the bit?"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ ビットはなぁに? %x\n" VT_RST, this->leftChestNum);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 右宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n",
+ "☆☆☆☆☆ Right treasure spawn (what does it contain?) ☆☆☆☆☆ %x\n") VT_RST,
+ rightChestParams);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 部屋番号は? %d\n", "☆☆☆☆☆ What is the room number? %d\n") VT_RST,
+ play->roomCtx.curRoom.num);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ ビットはなぁに? %x\n", "☆☆☆☆☆ What is the bit? %x\n") VT_RST,
+ this->leftChestNum);
// "Sukesuke-kun" (something to do with being invisible)
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ すけすけ君? %x\n" VT_RST, leftChestItem);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ すけすけ君? %x\n", "☆☆☆☆☆ See-through guy? %x\n") VT_RST, leftChestItem);
PRINTF("\n\n");
if (this->roomChestsOpened) {
@@ -249,8 +253,9 @@ void EnChanger_OpenChests(EnChanger* this, PlayState* play) {
} else {
unopenedChestItemType =
(s16)(this->rightChestGetItemId - GI_RUPEE_GREEN_LOSE) + EXITEM_GREEN_RUPEE_CHEST;
- // "Open right treasure (chest)"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 右宝開く ☆☆☆☆☆ %d\n" VT_RST, unopenedChestItemType);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 右宝開く ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Right treasure open ☆☆☆☆☆ %d\n")
+ VT_RST,
+ unopenedChestItemType);
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_EX_ITEM, xPos, yPos, zPos, 0, 0, 0,
unopenedChestItemType);
}
@@ -267,8 +272,8 @@ void EnChanger_OpenChests(EnChanger* this, PlayState* play) {
} else {
unopenedChestItemType =
(s16)(this->leftChestGetItemId - GI_RUPEE_GREEN_LOSE) + EXITEM_GREEN_RUPEE_CHEST;
- // "Open left treasure (chest)"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 左宝開く ☆☆☆☆☆ %d\n" VT_RST, unopenedChestItemType);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 左宝開く ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Left treasure open ☆☆☆☆☆ %d\n") VT_RST,
+ unopenedChestItemType);
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_EX_ITEM, xPos, yPos, zPos, 0, 0, 0,
unopenedChestItemType);
}
diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.h b/src/overlays/actors/ovl_En_Changer/z_en_changer.h
index 6807287787..45f8799a5f 100644
--- a/src/overlays/actors/ovl_En_Changer/z_en_changer.h
+++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.h
@@ -2,7 +2,7 @@
#define Z_EN_CHANGER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnChanger;
diff --git a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c
index 6bcbd62323..f3b7f3dc19 100644
--- a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c
+++ b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c
@@ -10,8 +10,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
diff --git a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h
index 6978941868..bd9b0c2a1a 100644
--- a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h
+++ b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h
@@ -2,7 +2,7 @@
#define Z_EN_CLEAR_TAG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnClearTag;
diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c
index d459c93f6f..2c27b88f2c 100644
--- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c
+++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c
@@ -13,10 +13,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.h b/src/overlays/actors/ovl_En_Cow/z_en_cow.h
index e5602967e1..0ffd8529dd 100644
--- a/src/overlays/actors/ovl_En_Cow/z_en_cow.h
+++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.h
@@ -2,7 +2,7 @@
#define Z_EN_COW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "assets/objects/object_cow/object_cow.h"
#define COW_FLAG_PLAYER_NEARBY (1 << 1)
diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.c b/src/overlays/actors/ovl_En_Crow/z_en_crow.c
index 3ce86ff9d3..0182ad038f 100644
--- a/src/overlays/actors/ovl_En_Crow/z_en_crow.c
+++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.c
@@ -7,9 +7,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_crow/object_crow.h"
@@ -169,7 +169,7 @@ void EnCrow_SetupDamaged(EnCrow* this, PlayState* play) {
this->actor.lockOnArrowOffset = 0.0f;
Actor_PlaySfx(&this->actor, NA_SE_EN_KAICHO_DEAD);
- if (this->actor.colChkInfo.damageEffect == 3) { // Ice arrows
+ if (this->actor.colChkInfo.damageReaction == 3) { // Ice arrows
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 40);
for (i = 0; i < 8; i++) {
iceParticlePos.x = ((i & 1 ? 7.0f : -7.0f) * scale) + this->actor.world.pos.x;
@@ -178,7 +178,7 @@ void EnCrow_SetupDamaged(EnCrow* this, PlayState* play) {
EffectSsEnIce_SpawnFlyingVec3f(play, &this->actor, &iceParticlePos, 150, 150, 150, 250, 235, 245, 255,
((Rand_ZeroOne() * 0.15f) + 0.85f) * scale);
}
- } else if (this->actor.colChkInfo.damageEffect == 2) { // Fire arrows and Din's Fire
+ } else if (this->actor.colChkInfo.damageReaction == 2) { // Fire arrows and Din's Fire
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 40);
for (i = 0; i < 4; i++) {
@@ -426,8 +426,8 @@ void EnCrow_UpdateDamage(EnCrow* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elements[0].base, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
- if (this->actor.colChkInfo.damageEffect == 1) { // Deku Nuts
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if (this->actor.colChkInfo.damageReaction == 1) { // Deku Nuts
EnCrow_SetupTurnAway(this);
} else {
Actor_ApplyDamage(&this->actor);
diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.h b/src/overlays/actors/ovl_En_Crow/z_en_crow.h
index fb13e7bca6..058bef6e90 100644
--- a/src/overlays/actors/ovl_En_Crow/z_en_crow.h
+++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.h
@@ -2,7 +2,7 @@
#define Z_EN_CROW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnCrow;
diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/src/overlays/actors/ovl_En_Cs/z_en_cs.c
index 8b74a6063e..ce9f69f5cd 100644
--- a/src/overlays/actors/ovl_En_Cs/z_en_cs.c
+++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.c
@@ -8,10 +8,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_cs/object_cs.h"
#include "assets/objects/object_link_child/object_link_child.h"
diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.h b/src/overlays/actors/ovl_En_Cs/z_en_cs.h
index 8e1d665f54..304a1e443f 100644
--- a/src/overlays/actors/ovl_En_Cs/z_en_cs.h
+++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.h
@@ -2,7 +2,7 @@
#define Z_EN_CS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnCs;
diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c
index 98a09bb25e..628e7de831 100644
--- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c
+++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c
@@ -10,10 +10,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_daiku/object_daiku.h"
diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h
index b191c1d79f..8b1e36786f 100644
--- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h
+++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h
@@ -2,7 +2,7 @@
#define Z_EN_DAIKU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDaiku;
diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c
index f469d5626f..7401a84e38 100644
--- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c
+++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c
@@ -15,10 +15,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_daiku/object_daiku.h"
diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h
index 1395b6e259..72ed1c7e3e 100644
--- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h
+++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h
@@ -2,7 +2,7 @@
#define Z_EN_DAIKU_KAKARIKO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDaikuKakariko;
diff --git a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c
index 850433a838..3ac2e27958 100644
--- a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c
+++ b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c
@@ -9,10 +9,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_dekubaba/object_dekubaba.h"
@@ -150,84 +150,84 @@ static ColliderJntSphInit sJntSphInit = {
static CollisionCheckInfoInit sColChkInfoInit = { 2, 25, 25, MASS_IMMOVABLE };
-typedef enum DekuBabaDamageEffect {
- /* 0x0 */ DEKUBABA_DMGEFF_NONE,
- /* 0x1 */ DEKUBABA_DMGEFF_DEKUNUT,
- /* 0x2 */ DEKUBABA_DMGEFF_FIRE,
- /* 0xE */ DEKUBABA_DMGEFF_BOOMERANG = 14,
- /* 0xF */ DEKUBABA_DMGEFF_SWORD
-} DekuBabaDamageEffect;
+typedef enum DekuBabaDamageReaction {
+ /* 0x0 */ DEKUBABA_DMG_REACT_NONE,
+ /* 0x1 */ DEKUBABA_DMG_REACT_DEKUNUT,
+ /* 0x2 */ DEKUBABA_DMG_REACT_FIRE,
+ /* 0xE */ DEKUBABA_DMG_REACT_BOOMERANG = 14,
+ /* 0xF */ DEKUBABA_DMG_REACT_SWORD
+} DekuBabaDamageReaction;
static DamageTable sDekuBabaDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, DEKUBABA_DMGEFF_DEKUNUT),
- /* Deku stick */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(1, DEKUBABA_DMGEFF_NONE),
- /* Explosive */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(2, DEKUBABA_DMGEFF_BOOMERANG),
- /* Normal arrow */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Hookshot */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Kokiri sword */ DMG_ENTRY(1, DEKUBABA_DMGEFF_SWORD),
- /* Master sword */ DMG_ENTRY(2, DEKUBABA_DMGEFF_SWORD),
- /* Giant's Knife */ DMG_ENTRY(4, DEKUBABA_DMGEFF_SWORD),
- /* Fire arrow */ DMG_ENTRY(4, DEKUBABA_DMGEFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Light arrow */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(4, DEKUBABA_DMGEFF_FIRE),
- /* Ice magic */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Light magic */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, DEKUBABA_DMGEFF_SWORD),
- /* Giant spin */ DMG_ENTRY(4, DEKUBABA_DMGEFF_SWORD),
- /* Master spin */ DMG_ENTRY(2, DEKUBABA_DMGEFF_SWORD),
- /* Kokiri jump */ DMG_ENTRY(2, DEKUBABA_DMGEFF_SWORD),
- /* Giant jump */ DMG_ENTRY(8, DEKUBABA_DMGEFF_SWORD),
- /* Master jump */ DMG_ENTRY(4, DEKUBABA_DMGEFF_SWORD),
- /* Unknown 1 */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, DEKUBABA_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_DEKUNUT),
+ /* Deku stick */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(1, DEKUBABA_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_BOOMERANG),
+ /* Normal arrow */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Kokiri sword */ DMG_ENTRY(1, DEKUBABA_DMG_REACT_SWORD),
+ /* Master sword */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_SWORD),
+ /* Giant's Knife */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_SWORD),
+ /* Fire arrow */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Light arrow */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Light magic */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, DEKUBABA_DMG_REACT_SWORD),
+ /* Giant spin */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_SWORD),
+ /* Master spin */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_SWORD),
+ /* Kokiri jump */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_SWORD),
+ /* Giant jump */ DMG_ENTRY(8, DEKUBABA_DMG_REACT_SWORD),
+ /* Master jump */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_SWORD),
+ /* Unknown 1 */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
};
// The only difference is that for Big Deku Babas, Hookshot will act the same as Deku Nuts: i.e. it will stun, but
// cannot kill.
static DamageTable sBigDekuBabaDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, DEKUBABA_DMGEFF_DEKUNUT),
- /* Deku stick */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(1, DEKUBABA_DMGEFF_NONE),
- /* Explosive */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(2, DEKUBABA_DMGEFF_BOOMERANG),
- /* Normal arrow */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Hookshot */ DMG_ENTRY(0, DEKUBABA_DMGEFF_DEKUNUT),
- /* Kokiri sword */ DMG_ENTRY(1, DEKUBABA_DMGEFF_SWORD),
- /* Master sword */ DMG_ENTRY(2, DEKUBABA_DMGEFF_SWORD),
- /* Giant's Knife */ DMG_ENTRY(4, DEKUBABA_DMGEFF_SWORD),
- /* Fire arrow */ DMG_ENTRY(4, DEKUBABA_DMGEFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Light arrow */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(2, DEKUBABA_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(4, DEKUBABA_DMGEFF_FIRE),
- /* Ice magic */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Light magic */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, DEKUBABA_DMGEFF_SWORD),
- /* Giant spin */ DMG_ENTRY(4, DEKUBABA_DMGEFF_SWORD),
- /* Master spin */ DMG_ENTRY(2, DEKUBABA_DMGEFF_SWORD),
- /* Kokiri jump */ DMG_ENTRY(2, DEKUBABA_DMGEFF_SWORD),
- /* Giant jump */ DMG_ENTRY(8, DEKUBABA_DMGEFF_SWORD),
- /* Master jump */ DMG_ENTRY(4, DEKUBABA_DMGEFF_SWORD),
- /* Unknown 1 */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, DEKUBABA_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, DEKUBABA_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_DEKUNUT),
+ /* Deku stick */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(1, DEKUBABA_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_BOOMERANG),
+ /* Normal arrow */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_DEKUNUT),
+ /* Kokiri sword */ DMG_ENTRY(1, DEKUBABA_DMG_REACT_SWORD),
+ /* Master sword */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_SWORD),
+ /* Giant's Knife */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_SWORD),
+ /* Fire arrow */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Light arrow */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Light magic */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, DEKUBABA_DMG_REACT_SWORD),
+ /* Giant spin */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_SWORD),
+ /* Master spin */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_SWORD),
+ /* Kokiri jump */ DMG_ENTRY(2, DEKUBABA_DMG_REACT_SWORD),
+ /* Giant jump */ DMG_ENTRY(8, DEKUBABA_DMG_REACT_SWORD),
+ /* Master jump */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_SWORD),
+ /* Unknown 1 */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, DEKUBABA_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, DEKUBABA_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -257,7 +257,7 @@ void EnDekubaba_Init(Actor* thisx, PlayState* play) {
// (Of course they reckoned without each age being able to use the other's items, so Stick and Master Sword
// jumpslash can give the Stick drop as adult, and neither will as child.)
if (!LINK_IS_ADULT) {
- sBigDekuBabaDamageTable.table[0x1B] = DMG_ENTRY(4, DEKUBABA_DMGEFF_NONE); // DMG_JUMP_MASTER
+ sBigDekuBabaDamageTable.table[0x1B] = DMG_ENTRY(4, DEKUBABA_DMG_REACT_NONE); // DMG_JUMP_MASTER
}
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sBigDekuBabaDamageTable, &sColChkInfoInit);
@@ -272,7 +272,7 @@ void EnDekubaba_Init(Actor* thisx, PlayState* play) {
}
if (!LINK_IS_ADULT) {
- sDekuBabaDamageTable.table[0x1B] = DMG_ENTRY(4, DEKUBABA_DMGEFF_NONE); // DMG_JUMP_MASTER
+ sDekuBabaDamageTable.table[0x1B] = DMG_ENTRY(4, DEKUBABA_DMG_REACT_NONE); // DMG_JUMP_MASTER
}
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDekuBabaDamageTable, &sColChkInfoInit);
@@ -1049,14 +1049,15 @@ void EnDekubaba_UpdateDamage(EnDekubaba* this, PlayState* play) {
Actor_SetDropFlagJntSph(&this->actor, &this->collider, true);
if ((this->collider.base.colMaterial != COL_MATERIAL_HARD) &&
- ((this->actor.colChkInfo.damageEffect != DEKUBABA_DMGEFF_NONE) || (this->actor.colChkInfo.damage != 0))) {
+ ((this->actor.colChkInfo.damageReaction != DEKUBABA_DMG_REACT_NONE) ||
+ (this->actor.colChkInfo.damage != 0))) {
phi_s0 = this->actor.colChkInfo.health - this->actor.colChkInfo.damage;
if (this->actionFunc != EnDekubaba_StunnedVertical) {
- if ((this->actor.colChkInfo.damageEffect == DEKUBABA_DMGEFF_BOOMERANG) ||
- (this->actor.colChkInfo.damageEffect == DEKUBABA_DMGEFF_DEKUNUT)) {
- if (this->actor.colChkInfo.damageEffect == DEKUBABA_DMGEFF_BOOMERANG) {
+ if ((this->actor.colChkInfo.damageReaction == DEKUBABA_DMG_REACT_BOOMERANG) ||
+ (this->actor.colChkInfo.damageReaction == DEKUBABA_DMG_REACT_DEKUNUT)) {
+ if (this->actor.colChkInfo.damageReaction == DEKUBABA_DMG_REACT_BOOMERANG) {
phi_s0 = this->actor.colChkInfo.health;
}
@@ -1070,14 +1071,14 @@ void EnDekubaba_UpdateDamage(EnDekubaba* this, PlayState* play) {
} else {
EnDekubaba_SetupHit(this, 0);
}
- } else if ((this->actor.colChkInfo.damageEffect == DEKUBABA_DMGEFF_BOOMERANG) ||
- (this->actor.colChkInfo.damageEffect == DEKUBABA_DMGEFF_SWORD)) {
+ } else if ((this->actor.colChkInfo.damageReaction == DEKUBABA_DMG_REACT_BOOMERANG) ||
+ (this->actor.colChkInfo.damageReaction == DEKUBABA_DMG_REACT_SWORD)) {
if (phi_s0 > 0) {
EnDekubaba_SetupSway(this);
} else {
EnDekubaba_SetupPrunedSomersault(this);
}
- } else if (this->actor.colChkInfo.damageEffect != DEKUBABA_DMGEFF_DEKUNUT) {
+ } else if (this->actor.colChkInfo.damageReaction != DEKUBABA_DMG_REACT_DEKUNUT) {
EnDekubaba_SetupHit(this, 0);
} else {
return;
@@ -1085,7 +1086,7 @@ void EnDekubaba_UpdateDamage(EnDekubaba* this, PlayState* play) {
this->actor.colChkInfo.health = CLAMP_MIN(phi_s0, 0);
- if (this->actor.colChkInfo.damageEffect == DEKUBABA_DMGEFF_FIRE) {
+ if (this->actor.colChkInfo.damageReaction == DEKUBABA_DMG_REACT_FIRE) {
firePos = &this->actor.world.pos;
fireScale = (this->size * 70.0f);
diff --git a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h
index 46a8b8dbdf..f1cce28c07 100644
--- a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h
+++ b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h
@@ -2,7 +2,7 @@
#define Z_EN_DEKUBABA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDekubaba;
diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c
index cf498eb726..dac88693bc 100644
--- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c
+++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c
@@ -12,8 +12,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_dekunuts/object_dekunuts.h"
@@ -456,9 +456,9 @@ void EnDekunuts_ColliderCheck(EnDekunuts* this, PlayState* play) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
if (this->actor.colChkInfo.mass == 50) {
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
- if (this->actor.colChkInfo.damageEffect != 1) {
- if (this->actor.colChkInfo.damageEffect == 2) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if (this->actor.colChkInfo.damageReaction != 1) {
+ if (this->actor.colChkInfo.damageReaction == 2) {
EffectSsFCircle_Spawn(play, &this->actor, &this->actor.world.pos, 40, 50);
}
EnDekunuts_SetupBeDamaged(this);
diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h
index 76f23bdecf..a072dc2aa4 100644
--- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h
+++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h
@@ -2,7 +2,7 @@
#define Z_EN_DEKUNUTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDekunuts;
diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/src/overlays/actors/ovl_En_Dh/z_en_dh.c
index 34acb2d982..7870669259 100644
--- a/src/overlays/actors/ovl_En_Dh/z_en_dh.c
+++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.c
@@ -18,11 +18,11 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dh/object_dh.h"
@@ -507,7 +507,7 @@ void EnDh_CollisionCheck(EnDh* this, PlayState* play) {
if ((this->colliderJntSph.base.acFlags & AC_HIT) && !this->retreat) {
this->colliderJntSph.base.acFlags &= ~AC_HIT;
- if ((this->actor.colChkInfo.damageEffect != 0) && (this->actor.colChkInfo.damageEffect != 6)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) && (this->actor.colChkInfo.damageReaction != 6)) {
this->colliderJntSph.base.atFlags = this->colliderJntSph.elements[0].base.atElemFlags =
AT_NONE; // also ATELEM_NONE
this->colliderJntSph.elements[0].base.atDmgInfo.dmgFlags =
diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.h b/src/overlays/actors/ovl_En_Dh/z_en_dh.h
index 0feb3069b5..d923144a73 100644
--- a/src/overlays/actors/ovl_En_Dh/z_en_dh.h
+++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.h
@@ -2,7 +2,7 @@
#define Z_EN_DH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDh;
diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/src/overlays/actors/ovl_En_Dha/z_en_dha.c
index 5754d8ae1e..559e4a7213 100644
--- a/src/overlays/actors/ovl_En_Dha/z_en_dha.c
+++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.c
@@ -16,9 +16,9 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dh/object_dh.h"
@@ -409,7 +409,7 @@ void EnDha_UpdateHealth(EnDha* this, PlayState* play) {
if (!((this->unk_1C0 >= 8) || !(this->collider.base.acFlags & AC_HIT))) {
this->collider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect == 0 || this->actor.colChkInfo.damageEffect == 6) {
+ if (this->actor.colChkInfo.damageReaction == 0 || this->actor.colChkInfo.damageReaction == 6) {
return;
} else {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8);
diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.h b/src/overlays/actors/ovl_En_Dha/z_en_dha.h
index f7cbd78d7b..9c6f0f7d18 100644
--- a/src/overlays/actors/ovl_En_Dha/z_en_dha.h
+++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.h
@@ -2,7 +2,7 @@
#define Z_EN_DHA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDha;
diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c
index a946c33bf2..bcb49b9250 100644
--- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c
+++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c
@@ -17,13 +17,14 @@
#include "sequence.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_zo/object_zo.h"
@@ -100,13 +101,13 @@ void EnDivingGame_Init(Actor* thisx, PlayState* play) {
SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, &gZoraIdleAnim, this->jointTable, this->morphTable, 20);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n", "☆☆☆☆☆ Diving GO ☆☆☆☆☆ \n") VT_RST);
this->actor.room = -1;
this->actor.scale.x = 0.01f;
this->actor.scale.y = 0.012999999f;
this->actor.scale.z = 0.0139999995f;
if (D_809EF0B0) {
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara ☆☆☆☆☆ \n") VT_RST);
this->unk_31F = 1;
Actor_Kill(&this->actor);
} else {
@@ -497,8 +498,7 @@ void func_809EEA90(EnDivingGame* this, PlayState* play) {
void func_809EEAF8(EnDivingGame* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(play)) {
- // "Successful completion"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
this->allRupeesThrown = this->state = this->phase = this->unk_2A2 = this->grabbedRupeesCounter = 0;
SET_EVENTCHKINF(EVENTCHKINF_38);
this->actionFunc = func_809EDCB0;
diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h
index ccc211dc8b..f5e9c1cc77 100644
--- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h
+++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h
@@ -2,7 +2,7 @@
#define Z_EN_DIVING_GAME_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDivingGame;
diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c
index c690638570..8dd85d8c2e 100644
--- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c
+++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c
@@ -12,12 +12,13 @@
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
@@ -93,17 +94,17 @@ static u16 sStartingTextIds[] = {
#if DEBUG_FEATURES
static char* sItemDebugTxt[] = {
- "デクの実売り ", // "Deku Nuts"
- "デクの棒売り ", // "Deku Sticks"
- "ハートの欠片売り ", // "Piece of Heart"
- "デクの種売り ", // "Deku Seeds"
- "デクの盾売り ", // "Deku Shield"
- "バクダン売り ", // "Bombs"
- "矢売り ", // "Arrows"
- "赤のくすり売り ", // "Red Potion"
- "緑のくすり売り ", // "Green Potion"
- "デクの棒持てる数を増やす", // "Deku Stick Upgrade"
- "デクの実持てる数を増やす", // "Deku Nut Upgrade"
+ T("デクの実売り ", "Deku Nuts "),
+ T("デクの棒売り ", "Deku Sticks "),
+ T("ハートの欠片売り ", "Piece of Heart "),
+ T("デクの種売り ", "Deku Seeds "),
+ T("デクの盾売り ", "Deku Shield "),
+ T("バクダン売り ", "Bombs "),
+ T("矢売り ", "Arrows "),
+ T("赤のくすり売り ", "Red Potion "),
+ T("緑のくすり売り ", "Green Potion "),
+ T("デクの棒持てる数を増やす", "Deku Stick Upgrade "),
+ T("デクの実持てる数を増やす", "Deku Nut Upgrade "),
};
#endif
@@ -143,8 +144,9 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
EnDns* this = (EnDns*)thisx;
if (DNS_GET_TYPE(&this->actor) < 0) {
- // "Function Error (Deku Salesman)"
- PRINTF(VT_FGCOL(RED) "引数エラー(売りナッツ)[ arg_data = %d ]" VT_RST "\n", this->actor.params);
+ PRINTF(VT_FGCOL(RED) T("引数エラー(売りナッツ)[ arg_data = %d ]",
+ "Argument error (selling nuts) [ arg_data = %d ]") VT_RST "\n",
+ this->actor.params);
Actor_Kill(&this->actor);
return;
}
@@ -154,8 +156,8 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
DNS_GET_TYPE(&this->actor) = DNS_TYPE_DEKU_SEEDS_30;
}
- // "Deku Salesman"
- PRINTF(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", sItemDebugTxt[DNS_GET_TYPE(&this->actor)]);
+ PRINTF(VT_FGCOL(GREEN) T("◆◆◆ 売りナッツ『%s』 ◆◆◆", "◆◆◆ Selling nuts『%s』 ◆◆◆") VT_RST "\n",
+ sItemDebugTxt[DNS_GET_TYPE(&this->actor)]);
Actor_ProcessInitChain(&this->actor, sInitChain);
diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.h b/src/overlays/actors/ovl_En_Dns/z_en_dns.h
index 3a91a5362a..251cc4192b 100644
--- a/src/overlays/actors/ovl_En_Dns/z_en_dns.h
+++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.h
@@ -2,7 +2,7 @@
#define Z_EN_DNS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
#define DNS_GET_TYPE(thisx) ((thisx)->params)
diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c
index f0b940a744..24e881840f 100644
--- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c
+++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c
@@ -17,12 +17,13 @@
#include "sequence.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS 0
@@ -89,16 +90,17 @@ void EnDntDemo_Init(Actor* thisx, PlayState* play2) {
s32 pad;
PRINTF("\n\n");
- // "Deku Scrub mask show start"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN)
+ T("☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ \n", "☆☆☆☆☆ Deku Scrub mask competition start ☆☆☆☆☆ \n") VT_RST);
for (i = 0; i < 9; i++) {
this->scrubPos[i] = sScrubPos[i];
this->scrubs[i] = (EnDntNomal*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DNT_NOMAL,
this->scrubPos[i].x, this->scrubPos[i].y, this->scrubPos[i].z,
0, 0, 0, i + ENDNTNOMAL_STAGE);
if (this->scrubs[i] != NULL) {
- // "zako zako" [small fries]
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x\n" VT_RST, this->scrubs[i]);
+ // [small fry]
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x\n", "☆☆☆☆☆ zako zako ☆☆☆☆☆ %x\n") VT_RST,
+ this->scrubs[i]);
}
}
@@ -108,8 +110,10 @@ void EnDntDemo_Init(Actor* thisx, PlayState* play2) {
this->leader = (EnDntJiji*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DNT_JIJI,
this->leaderPos.x, this->leaderPos.y, this->leaderPos.z, 0, 0, 0, 0);
if (this->leader != NULL) {
- // "jiji jiji jiji jiji jiji" [onomatopoeia for the scrub sound?]
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x\n" VT_RST, this->leader);
+ // onomatopoeia for the scrub sound?
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x\n", "☆☆☆☆☆ jiji jiji jiji jiji jiji ☆☆☆☆☆ %x\n")
+ VT_RST,
+ this->leader);
}
this->subCamId = SUB_CAM_ID_DONE;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
@@ -158,8 +162,8 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
}
}
if (this->judgeTimer > 40) {
- // "gera gera" [onomatopoeia for loud giggling]
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ げらげら ☆☆☆☆☆ \n" VT_RST);
+ // [onomatopoeia for loud giggling]
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ げらげら ☆☆☆☆☆ \n", "☆☆☆☆☆ gera gera ☆☆☆☆☆ \n") VT_RST);
func_800F436C(&this->actor.projectedPos, NA_SE_EV_CROWD - SFX_FLAG, 2.0f);
}
if (this->judgeTimer < 120) {
@@ -206,15 +210,17 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
ignore = true;
delay = 8;
reaction = DNT_SIGNAL_HIDE;
- // "Special!"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 特別! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 特別! ☆☆☆☆☆ \n", "☆☆☆☆☆ Special! ☆☆☆☆☆ \n") VT_RST);
} else {
if (maskIdx >= PLAYER_MASK_MAX - 1) {
- // "This is dangerous!"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
+ VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
+ VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
+ VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
+ VT_RST);
maskIdx = Rand_ZeroFloat(7.99f);
}
@@ -237,17 +243,22 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
break;
}
PRINTF("\n\n");
- // "Each index 1"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d\n" VT_RST, rand9);
- // "Each index 2"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d\n" VT_RST, maskIdx);
- // "Each index 3"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d\n" VT_RST, resultIdx);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Each index 1 ☆☆☆☆☆ %d\n")
+ VT_RST,
+ rand9);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Each index 2 ☆☆☆☆☆ %d\n")
+ VT_RST,
+ maskIdx);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Each index 3 ☆☆☆☆☆ %d\n")
+ VT_RST,
+ resultIdx);
PRINTF("\n");
- // "What kind of evaluation?"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どういう評価? ☆☆☆☆☆☆ %d\n" VT_RST, reaction);
- // "What kind of action?"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ どういうアクション? ☆☆☆ %d\n" VT_RST, this->action);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どういう評価? ☆☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ What kind of evaluation? ☆☆☆☆☆☆ %d\n") VT_RST,
+ reaction);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ どういうアクション? ☆☆☆ %d\n",
+ "☆☆☆☆☆ What kind of action? ☆☆☆ %d\n") VT_RST,
+ this->action);
PRINTF("\n\n");
break;
}
diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h
index 29c302aed2..0fab1534e7 100644
--- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h
+++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h
@@ -2,7 +2,7 @@
#define Z_EN_DNT_DEMO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDntDemo;
diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
index 442c0a3569..dfaa49be28 100644
--- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
+++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
@@ -21,11 +21,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dns/object_dns.h"
@@ -99,8 +100,9 @@ void EnDntJiji_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->stage = (EnDntDemo*)this->actor.parent;
PRINTF("\n\n");
- // "Deku Scrub mask show elder"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x\n" VT_RST, this->stage);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x\n",
+ "☆☆☆☆☆ Deku Scrub mask competition elder ☆☆☆☆☆ %x\n") VT_RST,
+ this->stage);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.attentionRangeType = ATTENTION_RANGE_6;
@@ -292,24 +294,22 @@ void EnDntJiji_GivePrize(EnDntJiji* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
if ((this->getItemId == GI_DEKU_NUT_UPGRADE_30) || (this->getItemId == GI_DEKU_NUT_UPGRADE_40)) {
- // "nut"
- PRINTF("実 \n");
- PRINTF("実 \n");
- PRINTF("実 \n");
- PRINTF("実 \n");
- PRINTF("実 \n");
- PRINTF("実 \n");
- PRINTF("実 \n");
- PRINTF("実 \n");
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
+ PRINTF(T("実 \n", "nut \n"));
SET_ITEMGETINF(ITEMGETINF_FOREST_STAGE_NUT_UPGRADE);
} else {
- // "stick"
- PRINTF("棒 \n");
- PRINTF("棒 \n");
- PRINTF("棒 \n");
- PRINTF("棒 \n");
- PRINTF("棒 \n");
- PRINTF("棒 \n");
+ PRINTF(T("棒 \n", "stick \n"));
+ PRINTF(T("棒 \n", "stick \n"));
+ PRINTF(T("棒 \n", "stick \n"));
+ PRINTF(T("棒 \n", "stick \n"));
+ PRINTF(T("棒 \n", "stick \n"));
+ PRINTF(T("棒 \n", "stick \n"));
SET_ITEMGETINF(ITEMGETINF_FOREST_STAGE_STICK_UPGRADE);
}
this->actor.textId = 0;
@@ -393,8 +393,7 @@ void EnDntJiji_Update(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.015f);
this->unkTimer++;
if (BREG(0)) {
- // "time"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 時間 ☆☆☆☆☆ %d\n" VT_RST, this->timer);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 時間 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ time ☆☆☆☆☆ %d\n") VT_RST, this->timer);
}
if ((this->timer > 1) && (this->timer != 0)) {
this->timer--;
diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h
index 540a8951a3..6272f8d916 100644
--- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h
+++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h
@@ -2,7 +2,7 @@
#define Z_EN_DNT_JIJI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDntJiji;
diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
index f5d3f0b9dd..353f42e63c 100644
--- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
+++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
@@ -21,12 +21,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dnk/object_dnk.h"
#include "assets/objects/object_hintnuts/object_hintnuts.h"
@@ -149,16 +150,15 @@ void EnDntNomal_Init(Actor* thisx, PlayState* play) {
this->objectId = -1;
if (this->type == ENDNTNOMAL_TARGET) {
PRINTF("\n\n");
- // "Deku Scrub target"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ \n", "☆☆☆☆☆ Deku Scrub target ☆☆☆☆☆ \n") VT_RST);
Collider_InitQuad(play, &this->targetColliderQuad);
Collider_SetQuad(play, &this->targetColliderQuad, &this->actor, &sTargetQuadInit);
this->actor.world.rot.y = this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
this->objectId = OBJECT_HINTNUTS;
} else {
PRINTF("\n\n");
- // "Deku Scrub mask show audience"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Deku Scrub mask competition audience ☆☆☆☆☆ \n") VT_RST);
Collider_InitCylinder(play, &this->bodyColliderCylinder);
Collider_SetCylinder(play, &this->bodyColliderCylinder, &this->actor, &sBodyCylinderInit);
this->objectId = OBJECT_DNK;
@@ -167,10 +167,9 @@ void EnDntNomal_Init(Actor* thisx, PlayState* play) {
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
- // "What?"
- PRINTF(VT_FGCOL(MAGENTA) " なにみの? %d\n" VT_RST "\n", this->requiredObjectSlot);
- // "Bank is funny"
- PRINTF(VT_FGCOL(CYAN) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
+ PRINTF(VT_FGCOL(MAGENTA) T(" なにみの? %d\n", " What? %d\n") VT_RST "\n", this->requiredObjectSlot);
+ PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " The bank is weird! %d\n") VT_RST "\n",
+ this->actor.params);
return;
}
} else {
@@ -279,8 +278,7 @@ void EnDntNomal_TargetWait(EnDntNomal* this, PlayState* play) {
EffectSsExtra_Spawn(play, &scorePos, &scoreVel, &scoreAccel, 4, 2);
Audio_StopSfxById(NA_SE_SY_TRE_BOX_APPEAR);
Sfx_PlaySfxCentered(NA_SE_SY_TRE_BOX_APPEAR);
- // "Big hit"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 大当り ☆☆☆☆☆ %d\n" VT_RST, this->hitCounter);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 大当り ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Big hit ☆☆☆☆☆ %d\n") VT_RST, this->hitCounter);
if (!LINK_IS_ADULT && !GET_ITEMGETINF(ITEMGETINF_1D)) {
this->hitCounter++;
if (this->hitCounter >= 3) {
diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h
index 21f77798a0..8f8626a28a 100644
--- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h
+++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h
@@ -2,7 +2,7 @@
#define Z_EN_DNT_NOMAL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDntNomal;
diff --git a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
index 1d967ed5fa..2f276b25f4 100644
--- a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
+++ b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
@@ -14,9 +14,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_dodojr/object_dodojr.h"
@@ -360,14 +360,14 @@ s32 EnDodojr_CheckDamaged(EnDodojr* this, PlayState* play) {
this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
}
- if ((this->actor.colChkInfo.damageEffect == 0) && (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction == 0) && (this->actor.colChkInfo.damage != 0)) {
Enemy_StartFinishingBlow(play, &this->actor);
this->freezeFrameTimer = 2;
this->actionFunc = EnDodojr_WaitFreezeFrames;
return true;
}
- if ((this->actor.colChkInfo.damageEffect == 1) && (this->actionFunc != EnDodojr_Stunned) &&
+ if ((this->actor.colChkInfo.damageReaction == 1) && (this->actionFunc != EnDodojr_Stunned) &&
(this->actionFunc != EnDodojr_StunnedBounce)) {
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
this->stunTimer = 120;
diff --git a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h
index 615304cb01..c90c5be548 100644
--- a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h
+++ b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h
@@ -2,7 +2,7 @@
#define Z_EN_DODOJR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDodojr;
diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
index 5d013911eb..c7446c4f19 100644
--- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
+++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
@@ -12,9 +12,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_dodongo/object_dodongo.h"
@@ -415,7 +415,7 @@ void EnDodongo_SetupStunned(EnDodongo* this) {
Animation_Change(&this->skelAnime, &gDodongoBreatheFireAnim, 0.0f, 25.0f, 0.0f, ANIMMODE_ONCE, -4.0f);
this->actionState = DODONGO_STUNNED;
this->actor.speed = 0.0f;
- if (this->damageEffect == 0xF) {
+ if (this->damageReaction == 0xF) {
this->iceTimer = 36;
}
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
@@ -733,9 +733,9 @@ void EnDodongo_CollisionCheck(EnDodongo* this, PlayState* play) {
} else if ((this->bodyCollider.base.acFlags & AC_HIT) && (this->actionState > DODONGO_DEATH)) {
this->bodyCollider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlagJntSph(&this->actor, &this->bodyCollider, false);
- if (this->actor.colChkInfo.damageEffect != 0xE) {
- this->damageEffect = this->actor.colChkInfo.damageEffect;
- if ((this->actor.colChkInfo.damageEffect == 1) || (this->actor.colChkInfo.damageEffect == 0xF)) {
+ if (this->actor.colChkInfo.damageReaction != 0xE) {
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
+ if ((this->actor.colChkInfo.damageReaction == 1) || (this->actor.colChkInfo.damageReaction == 0xF)) {
if (this->actionState != DODONGO_STUNNED) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
Actor_ApplyDamage(&this->actor);
@@ -783,7 +783,7 @@ void EnDodongo_Update(Actor* thisx, PlayState* play) {
EnDodongo* this = (EnDodongo*)thisx;
EnDodongo_CollisionCheck(this, play);
- if (this->actor.colChkInfo.damageEffect != 0xE) {
+ if (this->actor.colChkInfo.damageReaction != 0xE) {
this->actionFunc(this, play);
Actor_MoveXZGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 75.0f, 60.0f, 70.0f,
diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h
index 7785030d49..4196409607 100644
--- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h
+++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h
@@ -2,7 +2,7 @@
#define Z_EN_DODONGO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDodongo;
@@ -30,7 +30,7 @@ typedef struct EnDodongo {
/* 0x0358 */ Vec3f icePos[9];
/* 0x03C4 */ Color_RGBA8 bombSmokePrimColor;
/* 0x03C8 */ Color_RGBA8 bombSmokeEnvColor;
- /* 0x03CC */ u8 damageEffect;
+ /* 0x03CC */ u8 damageReaction;
/* 0x03D0 */ s32 blureIdx;
/* 0x03D4 */ ColliderQuad colliderAT;
/* 0x0454 */ ColliderTris colliderHard;
diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/src/overlays/actors/ovl_En_Dog/z_en_dog.c
index 0255b01626..4f25c38d08 100644
--- a/src/overlays/actors/ovl_En_Dog/z_en_dog.c
+++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_dog/object_dog.h"
diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.h b/src/overlays/actors/ovl_En_Dog/z_en_dog.h
index c3cdfd913b..7595d752ae 100644
--- a/src/overlays/actors/ovl_En_Dog/z_en_dog.h
+++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.h
@@ -2,7 +2,7 @@
#define Z_EN_DOG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDog;
diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c
index 9f5bd8723e..b4bdd073f4 100644
--- a/src/overlays/actors/ovl_En_Door/z_en_door.c
+++ b/src/overlays/actors/ovl_En_Door/z_en_door.c
@@ -13,10 +13,10 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.h b/src/overlays/actors/ovl_En_Door/z_en_door.h
index 4b4f95c466..60ed932eac 100644
--- a/src/overlays/actors/ovl_En_Door/z_en_door.h
+++ b/src/overlays/actors/ovl_En_Door/z_en_door.h
@@ -2,7 +2,7 @@
#define Z_EN_DOOR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
/**
* Actor Parameters
diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c
index 3c879ee1ac..1568736109 100644
--- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c
+++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c
@@ -11,9 +11,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ds/object_ds.h"
diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.h b/src/overlays/actors/ovl_En_Ds/z_en_ds.h
index 9c7df969c6..40adaa8c47 100644
--- a/src/overlays/actors/ovl_En_Ds/z_en_ds.h
+++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.h
@@ -2,7 +2,7 @@
#define Z_EN_DS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDs;
diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c
index 1f716b977d..a89c572a83 100644
--- a/src/overlays/actors/ovl_En_Du/z_en_du.c
+++ b/src/overlays/actors/ovl_En_Du/z_en_du.c
@@ -7,12 +7,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_du/object_du.h"
#include "assets/scenes/overworld/spot18/spot18_scene.h"
diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.h b/src/overlays/actors/ovl_En_Du/z_en_du.h
index 9e3ecb8805..e832b32071 100644
--- a/src/overlays/actors/ovl_En_Du/z_en_du.h
+++ b/src/overlays/actors/ovl_En_Du/z_en_du.h
@@ -2,7 +2,7 @@
#define Z_EN_DU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDu;
diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c
index d65d703e68..a3ae11bf61 100644
--- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c
+++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c
@@ -13,8 +13,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h"
@@ -47,8 +48,8 @@ void EnDyExtra_Init(Actor* thisx, PlayState* play) {
EnDyExtra* this = (EnDyExtra*)thisx;
PRINTF("\n\n");
- // "Big fairy effect"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 大妖精効果 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 大妖精効果 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Big fairy effect ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
this->type = this->actor.params;
this->scale.x = 0.025f;
this->scale.y = 0.039f;
diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h
index cf0fba2ea1..a093b62b31 100644
--- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h
+++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h
@@ -2,7 +2,7 @@
#define Z_EN_DY_EXTRA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnDyExtra;
diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/src/overlays/actors/ovl_En_Eg/z_en_eg.c
index b4da54551d..87558e258d 100644
--- a/src/overlays/actors/ovl_En_Eg/z_en_eg.c
+++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.c
@@ -14,8 +14,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.h b/src/overlays/actors/ovl_En_Eg/z_en_eg.h
index c42994f61c..4636ad9149 100644
--- a/src/overlays/actors/ovl_En_Eg/z_en_eg.h
+++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.h
@@ -2,7 +2,7 @@
#define Z_EN_EG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnEg;
diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
index d60d91c222..f0a5b4466e 100644
--- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
+++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
@@ -7,9 +7,9 @@
#include "sfx.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_ei/object_ei.h"
@@ -59,7 +59,7 @@ ActorProfile En_Eiyer_Profile = {
/**/ EnEiyer_Draw,
};
-static ColliderCylinderInit sColCylInit = {
+static ColliderCylinderInit sColliderCylinderInit = {
{
COL_MATERIAL_HIT0,
AT_ON | AT_TYPE_ENEMY,
@@ -135,7 +135,7 @@ void EnEiyer_Init(Actor* thisx, PlayState* play) {
ActorShape_Init(&this->actor.shape, 600.0f, ActorShadow_DrawCircle, 65.0f);
SkelAnime_Init(play, &this->skelanime, &gStingerSkel, &gStingerIdleAnim, this->jointTable, this->morphTable, 19);
Collider_InitCylinder(play, &this->collider);
- Collider_SetCylinder(play, &this->collider, &this->actor, &sColCylInit);
+ Collider_SetCylinder(play, &this->collider, &this->actor, &sColliderCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
if (this->actor.params < 3) {
@@ -282,7 +282,7 @@ void EnEiyer_SetupLand(EnEiyer* this) {
// Update BgCheck info, play sound, and spawn effect on the first frame of the land action
this->timer = -1;
this->actor.gravity = 0.0f;
- this->collider.dim.height = sColCylInit.dim.height;
+ this->collider.dim.height = sColliderCylinderInit.dim.height;
this->actionFunc = EnEiyer_Land;
}
@@ -328,7 +328,7 @@ void EnEiyer_SetupStunned(EnEiyer* this) {
this->actor.speed = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.gravity = -1.0f;
- this->collider.dim.height = sColCylInit.dim.height + 8;
+ this->collider.dim.height = sColliderCylinderInit.dim.height + 8;
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 200, COLORFILTER_BUFFLAG_OPA, 80);
this->collider.base.atFlags &= ~AT_ON;
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
@@ -606,7 +606,7 @@ void EnEiyer_Stunned(EnEiyer* this, PlayState* play) {
if (this->timer == 0) {
this->actor.gravity = 0.0f;
this->actor.velocity.y = 0.0f;
- this->collider.dim.height = sColCylInit.dim.height;
+ this->collider.dim.height = sColliderCylinderInit.dim.height;
EnEiyer_SetupGlide(this);
}
}
@@ -616,7 +616,7 @@ void EnEiyer_UpdateDamage(EnEiyer* this, PlayState* play) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
- if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
+ if (this->actor.colChkInfo.damageReaction != 0 || this->actor.colChkInfo.damage != 0) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
Actor_PlaySfx(&this->actor, NA_SE_EN_EIER_DEAD);
@@ -630,7 +630,7 @@ void EnEiyer_UpdateDamage(EnEiyer* this, PlayState* play) {
} else {
EnEiyer_SetupDie(this);
}
- } else if (this->actor.colChkInfo.damageEffect == 1) {
+ } else if (this->actor.colChkInfo.damageReaction == 1) {
if (this->actionFunc != EnEiyer_Stunned) {
EnEiyer_SetupStunned(this);
}
@@ -638,7 +638,7 @@ void EnEiyer_UpdateDamage(EnEiyer* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_EIER_DAMAGE);
EnEiyer_SetupHurt(this);
} else {
- this->collider.dim.height = sColCylInit.dim.height;
+ this->collider.dim.height = sColliderCylinderInit.dim.height;
EnEiyer_SetupDie(this);
}
}
diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h
index 7626924496..b9e19f884f 100644
--- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h
+++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h
@@ -2,7 +2,7 @@
#define Z_EN_EIYER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnEiyer;
diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c
index 58cd30f3ff..b40e670140 100644
--- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c
+++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c
@@ -19,13 +19,13 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64quest_hint.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "quest_hint.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.h b/src/overlays/actors/ovl_En_Elf/z_en_elf.h
index 60e9940d75..2c796cfbbc 100644
--- a/src/overlays/actors/ovl_En_Elf/z_en_elf.h
+++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.h
@@ -2,8 +2,8 @@
#define Z_EN_ELF_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnElf;
diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
index 92374ad12a..d43571b7d6 100644
--- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
+++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
@@ -8,10 +8,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED)
diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
index b9c8c1d882..73486e493b 100644
--- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
+++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
@@ -2,7 +2,7 @@
#define Z_EN_ENCOUNT1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define SPAWNER_PARAMS(type, number, total) ((type << 0xB) | (number << 0x6) | total)
diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c
index 847f5d34a1..b1f714e5df 100644
--- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c
+++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c
@@ -10,10 +10,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
@@ -57,16 +58,16 @@ void EnEncount2_Init(Actor* thisx, PlayState* play) {
if (!this->isNotDeathMountain) {
PRINTF("\n\n");
- // "☆☆☆☆☆ Death Mountain Encount2 set ☆☆☆☆☆"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ Death Mountain Encount2 set ☆☆☆☆☆ %d\n") VT_RST,
this->actor.params);
if (LINK_IS_ADULT && GET_EVENTCHKINF(EVENTCHKINF_49)) { // flag for having used fire temple blue warp
Actor_Kill(thisx);
}
} else {
PRINTF("\n\n");
- // "☆☆☆☆☆ Ganon Tower Escape Encount2 set ☆☆☆☆☆"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ Ganon Tower Escape Encount2 set ☆☆☆☆☆ %d\n") VT_RST,
this->actor.params);
}
@@ -248,12 +249,11 @@ void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) {
this->numSpawnedRocks++;
return;
}
- // "☆☆☆☆☆ Can't occur! ☆☆☆☆☆"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n\n") VT_RST);
}
}
}
diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h
index c91c7a7512..20095e4cd3 100644
--- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h
+++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h
@@ -2,7 +2,7 @@
#define Z_EN_ENCOUNT2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnEncount2;
diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c
index cbbb4fa0ee..6c232529e7 100644
--- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c
+++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c
@@ -15,11 +15,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64draw.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "draw.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -69,10 +70,10 @@ void EnExItem_Init(Actor* thisx, PlayState* play) {
this->type = PARAMS_GET_U(this->actor.params, 0, 8);
this->unusedParam = PARAMS_GET_U(this->actor.params, 8, 8);
PRINTF("\n\n");
- // "What will come out?"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n" VT_RST, this->type);
- // "What will come out?"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n" VT_RST, this->unusedParam);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What will you get? ☆☆☆☆☆ %d\n") VT_RST,
+ this->type);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What will you get? ☆☆☆☆☆ %d\n") VT_RST,
+ this->unusedParam);
this->initPos = this->actor.world.pos;
this->getItemObjectId = -1;
switch (this->type) {
@@ -121,10 +122,9 @@ void EnExItem_Init(Actor* thisx, PlayState* play) {
this->actor.draw = NULL;
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
- // "What?"
- PRINTF("なにみの? %d\n", this->actor.params);
- // "bank is funny"
- PRINTF(VT_FGCOL(MAGENTA) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
+ PRINTF(T("なにみの? %d\n", "What? %d\n"), this->actor.params);
+ PRINTF(VT_FGCOL(MAGENTA) T(" バンクおかしいしぞ!%d\n", " The bank is weird!%d\n") VT_RST "\n",
+ this->actor.params);
return;
}
this->actionFunc = EnExItem_WaitForObject;
@@ -135,12 +135,16 @@ void EnExItem_WaitForObject(EnExItem* this, PlayState* play) {
s32 onCounter;
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
- // "End of transfer"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- PRINTF(VT_FGCOL(BLUE) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(BLUE) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n\n") VT_RST,
+ this->actor.params);
this->actor.objectSlot = this->requiredObjectSlot;
this->actor.draw = EnExItem_Draw;
this->stopRotate = false;
@@ -314,14 +318,13 @@ void EnExItem_BowlPrize(EnExItem* this, PlayState* play) {
this->actor.world.pos.z += (tmpf3 / tmpf4) * 5.0f;
}
} else {
- // "parent"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 母親ー? ☆☆☆☆☆ %x\n" VT_RST, this->actor.parent);
- // "Can it move?"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x\n" VT_RST, this->actor.parent->update);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 母親ー? ☆☆☆☆☆ %x\n", " ☆☆☆☆☆ Mother? ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.parent);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x\n", " ☆☆☆☆☆ Is it moving? ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.parent->update);
if ((this->actor.parent != NULL) && (this->actor.parent->update != NULL)) {
((EnBomBowlPit*)this->actor.parent)->exItemDone = 1;
- // "It can't move!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Now it's gone! ☆☆☆☆☆ \n") VT_RST);
}
Actor_Kill(&this->actor);
}
@@ -426,8 +429,7 @@ void EnExItem_TargetPrizeGive(EnExItem* this, PlayState* play) {
void EnExItem_TargetPrizeFinish(EnExItem* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
- // "Successful completion"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
SET_ITEMGETINF(ITEMGETINF_1D);
Actor_Kill(&this->actor);
}
diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h
index eba20bc116..1783672579 100644
--- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h
+++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h
@@ -2,7 +2,7 @@
#define Z_EN_EX_ITEM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnExItem;
diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c
index 8cd6e5c4a1..c9dd249402 100644
--- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c
+++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c
@@ -10,11 +10,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -63,8 +64,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) {
s16 temp3;
this->type = this->actor.params;
- // "Index"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n" VT_RST, this->type);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Index ☆☆☆☆☆ %x\n") VT_RST, this->type);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
switch (this->type) {
@@ -134,8 +134,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) {
this->colorIdx = (s16)Rand_ZeroFloat(3.99f) + 1;
}
this->actor.gravity = -3.0f;
- // "Wow Coin"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ わーなーコイン ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ わーなーコイン ☆☆☆☆☆ \n", "☆☆☆☆☆ Wow Coin ☆☆☆☆☆ \n") VT_RST);
this->actor.shape.shadowScale = 6.0f;
this->actor.shape.yOffset = 700.0f;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
@@ -156,8 +155,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) {
break;
}
this->actor.gravity = -3.0f;
- // "Normal rupee"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal rupee ☆☆☆☆☆ \n") VT_RST);
this->actor.shape.shadowScale = 6.0f;
this->actor.shape.yOffset = 700.0f;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
@@ -342,10 +340,10 @@ void EnExRuppy_WaitToBlowUp(EnExRuppy* this, PlayState* play) {
parent->unk_226 = 1;
}
} else {
- // "That idiot! error"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ そ、そんなばかな!エラー!!!!! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ そ、そんなばかな!エラー!!!!! ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ That's stupid! Error!!!!! ☆☆☆☆☆ \n") VT_RST);
}
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ バカめ! ☆☆☆☆☆ \n" VT_RST); // "Stupid!"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ バカめ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Stupid! ☆☆☆☆☆ \n") VT_RST);
explosionScale = 100;
explosionScaleStep = 30;
if (this->type == 2) {
diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h
index 7ba20450e8..1e3b6ece87 100644
--- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h
+++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h
@@ -2,7 +2,7 @@
#define Z_EN_EX_RUPPY_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnExRuppy;
diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
index 475c476bb5..8050aef560 100644
--- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c
+++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
@@ -16,9 +16,9 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_fw/object_fw.h"
diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.h b/src/overlays/actors/ovl_En_Fd/z_en_fd.h
index 3fc40a54cf..81774fac66 100644
--- a/src/overlays/actors/ovl_En_Fd/z_en_fd.h
+++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.h
@@ -2,7 +2,7 @@
#define Z_EN_FD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFd;
diff --git a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c
index b124094a2c..a26b54a64a 100644
--- a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c
+++ b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c
@@ -6,8 +6,8 @@
#include "rand.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h
index d027a07972..3100b31e72 100644
--- a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h
+++ b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h
@@ -2,7 +2,7 @@
#define Z_EN_FD_FIRE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFdFire;
diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c
index 2fdf9525d7..793f6a5e82 100644
--- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c
+++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c
@@ -20,10 +20,11 @@
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_fhg/object_fhg.h"
@@ -135,9 +136,9 @@ void EnFhgFire_Init(Actor* thisx, PlayState* play) {
this->collider.dim.height = this->actor.world.rot.x * 0.13f;
this->collider.dim.yShift = 0;
} else if (this->actor.params == FHGFIRE_SPEAR_LIGHT) {
- PRINTF("yari hikari ct 1\n"); // "light spear"
+ PRINTF(T("yari hikari ct 1\n", "spear light ct 1\n"));
EnFhgFire_SetUpdate(this, EnFhgFire_SpearLight);
- PRINTF("yari hikari ct 2\n");
+ PRINTF(T("yari hikari ct 2\n", "spear light ct 2\n"));
this->work[FHGFIRE_TIMER] = this->actor.world.rot.x;
this->work[FHGFIRE_FIRE_MODE] = this->actor.world.rot.y;
} else if ((this->actor.params == FHGFIRE_WARP_EMERGE) || (this->actor.params == FHGFIRE_WARP_RETREAT) ||
@@ -655,8 +656,7 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
this->actor.speed = 20.0f;
}
Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG);
- // "Why ah ah ah ah"
- PRINTF("なぜだああああああああ %d\n", this->work[FHGFIRE_VARIANCE_TIMER]);
+ PRINTF(T("なぜだああああああああ %d\n", "Whyyyyyyyy %d\n"), this->work[FHGFIRE_VARIANCE_TIMER]);
}
}
diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h
index 59136f7dfd..fbdb9d8c62 100644
--- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h
+++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h
@@ -2,8 +2,8 @@
#define Z_EN_FHG_FIRE_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnFhgFire;
diff --git a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c
index 60f7198875..f07d0ac868 100644
--- a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c
+++ b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c
@@ -10,11 +10,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
@@ -100,16 +101,14 @@ void EnFireRock_Init(Actor* thisx, PlayState* play) {
switch (this->type) {
case FIRE_ROCK_CEILING_SPOT_SPAWNER:
this->actor.draw = NULL;
- // "☆☆☆☆☆ ceiling waiting rock ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 天井待ち岩 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 天井待ち岩 ☆☆☆☆☆ \n", "☆☆☆☆☆ ceiling waiting rock ☆☆☆☆☆ \n") VT_RST);
this->actionFunc = FireRock_WaitSpawnRocksFromCeiling;
break;
case FIRE_ROCK_ON_FLOOR:
Actor_SetScale(&this->actor, 0.03f);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &D_80A12CCC);
- // "☆☆☆☆☆ floor rock ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 床岩 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 床岩 ☆☆☆☆☆ \n", "☆☆☆☆☆ floor rock ☆☆☆☆☆ \n") VT_RST);
this->collider.dim.radius = 23;
this->collider.dim.height = 37;
this->collider.dim.yShift = -10;
@@ -154,8 +153,8 @@ void EnFireRock_Init(Actor* thisx, PlayState* play) {
this->actionFunc = EnFireRock_Fall;
break;
default:
- // "☆☆☆☆☆ No such rock! ERR !!!!!! ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ そんな岩はねぇ!ERR!!!!!! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ そんな岩はねぇ!ERR!!!!!! ☆☆☆☆☆ \n", "☆☆☆☆☆ No such rock! ERR!!!!!! ☆☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
break;
}
@@ -169,8 +168,9 @@ void EnFireRock_Destroy(Actor* thisx, PlayState* play) {
if ((spawner->actor.update != NULL) && (spawner->numSpawnedRocks > 0)) {
spawner->numSpawnedRocks--;
PRINTF("\n\n");
- // "☆☆☆☆☆ Number of spawned instances recovery ☆☆☆☆☆%d"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生数回復 ☆☆☆☆☆%d\n" VT_RST, spawner->numSpawnedRocks);
+ PRINTF(VT_FGCOL(GREEN)
+ T("☆☆☆☆☆ 発生数回復 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of spawned instances recovery ☆☆☆☆☆%d\n") VT_RST,
+ spawner->numSpawnedRocks);
PRINTF("\n\n");
}
}
@@ -270,7 +270,7 @@ void EnFireRock_SpawnMoreBrokenPieces(EnFireRock* this, PlayState* play) {
}
spawnedFireRock->scale = this->scale - 0.01f;
} else {
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n", "☆☆☆☆☆ It's full ☆☆☆☆☆ \n") VT_RST);
}
}
Actor_PlaySfx(&this->actor, NA_SE_EN_VALVAISA_ROCK);
@@ -291,7 +291,7 @@ void FireRock_WaitSpawnRocksFromCeiling(EnFireRock* this, PlayState* play) {
if (spawnedFireRock != NULL) {
spawnedFireRock->timer = 10;
} else {
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n", "☆☆☆☆☆ It's full ☆☆☆☆☆ \n") VT_RST);
}
}
this->playerNearby = 1;
@@ -369,8 +369,8 @@ void EnFireRock_Update(Actor* thisx, PlayState* play) {
thisx->velocity.y = 0.0f;
thisx->speed = 0.0f;
this->actionFunc = EnFireRock_SpawnMoreBrokenPieces;
- // "☆☆☆☆☆ Shield Defense Lv1 ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ シールド防御 Lv1 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ シールド防御 Lv1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Shield Defense Lv1 ☆☆☆☆☆ \n")
+ VT_RST);
return;
}
setCollision = true;
diff --git a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h
index 9b88eaa2c0..0bd9ab2e65 100644
--- a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h
+++ b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h
@@ -2,7 +2,7 @@
#define Z_EN_FIRE_ROCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Encount2/z_en_encount2.h"
diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c
index e674ee9bf5..e3df3a19f1 100644
--- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c
+++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c
@@ -17,9 +17,9 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_firefly/object_firefly.h"
@@ -637,21 +637,21 @@ void EnFirefly_Combust(EnFirefly* this, PlayState* play) {
}
void EnFirefly_UpdateDamage(EnFirefly* this, PlayState* play) {
- u8 damageEffect;
+ u8 damageReaction;
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elements[0].base, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
}
- damageEffect = this->actor.colChkInfo.damageEffect;
+ damageReaction = this->actor.colChkInfo.damageReaction;
- if (damageEffect == 2) { // Din's Fire
+ if (damageReaction == 2) { // Din's Fire
if (this->actor.params == KEESE_ICE_FLY) {
this->actor.colChkInfo.health = 0;
Enemy_StartFinishingBlow(play, &this->actor);
@@ -663,18 +663,18 @@ void EnFirefly_UpdateDamage(EnFirefly* this, PlayState* play) {
EnFirefly_SetupFlyIdle(this);
}
}
- } else if (damageEffect == 3) { // Ice Arrows or Ice Magic
+ } else if (damageReaction == 3) { // Ice Arrows or Ice Magic
if (this->actor.params == KEESE_ICE_FLY) {
EnFirefly_SetupFall(this);
} else {
EnFirefly_SetupFrozenFall(this, play);
}
- } else if (damageEffect == 1) { // Deku Nuts
+ } else if (damageReaction == 1) { // Deku Nuts
if (this->actionFunc != EnFirefly_Stunned) {
EnFirefly_SetupStunned(this);
}
} else { // Fire Arrows
- if ((damageEffect == 0xF) && (this->actor.params == KEESE_ICE_FLY)) {
+ if ((damageReaction == 0xF) && (this->actor.params == KEESE_ICE_FLY)) {
EnFirefly_Combust(this, play);
}
EnFirefly_SetupFall(this);
diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h
index 7638036a82..d49e8b1943 100644
--- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h
+++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h
@@ -2,7 +2,7 @@
#define Z_EN_FIREFLY_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFirefly;
diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/src/overlays/actors/ovl_En_Fish/z_en_fish.c
index 9de3dbe4f8..ce2cb23937 100644
--- a/src/overlays/actors/ovl_En_Fish/z_en_fish.c
+++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.c
@@ -13,10 +13,11 @@
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64item.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "item.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -396,8 +397,8 @@ void EnFish_Dropped_Fall(EnFish* this, PlayState* play) {
} else if ((this->timer <= 0) && (this->actor.params == FISH_DROPPED) &&
(this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f)) {
PRINTF_COLOR_WARNING();
- // "BG missing? Running Actor_delete"
- PRINTF("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_sakana.c", 822);
+ PRINTF(T("BG 抜け? Actor_delete します(%s %d)\n", "BG missing? Running Actor_delete (%s %d)\n"),
+ "../z_en_sakana.c", 822);
PRINTF_RST();
Actor_Kill(&this->actor);
}
@@ -639,9 +640,9 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
if (play) {}
if (cue == NULL) {
- // "Warning : DEMO ended without dousa (action) 3 termination being called"
- PRINTF("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1169,
- this->actor.params);
+ PRINTF(T("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n",
+ "Warning : Demo ended without action 3 being called (%s %d)(arg_data 0x%04x)\n"),
+ "../z_en_sakana.c", 1169, this->actor.params);
EnFish_ClearCutsceneData(this);
Actor_Kill(&this->actor);
return;
@@ -658,14 +659,13 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
EnFish_Cutscene_WiggleFlyingThroughAir(this, play);
break;
case 3:
- // "DEMO fish termination"
- PRINTF("デモ魚消滅\n");
+ PRINTF(T("デモ魚消滅\n", "Demo fish disappearance\n"));
EnFish_ClearCutsceneData(this);
Actor_Kill(&this->actor);
return;
default:
- // "Improper DEMO action"
- PRINTF("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1200, this->actor.params);
+ PRINTF(T("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "Incorrect demo behavior (%s %d)(arg_data 0x%04x)\n"),
+ "../z_en_sakana.c", 1200, this->actor.params);
break;
}
diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.h b/src/overlays/actors/ovl_En_Fish/z_en_fish.h
index d75de5b0a5..8019ff06cb 100644
--- a/src/overlays/actors/ovl_En_Fish/z_en_fish.h
+++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.h
@@ -2,7 +2,7 @@
#define Z_EN_FISH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFish;
diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c
index a9d9036e9f..2c102649c3 100644
--- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c
+++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c
@@ -13,10 +13,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_wallmaster/object_wallmaster.h"
@@ -189,8 +189,8 @@ void EnFloormas_Init(Actor* thisx, PlayState* play2) {
void EnFloormas_Destroy(Actor* thisx, PlayState* play) {
EnFloormas* this = (EnFloormas*)thisx;
- ColliderCylinder* col = &this->collider;
- Collider_DestroyCylinder(play, col);
+
+ Collider_DestroyCylinder(play, &this->collider);
}
void EnFloormas_MakeInvulnerable(EnFloormas* this) {
@@ -423,7 +423,7 @@ void EnFloormas_SetupRecover(EnFloormas* this) {
void EnFloormas_SetupFreeze(EnFloormas* this) {
Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 1.5f, 0, 20.0f, ANIMMODE_ONCE, -3.0f);
this->actor.speed = 0.0f;
- if (this->actor.colChkInfo.damageEffect == 4) {
+ if (this->actor.colChkInfo.damageReaction == 4) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 255, COLORFILTER_BUFFLAG_OPA, 80);
} else {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 80);
@@ -992,7 +992,7 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
if (this->collider.base.colMaterial != COL_MATERIAL_HARD) {
isSmall = false;
if (this->actor.scale.x < 0.01f) {
@@ -1000,7 +1000,7 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) {
}
if (isSmall && this->collider.elem.acHitElem->atDmgInfo.dmgFlags & DMG_HOOKSHOT) {
this->actor.colChkInfo.damage = 2;
- this->actor.colChkInfo.damageEffect = 0;
+ this->actor.colChkInfo.damageReaction = 0;
}
if (Actor_ApplyDamage(&this->actor) == 0) {
if (isSmall) {
@@ -1014,12 +1014,12 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_FALL_DAMAGE);
}
- if ((this->actor.colChkInfo.damageEffect == 4) || (this->actor.colChkInfo.damageEffect == 1)) {
+ if ((this->actor.colChkInfo.damageReaction == 4) || (this->actor.colChkInfo.damageReaction == 1)) {
if (this->actionFunc != EnFloormas_Freeze) {
EnFloormas_SetupFreeze(this);
}
} else {
- if (this->actor.colChkInfo.damageEffect == 2) {
+ if (this->actor.colChkInfo.damageReaction == 2) {
EffectSsFCircle_Spawn(play, &this->actor, &this->actor.world.pos, this->actor.scale.x * 4000.0f,
this->actor.scale.x * 4000.0f);
}
diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h
index 4aefd1ad97..7c96d195b6 100644
--- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h
+++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h
@@ -2,7 +2,7 @@
#define Z_EN_FLOORMAS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef struct EnFloormas EnFloormas;
diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c
index 2d741172b2..17889ad568 100644
--- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c
+++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c
@@ -13,15 +13,16 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "light.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#include "assets/objects/object_fr/object_fr.h"
@@ -269,8 +270,8 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
} else {
if ((this->actor.params >= 6) || (this->actor.params < 0)) {
PRINTF_COLOR_ERROR();
- // "The argument is wrong!!"
- PRINTF("%s[%d] : 引数が間違っている!!(%d)\n", "../z_en_fr.c", 370, this->actor.params);
+ PRINTF(T("%s[%d] : 引数が間違っている!!(%d)\n", "%s[%d] : The argument is wrong!! (%d)\n"),
+ "../z_en_fr.c", 370, this->actor.params);
PRINTF_RST();
ASSERT(0, "0", "../z_en_fr.c", 372);
}
@@ -279,8 +280,7 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
- // "There is no bank!!"
- PRINTF("%s[%d] : バンクが無いよ!!\n", "../z_en_fr.c", 380);
+ PRINTF(T("%s[%d] : バンクが無いよ!!\n", "%s[%d] : There is no bank!!\n"), "../z_en_fr.c", 380);
PRINTF_RST();
ASSERT(0, "0", "../z_en_fr.c", 382);
}
@@ -1004,8 +1004,7 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
if (frog == NULL) {
PRINTF_COLOR_ERROR();
- // "There are no frogs!?"
- PRINTF("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1604);
+ PRINTF(T("%s[%d]カエルがいない!?\n", "%s[%d] There are no frogs!?\n"), "../z_en_fr.c", 1604);
PRINTF_RST();
return;
} else if (frog->isDeactivating != true) {
@@ -1018,8 +1017,7 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
if (frog == NULL) {
PRINTF_COLOR_ERROR();
- // "There are no frogs!?"
- PRINTF("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1618);
+ PRINTF(T("%s[%d]カエルがいない!?\n", "%s[%d] There are no frogs!?\n"), "../z_en_fr.c", 1618);
PRINTF_RST();
return;
}
diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.h b/src/overlays/actors/ovl_En_Fr/z_en_fr.h
index 2bed02b4a0..541fa5ae12 100644
--- a/src/overlays/actors/ovl_En_Fr/z_en_fr.h
+++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.h
@@ -2,8 +2,8 @@
#define Z_EN_FR_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnFr;
diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c
index 24818477d7..e8cfb6342f 100644
--- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c
+++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c
@@ -12,11 +12,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_fu/object_fu.h"
#include "assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h"
diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.h b/src/overlays/actors/ovl_En_Fu/z_en_fu.h
index af90b2cf05..d2138f7613 100644
--- a/src/overlays/actors/ovl_En_Fu/z_en_fu.h
+++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.h
@@ -2,7 +2,7 @@
#define Z_EN_FU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFu;
diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c
index ba002aefbe..9d8b9e5aa3 100644
--- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c
+++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c
@@ -16,8 +16,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_fw/object_fw.h"
diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.h b/src/overlays/actors/ovl_En_Fw/z_en_fw.h
index b19f967111..6bc847f3c1 100644
--- a/src/overlays/actors/ovl_En_Fw/z_en_fw.h
+++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.h
@@ -2,7 +2,7 @@
#define Z_EN_FW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFw;
diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/src/overlays/actors/ovl_En_Fz/z_en_fz.c
index 6ded127aef..fc0c1363bb 100644
--- a/src/overlays/actors/ovl_En_Fz/z_en_fz.c
+++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.c
@@ -9,8 +9,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_fz/object_fz.h"
@@ -356,7 +356,7 @@ void EnFz_ApplyDamage(EnFz* this, PlayState* play) {
this->collider1.base.acFlags &= ~AC_HIT;
} else if (this->collider1.base.acFlags & AC_HIT) {
this->collider1.base.acFlags &= ~AC_HIT;
- switch (this->actor.colChkInfo.damageEffect) {
+ switch (this->actor.colChkInfo.damageReaction) {
case 0xF:
Actor_ApplyDamage(&this->actor);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_XLU, 8);
diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.h b/src/overlays/actors/ovl_En_Fz/z_en_fz.h
index 277e039e2d..891ae41d94 100644
--- a/src/overlays/actors/ovl_En_Fz/z_en_fz.h
+++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.h
@@ -2,7 +2,7 @@
#define Z_EN_FZ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnFz;
diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c
index 8bca3e607a..bc8c75c255 100644
--- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c
+++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c
@@ -19,14 +19,15 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_tsubo/object_tsubo.h"
@@ -104,22 +105,21 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
this->type = PARAMS_GET_U(this->actor.params, 12, 4);
this->switchFlag = PARAMS_GET_U(this->actor.params, 0, 6);
this->numEffects = EN_GSWITCH_EFFECT_COUNT;
- // "index"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n" VT_RST, this->type);
- // "save"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ\t ☆☆☆☆☆ %x\n" VT_RST, this->switchFlag);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Index ☆☆☆☆☆ %x\n") VT_RST, this->type);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ セーブ\t ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Save\t ☆☆☆☆☆ %x\n") VT_RST, this->switchFlag);
switch (this->type) {
case ENGSWITCH_SILVER_TRACKER:
PRINTF("\n\n");
- // "parent switch spawn"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Parent switch spawn ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.params);
sCollectedCount = 0;
// Ideally the following two lines would be
// this->silverCount = PARAMS_GET_U(this->actor.params, 6, 6);
this->silverCount = PARAMS_GET_NOMASK(this->actor.params, 6);
this->silverCount &= 0x3F;
- // "maximum number of checks"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d\n" VT_RST, this->silverCount);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Maximum number of checks ☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->silverCount);
PRINTF("\n\n");
if (Flags_GetSwitch(play, this->switchFlag)) {
// This is a reference to Hokuto no Ken
@@ -131,8 +131,8 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
break;
case ENGSWITCH_SILVER_RUPEE:
PRINTF("\n\n");
- // "child switch spawn"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Child switch spawn ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.params);
this->colorIdx = 5;
this->numEffects = 20;
Collider_InitCylinder(play, &this->collider);
@@ -149,8 +149,8 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
break;
case ENGSWITCH_ARCHERY_POT:
PRINTF("\n\n");
- // "Horseback archery destructible pot"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Horseback archery destructible pot ☆☆☆☆☆ \n") VT_RST);
this->actor.gravity = -3.0f;
this->colorIdx = Rand_ZeroFloat(2.99f);
Collider_InitCylinder(play, &this->collider);
@@ -163,10 +163,9 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
- // "what?"
- PRINTF(VT_FGCOL(MAGENTA) " なにみの? %d\n" VT_RST "\n", this->requiredObjectSlot);
- // "bank is funny"
- PRINTF(VT_FGCOL(CYAN) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
+ PRINTF(VT_FGCOL(MAGENTA) T(" なにみの? %d\n", " What? %d\n") VT_RST "\n", this->requiredObjectSlot);
+ PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " Bank is weird! %d\n") VT_RST "\n",
+ this->actor.params);
}
this->collider.dim.radius = 24;
this->collider.dim.height = 74;
@@ -233,18 +232,18 @@ void EnGSwitch_SilverRupeeTracker(EnGSwitch* this, PlayState* play) {
if (this->noteIndex < sCollectedCount) {
if (sCollectedCount < 5) {
- // "sound?"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 音? ☆☆☆☆☆ %d\n" VT_RST, this->noteIndex);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 音? ☆☆☆☆☆ %d\n", "sound?") VT_RST, this->noteIndex);
Audio_PlaySfxTransposed(&gSfxDefaultPos, NA_SE_EV_FIVE_COUNT_LUPY, majorScale[this->noteIndex]);
this->noteIndex = sCollectedCount;
}
}
if (sCollectedCount >= this->silverCount) {
- // "It is now the end of the century."
- // This another reference to Hokuto no Ken.
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
- // "Last!"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n" VT_RST);
+ // This is another reference to Hokuto no Ken.
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ It is now the end of the century. ☆☆☆☆☆ %d\n") VT_RST,
+ this->switchFlag);
+ PRINTF(VT_FGCOL(GREEN)
+ T("☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Last! ☆☆☆☆☆ \n") VT_RST);
if ((play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->actor.room == 2)) {
Flags_SetTempClear(play, this->actor.room);
} else {
@@ -367,8 +366,9 @@ void EnGSwitch_GalleryRupee(EnGSwitch* this, PlayState* play) {
gallery->targetState[this->index] = ENSYATEKIHIT_HIT;
Sfx_PlaySfxCentered(NA_SE_EV_HIT_SOUND);
Sfx_PlaySfxCentered(NA_SE_SY_GET_RUPY);
- // "Yeah !"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d\n" VT_RST, gallery->hitCount);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Yeah! HIT!! ☆☆☆☆☆ %d\n")
+ VT_RST,
+ gallery->hitCount);
EnGSwitch_Break(this, play);
this->killTimer = 50;
this->broken = true;
diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h
index c680fb1440..85f77284d5 100644
--- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h
+++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h
@@ -2,7 +2,7 @@
#define Z_EN_G_SWITCH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGSwitch;
diff --git a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c
index d40a9a446d..c7f32b7bd7 100644
--- a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c
+++ b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c
@@ -12,8 +12,9 @@
#include "segmented_address.h"
#include "sys_math.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
@@ -102,12 +103,39 @@ static u16 sVerticesMap[GANON_MANT_NUM_STRANDS * GANON_MANT_NUM_JOINTS] = {
MAP_STRAND_TO_VTX(3), MAP_STRAND_TO_VTX(2), MAP_STRAND_TO_VTX(1), MAP_STRAND_TO_VTX(0),
};
-#define MANT_TEX_WIDTH 32
-#define MANT_TEX_HEIGHT 64
-
static u64 sForceAlignment = 0;
-#include "assets/overlays/ovl_En_Ganon_Mant/ovl_En_Ganon_Mant.c"
+#define gMantTex_WIDTH 32
+#define gMantTex_HEIGHT 64
+static u64 gMantTex[TEX_LEN(u64, gMantTex_WIDTH, gMantTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMantTex.rgba16.inc.c"
+};
+
+#define gMantUnusedTex_WIDTH 32
+#define gMantUnusedTex_HEIGHT 32
+static u64 gMantUnusedTex[TEX_LEN(u64, gMantUnusedTex_WIDTH, gMantUnusedTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMantUnusedTex.rgba16.inc.c"
+};
+
+static Vtx gMant1Vtx[] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMant1Vtx.inc.c"
+};
+
+static Gfx gMantMaterialDL[11] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMantMaterialDL.inc.c"
+};
+
+static Gfx gMantUnusedMaterialDL[11] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMantUnusedMaterialDL.inc.c"
+};
+
+static Gfx gMantDL[138] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMantDL.inc.c"
+};
+
+static Vtx gMant2Vtx[] = {
+#include "assets/overlays/ovl_En_Ganon_Mant/gMant2Vtx.inc.c"
+};
void EnGanonMant_Init(Actor* thisx, PlayState* play) {
EnGanonMant* this = (EnGanonMant*)thisx;
@@ -127,8 +155,8 @@ void EnGanonMant_Tear(EnGanonMant* this) {
s16 areaX;
s16 areaY;
s16 texIdx;
- f32 tx = Rand_ZeroFloat(MANT_TEX_WIDTH);
- f32 ty = Rand_ZeroFloat(MANT_TEX_HEIGHT);
+ f32 tx = Rand_ZeroFloat(gMantTex_WIDTH);
+ f32 ty = Rand_ZeroFloat(gMantTex_HEIGHT);
f32 tearAngle = Rand_ZeroFloat(2 * M_PI);
f32 tearDirX = sinf(tearAngle);
f32 tearDirY = cosf(tearAngle);
@@ -137,11 +165,11 @@ void EnGanonMant_Tear(EnGanonMant* this) {
s16* tearAreaSizes = shape->tearAreaSizes;
for (i = 0; i < count; i++) {
- if ((0 <= tx && tx < MANT_TEX_WIDTH) && (0 <= ty && ty < MANT_TEX_HEIGHT)) {
+ if ((0 <= tx && tx < gMantTex_WIDTH) && (0 <= ty && ty < gMantTex_HEIGHT)) {
for (areaX = 0; areaX <= tearAreaSizes[i]; areaX++) {
for (areaY = 0; areaY <= tearAreaSizes[i]; areaY++) {
- texIdx = (s16)((s16)tx + ((s16)ty * MANT_TEX_WIDTH)) + ((s16)areaX + ((s16)areaY * MANT_TEX_WIDTH));
- if (texIdx >= MANT_TEX_WIDTH * MANT_TEX_HEIGHT) {
+ texIdx = (s16)((s16)tx + ((s16)ty * gMantTex_WIDTH)) + ((s16)areaX + ((s16)areaY * gMantTex_WIDTH));
+ if (texIdx >= gMantTex_WIDTH * gMantTex_HEIGHT) {
continue;
}
((u16*)gMantTex)[texIdx] = 0;
diff --git a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h
index 61bf1826bc..84d6ecce90 100644
--- a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h
+++ b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h
@@ -2,7 +2,7 @@
#define Z_EN_GANON_MANT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGanonMant;
diff --git a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c
index a002ce5e1b..0830301e04 100644
--- a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c
+++ b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c
@@ -10,7 +10,8 @@
#include "gfx_setupdl.h"
#include "printf.h"
#include "sys_matrix.h"
-#include "z64play.h"
+#include "tex_len.h"
+#include "play_state.h"
#include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
@@ -35,7 +36,95 @@ ActorProfile En_Ganon_Organ_Profile = {
static u64 sForceAlignment = 0;
-#include "assets/overlays/ovl_En_Ganon_Organ/ovl_En_Ganon_Organ.c"
+#define sRoomCarpetTex_WIDTH 64
+#define sRoomCarpetTex_HEIGHT 16
+static u64 sRoomCarpetTex[TEX_LEN(u64, sRoomCarpetTex_WIDTH, sRoomCarpetTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomCarpetTex.rgba16.inc.c"
+};
+
+#define sRoomOrganPipeTex_WIDTH 16
+#define sRoomOrganPipeTex_HEIGHT 64
+static u64 sRoomOrganPipeTex[TEX_LEN(u64, sRoomOrganPipeTex_WIDTH, sRoomOrganPipeTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganPipeTex.i4.inc.c"
+};
+
+#define sRoomOrganCorbelsTex_WIDTH 16
+#define sRoomOrganCorbelsTex_HEIGHT 16
+static u64 sRoomOrganCorbelsTex[TEX_LEN(u64, sRoomOrganCorbelsTex_WIDTH, sRoomOrganCorbelsTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganCorbelsTex.i4.inc.c"
+};
+
+#define sRoomOrganGrillTex_WIDTH 16
+#define sRoomOrganGrillTex_HEIGHT 16
+static u64 sRoomOrganGrillTex[TEX_LEN(u64, sRoomOrganGrillTex_WIDTH, sRoomOrganGrillTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganGrillTex.rgba16.inc.c"
+};
+
+#define sRoomCrestFriezeTex_WIDTH 32
+#define sRoomCrestFriezeTex_HEIGHT 32
+static u64 sRoomCrestFriezeTex[TEX_LEN(u64, sRoomCrestFriezeTex_WIDTH, sRoomCrestFriezeTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomCrestFriezeTex.i4.inc.c"
+};
+
+#define sRoomColumnFriezeAndCanopyTex_WIDTH 16
+#define sRoomColumnFriezeAndCanopyTex_HEIGHT 16
+static u64 sRoomColumnFriezeAndCanopyTex[TEX_LEN(u64, sRoomColumnFriezeAndCanopyTex_WIDTH,
+ sRoomColumnFriezeAndCanopyTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomColumnFriezeAndCanopyTex.i4.inc.c"
+};
+
+#define sRoomColumnMetalEdgingTex_WIDTH 16
+#define sRoomColumnMetalEdgingTex_HEIGHT 16
+static u64
+ sRoomColumnMetalEdgingTex[TEX_LEN(u64, sRoomColumnMetalEdgingTex_WIDTH, sRoomColumnMetalEdgingTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomColumnMetalEdgingTex.rgba16.inc.c"
+ };
+
+#define sRoomStatueWingTex_WIDTH 16
+#define sRoomStatueWingTex_HEIGHT 16
+static u64 sRoomStatueWingTex[TEX_LEN(u64, sRoomStatueWingTex_WIDTH, sRoomStatueWingTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStatueWingTex.rgba16.inc.c"
+};
+
+#define sRoomPillarTex_WIDTH 8
+#define sRoomPillarTex_HEIGHT 32
+static u64 sRoomPillarTex[TEX_LEN(u64, sRoomPillarTex_WIDTH, sRoomPillarTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomPillarTex.i8.inc.c"
+};
+
+#define sRoomOrganKeyboardTex_WIDTH 32
+#define sRoomOrganKeyboardTex_HEIGHT 8
+static u64 sRoomOrganKeyboardTex[TEX_LEN(u64, sRoomOrganKeyboardTex_WIDTH, sRoomOrganKeyboardTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganKeyboardTex.rgba16.inc.c"
+};
+
+#define sRoomOrganKeyEndTex_WIDTH 4
+#define sRoomOrganKeyEndTex_HEIGHT 8
+static u64 sRoomOrganKeyEndTex[TEX_LEN(u64, sRoomOrganKeyEndTex_WIDTH, sRoomOrganKeyEndTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganKeyEndTex.rgba16.inc.c"
+};
+
+#define sRoomStepTex_WIDTH 16
+#define sRoomStepTex_HEIGHT 16
+static u64 sRoomStepTex[TEX_LEN(u64, sRoomStepTex_WIDTH, sRoomStepTex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStepTex.i4.inc.c"
+};
+
+static Vtx sRoomOrganAndFloorVtx[] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganAndFloorVtx.inc.c"
+};
+
+static Gfx sRoomOrganAndFloorDL[429] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganAndFloorDL.inc.c"
+};
+
+static Vtx sRoomStatuesVtx[] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStatuesVtx.inc.c"
+};
+
+static Gfx sRoomStatuesDL[152] = {
+#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStatuesDL.inc.c"
+};
void EnGanonOrgan_Init(Actor* thisx, PlayState* play) {
thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
diff --git a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h
index 8d20bee4d3..5e5f4a577c 100644
--- a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h
+++ b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h
@@ -2,7 +2,7 @@
#define Z_EN_GANON_ORGAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGanonOrgan;
diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/src/overlays/actors/ovl_En_Gb/z_en_gb.c
index 9565ceba98..ccf8740470 100644
--- a/src/overlays/actors/ovl_En_Gb/z_en_gb.c
+++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.c
@@ -16,10 +16,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ps/object_ps.h"
diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.h b/src/overlays/actors/ovl_En_Gb/z_en_gb.h
index 24b7d30560..5f12f4b360 100644
--- a/src/overlays/actors/ovl_En_Gb/z_en_gb.h
+++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.h
@@ -2,8 +2,8 @@
#define Z_EN_GB_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnGb;
diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c
index c47c8271e5..6d08efd921 100644
--- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c
+++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c
@@ -14,12 +14,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64horse.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "horse.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ge1/object_ge1.h"
@@ -147,8 +148,7 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
case GE1_TYPE_VALLEY_FLOOR:
if (LINK_IS_ADULT) {
- // "Valley floor Gerudo withdrawal"
- PRINTF(VT_FGCOL(CYAN) "谷底 ゲルド 撤退 \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T("谷底 ゲルド 撤退 \n", "Valley floor Gerudo withdrawal \n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@@ -163,8 +163,9 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
}
this->actor.attentionRangeType = ATTENTION_RANGE_3;
this->hairstyle = GE1_HAIR_BOB;
- // "Horseback archery Gerudo EVENT_INF(0) ="
- PRINTF(VT_FGCOL(CYAN) "やぶさめ ゲルド EVENT_INF(0) = %x\n" VT_RST, gSaveContext.eventInf[0]);
+ PRINTF(VT_FGCOL(CYAN)
+ T("やぶさめ ゲルド EVENT_INF(0) = %x\n", "Horseback archery Gerudo EVENT_INF(0) = %x\n") VT_RST,
+ gSaveContext.eventInf[0]);
if (GET_EVENTINF(EVENTINF_HORSES_08)) {
this->actionFunc = EnGe1_TalkAfterGame_Archery;
diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h
index 6aaaf2ab37..077f0f9cc0 100644
--- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h
+++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h
@@ -2,7 +2,7 @@
#define Z_EN_GE1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGe1;
diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c
index cae8d14bf1..c40402d602 100644
--- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c
+++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c
@@ -13,12 +13,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64horse.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "horse.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_gla/object_gla.h"
@@ -585,14 +586,12 @@ void EnGe2_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
if (Ge2_DetectPlayerInUpdate(play, this, &this->actor.focus.pos, this->actor.shape.rot.y, this->yDetectRange)) {
- // "Discovered!"
- PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("発見!!!!!!!!!!!!\n", "Discovered!!!!!!!!!!!!\n") VT_RST);
EnGe2_SetupCapturePlayer(this, play);
}
if ((PARAMS_GET_S(this->actor.params, 0, 8) == GE2_TYPE_STATIONARY) && (this->actor.xzDistToPlayer < 100.0f)) {
- // "Discovered!"
- PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("発見!!!!!!!!!!!!\n", "Discovered!!!!!!!!!!!!\n") VT_RST);
EnGe2_SetupCapturePlayer(this, play);
}
}
diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h
index b453531040..27094a5833 100644
--- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h
+++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h
@@ -2,7 +2,7 @@
#define Z_EN_GE2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGe2;
diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c
index 5e0783bc30..ad77c01118 100644
--- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c
+++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c
@@ -13,9 +13,9 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64item.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "item.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_geldb/object_geldb.h"
diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h
index d767ba6d9a..62b9882055 100644
--- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h
+++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h
@@ -2,7 +2,7 @@
#define Z_EN_GE3_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_GeldB/z_en_geldb.h"
struct EnGe3;
diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
index 33b53f4dcd..11850ccdf5 100644
--- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
+++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
@@ -17,11 +17,11 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_geldb/object_geldb.h"
@@ -99,7 +99,7 @@ ActorProfile En_GeldB_Profile = {
/**/ EnGeldB_Draw,
};
-static ColliderCylinderInit sBodyCylInit = {
+static ColliderCylinderInit sBodyCylinderInit = {
{
COL_MATERIAL_HIT5,
AT_NONE,
@@ -177,48 +177,48 @@ static ColliderQuadInit sSwordQuadInit = {
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
-typedef enum EnGeldBDamageEffects {
- /* 0x0 */ GELDB_DMG_NORMAL,
- /* 0x1 */ GELDB_DMG_STUN,
- /* 0x6 */ GELDB_DMG_UNK_6 = 0x6,
- /* 0xD */ GELDB_DMG_UNK_D = 0xD,
- /* 0xE */ GELDB_DMG_UNK_E,
- /* 0xF */ GELDB_DMG_FREEZE
-} EnGeldBDamageEffects;
+typedef enum EnGeldBDamageReaction {
+ /* 0x0 */ GELDB_DMG_REACT_NORMAL,
+ /* 0x1 */ GELDB_DMG_REACT_STUN,
+ /* 0x6 */ GELDB_DMG_REACT_UNK_6 = 0x6,
+ /* 0xD */ GELDB_DMG_REACT_UNK_D = 0xD,
+ /* 0xE */ GELDB_DMG_REACT_UNK_E,
+ /* 0xF */ GELDB_DMG_REACT_FREEZE
+} EnGeldBDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, GELDB_DMG_STUN),
- /* Deku stick */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Slingshot */ DMG_ENTRY(1, GELDB_DMG_NORMAL),
- /* Explosive */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Boomerang */ DMG_ENTRY(0, GELDB_DMG_STUN),
- /* Normal arrow */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Hammer swing */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Hookshot */ DMG_ENTRY(0, GELDB_DMG_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, GELDB_DMG_NORMAL),
- /* Master sword */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Giant's Knife */ DMG_ENTRY(4, GELDB_DMG_NORMAL),
- /* Fire arrow */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Ice arrow */ DMG_ENTRY(2, GELDB_DMG_FREEZE),
- /* Light arrow */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Unk arrow 1 */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Unk arrow 2 */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Unk arrow 3 */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Fire magic */ DMG_ENTRY(4, GELDB_DMG_UNK_E),
- /* Ice magic */ DMG_ENTRY(0, GELDB_DMG_UNK_6),
- /* Light magic */ DMG_ENTRY(3, GELDB_DMG_UNK_D),
- /* Shield */ DMG_ENTRY(0, GELDB_DMG_NORMAL),
- /* Mirror Ray */ DMG_ENTRY(0, GELDB_DMG_NORMAL),
- /* Kokiri spin */ DMG_ENTRY(1, GELDB_DMG_NORMAL),
- /* Giant spin */ DMG_ENTRY(4, GELDB_DMG_NORMAL),
- /* Master spin */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Kokiri jump */ DMG_ENTRY(2, GELDB_DMG_NORMAL),
- /* Giant jump */ DMG_ENTRY(8, GELDB_DMG_NORMAL),
- /* Master jump */ DMG_ENTRY(4, GELDB_DMG_NORMAL),
- /* Unknown 1 */ DMG_ENTRY(4, GELDB_DMG_NORMAL),
- /* Unblockable */ DMG_ENTRY(0, GELDB_DMG_NORMAL),
- /* Hammer jump */ DMG_ENTRY(4, GELDB_DMG_NORMAL),
- /* Unknown 2 */ DMG_ENTRY(0, GELDB_DMG_NORMAL),
+ /* Deku nut */ DMG_ENTRY(0, GELDB_DMG_REACT_STUN),
+ /* Deku stick */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Slingshot */ DMG_ENTRY(1, GELDB_DMG_REACT_NORMAL),
+ /* Explosive */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Boomerang */ DMG_ENTRY(0, GELDB_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Hammer swing */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Hookshot */ DMG_ENTRY(0, GELDB_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, GELDB_DMG_REACT_NORMAL),
+ /* Master sword */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Giant's Knife */ DMG_ENTRY(4, GELDB_DMG_REACT_NORMAL),
+ /* Fire arrow */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Ice arrow */ DMG_ENTRY(2, GELDB_DMG_REACT_FREEZE),
+ /* Light arrow */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Unk arrow 1 */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Unk arrow 2 */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Unk arrow 3 */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Fire magic */ DMG_ENTRY(4, GELDB_DMG_REACT_UNK_E),
+ /* Ice magic */ DMG_ENTRY(0, GELDB_DMG_REACT_UNK_6),
+ /* Light magic */ DMG_ENTRY(3, GELDB_DMG_REACT_UNK_D),
+ /* Shield */ DMG_ENTRY(0, GELDB_DMG_REACT_NORMAL),
+ /* Mirror Ray */ DMG_ENTRY(0, GELDB_DMG_REACT_NORMAL),
+ /* Kokiri spin */ DMG_ENTRY(1, GELDB_DMG_REACT_NORMAL),
+ /* Giant spin */ DMG_ENTRY(4, GELDB_DMG_REACT_NORMAL),
+ /* Master spin */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Kokiri jump */ DMG_ENTRY(2, GELDB_DMG_REACT_NORMAL),
+ /* Giant jump */ DMG_ENTRY(8, GELDB_DMG_REACT_NORMAL),
+ /* Master jump */ DMG_ENTRY(4, GELDB_DMG_REACT_NORMAL),
+ /* Unknown 1 */ DMG_ENTRY(4, GELDB_DMG_REACT_NORMAL),
+ /* Unblockable */ DMG_ENTRY(0, GELDB_DMG_REACT_NORMAL),
+ /* Hammer jump */ DMG_ENTRY(4, GELDB_DMG_REACT_NORMAL),
+ /* Unknown 2 */ DMG_ENTRY(0, GELDB_DMG_REACT_NORMAL),
};
static InitChainEntry sInitChain[] = {
@@ -253,7 +253,7 @@ void EnGeldB_Init(Actor* thisx, PlayState* play) {
SkelAnime_InitFlex(play, &this->skelAnime, &gGerudoRedSkel, &gGerudoRedNeutralAnim, this->jointTable,
this->morphTable, GELDB_LIMB_MAX);
Collider_InitCylinder(play, &this->bodyCollider);
- Collider_SetCylinder(play, &this->bodyCollider, thisx, &sBodyCylInit);
+ Collider_SetCylinder(play, &this->bodyCollider, thisx, &sBodyCylinderInit);
Collider_InitTris(play, &this->blockCollider);
Collider_SetTris(play, &this->blockCollider, thisx, &sBlockTrisInit, this->blockElements);
Collider_InitQuad(play, &this->swordCollider);
@@ -1030,10 +1030,10 @@ void EnGeldB_SetupStunned(EnGeldB* this) {
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
this->actor.speed = 0.0f;
}
- if ((this->damageEffect != GELDB_DMG_FREEZE) || (this->action == GELDB_SPIN_ATTACK)) {
+ if ((this->damageReaction != GELDB_DMG_REACT_FREEZE) || (this->action == GELDB_SPIN_ATTACK)) {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gGerudoRedDamageAnim, 0.0f);
}
- if (this->damageEffect == GELDB_DMG_FREEZE) {
+ if (this->damageReaction == GELDB_DMG_REACT_FREEZE) {
this->iceTimer = 36;
}
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
@@ -1390,12 +1390,12 @@ void EnGeldB_CollisionCheck(EnGeldB* this, PlayState* play) {
} else if ((this->bodyCollider.base.acFlags & AC_HIT) && (this->action >= GELDB_READY) &&
(this->spinAttackState < 2)) {
this->bodyCollider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != GELDB_DMG_UNK_6) {
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ if (this->actor.colChkInfo.damageReaction != GELDB_DMG_REACT_UNK_6) {
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->actor, &this->bodyCollider.elem, true);
Audio_StopSfxByPosAndId(&this->actor.projectedPos, NA_SE_EN_GERUDOFT_BREATH);
- if ((this->actor.colChkInfo.damageEffect == GELDB_DMG_STUN) ||
- (this->actor.colChkInfo.damageEffect == GELDB_DMG_FREEZE)) {
+ if ((this->actor.colChkInfo.damageReaction == GELDB_DMG_REACT_STUN) ||
+ (this->actor.colChkInfo.damageReaction == GELDB_DMG_REACT_FREEZE)) {
if (this->action != GELDB_STUNNED) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
Actor_ApplyDamage(&this->actor);
@@ -1429,7 +1429,7 @@ void EnGeldB_Update(Actor* thisx, PlayState* play) {
EnGeldB* this = (EnGeldB*)thisx;
EnGeldB_CollisionCheck(this, play);
- if (this->actor.colChkInfo.damageEffect != GELDB_DMG_UNK_6) {
+ if (this->actor.colChkInfo.damageReaction != GELDB_DMG_REACT_UNK_6) {
Actor_MoveXZGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 15.0f, 30.0f, 60.0f,
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h
index e1a7ff3ea0..a5ce4286b5 100644
--- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h
+++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h
@@ -2,7 +2,7 @@
#define Z_EN_GELDB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGeldB;
@@ -48,7 +48,7 @@ typedef struct EnGeldB {
/* 0x02F8 */ s16 unkTimer;
/* 0x02FA */ s16 lookTimer;
/* 0x02FC */ s16 iceTimer;
- /* 0x02FE */ u8 damageEffect;
+ /* 0x02FE */ u8 damageReaction;
/* 0x0300 */ s32 timer;
/* 0x0304 */ f32 approachRate;
/* 0x0308 */ char unk_308[4];
diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
index aebb758cd7..4bfe862466 100644
--- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
+++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
@@ -10,10 +10,11 @@
#include "rand.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64draw.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "draw.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
@@ -89,56 +90,56 @@ ActorProfile En_GirlA_Profile = {
#if DEBUG_FEATURES
static char* sShopItemDescriptions[] = {
- "デクの実×5 ", // "Deku nut x5"
- "矢×30 ", // "Arrow x30"
- "矢×50 ", // "Arrow x50"
- "爆弾×5 ", // "bomb"
- "デクの実×10 ", // "Deku nut x10"
- "デクの棒 ", // "Deku stick"
- "爆弾×10 ", // "Bomb x10"
- "さかな ", // "Fish"
- "赤クスリ ", // "Red medicine"
- "緑クスリ ", // "Green medicine"
- "青クスリ ", // "Blue medicine"
- "巨人のナイフ ", // "Giant knife"
- "ハイリアの盾 ", // "Hyria Shield"
- "デクの盾 ", // "Deku Shield"
- "ゴロンの服 ", // "Goron's clothes"
- "ゾ─ラの服 ", // "Zora's clothes"
- "回復のハート ", // "Heart of recovery"
- "ロンロン牛乳 ", // "Ron Ron milk"
- "鶏の卵 ", // "Chicken egg"
- "インゴー牛乳 ", // "Ingo milk"
- "インゴー卵 ", // "Ingo egg"
- "もだえ石 ", // "Modae stone"
- "大人の財布 ", // "Adult wallet"
- "ハートの欠片 ", // "Heart fragment"
- "ボムチュウ ", // "Bombchu"
- "ボムチュウ ", // "Bombchu"
- "ボムチュウ ", // "Bombchu"
- "ボムチュウ ", // "Bombchu"
- "ボムチュウ ", // "Bombchu"
- "デクのタネ ", // "Deku seeds"
- "キータンのお面", // "Ketan's mask"
- "こわそなお面 ", // "Scary face"
- "ドクロのお面 ", // "Skull mask"
- "ウサギずきん ", // "Rabbit hood"
- "まことの仮面 ", // "True mask"
- "ゾーラのお面 ", // "Zora's mask"
- "ゴロンのお面 ", // "Goron's mask"
- "ゲルドのお面 ", // "Gerd's mask"
+ T("デクの実×5 ", "Deku nuts x5 "),
+ T("矢×30 ", "Arrows x30 "),
+ T("矢×50 ", "Arrows x50 "),
+ T("爆弾×5 ", "Bombs x5 "),
+ T("デクの実×10 ", "Deku nuts x10 "),
+ T("デクの棒 ", "Deku stick "),
+ T("爆弾×10 ", "Bombs x10 "),
+ T("さかな ", "Fish "),
+ T("赤クスリ ", "Red medicine "),
+ T("緑クスリ ", "Green medicine"),
+ T("青クスリ ", "Blue medicine "),
+ T("巨人のナイフ ", "Giant's knife "),
+ T("ハイリアの盾 ", "Hylian shield "),
+ T("デクの盾 ", "Deku shield "),
+ T("ゴロンの服 ", "Goron clothing"),
+ T("ゾ─ラの服 ", "Zora's clothes"),
+ T("回復のハート ", "Heart of recovery"),
+ T("ロンロン牛乳 ", "Lon Lon milk "),
+ T("鶏の卵 ", "Chicken egg "),
+ T("インゴー牛乳 ", "Ingo milk "),
+ T("インゴー卵 ", "Ingo egg "),
+ T("もだえ石 ", "Writhing stone"),
+ T("大人の財布 ", "Adult wallet "),
+ T("ハートの欠片 ", "Piece of heart"),
+ T("ボムチュウ ", "Bombchu "),
+ T("ボムチュウ ", "Bombchu "),
+ T("ボムチュウ ", "Bombchu "),
+ T("ボムチュウ ", "Bombchu "),
+ T("ボムチュウ ", "Bombchu "),
+ T("デクのタネ ", "Deku seeds "),
+ T("キータンのお面", "Keaton mask "),
+ T("こわそなお面 ", "Scary mask "),
+ T("ドクロのお面 ", "Skull mask "),
+ T("ウサギずきん ", "Rabbit hood "),
+ T("まことの仮面 ", "True mask "),
+ T("ゾーラのお面 ", "Zora's mask "),
+ T("ゴロンのお面 ", "Goron mask "),
+ T("ゲルドのお面 ", "Gerudo mask "),
"SOLDOUT",
- "炎 ", // "Flame"
- "虫 ", // "Bugs"
- "チョウチョ ", // "Butterfly"
- "ポウ ", // "Poe"
- "妖精の魂 ", // "Fairy soul"
- "矢×10 ", // "Arrow"
- "爆弾×20 ", // "Bomb x20"
- "爆弾×30 ", // "Bomb x30"
- "爆弾×5 ", // "Bomb x5"
- "赤クスリ ", // "Red medicine"
- "赤クスリ " // "Red medicine"
+ T("炎 ", "Flame "),
+ T("虫 ", "Insect "),
+ T("チョウチョ ", "Butterfly "),
+ T("ポウ ", "Poe "),
+ T("妖精の魂 ", "Fairy soul "),
+ T("矢×10 ", "Arrows x10 "),
+ T("爆弾×20 ", "Bombs x20 "),
+ T("爆弾×30 ", "Bombs x30 "),
+ T("爆弾×5 ", "Bombs x5 "),
+ T("赤クスリ ", "Red medicine "),
+ T("赤クスリ ", "Red medicine "),
};
#endif
@@ -386,12 +387,13 @@ s32 EnGirlA_TryChangeShopItem(EnGirlA* this) {
void EnGirlA_InitItem(EnGirlA* this, PlayState* play) {
s16 params = this->actor.params;
- PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[params], params);
+ PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[params], params);
if ((params >= SI_MAX) && (params < 0)) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
- PRINTF("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params);
+ PRINTF(T("引数がおかしいよ(arg_data=%d)!!\n", "The arguments are strange (arg_data=%d)!!\n"),
+ this->actor.params);
PRINTF_RST();
ASSERT(0, "0", "../z_en_girlA.c", 1421);
return;
@@ -402,7 +404,7 @@ void EnGirlA_InitItem(EnGirlA* this, PlayState* play) {
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
- PRINTF("バンクが無いよ!!(%s)\n", sShopItemDescriptions[params]);
+ PRINTF(T("バンクが無いよ!!(%s)\n", "There is no bank!! (%s)\n"), sShopItemDescriptions[params]);
PRINTF_RST();
ASSERT(0, "0", "../z_en_girlA.c", 1434);
return;
@@ -417,7 +419,8 @@ void EnGirlA_Init(Actor* thisx, PlayState* play) {
EnGirlA_TryChangeShopItem(this);
EnGirlA_InitItem(this, play);
- PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params);
+ PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[this->actor.params],
+ this->actor.params);
}
void EnGirlA_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.h b/src/overlays/actors/ovl_En_GirlA/z_en_girla.h
index 504837044e..21439399b5 100644
--- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.h
+++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.h
@@ -2,7 +2,7 @@
#define Z_EN_GIRLA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGirlA;
diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c
index 4b6a979b58..3c0b766413 100644
--- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c
+++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c
@@ -15,9 +15,10 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "translation.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
#include "assets/objects/object_gm/object_gm.h"
@@ -80,15 +81,14 @@ void EnGm_Init(Actor* thisx, PlayState* play) {
Actor_ProcessInitChain(&this->actor, sInitChain);
- // "Medi Goron"
- PRINTF(VT_FGCOL(GREEN) "%s[%d] : 中ゴロン[%d]" VT_RST "\n", "../z_en_gm.c", 133, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("%s[%d] : 中ゴロン[%d]", "%s[%d] : Medi Goron [%d]") VT_RST "\n", "../z_en_gm.c", 133,
+ this->actor.params);
this->gmObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GM);
if (this->gmObjectSlot < 0) {
PRINTF_COLOR_ERROR();
- // "There is no model bank! !! (Medi Goron)"
- PRINTF("モデル バンクが無いよ!!(中ゴロン)\n");
+ PRINTF(T("モデル バンクが無いよ!!(中ゴロン)\n", "There is no model bank!! (Medi Goron)\n"));
PRINTF_RST();
ASSERT(0, "0", "../z_en_gm.c", 145);
}
diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.h b/src/overlays/actors/ovl_En_Gm/z_en_gm.h
index d5234bde14..653bd72a59 100644
--- a/src/overlays/actors/ovl_En_Gm/z_en_gm.h
+++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.h
@@ -2,7 +2,7 @@
#define Z_EN_GM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGm;
diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c
index 4f7f47630f..aa911c2f19 100644
--- a/src/overlays/actors/ovl_En_Go/z_en_go.c
+++ b/src/overlays/actors/ovl_En_Go/z_en_go.c
@@ -11,9 +11,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.h b/src/overlays/actors/ovl_En_Go/z_en_go.h
index 691472aef6..d18cb6e99c 100644
--- a/src/overlays/actors/ovl_En_Go/z_en_go.h
+++ b/src/overlays/actors/ovl_En_Go/z_en_go.h
@@ -2,7 +2,7 @@
#define Z_EN_GO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGo;
diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c
index 61c3d5f6e1..d437df1c08 100644
--- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c
+++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c
@@ -14,11 +14,11 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.h b/src/overlays/actors/ovl_En_Go2/z_en_go2.h
index 0c49a30363..2bec2f55d9 100644
--- a/src/overlays/actors/ovl_En_Go2/z_en_go2.h
+++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.h
@@ -2,7 +2,7 @@
#define Z_EN_GO2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Go/z_en_go.h"
struct EnGo2;
diff --git a/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/src/overlays/actors/ovl_En_Goma/z_en_goma.c
index 82175795bd..d13c4a85f8 100644
--- a/src/overlays/actors/ovl_En_Goma/z_en_goma.c
+++ b/src/overlays/actors/ovl_En_Goma/z_en_goma.c
@@ -18,9 +18,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_gol/object_gol.h"
diff --git a/src/overlays/actors/ovl_En_Goma/z_en_goma.h b/src/overlays/actors/ovl_En_Goma/z_en_goma.h
index 6b2f7cf309..04a14e9a7e 100644
--- a/src/overlays/actors/ovl_En_Goma/z_en_goma.h
+++ b/src/overlays/actors/ovl_En_Goma/z_en_goma.h
@@ -2,7 +2,7 @@
#define Z_EN_GOMA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum GomaType {
/* 0 */ ENGOMA_NORMAL,
diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c
index 10ba10d18d..06e1dae817 100644
--- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c
+++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c
@@ -17,10 +17,11 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_goroiwa/object_goroiwa.h"
@@ -268,8 +269,7 @@ s32 EnGoroiwa_GetAscendDirection(EnGoroiwa* this, PlayState* play) {
if (nextPointPos->x == currentPointPos->x && nextPointPos->z == currentPointPos->z) {
#if DEBUG_FEATURES
if (nextPointPos->y == currentPointPos->y) {
- // "Error: Invalid path data (points overlap)"
- PRINTF("Error : レールデータ不正(点が重なっている)");
+ PRINTF(T("Error : レールデータ不正(点が重なっている)", "Error : Rail data is incorrect (dots overlap)"));
PRINTF("(%s %d)(arg_data 0x%04x)\n", "../z_en_gr.c", 559, this->actor.params);
}
#endif
@@ -564,14 +564,15 @@ void EnGoroiwa_Init(Actor* thisx, PlayState* play) {
EnGoroiwa_InitCollider(this, play);
pathIdx = PARAMS_GET_U(this->actor.params, 0, 8);
if (pathIdx == 0xFF) {
- // "Error: Invalid arg_data"
- PRINTF("Error : arg_data が不正(%s %d)(arg_data 0x%04x)\n", "../z_en_gr.c", 1033, this->actor.params);
+ PRINTF(T("Error : arg_data が不正(%s %d)(arg_data 0x%04x)\n",
+ "Error : Invalid arg_data (%s %d)(arg_data 0x%04x)\n"),
+ "../z_en_gr.c", 1033, this->actor.params);
Actor_Kill(&this->actor);
return;
}
if (play->pathList[pathIdx].count < 2) {
- // "Error: Invalid Path Data"
- PRINTF("Error : レールデータ が不正(%s %d)\n", "../z_en_gr.c", 1043);
+ PRINTF(T("Error : レールデータ が不正(%s %d)\n", "Error : Rail data is invalid (%s %d)\n"), "../z_en_gr.c",
+ 1043);
Actor_Kill(&this->actor);
return;
}
@@ -585,9 +586,9 @@ void EnGoroiwa_Init(Actor* thisx, PlayState* play) {
EnGoroiwa_InitRotation(this);
EnGoroiwa_FaceNextWaypoint(this, play);
EnGoroiwa_SetupRoll(this);
- // "(Goroiwa)"
- PRINTF("(ごろ岩)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)\n", this->actor.params,
- PARAMS_GET_U(this->actor.params, 0, 8), PARAMS_GET_U(this->actor.params, 8, 2),
+ PRINTF(T("(ごろ岩)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)\n",
+ "(Goroiwa)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)\n"),
+ this->actor.params, PARAMS_GET_U(this->actor.params, 0, 8), PARAMS_GET_U(this->actor.params, 8, 2),
PARAMS_GET_U(this->actor.params, 10, 1), this->actor.home.rot.z & 1);
}
@@ -625,7 +626,7 @@ void EnGoroiwa_Roll(EnGoroiwa* this, PlayState* play) {
}
Actor_SetPlayerKnockbackLarge(play, &this->actor, 2.0f, this->actor.yawTowardsPlayer, 0.0f, 0);
PRINTF_COLOR_CYAN();
- PRINTF("Player ぶっ飛ばし\n"); // "Player knocked down"
+ PRINTF(T("Player ぶっ飛ばし\n", "Player knocked down\n"));
PRINTF_RST();
onHitSetupFuncs[PARAMS_GET_U(this->actor.params, 10, 1)](this);
Player_PlaySfx(GET_PLAYER(play), NA_SE_PL_BODY_HIT);
diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h
index 26a5810a2d..805e13ef00 100644
--- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h
+++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h
@@ -2,7 +2,7 @@
#define Z_EN_GOROIWA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGoroiwa;
diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c
index 4e590217f0..77db13b027 100644
--- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c
+++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c
@@ -15,10 +15,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_gs/object_gs.h"
@@ -544,7 +544,7 @@ void EnGs_Update(Actor* thisx, PlayState* play2) {
this->unk_19F = 0;
this->collider.base.acFlags &= ~AC_HIT;
- switch (this->actor.colChkInfo.damageEffect) {
+ switch (this->actor.colChkInfo.damageReaction) {
case 15:
this->unk_19E |= 1;
func_80A4F77C(this);
diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.h b/src/overlays/actors/ovl_En_Gs/z_en_gs.h
index d7abdc676f..45503245f8 100644
--- a/src/overlays/actors/ovl_En_Gs/z_en_gs.h
+++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.h
@@ -2,7 +2,7 @@
#define Z_EN_GS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGs;
diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c
index 474912abb6..9dd16fe237 100644
--- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c
+++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c
@@ -14,10 +14,11 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_os_anime/object_os_anime.h"
#include "assets/objects/object_boj/object_boj.h"
@@ -71,8 +72,7 @@ void EnGuest_Init(Actor* thisx, PlayState* play) {
this->osAnimeObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OS_ANIME);
if (this->osAnimeObjectSlot < 0) {
PRINTF_COLOR_ERROR();
- // "No such bank!!"
- PRINTF("%s[%d] : バンクが無いよ!!\n", "../z_en_guest.c", 129);
+ PRINTF(T("%s[%d] : バンクが無いよ!!\n", "%s[%d] : There is no bank!!\n"), "../z_en_guest.c", 129);
PRINTF_RST();
ASSERT(0, "0", "../z_en_guest.c", 132);
}
diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.h b/src/overlays/actors/ovl_En_Guest/z_en_guest.h
index 92dbc72d5c..e7e2395437 100644
--- a/src/overlays/actors/ovl_En_Guest/z_en_guest.h
+++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.h
@@ -2,7 +2,7 @@
#define Z_EN_GUEST_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnGuest;
diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.c b/src/overlays/actors/ovl_En_Hata/z_en_hata.c
index 27cd1341ce..2b4133c39f 100644
--- a/src/overlays/actors/ovl_En_Hata/z_en_hata.c
+++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.c
@@ -12,7 +12,7 @@
#include "rand.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hata/object_hata.h"
diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.h b/src/overlays/actors/ovl_En_Hata/z_en_hata.h
index 82f6ba1a8b..53d31bab58 100644
--- a/src/overlays/actors/ovl_En_Hata/z_en_hata.h
+++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.h
@@ -2,7 +2,7 @@
#define Z_EN_HATA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum EnHataLimb {
diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c
index 0736896895..e377c17ae5 100644
--- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c
+++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c
@@ -17,12 +17,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_sd/object_sd.h"
@@ -97,27 +98,33 @@ void EnHeishi1_Init(Actor* thisx, PlayState* play2) {
this->animParams[i] = sAnimParamsInit[this->type][i];
}
- // "type"
- PRINTF(VT_FGCOL(GREEN) " 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n" VT_RST, this->type);
- // "path data"
- PRINTF(VT_FGCOL(YELLOW) " れえるでぇたぁ☆☆☆☆☆☆☆☆ %d\n" VT_RST, this->path);
+ PRINTF(VT_FGCOL(GREEN) T(" 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n", " type ☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n") VT_RST,
+ this->type);
+ PRINTF(VT_FGCOL(YELLOW) T(" れえるでぇたぁ☆☆☆☆☆☆☆☆ %d\n", " rail data ☆☆☆☆☆☆☆☆ %d\n") VT_RST,
+ this->path);
PRINTF(VT_FGCOL(MAGENTA) " anime_frame_speed ☆☆☆☆☆☆ %f\n" VT_RST, this->animSpeed);
- // "interpolation frame"
- PRINTF(VT_FGCOL(MAGENTA) " 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n" VT_RST, this->animMorphFrames);
- // "targeted movement speed value between points"
- PRINTF(VT_FGCOL(MAGENTA) " point間の移動スピード目標値 ☆ %f\n" VT_RST, this->moveSpeedTarget);
- // "maximum movement speed value between points"
- PRINTF(VT_FGCOL(MAGENTA) " point間の移動スピード最大 ☆☆ %f\n" VT_RST, this->moveSpeedMax);
- // "(body) targeted turning angle speed value"
- PRINTF(VT_FGCOL(MAGENTA) " (体)反転アングルスピード目標値 %f\n" VT_RST, this->bodyTurnSpeedTarget);
- // "(body) maximum turning angle speed"
- PRINTF(VT_FGCOL(MAGENTA) " (体)反転アングルスピード最大☆ %f\n" VT_RST, this->bodyTurnSpeedMax);
- // "(head) targeted turning angle speed value"
- PRINTF(VT_FGCOL(MAGENTA) " (頭)反転アングルスピード加算値 %f\n" VT_RST, this->headTurnSpeedScale);
- // "(head) maximum turning angle speed"
- PRINTF(VT_FGCOL(MAGENTA) " (頭)反転アングルスピード最大☆ %f\n" VT_RST, this->headTurnSpeedMax);
- PRINTF(VT_FGCOL(GREEN) " 今時間 %d\n" VT_RST, ((void)0, gSaveContext.save.dayTime)); // "current time"
- PRINTF(VT_FGCOL(YELLOW) " チェック時間 %d\n" VT_RST, CLOCK_TIME(17, 30) - 1); // "check time"
+ PRINTF(VT_FGCOL(MAGENTA) T(" 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n", " interpolation frame ☆☆☆☆☆☆☆☆☆ %f\n") VT_RST,
+ this->animMorphFrames);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" point間の移動スピード目標値 ☆ %f\n", " target speed of movement between points ☆ %f\n") VT_RST,
+ this->moveSpeedTarget);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" point間の移動スピード最大 ☆☆ %f\n", " maximum speed of movement between points ☆☆ %f\n") VT_RST,
+ this->moveSpeedMax);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" (体)反転アングルスピード目標値 %f\n", " (body) reversing angle speed target value %f\n") VT_RST,
+ this->bodyTurnSpeedTarget);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" (体)反転アングルスピード最大☆ %f\n", " (body) maximum turning angle speed ☆ %f\n") VT_RST,
+ this->bodyTurnSpeedMax);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" (頭)反転アングルスピード加算値 %f\n", " (head) reverse angle speed additional value %f\n") VT_RST,
+ this->headTurnSpeedScale);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" (頭)反転アングルスピード最大☆ %f\n", " (head) maximum turning angle speed ☆ %f\n") VT_RST,
+ this->headTurnSpeedMax);
+ PRINTF(VT_FGCOL(GREEN) T(" 今時間 %d\n", " Current time %d\n") VT_RST, ((void)0, gSaveContext.save.dayTime));
+ PRINTF(VT_FGCOL(YELLOW) T(" チェック時間 %d\n", " Check time %d\n") VT_RST, CLOCK_TIME(17, 30) - 1);
PRINTF("\n\n");
if (this->path == 3) {
@@ -201,11 +208,11 @@ void EnHeishi1_Walk(EnHeishi1* this, PlayState* play) {
Math_ApproachF(&this->headAngle, this->headAngleTarget, this->headTurnSpeedScale, this->headTurnSpeedMax);
if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
- PRINTF(VT_FGCOL(RED) " 種類 %d\n" VT_RST, this->path);
- PRINTF(VT_FGCOL(RED) " ぱす %d\n" VT_RST, this->waypoint);
- PRINTF(VT_FGCOL(RED) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
- PRINTF(VT_FGCOL(RED) " 時間 %d\n" VT_RST, this->waypointTimer);
- PRINTF(VT_FGCOL(RED) " 点座 %d\n" VT_RST, path->count);
+ PRINTF(VT_FGCOL(RED) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
+ PRINTF(VT_FGCOL(RED) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
+ PRINTF(VT_FGCOL(RED) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
+ PRINTF(VT_FGCOL(RED) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
+ PRINTF(VT_FGCOL(RED) T(" 点座 %d\n", " Tenza %d\n") VT_RST, path->count);
PRINTF("\n\n");
}
@@ -319,10 +326,10 @@ void EnHeishi1_Wait(EnHeishi1* this, PlayState* play) {
this->headTurnSpeedMax + this->headTurnSpeedMax);
if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
- PRINTF(VT_FGCOL(GREEN) " 種類 %d\n" VT_RST, this->path);
- PRINTF(VT_FGCOL(GREEN) " ぱす %d\n" VT_RST, this->waypoint);
- PRINTF(VT_FGCOL(GREEN) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
- PRINTF(VT_FGCOL(GREEN) " 時間 %d\n" VT_RST, this->waypointTimer);
+ PRINTF(VT_FGCOL(GREEN) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
+ PRINTF(VT_FGCOL(GREEN) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
+ PRINTF(VT_FGCOL(GREEN) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
+ PRINTF(VT_FGCOL(GREEN) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
PRINTF("\n\n");
}
}
@@ -389,7 +396,7 @@ void EnHeishi1_WaitNight(EnHeishi1* this, PlayState* play) {
if (this->actor.xzDistToPlayer < 100.0f) {
Message_StartTextbox(play, 0x702D, &this->actor);
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n") VT_RST);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
this->actionFunc = EnHeishi1_SetupKick;
}
@@ -472,8 +479,8 @@ void EnHeishi1_Update(Actor* thisx, PlayState* play) {
// this 60 unit height check is so the player doesn't get caught when on the upper path
if (fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 60.0f) {
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
- // "Discovered!"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n")
+ VT_RST);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
sPlayerIsCaught = true;
this->actionFunc = EnHeishi1_SetupMoveToLink;
diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h
index bc1837241e..739aeab546 100644
--- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h
+++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h
@@ -2,7 +2,7 @@
#define Z_EN_HEISHI1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHeishi1;
diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c
index c071d40c53..3d6a7cb7dc 100644
--- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c
+++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c
@@ -16,11 +16,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_sd/object_sd.h"
#include "assets/objects/object_link_child/object_link_child.h"
@@ -112,8 +113,8 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
} else {
PRINTF("\n\n");
- // "No, I'm completely disappointed" (message for when shooting guard window in courtyard)
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no, I was just careless. ☆☆☆☆☆ \n") VT_RST);
Actor_SetScale(&this->actor, 0.02f);
@@ -153,8 +154,8 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
break;
case 6:
PRINTF("\n\n");
- // "Peep hole soldier!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ \n", " ☆☆☆☆☆ Peep hole soldier ☆☆☆☆☆ \n")
+ VT_RST);
Collider_DestroyCylinder(play, collider);
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
this->actionFunc = EnHeishi_DoNothing2;
@@ -163,12 +164,14 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
this->unk_2F0 = PARAMS_GET_U(this->actor.params, 8, 8);
PRINTF("\n\n");
- // "Soldier Set 2 Completed!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- // "Identification Completed!"
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n" VT_RST, this->type);
- // "Message completed!"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST,
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Soldier Set 2 Completed! ☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Identification Completed! ☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->type);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n", " ☆☆☆☆☆ Message completed! ☆☆☆☆☆ %x\n\n") VT_RST,
PARAMS_GET_U(this->actor.params, 8, 4));
}
}
@@ -203,41 +206,39 @@ void func_80A53278(EnHeishi2* this, PlayState* play) {
this->unk_300 = TEXT_STATE_DONE;
this->actionFunc = func_80A5475C;
} else if (GET_EVENTCHKINF(EVENTCHKINF_09) && GET_EVENTCHKINF(EVENTCHKINF_25) && GET_EVENTCHKINF(EVENTCHKINF_37)) {
- // "Get all spiritual stones!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 全部の精霊石GET! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 全部の精霊石GET! ☆☆☆☆☆ \n", " ☆☆☆☆☆ All the spirit stones GET! ☆☆☆☆☆ \n")
+ VT_RST);
this->unk_300 = TEXT_STATE_DONE;
this->actor.textId = 0x7006;
this->actionFunc = func_80A5475C;
} else if (!IS_DAY) {
- // "Sleep early for children!"
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Sleep early for children! ☆☆☆☆☆ \n")
+ VT_RST);
this->unk_300 = TEXT_STATE_DONE;
this->actor.textId = 0x7002;
this->actionFunc = func_80A5475C;
} else if (this->unk_30C != 0) {
- // "Anything passes"
- PRINTF(VT_FGCOL(BLUE) " ☆☆☆☆☆ なんでも通るよ ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(BLUE) T(" ☆☆☆☆☆ なんでも通るよ ☆☆☆☆☆ \n", " ☆☆☆☆☆ Anything passes ☆☆☆☆☆ \n") VT_RST);
this->unk_300 = TEXT_STATE_DONE;
this->actor.textId = 0x7099;
this->actionFunc = func_80A5475C;
} else if (GET_EVENTCHKINF(EVENTCHKINF_RECEIVED_WEIRD_EGG)) {
if (this->unk_30E == 0) {
- // "Start under the first sleeve!"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA)
+ T(" ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Start under the first sleeve! ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x7071;
this->unk_30E = 1;
} else {
- // "Start under the second sleeve!"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ 2回目袖の下開始! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ 2回目袖の下開始! ☆☆☆☆☆ \n",
+ " ☆☆☆☆☆ Start under the second sleeve! ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x7072;
}
this->unk_300 = TEXT_STATE_CHOICE;
this->actionFunc = func_80A5475C;
} else {
- // "That's okay"
- PRINTF(VT_FGCOL(CYAN) " ☆☆☆☆☆ それはとおらんよぉ ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ☆☆☆☆☆ それはとおらんよぉ ☆☆☆☆☆ \n", " ☆☆☆☆☆ That won't work ☆☆☆☆☆ \n") VT_RST);
this->unk_300 = TEXT_STATE_DONE;
this->actor.textId = 0x7029;
this->actionFunc = func_80A5475C;
@@ -310,8 +311,9 @@ void func_80A53638(EnHeishi2* this, PlayState* play) {
break;
}
}
- // "I've come!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆ きたきたきたぁ! ☆☆☆ %x\n" VT_RST, actor->dyna.actor.next);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆ きたきたきたぁ! ☆☆☆ %x\n", "☆☆☆ It's here, it's here, it's here! ☆☆☆ %x\n")
+ VT_RST,
+ actor->dyna.actor.next);
this->actionFunc = func_80A5372C;
}
}
@@ -395,8 +397,8 @@ void func_80A5399C(EnHeishi2* this, PlayState* play) {
}
this->actionFunc = func_80A5475C;
} else {
- // "I don't know"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ とおしゃしねぇちゅーの ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ とおしゃしねぇちゅーの ☆☆☆☆☆ \n", " ☆☆☆☆☆ There is no way out ☆☆☆☆☆ \n")
+ VT_RST);
this->actionFunc = func_80A53AD4;
}
}
@@ -477,8 +479,9 @@ void func_80A53D0C(EnHeishi2* this, PlayState* play) {
break;
}
}
- // "I've come!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆ きたきたきたぁ! ☆☆☆ %x\n" VT_RST, gate->dyna.actor.next);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆ きたきたきたぁ! ☆☆☆ %x\n", "☆☆☆ It's here, it's here, it's here! ☆☆☆ %x\n")
+ VT_RST,
+ gate->dyna.actor.next);
this->actionFunc = func_80A53DF8;
}
}
@@ -679,8 +682,7 @@ void func_80A5455C(EnHeishi2* this, PlayState* play) {
bomb->actor.velocity.y = Rand_CenteredFloat(5.0f) + 10.0f;
}
- // "This is down!"
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ This is down! ☆☆☆☆☆ \n") VT_RST);
this->actionFunc = func_80A546DC;
}
}
diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h
index 3753012bee..30305aeb8b 100644
--- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h
+++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h
@@ -2,7 +2,7 @@
#define Z_EN_HEISHI2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHeishi2;
diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c
index 354c3f3058..075c5f8cb0 100644
--- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c
+++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c
@@ -11,11 +11,12 @@
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_sd/object_sd.h"
@@ -87,8 +88,8 @@ void EnHeishi3_Init(Actor* thisx, PlayState* play) {
this->actor.attentionRangeType = ATTENTION_RANGE_6;
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
- // "Castle Gate Soldier - Power Up"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 城門兵パワーアップ ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 城門兵パワーアップ ☆☆☆☆☆ \n", "☆☆☆☆☆ Castle gate soldier power-up ☆☆☆☆☆ \n")
+ VT_RST);
this->actor.gravity = -3.0f;
this->actor.focus.pos = this->actor.world.pos;
@@ -143,7 +144,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, PlayState* play) {
sPlayerCaught = 1;
Message_StartTextbox(play, 0x702D, &this->actor);
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n") VT_RST);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
#if OOT_PAL_N64
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED;
@@ -174,7 +175,7 @@ void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, PlayState* play) {
sPlayerCaught = 1;
Message_StartTextbox(play, 0x702D, &this->actor);
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n") VT_RST);
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
#if OOT_PAL_N64
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED;
diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h
index 57eb11c61c..4ed1e47f89 100644
--- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h
+++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h
@@ -2,7 +2,7 @@
#define Z_EN_HEISHI3_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHeishi3;
diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c
index b90c778114..ced83c19c4 100644
--- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c
+++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c
@@ -4,10 +4,11 @@
#include "gfx_setupdl.h"
#include "printf.h"
#include "terminal.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "translation.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_sd/object_sd.h"
@@ -104,9 +105,15 @@ void EnHeishi4_Init(Actor* thisx, PlayState* play) {
}
this->unk_27C = PARAMS_GET_U(thisx->params, 8, 8);
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, thisx->params);
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n" VT_RST, this->type);
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, PARAMS_GET_U(thisx->params, 8, 4));
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Soldier Set 2 Completed! ☆☆☆☆☆ %d\n")
+ VT_RST,
+ thisx->params);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Identification Completed!\t ☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->type);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n", " ☆☆☆☆☆ Message completed! ☆☆☆☆☆ %x\n\n")
+ VT_RST,
+ PARAMS_GET_U(thisx->params, 8, 4));
PRINTF("\n\n");
}
@@ -176,7 +183,7 @@ void func_80A56544(EnHeishi4* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no! I'm an adult! ☆☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
} else {
this->actionFunc = func_80A56614;
@@ -223,7 +230,8 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
f32 frames;
if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n",
+ " ☆☆☆☆☆ Congratulations on obtaining the Master Sword! ☆☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@@ -236,11 +244,11 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
this->actor.textId = 0x7007;
this->unk_282 = TEXT_STATE_EVENT;
this->unk_284 = 1;
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Demo begins! ☆☆☆☆☆ \n") VT_RST);
} else {
this->actor.textId = 0x7008;
this->unk_282 = TEXT_STATE_DONE;
- PRINTF(VT_FGCOL(BLUE) " ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(BLUE) T(" ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n", " ☆☆☆☆☆ No reply ☆☆☆☆☆ \n") VT_RST);
}
this->actionFunc = func_80A56874;
} else {
diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h
index 9ab928fe3e..57a2b436dc 100644
--- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h
+++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h
@@ -2,7 +2,7 @@
#define Z_EN_HEISHI4_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum Heishi4Type {
/* 0x00 */ HEISHI4_AT_KAKARIKO_ENTRANCE,
diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c
index 454f83c2d0..72a6fb9d63 100644
--- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c
+++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c
@@ -10,7 +10,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_hintnuts/object_hintnuts.h"
diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h
index a24b387fe1..222c08bd29 100644
--- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h
+++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h
@@ -2,7 +2,7 @@
#define Z_EN_HINTNUTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHintnuts;
diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c
index c3f8fa40ad..6f9a589458 100644
--- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c
+++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c
@@ -5,9 +5,9 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -415,7 +415,13 @@ void EnHoll_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
}
-#include "assets/overlays/ovl_En_Holl/ovl_En_Holl.c"
+static Vtx sPlaneVtx[] = {
+#include "assets/overlays/ovl_En_Holl/sPlaneVtx.inc.c"
+};
+
+static Gfx sPlaneDL[5] = {
+#include "assets/overlays/ovl_En_Holl/sPlaneDL.inc.c"
+};
void EnHoll_Draw(Actor* thisx, PlayState* play) {
EnHoll* this = (EnHoll*)thisx;
diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.h b/src/overlays/actors/ovl_En_Holl/z_en_holl.h
index 4a9409373a..f1c8f49ac7 100644
--- a/src/overlays/actors/ovl_En_Holl/z_en_holl.h
+++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.h
@@ -2,7 +2,7 @@
#define Z_EN_HOLL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define ENHOLL_GET_TYPE(thisx) PARAMS_GET_U((thisx)->params, 6, 3)
#define ENHOLL_GET_SWITCH_FLAG(thisx) PARAMS_GET_U((thisx)->params, 0, 6)
diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c
index 5f884f8997..2fa5d13382 100644
--- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c
+++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c
@@ -17,9 +17,9 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h
index debd2bfb7c..1b78e692fb 100644
--- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h
+++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h
@@ -2,7 +2,7 @@
#define Z_EN_HONOTRAP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHonotrap;
diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c
index dded516560..68be05297e 100644
--- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c
+++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c
@@ -23,13 +23,13 @@
#include "sys_math3d.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64horse.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "effect.h"
+#include "horse.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/object_horse/object_horse.h"
#include "assets/objects/object_hni/object_hni.h"
@@ -1777,7 +1777,7 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) {
// Focus the camera on Epona
Camera_SetViewParam(play->cameraPtrs[CAM_ID_MAIN], CAM_VIEW_TARGET, &this->actor);
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND);
- Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 4, NULL, NULL, 0x51, 0, 0);
+ Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], CAM_DATA_SET_2, NULL, NULL, CAM_ITEM_TYPE_81, 0, 0);
}
}
if (!(this->stateFlags & ENHORSE_INACTIVE)) {
@@ -1853,7 +1853,7 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) {
EnHorse_SetFollowAnimation(this, play);
Camera_SetViewParam(play->cameraPtrs[CAM_ID_MAIN], CAM_VIEW_TARGET, &this->actor);
Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND);
- Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 4, NULL, NULL, 0x51, 0, 0);
+ Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], CAM_DATA_SET_2, NULL, NULL, CAM_ITEM_TYPE_81, 0, 0);
}
} else {
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.h b/src/overlays/actors/ovl_En_Horse/z_en_horse.h
index 0eed5c001c..db953948fe 100644
--- a/src/overlays/actors/ovl_En_Horse/z_en_horse.h
+++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.h
@@ -2,8 +2,8 @@
#define Z_EN_HORSE_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
typedef enum EnHorseAction {
/* 0 */ ENHORSE_ACT_FROZEN,
diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c
index eefef20798..56f09ec2d8 100644
--- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c
+++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c
@@ -15,10 +15,11 @@
#include "seqcmd.h"
#include "sequence.h"
#include "sys_math3d.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -319,8 +320,7 @@ void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
} else {
- // "not supported"
- PRINTF("En_HGC_Spot20_Ta_end():対応せず\n");
+ PRINTF(T("En_HGC_Spot20_Ta_end():対応せず\n", "En_HGC_Spot20_Ta_end(): not supported\n"));
gSaveContext.save.cutsceneIndex = 0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h
index 84ab117216..f3e8cd7d4a 100644
--- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h
+++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h
@@ -2,7 +2,7 @@
#define Z_EN_HORSE_GAME_CHECK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHorseGameCheckBase;
diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c
index e1991688a1..b5f402ba1d 100644
--- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c
+++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c
@@ -13,9 +13,9 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin.h"
#include "assets/objects/object_horse_ganon/object_horse_ganon.h"
diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h
index 473f6cecb4..41a659079b 100644
--- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h
+++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h
@@ -2,8 +2,8 @@
#define Z_EN_HORSE_GANON_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
struct EnHorseGanon;
diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c
index 1610147130..7e1282d880 100644
--- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c
+++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c
@@ -16,12 +16,12 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "z_lib.h"
-#include "z64actor.h"
-#include "z64horse.h"
-#include "z64player.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "horse.h"
+#include "player.h"
+#include "play_state.h"
+#include "save.h"
+#include "skin.h"
#include "assets/objects/object_horse_link_child/object_horse_link_child.h"
diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h
index a4e9b512d7..54656fb547 100644
--- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h
+++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h
@@ -2,8 +2,8 @@
#define Z_EN_HORSE_LINK_CHILD_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
struct EnHorseLinkChild;
diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
index 300711ff37..c3713febb6 100644
--- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
+++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c
@@ -17,10 +17,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skin.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "save.h"
+#include "skin.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_horse_normal/object_horse_normal.h"
diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h
index 01ddd44608..06f7237322 100644
--- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h
+++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h
@@ -2,8 +2,8 @@
#define Z_EN_HORSE_NORMAL_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
struct EnHorseNormal;
diff --git a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c
index fb59c5b84a..2906e541cd 100644
--- a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c
+++ b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c
@@ -14,8 +14,8 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_horse_zelda/object_horse_zelda.h"
diff --git a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h
index 86b851c77b..353e09d6ec 100644
--- a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h
+++ b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h
@@ -2,8 +2,8 @@
#define Z_EN_HORSE_ZELDA_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
struct EnHorseZelda;
diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c
index 935fdedd97..757eab0a77 100644
--- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c
+++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c
@@ -12,10 +12,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_hs/object_hs.h"
@@ -85,17 +86,14 @@ void EnHs_Init(Actor* thisx, PlayState* play) {
}
if (this->actor.params == 1) {
- // "chicken shop (adult era)"
- PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(大人の時) \n", " chicken shop (adult era) \n") VT_RST);
func_80A6E3A0(this, func_80A6E9AC);
if (GET_ITEMGETINF(ITEMGETINF_30)) {
- // "chicken shop closed"
- PRINTF(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ヒヨコ屋閉店 \n", " chicken shop closed \n") VT_RST);
Actor_Kill(&this->actor);
}
} else {
- // "chicken shop (child era)"
- PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " chicken shop (child era) \n") VT_RST);
func_80A6E3A0(this, func_80A6E9AC);
}
diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.h b/src/overlays/actors/ovl_En_Hs/z_en_hs.h
index f938b51518..cf2097c11a 100644
--- a/src/overlays/actors/ovl_En_Hs/z_en_hs.h
+++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.h
@@ -2,7 +2,7 @@
#define Z_EN_HS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHs;
diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c
index 71005a3afb..453ab7f659 100644
--- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c
+++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c
@@ -11,9 +11,10 @@
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
+#include "face_reaction.h"
+#include "play_state.h"
#include "assets/objects/object_hs/object_hs.h"
@@ -69,7 +70,7 @@ void EnHs2_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
- PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " Chick's Shop (Children's Time) \n") VT_RST);
this->actionFunc = func_80A6F1A4;
this->unk_2A8 = 0;
this->actor.attentionRangeType = ATTENTION_RANGE_6;
diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h
index dec1533f89..7732d7b7c2 100644
--- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h
+++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h
@@ -2,7 +2,7 @@
#define Z_EN_HS2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnHs2;
diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c
index 655ebd4789..bcc58becb1 100644
--- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c
+++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c
@@ -15,11 +15,11 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_aob/object_aob.h"
#include "assets/objects/object_ahg/object_ahg.h"
@@ -60,7 +60,7 @@ ActorProfile En_Hy_Profile = {
/**/ EnHy_Draw,
};
-static ColliderCylinderInit sColCylInit = {
+static ColliderCylinderInit sColliderCylinderInit = {
{
COL_MATERIAL_NONE,
AT_NONE,
@@ -1169,7 +1169,7 @@ void EnHy_WaitForObjects(EnHy* this, PlayState* play) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 0.0f);
gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[this->objectSlotOsAnime].segment);
Collider_InitCylinder(play, &this->collider);
- Collider_SetCylinder(play, &this->collider, &this->actor, &sColCylInit);
+ Collider_SetCylinder(play, &this->collider, &this->actor, &sColliderCylinderInit);
EnHy_InitCollider(this);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[ENHY_GET_TYPE(&this->actor)].animInfoIndex);
diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.h b/src/overlays/actors/ovl_En_Hy/z_en_hy.h
index 50bdc90933..7a49efb396 100644
--- a/src/overlays/actors/ovl_En_Hy/z_en_hy.h
+++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.h
@@ -2,7 +2,7 @@
#define Z_EN_HY_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define ENHY_GET_TYPE(thisx) PARAMS_GET_S((thisx)->params, 0, 7)
#define ENHY_GET_PATH_INDEX(thisx) PARAMS_GET_S((thisx)->params, 7, 4)
diff --git a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c
index 8db6b38d0f..86e86a8065 100644
--- a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c
+++ b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c
@@ -13,11 +13,12 @@
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64item.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "item.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -186,7 +187,7 @@ void EnIceHono_Init(Actor* thisx, PlayState* play) {
this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo);
this->unk_154 = Rand_ZeroOne() * (0x1FFFF / 2.0f);
this->unk_156 = Rand_ZeroOne() * (0x1FFFF / 2.0f);
- PRINTF("(ice 炎)(arg_data 0x%04x)\n", this->actor.params); // "(ice flame)"
+ PRINTF(T("(ice 炎)(arg_data 0x%04x)\n", "(ice flame)(arg_data 0x%04x)\n"), this->actor.params);
}
}
@@ -373,7 +374,7 @@ void EnIceHono_Update(Actor* thisx, PlayState* play) {
#if DEBUG_FEATURES
if ((intensity > 0.7f) || (intensity < 0.2f)) {
- PRINTF("ありえない値(ratio = %f)\n", intensity); // "impossible value(ratio = %f)"
+ PRINTF(T("ありえない値(ratio = %f)\n", "Impossible value (ratio = %f)\n"), intensity);
}
#endif
diff --git a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h
index ea975199aa..8cdef19fbd 100644
--- a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h
+++ b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h
@@ -2,8 +2,8 @@
#define Z_EN_ICE_HONO_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnIceHono;
diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c
index 9b49e35f78..2dfee076b2 100644
--- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c
+++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c
@@ -21,12 +21,12 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h"
#include "assets/objects/object_ik/object_ik.h"
@@ -52,13 +52,13 @@ typedef enum EnIkCsDrawMode {
/* 0x02 */ IK_CS_DRAW_DEFEAT
} EnIkCsDrawMode;
-typedef enum EnIkDamageEffect {
- /* 0x0 */ EN_IK_DMGEFF_NONE,
- /* 0x6 */ EN_IK_DMGEFF_ELEMENTAL_MAGIC = 0x6,
- /* 0xD */ EN_IK_DMGEFF_SPARKS_NO_DMG = 0xD,
- /* 0xE */ EN_IK_DMGEFF_PROJECTILE,
- /* 0xF */ EN_IK_DMGEFF_DAMAGE
-} EnIkDamageEffect;
+typedef enum EnIkDamageReaction {
+ /* 0x0 */ EN_IK_DMG_REACT_NONE,
+ /* 0x6 */ EN_IK_DMG_REACT_ELEMENTAL_MAGIC = 0x6,
+ /* 0xD */ EN_IK_DMG_REACT_SPARKS_NO_DMG = 0xD,
+ /* 0xE */ EN_IK_DMG_REACT_PROJECTILE,
+ /* 0xF */ EN_IK_DMG_REACT_DAMAGE
+} EnIkDamageReaction;
void EnIk_UpdateEnemy(Actor* thisx, PlayState* play);
void EnIk_DrawEnemy(Actor* thisx, PlayState* play);
@@ -166,38 +166,38 @@ static ColliderQuadInit sQuadInit = {
};
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, EN_IK_DMGEFF_SPARKS_NO_DMG),
- /* Deku stick */ DMG_ENTRY(2, EN_IK_DMGEFF_DAMAGE),
- /* Slingshot */ DMG_ENTRY(1, EN_IK_DMGEFF_PROJECTILE),
- /* Explosive */ DMG_ENTRY(2, EN_IK_DMGEFF_DAMAGE),
- /* Boomerang */ DMG_ENTRY(0, EN_IK_DMGEFF_SPARKS_NO_DMG),
- /* Normal arrow */ DMG_ENTRY(2, EN_IK_DMGEFF_PROJECTILE),
- /* Hammer swing */ DMG_ENTRY(2, EN_IK_DMGEFF_DAMAGE),
- /* Hookshot */ DMG_ENTRY(0, EN_IK_DMGEFF_SPARKS_NO_DMG),
- /* Kokiri sword */ DMG_ENTRY(1, EN_IK_DMGEFF_DAMAGE),
- /* Master sword */ DMG_ENTRY(2, EN_IK_DMGEFF_DAMAGE),
- /* Giant's Knife */ DMG_ENTRY(4, EN_IK_DMGEFF_DAMAGE),
- /* Fire arrow */ DMG_ENTRY(2, EN_IK_DMGEFF_PROJECTILE),
- /* Ice arrow */ DMG_ENTRY(2, EN_IK_DMGEFF_PROJECTILE),
- /* Light arrow */ DMG_ENTRY(2, EN_IK_DMGEFF_PROJECTILE),
- /* Unk arrow 1 */ DMG_ENTRY(2, EN_IK_DMGEFF_PROJECTILE),
- /* Unk arrow 2 */ DMG_ENTRY(2, EN_IK_DMGEFF_PROJECTILE),
- /* Unk arrow 3 */ DMG_ENTRY(15, EN_IK_DMGEFF_PROJECTILE),
- /* Fire magic */ DMG_ENTRY(0, EN_IK_DMGEFF_ELEMENTAL_MAGIC),
- /* Ice magic */ DMG_ENTRY(0, EN_IK_DMGEFF_ELEMENTAL_MAGIC),
- /* Light magic */ DMG_ENTRY(0, EN_IK_DMGEFF_ELEMENTAL_MAGIC),
- /* Shield */ DMG_ENTRY(0, EN_IK_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, EN_IK_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, EN_IK_DMGEFF_DAMAGE),
- /* Giant spin */ DMG_ENTRY(4, EN_IK_DMGEFF_DAMAGE),
- /* Master spin */ DMG_ENTRY(2, EN_IK_DMGEFF_DAMAGE),
- /* Kokiri jump */ DMG_ENTRY(2, EN_IK_DMGEFF_DAMAGE),
- /* Giant jump */ DMG_ENTRY(8, EN_IK_DMGEFF_DAMAGE),
- /* Master jump */ DMG_ENTRY(4, EN_IK_DMGEFF_DAMAGE),
- /* Unknown 1 */ DMG_ENTRY(10, EN_IK_DMGEFF_DAMAGE),
- /* Unblockable */ DMG_ENTRY(0, EN_IK_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, EN_IK_DMGEFF_DAMAGE),
- /* Unknown 2 */ DMG_ENTRY(0, EN_IK_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, EN_IK_DMG_REACT_SPARKS_NO_DMG),
+ /* Deku stick */ DMG_ENTRY(2, EN_IK_DMG_REACT_DAMAGE),
+ /* Slingshot */ DMG_ENTRY(1, EN_IK_DMG_REACT_PROJECTILE),
+ /* Explosive */ DMG_ENTRY(2, EN_IK_DMG_REACT_DAMAGE),
+ /* Boomerang */ DMG_ENTRY(0, EN_IK_DMG_REACT_SPARKS_NO_DMG),
+ /* Normal arrow */ DMG_ENTRY(2, EN_IK_DMG_REACT_PROJECTILE),
+ /* Hammer swing */ DMG_ENTRY(2, EN_IK_DMG_REACT_DAMAGE),
+ /* Hookshot */ DMG_ENTRY(0, EN_IK_DMG_REACT_SPARKS_NO_DMG),
+ /* Kokiri sword */ DMG_ENTRY(1, EN_IK_DMG_REACT_DAMAGE),
+ /* Master sword */ DMG_ENTRY(2, EN_IK_DMG_REACT_DAMAGE),
+ /* Giant's Knife */ DMG_ENTRY(4, EN_IK_DMG_REACT_DAMAGE),
+ /* Fire arrow */ DMG_ENTRY(2, EN_IK_DMG_REACT_PROJECTILE),
+ /* Ice arrow */ DMG_ENTRY(2, EN_IK_DMG_REACT_PROJECTILE),
+ /* Light arrow */ DMG_ENTRY(2, EN_IK_DMG_REACT_PROJECTILE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, EN_IK_DMG_REACT_PROJECTILE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, EN_IK_DMG_REACT_PROJECTILE),
+ /* Unk arrow 3 */ DMG_ENTRY(15, EN_IK_DMG_REACT_PROJECTILE),
+ /* Fire magic */ DMG_ENTRY(0, EN_IK_DMG_REACT_ELEMENTAL_MAGIC),
+ /* Ice magic */ DMG_ENTRY(0, EN_IK_DMG_REACT_ELEMENTAL_MAGIC),
+ /* Light magic */ DMG_ENTRY(0, EN_IK_DMG_REACT_ELEMENTAL_MAGIC),
+ /* Shield */ DMG_ENTRY(0, EN_IK_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, EN_IK_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, EN_IK_DMG_REACT_DAMAGE),
+ /* Giant spin */ DMG_ENTRY(4, EN_IK_DMG_REACT_DAMAGE),
+ /* Master spin */ DMG_ENTRY(2, EN_IK_DMG_REACT_DAMAGE),
+ /* Kokiri jump */ DMG_ENTRY(2, EN_IK_DMG_REACT_DAMAGE),
+ /* Giant jump */ DMG_ENTRY(8, EN_IK_DMG_REACT_DAMAGE),
+ /* Master jump */ DMG_ENTRY(4, EN_IK_DMG_REACT_DAMAGE),
+ /* Unknown 1 */ DMG_ENTRY(10, EN_IK_DMG_REACT_DAMAGE),
+ /* Unblockable */ DMG_ENTRY(0, EN_IK_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, EN_IK_DMG_REACT_DAMAGE),
+ /* Unknown 2 */ DMG_ENTRY(0, EN_IK_DMG_REACT_NONE),
};
void EnIk_Destroy(Actor* thisx, PlayState* play) {
@@ -228,7 +228,7 @@ void EnIk_InitImpl(Actor* thisx, PlayState* play) {
Collider_InitCylinder(play, &this->bodyCollider);
Collider_SetCylinder(play, &this->bodyCollider, thisx, &sCylinderInit);
Collider_InitTris(play, &this->shieldCollider);
- Collider_SetTris(play, &this->shieldCollider, thisx, &sTrisInit, this->shieldColliderItems);
+ Collider_SetTris(play, &this->shieldCollider, thisx, &sTrisInit, this->shieldColliderElements);
Collider_InitQuad(play, &this->axeCollider);
Collider_SetQuad(play, &this->axeCollider, thisx, &sQuadInit);
@@ -747,19 +747,19 @@ void EnIk_UpdateDamage(EnIk* this, PlayState* play) {
} else if (this->bodyCollider.base.acFlags & AC_HIT) {
s16 pad;
u8 prevHealth;
- s32 damageEffect;
+ s32 damageReaction;
Vec3f sparksPos = this->actor.world.pos;
sparksPos.y += 50.0f;
Actor_SetDropFlag(&this->actor, &this->bodyCollider.elem, true);
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
this->bodyCollider.base.acFlags &= ~AC_HIT;
- if ((this->damageEffect == EN_IK_DMGEFF_NONE) || (this->damageEffect == EN_IK_DMGEFF_SPARKS_NO_DMG) ||
- ((this->armorStatusFlag == 0) && (this->damageEffect == EN_IK_DMGEFF_PROJECTILE))) {
- if (this->damageEffect != EN_IK_DMGEFF_NONE) {
+ if ((this->damageReaction == EN_IK_DMG_REACT_NONE) || (this->damageReaction == EN_IK_DMG_REACT_SPARKS_NO_DMG) ||
+ ((this->armorStatusFlag == 0) && (this->damageReaction == EN_IK_DMG_REACT_PROJECTILE))) {
+ if (this->damageReaction != EN_IK_DMG_REACT_NONE) {
// spawn sparks and don't damage
CollisionCheck_SpawnShieldParticlesMetal(play, &sparksPos);
}
@@ -1380,7 +1380,8 @@ void EnIk_HandleCsCues(EnIk* this, PlayState* play) {
break;
default:
- PRINTF("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Ik_inConfrontion_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.h b/src/overlays/actors/ovl_En_Ik/z_en_ik.h
index a0ecd34d0f..9ae2a9cee4 100644
--- a/src/overlays/actors/ovl_En_Ik/z_en_ik.h
+++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.h
@@ -2,7 +2,7 @@
#define Z_EN_IK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnIk;
@@ -99,7 +99,7 @@ typedef struct EnIk {
/* 0x02FA */ u8 drawArmorFlag;
/* 0x02FB */ u8 armorStatusFlag;
/* 0x02FC */ u8 isBreakingProp;
- /* 0x02FD */ u8 damageEffect;
+ /* 0x02FD */ u8 damageReaction;
/* 0x02FE */ s8 unk_2FE;
/* 0x02FF */ s8 unk_2FF;
/* 0x0300 */ s16 unk_300;
@@ -109,7 +109,7 @@ typedef struct EnIk {
/* 0x0320 */ ColliderCylinder bodyCollider;
/* 0x036C */ ColliderQuad axeCollider;
/* 0x03EC */ ColliderTris shieldCollider;
- /* 0x040C */ ColliderTrisElement shieldColliderItems[2];
+ /* 0x040C */ ColliderTrisElement shieldColliderElements[2];
/* 0x04C4 */ s32 blureIdx;
/* 0x04C8 */ s32 csAction;
/* 0x04CC */ s32 csDrawMode;
diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c
index 521b8dcbfa..3fb2a8f5e9 100644
--- a/src/overlays/actors/ovl_En_In/z_en_in.c
+++ b/src/overlays/actors/ovl_En_In/z_en_in.c
@@ -14,11 +14,11 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_in/object_in.h"
diff --git a/src/overlays/actors/ovl_En_In/z_en_in.h b/src/overlays/actors/ovl_En_In/z_en_in.h
index 00774d0ddb..78d8f89170 100644
--- a/src/overlays/actors/ovl_En_In/z_en_in.h
+++ b/src/overlays/actors/ovl_En_In/z_en_in.h
@@ -2,7 +2,7 @@
#define Z_EN_IN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnIn;
diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c
index bc3640c4ac..dd215680c9 100644
--- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c
+++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c
@@ -15,11 +15,12 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -83,7 +84,7 @@ static ColliderJntSphElementInit sColliderElementsInit[1] = {
},
};
-static ColliderJntSphInit sColliderInit = {
+static ColliderJntSphInit sColliderJntSphInit = {
{
COL_MATERIAL_NONE,
AT_NONE,
@@ -206,7 +207,7 @@ void EnInsect_Init(Actor* thisx, PlayState* play2) {
SkelAnime_Init(play, &this->skelAnime, &gBugSkel, &gBugCrawlAnim, this->jointTable, this->morphTable, 24);
Collider_InitJntSph(play, &this->collider);
- Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->colliderElements);
+ Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderElements);
this->actor.colChkInfo.mass = 30;
@@ -593,8 +594,8 @@ void EnInsect_Dropped(EnInsect* this, PlayState* play) {
} else {
if (this->insectFlags & INSECT_FLAG_FOUND_SOIL) {
PRINTF_COLOR_WARNING();
- // "warning: target Actor is NULL"
- PRINTF("warning:目標 Actor が NULL (%s %d)\n", "../z_en_mushi.c", 1046);
+ PRINTF(T("warning:目標 Actor が NULL (%s %d)\n", "warning: target Actor is NULL (%s %d)\n"),
+ "../z_en_mushi.c", 1046);
PRINTF_RST();
}
distanceSq = 40.0f;
@@ -721,8 +722,8 @@ void EnInsect_Dropped(EnInsect* this, PlayState* play) {
(this->insectFlags & INSECT_FLAG_0) && this->lifeTimer <= 0 && this->actionTimer <= 0 &&
this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f) {
PRINTF_COLOR_WARNING();
- // "BG missing? To do Actor_delete"
- PRINTF("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_mushi.c", 1197);
+ PRINTF(T("BG 抜け? Actor_delete します(%s %d)\n", "BG missing? To do Actor_delete (%s %d)\n"),
+ "../z_en_mushi.c", 1197);
PRINTF_RST();
Actor_Kill(&this->actor);
}
diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.h b/src/overlays/actors/ovl_En_Insect/z_en_insect.h
index 7bf443a2ea..e5e938176a 100644
--- a/src/overlays/actors/ovl_En_Insect/z_en_insect.h
+++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.h
@@ -2,7 +2,7 @@
#define Z_EN_INSECT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnInsect;
diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
index bcf59dfbe7..aedb18900b 100644
--- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
+++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
@@ -20,11 +20,12 @@
#include "sys_matrix.h"
#include "quake.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64item.h"
-#include "z64play.h"
+#include "effect.h"
+#include "item.h"
+#include "play_state.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -143,8 +144,7 @@ s32 EnIshi_SnapToFloor(EnIshi* this, PlayState* play, f32 arg2) {
return true;
} else {
PRINTF_COLOR_WARNING();
- // "Failure attaching to ground"
- PRINTF("地面に付着失敗(%s %d)\n", "../z_en_ishi.c", 388);
+ PRINTF(T("地面に付着失敗(%s %d)\n", "Failed to attach to ground (%s %d)\n"), "../z_en_ishi.c", 388);
PRINTF_RST();
return false;
}
diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h
index 731929a384..5139e851b7 100644
--- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h
+++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h
@@ -2,7 +2,7 @@
#define Z_EN_ISHI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
// The switch flag value for this actor is constructed in a unique way.
// There are two separate param values which get OR'd together to create one final switch flag index.
diff --git a/src/overlays/actors/ovl_En_It/z_en_it.c b/src/overlays/actors/ovl_En_It/z_en_it.c
index 975fe8411f..2faea7fb6e 100644
--- a/src/overlays/actors/ovl_En_It/z_en_it.c
+++ b/src/overlays/actors/ovl_En_It/z_en_it.c
@@ -6,7 +6,7 @@
#include "z_en_it.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_En_It/z_en_it.h b/src/overlays/actors/ovl_En_It/z_en_it.h
index 9f1f794e4f..6d1992ecd6 100644
--- a/src/overlays/actors/ovl_En_It/z_en_it.h
+++ b/src/overlays/actors/ovl_En_It/z_en_it.h
@@ -2,7 +2,7 @@
#define Z_EN_IT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnIt;
diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c
index 3f6b3c587c..917c765c7e 100644
--- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c
+++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c
@@ -14,9 +14,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_jj/object_jj.h"
diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.h b/src/overlays/actors/ovl_En_Jj/z_en_jj.h
index 9ac2df8bb4..7b37ee0058 100644
--- a/src/overlays/actors/ovl_En_Jj/z_en_jj.h
+++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.h
@@ -2,7 +2,7 @@
#define Z_EN_JJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnJj;
diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c
index 0cf56d63e6..35a67d6972 100644
--- a/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c
@@ -1,5 +1,5 @@
#include "z_en_jj.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
static CutsceneData gJabuInhalingCs[] = {
diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c
index f5aee34c6a..7e570bdd56 100644
--- a/src/overlays/actors/ovl_En_Js/z_en_js.c
+++ b/src/overlays/actors/ovl_En_Js/z_en_js.c
@@ -11,8 +11,8 @@
#include "regs.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_js/object_js.h"
diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.h b/src/overlays/actors/ovl_En_Js/z_en_js.h
index e1e22f547d..8add36574b 100644
--- a/src/overlays/actors/ovl_En_Js/z_en_js.h
+++ b/src/overlays/actors/ovl_En_Js/z_en_js.h
@@ -2,7 +2,7 @@
#define Z_EN_JS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnJs;
diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c
index fce6c4ef03..fc3ff48de1 100644
--- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c
+++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c
@@ -13,10 +13,11 @@
#include "segmented_address.h"
#include "sys_math.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
@@ -46,7 +47,59 @@ static Vec3s D_80A8EE10[0x90];
static s32 sUnused[2] = { 0, 0 };
-#include "assets/overlays/ovl_En_Jsjutan/ovl_En_Jsjutan.c"
+#define sCarpetTex_WIDTH 32
+#define sCarpetTex_HEIGHT 64
+static u64 sCarpetTex[TEX_LEN(u64, sCarpetTex_WIDTH, sCarpetTex_HEIGHT, 16)] = {
+#include "assets/overlays/ovl_En_Jsjutan/sCarpetTex.rgba16.inc.c"
+};
+
+static Vtx gShadowOddVtx[] = {
+#include "assets/overlays/ovl_En_Jsjutan/gShadowOddVtx.inc.c"
+};
+
+static Vtx sShadowEvenVtx[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sShadowEvenVtx.inc.c"
+};
+
+static Vtx sCarpetOddVtx[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sCarpetOddVtx.inc.c"
+};
+
+static Gfx sCarpetMaterialDL[16] = {
+#include "assets/overlays/ovl_En_Jsjutan/sCarpetMaterialDL.inc.c"
+};
+
+static Gfx sShadowMaterialDL[14] = {
+#include "assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c"
+};
+
+static Gfx sModelDL[134] = {
+#include "assets/overlays/ovl_En_Jsjutan/sModelDL.inc.c"
+};
+
+static Vtx sCarpetEvenVtx[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sCarpetEvenVtx.inc.c"
+};
+
+static BgCamInfo sBgCamList[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sBgCamList.inc.c"
+};
+
+static SurfaceType sSurfaceTypes[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sSurfaceTypes.inc.c"
+};
+
+static CollisionPoly sPolyList[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sPolyList.inc.c"
+};
+
+static Vec3s sVtxList[] = {
+#include "assets/overlays/ovl_En_Jsjutan/sVtxList.inc.c"
+};
+
+static CollisionHeader sCol = {
+#include "assets/overlays/ovl_En_Jsjutan/sCol.inc.c"
+};
void EnJsjutan_Init(Actor* thisx, PlayState* play) {
EnJsjutan* this = (EnJsjutan*)thisx;
diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h
index b6c4b07591..18c3afc26c 100644
--- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h
+++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h
@@ -2,7 +2,7 @@
#define Z_EN_JSJUTAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnJsjutan;
diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
index d2d807cd28..71a3eae57f 100644
--- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
+++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
@@ -15,11 +15,12 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ka/object_ka.h"
@@ -251,8 +252,7 @@ void func_80A8F8D0(EnKakasi* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (play->msgCtx.ocarinaMode == OCARINA_MODE_04 && play->msgCtx.msgMode == MSGMODE_NONE) {
- // "end?"
- PRINTF(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(BLUE) T("☆☆☆☆☆ 終り? ☆☆☆☆☆ \n", "☆☆☆☆☆ end? ☆☆☆☆☆ \n") VT_RST);
if (this->unk_19A != 0) {
Message_CloseTextbox(play);
@@ -355,8 +355,8 @@ void EnKakasi_Draw(Actor* thisx, PlayState* play) {
if (BREG(3) != 0) {
PRINTF("\n\n");
- // "flag!"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.save.info.scarecrowLongSongSet);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ flag! ☆☆☆☆☆ %d\n") VT_RST,
+ gSaveContext.save.info.scarecrowLongSongSet);
}
Gfx_SetupDL_25Opa(play->state.gfxCtx);
SkelAnime_DrawFlexOpa(play, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, NULL,
diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
index c2eff368ca..4e7df38313 100644
--- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
+++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
@@ -2,7 +2,7 @@
#define Z_EN_KAKASI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKakasi;
diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c
index 7651842925..e4b3dbf9e6 100644
--- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c
+++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c
@@ -12,12 +12,13 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "debug_display.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ka/object_ka.h"
@@ -75,8 +76,7 @@ void EnKakasi2_Init(Actor* thisx, PlayState* play) {
f32 spawnRangeXZ;
PRINTF("\n\n");
- // "Visit Umeda"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ \n", "☆☆☆☆☆ Umeda Sangyo visit! ☆☆☆☆☆ \n") VT_RST);
this->switchFlag = PARAMS_GET_U(this->actor.params, 0, 6);
spawnRangeY = PARAMS_GET_U(this->actor.params, 6, 8);
@@ -88,16 +88,16 @@ void EnKakasi2_Init(Actor* thisx, PlayState* play) {
this->maxSpawnDistance.x = (spawnRangeY * 40.0f) + 40.0f;
this->maxSpawnDistance.y = (spawnRangeXZ * 40.0f) + 40.0f;
- // "Former? (Argument 0)"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f\n" VT_RST, spawnRangeY);
- // "Former? (Z angle)"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元?(Zアングル) ☆☆ %f\n" VT_RST, spawnRangeXZ);
- // "Correction coordinates X"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.x);
- // "Correction coordinates Y"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.y);
- // "Correction coordinates Z"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.z);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f\n", "☆☆☆☆☆ Former? (Argument 0) ☆☆☆☆ %f\n") VT_RST,
+ spawnRangeY);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 元?(Zアングル) ☆☆ %f\n", "☆☆☆☆☆ Former? (Z angle) ☆☆ %f\n") VT_RST,
+ spawnRangeXZ);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Correction coordinates X ☆☆☆☆☆ %f\n") VT_RST,
+ this->maxSpawnDistance.x);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Correction coordinates Y ☆☆☆☆☆ %f\n") VT_RST,
+ this->maxSpawnDistance.y);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Correction coordinates Z ☆☆☆☆☆ %f\n") VT_RST,
+ this->maxSpawnDistance.z);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ SAVE ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
PRINTF("\n\n");
@@ -146,7 +146,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
Flags_SetSwitch(play, this->switchFlag);
}
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
+ this->switchFlag);
this->actionFunc = func_80A904D8;
} else if ((this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y) &&
@@ -157,7 +158,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
if (this->switchFlag >= 0) {
Flags_SetSwitch(play, this->switchFlag);
}
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
+ this->switchFlag);
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
this->actor.draw = func_80A90948;
Collider_InitCylinder(play, &this->collider);
diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h
index c3398d7e7f..ae93150f04 100644
--- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h
+++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h
@@ -2,7 +2,7 @@
#define Z_EN_KAKASI2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKakasi2;
diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c
index 8f4d21e36d..6752e92d1c 100644
--- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c
+++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c
@@ -15,11 +15,12 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ka/object_ka.h"
@@ -84,8 +85,7 @@ void EnKakasi3_Init(Actor* thisx, PlayState* play) {
EnKakasi3* this = (EnKakasi3*)thisx;
PRINTF("\n\n");
- // "Obonur" -- Related to the name of the scarecrow (Bonooru)
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ おーボヌール ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ おーボヌール ☆☆☆☆☆ \n", "☆☆☆☆☆ Bonooru ☆☆☆☆☆ \n") VT_RST);
this->actor.attentionRangeType = ATTENTION_RANGE_6;
Collider_InitCylinder(play, &this->collider);
@@ -357,8 +357,8 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (BREG(3) != 0) {
- // "No way!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ まさか! ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ まさか! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ No way! ☆☆☆☆☆ %d\n") VT_RST,
+ play->msgCtx.ocarinaMode);
}
if ((play->msgCtx.ocarinaMode == OCARINA_MODE_04 ||
(play->msgCtx.ocarinaMode >= OCARINA_MODE_05 && play->msgCtx.ocarinaMode < OCARINA_MODE_0B)) &&
@@ -377,8 +377,9 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) {
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
if (BREG(3) != 0) {
PRINTF("\n\n");
- // "With this, other guys are OK! That's it!"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ With this, other guys are OK! That's it! ☆☆☆☆☆ %d\n") VT_RST,
+ play->msgCtx.ocarinaMode);
}
this->unk_195 = true;
Message_StartTextbox(play, 0x40A7, NULL);
@@ -425,8 +426,8 @@ void EnKakasi3_Update(Actor* thisx, PlayState* play) {
if (BREG(2) != 0) {
PRINTF("\n\n");
- // "flag!"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.save.info.scarecrowSpawnSongSet);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ flag! ☆☆☆☆☆ %d\n") VT_RST,
+ gSaveContext.save.info.scarecrowSpawnSongSet);
}
this->unk_198++;
diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h
index e09b98a9fb..d301d4c077 100644
--- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h
+++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h
@@ -2,7 +2,7 @@
#define Z_EN_KAKASI3_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKakasi3;
diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c
index 844a7ee2a8..a7cc77a262 100644
--- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c
+++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c
@@ -19,11 +19,11 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_kanban/object_kanban.h"
@@ -824,7 +824,13 @@ static f32 sCutAngles[] = {
static s32 sUnused[] = { 0, 0, 0 }; // Unused zero vector?
-#include "assets/overlays/ovl_En_Kanban/ovl_En_Kanban.c"
+static Vtx sShadowVtx[] = {
+#include "assets/overlays/ovl_En_Kanban/sShadowVtx.inc.c"
+};
+
+static Gfx sShadowDL[16] = {
+#include "assets/overlays/ovl_En_Kanban/sShadowDL.inc.c"
+};
void EnKanban_Draw(Actor* thisx, PlayState* play) {
EnKanban* this = (EnKanban*)thisx;
diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h
index 36efa211df..c8839c89bf 100644
--- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h
+++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h
@@ -2,7 +2,7 @@
#define Z_EN_KANBAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKanban;
diff --git a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c
index a9c576d778..e8faddffb3 100644
--- a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c
+++ b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c
@@ -13,10 +13,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dekubaba/object_dekubaba.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h
index 97b04f1a7f..347cafa189 100644
--- a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h
+++ b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h
@@ -2,7 +2,7 @@
#define Z_EN_KAREBABA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKarebaba;
diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c
index 2ba0af36ef..1ad021f692 100644
--- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c
+++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c
@@ -13,12 +13,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_fa/object_fa.h"
#include "assets/objects/object_os_anime/object_os_anime.h"
@@ -1195,8 +1196,7 @@ void func_80A99048(EnKo* this, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
if (ENKO_TYPE == ENKO_TYPE_CHILD_7) {
- // "Angle Z"
- PRINTF(VT_BGCOL(BLUE) " アングルZ->(%d)\n" VT_RST, this->actor.shape.rot.z);
+ PRINTF(VT_BGCOL(BLUE) T(" アングルZ->(%d)\n", " Angle Z->(%d)\n") VT_RST, this->actor.shape.rot.z);
if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
if (this->actor.shape.rot.z != 1) {
Actor_Kill(&this->actor);
diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.h b/src/overlays/actors/ovl_En_Ko/z_en_ko.h
index d9531e57e6..1de4967f28 100644
--- a/src/overlays/actors/ovl_En_Ko/z_en_ko.h
+++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.h
@@ -2,7 +2,7 @@
#define Z_EN_KO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKo;
diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
index aa955365dd..9a5a41119f 100644
--- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
+++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
@@ -15,10 +15,11 @@
#include "rand.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -128,8 +129,7 @@ s32 EnKusa_SnapToFloor(EnKusa* this, PlayState* play, f32 yOffset) {
return true;
} else {
PRINTF_COLOR_WARNING();
- // "Failure attaching to ground"
- PRINTF("地面に付着失敗(%s %d)\n", "../z_en_kusa.c", 323);
+ PRINTF(T("地面に付着失敗(%s %d)\n", "Failed to attach to ground (%s %d)\n"), "../z_en_kusa.c", 323);
PRINTF_RST();
return false;
}
@@ -268,8 +268,8 @@ void EnKusa_Init(Actor* thisx, PlayState* play) {
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[PARAMS_GET_U(thisx->params, 0, 2)]);
if (this->requiredObjectSlot < 0) {
- // "Bank danger!"
- PRINTF("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, "../z_en_kusa.c", 561);
+ PRINTF(T("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"),
+ thisx->params, "../z_en_kusa.c", 561);
Actor_Kill(&this->actor);
return;
}
diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h
index a375581cf9..85ed0d5407 100644
--- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h
+++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h
@@ -2,7 +2,7 @@
#define Z_EN_KUSA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKusa;
diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c
index 7caa735739..81aacf1335 100644
--- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c
+++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c
@@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_kz/object_kz.h"
diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.h b/src/overlays/actors/ovl_En_Kz/z_en_kz.h
index 933fbe2617..f05b123712 100644
--- a/src/overlays/actors/ovl_En_Kz/z_en_kz.h
+++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.h
@@ -2,7 +2,7 @@
#define Z_EN_KZ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnKz;
diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.c b/src/overlays/actors/ovl_En_Light/z_en_light.c
index f0cc5dddc6..8d9640a2ad 100644
--- a/src/overlays/actors/ovl_En_Light/z_en_light.c
+++ b/src/overlays/actors/ovl_En_Light/z_en_light.c
@@ -12,9 +12,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "light.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.h b/src/overlays/actors/ovl_En_Light/z_en_light.h
index 035471f47d..94f7004036 100644
--- a/src/overlays/actors/ovl_En_Light/z_en_light.h
+++ b/src/overlays/actors/ovl_En_Light/z_en_light.h
@@ -2,8 +2,8 @@
#define Z_EN_LIGHT_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnLight;
diff --git a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c
index b4bd3af91b..097564b021 100644
--- a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c
+++ b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c
@@ -9,7 +9,7 @@
#include "regs.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_lightbox/object_lightbox.h"
diff --git a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h
index c09c77f850..232daedc8f 100644
--- a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h
+++ b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h
@@ -2,7 +2,7 @@
#define Z_EN_LIGHTBOX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnLightbox;
diff --git a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c
index 2097bb9d26..eef5e1c0b9 100644
--- a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c
+++ b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c
@@ -7,7 +7,7 @@
#include "z_en_m_fire1.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h
index 59ebb44318..091c6e268a 100644
--- a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h
+++ b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h
@@ -2,7 +2,7 @@
#define Z_EN_M_FIRE1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMFire1;
diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c
index ba34f9adcc..1a64d485d3 100644
--- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c
+++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c
@@ -6,11 +6,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h
index 8c7cdd7a1f..7332cdcf21 100644
--- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h
+++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h
@@ -2,8 +2,8 @@
#define Z_EN_M_THUNDER_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnMThunder;
diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
index 9c1689a524..1709fb037c 100644
--- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
+++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
@@ -12,12 +12,12 @@
#include "sequence.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ma1/object_ma1.h"
diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h
index 3664fc98a8..10cc508afd 100644
--- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h
+++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h
@@ -2,7 +2,7 @@
#define Z_EN_MA1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMa1;
diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
index aed88bb92c..ed01e29e4a 100644
--- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
+++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
@@ -1,3 +1,9 @@
+/*
+ * File: z_en_ma2.c
+ * Overlay: En_Ma2
+ * Description: Adult Malon (Stables / Ranch Pre-Epona)
+ */
+
#include "z_en_ma2.h"
#include "gfx.h"
@@ -7,12 +13,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ma2/object_ma2.h"
@@ -25,14 +31,14 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play);
void EnMa2_Update(Actor* thisx, PlayState* play);
void EnMa2_Draw(Actor* thisx, PlayState* play);
-void func_80AA1AE4(EnMa2* this, PlayState* play);
-s32 func_80AA1C68(EnMa2* this);
+void EnMa2_UpdateTracking(EnMa2* this, PlayState* play);
+s32 EnMa2_IsSinging(EnMa2* this);
void EnMa2_UpdateEyes(EnMa2* this);
-void func_80AA1DB4(EnMa2* this, PlayState* play);
-void func_80AA2018(EnMa2* this, PlayState* play);
-void func_80AA204C(EnMa2* this, PlayState* play);
-void func_80AA20E4(EnMa2* this, PlayState* play);
-void func_80AA21C8(EnMa2* this, PlayState* play);
+void EnMa2_UpdateSinging(EnMa2* this, PlayState* play);
+void EnMa2_WaitToEndTalk(EnMa2* this, PlayState* play);
+void EnMa2_WaitForOcarina(EnMa2* this, PlayState* play);
+void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play);
+void EnMa2_ForceTalkAfterSong(EnMa2* this, PlayState* play);
ActorProfile En_Ma2_Profile = {
/**/ ACTOR_EN_MA2,
@@ -69,11 +75,11 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
typedef enum EnMa2Animation {
- /* 0 */ ENMA2_ANIM_0,
- /* 1 */ ENMA2_ANIM_1,
- /* 2 */ ENMA2_ANIM_2,
- /* 3 */ ENMA2_ANIM_3,
- /* 4 */ ENMA2_ANIM_4
+ /* 0 */ MALON_ADULT_ANIM_IDLE,
+ /* 1 */ MALON_ADULT_ANIM_IDLE_NOMORPH,
+ /* 2 */ MALON_ADULT_ANIM_STANDING,
+ /* 3 */ MALON_ADULT_ANIM_SING,
+ /* 4 */ MALON_ADULT_ANIM_SING_NOMORPH
} EnMa2Animation;
static AnimationFrameCountInfo sAnimationInfo[] = {
@@ -92,9 +98,9 @@ u16 EnMa2_GetTextId(PlayState* play, Actor* thisx) {
return 0x2056;
}
if (IS_NIGHT) {
- if (GET_INFTABLE(INFTABLE_8C)) {
+ if (GET_INFTABLE(INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG)) {
return 0x2052;
- } else if (GET_INFTABLE(INFTABLE_8E)) {
+ } else if (GET_INFTABLE(INFTABLE_PLAYED_SONG_FOR_ADULT_MALON)) {
return 0x2051;
} else {
return 0x2050;
@@ -110,9 +116,10 @@ s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx) {
case TEXT_STATE_CLOSING:
switch (thisx->textId) {
case 0x2051:
- SET_INFTABLE(INFTABLE_8C);
+ SET_INFTABLE(INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG);
talkState = NPC_TALK_STATE_ACTION;
break;
+ // unreachable, 0x2053 is a text id for Gossip Stones, which EnMa2 never sets
case 0x2053:
SET_INFTABLE(INFTABLE_8D);
talkState = NPC_TALK_STATE_IDLE;
@@ -135,7 +142,7 @@ s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx) {
return talkState;
}
-void func_80AA1AE4(EnMa2* this, PlayState* play) {
+void EnMa2_UpdateTracking(EnMa2* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 trackingMode;
@@ -151,47 +158,58 @@ void func_80AA1AE4(EnMa2* this, PlayState* play) {
Npc_TrackPoint(&this->actor, &this->interactInfo, 0, trackingMode);
}
-u16 func_80AA1B58(EnMa2* this, PlayState* play) {
+typedef enum {
+ MALON_ADULT_SPAWN_NONE = 0,
+ MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA,
+ MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA,
+ MALON_ADULT_SPAWN_ALWAYS
+} EnMa2SpawnIndex;
+
+u16 EnMa2_GetSpawnIndex(EnMa2* this, PlayState* play) {
if (LINK_IS_CHILD) {
- return 0;
+ return MALON_ADULT_SPAWN_NONE;
}
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_STABLE) && IS_DAY &&
(this->actor.shape.rot.z == 5)) {
- return 1;
+ return MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA;
}
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_LON_LON_RANCH) && IS_NIGHT &&
(this->actor.shape.rot.z == 6)) {
- return 2;
+ return MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA;
}
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_LON_LON_RANCH)) {
- return 0;
+ return MALON_ADULT_SPAWN_NONE;
}
if ((this->actor.shape.rot.z == 7) && IS_DAY) {
- return 3;
+ return MALON_ADULT_SPAWN_ALWAYS;
}
if ((this->actor.shape.rot.z == 8) && IS_NIGHT) {
- return 3;
+ return MALON_ADULT_SPAWN_ALWAYS;
}
- return 0;
+ return MALON_ADULT_SPAWN_NONE;
}
-s32 func_80AA1C68(EnMa2* this) {
+s32 EnMa2_IsSinging(EnMa2* this) {
if (this->skelAnime.animation != &gMalonAdultSingAnim) {
- return 0;
+ return false;
}
+
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
- return 0;
+ return false;
}
+
this->blinkTimer = 0;
+
if (this->eyeIndex != 2) {
- return 0;
+ return false;
}
+
this->mouthIndex = 2;
- return 1;
+ return true;
}
void EnMa2_UpdateEyes(EnMa2* this) {
- if ((!func_80AA1C68(this)) && (DECR(this->blinkTimer) == 0)) {
+ if ((!EnMa2_IsSinging(this)) && (DECR(this->blinkTimer) == 0)) {
this->eyeIndex++;
if (this->eyeIndex >= 3) {
this->blinkTimer = Rand_S16Offset(30, 30);
@@ -207,19 +225,19 @@ void EnMa2_ChangeAnim(EnMa2* this, s32 index) {
sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
}
-void func_80AA1DB4(EnMa2* this, PlayState* play) {
+void EnMa2_UpdateSinging(EnMa2* this, PlayState* play) {
if (this->skelAnime.animation == &gMalonAdultSingAnim) {
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
- if (this->isNotSinging) {
+ if (this->singingDisabled) {
// Turn on singing
Audio_ToggleMalonSinging(false);
- this->isNotSinging = false;
+ this->singingDisabled = false;
}
} else {
- if (!this->isNotSinging) {
+ if (!this->singingDisabled) {
// Turn off singing
Audio_ToggleMalonSinging(true);
- this->isNotSinging = true;
+ this->singingDisabled = true;
}
}
}
@@ -235,24 +253,24 @@ void EnMa2_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
- switch (func_80AA1B58(this, play)) {
- case 1:
- EnMa2_ChangeAnim(this, ENMA2_ANIM_2);
- this->actionFunc = func_80AA2018;
+ switch (EnMa2_GetSpawnIndex(this, play)) {
+ case MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA:
+ EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_STANDING);
+ this->actionFunc = EnMa2_WaitToEndTalk;
break;
- case 2:
- EnMa2_ChangeAnim(this, ENMA2_ANIM_3);
- this->actionFunc = func_80AA204C;
+ case MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA:
+ EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_SING);
+ this->actionFunc = EnMa2_WaitForOcarina;
break;
- case 3:
+ case MALON_ADULT_SPAWN_ALWAYS:
if (GET_INFTABLE(INFTABLE_8D)) {
- EnMa2_ChangeAnim(this, ENMA2_ANIM_0);
+ EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_IDLE);
} else {
- EnMa2_ChangeAnim(this, ENMA2_ANIM_3);
+ EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_SING);
}
- this->actionFunc = func_80AA2018;
+ this->actionFunc = EnMa2_WaitToEndTalk;
break;
- case 0:
+ case MALON_ADULT_SPAWN_NONE:
Actor_Kill(&this->actor);
return;
}
@@ -270,48 +288,48 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyCylinder(play, &this->collider);
}
-void func_80AA2018(EnMa2* this, PlayState* play) {
+void EnMa2_WaitToEndTalk(EnMa2* this, PlayState* play) {
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
}
}
-void func_80AA204C(EnMa2* this, PlayState* play) {
+void EnMa2_WaitForOcarina(EnMa2* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (player->stateFlags2 & PLAYER_STATE2_24) {
player->stateFlags2 |= PLAYER_STATE2_25;
player->unk_6A8 = &this->actor;
Message_StartOcarina(play, OCARINA_ACTION_CHECK_EPONA);
- this->actionFunc = func_80AA20E4;
+ this->actionFunc = EnMa2_WaitForEponasSong;
} else if (this->actor.xzDistToPlayer < 30.0f + this->collider.dim.radius) {
player->stateFlags2 |= PLAYER_STATE2_23;
}
}
-void func_80AA20E4(EnMa2* this, PlayState* play) {
+void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
- this->actionFunc = func_80AA204C;
+ this->actionFunc = EnMa2_WaitForOcarina;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- this->unk_208 = 0x1E;
- SET_INFTABLE(INFTABLE_8E);
- this->actionFunc = func_80AA21C8;
+ this->timer = 0x1E;
+ SET_INFTABLE(INFTABLE_PLAYED_SONG_FOR_ADULT_MALON);
+ this->actionFunc = EnMa2_ForceTalkAfterSong;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else {
player->stateFlags2 |= PLAYER_STATE2_23;
}
}
-void func_80AA21C8(EnMa2* this, PlayState* play) {
+void EnMa2_ForceTalkAfterSong(EnMa2* this, PlayState* play) {
Player* player = GET_PLAYER(play);
- if (DECR(this->unk_208)) {
+ if (DECR(this->timer)) {
player->stateFlags2 |= PLAYER_STATE2_23;
} else {
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
@@ -319,7 +337,7 @@ void func_80AA21C8(EnMa2* this, PlayState* play) {
Message_CloseTextbox(play);
} else {
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
- this->actionFunc = func_80AA2018;
+ this->actionFunc = EnMa2_WaitToEndTalk;
}
}
}
@@ -333,9 +351,9 @@ void EnMa2_Update(Actor* thisx, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
EnMa2_UpdateEyes(this);
this->actionFunc(this, play);
- func_80AA1DB4(this, play);
- func_80AA1AE4(this, play);
- if (this->actionFunc != func_80AA20E4) {
+ EnMa2_UpdateSinging(this, play);
+ EnMa2_UpdateTracking(this, play);
+ if (this->actionFunc != EnMa2_WaitForEponasSong) {
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
EnMa2_GetTextId, EnMa2_UpdateTalkState);
}
@@ -362,8 +380,8 @@ s32 EnMa2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
}
if ((limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) || (limbIndex == MALON_ADULT_LEFT_SHOULDER_LIMB) ||
(limbIndex == MALON_ADULT_RIGHT_SHOULDER_LIMB)) {
- rot->y += Math_SinS(this->unk_212[limbIndex].y) * 200.0f;
- rot->z += Math_CosS(this->unk_212[limbIndex].z) * 200.0f;
+ rot->y += Math_SinS(this->upperBodyRot[limbIndex].y) * 200.0f;
+ rot->z += Math_CosS(this->upperBodyRot[limbIndex].z) * 200.0f;
}
return false;
}
diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h
index 81fddf7672..3e2a9b4b86 100644
--- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h
+++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h
@@ -2,7 +2,7 @@
#define Z_EN_MA2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMa2;
@@ -37,12 +37,12 @@ typedef struct EnMa2 {
/* 0x0190 */ EnMa2ActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ NpcInteractInfo interactInfo;
- /* 0x0208 */ s16 unk_208;
- /* 0x020A */ s16 isNotSinging;
+ /* 0x0208 */ s16 timer;
+ /* 0x020A */ s16 singingDisabled;
/* 0x020C */ s16 blinkTimer;
/* 0x020E */ s16 eyeIndex;
/* 0x0210 */ s16 mouthIndex;
- /* 0x0212 */ Vec3s unk_212[MALON_ADULT_LIMB_MAX];
+ /* 0x0212 */ Vec3s upperBodyRot[MALON_ADULT_LIMB_MAX];
} EnMa2; // size = 0x0284
#endif
diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
index cdac009221..a685945a2a 100644
--- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
+++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
@@ -14,10 +14,10 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ma2/object_ma2.h"
diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
index ecf637561e..a6bb2096f3 100644
--- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
+++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
@@ -2,7 +2,7 @@
#define Z_EN_MA3_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMa3;
diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c
index 5c1e68f77d..849eee33d8 100644
--- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c
+++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c
@@ -20,11 +20,11 @@
#include "sfx.h"
#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64cutscene_flags.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64ss_sram.h"
+#include "audio.h"
+#include "cutscene_flags.h"
+#include "play_state.h"
+#include "save.h"
+#include "ss_sram.h"
#include "assets/objects/object_mag/object_mag.h"
diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.h b/src/overlays/actors/ovl_En_Mag/z_en_mag.h
index ace8427278..07733d40ce 100644
--- a/src/overlays/actors/ovl_En_Mag/z_en_mag.h
+++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.h
@@ -2,8 +2,8 @@
#define Z_EN_MAG_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64message.h"
+#include "actor.h"
+#include "message.h"
struct EnMag;
diff --git a/src/overlays/actors/ovl_En_Mb/z_en_mb.c b/src/overlays/actors/ovl_En_Mb/z_en_mb.c
index 485052002e..56e96bf293 100644
--- a/src/overlays/actors/ovl_En_Mb/z_en_mb.c
+++ b/src/overlays/actors/ovl_En_Mb/z_en_mb.c
@@ -18,9 +18,9 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mb/object_mb.h"
@@ -126,7 +126,7 @@ static ColliderCylinderInit sBodyColliderInit = {
{ 20, 70, 0, { 0, 0, 0 } },
};
-static ColliderTrisElementInit sFrontShieldingTrisInit[2] = {
+static ColliderTrisElementInit sFrontShieldingTrisElementsInit[2] = {
{
{
ELEM_MATERIAL_UNK2,
@@ -151,7 +151,7 @@ static ColliderTrisElementInit sFrontShieldingTrisInit[2] = {
},
};
-static ColliderTrisInit sFrontShieldingInit = {
+static ColliderTrisInit sFrontShieldingTrisInit = {
{
COL_MATERIAL_METAL,
AT_NONE,
@@ -161,10 +161,10 @@ static ColliderTrisInit sFrontShieldingInit = {
COLSHAPE_TRIS,
},
2,
- sFrontShieldingTrisInit,
+ sFrontShieldingTrisElementsInit,
};
-static ColliderQuadInit sAttackColliderInit = {
+static ColliderQuadInit sAttackColliderQuadInit = {
{
COL_MATERIAL_NONE,
AT_ON | AT_TYPE_ENEMY,
@@ -184,82 +184,82 @@ static ColliderQuadInit sAttackColliderInit = {
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
-typedef enum EnMbDamageEffect {
- /* 0x0 */ ENMB_DMGEFF_IGNORE,
- /* 0x1 */ ENMB_DMGEFF_STUN,
- /* 0x5 */ ENMB_DMGEFF_FREEZE = 0x5,
- /* 0x6 */ ENMB_DMGEFF_STUN_ICE,
- /* 0xF */ ENMB_DMGEFF_DEFAULT = 0xF
-} EnMbDamageEffect;
+typedef enum EnMbDamageReaction {
+ /* 0x0 */ ENMB_DMG_REACT_IGNORE,
+ /* 0x1 */ ENMB_DMG_REACT_STUN,
+ /* 0x5 */ ENMB_DMG_REACT_FREEZE = 0x5,
+ /* 0x6 */ ENMB_DMG_REACT_STUN_ICE,
+ /* 0xF */ ENMB_DMG_REACT_DEFAULT = 0xF
+} EnMbDamageReaction;
static DamageTable sSpearMoblinDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Deku stick */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Slingshot */ DMG_ENTRY(1, ENMB_DMGEFF_DEFAULT),
- /* Explosive */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Boomerang */ DMG_ENTRY(0, ENMB_DMGEFF_STUN),
- /* Normal arrow */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Hammer swing */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Hookshot */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Kokiri sword */ DMG_ENTRY(1, ENMB_DMGEFF_DEFAULT),
- /* Master sword */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Giant's Knife */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Fire arrow */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Ice arrow */ DMG_ENTRY(4, ENMB_DMGEFF_STUN_ICE),
- /* Light arrow */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Unk arrow 1 */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Unk arrow 2 */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Unk arrow 3 */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Fire magic */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Ice magic */ DMG_ENTRY(3, ENMB_DMGEFF_STUN_ICE),
- /* Light magic */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Shield */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Mirror Ray */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Kokiri spin */ DMG_ENTRY(1, ENMB_DMGEFF_DEFAULT),
- /* Giant spin */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Master spin */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Kokiri jump */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Giant jump */ DMG_ENTRY(8, ENMB_DMGEFF_DEFAULT),
- /* Master jump */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Unknown 1 */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Unblockable */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Hammer jump */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Unknown 2 */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
+ /* Deku nut */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Deku stick */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Slingshot */ DMG_ENTRY(1, ENMB_DMG_REACT_DEFAULT),
+ /* Explosive */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Boomerang */ DMG_ENTRY(0, ENMB_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Hammer swing */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Hookshot */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Kokiri sword */ DMG_ENTRY(1, ENMB_DMG_REACT_DEFAULT),
+ /* Master sword */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Giant's Knife */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Fire arrow */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Ice arrow */ DMG_ENTRY(4, ENMB_DMG_REACT_STUN_ICE),
+ /* Light arrow */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Unk arrow 1 */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Unk arrow 2 */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Unk arrow 3 */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Fire magic */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Ice magic */ DMG_ENTRY(3, ENMB_DMG_REACT_STUN_ICE),
+ /* Light magic */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Shield */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Mirror Ray */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Kokiri spin */ DMG_ENTRY(1, ENMB_DMG_REACT_DEFAULT),
+ /* Giant spin */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Master spin */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Kokiri jump */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Giant jump */ DMG_ENTRY(8, ENMB_DMG_REACT_DEFAULT),
+ /* Master jump */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Unknown 1 */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Unblockable */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Hammer jump */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Unknown 2 */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
};
static DamageTable sClubMoblinDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Deku stick */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Slingshot */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Explosive */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Boomerang */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Normal arrow */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Hammer swing */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Hookshot */ DMG_ENTRY(0, ENMB_DMGEFF_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, ENMB_DMGEFF_DEFAULT),
- /* Master sword */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Giant's Knife */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Fire arrow */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Ice arrow */ DMG_ENTRY(4, ENMB_DMGEFF_STUN_ICE),
- /* Light arrow */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Unk arrow 1 */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Unk arrow 2 */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Unk arrow 3 */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Fire magic */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Ice magic */ DMG_ENTRY(3, ENMB_DMGEFF_STUN_ICE),
- /* Light magic */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Shield */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Mirror Ray */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Kokiri spin */ DMG_ENTRY(1, ENMB_DMGEFF_DEFAULT),
- /* Giant spin */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Master spin */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Kokiri jump */ DMG_ENTRY(2, ENMB_DMGEFF_DEFAULT),
- /* Giant jump */ DMG_ENTRY(8, ENMB_DMGEFF_DEFAULT),
- /* Master jump */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Unknown 1 */ DMG_ENTRY(0, ENMB_DMGEFF_FREEZE),
- /* Unblockable */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
- /* Hammer jump */ DMG_ENTRY(4, ENMB_DMGEFF_DEFAULT),
- /* Unknown 2 */ DMG_ENTRY(0, ENMB_DMGEFF_IGNORE),
+ /* Deku nut */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Deku stick */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Slingshot */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Explosive */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Boomerang */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Normal arrow */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Hammer swing */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Hookshot */ DMG_ENTRY(0, ENMB_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, ENMB_DMG_REACT_DEFAULT),
+ /* Master sword */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Giant's Knife */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Fire arrow */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Ice arrow */ DMG_ENTRY(4, ENMB_DMG_REACT_STUN_ICE),
+ /* Light arrow */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Unk arrow 1 */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Unk arrow 2 */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Unk arrow 3 */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Fire magic */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Ice magic */ DMG_ENTRY(3, ENMB_DMG_REACT_STUN_ICE),
+ /* Light magic */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Shield */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Mirror Ray */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Kokiri spin */ DMG_ENTRY(1, ENMB_DMG_REACT_DEFAULT),
+ /* Giant spin */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Master spin */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Kokiri jump */ DMG_ENTRY(2, ENMB_DMG_REACT_DEFAULT),
+ /* Giant jump */ DMG_ENTRY(8, ENMB_DMG_REACT_DEFAULT),
+ /* Master jump */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Unknown 1 */ DMG_ENTRY(0, ENMB_DMG_REACT_FREEZE),
+ /* Unblockable */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
+ /* Hammer jump */ DMG_ENTRY(4, ENMB_DMG_REACT_DEFAULT),
+ /* Unknown 2 */ DMG_ENTRY(0, ENMB_DMG_REACT_IGNORE),
};
static InitChainEntry sInitChain[] = {
@@ -284,10 +284,11 @@ void EnMb_Init(Actor* thisx, PlayState* play) {
this->actor.colChkInfo.damageTable = &sSpearMoblinDamageTable;
Collider_InitCylinder(play, &this->bodyCollider);
Collider_SetCylinder(play, &this->bodyCollider, &this->actor, &sBodyColliderInit);
- Collider_InitTris(play, &this->frontShielding);
- Collider_SetTris(play, &this->frontShielding, &this->actor, &sFrontShieldingInit, this->frontShieldingTris);
+ Collider_InitTris(play, &this->frontShieldingCollider);
+ Collider_SetTris(play, &this->frontShieldingCollider, &this->actor, &sFrontShieldingTrisInit,
+ this->frontShieldingColliderElements);
Collider_InitQuad(play, &this->attackCollider);
- Collider_SetQuad(play, &this->attackCollider, &this->actor, &sAttackColliderInit);
+ Collider_SetQuad(play, &this->attackCollider, &this->actor, &sAttackColliderQuadInit);
switch (this->actor.params) {
case ENMB_TYPE_SPEAR_GUARD:
@@ -349,7 +350,7 @@ void EnMb_Init(Actor* thisx, PlayState* play) {
void EnMb_Destroy(Actor* thisx, PlayState* play) {
EnMb* this = (EnMb*)thisx;
- Collider_DestroyTris(play, &this->frontShielding);
+ Collider_DestroyTris(play, &this->frontShieldingCollider);
Collider_DestroyCylinder(play, &this->bodyCollider);
Collider_DestroyQuad(play, &this->attackCollider);
}
@@ -604,7 +605,7 @@ void EnMb_SetupStunned(EnMb* this) {
this->state = ENMB_STATE_STUNNED;
this->actor.speed = 0.0f;
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
- if (this->damageEffect == ENMB_DMGEFF_STUN_ICE) {
+ if (this->damageReaction == ENMB_DMG_REACT_STUN_ICE) {
this->iceEffectTimer = 40;
} else {
if (this->actor.params != ENMB_TYPE_CLUB) {
@@ -1434,13 +1435,13 @@ void EnMb_ClubUpdateAttackCollider(Actor* thisx, PlayState* play) {
void EnMb_CheckColliding(EnMb* this, PlayState* play) {
Player* player = GET_PLAYER(play);
- if (this->frontShielding.base.acFlags & AC_HIT) {
- this->frontShielding.base.acFlags &= ~(AC_HIT | AC_BOUNCED);
+ if (this->frontShieldingCollider.base.acFlags & AC_HIT) {
+ this->frontShieldingCollider.base.acFlags &= ~(AC_HIT | AC_BOUNCED);
this->bodyCollider.base.acFlags &= ~AC_HIT;
} else if ((this->bodyCollider.base.acFlags & AC_HIT) && this->state >= ENMB_STATE_STUNNED) {
this->bodyCollider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != ENMB_DMGEFF_IGNORE &&
- this->actor.colChkInfo.damageEffect != ENMB_DMGEFF_FREEZE) {
+ if (this->actor.colChkInfo.damageReaction != ENMB_DMG_REACT_IGNORE &&
+ this->actor.colChkInfo.damageReaction != ENMB_DMG_REACT_FREEZE) {
if ((player->stateFlags2 & PLAYER_STATE2_7) && player->actor.parent == &this->actor) {
player->stateFlags2 &= ~PLAYER_STATE2_7;
player->actor.parent = NULL;
@@ -1449,11 +1450,11 @@ void EnMb_CheckColliding(EnMb* this, PlayState* play) {
#endif
Actor_SetPlayerKnockbackLargeNoDamage(play, &this->actor, 6.0f, this->actor.world.rot.y, 6.0f);
}
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
this->attack = ENMB_ATTACK_NONE;
Actor_SetDropFlag(&this->actor, &this->bodyCollider.elem, false);
- if (this->actor.colChkInfo.damageEffect == ENMB_DMGEFF_STUN ||
- this->actor.colChkInfo.damageEffect == ENMB_DMGEFF_STUN_ICE) {
+ if (this->actor.colChkInfo.damageReaction == ENMB_DMG_REACT_STUN ||
+ this->actor.colChkInfo.damageReaction == ENMB_DMG_REACT_STUN_ICE) {
if (this->state != ENMB_STATE_STUNNED) {
Actor_ApplyDamage(&this->actor);
EnMb_SetupStunned(this);
@@ -1484,7 +1485,7 @@ void EnMb_Update(Actor* thisx, PlayState* play) {
s32 pad;
EnMb_CheckColliding(this, play);
- if (thisx->colChkInfo.damageEffect != ENMB_DMGEFF_FREEZE) {
+ if (thisx->colChkInfo.damageReaction != ENMB_DMG_REACT_FREEZE) {
this->actionFunc(this, play);
Actor_MoveXZGravity(thisx);
Actor_UpdateBgCheckInfo(play, thisx, 40.0f, 40.0f, 70.0f,
@@ -1502,7 +1503,7 @@ void EnMb_Update(Actor* thisx, PlayState* play) {
CollisionCheck_SetAC(play, &play->colChkCtx, &this->bodyCollider.base);
}
if (this->state >= ENMB_STATE_IDLE) {
- CollisionCheck_SetAC(play, &play->colChkCtx, &this->frontShielding.base);
+ CollisionCheck_SetAC(play, &play->colChkCtx, &this->frontShieldingCollider.base);
}
if (this->attack > ENMB_ATTACK_NONE) {
CollisionCheck_SetAT(play, &play->colChkCtx, &this->attackCollider.base);
@@ -1513,7 +1514,7 @@ void EnMb_Update(Actor* thisx, PlayState* play) {
void EnMb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f unused = { 1100.0f, -700.0f, 0.0f };
static Vec3f feetPos = { 0.0f, 0.0f, 0.0f };
- static Vec3f effSpawnModelPos = { 0.0f, -8000.0f, 0.0f };
+ static Vec3f effSpawnOffsetFromLeftHand = { 0.0f, -8000.0f, 0.0f };
static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
s32 bodyPart = -1;
EnMb* this = (EnMb*)thisx;
@@ -1521,7 +1522,7 @@ void EnMb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
if (this->actor.params == ENMB_TYPE_CLUB) {
if (limbIndex == ENMB_LIMB_LHAND) {
- Matrix_MultVec3f(&effSpawnModelPos, &this->effSpawnPos);
+ Matrix_MultVec3f(&effSpawnOffsetFromLeftHand, &this->effSpawnPos);
if (this->attack > ENMB_ATTACK_NONE) {
EnMb_ClubUpdateAttackCollider(&this->actor, play);
}
@@ -1601,9 +1602,9 @@ void EnMb_Draw(Actor* thisx, PlayState* play) {
Matrix_MultVec3f(&frontShieldingTriModel0[i], &frontShieldingTri0[i]);
Matrix_MultVec3f(&frontShieldingTriModel1[i], &frontShieldingTri1[i]);
}
- Collider_SetTrisVertices(&this->frontShielding, 0, &frontShieldingTri0[0], &frontShieldingTri0[1],
+ Collider_SetTrisVertices(&this->frontShieldingCollider, 0, &frontShieldingTri0[0], &frontShieldingTri0[1],
&frontShieldingTri0[2]);
- Collider_SetTrisVertices(&this->frontShielding, 1, &frontShieldingTri1[0], &frontShieldingTri1[1],
+ Collider_SetTrisVertices(&this->frontShieldingCollider, 1, &frontShieldingTri1[0], &frontShieldingTri1[1],
&frontShieldingTri1[2]);
}
diff --git a/src/overlays/actors/ovl_En_Mb/z_en_mb.h b/src/overlays/actors/ovl_En_Mb/z_en_mb.h
index 8c3ddc6029..c8413b8173 100644
--- a/src/overlays/actors/ovl_En_Mb/z_en_mb.h
+++ b/src/overlays/actors/ovl_En_Mb/z_en_mb.h
@@ -2,7 +2,7 @@
#define Z_EN_MB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMb;
@@ -23,7 +23,7 @@ typedef enum EnMbState {
typedef struct EnMb {
/* 0x0000 */ Actor actor;
/* 0x014C */ Vec3s bodyPartsPos[10];
- /* 0x0188 */ u8 damageEffect;
+ /* 0x0188 */ u8 damageReaction;
/* 0x018C */ SkelAnime skelAnime;
/* 0x01D0 */ Vec3s jointTable[28];
/* 0x0278 */ Vec3s morphTable[28];
@@ -46,8 +46,8 @@ typedef struct EnMb {
/* 0x0364 */ f32 playerDetectionRange;
/* 0x0368 */ ColliderCylinder bodyCollider;
/* 0x03B4 */ ColliderQuad attackCollider; // for attacking the player
- /* 0x0434 */ ColliderTris frontShielding; // Moblins don't have shields, but this acts as one
- /* 0x0454 */ ColliderTrisElement frontShieldingTris[2];
+ /* 0x0434 */ ColliderTris frontShieldingCollider; // Moblins don't have shields, but this acts as one
+ /* 0x0454 */ ColliderTrisElement frontShieldingColliderElements[2];
} EnMb; // size = 0x050C
#endif
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c
index 296f4d42af..3059baa7bb 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.c
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.c
@@ -14,11 +14,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_md/object_md.h"
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.h b/src/overlays/actors/ovl_En_Md/z_en_md.h
index bfd9b0450a..3b5cc079bb 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.h
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.h
@@ -2,7 +2,7 @@
#define Z_EN_MD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMd;
diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/src/overlays/actors/ovl_En_Mk/z_en_mk.c
index f035f2d331..59257e93d3 100644
--- a/src/overlays/actors/ovl_En_Mk/z_en_mk.c
+++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.c
@@ -11,10 +11,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_mk/object_mk.h"
diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.h b/src/overlays/actors/ovl_En_Mk/z_en_mk.h
index 53df56b76a..d9c85a90d8 100644
--- a/src/overlays/actors/ovl_En_Mk/z_en_mk.h
+++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.h
@@ -2,7 +2,7 @@
#define Z_EN_MK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMk;
diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/src/overlays/actors/ovl_En_Mm/z_en_mm.c
index 75969dd224..9881334a0a 100644
--- a/src/overlays/actors/ovl_En_Mm/z_en_mm.c
+++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.c
@@ -14,10 +14,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_mm/object_mm.h"
#include "assets/objects/object_link_child/object_link_child.h"
diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.h b/src/overlays/actors/ovl_En_Mm/z_en_mm.h
index 555073753f..b7def02740 100644
--- a/src/overlays/actors/ovl_En_Mm/z_en_mm.h
+++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.h
@@ -2,7 +2,7 @@
#define Z_EN_MM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMm;
diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c
index d2f444a193..187b576594 100644
--- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c
+++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c
@@ -14,9 +14,10 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_mm/object_mm.h"
@@ -162,7 +163,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
}
if (this->actor.params == 1) {
if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
- PRINTF(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n");
+ PRINTF(VT_FGCOL(CYAN) T(" マラソン 開始されていない \n", " Marathon not started \n") VT_RST "\n");
Actor_Kill(&this->actor);
}
}
diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h
index 8e48261d7c..e855b99c88 100644
--- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h
+++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h
@@ -2,7 +2,7 @@
#define Z_EN_MM2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMm2;
diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c
index 18ebac054a..e9012fb1e4 100644
--- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c
+++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c
@@ -10,9 +10,9 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_ms/object_ms.h"
diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.h b/src/overlays/actors/ovl_En_Ms/z_en_ms.h
index 9ace7bc2d0..77a19a5004 100644
--- a/src/overlays/actors/ovl_En_Ms/z_en_ms.h
+++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.h
@@ -2,7 +2,7 @@
#define Z_EN_MS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMs;
diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/src/overlays/actors/ovl_En_Mu/z_en_mu.c
index 7360dd7f18..78229fc754 100644
--- a/src/overlays/actors/ovl_En_Mu/z_en_mu.c
+++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.c
@@ -10,9 +10,9 @@
#include "gfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_mu/object_mu.h"
diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.h b/src/overlays/actors/ovl_En_Mu/z_en_mu.h
index 417ce242b1..0fce157890 100644
--- a/src/overlays/actors/ovl_En_Mu/z_en_mu.h
+++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.h
@@ -2,7 +2,7 @@
#define Z_EN_MU_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnMu;
diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c
index e0d2edddf3..c2120b1fc9 100644
--- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c
+++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c
@@ -21,10 +21,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_nb/object_nb.h"
@@ -140,11 +140,12 @@ void EnNb_UpdatePath(EnNb* this, PlayState* play) {
this->finalPos.z = pointPos[1].z;
this->pathYaw =
RAD_TO_BINANG(Math_FAtan2F(this->finalPos.x - this->initialPos.x, this->finalPos.z - this->initialPos.z));
- // "En_Nb_Get_path_info Rail Data Get! = %d!!!!!!!!!!!!!!"
- PRINTF("En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", path);
+ PRINTF(T("En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n",
+ "En_Nb_Get_path_info Got the rail data = %d!!!!!!!!!!!!!!\n"),
+ path);
} else {
- // "En_Nb_Get_path_info Rail Data Doesn't Exist!!!!!!!!!!!!!!!!!!!!"
- PRINTF("En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n",
+ "En_Nb_Get_path_info No rail data!!!!!!!!!!!!!!!!!!!!\n"));
}
}
@@ -695,8 +696,8 @@ void EnNb_CheckKidnapCsMode(EnNb* this, PlayState* play) {
Actor_Kill(&this->actor);
break;
default:
- // "Operation Doesn't Exist!!!!!!!!"
- PRINTF("En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Nb_Kidnap_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
@@ -914,8 +915,8 @@ void EnNb_CheckConfrontationCsMode(EnNb* this, PlayState* play) {
EnNb_SetupConfrontationDestroy(this);
break;
default:
- // "En_Nb_Confrontion_Check_DemoMode: Operation doesn't exist!!!!!!!!"
- PRINTF("En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Nb_Confrontion_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
@@ -1102,8 +1103,8 @@ void EnNb_CheckCreditsCsModeImpl(EnNb* this, PlayState* play) {
EnNb_SetupCreditsHeadTurn(this);
break;
default:
- // "En_Nb_inEnding_Check_DemoMode: Operation doesn't exist!!!!!!!!"
- PRINTF("En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Nb_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.h b/src/overlays/actors/ovl_En_Nb/z_en_nb.h
index 3ed08cbf8e..397c6b63a2 100644
--- a/src/overlays/actors/ovl_En_Nb/z_en_nb.h
+++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.h
@@ -2,7 +2,7 @@
#define Z_EN_NB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnNb;
diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c
index 3c3a68311c..15d6ff298f 100644
--- a/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c
@@ -1,5 +1,5 @@
#include "z_en_nb.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
static CutsceneData gSpiritMedallionCs[] = {
diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c
index 6be5e39db0..5acaf3f9ed 100644
--- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c
+++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c
@@ -21,12 +21,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_niw/object_niw.h"
@@ -153,7 +154,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (this->actor.params == 0xB) {
if (sLowerRiverSpawned) {
Actor_Kill(&this->actor);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara Ver.1 ☆☆☆☆☆ \n") VT_RST);
return;
}
sLowerRiverSpawned = true;
@@ -164,7 +166,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (this->actor.params == 0xC) {
if (sUpperRiverSpawned) {
Actor_Kill(&this->actor);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara Ver.2 ☆☆☆☆☆ \n") VT_RST);
return;
}
sUpperRiverSpawned = true;
@@ -181,7 +184,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f &&
fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
this->unk_2AA = i;
- PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA);
+ PRINTF(VT_FGCOL(YELLOW) T(" 通常鶏index %d\n", " Normal chicken index %d\n") VT_RST, this->unk_2AA);
if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &
sKakarikoFlagList[i]) {
this->actor.world.pos.x = 300.0f;
@@ -259,7 +262,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
break;
}
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What kind of guy? ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
PRINTF("\n\n");
this->actionFunc = EnNiw_ResetAction;
}
@@ -386,7 +390,7 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, PlayState* play) {
this->timer5 = 10;
} else {
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot spawn ☆☆☆☆☆ \n") VT_RST);
}
}
}
@@ -983,17 +987,21 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
f32 camResult;
s32 pad3[10];
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n" VT_RST, thisx->floorHeight);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Up and down? ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->floorHeight);
cam.x = play->view.at.x - play->view.eye.x;
cam.y = play->view.at.y - play->view.eye.y;
cam.z = play->view.at.z - play->view.eye.z;
camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.x);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.y);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.z);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X out of range! ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->world.pos.x);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y out of range! ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->world.pos.y);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z out of range! ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->world.pos.z);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set X! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.x);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Y! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.y);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Z! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.z);
thisx->world.pos.x = thisx->home.pos.x;
thisx->world.pos.z = thisx->home.pos.z;
thisx->world.pos.y = ((thisx->home.pos.y + play->view.eye.y) + (camResult * 160.0f));
@@ -1002,9 +1010,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
thisx->world.pos.y = thisx->home.pos.y + 300.0f;
}
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X after correction! ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->world.pos.x);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y after correction! ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->world.pos.y);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z after correction! ☆☆☆☆☆ %f\n") VT_RST,
+ thisx->world.pos.z);
PRINTF("\n\n");
thisx->speed = 0.0f;
thisx->gravity = -2.0f;
@@ -1045,7 +1056,7 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 400);
this->timer5 = 0;
PRINTF("\n\n");
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n", "☆☆☆☆☆ Bubbling ☆☆☆☆☆ \n") VT_RST);
PRINTF("\n\n");
this->actionFunc = func_80AB6F04;
return;
diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.h b/src/overlays/actors/ovl_En_Niw/z_en_niw.h
index a0f58d0a35..b64180af22 100644
--- a/src/overlays/actors/ovl_En_Niw/z_en_niw.h
+++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.h
@@ -2,7 +2,7 @@
#define Z_EN_NIW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnNiw;
diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c
index 6a2468f93f..8949be2892 100644
--- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c
+++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c
@@ -15,10 +15,11 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_gr/object_gr.h"
@@ -90,15 +91,21 @@ void EnNiwGirl_Init(Actor* thisx, PlayState* play) {
&play->actorCtx, &this->actor, play, ACTOR_EN_NIW, this->actor.world.pos.x + vec2.x,
this->actor.world.pos.y + vec2.y, this->actor.world.pos.z + vec2.z, 0, this->actor.world.rot.y, 0, 0xA);
if (this->chasedEnNiw != NULL) {
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ シツレイしちゃうわね!プンプン ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ きゃははははは、まてー ☆☆☆☆☆ %d\n" VT_RST, this->path);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ シツレイしちゃうわね!プンプン ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ That's so mean! Punpun ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ きゃははははは、まてー ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Kyahahahaha, wait ☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->path);
PRINTF("\n\n");
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actionFunc = EnNiwGirl_Talk;
} else {
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ なぜか、セットできむぅあせん ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ んんがくく ☆☆☆☆☆ %d\n" VT_RST, this->path);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ なぜか、セットできむぅあせん ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ For some reason, I can't set it up ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ んんがくく ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Language ☆☆☆☆☆ %d\n") VT_RST, this->path);
PRINTF("\n\n");
Actor_Kill(&this->actor);
}
diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h
index 422cf33e48..2651d95d8f 100644
--- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h
+++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h
@@ -2,7 +2,7 @@
#define Z_EN_NIW_GIRL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnNiwGirl;
diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c
index 2d00504577..2ea1ace664 100644
--- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c
+++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c
@@ -10,12 +10,13 @@
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ane/object_ane.h"
#include "assets/objects/object_os_anime/object_os_anime.h"
@@ -100,7 +101,8 @@ void EnNiwLady_Init(Actor* thisx, PlayState* play) {
Actor_Kill(thisx);
return;
}
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ねぇちゃんうっふん ☆☆☆☆☆ %d\n" VT_RST, this->unk_278);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ねぇちゃんうっふん ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Neechan ugh ☆☆☆☆☆ %d\n") VT_RST,
+ this->unk_278);
PRINTF("\n\n");
this->actionFunc = func_80AB9F24;
thisx->cullingVolumeDistance = 600.0f;
@@ -228,8 +230,9 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] |=
D_80ABB3B4[currentCucco->unk_2AA];
if (BREG(1) != 0) {
- // "GET inside the chicken fence!"
- PRINTF(VT_FGCOL(GREEN) "☆ 鶏柵内GET!☆ %x\n" VT_RST, D_80ABB3B4[currentCucco->unk_2AA]);
+ PRINTF(VT_FGCOL(GREEN) T("☆ 鶏柵内GET!☆ %x\n", "☆ GET inside the chicken fence! ☆ %x\n")
+ VT_RST,
+ D_80ABB3B4[currentCucco->unk_2AA]);
}
}
this->cuccosInPen++;
@@ -267,12 +270,21 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
}
if (Actor_TalkOfferAccepted(&this->actor, play)) {
PRINTF("\n\n");
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃん選択\t ☆☆☆☆ %d\n" VT_RST, phi_s1);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃんハート ☆☆☆☆ %d\n" VT_RST, this->unk_26C);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃん保存 ☆☆☆☆ %d\n" VT_RST, this->unk_26A);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃん今\t ☆☆☆☆ %d\n" VT_RST, this->cuccosInPen);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ this->actor.talk_message ☆☆ %x\n" VT_RST, this->actor.textId);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ this->message_end_code ☆☆ %d\n" VT_RST, this->unk_262);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃん選択\t ☆☆☆☆ %d\n", "☆☆☆☆☆ Select your sister\t ☆☆☆☆ %d\n") VT_RST,
+ phi_s1);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃんハート ☆☆☆☆ %d\n", "☆☆☆☆☆ Neechan Heart ☆☆☆☆ %d\n") VT_RST,
+ this->unk_26C);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃん保存 ☆☆☆☆ %d\n", "☆☆☆☆☆ Save my sister ☆☆☆☆ %d\n")
+ VT_RST,
+ this->unk_26A);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃん今\t ☆☆☆☆ %d\n", "☆☆☆☆☆ Neechan now\t ☆☆☆☆ %d\n") VT_RST,
+ this->cuccosInPen);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ this->actor.talk_message ☆☆ %x\n", "☆☆☆☆☆ this->actor.talk_message ☆☆ %x\n")
+ VT_RST,
+ this->actor.textId);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ this->message_end_code ☆☆ %d\n", "☆☆☆☆☆ this->message_end_code ☆☆ %d\n")
+ VT_RST,
+ this->unk_262);
PRINTF("\n\n");
if (MaskReaction_GetTextId(play, MASK_REACTION_SET_CUCCO_LADY) == 0) {
#if OOT_VERSION >= NTSC_1_1
@@ -290,13 +302,15 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
this->unk_26C = 1;
this->unk_262 = TEXT_STATE_EVENT;
this->unk_26A = this->cuccosInPen;
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x\n" VT_RST,
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x\n", "☆☆☆☆☆ Before changing the fence BIT ☆☆ %x\n")
+ VT_RST,
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]);
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &=
(u16) ~(INFTABLE_MASK(INFTABLE_199) | INFTABLE_MASK(INFTABLE_19A) | INFTABLE_MASK(INFTABLE_19B) |
INFTABLE_MASK(INFTABLE_19C) | INFTABLE_MASK(INFTABLE_19D) | INFTABLE_MASK(INFTABLE_19E) |
INFTABLE_MASK(INFTABLE_19F));
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x\n" VT_RST,
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x\n",
+ "☆☆☆☆☆ After changing the BIT inside the fence ☆☆ %x\n") VT_RST,
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]);
PRINTF("\n\n");
this->actionFunc = func_80ABA654;
@@ -329,8 +343,8 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
void func_80ABA654(EnNiwLady* this, PlayState* play) {
if (this->unk_262 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ハート ☆☆☆☆☆ %d\n" VT_RST, this->unk_26C);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 爆弾 ☆☆☆☆☆ %d\n" VT_RST, this->unk_272);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ハート ☆☆☆☆☆ %d\n", "☆☆☆☆☆ heart ☆☆☆☆☆ %d\n") VT_RST, this->unk_26C);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 爆弾 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ bomb ☆☆☆☆☆ %d\n") VT_RST, this->unk_272);
PRINTF("\n\n");
this->unk_26E = 0xB;
if (!GET_ITEMGETINF(ITEMGETINF_0C)) {
@@ -353,8 +367,7 @@ static s16 sTradeItemTextIds[] = { 0x503E, 0x503F, 0x5047, 0x5040, 0x5042, 0x504
0x5044, 0x00CF, 0x5045, 0x5042, 0x5027 };
void func_80ABA778(EnNiwLady* this, PlayState* play) {
- // "☆☆☆☆☆ Adult message check ☆☆☆☆☆"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ \n", "☆☆☆☆☆ Adult message check ☆☆☆☆☆ \n") VT_RST);
this->unk_262 = TEXT_STATE_DONE;
this->unk_273 = 0;
if (!GET_ITEMGETINF(ITEMGETINF_2C)) {
@@ -480,7 +493,7 @@ void func_80ABAC84(EnNiwLady* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) != TEXT_STATE_DONE) || !Message_ShouldAdvance(play)) {
return;
}
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
if (LINK_IS_ADULT) {
if (!GET_ITEMGETINF(ITEMGETINF_2C)) {
SET_ITEMGETINF(ITEMGETINF_2C);
@@ -496,7 +509,7 @@ void func_80ABAC84(EnNiwLady* this, PlayState* play) {
}
void func_80ABAD38(EnNiwLady* this, PlayState* play) {
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 通常メッセージチェック ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 通常メッセージチェック ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal message check ☆☆☆☆☆ \n") VT_RST);
this->unk_262 = TEXT_STATE_DONE;
this->actionFunc = func_80ABAD7C;
}
diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h
index a6167454da..124efa5947 100644
--- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h
+++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h
@@ -2,7 +2,7 @@
#define Z_EN_NIW_LADY_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnNiwLady;
diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c
index 3511a3c45d..9417316e4c 100644
--- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c
+++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c
@@ -11,10 +11,10 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_dekunuts/object_dekunuts.h"
#include "assets/objects/object_hintnuts/object_hintnuts.h"
diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h
index bcd4e0a936..9af4b042d7 100644
--- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h
+++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h
@@ -2,7 +2,7 @@
#define Z_EN_NUTSBALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define NUTSBALL_GET_TYPE(thisx) ((thisx)->params)
diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c
index f688e0f48d..ae1da3c805 100644
--- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c
+++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c
@@ -11,7 +11,7 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_nwc/object_nwc.h"
diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h
index fbb64d1ca2..5e33e2fd36 100644
--- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h
+++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h
@@ -2,7 +2,7 @@
#define Z_EN_NWC_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnNwc;
struct EnNwcChick;
diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c
index d7f4537512..38167bef26 100644
--- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c
+++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c
@@ -9,10 +9,11 @@
#include "rand.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_ny/object_ny.h"
@@ -64,7 +65,7 @@ static ColliderJntSphElementInit sJntSphElementsInit[1] = {
},
};
-static ColliderJntSphInit sColliderInit = {
+static ColliderJntSphInit sColliderJntSphInit = {
{
COL_MATERIAL_NONE,
AT_ON | AT_TYPE_ENEMY,
@@ -125,7 +126,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
this->actor.colChkInfo.damageTable = &sDamageTable;
this->actor.colChkInfo.health = 2;
Collider_InitJntSph(play, &this->collider);
- Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderInit, this->colliderElements);
+ Collider_SetJntSph(play, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderElements);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
this->unk_1CA = 0;
this->unk_1D0 = 0;
@@ -141,8 +142,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
this->unk_1E8 = 0.0f;
this->unk_1E0 = 0.25f;
if (this->actor.params == 0) {
- // "New initials"
- PRINTF("ニュウ イニシャル[ %d ] !!\n", this->actor.params);
+ PRINTF(T("ニュウ イニシャル[ %d ] !!\n", "New init [ %d ] !!\n"), this->actor.params);
this->actor.colChkInfo.mass = 0;
this->unk_1D4 = 0;
this->unk_1D8 = 0xFF;
@@ -150,8 +150,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
func_80ABCDBC(this);
} else {
// This mode is unused in the final game
- // "Dummy new initials"
- PRINTF("ダミーニュウ イニシャル[ %d ] !!\n", this->actor.params);
+ PRINTF(T("ダミーニュウ イニシャル[ %d ] !!\n", "Dummy new init [ %d ] !!\n"), this->actor.params);
PRINTF("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.update = EnNy_UpdateUnused;
@@ -324,7 +323,7 @@ s32 EnNy_CollisionCheck(EnNy* this, PlayState* play) {
effectPos.y = this->collider.elements[0].base.acDmgInfo.hitPos.y;
effectPos.z = this->collider.elements[0].base.acDmgInfo.hitPos.z;
if ((this->unk_1E0 == 0.25f) && (this->unk_1D4 == 0xFF)) {
- switch (this->actor.colChkInfo.damageEffect) {
+ switch (this->actor.colChkInfo.damageReaction) {
case 0xE:
sp3F = 1;
FALLTHROUGH;
diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.h b/src/overlays/actors/ovl_En_Ny/z_en_ny.h
index 03cace42fb..714858408f 100644
--- a/src/overlays/actors/ovl_En_Ny/z_en_ny.h
+++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.h
@@ -2,7 +2,7 @@
#define Z_EN_NY_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnNy;
diff --git a/src/overlays/actors/ovl_En_OE2/z_en_oe2.c b/src/overlays/actors/ovl_En_OE2/z_en_oe2.c
index f568d1812b..1d6b8dec43 100644
--- a/src/overlays/actors/ovl_En_OE2/z_en_oe2.c
+++ b/src/overlays/actors/ovl_En_OE2/z_en_oe2.c
@@ -6,7 +6,7 @@
#include "z_en_oe2.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
diff --git a/src/overlays/actors/ovl_En_OE2/z_en_oe2.h b/src/overlays/actors/ovl_En_OE2/z_en_oe2.h
index 062e103819..35cd7f65f8 100644
--- a/src/overlays/actors/ovl_En_OE2/z_en_oe2.h
+++ b/src/overlays/actors/ovl_En_OE2/z_en_oe2.h
@@ -2,7 +2,7 @@
#define Z_EN_OE2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnOE2;
diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c
index eb9941b46b..d58918ea82 100644
--- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c
+++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c
@@ -10,13 +10,14 @@
#include "regs.h"
#include "sequence.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64cutscene_flags.h"
-#include "z64debug_display.h"
-#include "z64frame_advance.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "cutscene_flags.h"
+#include "debug_display.h"
+#include "frame_advance.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -64,8 +65,8 @@ void EnOkarinaEffect_Init(Actor* thisx, PlayState* play) {
EnOkarinaEffect* this = (EnOkarinaEffect*)thisx;
PRINTF("\n\n");
- // "Ocarina Storm Effect"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Ocarina storm effect sparkle sparkle sparkle ☆☆☆☆☆ \n") VT_RST);
PRINTF("\n\n");
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) {
Actor_Kill(&this->actor);
@@ -97,7 +98,7 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
}
PRINTF("\nthis->timer=[%d]", this->timer);
if (this->timer == 308) {
- PRINTF("\n\n\n豆よ のびろ 指定\n\n\n"); // "Let's grow some beans"
+ PRINTF(T("\n\n\n豆よ のびろ 指定\n\n\n", "\n\n\nBeans, grow!\n\n\n"));
CutsceneFlags_Set(play, 5);
}
}
diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h
index bca8c99234..2596766d3a 100644
--- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h
+++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h
@@ -2,7 +2,7 @@
#define Z_EN_OKARINA_EFFECT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnOkarinaEffect;
diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c
index 2ec4c8f08f..13bba29d07 100644
--- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c
+++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c
@@ -12,14 +12,15 @@
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64debug_display.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "debug_display.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
#include "assets/scenes/overworld/spot02/spot02_scene.h"
@@ -59,8 +60,8 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) {
EnOkarinaTag* this = (EnOkarinaTag*)thisx;
PRINTF("\n\n");
- // "Ocarina tag outbreak"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Ocarina tag spawn ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.params);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
this->type = PARAMS_GET_U(this->actor.params, 10, 6);
this->ocarinaSong = PARAMS_GET_U(this->actor.params, 6, 4);
@@ -77,18 +78,17 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) {
this->interactRange = this->actor.world.rot.z * 40.0f;
}
- // "Save information"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セーブ情報\t ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
- // "Type index"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d\n" VT_RST, this->type);
- // "Correct answer information"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 正解情報\t ☆☆☆☆☆ %d\n" VT_RST, this->ocarinaSong);
- // "Range information"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 範囲情報\t ☆☆☆☆☆ %d\n" VT_RST, this->actor.world.rot.z);
- // "Processing range information"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 処理範囲情報\t ☆☆☆☆☆ %f\n" VT_RST, this->interactRange);
- // "Hit?"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 当り?\t\t ☆☆☆☆☆ %d\n" VT_RST, this->unk_158);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セーブ情報\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Save information\t ☆☆☆☆☆ %d\n") VT_RST,
+ this->switchFlag);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Type index ☆☆☆☆☆ %d\n") VT_RST, this->type);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 正解情報\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Correct answer information\t ☆☆☆☆☆ %d\n") VT_RST,
+ this->ocarinaSong);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 範囲情報\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Range information\t ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.world.rot.z);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 処理範囲情報\t ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Processing range information\t ☆☆☆☆☆ %f\n")
+ VT_RST,
+ this->interactRange);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 当り?\t\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Hit?\t\t ☆☆☆☆☆ %d\n") VT_RST, this->unk_158);
PRINTF("\n\n");
if ((this->switchFlag >= 0) && (Flags_GetSwitch(play, this->switchFlag))) {
@@ -131,8 +131,8 @@ void func_80ABEF2C(EnOkarinaTag* this, PlayState* play) {
} else {
if ((this->ocarinaSong != 6) || (gSaveContext.save.info.scarecrowSpawnSongSet)) {
if (player->stateFlags2 & PLAYER_STATE2_24) {
- // "North! ! ! ! !"
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f\n" VT_RST, this->actor.xzDistToPlayer);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ North!!!!! ☆☆☆☆☆ %f\n") VT_RST,
+ this->actor.xzDistToPlayer);
}
if ((this->actor.xzDistToPlayer < (90.0f + this->interactRange)) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 80.0f)) {
@@ -228,8 +228,9 @@ void func_80ABF28C(EnOkarinaTag* this, PlayState* play) {
Message_StartOcarina(play, OCARINA_ACTION_CHECK_LULLABY);
break;
default:
- // "Ocarina Invisible-kun demo start check error source"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d\n" VT_RST,
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d\n",
+ "☆☆☆☆☆ Ocarina Invisible-kun demo start check error -Hara ☆☆☆☆☆ %d\n")
+ VT_RST,
this->type);
Actor_Kill(&this->actor);
break;
@@ -320,8 +321,8 @@ void func_80ABF708(EnOkarinaTag* this, PlayState* play) {
}
void func_80ABF7CC(EnOkarinaTag* this, PlayState* play) {
- // "Open sesame sesame!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 開けゴマゴマゴマ! ☆☆☆☆☆ %d\n" VT_RST, Message_GetState(&play->msgCtx));
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 開けゴマゴマゴマ! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Open gomagomagoma! ☆☆☆☆☆ %d\n") VT_RST,
+ Message_GetState(&play->msgCtx));
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h
index 76ac1581a5..4e0fff553c 100644
--- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h
+++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h
@@ -2,7 +2,7 @@
#define Z_EN_OKARINA_TAG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnOkarinaTag;
diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c
index 2ff69c780e..fde49023cd 100644
--- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c
+++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c
@@ -1,6 +1,6 @@
#include "sequence.h"
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
CutsceneData gWindmillSpinningFasterCs[] = {
diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
index b7063e0f00..1503bb265c 100644
--- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
+++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
@@ -8,10 +8,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_okuta/object_okuta.h"
@@ -570,11 +570,11 @@ void EnOkuta_ColliderCheck(EnOkuta* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
Enemy_StartFinishingBlow(play, &this->actor);
this->actor.colChkInfo.health = 0;
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
- if (this->actor.colChkInfo.damageEffect == 3) {
+ if (this->actor.colChkInfo.damageReaction == 3) {
EnOkuta_SetupFreeze(this);
} else {
EnOkuta_SetupWaitToDie(this);
diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h
index 5409481022..0e0a7a74eb 100644
--- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h
+++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h
@@ -2,7 +2,7 @@
#define Z_EN_OKUTA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnOkuta;
diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
index 9d70c9019a..33b5886a26 100644
--- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
+++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
@@ -13,10 +13,11 @@
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_ossan/object_ossan.h"
@@ -172,17 +173,10 @@ static s16 D_80AC8904[] = { 0x001E, 0x001F, 0x0020, 0x0021, 0x0022, 0x0023, 0x00
#if DEBUG_FEATURES
static char* sShopkeeperPrintName[] = {
- "コキリの店 ", // "Kokiri Shop"
- "薬屋 ", // "Potion Shop"
- "夜の店 ", // "Night Shop"
- "路地裏の店 ", // "Back Alley Shop"
- "盾の店 ", // "Shield Shop"
- "大人の店 ", // "Adult Shop"
- "タロンの店 ", // "Talon Shop"
- "ゾーラの店 ", // "Zora Shop"
- "ゴロン夜の店", // "Goron Night Shop"
- "インゴーの店", // "Ingo Store"
- "お面屋 ", // "Mask Shop"
+ T("コキリの店 ", "Kokiri Shop"), T("薬屋 ", "Potion Shop"), T("夜の店 ", "Night Shop"),
+ T("路地裏の店 ", "Back Alley Shop"), T("盾の店 ", "Shield Shop"), T("大人の店 ", "Adult Shop"),
+ T("タロンの店 ", "Talon Shop"), T("ゾーラの店 ", "Zora Shop"), T("ゴロン夜の店", "Goron Night Shop"),
+ T("インゴーの店", "Ingo Store"), T("お面屋 ", "Mask Shop"),
};
#endif
@@ -575,7 +569,7 @@ void EnOssan_TalkHappyMaskShopkeeper(PlayState* play) {
void EnOssan_UpdateCameraDirection(EnOssan* this, PlayState* play, f32 cameraFaceAngle) {
this->cameraFaceAngle = cameraFaceAngle;
- Camera_SetCameraData(GET_ACTIVE_CAM(play), 0xC, NULL, NULL, cameraFaceAngle, 0, 0);
+ Camera_SetCameraData(GET_ACTIVE_CAM(play), CAM_DATA_SET_2 | CAM_DATA_SET_3, NULL, NULL, cameraFaceAngle, 0, 0);
}
s32 EnOssan_TryGetObjBankIndices(EnOssan* this, PlayState* play, s16* objectIds) {
@@ -611,7 +605,8 @@ void EnOssan_Init(Actor* thisx, PlayState* play) {
if (this->actor.params > OSSAN_TYPE_MASK && this->actor.params < OSSAN_TYPE_KOKIRI) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
- PRINTF("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params);
+ PRINTF(T("引数がおかしいよ(arg_data=%d)!!\n", "The arguments are strange (arg_data=%d)!!\n"),
+ this->actor.params);
PRINTF_RST();
ASSERT(0, "0", "../z_en_oB1.c", 1246);
return;
@@ -640,7 +635,7 @@ void EnOssan_Init(Actor* thisx, PlayState* play) {
if (this->objectSlot1 < 0) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
- PRINTF("バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]);
+ PRINTF(T("バンクが無いよ!!(%s)\n", "There is no bank!! (%s)\n"), sShopkeeperPrintName[this->actor.params]);
PRINTF_RST();
ASSERT(0, "0", "../z_en_oB1.c", 1284);
return;
@@ -649,7 +644,8 @@ void EnOssan_Init(Actor* thisx, PlayState* play) {
if (EnOssan_TryGetObjBankIndices(this, play, objectIds) == 0) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
- PRINTF("予備バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]);
+ PRINTF(T("予備バンクが無いよ!!(%s)\n", "There is no spare bank!! (%s)\n"),
+ sShopkeeperPrintName[this->actor.params]);
PRINTF_RST();
ASSERT(0, "0", "../z_en_oB1.c", 1295);
return;
@@ -677,8 +673,8 @@ void EnOssan_UpdateCursorPos(PlayState* play, EnOssan* this) {
void EnOssan_EndInteraction(PlayState* play, EnOssan* this) {
Player* player = GET_PLAYER(play);
- // "End of conversation!"
- PRINTF(VT_FGCOL(YELLOW) "%s[%d]:★★★ 会話終了!! ★★★" VT_RST "\n", "../z_en_oB1.c", 1337);
+ PRINTF(VT_FGCOL(YELLOW) T("%s[%d]:★★★ 会話終了!! ★★★", "%s[%d]:★★★ End of conversation!! ★★★") VT_RST "\n",
+ "../z_en_oB1.c", 1337);
YREG(31) = 0;
Actor_TalkOfferAccepted(&this->actor, play);
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
@@ -765,8 +761,7 @@ void EnOssan_State_Idle(EnOssan* this, PlayState* play, Player* player) {
this->headTargetRot = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if (Actor_TalkOfferAccepted(&this->actor, play)) {
- // "Start conversation!!"
- PRINTF(VT_FGCOL(YELLOW) "★★★ 会話開始!! ★★★" VT_RST "\n");
+ PRINTF(VT_FGCOL(YELLOW) T("★★★ 会話開始!! ★★★", "★★★ Start conversation!! ★★★") VT_RST "\n");
player->stateFlags2 |= PLAYER_STATE2_29;
Play_SetShopBrowsingViewpoint(play);
EnOssan_SetStateStartShopping(play, this, false);
@@ -955,8 +950,7 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla
}
if (!EnOssan_TestEndInteraction(this, play, &play->state.input[0])) {
- // "Shop around by moving the stick left and right"
- PRINTF("「スティック左右で品物みてくれ!」\n");
+ PRINTF(T("「スティック左右で品物みてくれ!」\n", "「Shop around by moving the stick left and right!」\n"));
EnOssan_StartShopping(play, this);
}
}
@@ -1209,7 +1203,7 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, PlayState* play, Player* playe
s32 d;
if (!EnOssan_ReturnItemToShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2152);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2152);
this->delayTimer = 3;
return;
}
@@ -1268,7 +1262,7 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, PlayState* play, Player* play
prevIndex = this->cursorIndex;
if (!EnOssan_ReturnItemToShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2244);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2244);
this->delayTimer = 3;
return;
}
@@ -1333,7 +1327,7 @@ void EnOssan_State_LookFromShelfToShopkeeper(EnOssan* this, PlayState* play, Pla
void EnOssan_State_DisplayOnlyBombDialog(EnOssan* this, PlayState* play, Player* player) {
if (!EnOssan_ReturnItemToShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2355);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2355);
return;
}
Math_ApproachF(&this->cameraFaceAngle, 0.0f, 0.5f, 10.0f);
@@ -1350,7 +1344,7 @@ void EnOssan_State_DisplayOnlyBombDialog(EnOssan* this, PlayState* play, Player*
void EnOssan_GiveItemWithFanfare(PlayState* play, EnOssan* this) {
Player* player = GET_PLAYER(play);
- PRINTF("\n" VT_FGCOL(YELLOW) "初めて手にいれた!!" VT_RST "\n\n");
+ PRINTF("\n" VT_FGCOL(YELLOW) T("初めて手にいれた!!", "I got it for the first time!!") VT_RST "\n\n");
Actor_OfferGetItem(&this->actor, play, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
play->msgCtx.stateTimer = 4;
@@ -1360,7 +1354,7 @@ void EnOssan_GiveItemWithFanfare(PlayState* play, EnOssan* this) {
this->drawCursor = 0;
EnOssan_UpdateCameraDirection(this, play, 0.0f);
this->stateFlag = OSSAN_STATE_GIVE_ITEM_FANFARE;
- PRINTF(VT_FGCOL(YELLOW) "持ち上げ開始!!" VT_RST "\n\n");
+ PRINTF(VT_FGCOL(YELLOW) T("持ち上げ開始!!", "Start lifting!!") VT_RST "\n\n");
}
void EnOssan_SetStateCantGetItem(PlayState* play, EnOssan* this, u16 textId) {
@@ -1512,7 +1506,7 @@ void EnOssan_State_ItemSelected(EnOssan* this, PlayState* play2, Player* player)
PlayState* play = play2; // Necessary for OKs
if (!EnOssan_TakeItemOffShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2654);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2654);
return;
}
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE &&
@@ -1533,7 +1527,7 @@ void EnOssan_State_SelectMilkBottle(EnOssan* this, PlayState* play2, Player* pla
PlayState* play = play2; // Need for OK
if (!EnOssan_TakeItemOffShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2693);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2693);
return;
}
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE &&
@@ -1554,7 +1548,7 @@ void EnOssan_State_SelectWeirdEgg(EnOssan* this, PlayState* play2, Player* playe
PlayState* play = play2; // Needed for OK
if (!EnOssan_TakeItemOffShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2732);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2732);
return;
}
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE &&
@@ -1573,7 +1567,7 @@ void EnOssan_State_SelectWeirdEgg(EnOssan* this, PlayState* play2, Player* playe
void EnOssan_State_SelectUnimplementedItem(EnOssan* this, PlayState* play, Player* player) {
if (!EnOssan_TakeItemOffShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2771);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2771);
return;
}
if (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(play)) {
@@ -1584,10 +1578,10 @@ void EnOssan_State_SelectUnimplementedItem(EnOssan* this, PlayState* play, Playe
void EnOssan_State_SelectBombs(EnOssan* this, PlayState* play, Player* player) {
if (!EnOssan_TakeItemOffShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2798);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2798);
return;
}
- PRINTF("店主の依頼 ( %d )\n", GET_INFTABLE(INFTABLE_FC));
+ PRINTF(T("店主の依頼 ( %d )\n", "Shopkeeper's request ( %d )\n"), GET_INFTABLE(INFTABLE_FC));
if (this->actor.params != OSSAN_TYPE_GORON) {
EnOssan_State_ItemSelected(this, play, player);
return;
@@ -1611,7 +1605,7 @@ void EnOssan_State_SelectMaskItem(EnOssan* this, PlayState* play, Player* player
EnGirlA* item = this->shelfSlots[this->cursorIndex];
if (!EnOssan_TakeItemOffShelf(this)) {
- PRINTF("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2845);
+ PRINTF("%s[%d]:" VT_FGCOL(GREEN) T("ズーム中!!", "Zooming!!") VT_RST "\n", "../z_en_oB1.c", 2845);
return;
}
if (talkState == TEXT_STATE_EVENT) {
@@ -1728,7 +1722,7 @@ void EnOssan_State_ContinueShoppingPrompt(EnOssan* this, PlayState* play, Player
switch (play->msgCtx.choiceIndex) {
case 0:
- PRINTF(VT_FGCOL(YELLOW) "★★★ 続けるよ!! ★★★" VT_RST "\n");
+ PRINTF(VT_FGCOL(YELLOW) T("★★★ 続けるよ!! ★★★", "★★★ I will continue!! ★★★") VT_RST "\n");
player->actor.shape.rot.y += 0x8000;
player->stateFlags2 |= PLAYER_STATE2_29;
Play_SetViewpoint(play, VIEWPOINT_PIVOT);
@@ -1738,7 +1732,7 @@ void EnOssan_State_ContinueShoppingPrompt(EnOssan* this, PlayState* play, Player
break;
case 1:
default:
- PRINTF(VT_FGCOL(YELLOW) "★★★ やめるよ!! ★★★" VT_RST "\n");
+ PRINTF(VT_FGCOL(YELLOW) T("★★★ やめるよ!! ★★★", "★★★ I'm quitting!! ★★★") VT_RST "\n");
EnOssan_EndInteraction(play, this);
break;
}
@@ -2145,14 +2139,14 @@ void EnOssan_InitActionFunc(EnOssan* this, PlayState* play) {
if (this->shelves == NULL) {
PRINTF_COLOR_ERROR();
- // "Warning!! There are no shelves!!"
- PRINTF("★★★ 警告!! 棚がないよ!! ★★★\n");
+ PRINTF(T("★★★ 警告!! 棚がないよ!! ★★★\n", "★★★ Warning!! There are no shelves!! ★★★\n"));
PRINTF_RST();
return;
}
- // "Shopkeeper (params) init"
- PRINTF(VT_FGCOL(YELLOW) "◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇" VT_RST "\n", this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW) T("◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇", "◇◇◇ Shopkeeper ( %d ) initial setting ◇◇◇")
+ VT_RST "\n",
+ this->actor.params);
this->actor.world.pos.x += sShopkeeperPositionOffsets[this->actor.params].x;
this->actor.world.pos.y += sShopkeeperPositionOffsets[this->actor.params].y;
diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h
index 7df4be57b8..e1b9e4691d 100644
--- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h
+++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h
@@ -2,7 +2,7 @@
#define Z_EN_OSSAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnOssan;
diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c
index 3ec065c696..cd5da7dd2f 100644
--- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c
+++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c
@@ -22,10 +22,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_owl/object_owl.h"
#include "assets/scenes/overworld/spot06/spot06_scene.h"
diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.h b/src/overlays/actors/ovl_En_Owl/z_en_owl.h
index 2f9e0939f8..5ba352a4c4 100644
--- a/src/overlays/actors/ovl_En_Owl/z_en_owl.h
+++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.h
@@ -2,7 +2,7 @@
#define Z_EN_OWL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnOwl;
diff --git a/src/overlays/actors/ovl_En_Part/z_en_part.c b/src/overlays/actors/ovl_En_Part/z_en_part.c
index c10a8edcb4..27956fd3d4 100644
--- a/src/overlays/actors/ovl_En_Part/z_en_part.c
+++ b/src/overlays/actors/ovl_En_Part/z_en_part.c
@@ -15,9 +15,9 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_tite/object_tite.h"
#include "assets/objects/object_ik/object_ik.h"
diff --git a/src/overlays/actors/ovl_En_Part/z_en_part.h b/src/overlays/actors/ovl_En_Part/z_en_part.h
index 405e795e75..e6b618fcb9 100644
--- a/src/overlays/actors/ovl_En_Part/z_en_part.h
+++ b/src/overlays/actors/ovl_En_Part/z_en_part.h
@@ -2,7 +2,7 @@
#define Z_EN_PART_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnPart;
diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c
index 2246b3df16..a4225d0ff4 100644
--- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c
+++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c
@@ -12,10 +12,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_peehat/object_peehat.h"
@@ -137,48 +137,48 @@ static ColliderQuadInit sQuadInit = {
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
-typedef enum DamageEffect {
- /* 00 */ PEAHAT_DMG_EFF_ATTACK = 0,
- /* 06 */ PEAHAT_DMG_EFF_LIGHT_ICE_ARROW = 6,
- /* 12 */ PEAHAT_DMG_EFF_FIRE = 12,
- /* 13 */ PEAHAT_DMG_EFF_HOOKSHOT = 13,
- /* 14 */ PEAHAT_DMG_EFF_BOOMERANG = 14,
- /* 15 */ PEAHAT_DMG_EFF_NUT = 15
-} DamageEffect;
+typedef enum EnPeehatDamageReaction {
+ /* 00 */ PEAHAT_DMG_REACT_ATTACK = 0,
+ /* 06 */ PEAHAT_DMG_REACT_LIGHT_ICE_ARROW = 6,
+ /* 12 */ PEAHAT_DMG_REACT_FIRE = 12,
+ /* 13 */ PEAHAT_DMG_REACT_HOOKSHOT = 13,
+ /* 14 */ PEAHAT_DMG_REACT_BOOMERANG = 14,
+ /* 15 */ PEAHAT_DMG_REACT_NUT = 15
+} EnPeehatDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, PEAHAT_DMG_EFF_NUT),
- /* Deku stick */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Slingshot */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK),
- /* Explosive */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Boomerang */ DMG_ENTRY(0, PEAHAT_DMG_EFF_BOOMERANG),
- /* Normal arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Hammer swing */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Hookshot */ DMG_ENTRY(2, PEAHAT_DMG_EFF_HOOKSHOT),
- /* Kokiri sword */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK),
- /* Master sword */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Giant's Knife */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
- /* Fire arrow */ DMG_ENTRY(4, PEAHAT_DMG_EFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Light arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Unk arrow 1 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Unk arrow 2 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Unk arrow 3 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Fire magic */ DMG_ENTRY(3, PEAHAT_DMG_EFF_FIRE),
- /* Ice magic */ DMG_ENTRY(0, PEAHAT_DMG_EFF_LIGHT_ICE_ARROW),
- /* Light magic */ DMG_ENTRY(0, PEAHAT_DMG_EFF_LIGHT_ICE_ARROW),
- /* Shield */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
- /* Mirror Ray */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
- /* Kokiri spin */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK),
- /* Giant spin */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
- /* Master spin */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Kokiri jump */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
- /* Giant jump */ DMG_ENTRY(8, PEAHAT_DMG_EFF_ATTACK),
- /* Master jump */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
- /* Unknown 1 */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
- /* Unblockable */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
- /* Hammer jump */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
- /* Unknown 2 */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
+ /* Deku nut */ DMG_ENTRY(0, PEAHAT_DMG_REACT_NUT),
+ /* Deku stick */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Slingshot */ DMG_ENTRY(1, PEAHAT_DMG_REACT_ATTACK),
+ /* Explosive */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Boomerang */ DMG_ENTRY(0, PEAHAT_DMG_REACT_BOOMERANG),
+ /* Normal arrow */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Hammer swing */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Hookshot */ DMG_ENTRY(2, PEAHAT_DMG_REACT_HOOKSHOT),
+ /* Kokiri sword */ DMG_ENTRY(1, PEAHAT_DMG_REACT_ATTACK),
+ /* Master sword */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Giant's Knife */ DMG_ENTRY(4, PEAHAT_DMG_REACT_ATTACK),
+ /* Fire arrow */ DMG_ENTRY(4, PEAHAT_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Light arrow */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Unk arrow 1 */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Unk arrow 2 */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Unk arrow 3 */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Fire magic */ DMG_ENTRY(3, PEAHAT_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(0, PEAHAT_DMG_REACT_LIGHT_ICE_ARROW),
+ /* Light magic */ DMG_ENTRY(0, PEAHAT_DMG_REACT_LIGHT_ICE_ARROW),
+ /* Shield */ DMG_ENTRY(0, PEAHAT_DMG_REACT_ATTACK),
+ /* Mirror Ray */ DMG_ENTRY(0, PEAHAT_DMG_REACT_ATTACK),
+ /* Kokiri spin */ DMG_ENTRY(1, PEAHAT_DMG_REACT_ATTACK),
+ /* Giant spin */ DMG_ENTRY(4, PEAHAT_DMG_REACT_ATTACK),
+ /* Master spin */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Kokiri jump */ DMG_ENTRY(2, PEAHAT_DMG_REACT_ATTACK),
+ /* Giant jump */ DMG_ENTRY(8, PEAHAT_DMG_REACT_ATTACK),
+ /* Master jump */ DMG_ENTRY(4, PEAHAT_DMG_REACT_ATTACK),
+ /* Unknown 1 */ DMG_ENTRY(0, PEAHAT_DMG_REACT_ATTACK),
+ /* Unblockable */ DMG_ENTRY(0, PEAHAT_DMG_REACT_ATTACK),
+ /* Hammer jump */ DMG_ENTRY(4, PEAHAT_DMG_REACT_ATTACK),
+ /* Unknown 2 */ DMG_ENTRY(0, PEAHAT_DMG_REACT_ATTACK),
};
typedef enum PeahatState {
@@ -902,13 +902,13 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
} else if (this->colliderJntSph.base.acFlags & AC_HIT) {
this->colliderJntSph.base.acFlags &= ~AC_HIT;
Actor_SetDropFlagJntSph(&this->actor, &this->colliderJntSph, true);
- if (this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_NUT ||
- this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) {
+ if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_REACT_NUT ||
+ this->actor.colChkInfo.damageReaction == PEAHAT_DMG_REACT_LIGHT_ICE_ARROW) {
return;
}
- if (this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_HOOKSHOT) {
+ if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_REACT_HOOKSHOT) {
this->actor.colChkInfo.health = 0;
- } else if (this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_BOOMERANG) {
+ } else if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_REACT_BOOMERANG) {
if (this->state != PEAHAT_STATE_STUNNED) {
EnPeehat_SetStateBoomerangStunned(this);
}
@@ -919,7 +919,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_PIHAT_DAMAGE);
}
- if (this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_FIRE) {
+ if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_REACT_FIRE) {
Vec3f pos;
s32 i;
for (i = 4; i >= 0; i--) {
@@ -949,7 +949,7 @@ void EnPeehat_Update(Actor* thisx, PlayState* play) {
if (thisx->params <= 0) {
EnPeehat_Adult_CollisionCheck(this, play);
}
- if (thisx->colChkInfo.damageEffect != PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) {
+ if (thisx->colChkInfo.damageReaction != PEAHAT_DMG_REACT_LIGHT_ICE_ARROW) {
if (thisx->speed != 0.0f || thisx->velocity.y != 0.0f) {
Actor_MoveXZGravity(thisx);
Actor_UpdateBgCheckInfo(play, thisx, 25.0f, 30.0f, 30.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h
index deb24089f6..2f554ef29e 100644
--- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h
+++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h
@@ -2,7 +2,7 @@
#define Z_EN_PEEHAT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum PeahatType {
/* -1 */ PEAHAT_TYPE_GROUNDED = -1,
diff --git a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c
index 282d6249f1..caf492b8be 100644
--- a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c
+++ b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c
@@ -14,8 +14,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64play.h"
+#include "light.h"
+#include "play_state.h"
#include "assets/objects/object_po_field/object_po_field.h"
@@ -43,7 +43,7 @@ ActorProfile En_Po_Desert_Profile = {
/**/ EnPoDesert_Draw,
};
-static ColliderCylinderInit sColliderInit = {
+static ColliderCylinderInit sColliderCylinderInit = {
{
COL_MATERIAL_HIT3,
AT_NONE,
@@ -76,7 +76,7 @@ void EnPoDesert_Init(Actor* thisx, PlayState* play) {
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_Init(play, &this->skelAnime, &gPoeFieldSkel, &gPoeFieldFloatAnim, this->jointTable, this->morphTable, 10);
Collider_InitCylinder(play, &this->collider);
- Collider_SetCylinder(play, &this->collider, &this->actor, &sColliderInit);
+ Collider_SetCylinder(play, &this->collider, &this->actor, &sColliderCylinderInit);
this->lightColor.r = 255;
this->lightColor.g = 255;
this->lightColor.b = 210;
diff --git a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h
index 3f93eeb01d..729388ca19 100644
--- a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h
+++ b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h
@@ -2,8 +2,8 @@
#define Z_EN_PO_DESERT_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnPoDesert;
diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
index 30218e20e5..2989292f7f 100644
--- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
+++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
@@ -14,11 +14,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_po_field/object_po_field.h"
@@ -744,7 +744,7 @@ void EnPoField_SoulInteract(EnPoField* this, PlayState* play) {
void EnPoField_TestForDamage(EnPoField* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
+ if (this->actor.colChkInfo.damageReaction != 0 || this->actor.colChkInfo.damage != 0) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
Actor_PlaySfx(&this->actor, NA_SE_EN_PO_DEAD);
diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h
index 17e08ee999..06f36af808 100644
--- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h
+++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h
@@ -2,8 +2,8 @@
#define Z_EN_PO_FIELD_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnPoField;
diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c
index 983dbf0d71..b2effdffed 100644
--- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c
+++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c
@@ -17,11 +17,11 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_tk/object_tk.h"
diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h
index e4a440d940..483208f9f0 100644
--- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h
+++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h
@@ -2,8 +2,8 @@
#define Z_EN_PO_RELAY_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnPoRelay;
diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c
index ba165bd3ad..fcd5a3ce27 100644
--- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c
+++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c
@@ -17,11 +17,11 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_po_sisters/object_po_sisters.h"
@@ -1166,15 +1166,15 @@ void func_80ADC10C(EnPoSisters* this, PlayState* play) {
Item_DropCollectible(play, &sp24, ITEM00_ARROWS_SMALL);
}
} else if (this->collider.base.colMaterial == COL_MATERIAL_METAL ||
- (this->actor.colChkInfo.damageEffect == 0 && this->actor.colChkInfo.damage == 0)) {
+ (this->actor.colChkInfo.damageReaction == 0 && this->actor.colChkInfo.damage == 0)) {
if (this->unk_194 == 0) {
this->actor.freezeTimer = 0;
}
- } else if (this->actor.colChkInfo.damageEffect == 0xF) {
+ } else if (this->actor.colChkInfo.damageReaction == 0xF) {
this->actor.world.rot.y = this->actor.shape.rot.y;
this->unk_199 |= 2;
func_80AD98F4(this, play);
- } else if (this->unk_194 == 0 && this->actor.colChkInfo.damageEffect == 0xE &&
+ } else if (this->unk_194 == 0 && this->actor.colChkInfo.damageReaction == 0xE &&
this->actionFunc == func_80ADB770) {
if (this->unk_19C == 0) {
this->unk_19C = -45;
diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h
index bc25e9d035..fdfd734360 100644
--- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h
+++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h
@@ -2,8 +2,8 @@
#define Z_EN_PO_SISTERS_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnPoSisters;
diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/src/overlays/actors/ovl_En_Poh/z_en_poh.c
index fceb18ef7c..b6e7232852 100644
--- a/src/overlays/actors/ovl_En_Poh/z_en_poh.c
+++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.c
@@ -14,11 +14,11 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_poh/object_poh.h"
#include "assets/objects/object_po_composer/object_po_composer.h"
@@ -880,7 +880,7 @@ void EnPoh_TalkComposer(EnPoh* this, PlayState* play) {
void func_80AE032C(EnPoh* this, PlayState* play) {
if (this->colliderCylinder.base.acFlags & AC_HIT) {
this->colliderCylinder.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
+ if (this->actor.colChkInfo.damageReaction != 0 || this->actor.colChkInfo.damage != 0) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
Actor_PlaySfx(&this->actor, NA_SE_EN_PO_DEAD);
diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.h b/src/overlays/actors/ovl_En_Poh/z_en_poh.h
index 7e7db7d997..6973719638 100644
--- a/src/overlays/actors/ovl_En_Poh/z_en_poh.h
+++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.h
@@ -2,8 +2,8 @@
#define Z_EN_POH_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct EnPoh;
diff --git a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c
index e984f316f7..5f72ceeb4d 100644
--- a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c
+++ b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c
@@ -8,7 +8,7 @@
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_pu_box/object_pu_box.h"
diff --git a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h
index cd15c66c18..c128c86dfb 100644
--- a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h
+++ b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h
@@ -2,7 +2,7 @@
#define Z_EN_PU_BOX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnPubox;
diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c
index af9ed8f112..3091697443 100644
--- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c
+++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c
@@ -16,10 +16,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_rd/object_rd.h"
@@ -108,48 +108,48 @@ static ColliderCylinderInit sCylinderInit = {
{ 20, 70, 0, { 0, 0, 0 } },
};
-typedef enum EnRdDamageEffect {
- /* 0x0 */ REDEAD_DMGEFF_NONE, // Does not interact with the Gibdo/Redead at all
- /* 0x1 */ REDEAD_DMGEFF_HOOKSHOT, // Stuns the Gibdo/Redead
- /* 0x6 */ REDEAD_DMGEFF_ICE_MAGIC = 0x6, // Does not interact with the Gibdo/Redead at all
- /* 0xD */ REDEAD_DMGEFF_LIGHT_MAGIC = 0xD, // Stuns the Gibdo/Redead
- /* 0xE */ REDEAD_DMGEFF_FIRE_MAGIC, // Applies a fire effect
- /* 0xF */ REDEAD_DMGEFF_DAMAGE // Deals damage without stunning or applying an effect
-} EnRdDamageEffect;
+typedef enum EnRdDamageReaction {
+ /* 0x0 */ REDEAD_DMG_REACT_NONE, // Does not interact with the Gibdo/Redead at all
+ /* 0x1 */ REDEAD_DMG_REACT_HOOKSHOT, // Stuns the Gibdo/Redead
+ /* 0x6 */ REDEAD_DMG_REACT_ICE_MAGIC = 0x6, // Does not interact with the Gibdo/Redead at all
+ /* 0xD */ REDEAD_DMG_REACT_LIGHT_MAGIC = 0xD, // Stuns the Gibdo/Redead
+ /* 0xE */ REDEAD_DMG_REACT_FIRE_MAGIC, // Applies a fire effect
+ /* 0xF */ REDEAD_DMG_REACT_DAMAGE // Deals damage without stunning or applying an effect
+} EnRdDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Deku stick */ DMG_ENTRY(2, REDEAD_DMGEFF_DAMAGE),
- /* Slingshot */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Explosive */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Normal arrow */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, REDEAD_DMGEFF_DAMAGE),
- /* Hookshot */ DMG_ENTRY(0, REDEAD_DMGEFF_HOOKSHOT),
- /* Kokiri sword */ DMG_ENTRY(1, REDEAD_DMGEFF_DAMAGE),
- /* Master sword */ DMG_ENTRY(2, REDEAD_DMGEFF_DAMAGE),
- /* Giant's Knife */ DMG_ENTRY(4, REDEAD_DMGEFF_DAMAGE),
- /* Fire arrow */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Ice arrow */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Light arrow */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(4, REDEAD_DMGEFF_FIRE_MAGIC),
- /* Ice magic */ DMG_ENTRY(0, REDEAD_DMGEFF_ICE_MAGIC),
- /* Light magic */ DMG_ENTRY(3, REDEAD_DMGEFF_LIGHT_MAGIC),
- /* Shield */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, REDEAD_DMGEFF_DAMAGE),
- /* Giant spin */ DMG_ENTRY(4, REDEAD_DMGEFF_DAMAGE),
- /* Master spin */ DMG_ENTRY(2, REDEAD_DMGEFF_DAMAGE),
- /* Kokiri jump */ DMG_ENTRY(2, REDEAD_DMGEFF_DAMAGE),
- /* Giant jump */ DMG_ENTRY(8, REDEAD_DMGEFF_DAMAGE),
- /* Master jump */ DMG_ENTRY(4, REDEAD_DMGEFF_DAMAGE),
- /* Unknown 1 */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, REDEAD_DMGEFF_DAMAGE),
- /* Unknown 2 */ DMG_ENTRY(0, REDEAD_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Deku stick */ DMG_ENTRY(2, REDEAD_DMG_REACT_DAMAGE),
+ /* Slingshot */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Normal arrow */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, REDEAD_DMG_REACT_DAMAGE),
+ /* Hookshot */ DMG_ENTRY(0, REDEAD_DMG_REACT_HOOKSHOT),
+ /* Kokiri sword */ DMG_ENTRY(1, REDEAD_DMG_REACT_DAMAGE),
+ /* Master sword */ DMG_ENTRY(2, REDEAD_DMG_REACT_DAMAGE),
+ /* Giant's Knife */ DMG_ENTRY(4, REDEAD_DMG_REACT_DAMAGE),
+ /* Fire arrow */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Ice arrow */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Light arrow */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, REDEAD_DMG_REACT_FIRE_MAGIC),
+ /* Ice magic */ DMG_ENTRY(0, REDEAD_DMG_REACT_ICE_MAGIC),
+ /* Light magic */ DMG_ENTRY(3, REDEAD_DMG_REACT_LIGHT_MAGIC),
+ /* Shield */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, REDEAD_DMG_REACT_DAMAGE),
+ /* Giant spin */ DMG_ENTRY(4, REDEAD_DMG_REACT_DAMAGE),
+ /* Master spin */ DMG_ENTRY(2, REDEAD_DMG_REACT_DAMAGE),
+ /* Kokiri jump */ DMG_ENTRY(2, REDEAD_DMG_REACT_DAMAGE),
+ /* Giant jump */ DMG_ENTRY(8, REDEAD_DMG_REACT_DAMAGE),
+ /* Master jump */ DMG_ENTRY(4, REDEAD_DMG_REACT_DAMAGE),
+ /* Unknown 1 */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, REDEAD_DMG_REACT_DAMAGE),
+ /* Unknown 2 */ DMG_ENTRY(0, REDEAD_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -768,7 +768,7 @@ void EnRd_SetupStunned(EnRd* this) {
Actor_PlaySfx(&this->actor, NA_SE_EN_LIGHT_ARROW_HIT);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, COLORFILTER_INTENSITY_FLAG | 200,
COLORFILTER_BUFFLAG_OPA, 255);
- } else if (this->damageEffect == REDEAD_DMGEFF_HOOKSHOT) {
+ } else if (this->damageReaction == REDEAD_DMG_REACT_HOOKSHOT) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 200, COLORFILTER_BUFFLAG_OPA, 80);
} else {
Actor_PlaySfx(&this->actor, NA_SE_EN_LIGHT_ARROW_HIT);
@@ -835,7 +835,7 @@ void EnRd_UpdateDamage(EnRd* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
if (this->action != REDEAD_ACTION_RISE_FROM_COFFIN) {
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
@@ -843,9 +843,10 @@ void EnRd_UpdateDamage(EnRd* this, PlayState* play) {
this->unk_31D = player->unk_845;
}
- if ((this->damageEffect != REDEAD_DMGEFF_NONE) && (this->damageEffect != REDEAD_DMGEFF_ICE_MAGIC)) {
- if (((this->damageEffect == REDEAD_DMGEFF_HOOKSHOT) ||
- (this->damageEffect == REDEAD_DMGEFF_LIGHT_MAGIC)) &&
+ if ((this->damageReaction != REDEAD_DMG_REACT_NONE) &&
+ (this->damageReaction != REDEAD_DMG_REACT_ICE_MAGIC)) {
+ if (((this->damageReaction == REDEAD_DMG_REACT_HOOKSHOT) ||
+ (this->damageReaction == REDEAD_DMG_REACT_LIGHT_MAGIC)) &&
(this->action != REDEAD_ACTION_STUNNED)) {
Actor_ApplyDamage(&this->actor);
EnRd_SetupStunned(this);
@@ -855,7 +856,7 @@ void EnRd_UpdateDamage(EnRd* this, PlayState* play) {
this->stunnedBySunsSong = false;
this->sunsSongStunTimer = 0;
- if (this->damageEffect == REDEAD_DMGEFF_FIRE_MAGIC) {
+ if (this->damageReaction == REDEAD_DMG_REACT_FIRE_MAGIC) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80);
this->fireTimer = 40;
} else {
@@ -887,8 +888,8 @@ void EnRd_Update(Actor* thisx, PlayState* play) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
}
- if (this->damageEffect != REDEAD_DMGEFF_ICE_MAGIC &&
- ((this->action != REDEAD_ACTION_RISE_FROM_COFFIN) || (this->damageEffect != REDEAD_DMGEFF_FIRE_MAGIC))) {
+ if (this->damageReaction != REDEAD_DMG_REACT_ICE_MAGIC &&
+ ((this->action != REDEAD_ACTION_RISE_FROM_COFFIN) || (this->damageReaction != REDEAD_DMG_REACT_FIRE_MAGIC))) {
if (this->playerStunWaitTimer != 0) {
this->playerStunWaitTimer--;
}
diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.h b/src/overlays/actors/ovl_En_Rd/z_en_rd.h
index 5e9f328dee..1e85e119f8 100644
--- a/src/overlays/actors/ovl_En_Rd/z_en_rd.h
+++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.h
@@ -2,7 +2,7 @@
#define Z_EN_RD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnRd;
@@ -71,7 +71,7 @@ typedef struct EnRd {
/* 0x0319 */ u8 grabDamageTimer;
/* 0x031A */ u8 fireTimer;
/* 0x031B */ u8 action;
- /* 0x031C */ u8 damageEffect;
+ /* 0x031C */ u8 damageReaction;
/* 0x031D */ u8 unk_31D; // related to player->unk_845
/* 0x0320 */ ColliderCylinder collider;
} EnRd; // size = 0x036C
diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c
index 856958e81e..1cb43e2481 100644
--- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c
+++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c
@@ -17,12 +17,13 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_reeba/object_reeba.h"
@@ -48,49 +49,49 @@ void EnReeba_Die(EnReeba* this, PlayState* play);
void EnReeba_Stunned(EnReeba* this, PlayState* play);
void EnReeba_StunDie(EnReeba* this, PlayState* play);
-typedef enum LeeverDamageEffect {
- /* 0x00 */ LEEVER_DMGEFF_NONE, // used by anything that cant kill the Leever
- /* 0x01 */ LEEVER_DMGEFF_UNK, // used by "unknown 1" attack
- /* 0x03 */ LEEVER_DMGEFF_ICE = 3,
- /* 0x0B */ LEEVER_DMGEFF_UNUSED = 11, // not used in the damage table, but still checked for.
- /* 0x0C */ LEEVER_DMGEFF_BOOMERANG,
- /* 0x0D */ LEEVER_DMGEFF_HOOKSHOT,
- /* 0x0E */ LEEVER_DMGEFF_OTHER
-} LeeverDamageEffect;
+typedef enum LeeverDamageReaction {
+ /* 0x00 */ LEEVER_DMG_REACT_NONE, // used by anything that cant kill the Leever
+ /* 0x01 */ LEEVER_DMG_REACT_UNK, // used by "unknown 1" attack
+ /* 0x03 */ LEEVER_DMG_REACT_ICE = 3,
+ /* 0x0B */ LEEVER_DMG_REACT_UNUSED = 11, // not used in the damage table, but still checked for.
+ /* 0x0C */ LEEVER_DMG_REACT_BOOMERANG,
+ /* 0x0D */ LEEVER_DMG_REACT_HOOKSHOT,
+ /* 0x0E */ LEEVER_DMG_REACT_OTHER
+} LeeverDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Deku stick */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Slingshot */ DMG_ENTRY(1, LEEVER_DMGEFF_OTHER),
- /* Explosive */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Boomerang */ DMG_ENTRY(1, LEEVER_DMGEFF_BOOMERANG),
- /* Normal arrow */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Hammer swing */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Hookshot */ DMG_ENTRY(2, LEEVER_DMGEFF_HOOKSHOT),
- /* Kokiri sword */ DMG_ENTRY(1, LEEVER_DMGEFF_OTHER),
- /* Master sword */ DMG_ENTRY(4, LEEVER_DMGEFF_OTHER),
- /* Giant's Knife */ DMG_ENTRY(6, LEEVER_DMGEFF_OTHER),
- /* Fire arrow */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Ice arrow */ DMG_ENTRY(4, LEEVER_DMGEFF_ICE),
- /* Light arrow */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Unk arrow 1 */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Unk arrow 2 */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Unk arrow 3 */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Fire magic */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Ice magic */ DMG_ENTRY(4, LEEVER_DMGEFF_ICE),
- /* Light magic */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Giant spin */ DMG_ENTRY(8, LEEVER_DMGEFF_OTHER),
- /* Master spin */ DMG_ENTRY(4, LEEVER_DMGEFF_OTHER),
- /* Kokiri jump */ DMG_ENTRY(2, LEEVER_DMGEFF_OTHER),
- /* Giant jump */ DMG_ENTRY(8, LEEVER_DMGEFF_OTHER),
- /* Master jump */ DMG_ENTRY(4, LEEVER_DMGEFF_OTHER),
- /* Unknown 1 */ DMG_ENTRY(0, LEEVER_DMGEFF_UNK),
- /* Unblockable */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, LEEVER_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Deku stick */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Slingshot */ DMG_ENTRY(1, LEEVER_DMG_REACT_OTHER),
+ /* Explosive */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Boomerang */ DMG_ENTRY(1, LEEVER_DMG_REACT_BOOMERANG),
+ /* Normal arrow */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Hammer swing */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Hookshot */ DMG_ENTRY(2, LEEVER_DMG_REACT_HOOKSHOT),
+ /* Kokiri sword */ DMG_ENTRY(1, LEEVER_DMG_REACT_OTHER),
+ /* Master sword */ DMG_ENTRY(4, LEEVER_DMG_REACT_OTHER),
+ /* Giant's Knife */ DMG_ENTRY(6, LEEVER_DMG_REACT_OTHER),
+ /* Fire arrow */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Ice arrow */ DMG_ENTRY(4, LEEVER_DMG_REACT_ICE),
+ /* Light arrow */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Unk arrow 1 */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Unk arrow 2 */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Unk arrow 3 */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Fire magic */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Ice magic */ DMG_ENTRY(4, LEEVER_DMG_REACT_ICE),
+ /* Light magic */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Giant spin */ DMG_ENTRY(8, LEEVER_DMG_REACT_OTHER),
+ /* Master spin */ DMG_ENTRY(4, LEEVER_DMG_REACT_OTHER),
+ /* Kokiri jump */ DMG_ENTRY(2, LEEVER_DMG_REACT_OTHER),
+ /* Giant jump */ DMG_ENTRY(8, LEEVER_DMG_REACT_OTHER),
+ /* Master jump */ DMG_ENTRY(4, LEEVER_DMG_REACT_OTHER),
+ /* Unknown 1 */ DMG_ENTRY(0, LEEVER_DMG_REACT_UNK),
+ /* Unblockable */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, LEEVER_DMG_REACT_NONE),
};
ActorProfile En_Reeba_Profile = {
@@ -147,8 +148,8 @@ void EnReeba_Init(Actor* thisx, PlayState* play) {
this->scale *= 1.5f;
this->collider.dim.radius = 35;
this->collider.dim.height = 45;
- // "Reeba Boss Appears %f"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n" VT_RST, this->scale);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Reeba boss appears ☆☆☆☆☆ %f\n") VT_RST,
+ this->scale);
this->actor.colChkInfo.health = 20;
this->collider.elem.atDmgInfo.effect = 4;
this->collider.elem.atDmgInfo.damage = 16;
@@ -520,9 +521,10 @@ void EnReeba_Die(EnReeba* this, PlayState* play) {
if (spawner->killCount < 10) {
spawner->killCount++;
}
- // "How many are dead?"
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n" VT_RST, spawner->killCount);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n", "☆☆☆☆☆ How many are DEAD? ☆☆☆☆☆%d\n")
+ VT_RST,
+ spawner->killCount);
PRINTF("\n\n");
}
@@ -555,9 +557,9 @@ void EnReeba_CheckDamage(EnReeba* this, PlayState* play) {
this->actor.shape.rot.x = this->actor.shape.rot.z = 0;
this->stunType = LEEVER_STUN_NONE;
- switch (this->actor.colChkInfo.damageEffect) {
- case LEEVER_DMGEFF_UNUSED:
- case LEEVER_DMGEFF_BOOMERANG:
+ switch (this->actor.colChkInfo.damageReaction) {
+ case LEEVER_DMG_REACT_UNUSED:
+ case LEEVER_DMG_REACT_BOOMERANG:
if ((this->actor.colChkInfo.health > 1) && (this->stunType != LEEVER_STUN_OTHER)) {
this->stunType = LEEVER_STUN_OTHER;
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
@@ -567,7 +569,7 @@ void EnReeba_CheckDamage(EnReeba* this, PlayState* play) {
break;
}
FALLTHROUGH;
- case LEEVER_DMGEFF_HOOKSHOT:
+ case LEEVER_DMG_REACT_HOOKSHOT:
if ((this->actor.colChkInfo.health > 2) && (this->stunType != LEEVER_STUN_OTHER)) {
this->stunType = LEEVER_STUN_OTHER;
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,
@@ -577,7 +579,7 @@ void EnReeba_CheckDamage(EnReeba* this, PlayState* play) {
break;
}
FALLTHROUGH;
- case LEEVER_DMGEFF_OTHER:
+ case LEEVER_DMG_REACT_OTHER:
this->unkDamageField = 6;
Actor_ApplyDamage(&this->actor);
if (this->actor.colChkInfo.health == 0) {
@@ -593,7 +595,7 @@ void EnReeba_CheckDamage(EnReeba* this, PlayState* play) {
}
break;
- case LEEVER_DMGEFF_ICE:
+ case LEEVER_DMG_REACT_ICE:
Actor_ApplyDamage(&this->actor);
this->unkDamageField = 2;
this->stunType = LEEVER_STUN_ICE;
@@ -601,7 +603,7 @@ void EnReeba_CheckDamage(EnReeba* this, PlayState* play) {
this->actionfunc = EnReeba_SetupStunned;
break;
- case LEEVER_DMGEFF_UNK:
+ case LEEVER_DMG_REACT_UNK:
if (this->stunType != LEEVER_STUN_OTHER) {
this->stunType = LEEVER_STUN_OTHER;
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,
diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h
index a357af86ef..9f4ba8c07d 100644
--- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h
+++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h
@@ -2,7 +2,7 @@
#define Z_EN_REEBA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnReeba;
diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c
index 871cf6668f..1b1d066b00 100644
--- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c
+++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c
@@ -10,10 +10,10 @@
#include "sequence.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h
index 4332af6021..1b9622ae53 100644
--- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h
+++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h
@@ -2,7 +2,7 @@
#define Z_EN_RIVER_SOUND_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnRiverSound;
diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c
index ff57761161..83b51453e5 100644
--- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c
+++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c
@@ -14,9 +14,9 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_rl/object_rl.h"
diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.h b/src/overlays/actors/ovl_En_Rl/z_en_rl.h
index 9ce9949aa6..b06f3fff09 100644
--- a/src/overlays/actors/ovl_En_Rl/z_en_rl.h
+++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.h
@@ -2,7 +2,7 @@
#define Z_EN_RL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnRl;
diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c
index b4e136a75a..5ed4a1ea37 100644
--- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c
+++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c
@@ -16,13 +16,14 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_rr/object_rr.h"
@@ -44,18 +45,18 @@ typedef enum EnRrReachState {
/* 5 */ REACH_CLOSE
} EnRrReachState;
-typedef enum EnRrDamageEffect {
- /* 0x0 */ RR_DMG_NONE,
- /* 0x1 */ RR_DMG_STUN,
- /* 0x2 */ RR_DMG_FIRE,
- /* 0x3 */ RR_DMG_ICE,
- /* 0x4 */ RR_DMG_LIGHT_MAGIC,
- /* 0xB */ RR_DMG_LIGHT_ARROW = 11,
- /* 0xC */ RR_DMG_SHDW_ARROW,
- /* 0xD */ RR_DMG_WIND_ARROW,
- /* 0xE */ RR_DMG_SPRT_ARROW,
- /* 0xF */ RR_DMG_NORMAL
-} EnRrDamageEffect;
+typedef enum EnRrDamageReaction {
+ /* 0x0 */ RR_DMG_REACT_NONE,
+ /* 0x1 */ RR_DMG_REACT_STUN,
+ /* 0x2 */ RR_DMG_REACT_FIRE,
+ /* 0x3 */ RR_DMG_REACT_ICE,
+ /* 0x4 */ RR_DMG_REACT_LIGHT_MAGIC,
+ /* 0xB */ RR_DMG_REACT_LIGHT_ARROW = 11,
+ /* 0xC */ RR_DMG_REACT_SHDW_ARROW,
+ /* 0xD */ RR_DMG_REACT_WIND_ARROW,
+ /* 0xE */ RR_DMG_REACT_SPRT_ARROW,
+ /* 0xF */ RR_DMG_REACT_NORMAL
+} EnRrDamageReaction;
typedef enum EnRrDropType {
/* 0 */ RR_DROP_RANDOM_RUPEE,
@@ -98,8 +99,8 @@ ActorProfile En_Rr_Profile = {
#if DEBUG_FEATURES
static char* sDropNames[] = {
- // "type 7", "small magic jar", "arrow", "fairy", "20 rupees", "50 rupees"
- "タイプ7 ", "魔法の壷小", "矢 ", "妖精 ", "20ルピー ", "50ルピー ",
+ T("タイプ7 ", "Type 7 "), T("魔法の壷小", "Small magic jar"), T("矢 ", "Arrow "),
+ T("妖精 ", "Fairy "), T("20ルピー ", "20 rupees "), T("50ルピー ", "50 rupees "),
};
#endif
@@ -142,38 +143,38 @@ static ColliderCylinderInitType1 sCylinderInit2 = {
};
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, RR_DMG_NONE),
- /* Deku stick */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Slingshot */ DMG_ENTRY(1, RR_DMG_NORMAL),
- /* Explosive */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Boomerang */ DMG_ENTRY(0, RR_DMG_STUN),
- /* Normal arrow */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Hammer swing */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Hookshot */ DMG_ENTRY(0, RR_DMG_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, RR_DMG_NORMAL),
- /* Master sword */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Giant's Knife */ DMG_ENTRY(4, RR_DMG_NORMAL),
- /* Fire arrow */ DMG_ENTRY(4, RR_DMG_FIRE),
- /* Ice arrow */ DMG_ENTRY(4, RR_DMG_ICE),
- /* Light arrow */ DMG_ENTRY(15, RR_DMG_LIGHT_ARROW),
- /* Unk arrow 1 */ DMG_ENTRY(4, RR_DMG_WIND_ARROW),
- /* Unk arrow 2 */ DMG_ENTRY(15, RR_DMG_SHDW_ARROW),
- /* Unk arrow 3 */ DMG_ENTRY(15, RR_DMG_SPRT_ARROW),
- /* Fire magic */ DMG_ENTRY(4, RR_DMG_FIRE),
- /* Ice magic */ DMG_ENTRY(3, RR_DMG_ICE),
- /* Light magic */ DMG_ENTRY(10, RR_DMG_LIGHT_MAGIC),
- /* Shield */ DMG_ENTRY(0, RR_DMG_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, RR_DMG_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, RR_DMG_NORMAL),
- /* Giant spin */ DMG_ENTRY(4, RR_DMG_NORMAL),
- /* Master spin */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Kokiri jump */ DMG_ENTRY(2, RR_DMG_NORMAL),
- /* Giant jump */ DMG_ENTRY(8, RR_DMG_NORMAL),
- /* Master jump */ DMG_ENTRY(4, RR_DMG_NORMAL),
- /* Unknown 1 */ DMG_ENTRY(10, RR_DMG_SPRT_ARROW),
- /* Unblockable */ DMG_ENTRY(0, RR_DMG_NONE),
- /* Hammer jump */ DMG_ENTRY(0, RR_DMG_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, RR_DMG_NONE),
+ /* Deku nut */ DMG_ENTRY(0, RR_DMG_REACT_NONE),
+ /* Deku stick */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Slingshot */ DMG_ENTRY(1, RR_DMG_REACT_NORMAL),
+ /* Explosive */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Boomerang */ DMG_ENTRY(0, RR_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Hammer swing */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Hookshot */ DMG_ENTRY(0, RR_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, RR_DMG_REACT_NORMAL),
+ /* Master sword */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Giant's Knife */ DMG_ENTRY(4, RR_DMG_REACT_NORMAL),
+ /* Fire arrow */ DMG_ENTRY(4, RR_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(4, RR_DMG_REACT_ICE),
+ /* Light arrow */ DMG_ENTRY(15, RR_DMG_REACT_LIGHT_ARROW),
+ /* Unk arrow 1 */ DMG_ENTRY(4, RR_DMG_REACT_WIND_ARROW),
+ /* Unk arrow 2 */ DMG_ENTRY(15, RR_DMG_REACT_SHDW_ARROW),
+ /* Unk arrow 3 */ DMG_ENTRY(15, RR_DMG_REACT_SPRT_ARROW),
+ /* Fire magic */ DMG_ENTRY(4, RR_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(3, RR_DMG_REACT_ICE),
+ /* Light magic */ DMG_ENTRY(10, RR_DMG_REACT_LIGHT_MAGIC),
+ /* Shield */ DMG_ENTRY(0, RR_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, RR_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, RR_DMG_REACT_NORMAL),
+ /* Giant spin */ DMG_ENTRY(4, RR_DMG_REACT_NORMAL),
+ /* Master spin */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Kokiri jump */ DMG_ENTRY(2, RR_DMG_REACT_NORMAL),
+ /* Giant jump */ DMG_ENTRY(8, RR_DMG_REACT_NORMAL),
+ /* Master jump */ DMG_ENTRY(4, RR_DMG_REACT_NORMAL),
+ /* Unknown 1 */ DMG_ENTRY(10, RR_DMG_REACT_SPRT_ARROW),
+ /* Unblockable */ DMG_ENTRY(0, RR_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(0, RR_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, RR_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -437,8 +438,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
if (this->collider2.base.acFlags & AC_HIT) {
this->collider2.base.acFlags &= ~AC_HIT;
- // "Kakin" (not sure what this means)
- PRINTF(VT_FGCOL(GREEN) "カキン(%d)!!" VT_RST "\n", this->frameCount);
+ PRINTF(VT_FGCOL(GREEN) T("カキン(%d)!!", "Kakin (%d)!!") VT_RST "\n", this->frameCount);
hitPos.x = this->collider2.elem.acDmgInfo.hitPos.x;
hitPos.y = this->collider2.elem.acDmgInfo.hitPos.y;
hitPos.z = this->collider2.elem.acDmgInfo.hitPos.z;
@@ -448,30 +448,30 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
u8 dropType = RR_DROP_RANDOM_RUPEE;
this->collider1.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != 0) {
+ if (this->actor.colChkInfo.damageReaction != 0) {
hitPos.x = this->collider1.elem.acDmgInfo.hitPos.x;
hitPos.y = this->collider1.elem.acDmgInfo.hitPos.y;
hitPos.z = this->collider1.elem.acDmgInfo.hitPos.z;
CollisionCheck_BlueBlood(play, NULL, &hitPos);
}
- switch (this->actor.colChkInfo.damageEffect) {
- case RR_DMG_LIGHT_ARROW:
+ switch (this->actor.colChkInfo.damageReaction) {
+ case RR_DMG_REACT_LIGHT_ARROW:
dropType++; // purple rupee
FALLTHROUGH;
- case RR_DMG_SHDW_ARROW:
+ case RR_DMG_REACT_SHDW_ARROW:
dropType++; // flexible
FALLTHROUGH;
- case RR_DMG_WIND_ARROW:
+ case RR_DMG_REACT_WIND_ARROW:
dropType++; // arrow
FALLTHROUGH;
- case RR_DMG_SPRT_ARROW:
+ case RR_DMG_REACT_SPRT_ARROW:
dropType++; // magic jar
FALLTHROUGH;
- case RR_DMG_NORMAL:
- // "ouch"
- PRINTF(VT_FGCOL(RED) "いてっ( %d : LIFE %d : DAMAGE %d : %x )!!" VT_RST "\n", this->frameCount,
- this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
- this->actor.colChkInfo.damageEffect);
+ case RR_DMG_REACT_NORMAL:
+ PRINTF(VT_FGCOL(RED) T("いてっ( %d : LIFE %d : DAMAGE %d : %x )!!",
+ "ouch ( %d : LIFE %d : DAMAGE %d : %x )!!") VT_RST "\n",
+ this->frameCount, this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
+ this->actor.colChkInfo.damageReaction);
this->stopScroll = false;
Actor_ApplyDamage(&this->actor);
this->invincibilityTimer = 40;
@@ -486,7 +486,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
EnRr_SetupDeath(this);
}
return;
- case RR_DMG_FIRE: // Fire Arrow and Din's Fire
+ case RR_DMG_REACT_FIRE: // Fire Arrow and Din's Fire
Actor_ApplyDamage(&this->actor);
if (this->actor.colChkInfo.health == 0) {
this->dropType = RR_DROP_RANDOM_RUPEE;
@@ -495,7 +495,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
this->effectTimer = 20;
EnRr_SetupStunned(this);
return;
- case RR_DMG_ICE: // Ice Arrow and unused ice magic
+ case RR_DMG_REACT_ICE: // Ice Arrow and unused ice magic
Actor_ApplyDamage(&this->actor);
if (this->actor.colChkInfo.health == 0) {
this->dropType = RR_DROP_RANDOM_RUPEE;
@@ -512,7 +512,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
#endif
EnRr_SetupStunned(this);
return;
- case RR_DMG_LIGHT_MAGIC: // Unused light magic
+ case RR_DMG_REACT_LIGHT_MAGIC: // Unused light magic
Actor_ApplyDamage(&this->actor);
if (this->actor.colChkInfo.health == 0) {
this->dropType = RR_DROP_RUPEE_RED;
@@ -520,7 +520,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 255, COLORFILTER_BUFFLAG_XLU, 80);
EnRr_SetupStunned(this);
return;
- case RR_DMG_STUN: // Boomerang and Hookshot
+ case RR_DMG_REACT_STUN: // Boomerang and Hookshot
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_XLU, 80);
EnRr_SetupStunned(this);
@@ -532,8 +532,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
((this->collider1.base.ocFlags1 & OC1_HIT) || (this->collider2.base.ocFlags1 & OC1_HIT))) {
this->collider1.base.ocFlags1 &= ~OC1_HIT;
this->collider2.base.ocFlags1 &= ~OC1_HIT;
- // "catch"
- PRINTF(VT_FGCOL(GREEN) "キャッチ(%d)!!" VT_RST "\n", this->frameCount);
+ PRINTF(VT_FGCOL(GREEN) T("キャッチ(%d)!!", "catch (%d)!!") VT_RST "\n", this->frameCount);
if (play->grabPlayer(play, player)) {
player->actor.parent = &this->actor;
this->stopScroll = false;
@@ -714,8 +713,7 @@ void EnRr_Death(EnRr* this, PlayState* play) {
Item_DropCollectible(play, &dropPos, ITEM00_TUNIC_ZORA);
break;
}
- // "dropped"
- PRINTF(VT_FGCOL(GREEN) "「%s」が出た!!" VT_RST "\n", sDropNames[this->dropType]);
+ PRINTF(VT_FGCOL(GREEN) T("「%s」が出た!!", "「%s」dropped!!") VT_RST "\n", sDropNames[this->dropType]);
switch (this->dropType) {
case RR_DROP_MAGIC:
Item_DropCollectible(play, &dropPos, ITEM00_MAGIC_SMALL);
diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.h b/src/overlays/actors/ovl_En_Rr/z_en_rr.h
index f0ed5b5c30..e39d79d160 100644
--- a/src/overlays/actors/ovl_En_Rr/z_en_rr.h
+++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.h
@@ -2,7 +2,7 @@
#define Z_EN_RR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnRr;
diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
index 85ef778479..6f897d28b0 100644
--- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
+++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
@@ -22,11 +22,11 @@
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ru1/object_ru1.h"
@@ -84,13 +84,13 @@ void func_80AEFC24(EnRu1* this, PlayState* play);
void func_80AEFECC(EnRu1* this, PlayState* play);
void func_80AEFF40(EnRu1* this, PlayState* play);
-void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
+void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
void EnRu1_DrawNothing(EnRu1* this, PlayState* play);
void EnRu1_DrawOpa(EnRu1* this, PlayState* play);
void EnRu1_DrawXlu(EnRu1* this, PlayState* play);
-static ColliderCylinderInitType1 sCylinderInit1 = {
+static ColliderCylinderInitType1 sStandingCylinderInit = {
{
COL_MATERIAL_HIT0,
AT_NONE,
@@ -102,7 +102,7 @@ static ColliderCylinderInitType1 sCylinderInit1 = {
{ 25, 80, 0, { 0 } },
};
-static ColliderCylinderInitType1 sCylinderInit2 = {
+static ColliderCylinderInitType1 sSittingCylinderInit = {
{
COL_MATERIAL_HIT0,
AT_ON | AT_TYPE_PLAYER,
@@ -132,17 +132,56 @@ static s32 sUnused = 0;
static u32 D_80AF1938 = 0;
static EnRu1ActionFunc sActionFuncs[] = {
- func_80AEC0B4, func_80AEC100, func_80AEC130, func_80AEC17C, func_80AEC1D4, func_80AEC244, func_80AEC2C0,
- func_80AECA94, func_80AECAB4, func_80AECAD4, func_80AECB18, func_80AECB60, func_80AECBB8, func_80AECC1C,
- func_80AECC84, func_80AED304, func_80AED324, func_80AED344, func_80AED374, func_80AED3A4, func_80AED3E0,
- func_80AED414, func_80AEF29C, func_80AEF2AC, func_80AEF2D0, func_80AEF354, func_80AEF3A8, func_80AEEBD4,
- func_80AEEC5C, func_80AEECF0, func_80AEED58, func_80AEEDCC, func_80AEEE34, func_80AEEE9C, func_80AEEF08,
- func_80AEEF5C, func_80AEF9D8, func_80AEFA2C, func_80AEFAAC, func_80AEFB04, func_80AEFB68, func_80AEFCE8,
- func_80AEFBC8, func_80AEFC24, func_80AEFECC, func_80AEFF40,
+ func_80AEC0B4, // ENRU1_ACTION_00
+ func_80AEC100, // ENRU1_ACTION_01
+ func_80AEC130, // ENRU1_ACTION_02
+ func_80AEC17C, // ENRU1_ACTION_03
+ func_80AEC1D4, // ENRU1_ACTION_04
+ func_80AEC244, // ENRU1_ACTION_05
+ func_80AEC2C0, // ENRU1_ACTION_06
+ func_80AECA94, // ENRU1_ACTION_07
+ func_80AECAB4, // ENRU1_ACTION_08
+ func_80AECAD4, // ENRU1_ACTION_09
+ func_80AECB18, // ENRU1_ACTION_10
+ func_80AECB60, // ENRU1_ACTION_11
+ func_80AECBB8, // ENRU1_ACTION_12
+ func_80AECC1C, // ENRU1_ACTION_13
+ func_80AECC84, // ENRU1_ACTION_14
+ func_80AED304, // ENRU1_ACTION_15
+ func_80AED324, // ENRU1_ACTION_16
+ func_80AED344, // ENRU1_ACTION_17
+ func_80AED374, // ENRU1_ACTION_18
+ func_80AED3A4, // ENRU1_ACTION_19
+ func_80AED3E0, // ENRU1_ACTION_20
+ func_80AED414, // ENRU1_ACTION_21
+ func_80AEF29C, // ENRU1_ACTION_22
+ func_80AEF2AC, // ENRU1_ACTION_23
+ func_80AEF2D0, // ENRU1_ACTION_24
+ func_80AEF354, // ENRU1_ACTION_25
+ func_80AEF3A8, // ENRU1_ACTION_26
+ func_80AEEBD4, // ENRU1_ACTION_27
+ func_80AEEC5C, // ENRU1_ACTION_28
+ func_80AEECF0, // ENRU1_ACTION_29
+ func_80AEED58, // ENRU1_ACTION_30
+ func_80AEEDCC, // ENRU1_ACTION_31
+ func_80AEEE34, // ENRU1_ACTION_32
+ func_80AEEE9C, // ENRU1_ACTION_33
+ func_80AEEF08, // ENRU1_ACTION_34
+ func_80AEEF5C, // ENRU1_ACTION_35
+ func_80AEF9D8, // ENRU1_ACTION_36
+ func_80AEFA2C, // ENRU1_ACTION_37
+ func_80AEFAAC, // ENRU1_ACTION_38
+ func_80AEFB04, // ENRU1_ACTION_39
+ func_80AEFB68, // ENRU1_ACTION_40
+ func_80AEFCE8, // ENRU1_ACTION_41
+ func_80AEFBC8, // ENRU1_ACTION_42
+ func_80AEFC24, // ENRU1_ACTION_43
+ func_80AEFECC, // ENRU1_ACTION_44
+ func_80AEFF40, // ENRU1_ACTION_45
};
static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = {
- func_80AF0278,
+ EnRu1_PreLimbDraw,
};
static Vec3f sMultVec = { 0.0f, 10.0f, 0.0f };
@@ -165,60 +204,60 @@ ActorProfile En_Ru1_Profile = {
/**/ EnRu1_Draw,
};
-void func_80AEAC10(EnRu1* this, PlayState* play) {
+void EnRu1_UpdateStandingOC(EnRu1* this, PlayState* play) {
s32 pad[5];
- Collider_UpdateCylinder(&this->actor, &this->collider);
- CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
+ Collider_UpdateCylinder(&this->actor, &this->standingCollider);
+ CollisionCheck_SetOC(play, &play->colChkCtx, &this->standingCollider.base);
}
-void func_80AEAC54(EnRu1* this, PlayState* play) {
+void EnRu1_UpdateSittingOC(EnRu1* this, PlayState* play) {
s32 pad[5];
- Collider_UpdateCylinder(&this->actor, &this->collider2);
- if (this->unk_34C != 0) {
- CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider2.base);
+ Collider_UpdateCylinder(&this->actor, &this->sittingCollider);
+ if (this->isSittingOCActive) {
+ CollisionCheck_SetOC(play, &play->colChkCtx, &this->sittingCollider.base);
} else if (this->actor.xzDistToPlayer > 32.0f) {
- this->unk_34C = 1;
+ this->isSittingOCActive = true;
}
}
-void func_80AEACDC(EnRu1* this, PlayState* play) {
+void EnRu1_UpdateSittingAT(EnRu1* this, PlayState* play) {
s32 pad[5];
- Collider_UpdateCylinder(&this->actor, &this->collider2);
- CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider2.base);
+ Collider_UpdateCylinder(&this->actor, &this->sittingCollider);
+ CollisionCheck_SetAT(play, &play->colChkCtx, &this->sittingCollider.base);
}
-void func_80AEAD20(Actor* thisx, PlayState* play) {
+void EnRu1_InitColliders(Actor* thisx, PlayState* play) {
EnRu1* this = (EnRu1*)thisx;
- Collider_InitCylinder(play, &this->collider);
- Collider_SetCylinderType1(play, &this->collider, &this->actor, &sCylinderInit1);
+ Collider_InitCylinder(play, &this->standingCollider);
+ Collider_SetCylinderType1(play, &this->standingCollider, &this->actor, &sStandingCylinderInit);
- Collider_InitCylinder(play, &this->collider2);
- Collider_SetCylinderType1(play, &this->collider2, &this->actor, &sCylinderInit2);
+ Collider_InitCylinder(play, &this->sittingCollider);
+ Collider_SetCylinderType1(play, &this->sittingCollider, &this->actor, &sSittingCylinderInit);
}
void EnRu1_DestroyColliders(EnRu1* this, PlayState* play) {
- Collider_DestroyCylinder(play, &this->collider);
- Collider_DestroyCylinder(play, &this->collider2);
+ Collider_DestroyCylinder(play, &this->standingCollider);
+ Collider_DestroyCylinder(play, &this->sittingCollider);
}
-void func_80AEADD8(EnRu1* this) {
- this->unk_34C = 0;
+void EnRu1_DisableSittingOC(EnRu1* this) {
+ this->isSittingOCActive = false;
}
-u8 func_80AEADE0(EnRu1* this) {
- u8 params = PARAMS_GET_U(this->actor.params, 8, 8);
+u8 EnRu1_GetSwitchFlag(EnRu1* this) {
+ u8 switchFlag = ENRU1_SWITCH_FLAG(&this->actor);
- return params;
+ return switchFlag;
}
-u8 func_80AEADF0(EnRu1* this) {
- u8 params = PARAMS_GET_U(this->actor.params, 0, 8);
+u8 EnRu1_GetType(EnRu1* this) {
+ u8 type = ENRU1_TYPE(&this->actor);
- return params;
+ return type;
}
void EnRu1_Destroy(Actor* thisx, PlayState* play) {
@@ -230,24 +269,24 @@ void EnRu1_Destroy(Actor* thisx, PlayState* play) {
void EnRu1_UpdateEyes(EnRu1* this) {
s32 pad[3];
s16* blinkTimer = &this->blinkTimer;
- s16* eyeIndex = &this->eyeIndex;
+ s16* eyes = &this->eyes;
if (DECR(*blinkTimer) == 0) {
*blinkTimer = Rand_S16Offset(60, 60);
}
- *eyeIndex = *blinkTimer;
- if (*eyeIndex >= 3) {
- *eyeIndex = 0;
+ *eyes = *blinkTimer;
+ if (*eyes >= ENRU1_EYES_UP) {
+ *eyes = ENRU1_EYES_OPEN;
}
}
-void EnRu1_SetEyeIndex(EnRu1* this, s16 eyeIndex) {
- this->eyeIndex = eyeIndex;
+void EnRu1_SetEyes(EnRu1* this, s16 eyes) {
+ this->eyes = eyes;
}
-void EnRu1_SetMouthIndex(EnRu1* this, s16 mouthIndex) {
- this->mouthIndex = mouthIndex;
+void EnRu1_SetMouth(EnRu1* this, s16 mouth) {
+ this->mouth = mouth;
}
void func_80AEAECC(EnRu1* this, PlayState* play) {
@@ -303,7 +342,8 @@ s32 func_80AEB020(EnRu1* this, PlayState* play) {
if (actorIt->id == ACTOR_EN_RU1) {
someEnRu1 = (EnRu1*)actorIt;
if (someEnRu1 != this) {
- if ((someEnRu1->action == 31) || (someEnRu1->action == 32) || (someEnRu1->action == 24)) {
+ if ((someEnRu1->action == ENRU1_ACTION_31) || (someEnRu1->action == ENRU1_ACTION_32) ||
+ (someEnRu1->action == ENRU1_ACTION_24)) {
return true;
}
}
@@ -313,7 +353,7 @@ s32 func_80AEB020(EnRu1* this, PlayState* play) {
return false;
}
-BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
+BgBdanObjects* EnRu1_FindBigOctoPlatform(PlayState* play) {
Actor* actorIt = play->actorCtx.actorLists[ACTORCAT_BG].head;
while (actorIt != NULL) {
@@ -322,20 +362,20 @@ BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
}
actorIt = actorIt->next;
}
- // "There is no stand"
- PRINTF(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n", "There is no stand!!!!!!!!!!!!!!!!!!!!!!!!!\n")
+ VT_RST);
return NULL;
}
-void func_80AEB0EC(EnRu1* this, s32 cameraSetting) {
- if (this->unk_28C != NULL) {
- this->unk_28C->cameraSetting = cameraSetting;
+void EnRu1_SetPlatformCamSetting(EnRu1* this, s32 cameraSetting) {
+ if (this->bigOctoPlatform != NULL) {
+ this->bigOctoPlatform->cameraSetting = cameraSetting;
}
}
-s32 func_80AEB104(EnRu1* this) {
- if (this->unk_28C != NULL) {
- return this->unk_28C->cameraSetting;
+s32 EnRu1_GetPlatformCamSetting(EnRu1* this) {
+ if (this->bigOctoPlatform != NULL) {
+ return this->bigOctoPlatform->cameraSetting;
} else {
return 0;
}
@@ -363,15 +403,15 @@ s32 func_80AEB1B4(PlayState* play) {
#if DEBUG_FEATURES
void func_80AEB1D8(EnRu1* this) {
- this->action = 36;
- this->drawConfig = 0;
+ this->action = ENRU1_ACTION_36;
+ this->drawConfig = ENRU1_DRAW_NOTHING;
this->actor.velocity.x = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.velocity.z = 0.0f;
this->actor.speed = 0.0f;
this->actor.gravity = 0.0f;
this->actor.minVelocityY = 0.0f;
- func_80AEB0EC(this, 0);
+ EnRu1_SetPlatformCamSetting(this, 0);
}
void func_80AEB220(EnRu1* this, PlayState* play) {
@@ -381,30 +421,30 @@ void func_80AEB220(EnRu1* this, PlayState* play) {
}
#endif
-void func_80AEB264(EnRu1* this, AnimationHeader* animation, u8 arg2, f32 morphFrames, s32 arg4) {
+void EnRu1_AnimationChange(EnRu1* this, AnimationHeader* animation, u8 mode, f32 morphFrames, s32 playReversed) {
s32 pad[2];
AnimationHeader* animHeader = SEGMENTED_TO_VIRTUAL(animation);
f32 frameCount = Animation_GetLastFrame(animHeader);
f32 playbackSpeed;
- f32 unk0;
- f32 fc;
+ f32 startFrame;
+ f32 endFrame;
- if (arg4 == 0) {
- unk0 = 0.0f;
- fc = frameCount;
+ if (!playReversed) {
+ startFrame = 0.0f;
+ endFrame = frameCount;
playbackSpeed = 1.0f;
} else {
- unk0 = frameCount;
- fc = 0.0f;
+ startFrame = frameCount;
+ endFrame = 0.0f;
playbackSpeed = -1.0f;
}
- Animation_Change(&this->skelAnime, animHeader, playbackSpeed, unk0, fc, arg2, morphFrames);
+ Animation_Change(&this->skelAnime, animHeader, playbackSpeed, startFrame, endFrame, mode, morphFrames);
}
s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
// why?
- if (this->action != 32) {
+ if (this->action != ENRU1_ACTION_32) {
return SkelAnime_Update(&this->skelAnime);
} else {
return SkelAnime_Update(&this->skelAnime);
@@ -425,12 +465,12 @@ void func_80AEB3CC(EnRu1* this) {
this->skelAnime.movementFlags &= ~ANIM_FLAG_UPDATE_XZ;
}
-void func_80AEB3DC(EnRu1* this, PlayState* play) {
- func_80AEB264(this, &gRutoChildWaitHandsBehindBackAnim, 0, 0, 0);
- this->action = 0;
- this->drawConfig = 1;
- EnRu1_SetEyeIndex(this, 4);
- EnRu1_SetMouthIndex(this, 0);
+void EnRu1_InitOutsideJabuJabu(EnRu1* this, PlayState* play) {
+ EnRu1_AnimationChange(this, &gRutoChildWaitHandsBehindBackAnim, ANIMMODE_LOOP, 0, false);
+ this->action = ENRU1_ACTION_00;
+ this->drawConfig = ENRU1_DRAW_OPA;
+ EnRu1_SetEyes(this, ENRU1_EYES_GAZING);
+ EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
}
CsCmdActorCue* EnRu1_GetCueChannel3(PlayState* play) {
@@ -631,8 +671,8 @@ void func_80AEBCB8(EnRu1* this, UNK_TYPE arg1) {
void func_80AEBD1C(EnRu1* this, PlayState* play) {
if (func_80AEB480(play, 2)) {
- this->action = 1;
- this->drawConfig = 0;
+ this->action = ENRU1_ACTION_01;
+ this->drawConfig = ENRU1_DRAW_NOTHING;
func_80AEB914(this, play);
func_80AEAECC(this, play);
EnRu1_SpawnSplash(this, play);
@@ -645,12 +685,12 @@ void func_80AEBD94(EnRu1* this, PlayState* play) {
f32 frameCount;
if (func_80AEB480(play, 3)) {
- frameCount = Animation_GetLastFrame(&gRutoChildAnim_009060);
+ frameCount = Animation_GetLastFrame(&gRutoChildResurfaceAnim);
func_80AEB934(this, play);
func_80AEB738(this, play);
- Animation_Change(&this->skelAnime, &gRutoChildAnim_009060, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
- this->action = 2;
- this->drawConfig = 1;
+ Animation_Change(&this->skelAnime, &gRutoChildResurfaceAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
+ this->action = ENRU1_ACTION_02;
+ this->drawConfig = ENRU1_DRAW_OPA;
}
}
@@ -662,7 +702,7 @@ void func_80AEBE3C(EnRu1* this, PlayState* play, s32 arg2) {
func_80AEB7D0(this);
Animation_Change(&this->skelAnime, &gRutoChildTreadWaterAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
- this->action = 3;
+ this->action = ENRU1_ACTION_03;
} else {
func_80AEB954(this, play);
}
@@ -677,7 +717,7 @@ void func_80AEBEC8(EnRu1* this, PlayState* play) {
func_80AEB738(this, play);
Animation_Change(&this->skelAnime, &gRutoChildTransitionToSwimOnBackAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE,
-8.0f);
- this->action = 4;
+ this->action = ENRU1_ACTION_04;
}
}
@@ -686,7 +726,7 @@ void func_80AEBF60(EnRu1* this, PlayState* play) {
s32 pad;
func_80AEB7D0(this);
- this->action = 5;
+ this->action = ENRU1_ACTION_05;
this->unk_364 = this->actor.world.pos;
} else {
func_80AEBA0C(this, play);
@@ -707,7 +747,7 @@ void func_80AEBFD8(EnRu1* this, PlayState* play) {
frameCount = Animation_GetLastFrame(&gRutoChildTransitionFromSwimOnBackAnim);
Animation_Change(&this->skelAnime, &gRutoChildTransitionFromSwimOnBackAnim, 1.0, 0, frameCount,
ANIMMODE_ONCE, -8.0f);
- this->action = 6;
+ this->action = ENRU1_ACTION_06;
}
}
}
@@ -782,20 +822,20 @@ void func_80AEC2C0(EnRu1* this, PlayState* play) {
func_80AEC070(this, play, something);
}
-void func_80AEC320(EnRu1* this, PlayState* play) {
+void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
if (!GET_INFTABLE(INFTABLE_141)) {
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
- this->action = 7;
- EnRu1_SetMouthIndex(this, 1);
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
+ this->action = ENRU1_ACTION_07;
+ EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING);
} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) {
if (!func_80AEB020(this, play)) {
s8 actorRoom;
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
actorRoom = this->actor.room;
- this->action = 22;
+ this->action = ENRU1_ACTION_22;
this->actor.room = -1;
- this->drawConfig = 0;
+ this->drawConfig = ENRU1_DRAW_NOTHING;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
@@ -885,7 +925,7 @@ void func_80AEC780(EnRu1* this, PlayState* play) {
play->csCtx.script = gRutoFirstMeetingCs;
gSaveContext.cutsceneTrigger = 1;
player->speedXZ = 0.0f;
- this->action = 8;
+ this->action = ENRU1_ACTION_08;
}
}
@@ -901,8 +941,8 @@ void func_80AEC81C(EnRu1* this, PlayState* play) {
newRotY = cue->rot.y;
this->actor.shape.rot.y = newRotY;
this->actor.world.rot.y = newRotY;
- this->action = 9;
- this->drawConfig = 1;
+ this->action = ENRU1_ACTION_09;
+ this->drawConfig = ENRU1_DRAW_OPA;
}
}
@@ -910,7 +950,7 @@ void func_80AEC8B8(EnRu1* this, PlayState* play) {
if (func_80AEAFA0(play, 3, 3)) {
Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f);
- this->action = 10;
+ this->action = ENRU1_ACTION_10;
}
}
@@ -919,7 +959,7 @@ void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) {
Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim),
ANIMMODE_LOOP, -8.0f);
this->actor.world.rot.y += 0x8000;
- this->action = 0xB;
+ this->action = ENRU1_ACTION_11;
this->unk_26C = 0.0f;
}
}
@@ -927,7 +967,7 @@ void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) {
void func_80AEC9C4(EnRu1* this) {
this->unk_26C += 1.0f;
if (this->unk_26C >= 8.0f) {
- this->action = 12;
+ this->action = ENRU1_ACTION_12;
this->unk_26C = 0.0f;
this->actor.velocity.y = -1.0f;
}
@@ -937,7 +977,7 @@ void func_80AECA18(EnRu1* this) {
if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
s32 pad;
- this->action = 13;
+ this->action = ENRU1_ACTION_13;
this->unk_26C = 0.0f;
this->actor.velocity.y = 0.0f;
}
@@ -946,7 +986,7 @@ void func_80AECA18(EnRu1* this) {
void func_80AECA44(EnRu1* this, PlayState* play) {
if (func_80AEAFA0(play, 5, 3)) {
SET_INFTABLE(INFTABLE_141);
- this->action = 14;
+ this->action = ENRU1_ACTION_14;
}
}
@@ -1027,12 +1067,12 @@ void func_80AECCB0(EnRu1* this, PlayState* play) {
spawnY, spawnZ, 0, yawTowardsPlayer, 0, WARP_BLUE_RUTO);
}
-void func_80AECDA0(EnRu1* this, PlayState* play) {
- func_80AEB264(this, &gRutoChildWaitHandsOnHipsAnim, 0, 0, 0);
- this->action = 15;
+void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) {
+ EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false);
+ this->action = ENRU1_ACTION_15;
this->actor.shape.yOffset = -10000.0f;
- EnRu1_SetEyeIndex(this, 5);
- EnRu1_SetMouthIndex(this, 2);
+ EnRu1_SetEyes(this, ENRU1_EYES_BLUSH);
+ EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
}
void func_80AECE04(EnRu1* this, PlayState* play) {
@@ -1107,12 +1147,12 @@ void func_80AED0B0(EnRu1* this, s32 state) {
}
void func_80AED0C8(EnRu1* this, PlayState* play) {
- this->action = 16;
+ this->action = ENRU1_ACTION_16;
}
void func_80AED0D8(EnRu1* this, PlayState* play) {
- this->action = 17;
- this->drawConfig = 1;
+ this->action = ENRU1_ACTION_17;
+ this->drawConfig = ENRU1_DRAW_OPA;
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
func_80AECCB0(this, play);
@@ -1120,7 +1160,7 @@ void func_80AED0D8(EnRu1* this, PlayState* play) {
void func_80AED110(EnRu1* this) {
if (this->actor.shape.yOffset >= 0.0f) {
- this->action = 18;
+ this->action = ENRU1_ACTION_18;
this->actor.shape.yOffset = 0.0f;
func_80AED0B0(this, WARP_BLUE_RUTO_STATE_READY);
}
@@ -1128,7 +1168,7 @@ void func_80AED110(EnRu1* this) {
void func_80AED154(EnRu1* this, PlayState* play) {
if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) {
- this->action = 0x13;
+ this->action = ENRU1_ACTION_19;
this->unk_26C = 0.0f;
func_80AECEB4(this, play);
}
@@ -1139,7 +1179,7 @@ void func_80AED19C(EnRu1* this, s32 cond) {
Animation_Change(&this->skelAnime, &gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim), ANIMMODE_ONCE,
-8.0f);
- this->action = 20;
+ this->action = ENRU1_ACTION_20;
func_80AED0B0(this, WARP_BLUE_RUTO_STATE_3);
}
}
@@ -1153,7 +1193,7 @@ void func_80AED218(EnRu1* this, UNK_TYPE arg1) {
} else if (func_80AED084(this, WARP_BLUE_RUTO_STATE_WARPING)) {
Animation_Change(&this->skelAnime, &gRutoChildWaitInBlueWarpAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildWaitInBlueWarpAnim), ANIMMODE_ONCE, -8.0f);
- this->action = 21;
+ this->action = ENRU1_ACTION_21;
this->unk_27C = this->actor.xzDistToPlayer;
}
}
@@ -1193,15 +1233,15 @@ void func_80AED414(EnRu1* this, PlayState* play) {
EnRu1_UpdateSkelAnime(this);
}
-void func_80AED44C(EnRu1* this, PlayState* play) {
+void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) {
if (GET_INFTABLE(INFTABLE_141) && !GET_INFTABLE(INFTABLE_145) && !GET_INFTABLE(INFTABLE_140) &&
!GET_INFTABLE(INFTABLE_147)) {
if (!func_80AEB020(this, play)) {
s8 actorRoom;
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
actorRoom = this->actor.room;
- this->action = 22;
+ this->action = ENRU1_ACTION_22;
this->actor.room = -1;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
@@ -1251,9 +1291,9 @@ s32 func_80AED624(EnRu1* this, PlayState* play) {
Actor_Kill(&this->actor);
return false;
} else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) &&
- (this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != 33)) {
- this->action = 33;
- this->drawConfig = 2;
+ (this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != ENRU1_ACTION_33)) {
+ this->action = ENRU1_ACTION_33;
+ this->drawConfig = ENRU1_DRAW_XLU;
this->alpha = 0xFF;
this->unk_2A4 = 0.0f;
}
@@ -1307,35 +1347,35 @@ void func_80AED83C(EnRu1* this) {
Math_SmoothStepToS(&torsoRot->y, 0, 0x14, 0x1838, 0x64);
}
-void func_80AED8DC(EnRu1* this) {
- s32 temp_hi;
- s16* unk_2AC = &this->unk_2AC;
+void EnRu1_UpdateHeadRotation(EnRu1* this) {
+ s32 headRotOffset;
+ s16* headRotTimer = &this->headRotTimer;
s16* headRotY = &this->interactInfo.headRot.y;
- s16* unk_29E = &this->unk_29E;
+ s16* headTurnSpeed = &this->headTurnSpeed;
s32 pad[2];
- if (DECR(*unk_2AC) == 0) {
- *unk_2AC = Rand_S16Offset(0xA, 0x19);
- temp_hi = *unk_2AC % 5;
- if (temp_hi == 0) {
- this->unk_2B0 = 1;
- } else if (temp_hi == 1) {
- this->unk_2B0 = 2;
+ if (DECR(*headRotTimer) == 0) {
+ *headRotTimer = Rand_S16Offset(0xA, 0x19);
+ headRotOffset = *headRotTimer % 5;
+ if (headRotOffset == 0) {
+ this->headRotDirection = 1;
+ } else if (headRotOffset == 1) {
+ this->headRotDirection = 2;
} else {
- this->unk_2B0 = 0;
+ this->headRotDirection = 0;
}
- *unk_29E = 0;
+ *headTurnSpeed = 0;
}
- if (this->unk_2B0 == 0) {
- Math_SmoothStepToS(unk_29E, 0 - *headRotY, 1, 0x190, 0x190);
- Math_SmoothStepToS(headRotY, 0, 3, ABS(*unk_29E), 0x64);
- } else if (this->unk_2B0 == 1) {
- Math_SmoothStepToS(unk_29E, -0x2AAA - *headRotY, 1, 0x190, 0x190);
- Math_SmoothStepToS(headRotY, -0x2AAA, 3, ABS(*unk_29E), 0x64);
+ if (this->headRotDirection == 0) {
+ Math_SmoothStepToS(headTurnSpeed, 0 - *headRotY, 1, 0x190, 0x190);
+ Math_SmoothStepToS(headRotY, 0, 3, ABS(*headTurnSpeed), 0x64);
+ } else if (this->headRotDirection == 1) {
+ Math_SmoothStepToS(headTurnSpeed, -0x2AAA - *headRotY, 1, 0x190, 0x190);
+ Math_SmoothStepToS(headRotY, -0x2AAA, 3, ABS(*headTurnSpeed), 0x64);
} else {
- Math_SmoothStepToS(unk_29E, 0x2AAA - *headRotY, 1, 0x190, 0x190);
- Math_SmoothStepToS(headRotY, 0x2AAA, 3, ABS(*unk_29E), 0x64);
+ Math_SmoothStepToS(headTurnSpeed, 0x2AAA - *headRotY, 1, 0x190, 0x190);
+ Math_SmoothStepToS(headRotY, 0x2AAA, 3, ABS(*headTurnSpeed), 0x64);
}
}
@@ -1470,20 +1510,22 @@ void func_80AEE02C(EnRu1* this) {
this->actor.minVelocityY = 0.0f;
}
-void func_80AEE050(EnRu1* this) {
+void EnRu1_UpdateWaterState(EnRu1* this) {
s32 pad;
- f32 sp28;
- f32 sp24;
+ f32 bobMagnitude;
+ f32 startY;
EnRu1* thisx = this; // necessary to match
- if (this->unk_350 == 0) {
+ if (this->waterState == ENRU1_WATER_OUTSIDE) {
if ((this->actor.minVelocityY == 0.0f) && (this->actor.speed == 0.0f)) {
- this->unk_350 = 1;
+ // When Ruto's velocity has been slowed enough by the water, stop her motion
+ this->waterState = ENRU1_WATER_IMMERSED;
func_80AEE02C(this);
- this->unk_35C = 0;
- this->unk_358 = (this->actor.depthInWater - 10.0f) * 0.5f;
- this->unk_354 = this->actor.world.pos.y + thisx->unk_358; // thisx only used here
+ this->bobPhase = 0;
+ this->bobDepth = (this->actor.depthInWater - 10.0f) * 0.5f;
+ this->sinkingStartPosY = this->actor.world.pos.y + thisx->bobDepth;
} else {
+ // Ruto is touching the water but still in motion, e.g. from being thrown
this->actor.gravity = 0.0f;
this->actor.minVelocityY *= 0.2f;
this->actor.velocity.y *= 0.2f;
@@ -1500,25 +1542,25 @@ void func_80AEE050(EnRu1* this) {
Actor_UpdatePos(&this->actor);
}
} else {
- if (this->unk_350 == 1) {
- if (this->unk_358 <= 1.0f) {
+ if (this->waterState == ENRU1_WATER_IMMERSED) {
+ if (this->bobDepth <= 1.0f) {
func_80AEE02C(this);
- this->unk_350 = 2;
- this->unk_360 = 0.0f;
+ this->waterState = ENRU1_WATER_BOBBING;
+ this->isSinking = 0.0f;
} else {
- f32 temp_f10;
+ f32 deltaY;
- sp28 = this->unk_358;
- sp24 = this->unk_354;
- temp_f10 = Math_CosS(this->unk_35C) * -sp28;
- this->actor.world.pos.y = temp_f10 + sp24;
- this->unk_35C += 0x3E8;
- this->unk_358 *= 0.95f;
+ bobMagnitude = this->bobDepth;
+ startY = this->sinkingStartPosY;
+ deltaY = Math_CosS(this->bobPhase) * -bobMagnitude;
+ this->actor.world.pos.y = deltaY + startY;
+ this->bobPhase += 0x3E8;
+ this->bobDepth *= 0.95f;
}
} else {
- this->unk_360 += 1.0f;
- if (this->unk_360 > 0.0f) {
- this->unk_350 = 3;
+ this->isSinking += 1.0f;
+ if (this->isSinking > 0.0f) {
+ this->waterState = ENRU1_WATER_SINKING;
}
}
}
@@ -1574,9 +1616,9 @@ s32 func_80AEE394(EnRu1* this, PlayState* play) {
func_80AEE02C(this);
play->csCtx.script = gRutoObtainingSapphireCs;
gSaveContext.cutsceneTrigger = 1;
- this->action = 36;
- this->drawConfig = 0;
- this->unk_28C = (BgBdanObjects*)dynaPolyActor;
+ this->action = ENRU1_ACTION_36;
+ this->drawConfig = ENRU1_DRAW_NOTHING;
+ this->bigOctoPlatform = (BgBdanObjects*)dynaPolyActor;
this->actor.shape.shadowAlpha = 0;
return true;
}
@@ -1590,14 +1632,14 @@ void func_80AEE488(EnRu1* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
curRoomNum = play->roomCtx.curRoom.num;
this->roomNum3 = curRoomNum;
- this->action = 31;
+ this->action = ENRU1_ACTION_31;
func_80AED520(this, play);
} else if (!func_80AEE394(this, play) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
s32 pad;
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f);
- this->action = 28;
+ this->action = ENRU1_ACTION_28;
}
}
@@ -1609,14 +1651,14 @@ void func_80AEE568(EnRu1* this, PlayState* play) {
func_80AEE02C(this);
Actor_OfferCarry(&this->actor, play);
- this->action = 27;
- func_80AEADD8(this);
+ this->action = ENRU1_ACTION_27;
+ EnRu1_DisableSittingOC(this);
return;
}
if (this->actor.depthInWater > 0.0f) {
- this->action = 29;
- this->unk_350 = 0;
+ this->action = ENRU1_ACTION_29;
+ this->waterState = ENRU1_WATER_OUTSIDE;
}
}
}
@@ -1629,7 +1671,7 @@ void func_80AEE628(EnRu1* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, -8.0f);
SET_INFTABLE(INFTABLE_144);
- this->action = 31;
+ this->action = ENRU1_ACTION_31;
}
this->roomNum3 = curRoomNum;
}
@@ -1643,7 +1685,7 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gRutoChildSeesSapphireAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f);
func_80AED600(this);
- this->action = 34;
+ this->action = ENRU1_ACTION_34;
this->unk_26C = 0.0f;
play->csCtx.script = gRutoFoundSapphireCs;
gSaveContext.cutsceneTrigger = 1;
@@ -1655,10 +1697,10 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) {
return false;
}
-void func_80AEE7C4(EnRu1* this, PlayState* play) {
+void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) {
s32 pad[9];
Player* player;
- f32* unk_370 = &this->unk_370;
+ f32* carryIdleTimer = &this->carryIdleTimer;
if (Actor_HasNoParent(&this->actor, play)) {
f32 frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
@@ -1670,63 +1712,63 @@ void func_80AEE7C4(EnRu1* this, PlayState* play) {
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f);
func_80AED57C(this);
- this->action = 28;
- *unk_370 = 0.0f;
+ this->action = ENRU1_ACTION_28;
+ *carryIdleTimer = 0.0f;
} else if (func_80AEE6D0(this, play)) {
s32 pad;
- *unk_370 = 0.0f;
+ *carryIdleTimer = 0.0f;
} else {
player = GET_PLAYER(play);
if (player->stateFlags2 & PLAYER_STATE2_IDLE_FIDGET) {
- this->unk_370 += 1.0f;
- if (this->action != 32) {
- if (*unk_370 > 30.0f) {
+ this->carryIdleTimer += 1.0f;
+ if (this->action != ENRU1_ACTION_32) {
+ if (*carryIdleTimer > 30.0f) {
if (Rand_S16Offset(0, 3) == 0) {
f32 frameCount = Animation_GetLastFrame(&gRutoChildSquirmAnim);
Animation_Change(&this->skelAnime, &gRutoChildSquirmAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP,
-8.0f);
func_80AED5DC(this);
- this->action = 32;
+ this->action = ENRU1_ACTION_32;
}
- *unk_370 = 0.0f;
+ *carryIdleTimer = 0.0f;
}
} else {
- if (*unk_370 > 50.0f) {
+ if (*carryIdleTimer > 50.0f) {
f32 frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP,
-8.0f);
- this->action = 31;
- *unk_370 = 0.0f;
+ this->action = ENRU1_ACTION_31;
+ *carryIdleTimer = 0.0f;
}
}
} else {
f32 frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
- *unk_370 = 0.0f;
+ *carryIdleTimer = 0.0f;
}
}
}
-s32 func_80AEEAC8(EnRu1* this, PlayState* play) {
+s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) {
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
s32 pad;
func_80AEE02C(this);
Actor_OfferCarry(&this->actor, play);
- this->action = 27;
- func_80AEADD8(this);
+ this->action = ENRU1_ACTION_27;
+ EnRu1_DisableSittingOC(this);
return true;
}
return false;
}
-void func_80AEEB24(EnRu1* this, PlayState* play) {
- if ((func_80AEEAC8(this, play) == 0) && (this->unk_350 == 3)) {
- this->action = 30;
+void EnRu1_CheckSinkingState(EnRu1* this, PlayState* play) {
+ if ((!EnRu1_CheckHitBottomUnderwater(this, play)) && (this->waterState == ENRU1_WATER_SINKING)) {
+ this->action = ENRU1_ACTION_30;
func_80AEE02C(this);
this->actor.gravity = -0.1f;
this->actor.minVelocityY = -((kREG(18) * 0.1f) + 0.7f);
@@ -1739,7 +1781,7 @@ void func_80AEEBB4(EnRu1* this, PlayState* play) {
void func_80AEEBD4(EnRu1* this, PlayState* play) {
func_80AED83C(this);
- func_80AEAC54(this, play);
+ EnRu1_UpdateSittingOC(this, play);
func_80AEAECC(this, play);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
@@ -1751,7 +1793,7 @@ void func_80AEEBD4(EnRu1* this, PlayState* play) {
void func_80AEEC5C(EnRu1* this, PlayState* play) {
func_80AED83C(this);
- func_80AEACDC(this, play);
+ EnRu1_UpdateSittingAT(this, play);
func_80AEAECC(this, play);
func_80AEE2F8(this, play);
func_80AEDFF4(this, play);
@@ -1765,10 +1807,10 @@ void func_80AEEC5C(EnRu1* this, PlayState* play) {
void func_80AEECF0(EnRu1* this, PlayState* play) {
func_80AED83C(this);
func_80AEAECC(this, play);
- func_80AEE050(this);
+ EnRu1_UpdateWaterState(this);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
- func_80AEEB24(this, play);
+ EnRu1_CheckSinkingState(this, play);
func_80AED624(this, play);
}
@@ -1778,19 +1820,19 @@ void func_80AEED58(EnRu1* this, PlayState* play) {
Actor_MoveXZGravity(&this->actor);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
- func_80AEEAC8(this, play);
+ EnRu1_CheckHitBottomUnderwater(this, play);
func_80AED624(this, play);
func_80AEDAE0(this, play);
}
void func_80AEEDCC(EnRu1* this, PlayState* play) {
- func_80AED8DC(this);
+ EnRu1_UpdateHeadRotation(this);
EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, play);
func_80AEE2F8(this, play);
EnRu1_UpdateEyes(this);
func_80AED6F8(play);
- func_80AEE7C4(this, play);
+ EnRu1_UpdateCarriedBehavior(this, play);
}
void func_80AEEE34(EnRu1* this, PlayState* play) {
@@ -1800,7 +1842,7 @@ void func_80AEEE34(EnRu1* this, PlayState* play) {
func_80AEE2F8(this, play);
EnRu1_UpdateEyes(this);
func_80AED6F8(play);
- func_80AEE7C4(this, play);
+ EnRu1_UpdateCarriedBehavior(this, play);
}
void func_80AEEE9C(EnRu1* this, PlayState* play) {
@@ -1857,7 +1899,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f);
play->msgCtx.msgMode = MSGMODE_PAUSED;
- this->action = 26;
+ this->action = ENRU1_ACTION_26;
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
return true;
}
@@ -1866,7 +1908,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) {
void func_80AEF170(EnRu1* this, PlayState* play, s32 cond) {
if (cond) {
- this->action = 25;
+ this->action = ENRU1_ACTION_25;
}
}
@@ -1874,7 +1916,7 @@ void func_80AEF188(EnRu1* this, PlayState* play) {
if (func_80AEB174(play) && !func_80AEF0BC(this, play)) {
Message_CloseTextbox(play);
SET_INFTABLE(INFTABLE_142);
- this->action = 24;
+ this->action = ENRU1_ACTION_24;
}
}
@@ -1886,18 +1928,18 @@ void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) {
SET_INFTABLE(INFTABLE_143);
func_80AED6DC(this, play);
Actor_OfferCarry(&this->actor, play);
- this->action = 27;
- func_80AEADD8(this);
+ this->action = ENRU1_ACTION_27;
+ EnRu1_DisableSittingOC(this);
}
}
void func_80AEF29C(EnRu1* this, PlayState* play) {
- this->action = 23;
+ this->action = ENRU1_ACTION_23;
}
void func_80AEF2AC(EnRu1* this, PlayState* play) {
- this->action = 24;
- this->drawConfig = 1;
+ this->action = ENRU1_ACTION_24;
+ this->drawConfig = ENRU1_DRAW_OPA;
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
}
@@ -1907,7 +1949,7 @@ void func_80AEF2D0(EnRu1* this, PlayState* play) {
func_80AEEF68(this, play);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
- func_80AEAC10(this, play);
+ EnRu1_UpdateStandingOC(this, play);
func_80AEAECC(this, play);
cond = func_80AEE264(this, play);
func_80AED624(this, play);
@@ -1958,11 +2000,11 @@ void func_80AEF51C(EnRu1* this) {
}
void func_80AEF540(EnRu1* this) {
- if (func_80AEB104(this) == 2) {
- EnRu1_SetEyeIndex(this, 3);
- EnRu1_SetMouthIndex(this, 2);
+ if (EnRu1_GetPlatformCamSetting(this) == 2) {
+ EnRu1_SetEyes(this, ENRU1_EYES_UP);
+ EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
if (this->skelAnime.mode != 2) {
- func_80AEB264(this, &gRutoChildShutterAnim, 2, -8.0f, 0);
+ EnRu1_AnimationChange(this, &gRutoChildShutterAnim, ANIMMODE_ONCE, -8.0f, false);
func_80AEF51C(this);
}
}
@@ -1974,8 +2016,8 @@ void func_80AEF5B8(EnRu1* this) {
if (D_80AF1938 == 0) {
curFrame = this->skelAnime.curFrame;
if (curFrame >= 60.0f) {
- EnRu1_SetEyeIndex(this, 3);
- EnRu1_SetMouthIndex(this, 0);
+ EnRu1_SetEyes(this, ENRU1_EYES_UP);
+ EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
func_80AED57C(this);
D_80AF1938 = 1;
}
@@ -2008,8 +2050,8 @@ void func_80AEF624(EnRu1* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gRutoChildWalkToAndHoldUpSapphireAnim, 1.0f, 0.0f, frameCount,
ANIMMODE_ONCE, 0.0f);
func_80AEB3A4(this, play);
- this->action = 37;
- this->drawConfig = 1;
+ this->action = ENRU1_ACTION_37;
+ this->drawConfig = ENRU1_DRAW_OPA;
this->actor.shape.shadowAlpha = 0xFF;
}
}
@@ -2019,7 +2061,7 @@ void func_80AEF728(EnRu1* this, UNK_TYPE arg1) {
Animation_Change(&this->skelAnime, &gRutoChildHoldArmsUpAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gRutoChildHoldArmsUpAnim), ANIMMODE_LOOP, 0.0f);
func_80AEB3CC(this);
- this->action = 38;
+ this->action = ENRU1_ACTION_38;
}
}
@@ -2027,7 +2069,7 @@ void func_80AEF79C(EnRu1* this, PlayState* play) {
if (func_80AEAFE0(play, 2, 3)) {
Animation_Change(&this->skelAnime, &gRutoChildBringHandsDownAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildBringHandsDownAnim), ANIMMODE_ONCE, -8.0f);
- this->action = 39;
+ this->action = ENRU1_ACTION_39;
}
}
@@ -2035,7 +2077,7 @@ void func_80AEF820(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildWait2Anim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWait2Anim),
ANIMMODE_LOOP, -8.0f);
- this->action = 40;
+ this->action = ENRU1_ACTION_40;
}
}
@@ -2046,15 +2088,15 @@ void func_80AEF890(EnRu1* this, PlayState* play) {
if (!(DEBUG_FEATURES && IS_CUTSCENE_LAYER) && EnRu1_IsCsStateIdle(play)) {
curRoomNum = play->roomCtx.curRoom.num;
SET_INFTABLE(INFTABLE_145);
- Flags_SetSwitch(play, func_80AEADE0(this));
- func_80AEB0EC(this, 1);
- this->action = 42;
+ Flags_SetSwitch(play, EnRu1_GetSwitchFlag(this));
+ EnRu1_SetPlatformCamSetting(this, 1);
+ this->action = ENRU1_ACTION_42;
this->actor.room = curRoomNum;
}
}
void func_80AEF930(EnRu1* this, PlayState* play) {
- if (func_80AEB104(this) == 3) {
+ if (EnRu1_GetPlatformCamSetting(this) == 3) {
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
this->actor.textId = 0x4048;
#if !OOT_PAL_N64
@@ -2063,14 +2105,14 @@ void func_80AEF930(EnRu1* this, PlayState* play) {
Message_StartTextbox(play, this->actor.textId, NULL);
#endif
func_80AEF4A8(this, play);
- this->action = 43;
- this->drawConfig = 0;
+ this->action = ENRU1_ACTION_43;
+ this->drawConfig = ENRU1_DRAW_NOTHING;
}
}
void func_80AEF99C(EnRu1* this, PlayState* play) {
if (func_80AEB1B4(play) != 0) {
- func_80AEB0EC(this, 4);
+ EnRu1_SetPlatformCamSetting(this, 4);
Actor_Kill(&this->actor);
}
}
@@ -2149,14 +2191,14 @@ void func_80AEFC24(EnRu1* this, PlayState* play) {
func_80AEF99C(this, play);
}
-void func_80AEFC54(EnRu1* this, PlayState* play) {
+void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) {
if (GET_INFTABLE(INFTABLE_145) && !GET_INFTABLE(INFTABLE_146)) {
s32 pad;
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
- this->action = 41;
- this->unk_28C = EnRu1_FindSwitch(play);
- func_80AEB0EC(this, 1);
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
+ this->action = ENRU1_ACTION_41;
+ this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
+ EnRu1_SetPlatformCamSetting(this, 1);
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
} else {
Actor_Kill(&this->actor);
@@ -2164,20 +2206,20 @@ void func_80AEFC54(EnRu1* this, PlayState* play) {
}
void func_80AEFCE8(EnRu1* this, PlayState* play) {
- this->unk_28C = EnRu1_FindSwitch(play);
- if (this->unk_28C != NULL) {
- this->action = 42;
- this->drawConfig = 1;
- func_80AEB0EC(this, 1);
+ this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
+ if (this->bigOctoPlatform != NULL) {
+ this->action = ENRU1_ACTION_42;
+ this->drawConfig = ENRU1_DRAW_OPA;
+ EnRu1_SetPlatformCamSetting(this, 1);
}
}
-void func_80AEFD38(EnRu1* this, PlayState* play) {
+void EnRu1_InitBesideKingZora(EnRu1* this, PlayState* play) {
if (GET_EVENTCHKINF(EVENTCHKINF_37) && LINK_IS_CHILD) {
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
- this->action = 44;
- this->drawConfig = 1;
+ this->action = ENRU1_ACTION_44;
+ this->drawConfig = ENRU1_DRAW_OPA;
} else {
Actor_Kill(&this->actor);
}
@@ -2206,13 +2248,13 @@ s32 func_80AEFE38(EnRu1* this, PlayState* play) {
void func_80AEFE84(EnRu1* this, PlayState* play, s32 cond) {
if (cond) {
- this->action = 45;
+ this->action = ENRU1_ACTION_45;
}
}
void func_80AEFE9C(EnRu1* this, PlayState* play) {
if (func_80AEFE38(this, play)) {
- this->action = 44;
+ this->action = ENRU1_ACTION_44;
}
}
@@ -2220,7 +2262,7 @@ void func_80AEFECC(EnRu1* this, PlayState* play) {
func_80AEEF68(this, play);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
- func_80AEAC10(this, play);
+ EnRu1_UpdateStandingOC(this, play);
func_80AEAECC(this, play);
func_80AEFE84(this, play, func_80AEFDC0(this, play));
}
@@ -2233,34 +2275,35 @@ void func_80AEFF40(EnRu1* this, PlayState* play) {
func_80AEFE9C(this, play);
}
-void func_80AEFF94(EnRu1* this, PlayState* play) {
+/**
+ * Places Ruto beside the door switch outside the room with the map.
+ */
+void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
s8 actorRoom;
if (GET_INFTABLE(INFTABLE_141) && GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145) &&
(!(func_80AEB020(this, play)))) {
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
actorRoom = this->actor.room;
- this->action = 22;
+ this->action = ENRU1_ACTION_22;
this->actor.room = -1;
- this->drawConfig = 0;
+ this->drawConfig = ENRU1_DRAW_NOTHING;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
- // "Ruto switch set"
- PRINTF("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch set!!!!!!!!!!!!!!!!!!!!!!\n"));
} else {
- // "Ruto switch not set"
- PRINTF("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch not set!!!!!!!!!!!!!!!!!!!!!!\n"));
Actor_Kill(&this->actor);
}
}
#if DEBUG_FEATURES
void func_80AF0050(EnRu1* this, PlayState* play) {
- func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
- this->action = 36;
+ EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
+ this->action = ENRU1_ACTION_36;
this->roomNum1 = this->actor.room;
- this->unk_28C = EnRu1_FindSwitch(play);
+ this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
this->actor.room = -1;
}
#endif
@@ -2283,43 +2326,42 @@ void EnRu1_Init(Actor* thisx, PlayState* play) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gRutoChildSkel, NULL, this->jointTable, this->morphTable, 17);
- func_80AEAD20(&this->actor, play);
- switch (func_80AEADF0(this)) {
- case 0:
- func_80AECDA0(this, play);
+ EnRu1_InitColliders(&this->actor, play);
+ switch (EnRu1_GetType(this)) {
+ case ENRU1_TYPE_BOSS_ROOM:
+ EnRu1_InitInBossRoom(this, play);
break;
- case 1:
- func_80AEB3DC(this, play);
+ case ENRU1_TYPE_FOUNTAIN:
+ EnRu1_InitOutsideJabuJabu(this, play);
break;
- case 2:
- func_80AEC320(this, play);
+ case ENRU1_TYPE_HOLES_ROOM:
+ EnRu1_InitInJabuJabuHolesRoom(this, play);
break;
- case 3:
- func_80AED44C(this, play);
+ case ENRU1_TYPE_BASEMENT:
+ EnRu1_InitInJabuJabuBasement(this, play);
break;
- case 4:
- func_80AEFC54(this, play);
+ case ENRU1_TYPE_SAPPHIRE_ROOM:
+ EnRu1_InitInSapphireRoom(this, play);
break;
- case 5:
- func_80AEFD38(this, play);
+ case ENRU1_TYPE_BESIDE_KZ:
+ EnRu1_InitBesideKingZora(this, play);
break;
- case 6:
- func_80AEFF94(this, play);
+ case ENRU1_TYPE_BESIDE_DOOR_SWITCH:
+ EnRu1_InitBesideDoorSwitch(this, play);
break;
#if DEBUG_FEATURES
- case 10:
+ case ENRU1_TYPE_DEBUG:
func_80AF0050(this, play);
break;
#endif
default:
Actor_Kill(&this->actor);
- // "Relevant arge_data = %d unacceptable"
- PRINTF("該当 arge_data = %d 無し\n", func_80AEADF0(this));
+ PRINTF(T("該当 arge_data = %d 無し\n", "Relevant arge_data = %d unacceptable\n"), EnRu1_GetType(this));
break;
}
}
-void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) {
+void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) {
Vec3s* torsoRot = &this->interactInfo.torsoRot;
Vec3s* headRot = &this->interactInfo.headRot;
@@ -2339,11 +2381,12 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
Gfx** gfx) {
EnRu1* this = (EnRu1*)thisx;
- if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
- // "Neck rotation mode is improper!"
- PRINTF(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ if ((this->preLimbDrawIndex < 0) || (this->preLimbDrawIndex > 0) ||
+ (*sPreLimbDrawFuncs[this->preLimbDrawIndex] == NULL)) {
+ PRINTF(VT_FGCOL(RED) T("首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
} else {
- sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot);
+ sPreLimbDrawFuncs[this->preLimbDrawIndex](this, play, limbIndex, rot);
}
return false;
}
@@ -2352,14 +2395,14 @@ void EnRu1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
EnRu1* this = (EnRu1*)thisx;
if (limbIndex == RUTO_CHILD_HEAD) {
- Vec3f vec1;
- Vec3f vec2;
+ Vec3f multVec;
+ Vec3f focusPos;
- vec1 = sMultVec;
- Matrix_MultVec3f(&vec1, &vec2);
- this->actor.focus.pos.x = vec2.x;
- this->actor.focus.pos.y = vec2.y;
- this->actor.focus.pos.z = vec2.z;
+ multVec = sMultVec;
+ Matrix_MultVec3f(&multVec, &focusPos);
+ this->actor.focus.pos.x = focusPos.x;
+ this->actor.focus.pos.y = focusPos.y;
+ this->actor.focus.pos.z = focusPos.z;
this->actor.focus.rot.x = this->actor.world.rot.x;
this->actor.focus.rot.y = this->actor.world.rot.y;
this->actor.focus.rot.z = this->actor.world.rot.z;
@@ -2371,11 +2414,11 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play) {
void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
s32 pad[2];
- s16 eyeIndex = this->eyeIndex;
- void* eyeTex = sEyeTextures[eyeIndex];
- s16 mouthIndex = this->mouthIndex;
+ s16 eyes = this->eyes;
+ void* eyeTex = sEyeTextures[eyes];
+ s16 mouth = this->mouth;
SkelAnime* skelAnime = &this->skelAnime;
- void* mouthTex = sMouthTextures[mouthIndex];
+ void* mouthTex = sMouthTextures[mouth];
s32 pad1;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1282);
@@ -2396,11 +2439,11 @@ void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
void EnRu1_DrawXlu(EnRu1* this, PlayState* play) {
s32 pad[2];
- s16 eyeIndex = this->eyeIndex;
- void* eyeTex = sEyeTextures[eyeIndex];
- s16 mouthIndex = this->mouthIndex;
+ s16 eyes = this->eyes;
+ void* eyeTex = sEyeTextures[eyes];
+ s16 mouth = this->mouth;
SkelAnime* skelAnime = &this->skelAnime;
- void* mouthTex = sMouthTextures[mouthIndex];
+ void* mouthTex = sMouthTextures[mouth];
s32 pad1;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1324);
diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h
index 8778174ef5..52e89effd1 100644
--- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h
+++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h
@@ -2,11 +2,14 @@
#define Z_EN_RU1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
+#define ENRU1_SWITCH_FLAG(thisx) PARAMS_GET_U((thisx)->params, 8, 8)
+#define ENRU1_TYPE(thisx) PARAMS_GET_U((thisx)->params, 0, 8)
+
struct EnRu1;
typedef void (*EnRu1ActionFunc)(struct EnRu1*, struct PlayState*);
@@ -18,9 +21,9 @@ typedef struct EnRu1 {
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[17];
/* 0x01F6 */ Vec3s morphTable[17];
- /* 0x025C */ s16 eyeIndex;
+ /* 0x025C */ s16 eyes;
/* 0x025E */ s16 blinkTimer;
- /* 0x0260 */ s16 mouthIndex;
+ /* 0x0260 */ s16 mouth;
/* 0x0264 */ s32 action;
/* 0x0268 */ s32 drawConfig;
/* 0x026C */ f32 unk_26C;
@@ -33,41 +36,131 @@ typedef struct EnRu1 {
/* 0x0285 */ s8 roomNum2;
/* 0x0286 */ s8 roomNum3;
/* 0x0288 */ f32 unk_288;
- /* 0x028C */ BgBdanObjects* unk_28C;
- /* 0x0290 */ s32 unk_290;
+ /* 0x028C */ BgBdanObjects* bigOctoPlatform;
+ /* 0x0290 */ s32 preLimbDrawIndex;
/* 0x0294 */ char unk_294[0x4];
/* 0x0298 */ s32 unk_298;
/* 0x029C */ char unk_29C[0x2];
- /* 0x029E */ s16 unk_29E;
+ /* 0x029E */ s16 headTurnSpeed;
/* 0x02A0 */ char unk_2A0[0x4];
/* 0x02A4 */ f32 unk_2A4;
/* 0x02A8 */ s32 alpha;
- /* 0x02AC */ s16 unk_2AC;
- /* 0x02B0 */ s32 unk_2B0;
- /* 0x02B4 */ ColliderCylinder collider;
- /* 0x0300 */ ColliderCylinder collider2;
- /* 0x034C */ s32 unk_34C;
- /* 0x0350 */ s32 unk_350;
- /* 0x0354 */ f32 unk_354;
- /* 0x0358 */ f32 unk_358;
- /* 0x035C */ s16 unk_35C;
- /* 0x0360 */ f32 unk_360;
+ /* 0x02AC */ s16 headRotTimer;
+ /* 0x02B0 */ s32 headRotDirection;
+ /* 0x02B4 */ ColliderCylinder standingCollider;
+ /* 0x0300 */ ColliderCylinder sittingCollider;
+ /* 0x034C */ s32 isSittingOCActive;
+ /* 0x0350 */ s32 waterState;
+ /* 0x0354 */ f32 sinkingStartPosY;
+ /* 0x0358 */ f32 bobDepth;
+ /* 0x035C */ s16 bobPhase;
+ /* 0x0360 */ f32 isSinking;
/* 0x0364 */ Vec3f unk_364;
- /* 0x0370 */ f32 unk_370;
+ /* 0x0370 */ f32 carryIdleTimer;
/* 0x0374 */ NpcInteractInfo interactInfo;
} EnRu1; // size = 0x039C
+typedef enum EnRu1Action {
+ /* 0 */ ENRU1_ACTION_00,
+ /* 1 */ ENRU1_ACTION_01,
+ /* 2 */ ENRU1_ACTION_02,
+ /* 3 */ ENRU1_ACTION_03,
+ /* 4 */ ENRU1_ACTION_04,
+ /* 5 */ ENRU1_ACTION_05,
+ /* 6 */ ENRU1_ACTION_06,
+ /* 7 */ ENRU1_ACTION_07,
+ /* 8 */ ENRU1_ACTION_08,
+ /* 9 */ ENRU1_ACTION_09,
+ /* 10 */ ENRU1_ACTION_10,
+ /* 11 */ ENRU1_ACTION_11,
+ /* 12 */ ENRU1_ACTION_12,
+ /* 13 */ ENRU1_ACTION_13,
+ /* 14 */ ENRU1_ACTION_14,
+ /* 15 */ ENRU1_ACTION_15,
+ /* 16 */ ENRU1_ACTION_16,
+ /* 17 */ ENRU1_ACTION_17,
+ /* 18 */ ENRU1_ACTION_18,
+ /* 19 */ ENRU1_ACTION_19,
+ /* 20 */ ENRU1_ACTION_20,
+ /* 21 */ ENRU1_ACTION_21,
+ /* 22 */ ENRU1_ACTION_22,
+ /* 23 */ ENRU1_ACTION_23,
+ /* 24 */ ENRU1_ACTION_24,
+ /* 25 */ ENRU1_ACTION_25,
+ /* 26 */ ENRU1_ACTION_26,
+ /* 27 */ ENRU1_ACTION_27,
+ /* 28 */ ENRU1_ACTION_28,
+ /* 29 */ ENRU1_ACTION_29,
+ /* 30 */ ENRU1_ACTION_30,
+ /* 31 */ ENRU1_ACTION_31,
+ /* 32 */ ENRU1_ACTION_32,
+ /* 33 */ ENRU1_ACTION_33,
+ /* 34 */ ENRU1_ACTION_34,
+ /* 35 */ ENRU1_ACTION_35,
+ /* 36 */ ENRU1_ACTION_36,
+ /* 37 */ ENRU1_ACTION_37,
+ /* 38 */ ENRU1_ACTION_38,
+ /* 39 */ ENRU1_ACTION_39,
+ /* 40 */ ENRU1_ACTION_40,
+ /* 41 */ ENRU1_ACTION_41,
+ /* 42 */ ENRU1_ACTION_42,
+ /* 43 */ ENRU1_ACTION_43,
+ /* 44 */ ENRU1_ACTION_44,
+ /* 45 */ ENRU1_ACTION_45
+} EnRu1Action;
+
+typedef enum EnRu1DrawConfig {
+ /* 0 */ ENRU1_DRAW_NOTHING,
+ /* 1 */ ENRU1_DRAW_OPA,
+ /* 2 */ ENRU1_DRAW_XLU
+} EnRu1DrawConfig;
+
+typedef enum EnRu1Type {
+ /* 0 */ ENRU1_TYPE_BOSS_ROOM,
+ /* 1 */ ENRU1_TYPE_FOUNTAIN,
+ /* 2 */ ENRU1_TYPE_HOLES_ROOM,
+ /* 3 */ ENRU1_TYPE_BASEMENT,
+ /* 4 */ ENRU1_TYPE_SAPPHIRE_ROOM,
+ /* 5 */ ENRU1_TYPE_BESIDE_KZ,
+ /* 6 */ ENRU1_TYPE_BESIDE_DOOR_SWITCH,
+#if DEBUG_FEATURES
+ /* 10 */ ENRU1_TYPE_DEBUG = 10,
+#endif
+} EnRu1Type;
+
+typedef enum EnRu1Eyes {
+ /* 0 */ ENRU1_EYES_OPEN,
+ /* 1 */ ENRU1_EYES_HALF_BLINK,
+ /* 2 */ ENRU1_EYES_CLOSED,
+ /* 3 */ ENRU1_EYES_UP,
+ /* 4 */ ENRU1_EYES_GAZING,
+ /* 5 */ ENRU1_EYES_BLUSH
+} EnRu1Eyes;
+
+typedef enum EnRu1Mouth {
+ /* 0 */ ENRU1_MOUTH_SMILING,
+ /* 1 */ ENRU1_MOUTH_FROWNING,
+ /* 2 */ ENRU1_MOUTH_OPEN
+} EnRu1Mouth;
+
+typedef enum EnRu1WaterState {
+ /* 0 */ ENRU1_WATER_OUTSIDE,
+ /* 1 */ ENRU1_WATER_IMMERSED,
+ /* 2 */ ENRU1_WATER_BOBBING,
+ /* 3 */ ENRU1_WATER_SINKING
+} EnRu1WaterState;
+
typedef enum RutoLimb {
- /* 0 */ RUTO_CHILD_NONE,
- /* 1 */ RUTO_CHILD_ROOT,
- /* 2 */ RUTO_CHILD_LEFT_THIGH,
- /* 3 */ RUTO_CHILD_LEFT_SHIN,
- /* 4 */ RUTO_CHILD_LEFT_FOOT,
- /* 5 */ RUTO_CHILD_RIGHT_THIGH,
- /* 6 */ RUTO_CHILD_RIGHT_SHIN,
- /* 7 */ RUTO_CHILD_RIGHT_FOOT,
- /* 8 */ RUTO_CHILD_CHEST,
- /* 9 */ RUTO_CHILD_LEFT_UPPER_ARM,
+ /* 0 */ RUTO_CHILD_NONE,
+ /* 1 */ RUTO_CHILD_ROOT,
+ /* 2 */ RUTO_CHILD_LEFT_THIGH,
+ /* 3 */ RUTO_CHILD_LEFT_SHIN,
+ /* 4 */ RUTO_CHILD_LEFT_FOOT,
+ /* 5 */ RUTO_CHILD_RIGHT_THIGH,
+ /* 6 */ RUTO_CHILD_RIGHT_SHIN,
+ /* 7 */ RUTO_CHILD_RIGHT_FOOT,
+ /* 8 */ RUTO_CHILD_CHEST,
+ /* 9 */ RUTO_CHILD_LEFT_UPPER_ARM,
/* 10 */ RUTO_CHILD_LEFT_FIN,
/* 11 */ RUTO_CHILD_LEFT_HAND,
/* 12 */ RUTO_CHILD_RIGHT_UPPER_ARM,
diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c
index bce6bf6cac..32717457ef 100644
--- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c
@@ -1,5 +1,5 @@
#include "z_en_ru1.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
static CutsceneData gRutoFirstMeetingCs[] = {
diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
index db44d32ed0..6e35bd842f 100644
--- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
+++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
@@ -19,10 +19,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ru2/object_ru2.h"
@@ -703,8 +703,8 @@ void EnRu2_NextCreditsAction(EnRu2* this, PlayState* play) {
EnRu2_SetupTurnHeadDownLeftAnimation(this);
break;
default:
- // "There is no such action!"
- PRINTF("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Ru2_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
@@ -835,13 +835,11 @@ void EnRu2_DialogCameraHandler(EnRu2* this, PlayState* play) {
if (dialogState == TEXT_STATE_DONE_FADING) {
if (this->lastDialogState != TEXT_STATE_DONE_FADING) {
- // "I'm Komatsu!" (cinema scene dev)
- PRINTF("おれが小松だ! \n");
+ PRINTF(T("おれが小松だ! \n", "I'm Komatsu! \n")); // (cinema scene dev)
this->textboxCount++;
if (this->textboxCount % 6 == 3) {
player = GET_PLAYER(play);
- // "uorya-!" (screeming sound)
- PRINTF("うおりゃー! \n");
+ PRINTF(T("うおりゃー! \n", "uorya-! \n")); // (screaming sound)
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
player->actor.world.pos.x = 820.0f;
player->actor.world.pos.y = 0.0f;
diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h
index ca051d1800..7b2b0ff2b1 100644
--- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h
+++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h
@@ -2,7 +2,7 @@
#define Z_EN_RU2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#define ENRU2_GET_SWITCH_FLAG(thisx) PARAMS_GET_U(thisx->actor.params, 8, 8)
#define ENRU2_GET_TYPE(thisx) PARAMS_GET_U(thisx->actor.params, 0, 8)
diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c
index 4efe6fb390..92b2634543 100644
--- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c
@@ -1,5 +1,5 @@
#include "z_en_ru2.h"
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
// clang-format off
static CutsceneData gWaterMedallionCs[] = {
diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c
index fb834576fb..2f39fefa34 100644
--- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c
+++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c
@@ -7,10 +7,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_sa/object_sa.h"
#include "assets/scenes/overworld/spot04/spot04_scene.h"
diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.h b/src/overlays/actors/ovl_En_Sa/z_en_sa.h
index 0132877731..1161b67ca4 100644
--- a/src/overlays/actors/ovl_En_Sa/z_en_sa.h
+++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.h
@@ -2,7 +2,7 @@
#define Z_EN_SA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSa;
diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/src/overlays/actors/ovl_En_Sb/z_en_sb.c
index 152f5ea753..6ece8b50b5 100644
--- a/src/overlays/actors/ovl_En_Sb/z_en_sb.c
+++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.c
@@ -12,10 +12,11 @@
#include "rand.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_sb/object_sb.h"
@@ -277,8 +278,7 @@ void EnSb_TurnAround(EnSb* this, PlayState* play) {
EnSb_SpawnBubbles(play, this);
this->bouncesLeft = 3;
EnSb_SetupLunge(this);
- // "Attack!!"
- PRINTF("アタァ〜ック!!\n");
+ PRINTF(T("アタァ〜ック!!\n", "Attack!!\n"));
}
}
@@ -322,7 +322,7 @@ void EnSb_Bounce(EnSb* this, PlayState* play) {
this->actor.speed = 0.0f;
this->timer = 1;
EnSb_SetupWaitClosed(this);
- PRINTF(VT_FGCOL(RED) "攻撃終了!!" VT_RST "\n"); // "Attack Complete!"
+ PRINTF(VT_FGCOL(RED) T("攻撃終了!!", "Attack complete!!") VT_RST "\n");
}
}
}
@@ -393,7 +393,7 @@ s32 EnSb_UpdateDamage(EnSb* this, PlayState* play) {
tookDamage = false;
this->collider.base.acFlags &= ~AC_HIT;
- switch (this->actor.colChkInfo.damageEffect) {
+ switch (this->actor.colChkInfo.damageReaction) {
case 14: // wind arrow
hitByWindArrow = true;
FALLTHROUGH;
diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.h b/src/overlays/actors/ovl_En_Sb/z_en_sb.h
index f2f0e42adb..e57381420d 100644
--- a/src/overlays/actors/ovl_En_Sb/z_en_sb.h
+++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.h
@@ -2,7 +2,7 @@
#define Z_EN_SB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSb;
diff --git a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c
index 425b30b8f4..3ba16d656c 100644
--- a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c
+++ b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c
@@ -8,7 +8,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h
index d1fcb16d90..b1925c1e80 100644
--- a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h
+++ b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h
@@ -2,7 +2,7 @@
#define Z_ITEM_SCENE_CHANGE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSceneChange;
diff --git a/src/overlays/actors/ovl_En_Sda/z_en_sda.c b/src/overlays/actors/ovl_En_Sda/z_en_sda.c
index 7cec1579b8..1276b7f5ee 100644
--- a/src/overlays/actors/ovl_En_Sda/z_en_sda.c
+++ b/src/overlays/actors/ovl_En_Sda/z_en_sda.c
@@ -11,8 +11,8 @@
#include "printf.h"
#include "regs.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_En_Sda/z_en_sda.h b/src/overlays/actors/ovl_En_Sda/z_en_sda.h
index 27cba99665..bd9f623f7c 100644
--- a/src/overlays/actors/ovl_En_Sda/z_en_sda.h
+++ b/src/overlays/actors/ovl_En_Sda/z_en_sda.h
@@ -2,7 +2,7 @@
#define Z_EN_SDA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSda;
diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
index 4e082fcd47..03ef38b658 100644
--- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
+++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
@@ -13,8 +13,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
index 8bea3a0a68..32657cce02 100644
--- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
+++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
@@ -2,7 +2,7 @@
#define Z_EN_SHOPNUTS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
struct EnShopnuts;
diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.c b/src/overlays/actors/ovl_En_Si/z_en_si.c
index b5bf27be16..f3894ac83b 100644
--- a/src/overlays/actors/ovl_En_Si/z_en_si.c
+++ b/src/overlays/actors/ovl_En_Si/z_en_si.c
@@ -8,11 +8,11 @@
#include "sequence.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64draw.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "draw.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.h b/src/overlays/actors/ovl_En_Si/z_en_si.h
index a4ec863028..6aa91c0f30 100644
--- a/src/overlays/actors/ovl_En_Si/z_en_si.h
+++ b/src/overlays/actors/ovl_En_Si/z_en_si.h
@@ -2,7 +2,7 @@
#define Z_EN_SI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSi;
diff --git a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c
index ecdab8d5b2..b56bca6f67 100644
--- a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c
+++ b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c
@@ -14,10 +14,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_siofuki/object_siofuki.h"
diff --git a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h
index 56a08bff6f..4804f961aa 100644
--- a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h
+++ b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h
@@ -2,7 +2,7 @@
#define Z_EN_SIOFUKI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum EnSiofukiType {
/* 0x00 */ EN_SIOFUKI_RAISING,
diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c
index 52e521df9c..5d21c25fb4 100644
--- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c
+++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c
@@ -16,10 +16,10 @@
#include "sys_math.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_skb/object_skb.h"
@@ -472,11 +472,11 @@ void EnSkb_CheckDamage(EnSkb* this, PlayState* play) {
} else if (this->actionState >= SKB_BEHAVIOR_ATTACKING) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != 6) {
- this->lastDamageEffect = this->actor.colChkInfo.damageEffect;
+ if (this->actor.colChkInfo.damageReaction != 6) {
+ this->lastDamageReaction = this->actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->actor, &this->collider.elements[1].base, true);
this->setColliderAT = false;
- if (this->actor.colChkInfo.damageEffect == 1) {
+ if (this->actor.colChkInfo.damageReaction == 1) {
if (this->actionState != SKB_BEHAVIOR_STUNNED) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA,
80);
@@ -485,7 +485,7 @@ void EnSkb_CheckDamage(EnSkb* this, PlayState* play) {
}
} else {
colorFilterDuration = 8;
- if (this->actor.colChkInfo.damageEffect == 7) {
+ if (this->actor.colChkInfo.damageReaction == 7) {
scale = this->actor.scale.y * 7500.0f;
for (i = 4; i >= 0; i--) {
flamePos = this->actor.world.pos;
@@ -504,8 +504,8 @@ void EnSkb_CheckDamage(EnSkb* this, PlayState* play) {
}
player = GET_PLAYER(play);
if (this->breakFlags == 0) {
- if ((this->actor.colChkInfo.damageEffect == 0xD) ||
- ((this->actor.colChkInfo.damageEffect == 0xE) &&
+ if ((this->actor.colChkInfo.damageReaction == 0xD) ||
+ ((this->actor.colChkInfo.damageReaction == 0xE) &&
((player->meleeWeaponAnimation >= PLAYER_MWA_RIGHT_SLASH_1H &&
player->meleeWeaponAnimation <= PLAYER_MWA_LEFT_COMBO_2H) ||
(player->meleeWeaponAnimation == PLAYER_MWA_BACKSLASH_RIGHT ||
diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.h b/src/overlays/actors/ovl_En_Skb/z_en_skb.h
index dd96d9e16e..e40c049cfa 100644
--- a/src/overlays/actors/ovl_En_Skb/z_en_skb.h
+++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.h
@@ -2,7 +2,7 @@
#define Z_EN_SKB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSkb;
@@ -15,7 +15,7 @@ typedef struct EnSkb {
/* 0x0208 */ Vec3s morphTable[20];
/* 0x0280 */ u8 actionState;
/* 0x0281 */ u8 setColliderAT;
- /* 0x0282 */ u8 lastDamageEffect;
+ /* 0x0282 */ u8 lastDamageReaction;
/* 0x0283 */ u8 breakFlags;
/* 0x0284 */ EnSkbActionFunc actionFunc;
/* 0x0288 */ s16 headlessYawOffset;
diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/src/overlays/actors/ovl_En_Skj/z_en_skj.c
index 52b1c4ae3f..492b973735 100644
--- a/src/overlays/actors/ovl_En_Skj/z_en_skj.c
+++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.c
@@ -12,14 +12,14 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64debug_display.h"
-#include "z64face_reaction.h"
-#include "z64ocarina.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "debug_display.h"
+#include "face_reaction.h"
+#include "ocarina.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_skj/object_skj.h"
@@ -606,7 +606,7 @@ s32 EnSkj_CollisionCheck(EnSkj* this, PlayState* play) {
if (!((this->unk_2D3 == 0) || (D_80B01EA0 != 0) || !(this->collider.base.acFlags & AC_HIT))) {
this->collider.base.acFlags &= ~AC_HIT;
- switch (this->actor.colChkInfo.damageEffect) {
+ switch (this->actor.colChkInfo.damageReaction) {
case 0xF:
effectPos.x = this->collider.elem.acDmgInfo.hitPos.x;
effectPos.y = this->collider.elem.acDmgInfo.hitPos.y;
diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.h b/src/overlays/actors/ovl_En_Skj/z_en_skj.h
index 1d49c81c42..1a9ccda020 100644
--- a/src/overlays/actors/ovl_En_Skj/z_en_skj.h
+++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.h
@@ -2,7 +2,7 @@
#define Z_EN_SKJ_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSkj;
diff --git a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c
index 91e9273054..11c33d8469 100644
--- a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c
+++ b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c
@@ -10,7 +10,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "sys_matrix.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_skj/object_skj.h"
diff --git a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h
index 08ec8f4639..a58a37b933 100644
--- a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h
+++ b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h
@@ -2,7 +2,7 @@
#define Z_EN_SKJNEEDLE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSkjneedle;
diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c
index 43a59dce46..f3649fa697 100644
--- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c
+++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c
@@ -6,11 +6,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ssh/object_ssh.h"
@@ -510,16 +510,16 @@ s32 EnSsh_CheckHitFront(EnSsh* this) {
}
s32 EnSsh_CheckHitBack(EnSsh* this, PlayState* play) {
- ColliderCylinder* cyl = &this->colliderCylinders[0];
+ ColliderCylinder* collider = &this->colliderCylinders[0];
s32 hit = false;
- if (cyl->base.acFlags & AC_HIT) {
- cyl->base.acFlags &= ~AC_HIT;
+ if (collider->base.acFlags & AC_HIT) {
+ collider->base.acFlags &= ~AC_HIT;
hit = true;
}
- cyl = &this->colliderCylinders[1];
- if (cyl->base.acFlags & AC_HIT) {
- cyl->base.acFlags &= ~AC_HIT;
+ collider = &this->colliderCylinders[1];
+ if (collider->base.acFlags & AC_HIT) {
+ collider->base.acFlags &= ~AC_HIT;
hit = true;
}
if (!hit) {
diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h
index 741770cec5..fd056a0cc4 100644
--- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h
+++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h
@@ -2,7 +2,7 @@
#define Z_EN_SSH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSsh;
diff --git a/src/overlays/actors/ovl_En_St/z_en_st.c b/src/overlays/actors/ovl_En_St/z_en_st.c
index 7f8bf6497a..f32ce0ba67 100644
--- a/src/overlays/actors/ovl_En_St/z_en_st.c
+++ b/src/overlays/actors/ovl_En_St/z_en_st.c
@@ -14,9 +14,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_st/object_st.h"
@@ -36,7 +36,13 @@ void EnSt_Die(EnSt* this, PlayState* play);
void EnSt_BounceAround(EnSt* this, PlayState* play);
void EnSt_FinishBouncing(EnSt* this, PlayState* play);
-#include "assets/overlays/ovl_En_St/ovl_En_St.c"
+static Vtx sSkulltulaUnusedVtx[] = {
+#include "assets/overlays/ovl_En_St/sSkulltulaUnusedVtx.inc.c"
+};
+
+static Gfx sSkulltulaUnusedDL[10] = {
+#include "assets/overlays/ovl_En_St/sSkulltulaUnusedDL.inc.c"
+};
ActorProfile En_St_Profile = {
/**/ ACTOR_EN_ST,
@@ -439,21 +445,21 @@ s32 EnSt_CheckHitFrontside(EnSt* this) {
}
s32 EnSt_CheckHitBackside(EnSt* this, PlayState* play) {
- ColliderCylinder* cyl = &this->colliderCylinders[0];
+ ColliderCylinder* collider = &this->colliderCylinders[0];
s32 flags = 0; // damage flags from colliders 0 and 1
s32 hit = false;
- if (cyl->base.acFlags & AC_HIT) {
- cyl->base.acFlags &= ~AC_HIT;
+ if (collider->base.acFlags & AC_HIT) {
+ collider->base.acFlags &= ~AC_HIT;
hit = true;
- flags |= cyl->elem.acHitElem->atDmgInfo.dmgFlags;
+ flags |= collider->elem.acHitElem->atDmgInfo.dmgFlags;
}
- cyl = &this->colliderCylinders[1];
- if (cyl->base.acFlags & AC_HIT) {
- cyl->base.acFlags &= ~AC_HIT;
+ collider = &this->colliderCylinders[1];
+ if (collider->base.acFlags & AC_HIT) {
+ collider->base.acFlags &= ~AC_HIT;
hit = true;
- flags |= cyl->elem.acHitElem->atDmgInfo.dmgFlags;
+ flags |= collider->elem.acHitElem->atDmgInfo.dmgFlags;
}
if (!hit) {
@@ -461,7 +467,7 @@ s32 EnSt_CheckHitBackside(EnSt* this, PlayState* play) {
}
this->invulnerableTimer = 8;
- if (this->actor.colChkInfo.damageEffect == 1) {
+ if (this->actor.colChkInfo.damageReaction == 1) {
if (this->stunTimer == 0) {
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
this->stunTimer = 120;
diff --git a/src/overlays/actors/ovl_En_St/z_en_st.h b/src/overlays/actors/ovl_En_St/z_en_st.h
index 08e9e8bd8d..36ecd714d2 100644
--- a/src/overlays/actors/ovl_En_St/z_en_st.h
+++ b/src/overlays/actors/ovl_En_St/z_en_st.h
@@ -2,7 +2,7 @@
#define Z_EN_ST_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSt;
diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/src/overlays/actors/ovl_En_Sth/z_en_sth.c
index 9eb1679a56..5cd96b9c63 100644
--- a/src/overlays/actors/ovl_En_Sth/z_en_sth.c
+++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.c
@@ -12,9 +12,10 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_ahg/object_ahg.h"
#include "assets/objects/object_boj/object_boj.h"
@@ -107,18 +108,17 @@ void EnSth_Init(Actor* thisx, PlayState* play) {
s32 params = this->actor.params;
s32 objectSlot;
- PRINTF(VT_FGCOL(BLUE) "金スタル屋 no = %d\n" VT_RST, params); // "Gold Skulltula Shop"
+ PRINTF(VT_FGCOL(BLUE) T("金スタル屋 no = %d\n", "Gold Skulltula Shop no = %d\n") VT_RST, params);
if (this->actor.params == 0) {
if (gSaveContext.save.info.inventory.gsTokens < 100) {
Actor_Kill(&this->actor);
- // "Gold Skulltula Shop I still can't be a human"
- PRINTF("金スタル屋 まだ 人間に戻れない \n");
+ PRINTF(T("金スタル屋 まだ 人間に戻れない \n", "Gold Skulltula Shop I still can't be a human \n"));
return;
}
} else if (gSaveContext.save.info.inventory.gsTokens < (this->actor.params * 10)) {
Actor_Kill(&this->actor);
- // "Gold Skulltula Shop I still can't be a human"
- PRINTF(VT_FGCOL(BLUE) "金スタル屋 まだ 人間に戻れない \n" VT_RST);
+ PRINTF(VT_FGCOL(BLUE) T("金スタル屋 まだ 人間に戻れない \n", "Gold Skulltula Shop I still can't be a human \n")
+ VT_RST);
return;
}
diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.h b/src/overlays/actors/ovl_En_Sth/z_en_sth.h
index a135fea2aa..d63682a474 100644
--- a/src/overlays/actors/ovl_En_Sth/z_en_sth.h
+++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.h
@@ -2,7 +2,7 @@
#define Z_EN_STH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSth;
diff --git a/src/overlays/actors/ovl_En_Stream/z_en_stream.c b/src/overlays/actors/ovl_En_Stream/z_en_stream.c
index 118328e793..c8c301cb2d 100644
--- a/src/overlays/actors/ovl_En_Stream/z_en_stream.c
+++ b/src/overlays/actors/ovl_En_Stream/z_en_stream.c
@@ -13,8 +13,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_stream/object_stream.h"
diff --git a/src/overlays/actors/ovl_En_Stream/z_en_stream.h b/src/overlays/actors/ovl_En_Stream/z_en_stream.h
index 0a21d54d84..e188cb1dca 100644
--- a/src/overlays/actors/ovl_En_Stream/z_en_stream.h
+++ b/src/overlays/actors/ovl_En_Stream/z_en_stream.h
@@ -2,7 +2,7 @@
#define Z_EN_STREAM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnStream;
diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c
index 8e10154c10..44a589c993 100644
--- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c
+++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c
@@ -10,10 +10,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_st/object_st.h"
diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.h b/src/overlays/actors/ovl_En_Sw/z_en_sw.h
index fe68092667..6a22eb7ba1 100644
--- a/src/overlays/actors/ovl_En_Sw/z_en_sw.h
+++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.h
@@ -2,7 +2,7 @@
#define Z_EN_SW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSw;
diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c
index e409e9c246..045c8afbc0 100644
--- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c
+++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c
@@ -8,11 +8,12 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -85,8 +86,7 @@ void EnSyatekiItm_Init(Actor* thisx, PlayState* play2) {
this->man = (EnSyatekiMan*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_SYATEKI_MAN, 140.0f,
0.0f, 255.0f, 0, -0x4000, 0, 0);
if (this->man == NULL) {
- // "Spawn error"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ エラー原 ☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ エラー原 ☆☆☆☆ \n", "☆☆☆☆☆ Error -Hara ☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@@ -94,8 +94,7 @@ void EnSyatekiItm_Init(Actor* thisx, PlayState* play2) {
this->markers[i] = (EnExRuppy*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_EX_RUPPY,
sRupeePos[i].x, sRupeePos[i].y, sRupeePos[i].z, 0, 0, 0, 4);
if (this->markers[i] == NULL) {
- // "Second spawn error"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ エラー原セカンド ☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ エラー原セカンド ☆☆☆☆ \n", "☆☆☆☆☆ Second error -Hara ☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@@ -246,8 +245,7 @@ void EnSyatekiItm_SpawnTargets(EnSyatekiItm* this, PlayState* play) {
&play->actorCtx, &this->actor, play, ACTOR_EN_G_SWITCH, this->targetHome[i].x, this->targetHome[i].y,
this->targetHome[i].z, 0, 0, 0, (ENGSWITCH_TARGET_RUPEE << 0xC) | 0x3F);
if (this->targets[i] == NULL) {
- // "Rupee spawn error"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ \n", "☆☆☆☆☆ Rupee error -Hara ☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@@ -324,17 +322,16 @@ void EnSyatekiItm_EndGame(EnSyatekiItm* this, PlayState* play) {
this->actionFunc = EnSyatekiItm_Idle;
}
if (this->signal == ENSYATEKI_START) {
- // "1 frame attack and defense!"
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n", "☆☆☆☆☆ 1 frame attack and defense! ☆☆☆☆ \n") VT_RST);
this->signal = ENSYATEKI_NONE;
this->actionFunc = EnSyatekiItm_Idle;
}
diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h
index 46f54b7c79..fba3f9fac6 100644
--- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h
+++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h
@@ -2,7 +2,7 @@
#define Z_EN_SYATEKI_ITM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSyatekiItm;
diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c
index f2744b5d57..3c983d700f 100644
--- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c
+++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c
@@ -10,9 +10,10 @@
#include "seqcmd.h"
#include "sequence.h"
#include "terminal.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "translation.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ossan/object_ossan.h"
@@ -173,8 +174,8 @@ void EnSyatekiMan_Init(Actor* thisx, PlayState* play) {
EnSyatekiMan* this = (EnSyatekiMan*)thisx;
PRINTF("\n\n");
- // "Old man appeared!! Muhohohohohohohon"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Old man appears!! Muhohohohohohoon ☆☆☆☆☆ \n") VT_RST);
this->actor.attentionRangeType = ATTENTION_RANGE_1;
Actor_SetScale(&this->actor, 0.01f);
SkelAnime_InitFlex(play, &this->skelAnime, &gObjectOssanSkel, &gObjectOssanAnim_000338, this->jointTable,
@@ -421,8 +422,7 @@ void EnSyatekiMan_GivePrize(EnSyatekiMan* this, PlayState* play) {
void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
- // "Successful completion"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
if (!LINK_IS_ADULT) {
SET_ITEMGETINF(ITEMGETINF_0D);
} else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) {
@@ -444,8 +444,7 @@ void EnSyatekiMan_RestartGame(EnSyatekiMan* this, PlayState* play) {
gallery->signal = ENSYATEKI_START;
this->gameResult = SYATEKI_RESULT_NONE;
this->actionFunc = EnSyatekiMan_WaitForGame;
- // "Let's try again! Baby!"
- PRINTF(VT_FGCOL(BLUE) "再挑戦だぜ!ベイビー!" VT_RST "\n");
+ PRINTF(VT_FGCOL(BLUE) T("再挑戦だぜ!ベイビー!", "Let's try again! Baby!") VT_RST "\n");
}
}
}
diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h
index 306c33104f..b17187573c 100644
--- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h
+++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h
@@ -2,7 +2,7 @@
#define Z_EN_SYATEKI_MAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSyatekiMan;
diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
index 970ebb32d3..c01b1a22d2 100644
--- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
+++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
@@ -15,11 +15,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_niw/object_niw.h"
@@ -96,13 +97,11 @@ void EnSyatekiNiw_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
if (this->minigameType == SYATEKI_MINIGAME_ARCHERY) {
PRINTF("\n\n");
- // "Archery range chicken"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n", "☆☆☆☆☆ Archery range chicken ☆☆☆☆☆ \n") VT_RST);
Actor_SetScale(&this->actor, 0.01f);
} else {
PRINTF("\n\n");
- // "Bomb chicken"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Bomb chicken! ☆☆☆☆☆ \n") VT_RST);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
}
diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h
index 37db3e65fd..97ea786921 100644
--- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h
+++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h
@@ -2,7 +2,7 @@
#define Z_EN_SYATEKI_NIW_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnSyatekiNiw;
diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c
index 68335d64b2..353cb507b4 100644
--- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c
+++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c
@@ -20,12 +20,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_ta/object_ta.h"
@@ -176,8 +177,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
switch (this->actor.params) {
case ENTA_IN_KAKARIKO:
- // "Exile Talon"
- PRINTF(VT_FGCOL(CYAN) " 追放タロン \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" 追放タロン \n", " Exile Talon \n") VT_RST);
if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) {
Actor_Kill(&this->actor);
} else if (!LINK_IS_ADULT) {
@@ -197,15 +197,14 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
break;
case ENTA_RETURNED_FROM_KAKARIKO:
- // "Return Talon"
- PRINTF(VT_FGCOL(CYAN) " 出戻りタロン \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" 出戻りタロン \n", " Return Talon \n") VT_RST);
if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) {
Actor_Kill(&this->actor);
} else if (!LINK_IS_ADULT) {
Actor_Kill(&this->actor);
} else if (play->sceneId == SCENE_STABLE && !IS_DAY) {
Actor_Kill(&this->actor);
- PRINTF(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" 夜はいない \n", " He's not here at night \n") VT_RST);
} else {
EnTa_SetupAction(this, EnTa_IdleAtRanch, EnTa_AnimRepeatCurrent);
this->eyeIndex = TALON_EYE_INDEX_OPEN;
@@ -215,8 +214,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
break;
default: // Child era Talon
- // "Other Talon"
- PRINTF(VT_FGCOL(CYAN) " その他のタロン \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" その他のタロン \n", " Other Talon \n") VT_RST);
if (play->sceneId == SCENE_HYRULE_CASTLE) {
if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
Actor_Kill(&this->actor);
@@ -233,7 +231,8 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
this->actor.shape.shadowScale = 54.0f;
}
} else if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
- PRINTF(VT_FGCOL(CYAN) " ロンロン牧場の倉庫 の タロン\n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ロンロン牧場の倉庫 の タロン\n", " Talon in the warehouse at Lon Lon Ranch\n")
+ VT_RST);
if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
Actor_Kill(&this->actor);
} else if (LINK_IS_ADULT) {
diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.h b/src/overlays/actors/ovl_En_Ta/z_en_ta.h
index d230c2b757..d8888d79b3 100644
--- a/src/overlays/actors/ovl_En_Ta/z_en_ta.h
+++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.h
@@ -2,7 +2,7 @@
#define Z_EN_TA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTa;
diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c
index 8d51dae459..f087395369 100644
--- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c
+++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c
@@ -12,9 +12,10 @@
#include "rand.h"
#include "segmented_address.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_ts/object_ts.h"
@@ -56,14 +57,14 @@ void EnTakaraMan_Init(Actor* thisx, PlayState* play) {
if (sTakaraIsInitialized) {
Actor_Kill(&this->actor);
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n" VT_RST); // "Already initialized"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara ☆☆☆☆☆ \n") VT_RST);
return;
}
sTakaraIsInitialized = true;
PRINTF("\n\n");
- // "Bun! %x" (needs a better translation)
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n" VT_RST, play->actorCtx.flags.chest);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Bang! ☆☆☆☆☆ %x\n") VT_RST,
+ play->actorCtx.flags.chest);
play->actorCtx.flags.chest = 0;
gSaveContext.save.info.inventory.dungeonKeys[gSaveContext.mapIndex] = -1;
SkelAnime_InitFlex(play, &this->skelAnime, &object_ts_Skel_004FE0, &object_ts_Anim_000498, this->jointTable,
diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h
index e7d51c4b07..dbc0f80f45 100644
--- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h
+++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h
@@ -2,7 +2,7 @@
#define Z_EN_TAKARA_MAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTakaraMan;
diff --git a/src/overlays/actors/ovl_En_Tana/z_en_tana.c b/src/overlays/actors/ovl_En_Tana/z_en_tana.c
index ddb9e8d8d9..31df49fbc1 100644
--- a/src/overlays/actors/ovl_En_Tana/z_en_tana.c
+++ b/src/overlays/actors/ovl_En_Tana/z_en_tana.c
@@ -11,7 +11,8 @@
#include "printf.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64play.h"
+#include "translation.h"
+#include "play_state.h"
#include "assets/objects/object_shop_dungen/object_shop_dungen.h"
@@ -40,8 +41,8 @@ ActorProfile En_Tana_Profile = {
//! next data entry will be dereferenced and print garbage, stopping any future printing.
//! In a non-matching context, this can cause a crash if the next item isn't a valid pointer.
static const char* sShelfTypes[] = {
- "木の棚", // "Wooden Shelves"
- "石の棚", // "Stone Shelves"
+ T("木の棚", "Wooden shelf"),
+ T("石の棚", "Stone shelf"),
#ifdef AVOID_UB
"",
#endif
diff --git a/src/overlays/actors/ovl_En_Tana/z_en_tana.h b/src/overlays/actors/ovl_En_Tana/z_en_tana.h
index 1804bcd798..28f9c50f7c 100644
--- a/src/overlays/actors/ovl_En_Tana/z_en_tana.h
+++ b/src/overlays/actors/ovl_En_Tana/z_en_tana.h
@@ -2,7 +2,7 @@
#define Z_EN_TANA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTana;
diff --git a/src/overlays/actors/ovl_En_Test/z_en_test.c b/src/overlays/actors/ovl_En_Test/z_en_test.c
index 61628f342c..f81eba1e5d 100644
--- a/src/overlays/actors/ovl_En_Test/z_en_test.c
+++ b/src/overlays/actors/ovl_En_Test/z_en_test.c
@@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_sk2/object_sk2.h"
@@ -192,7 +192,7 @@ static ColliderCylinderInit sShieldColliderInit = {
{ 20, 70, -50, { 0, 0, 0 } },
};
-static ColliderQuadInit sSwordColliderInit = {
+static ColliderQuadInit sSwordColliderQuadInit = {
{
COL_MATERIAL_NONE,
AT_ON | AT_TYPE_ENEMY,
@@ -212,48 +212,48 @@ static ColliderQuadInit sSwordColliderInit = {
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
-typedef enum StalfosDamageEffect {
- /* 0x0 */ STALFOS_DMGEFF_NORMAL,
- /* 0x1 */ STALFOS_DMGEFF_STUN,
- /* 0x6 */ STALFOS_DMGEFF_FIREMAGIC = 6,
- /* 0xD */ STALFOS_DMGEFF_SLING = 0xD,
- /* 0xE */ STALFOS_DMGEFF_LIGHT,
- /* 0xF */ STALFOS_DMGEFF_FREEZE
-} StalfosDamageEffect;
+typedef enum StalfosDamageReaction {
+ /* 0x0 */ STALFOS_DMG_REACT_NORMAL,
+ /* 0x1 */ STALFOS_DMG_REACT_STUN,
+ /* 0x6 */ STALFOS_DMG_REACT_FIREMAGIC = 6,
+ /* 0xD */ STALFOS_DMG_REACT_SLING = 0xD,
+ /* 0xE */ STALFOS_DMG_REACT_LIGHT,
+ /* 0xF */ STALFOS_DMG_REACT_FREEZE
+} StalfosDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, STALFOS_DMGEFF_STUN),
- /* Deku stick */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Slingshot */ DMG_ENTRY(1, STALFOS_DMGEFF_SLING),
- /* Explosive */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Boomerang */ DMG_ENTRY(0, STALFOS_DMGEFF_STUN),
- /* Normal arrow */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Hammer swing */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Hookshot */ DMG_ENTRY(0, STALFOS_DMGEFF_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, STALFOS_DMGEFF_NORMAL),
- /* Master sword */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Giant's Knife */ DMG_ENTRY(4, STALFOS_DMGEFF_NORMAL),
- /* Fire arrow */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Ice arrow */ DMG_ENTRY(4, STALFOS_DMGEFF_FREEZE),
- /* Light arrow */ DMG_ENTRY(2, STALFOS_DMGEFF_LIGHT),
- /* Unk arrow 1 */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Unk arrow 2 */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Unk arrow 3 */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Fire magic */ DMG_ENTRY(0, STALFOS_DMGEFF_FIREMAGIC),
- /* Ice magic */ DMG_ENTRY(3, STALFOS_DMGEFF_FREEZE),
- /* Light magic */ DMG_ENTRY(0, STALFOS_DMGEFF_LIGHT),
- /* Shield */ DMG_ENTRY(0, STALFOS_DMGEFF_NORMAL),
- /* Mirror Ray */ DMG_ENTRY(0, STALFOS_DMGEFF_NORMAL),
- /* Kokiri spin */ DMG_ENTRY(1, STALFOS_DMGEFF_NORMAL),
- /* Giant spin */ DMG_ENTRY(4, STALFOS_DMGEFF_NORMAL),
- /* Master spin */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Kokiri jump */ DMG_ENTRY(2, STALFOS_DMGEFF_NORMAL),
- /* Giant jump */ DMG_ENTRY(8, STALFOS_DMGEFF_NORMAL),
- /* Master jump */ DMG_ENTRY(4, STALFOS_DMGEFF_NORMAL),
- /* Unknown 1 */ DMG_ENTRY(0, STALFOS_DMGEFF_NORMAL),
- /* Unblockable */ DMG_ENTRY(0, STALFOS_DMGEFF_NORMAL),
- /* Hammer jump */ DMG_ENTRY(4, STALFOS_DMGEFF_NORMAL),
- /* Unknown 2 */ DMG_ENTRY(0, STALFOS_DMGEFF_NORMAL),
+ /* Deku nut */ DMG_ENTRY(0, STALFOS_DMG_REACT_STUN),
+ /* Deku stick */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Slingshot */ DMG_ENTRY(1, STALFOS_DMG_REACT_SLING),
+ /* Explosive */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Boomerang */ DMG_ENTRY(0, STALFOS_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Hammer swing */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Hookshot */ DMG_ENTRY(0, STALFOS_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, STALFOS_DMG_REACT_NORMAL),
+ /* Master sword */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Giant's Knife */ DMG_ENTRY(4, STALFOS_DMG_REACT_NORMAL),
+ /* Fire arrow */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Ice arrow */ DMG_ENTRY(4, STALFOS_DMG_REACT_FREEZE),
+ /* Light arrow */ DMG_ENTRY(2, STALFOS_DMG_REACT_LIGHT),
+ /* Unk arrow 1 */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Unk arrow 2 */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Unk arrow 3 */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Fire magic */ DMG_ENTRY(0, STALFOS_DMG_REACT_FIREMAGIC),
+ /* Ice magic */ DMG_ENTRY(3, STALFOS_DMG_REACT_FREEZE),
+ /* Light magic */ DMG_ENTRY(0, STALFOS_DMG_REACT_LIGHT),
+ /* Shield */ DMG_ENTRY(0, STALFOS_DMG_REACT_NORMAL),
+ /* Mirror Ray */ DMG_ENTRY(0, STALFOS_DMG_REACT_NORMAL),
+ /* Kokiri spin */ DMG_ENTRY(1, STALFOS_DMG_REACT_NORMAL),
+ /* Giant spin */ DMG_ENTRY(4, STALFOS_DMG_REACT_NORMAL),
+ /* Master spin */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Kokiri jump */ DMG_ENTRY(2, STALFOS_DMG_REACT_NORMAL),
+ /* Giant jump */ DMG_ENTRY(8, STALFOS_DMG_REACT_NORMAL),
+ /* Master jump */ DMG_ENTRY(4, STALFOS_DMG_REACT_NORMAL),
+ /* Unknown 1 */ DMG_ENTRY(0, STALFOS_DMG_REACT_NORMAL),
+ /* Unblockable */ DMG_ENTRY(0, STALFOS_DMG_REACT_NORMAL),
+ /* Hammer jump */ DMG_ENTRY(4, STALFOS_DMG_REACT_NORMAL),
+ /* Unknown 2 */ DMG_ENTRY(0, STALFOS_DMG_REACT_NORMAL),
};
static InitChainEntry sInitChain[] = {
@@ -294,7 +294,7 @@ void EnTest_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->shieldCollider, &this->actor, &sShieldColliderInit);
Collider_InitQuad(play, &this->swordCollider);
- Collider_SetQuad(play, &this->swordCollider, &this->actor, &sSwordColliderInit);
+ Collider_SetQuad(play, &this->swordCollider, &this->actor, &sSwordColliderQuadInit);
this->actor.colChkInfo.mass = MASS_HEAVY;
this->actor.colChkInfo.health = 10;
@@ -1313,12 +1313,12 @@ void EnTest_SetupStunned(EnTest* this) {
this->skelAnime.playSpeed = 0.0f;
this->actor.speed = -4.0f;
- if (this->lastDamageEffect == STALFOS_DMGEFF_LIGHT) {
+ if (this->lastDamageReaction == STALFOS_DMG_REACT_LIGHT) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 120, COLORFILTER_BUFFLAG_OPA, 80);
} else {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
- if (this->lastDamageEffect == STALFOS_DMGEFF_FREEZE) {
+ if (this->lastDamageReaction == STALFOS_DMG_REACT_FREEZE) {
this->iceTimer = 36;
} else {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gStalfosFlinchFromHitFrontAnim, 0.0f);
@@ -1678,9 +1678,9 @@ void EnTest_UpdateDamage(EnTest* this, PlayState* play) {
} else if (this->bodyCollider.base.acFlags & AC_HIT) {
this->bodyCollider.base.acFlags &= ~AC_HIT;
- if ((this->actor.colChkInfo.damageEffect != STALFOS_DMGEFF_SLING) &&
- (this->actor.colChkInfo.damageEffect != STALFOS_DMGEFF_FIREMAGIC)) {
- this->lastDamageEffect = this->actor.colChkInfo.damageEffect;
+ if ((this->actor.colChkInfo.damageReaction != STALFOS_DMG_REACT_SLING) &&
+ (this->actor.colChkInfo.damageReaction != STALFOS_DMG_REACT_FIREMAGIC)) {
+ this->lastDamageReaction = this->actor.colChkInfo.damageReaction;
if (this->swordState >= 1) {
this->swordState = 0;
}
@@ -1689,9 +1689,9 @@ void EnTest_UpdateDamage(EnTest* this, PlayState* play) {
Actor_SetDropFlag(&this->actor, &this->bodyCollider.elem, false);
Audio_StopSfxByPosAndId(&this->actor.projectedPos, NA_SE_EN_STAL_WARAU);
- if ((this->actor.colChkInfo.damageEffect == STALFOS_DMGEFF_STUN) ||
- (this->actor.colChkInfo.damageEffect == STALFOS_DMGEFF_FREEZE) ||
- (this->actor.colChkInfo.damageEffect == STALFOS_DMGEFF_LIGHT)) {
+ if ((this->actor.colChkInfo.damageReaction == STALFOS_DMG_REACT_STUN) ||
+ (this->actor.colChkInfo.damageReaction == STALFOS_DMG_REACT_FREEZE) ||
+ (this->actor.colChkInfo.damageReaction == STALFOS_DMG_REACT_LIGHT)) {
if (this->unk_7C8 != 0xB) {
Actor_ApplyDamage(&this->actor);
EnTest_SetupStunned(this);
@@ -1723,7 +1723,7 @@ void EnTest_Update(Actor* thisx, PlayState* play) {
EnTest_UpdateDamage(this, play);
- if (this->actor.colChkInfo.damageEffect != STALFOS_DMGEFF_FIREMAGIC) {
+ if (this->actor.colChkInfo.damageReaction != STALFOS_DMG_REACT_FIREMAGIC) {
Actor_MoveXZGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 75.0f, 30.0f, 30.0f,
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
diff --git a/src/overlays/actors/ovl_En_Test/z_en_test.h b/src/overlays/actors/ovl_En_Test/z_en_test.h
index 030fcf740f..8a0e41abf6 100644
--- a/src/overlays/actors/ovl_En_Test/z_en_test.h
+++ b/src/overlays/actors/ovl_En_Test/z_en_test.h
@@ -2,7 +2,7 @@
#define Z_EN_TEST_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTest;
@@ -90,7 +90,7 @@ typedef struct EnTest {
/* 0x7DD */ char unk_7DD[0x1];
/* 0x7DE */ u8 unk_7DE;
/* 0x7E0 */ s16 iceTimer;
- /* 0x7E2 */ u8 lastDamageEffect;
+ /* 0x7E2 */ u8 lastDamageReaction;
/* 0x7E4 */ s32 unk_7E4;
/* 0x7E8 */ s32 timer;
/* 0x7EC */ f32 unk_7EC;
diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/src/overlays/actors/ovl_En_Tg/z_en_tg.c
index 1fc830181b..e0e7ef04b2 100644
--- a/src/overlays/actors/ovl_En_Tg/z_en_tg.c
+++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.c
@@ -8,8 +8,8 @@
#include "gfx.h"
#include "sys_matrix.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
+#include "face_reaction.h"
+#include "play_state.h"
#include "assets/objects/object_mu/object_mu.h"
diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.h b/src/overlays/actors/ovl_En_Tg/z_en_tg.h
index b4d9bfe063..f32b2b698f 100644
--- a/src/overlays/actors/ovl_En_Tg/z_en_tg.h
+++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.h
@@ -2,7 +2,7 @@
#define Z_EN_TG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTg;
diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/src/overlays/actors/ovl_En_Tite/z_en_tite.c
index 3435b040fc..1f45f2541b 100644
--- a/src/overlays/actors/ovl_En_Tite/z_en_tite.c
+++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.c
@@ -17,11 +17,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_tite/object_tite.h"
@@ -226,8 +227,8 @@ void EnTite_Destroy(Actor* thisx, PlayState* play) {
spawner->curNumSpawn--;
}
PRINTF("\n\n");
- // "Number of simultaneous occurrences"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n" VT_RST, spawner->curNumSpawn);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous spawns ☆☆☆☆☆%d\n") VT_RST,
+ spawner->curNumSpawn);
PRINTF("\n\n");
}
Collider_DestroyJntSph(play, &this->collider);
@@ -694,7 +695,7 @@ void EnTite_SetupStunned(EnTite* this) {
this->action = TEKTITE_STUNNED;
this->actor.speed = -6.0f;
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
- if (this->damageEffect == 0xF) {
+ if (this->damageReaction == 0xF) {
this->spawnIceTimer = 48;
}
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
@@ -865,11 +866,11 @@ void EnTite_CheckDamage(Actor* thisx, PlayState* play) {
if ((this->collider.base.acFlags & AC_HIT) && (this->action >= TEKTITE_IDLE)) {
this->collider.base.acFlags &= ~AC_HIT;
- if (thisx->colChkInfo.damageEffect != 0xE) { // Immune to fire magic
- this->damageEffect = thisx->colChkInfo.damageEffect;
+ if (thisx->colChkInfo.damageReaction != 0xE) { // Immune to fire magic
+ this->damageReaction = thisx->colChkInfo.damageReaction;
Actor_SetDropFlag(thisx, &this->collider.elements[0].base, false);
// Stun if Tektite hit by nut, boomerang, hookshot, ice arrow or ice magic
- if ((thisx->colChkInfo.damageEffect == 1) || (thisx->colChkInfo.damageEffect == 0xF)) {
+ if ((thisx->colChkInfo.damageReaction == 1) || (thisx->colChkInfo.damageReaction == 0xF)) {
if (this->action != TEKTITE_STUNNED) {
Actor_SetColorFilter(thisx, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
Actor_ApplyDamage(thisx);
@@ -915,7 +916,7 @@ void EnTite_Update(Actor* thisx, PlayState* play) {
EnTite_CheckDamage(thisx, play);
// Stay still if hit by immunity damage type this frame
- if (thisx->colChkInfo.damageEffect != 0xE) {
+ if (thisx->colChkInfo.damageReaction != 0xE) {
this->actionFunc(this, play);
Actor_MoveXZGravity(thisx);
Actor_UpdateBgCheckInfo(play, thisx, 25.0f, 40.0f, 20.0f, this->unk_2DC);
diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.h b/src/overlays/actors/ovl_En_Tite/z_en_tite.h
index d4ec9ab8dd..4fedb782d1 100755
--- a/src/overlays/actors/ovl_En_Tite/z_en_tite.h
+++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.h
@@ -2,7 +2,7 @@
#define Z_EN_TITE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTite;
@@ -26,7 +26,7 @@ typedef struct EnTite {
/* 0x02E0 */ s16 actionVar1; // Usage depends on current action function
/* 0x02E2 */ u8 actionVar2; // Usage depends on current action function
/* 0x02E3 */ u8 spawnIceTimer;
- /* 0x02E4 */ u8 damageEffect;
+ /* 0x02E4 */ u8 damageReaction;
/* 0x02E8 */ ColliderJntSph collider;
/* 0x0308 */ ColliderJntSphElement colliderElements[1];
/* 0x0348 */ Vec3f frontLeftFootPos;
diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
index 4f697c29b8..a802541986 100644
--- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c
+++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
@@ -17,9 +17,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_tk/object_tk.h"
diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.h b/src/overlays/actors/ovl_En_Tk/z_en_tk.h
index 2ce0b9ef87..26f9774d41 100644
--- a/src/overlays/actors/ovl_En_Tk/z_en_tk.h
+++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.h
@@ -2,7 +2,7 @@
#define Z_EN_TK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
/* Dirt particle effect */
struct EnTkEff;
diff --git a/src/overlays/actors/ovl_En_Torch/z_en_torch.c b/src/overlays/actors/ovl_En_Torch/z_en_torch.c
index 6e406c6bab..1219bab670 100644
--- a/src/overlays/actors/ovl_En_Torch/z_en_torch.c
+++ b/src/overlays/actors/ovl_En_Torch/z_en_torch.c
@@ -7,8 +7,8 @@
#include "z_en_torch.h"
#include "overlays/actors/ovl_En_Box/z_en_box.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_En_Torch/z_en_torch.h b/src/overlays/actors/ovl_En_Torch/z_en_torch.h
index fc3e2dabac..88b339c7ef 100644
--- a/src/overlays/actors/ovl_En_Torch/z_en_torch.h
+++ b/src/overlays/actors/ovl_En_Torch/z_en_torch.h
@@ -2,7 +2,7 @@
#define Z_EN_TORCH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTorch;
diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
index a02e9bc3bb..3f10462ead 100644
--- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
+++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
@@ -17,11 +17,11 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_torch2/object_torch2.h"
@@ -612,7 +612,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) {
this->stateFlags3 &= ~PLAYER_STATE3_2;
} else {
func_800F5ACC(NA_BGM_MINI_BOSS);
- if (this->actor.colChkInfo.damageEffect == 1) {
+ if (this->actor.colChkInfo.damageReaction == 1) {
if (sAlpha == 255) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 80);
} else {
diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h
index bb132bc91e..a45afbba4a 100644
--- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h
+++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h
@@ -2,8 +2,8 @@
#define Z_EN_TORCH2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
-// Uses the Player struct (from z64player.h)
+// Uses the Player struct (from player.h)
#endif
diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c
index 2ac84162c6..361ef77182 100644
--- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c
+++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c
@@ -11,10 +11,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_toryo/object_toryo.h"
diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h
index f8d04e74ac..479b97e8bb 100644
--- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h
+++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h
@@ -2,7 +2,7 @@
#define Z_EN_TORYO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnToryo;
diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/src/overlays/actors/ovl_En_Tp/z_en_tp.c
index a1ce22995c..f197510c55 100644
--- a/src/overlays/actors/ovl_En_Tp/z_en_tp.c
+++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.c
@@ -18,9 +18,9 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_tp/object_tp.h"
@@ -95,46 +95,46 @@ static ColliderJntSphInit sJntSphInit = {
sJntSphElementsInit,
};
-typedef enum TailpasaranDamageEffect {
- /* 00 */ TAILPASARAN_DMGEFF_NONE,
- /* 01 */ TAILPASARAN_DMGEFF_DEKUNUT,
- /* 14 */ TAILPASARAN_DMGEFF_SHOCKING = 14, // Kills the Tailpasaran but shocks Player
- /* 15 */ TAILPASARAN_DMGEFF_INSULATING // Kills the Tailpasaran and does not shock Player
-} TailpasaranDamageEffect;
+typedef enum TailpasaranDamageReaction {
+ /* 00 */ TAILPASARAN_DMG_REACT_NONE,
+ /* 01 */ TAILPASARAN_DMG_REACT_DEKUNUT,
+ /* 14 */ TAILPASARAN_DMG_REACT_SHOCKING = 14, // Kills the Tailpasaran but shocks Player
+ /* 15 */ TAILPASARAN_DMG_REACT_INSULATING // Kills the Tailpasaran and does not shock Player
+} TailpasaranDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_DEKUNUT),
- /* Deku stick */ DMG_ENTRY(2, TAILPASARAN_DMGEFF_INSULATING),
- /* Slingshot */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Explosive */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(1, TAILPASARAN_DMGEFF_INSULATING),
- /* Normal arrow */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, TAILPASARAN_DMGEFF_SHOCKING),
- /* Hookshot */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Kokiri sword */ DMG_ENTRY(1, TAILPASARAN_DMGEFF_SHOCKING),
- /* Master sword */ DMG_ENTRY(2, TAILPASARAN_DMGEFF_SHOCKING),
- /* Giant's Knife */ DMG_ENTRY(4, TAILPASARAN_DMGEFF_SHOCKING),
- /* Fire arrow */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Ice arrow */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Light arrow */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Ice magic */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Light magic */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, TAILPASARAN_DMGEFF_SHOCKING),
- /* Giant spin */ DMG_ENTRY(4, TAILPASARAN_DMGEFF_SHOCKING),
- /* Master spin */ DMG_ENTRY(2, TAILPASARAN_DMGEFF_SHOCKING),
- /* Kokiri jump */ DMG_ENTRY(2, TAILPASARAN_DMGEFF_SHOCKING),
- /* Giant jump */ DMG_ENTRY(8, TAILPASARAN_DMGEFF_SHOCKING),
- /* Master jump */ DMG_ENTRY(4, TAILPASARAN_DMGEFF_SHOCKING),
- /* Unknown 1 */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, TAILPASARAN_DMGEFF_SHOCKING),
- /* Unknown 2 */ DMG_ENTRY(0, TAILPASARAN_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_DEKUNUT),
+ /* Deku stick */ DMG_ENTRY(2, TAILPASARAN_DMG_REACT_INSULATING),
+ /* Slingshot */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(1, TAILPASARAN_DMG_REACT_INSULATING),
+ /* Normal arrow */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Hookshot */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Kokiri sword */ DMG_ENTRY(1, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Master sword */ DMG_ENTRY(2, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Giant's Knife */ DMG_ENTRY(4, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Fire arrow */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Ice arrow */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Light arrow */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Ice magic */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Light magic */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Giant spin */ DMG_ENTRY(4, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Master spin */ DMG_ENTRY(2, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Kokiri jump */ DMG_ENTRY(2, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Giant jump */ DMG_ENTRY(8, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Master jump */ DMG_ENTRY(4, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Unknown 1 */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, TAILPASARAN_DMG_REACT_SHOCKING),
+ /* Unknown 2 */ DMG_ENTRY(0, TAILPASARAN_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -604,10 +604,10 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlagJntSph(&this->actor, &this->collider, true);
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
- if (this->actor.colChkInfo.damageEffect != TAILPASARAN_DMGEFF_NONE) {
- if (this->actor.colChkInfo.damageEffect == TAILPASARAN_DMGEFF_DEKUNUT) {
+ if (this->actor.colChkInfo.damageReaction != TAILPASARAN_DMG_REACT_NONE) {
+ if (this->actor.colChkInfo.damageReaction == TAILPASARAN_DMG_REACT_DEKUNUT) {
phi_s4 = 1;
}
@@ -622,7 +622,7 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
if (head->actor.params <= TAILPASARAN_HEAD) {
EnTp_SetupDie(head);
- head->damageEffect = this->actor.colChkInfo.damageEffect;
+ head->damageReaction = this->actor.colChkInfo.damageReaction;
head->actor.params = TAILPASARAN_HEAD_DYING;
}
} else {
@@ -686,7 +686,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
s16 yawToWall;
if (player->stateFlags1 & PLAYER_STATE1_26) { // Shielding
- this->damageEffect = TAILPASARAN_DMGEFF_NONE;
+ this->damageReaction = TAILPASARAN_DMG_REACT_NONE;
}
if (this->actor.colChkInfo.health != 0) {
@@ -737,7 +737,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
this->actor.focus.pos = this->actor.world.pos;
- if (this->damageEffect == TAILPASARAN_DMGEFF_SHOCKING) {
+ if (this->damageReaction == TAILPASARAN_DMG_REACT_SHOCKING) {
CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
}
diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.h b/src/overlays/actors/ovl_En_Tp/z_en_tp.h
index 71fdca8188..7e596aadbd 100644
--- a/src/overlays/actors/ovl_En_Tp/z_en_tp.h
+++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.h
@@ -2,7 +2,7 @@
#define Z_EN_TP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTp;
@@ -13,7 +13,7 @@ typedef struct EnTp {
/* 0x014C */ s32 actionIndex;
/* 0x0150 */ s32 unk_150; // Some kind of state indicator
/* 0x0154 */ EnTpActionFunc actionFunc;
- /* 0x0158 */ u8 damageEffect; // Used to propagate the effect to the other segments' actors
+ /* 0x0158 */ u8 damageReaction; // Used to propagate the reaction to the other segments' actors
/* 0x015A */ s16 timer;
/* 0x015C */ s16 unk_15C; // Multipurpose, used to change the horizontal position of tail segments
/* 0x015E */ s16 alpha; // The dying types fade away
diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/src/overlays/actors/ovl_En_Tr/z_en_tr.c
index 3f2672cde4..84b2dd4cf6 100644
--- a/src/overlays/actors/ovl_En_Tr/z_en_tr.c
+++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.c
@@ -13,9 +13,9 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_tr/object_tr.h"
diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.h b/src/overlays/actors/ovl_En_Tr/z_en_tr.h
index 091aa5c52f..d649090229 100644
--- a/src/overlays/actors/ovl_En_Tr/z_en_tr.h
+++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.h
@@ -2,7 +2,7 @@
#define Z_EN_TR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTr;
diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.c b/src/overlays/actors/ovl_En_Trap/z_en_trap.c
index 848e6701b0..22b44abdfc 100644
--- a/src/overlays/actors/ovl_En_Trap/z_en_trap.c
+++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.c
@@ -8,8 +8,8 @@
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_trap/object_trap.h"
diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.h b/src/overlays/actors/ovl_En_Trap/z_en_trap.h
index fcd62dd170..86b0c1d043 100644
--- a/src/overlays/actors/ovl_En_Trap/z_en_trap.h
+++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.h
@@ -2,7 +2,7 @@
#define Z_EN_TRAP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
// Different movement modes (set in params):
#define SPIKETRAP_MODE_LINEAR 0x10
diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
index 31ae178197..b7afe53f41 100644
--- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
+++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
@@ -12,12 +12,13 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
@@ -69,7 +70,7 @@ void EnTuboTrap_Init(Actor* thisx, PlayState* play) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 2.0f);
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 壷トラップ ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); // "Urn Trap"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 壷トラップ ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Urn Trap ☆☆☆☆☆ %x\n") VT_RST, this->actor.params);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
Actor_SetScale(&this->actor, 0.1f);
@@ -234,8 +235,9 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, PlayState* play) {
f32 targetHeight;
if (BREG(2) != 0) {
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ わて ☆☆☆☆☆ %f\n" VT_RST, this->actor.world.pos.y); // "You"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ おいどん ☆☆☆☆☆ %f\n" VT_RST, player->actor.world.pos.y); // "Me"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ わて ☆☆☆☆☆ %f\n", "☆☆☆☆☆ You ☆☆☆☆☆ %f\n") VT_RST, this->actor.world.pos.y);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ おいどん ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Me ☆☆☆☆☆ %f\n") VT_RST,
+ player->actor.world.pos.y);
PRINTF("\n\n");
}
diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h
index 3abe8b625a..04d54d3847 100644
--- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h
+++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h
@@ -2,7 +2,7 @@
#define Z_EN_TUBO_TRAP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnTuboTrap;
diff --git a/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/src/overlays/actors/ovl_En_Vali/z_en_vali.c
index 011b004b68..643cae1b35 100644
--- a/src/overlays/actors/ovl_En_Vali/z_en_vali.c
+++ b/src/overlays/actors/ovl_En_Vali/z_en_vali.c
@@ -15,8 +15,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_vali/object_vali.h"
@@ -97,48 +97,48 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit sColChkInfoInit = { 2, 18, 32, MASS_HEAVY };
-typedef enum BariDamageEffect {
- /* 0x0 */ BARI_DMGEFF_NONE,
- /* 0x1 */ BARI_DMGEFF_STUN,
- /* 0x2 */ BARI_DMGEFF_FIRE,
- /* 0x3 */ BARI_DMGEFF_ICE,
- /* 0xE */ BARI_DMGEFF_SLINGSHOT = 0xE,
- /* 0xF */ BARI_DMGEFF_SWORD
-} BariDamageEffect;
+typedef enum BariDamageReaction {
+ /* 0x0 */ BARI_DMG_REACT_NONE,
+ /* 0x1 */ BARI_DMG_REACT_STUN,
+ /* 0x2 */ BARI_DMG_REACT_FIRE,
+ /* 0x3 */ BARI_DMG_REACT_ICE,
+ /* 0xE */ BARI_DMG_REACT_SLINGSHOT = 0xE,
+ /* 0xF */ BARI_DMG_REACT_SWORD
+} BariDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, BARI_DMGEFF_STUN),
- /* Deku stick */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(0, BARI_DMGEFF_SLINGSHOT),
- /* Explosive */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(0, BARI_DMGEFF_STUN),
- /* Normal arrow */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Hookshot */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Kokiri sword */ DMG_ENTRY(1, BARI_DMGEFF_SWORD),
- /* Master sword */ DMG_ENTRY(2, BARI_DMGEFF_SWORD),
- /* Giant's Knife */ DMG_ENTRY(4, BARI_DMGEFF_SWORD),
- /* Fire arrow */ DMG_ENTRY(4, BARI_DMGEFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(4, BARI_DMGEFF_ICE),
- /* Light arrow */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(4, BARI_DMGEFF_FIRE),
- /* Ice magic */ DMG_ENTRY(4, BARI_DMGEFF_ICE),
- /* Light magic */ DMG_ENTRY(0, BARI_DMGEFF_NONE),
- /* Shield */ DMG_ENTRY(0, BARI_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, BARI_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, BARI_DMGEFF_NONE),
- /* Giant spin */ DMG_ENTRY(4, BARI_DMGEFF_NONE),
- /* Master spin */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Kokiri jump */ DMG_ENTRY(2, BARI_DMGEFF_NONE),
- /* Giant jump */ DMG_ENTRY(8, BARI_DMGEFF_NONE),
- /* Master jump */ DMG_ENTRY(4, BARI_DMGEFF_NONE),
- /* Unknown 1 */ DMG_ENTRY(0, BARI_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, BARI_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, BARI_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, BARI_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, BARI_DMG_REACT_STUN),
+ /* Deku stick */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(0, BARI_DMG_REACT_SLINGSHOT),
+ /* Explosive */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(0, BARI_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Kokiri sword */ DMG_ENTRY(1, BARI_DMG_REACT_SWORD),
+ /* Master sword */ DMG_ENTRY(2, BARI_DMG_REACT_SWORD),
+ /* Giant's Knife */ DMG_ENTRY(4, BARI_DMG_REACT_SWORD),
+ /* Fire arrow */ DMG_ENTRY(4, BARI_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(4, BARI_DMG_REACT_ICE),
+ /* Light arrow */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, BARI_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(4, BARI_DMG_REACT_ICE),
+ /* Light magic */ DMG_ENTRY(0, BARI_DMG_REACT_NONE),
+ /* Shield */ DMG_ENTRY(0, BARI_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, BARI_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, BARI_DMG_REACT_NONE),
+ /* Giant spin */ DMG_ENTRY(4, BARI_DMG_REACT_NONE),
+ /* Master spin */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Kokiri jump */ DMG_ENTRY(2, BARI_DMG_REACT_NONE),
+ /* Giant jump */ DMG_ENTRY(8, BARI_DMG_REACT_NONE),
+ /* Master jump */ DMG_ENTRY(4, BARI_DMG_REACT_NONE),
+ /* Unknown 1 */ DMG_ENTRY(0, BARI_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, BARI_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, BARI_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, BARI_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -512,21 +512,21 @@ void EnVali_UpdateDamage(EnVali* this, PlayState* play) {
this->bodyCollider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->bodyCollider.elem, true);
- if ((this->actor.colChkInfo.damageEffect != BARI_DMGEFF_NONE) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != BARI_DMG_REACT_NONE) || (this->actor.colChkInfo.damage != 0)) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Actor_PlaySfx(&this->actor, NA_SE_EN_BARI_DEAD);
Enemy_StartFinishingBlow(play, &this->actor);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
- } else if ((this->actor.colChkInfo.damageEffect != BARI_DMGEFF_STUN) &&
- (this->actor.colChkInfo.damageEffect != BARI_DMGEFF_SLINGSHOT)) {
+ } else if ((this->actor.colChkInfo.damageReaction != BARI_DMG_REACT_STUN) &&
+ (this->actor.colChkInfo.damageReaction != BARI_DMG_REACT_SLINGSHOT)) {
Actor_PlaySfx(&this->actor, NA_SE_EN_BARI_DAMAGE);
}
- if (this->actor.colChkInfo.damageEffect == BARI_DMGEFF_STUN) {
+ if (this->actor.colChkInfo.damageReaction == BARI_DMG_REACT_STUN) {
if (this->actionFunc != EnVali_Stunned) {
EnVali_SetupStunned(this);
}
- } else if (this->actor.colChkInfo.damageEffect == BARI_DMGEFF_SWORD) {
+ } else if (this->actor.colChkInfo.damageReaction == BARI_DMG_REACT_SWORD) {
if (this->actionFunc != EnVali_Stunned) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 150, COLORFILTER_BUFFLAG_XLU, 30);
this->actor.params = BARI_TYPE_SWORD_DAMAGE;
@@ -534,11 +534,11 @@ void EnVali_UpdateDamage(EnVali* this, PlayState* play) {
} else {
EnVali_SetupRetaliate(this);
}
- } else if (this->actor.colChkInfo.damageEffect == BARI_DMGEFF_FIRE) {
+ } else if (this->actor.colChkInfo.damageReaction == BARI_DMG_REACT_FIRE) {
EnVali_SetupBurnt(this);
- } else if (this->actor.colChkInfo.damageEffect == BARI_DMGEFF_ICE) {
+ } else if (this->actor.colChkInfo.damageReaction == BARI_DMG_REACT_ICE) {
EnVali_SetupFrozen(this);
- } else if (this->actor.colChkInfo.damageEffect == BARI_DMGEFF_SLINGSHOT) {
+ } else if (this->actor.colChkInfo.damageReaction == BARI_DMG_REACT_SLINGSHOT) {
if (this->slingshotReactionTimer == 0) {
this->slingshotReactionTimer = 20;
}
diff --git a/src/overlays/actors/ovl_En_Vali/z_en_vali.h b/src/overlays/actors/ovl_En_Vali/z_en_vali.h
index 1a031d964b..66ac96d3d1 100644
--- a/src/overlays/actors/ovl_En_Vali/z_en_vali.h
+++ b/src/overlays/actors/ovl_En_Vali/z_en_vali.h
@@ -2,7 +2,7 @@
#define Z_EN_VALI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnVali;
diff --git a/src/overlays/actors/ovl_En_Vase/z_en_vase.c b/src/overlays/actors/ovl_En_Vase/z_en_vase.c
index 30f8b32b18..4e8cec5ff4 100644
--- a/src/overlays/actors/ovl_En_Vase/z_en_vase.c
+++ b/src/overlays/actors/ovl_En_Vase/z_en_vase.c
@@ -6,7 +6,7 @@
#include "z_en_vase.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_vase/object_vase.h"
diff --git a/src/overlays/actors/ovl_En_Vase/z_en_vase.h b/src/overlays/actors/ovl_En_Vase/z_en_vase.h
index 04a8381e29..50cc1d08e3 100644
--- a/src/overlays/actors/ovl_En_Vase/z_en_vase.h
+++ b/src/overlays/actors/ovl_En_Vase/z_en_vase.h
@@ -2,7 +2,7 @@
#define Z_EN_VASE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnVase;
diff --git a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c
index 8791409d01..826d7f0ebe 100644
--- a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c
+++ b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c
@@ -15,8 +15,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_fd/object_fd.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h
index e81bc1ac25..e7954751de 100644
--- a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h
+++ b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h
@@ -2,7 +2,7 @@
#define Z_EN_VB_BALL_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnVbBall;
diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
index 165065d714..ce7ea7e2c9 100644
--- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
+++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
@@ -20,10 +20,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skin.h"
+#include "audio.h"
+#include "play_state.h"
+#include "save.h"
+#include "skin.h"
#include "assets/objects/object_zl4/object_zl4.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -34,6 +34,8 @@
#include "assets/objects/object_ganon/object_ganon.h"
#include "assets/objects/object_opening_demo1/object_opening_demo1.h"
+#pragma increment_block_number "ntsc-1.0:128"
+
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
void EnViewer_Init(Actor* thisx, PlayState* play);
diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h
index a06435d553..1bb5780203 100644
--- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h
+++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h
@@ -2,8 +2,8 @@
#define Z_EN_VIEWER_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
struct EnViewer;
diff --git a/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/src/overlays/actors/ovl_En_Vm/z_en_vm.c
index 2ee230d9bd..128a0af5f4 100644
--- a/src/overlays/actors/ovl_En_Vm/z_en_vm.c
+++ b/src/overlays/actors/ovl_En_Vm/z_en_vm.c
@@ -17,9 +17,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_vm/object_vm.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_En_Vm/z_en_vm.h b/src/overlays/actors/ovl_En_Vm/z_en_vm.h
index 7705d87032..33d52e2fb8 100644
--- a/src/overlays/actors/ovl_En_Vm/z_en_vm.h
+++ b/src/overlays/actors/ovl_En_Vm/z_en_vm.h
@@ -2,7 +2,7 @@
#define Z_EN_VM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnVm;
diff --git a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c
index 149eba4700..cda2c07dc0 100644
--- a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c
+++ b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c
@@ -15,10 +15,11 @@
#include "printf.h"
#include "quake.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "play_state.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -46,8 +47,7 @@ void EnWallTubo_Init(Actor* thisx, PlayState* play) {
EnWallTubo* this = (EnWallTubo*)thisx;
PRINTF("\n\n");
- // "Wall Target"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ \n", "☆☆☆☆☆ Points on the wall ☆☆☆☆☆ \n") VT_RST);
this->unk_164 = this->actor.world.pos;
this->actionFunc = EnWallTubo_FindGirl;
}
@@ -135,12 +135,12 @@ void EnWallTubo_SetWallFall(EnWallTubo* this, PlayState* play) {
if ((wall != NULL) && (wall->dyna.actor.update != NULL)) {
wall->isHit = true;
- // "You did it field!" (repeated 5 times)
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(BLUE) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST);
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST);
+ // "Hara" may stand for the developer name Kuzuhara
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆ やった原! ☆☆☆☆☆ \n", "☆☆☆☆ I did it! -Hara ☆☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆ やった原! ☆☆☆☆☆ \n", "☆☆☆☆ I did it! -Hara ☆☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(BLUE) T("☆☆☆☆ やった原! ☆☆☆☆☆ \n", "☆☆☆☆ I did it! -Hara ☆☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆ やった原! ☆☆☆☆☆ \n", "☆☆☆☆ I did it! -Hara ☆☆☆☆☆ \n") VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆ やった原! ☆☆☆☆☆ \n", "☆☆☆☆ I did it! -Hara ☆☆☆☆☆ \n") VT_RST);
}
Actor_Kill(&this->actor);
diff --git a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h
index b2e9005372..5cbbb878e7 100644
--- a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h
+++ b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h
@@ -2,7 +2,7 @@
#define Z_EN_WALL_TUBO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
struct EnWallTubo;
diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
index 56585bbe01..fcceb23ac0 100644
--- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
+++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
@@ -14,10 +14,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_wallmaster/object_wallmaster.h"
@@ -26,10 +26,6 @@
#define TIMER_SCALE ((f32)OS_CLOCK_RATE / 10000000000)
-#define DAMAGE_EFFECT_BURN 2
-#define DAMAGE_EFFECT_STUN_WHITE 4
-#define DAMAGE_EFFECT_STUN_BLUE 1
-
void EnWallmas_Init(Actor* thisx, PlayState* play);
void EnWallmas_Destroy(Actor* thisx, PlayState* play);
void EnWallmas_Update(Actor* thisx, PlayState* play);
@@ -86,39 +82,46 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit sColChkInfoInit = { 4, 30, 40, 150 };
+typedef enum EnWallmasDamageReaction {
+ /* 0 */ WALLMAS_DMG_REACT_NONE,
+ /* 1 */ WALLMAS_DMG_REACT_STUN_BLUE,
+ /* 2 */ WALLMAS_DMG_REACT_BURN,
+ /* 4 */ WALLMAS_DMG_REACT_STUN_WHITE = 4
+} EnWallmasDamageReaction;
+
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, 0x1),
- /* Deku stick */ DMG_ENTRY(2, 0x0),
- /* Slingshot */ DMG_ENTRY(1, 0x0),
- /* Explosive */ DMG_ENTRY(2, 0x0),
- /* Boomerang */ DMG_ENTRY(0, 0x1),
- /* Normal arrow */ DMG_ENTRY(2, 0x0),
- /* Hammer swing */ DMG_ENTRY(2, 0x0),
- /* Hookshot */ DMG_ENTRY(0, 0x1),
- /* Kokiri sword */ DMG_ENTRY(1, 0x0),
- /* Master sword */ DMG_ENTRY(2, 0x0),
- /* Giant's Knife */ DMG_ENTRY(4, 0x0),
- /* Fire arrow */ DMG_ENTRY(4, 0x2),
- /* Ice arrow */ DMG_ENTRY(2, 0x0),
- /* Light arrow */ DMG_ENTRY(4, 0x4),
- /* Unk arrow 1 */ DMG_ENTRY(4, 0x0),
- /* Unk arrow 2 */ DMG_ENTRY(2, 0x0),
- /* Unk arrow 3 */ DMG_ENTRY(2, 0x0),
- /* Fire magic */ DMG_ENTRY(4, 0x2),
- /* Ice magic */ DMG_ENTRY(0, 0x0),
- /* Light magic */ DMG_ENTRY(4, 0x4),
- /* Shield */ DMG_ENTRY(0, 0x0),
- /* Mirror Ray */ DMG_ENTRY(0, 0x0),
- /* Kokiri spin */ DMG_ENTRY(1, 0x0),
- /* Giant spin */ DMG_ENTRY(4, 0x0),
- /* Master spin */ DMG_ENTRY(2, 0x0),
- /* Kokiri jump */ DMG_ENTRY(2, 0x0),
- /* Giant jump */ DMG_ENTRY(8, 0x0),
- /* Master jump */ DMG_ENTRY(4, 0x0),
- /* Unknown 1 */ DMG_ENTRY(0, 0x0),
- /* Unblockable */ DMG_ENTRY(0, 0x0),
- /* Hammer jump */ DMG_ENTRY(4, 0x0),
- /* Unknown 2 */ DMG_ENTRY(0, 0x0),
+ /* Deku nut */ DMG_ENTRY(0, WALLMAS_DMG_REACT_STUN_BLUE),
+ /* Deku stick */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(1, WALLMAS_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(0, WALLMAS_DMG_REACT_STUN_BLUE),
+ /* Normal arrow */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(0, WALLMAS_DMG_REACT_STUN_BLUE),
+ /* Kokiri sword */ DMG_ENTRY(1, WALLMAS_DMG_REACT_NONE),
+ /* Master sword */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Giant's Knife */ DMG_ENTRY(4, WALLMAS_DMG_REACT_NONE),
+ /* Fire arrow */ DMG_ENTRY(4, WALLMAS_DMG_REACT_BURN),
+ /* Ice arrow */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Light arrow */ DMG_ENTRY(4, WALLMAS_DMG_REACT_STUN_WHITE),
+ /* Unk arrow 1 */ DMG_ENTRY(4, WALLMAS_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, WALLMAS_DMG_REACT_BURN),
+ /* Ice magic */ DMG_ENTRY(0, WALLMAS_DMG_REACT_NONE),
+ /* Light magic */ DMG_ENTRY(4, WALLMAS_DMG_REACT_STUN_WHITE),
+ /* Shield */ DMG_ENTRY(0, WALLMAS_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, WALLMAS_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, WALLMAS_DMG_REACT_NONE),
+ /* Giant spin */ DMG_ENTRY(4, WALLMAS_DMG_REACT_NONE),
+ /* Master spin */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Kokiri jump */ DMG_ENTRY(2, WALLMAS_DMG_REACT_NONE),
+ /* Giant jump */ DMG_ENTRY(8, WALLMAS_DMG_REACT_NONE),
+ /* Master jump */ DMG_ENTRY(4, WALLMAS_DMG_REACT_NONE),
+ /* Unknown 1 */ DMG_ENTRY(0, WALLMAS_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, WALLMAS_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, WALLMAS_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, WALLMAS_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -292,7 +295,7 @@ void EnWallmas_SetupStun(EnWallmas* this) {
Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 1.5f, 0, 20.0f, ANIMMODE_ONCE, -3.0f);
this->actor.speed = 0.0f;
- if (this->actor.colChkInfo.damageEffect == 4) {
+ if (this->actor.colChkInfo.damageReaction == 4) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 255, COLORFILTER_BUFFLAG_OPA, 80);
} else {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 80);
@@ -522,7 +525,7 @@ void EnWallmas_ColUpdate(EnWallmas* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor);
Actor_PlaySfx(&this->actor, NA_SE_EN_FALL_DEAD);
@@ -533,13 +536,13 @@ void EnWallmas_ColUpdate(EnWallmas* this, PlayState* play) {
}
}
- if ((this->actor.colChkInfo.damageEffect == DAMAGE_EFFECT_STUN_WHITE) ||
- (this->actor.colChkInfo.damageEffect == DAMAGE_EFFECT_STUN_BLUE)) {
+ if ((this->actor.colChkInfo.damageReaction == WALLMAS_DMG_REACT_STUN_WHITE) ||
+ (this->actor.colChkInfo.damageReaction == WALLMAS_DMG_REACT_STUN_BLUE)) {
if (this->actionFunc != EnWallmas_Stun) {
EnWallmas_SetupStun(this);
}
} else {
- if (this->actor.colChkInfo.damageEffect == DAMAGE_EFFECT_BURN) {
+ if (this->actor.colChkInfo.damageReaction == WALLMAS_DMG_REACT_BURN) {
EffectSsFCircle_Spawn(play, &this->actor, &this->actor.world.pos, 40, 40);
}
diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h
index 76ee52d9e0..664bc80778 100644
--- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h
+++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h
@@ -2,7 +2,7 @@
#define Z_EN_WALLMAS_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum WallmasType {
/* 0x00 */ WMT_TIMER,
diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c
index 04082aa10f..3fe70749c9 100644
--- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c
+++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c
@@ -9,12 +9,13 @@
#include "printf.h"
#include "regs.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -67,14 +68,14 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
switch (PARAMS_GET_U(this->actor.params, 0, 4)) {
case EN_WEATHER_TAG_TYPE_CLOUDY_MARKET:
PRINTF("\n\n");
- // "☆☆☆☆☆ (;o;) About ☆☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆ \n", "☆☆☆☆☆ (;o;) About that much ☆☆☆☆☆ \n")
+ VT_RST);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyHyruleMarket);
break;
case EN_WEATHER_TAG_TYPE_CLOUDY_LON_LON_RANCH:
PRINTF("\n\n");
- // "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆ \n") VT_RST);
if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) {
Actor_Kill(&this->actor);
}
@@ -82,8 +83,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
break;
case EN_WEATHER_TAG_TYPE_SNOW_ZORAS_DOMAIN:
PRINTF("\n\n");
- // "☆☆☆☆☆ Yukigafuru You won't come (._.) ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ The snow is falling... You're not coming... (._.) ☆☆☆☆☆ \n") VT_RST);
if (GET_EVENTCHKINF(EVENTCHKINF_4A)) {
Actor_Kill(&this->actor);
@@ -92,8 +93,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
break;
case EN_WEATHER_TAG_TYPE_RAIN_LAKE_HYLIA:
PRINTF("\n\n");
- // "☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Waaaa- Na-ga-sa-ki wa- (^o^) ☆☆☆☆☆ \n") VT_RST);
if (GET_EVENTCHKINF(EVENTCHKINF_4A)) {
Actor_Kill(&this->actor);
@@ -102,8 +103,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
break;
case EN_WEATHER_TAG_TYPE_CLOUDY_DEATH_MOUNTAIN:
PRINTF("\n\n");
- // "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n", "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆") VT_RST);
if (GET_EVENTCHKINF(EVENTCHKINF_49)) {
Actor_Kill(&this->actor);
}
@@ -111,8 +112,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
break;
case EN_WEATHER_TAG_TYPE_THUNDERSTORM_KAKARIKO:
PRINTF("\n\n");
- // "☆☆☆☆☆ Cloudy Rain Thunder (;O;) Uo Melancholy ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Cloudy with rain and thunder (;O;) Wow, I'm depressed ☆☆☆☆☆ \n") VT_RST);
if (!GET_EVENTCHKINF(EVENTCHKINF_48) || !GET_EVENTCHKINF(EVENTCHKINF_49) ||
!GET_EVENTCHKINF(EVENTCHKINF_4A) || CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
@@ -122,14 +123,14 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
break;
case EN_WEATHER_TAG_TYPE_SANDSTORM_INTENSITY:
PRINTF("\n\n");
- // "☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ \n", "☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆ \n")
+ VT_RST);
EnWeatherTag_SetupAction(this, EnWeatherTag_SetSandstormIntensity);
break;
case EN_WEATHER_TAG_TYPE_THUNDERSTORM_GRAVEYARD:
PRINTF("\n\n");
- // "☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n",
+ "☆☆☆☆☆ Waaaa- Na-ga-sa-ki wa- (^o^) ☆☆☆☆☆ \n") VT_RST);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainThunder);
break;
diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h
index 52b617a0e7..e3db54c571 100644
--- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h
+++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h
@@ -2,7 +2,7 @@
#define Z_EN_WEATHER_TAG_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWeatherTag;
diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
index 2e19328961..35e232c69b 100644
--- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
+++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
@@ -13,9 +13,9 @@
#include "sfx.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_ei/object_ei.h"
@@ -575,8 +575,8 @@ void func_80B3368C(EnWeiyer* this, PlayState* play) {
this->collider.base.acFlags &= ~AC_HIT;
Actor_SetDropFlag(&this->actor, &this->collider.elem, true);
- if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
- if (this->actor.colChkInfo.damageEffect == 1) {
+ if ((this->actor.colChkInfo.damageReaction != 0) || (this->actor.colChkInfo.damage != 0)) {
+ if (this->actor.colChkInfo.damageReaction == 1) {
if (this->actionFunc != func_80B333B8) {
func_80B32660(this);
}
diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h
index ab1b81c34f..d35e43544f 100644
--- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h
+++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h
@@ -2,7 +2,7 @@
#define Z_EN_WEIYER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWeiyer;
diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/src/overlays/actors/ovl_En_Wf/z_en_wf.c
index 4014597de7..c651e4ff4a 100644
--- a/src/overlays/actors/ovl_En_Wf/z_en_wf.c
+++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.c
@@ -19,12 +19,13 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_wf/object_wf.h"
@@ -162,48 +163,48 @@ static ColliderCylinderInit sTailCylinderInit = {
{ 15, 20, -15, { 0, 0, 0 } },
};
-typedef enum EnWfDamageEffect {
- /* 0 */ ENWF_DMGEFF_NONE,
- /* 1 */ ENWF_DMGEFF_STUN,
- /* 6 */ ENWF_DMGEFF_ICE_MAGIC = 6,
- /* 13 */ ENWF_DMGEFF_LIGHT_MAGIC = 13,
- /* 14 */ ENWF_DMGEFF_FIRE,
- /* 15 */ ENWF_DMGEFF_UNDEF // used like STUN in the code, but not in the table
-} EnWfDamageEffect;
+typedef enum EnWfDamageReaction {
+ /* 0 */ ENWF_DMG_REACT_NONE,
+ /* 1 */ ENWF_DMG_REACT_STUN,
+ /* 6 */ ENWF_DMG_REACT_ICE_MAGIC = 6,
+ /* 13 */ ENWF_DMG_REACT_LIGHT_MAGIC = 13,
+ /* 14 */ ENWF_DMG_REACT_FIRE,
+ /* 15 */ ENWF_DMG_REACT_UNDEF // used like STUN in the code, but not in the table
+} EnWfDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, ENWF_DMGEFF_STUN),
- /* Deku stick */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(1, ENWF_DMGEFF_NONE),
- /* Explosive */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(0, ENWF_DMGEFF_STUN),
- /* Normal arrow */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Hookshot */ DMG_ENTRY(0, ENWF_DMGEFF_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, ENWF_DMGEFF_NONE),
- /* Master sword */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Giant's Knife */ DMG_ENTRY(4, ENWF_DMGEFF_NONE),
- /* Fire arrow */ DMG_ENTRY(4, ENWF_DMGEFF_FIRE),
- /* Ice arrow */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Light arrow */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Unk arrow 1 */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Unk arrow 2 */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Unk arrow 3 */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Fire magic */ DMG_ENTRY(4, ENWF_DMGEFF_FIRE),
- /* Ice magic */ DMG_ENTRY(0, ENWF_DMGEFF_ICE_MAGIC),
- /* Light magic */ DMG_ENTRY(3, ENWF_DMGEFF_LIGHT_MAGIC),
- /* Shield */ DMG_ENTRY(0, ENWF_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, ENWF_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, ENWF_DMGEFF_NONE),
- /* Giant spin */ DMG_ENTRY(4, ENWF_DMGEFF_NONE),
- /* Master spin */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Kokiri jump */ DMG_ENTRY(2, ENWF_DMGEFF_NONE),
- /* Giant jump */ DMG_ENTRY(8, ENWF_DMGEFF_NONE),
- /* Master jump */ DMG_ENTRY(4, ENWF_DMGEFF_NONE),
- /* Unknown 1 */ DMG_ENTRY(0, ENWF_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, ENWF_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, ENWF_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, ENWF_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, ENWF_DMG_REACT_STUN),
+ /* Deku stick */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(1, ENWF_DMG_REACT_NONE),
+ /* Explosive */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(0, ENWF_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(0, ENWF_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, ENWF_DMG_REACT_NONE),
+ /* Master sword */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Giant's Knife */ DMG_ENTRY(4, ENWF_DMG_REACT_NONE),
+ /* Fire arrow */ DMG_ENTRY(4, ENWF_DMG_REACT_FIRE),
+ /* Ice arrow */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Light arrow */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Fire magic */ DMG_ENTRY(4, ENWF_DMG_REACT_FIRE),
+ /* Ice magic */ DMG_ENTRY(0, ENWF_DMG_REACT_ICE_MAGIC),
+ /* Light magic */ DMG_ENTRY(3, ENWF_DMG_REACT_LIGHT_MAGIC),
+ /* Shield */ DMG_ENTRY(0, ENWF_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, ENWF_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, ENWF_DMG_REACT_NONE),
+ /* Giant spin */ DMG_ENTRY(4, ENWF_DMG_REACT_NONE),
+ /* Master spin */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Kokiri jump */ DMG_ENTRY(2, ENWF_DMG_REACT_NONE),
+ /* Giant jump */ DMG_ENTRY(8, ENWF_DMG_REACT_NONE),
+ /* Master jump */ DMG_ENTRY(4, ENWF_DMG_REACT_NONE),
+ /* Unknown 1 */ DMG_ENTRY(0, ENWF_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, ENWF_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, ENWF_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, ENWF_DMG_REACT_NONE),
};
ActorProfile En_Wf_Profile = {
@@ -292,8 +293,9 @@ void EnWf_Destroy(Actor* thisx, PlayState* play) {
}
PRINTF("\n\n");
- // "☆☆☆☆☆ Number of concurrent events ☆☆☆☆☆"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n" VT_RST, parent->curNumSpawn);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous spawns ☆☆☆☆☆%d\n")
+ VT_RST,
+ parent->curNumSpawn);
PRINTF("\n\n");
}
}
@@ -1283,15 +1285,15 @@ void EnWf_UpdateDamage(EnWf* this, PlayState* play) {
this->bodyColliderCylinder.base.acFlags &= ~AC_HIT;
this->tailColliderCylinder.base.acFlags &= ~AC_HIT;
- if (this->actor.colChkInfo.damageEffect != ENWF_DMGEFF_ICE_MAGIC) {
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ if (this->actor.colChkInfo.damageReaction != ENWF_DMG_REACT_ICE_MAGIC) {
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->actor, &this->bodyColliderCylinder.elem, true);
#if OOT_VERSION >= PAL_1_0
this->slashStatus = 0;
#endif
- if ((this->actor.colChkInfo.damageEffect == ENWF_DMGEFF_STUN) ||
- (this->actor.colChkInfo.damageEffect == ENWF_DMGEFF_UNDEF)) {
+ if ((this->actor.colChkInfo.damageReaction == ENWF_DMG_REACT_STUN) ||
+ (this->actor.colChkInfo.damageReaction == ENWF_DMG_REACT_UNDEF)) {
if (this->action != WOLFOS_ACTION_STUNNED) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA,
80);
@@ -1301,7 +1303,7 @@ void EnWf_UpdateDamage(EnWf* this, PlayState* play) {
} else { // LIGHT_MAGIC, FIRE, NONE
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8);
- if (this->damageEffect == ENWF_DMGEFF_FIRE) {
+ if (this->damageReaction == ENWF_DMG_REACT_FIRE) {
this->fireTimer = 40;
}
@@ -1323,7 +1325,7 @@ void EnWf_Update(Actor* thisx, PlayState* play) {
EnWf_UpdateDamage(this, play);
- if (this->actor.colChkInfo.damageEffect != ENWF_DMGEFF_ICE_MAGIC) {
+ if (this->actor.colChkInfo.damageReaction != ENWF_DMG_REACT_ICE_MAGIC) {
Actor_MoveXZGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 32.0f, 30.0f, 60.0f,
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.h b/src/overlays/actors/ovl_En_Wf/z_en_wf.h
index afc18f7d01..cc69df8ad4 100644
--- a/src/overlays/actors/ovl_En_Wf/z_en_wf.h
+++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.h
@@ -2,7 +2,7 @@
#define Z_EN_WF_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWf;
@@ -63,7 +63,7 @@ typedef struct EnWf {
/* 0x02E0 */ s16 unk_2E0; // Used, but has no effect
/* 0x02E2 */ s16 unk_2E2;
/* 0x02E4 */ s16 fireTimer;
- /* 0x02E6 */ u8 damageEffect;
+ /* 0x02E6 */ u8 damageReaction;
/* 0x02E8 */ s32 actionTimer; // Used to make an action last for a certain amount of time
/* 0x02EC */ f32 runSpeed;
/* 0x02F0 */ char unk_2F0[4];
diff --git a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c
index a1cf8f5be6..7cfe974b8a 100644
--- a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c
+++ b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c
@@ -13,9 +13,9 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h
index 5b99e235c3..2910fcae17 100644
--- a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h
+++ b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h
@@ -2,7 +2,7 @@
#define Z_EN_WONDER_ITEM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWonderItem;
diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c
index fb455390a7..7313c8100d 100644
--- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c
+++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c
@@ -9,9 +9,10 @@
#include "printf.h"
#include "regs.h"
#include "terminal.h"
-#include "z64debug_display.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "translation.h"
+#include "debug_display.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED)
@@ -42,8 +43,8 @@ void EnWonderTalk_Init(Actor* thisx, PlayState* play) {
EnWonderTalk* this = (EnWonderTalk*)thisx;
PRINTF("\n\n");
- // "Special conversation"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 特殊会話くん ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 特殊会話くん ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Special conversation ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.params);
this->unk_150 = PARAMS_GET_U(this->actor.params, 11, 5);
this->unk_152 = PARAMS_GET_U(this->actor.params, 6, 5);
@@ -67,19 +68,17 @@ void func_80B391CC(EnWonderTalk* this, PlayState* play) {
if (this->switchFlag < 0 || !Flags_GetSwitch(play, this->switchFlag)) {
switch (this->unk_150) {
case 1:
- // "Slate GO!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 石板GO! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 石板GO! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Slate GO! ☆☆☆☆☆ \n") VT_RST);
this->height = 0.0f;
this->unk_15C = 80.0f;
- // "Attention coordinates"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n",
+ "☆☆☆☆☆ Attention coordinates\t \t☆☆☆☆☆ %f\n") VT_RST,
+ 0.0f);
if (!LINK_IS_ADULT) {
this->actor.textId = 0x7040;
- // "Children"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ こども ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ こども ☆☆☆☆☆ \n", " ☆☆☆☆☆ Child ☆☆☆☆☆ \n") VT_RST);
} else {
- // "Adult"
- PRINTF(VT_FGCOL(CYAN) " ☆☆☆☆☆ おとな ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(CYAN) T(" ☆☆☆☆☆ おとな ☆☆☆☆☆ \n", " ☆☆☆☆☆ Adult ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x7088;
}
@@ -87,29 +86,31 @@ void func_80B391CC(EnWonderTalk* this, PlayState* play) {
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x\n" VT_RST, this->actor.textId);
break;
case 2:
- // "Diary start!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 日記帳スタート! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 日記帳スタート! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Diary start! ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x5002;
this->unk_156 = TEXT_STATE_CHOICE;
this->unk_15C = 40.0f;
this->height = 30.0f;
- // "Attention coordinates"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 30.0f);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n",
+ "☆☆☆☆☆ Attention coordinates\t \t☆☆☆☆☆ %f\n") VT_RST,
+ 30.0f);
break;
case 3:
this->actor.textId = 0x501E;
this->unk_156 = TEXT_STATE_EVENT;
this->height = 0.0f;
this->unk_15C = 110.0f;
- // "Attention coordinates"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n",
+ "☆☆☆☆☆ Attention coordinates\t \t☆☆☆☆☆ %f\n") VT_RST,
+ 0.0f);
break;
case 4:
this->actor.textId = 0x5020;
this->unk_156 = TEXT_STATE_DONE;
this->height = 0.0f;
- // "Attention coordinates"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n",
+ "☆☆☆☆☆ Attention coordinates\t \t☆☆☆☆☆ %f\n") VT_RST,
+ 0.0f);
this->unk_15C = 120.0f;
if (GET_EVENTCHKINF(EVENTCHKINF_1D)) {
Actor_Kill(&this->actor);
@@ -120,8 +121,9 @@ void func_80B391CC(EnWonderTalk* this, PlayState* play) {
this->unk_156 = TEXT_STATE_EVENT;
this->height = 0.0f;
this->unk_15C = 110.0f;
- // "Attention coordinates"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n",
+ "☆☆☆☆☆ Attention coordinates\t \t☆☆☆☆☆ %f\n") VT_RST,
+ 0.0f);
break;
default:
this->actor.textId = 0x7072;
@@ -161,14 +163,18 @@ void func_80B3943C(EnWonderTalk* this, PlayState* play) {
if (yawDiff < 0x4000) {
if (this->unk_15A >= 2) {
PRINTF("\n\n");
- // "Save information"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報\t\t☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
- // "Type index"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 種類インデックス\t☆☆☆☆☆ %d\n" VT_RST, this->unk_150);
- // "Actual message type"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId);
- // "Specified range"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.world.rot.z);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ セーブ情報\t\t☆☆☆☆☆ %d\n", "☆☆☆☆☆ Save information\t\t☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->switchFlag);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 種類インデックス\t☆☆☆☆☆ %d\n", "☆☆☆☆☆ Type index\t☆☆☆☆☆ %d\n")
+ VT_RST,
+ this->unk_150);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 実質メッセージ種類 %x\n", "☆☆☆☆☆ Actual message type %x\n")
+ VT_RST,
+ this->actor.textId);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 指定範囲 %d\n",
+ "☆☆☆☆☆ Specified range %d\n") VT_RST,
+ this->actor.world.rot.z);
PRINTF("\n\n");
}
this->unk_15A = 0;
@@ -193,18 +199,17 @@ void func_80B395F0(EnWonderTalk* this, PlayState* play) {
switch (play->msgCtx.choiceIndex) {
case 0:
if (!LINK_IS_ADULT) {
- // "I'm still a child!"
- PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ まだコドモなの! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ まだコドモなの! ☆☆☆☆☆ \n",
+ " ☆☆☆☆☆ I'm still a child! ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x5001;
} else {
- // "I'm an adult. .. .."
- PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ アダルトなの。。。 ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ アダルトなの。。。 ☆☆☆☆☆ \n",
+ " ☆☆☆☆☆ I'm an adult... ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x5003;
}
break;
case 1:
- // "Out!"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ はずれ! ☆☆☆☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ はずれ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ No luck! ☆☆☆☆☆ \n") VT_RST);
this->actor.textId = 0x5004;
break;
}
diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h
index a42c3febfc..7850cf6fff 100644
--- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h
+++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h
@@ -2,7 +2,7 @@
#define Z_EN_WONDER_TALK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWonderTalk;
diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c
index bb58339fc1..137cbf619e 100644
--- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c
+++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c
@@ -9,10 +9,11 @@
#include "printf.h"
#include "regs.h"
#include "terminal.h"
-#include "z64debug_display.h"
-#include "z64item.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "translation.h"
+#include "debug_display.h"
+#include "item.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED)
@@ -48,8 +49,8 @@ void EnWonderTalk2_Init(Actor* thisx, PlayState* play) {
EnWonderTalk2* this = (EnWonderTalk2*)thisx;
PRINTF("\n\n");
- // "Transparent message"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 透明メッセージ君 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Transparent message ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.params);
this->baseMsgId = PARAMS_GET_U(this->actor.params, 6, 8);
if (this->actor.world.rot.z > 0) {
s32 rangeIndex = 0;
@@ -68,12 +69,12 @@ void EnWonderTalk2_Init(Actor* thisx, PlayState* play) {
this->actor.attentionRangeType = D_80B3A8E0[rangeIndex];
PRINTF("\n\n");
- // "originally?"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元は? ☆☆☆☆☆ %d\n" VT_RST, this->actor.world.rot.z);
- // "The range is?"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ レンジは? ☆☆☆☆☆ %d\n" VT_RST, this->actor.attentionRangeType);
- // "Is the range?"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ は、範囲わ? ☆☆☆☆☆ %f\n" VT_RST, this->triggerRange);
+ PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 元は? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Originally? ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.world.rot.z);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ レンジは? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ The range is? ☆☆☆☆☆ %d\n") VT_RST,
+ this->actor.attentionRangeType);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ は、範囲わ? ☆☆☆☆☆ %f\n", "☆☆☆☆☆ The range is? ☆☆☆☆☆ %f\n") VT_RST,
+ this->triggerRange);
PRINTF("\n\n");
PRINTF("\n\n");
PRINTF("\n\n");
@@ -127,8 +128,9 @@ void func_80B3A15C(EnWonderTalk2* this, PlayState* play) {
} else if (Actor_TalkOfferAccepted(&this->actor, play)) {
if ((this->switchFlag >= 0) && (this->talkMode != 2)) {
Flags_SetSwitch(play, this->switchFlag);
- // "I saved it! All of it!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ セーブしたよ!おもいっきり! %x\n", "☆☆☆☆☆ I saved it! All of it! %x\n")
+ VT_RST,
+ this->switchFlag);
}
this->actionFunc = func_80B3A10C;
@@ -140,30 +142,33 @@ void func_80B3A15C(EnWonderTalk2* this, PlayState* play) {
if (DEBUG_FEATURES && this->unk_158 >= 2) {
PRINTF("\n\n");
- // "Transparent Message Kimi Set"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君せっと %x\n" VT_RST, this->actor.params);
- // "Save Information"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報 \t %x\n" VT_RST, this->switchFlag);
- // "Specified message type"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 指定メッセージ種類 %x\n" VT_RST, this->baseMsgId);
- // "Actual message type"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId);
- // "Specified range"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.world.rot.z);
- // "Processing range"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 処理範囲 %f\n" VT_RST, this->triggerRange);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 透明メッセージ君せっと %x\n", "☆☆☆☆☆ Transparent Message Kimi Set %x\n")
+ VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ セーブ情報 \t %x\n", "☆☆☆☆☆ Save Information \t %x\n") VT_RST,
+ this->switchFlag);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 指定メッセージ種類 %x\n", "☆☆☆☆☆ Specified message type %x\n")
+ VT_RST,
+ this->baseMsgId);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 実質メッセージ種類 %x\n", "☆☆☆☆☆ Actual message type %x\n")
+ VT_RST,
+ this->actor.textId);
+ PRINTF(VT_FGCOL(GREEN)
+ T("☆☆☆☆☆ 指定範囲 %d\n", "☆☆☆☆☆ Specified range %d\n") VT_RST,
+ this->actor.world.rot.z);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ 処理範囲 %f\n", "☆☆☆☆☆ Processing range %f\n") VT_RST,
+ this->triggerRange);
switch (this->talkMode) {
case 0:
- // "Normal"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆ 通常 ☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆ 通常 ☆☆ \n", " ☆☆ Normal ☆☆ \n") VT_RST);
break;
case 2:
- // "Check only"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆ チェックのみ ☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆ チェックのみ ☆☆ \n", " ☆☆ Check only ☆☆ \n") VT_RST);
break;
case 3:
- // "Lock only"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆ ロックのみ ☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆ ロックのみ ☆☆ \n", " ☆☆ Lock only ☆☆ \n") VT_RST);
break;
}
}
@@ -176,8 +181,7 @@ void func_80B3A15C(EnWonderTalk2* this, PlayState* play) {
void func_80B3A3D4(EnWonderTalk2* this, PlayState* play) {
if (BREG(2) != 0) {
- // "Oh"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ わー %d\n" VT_RST, Message_GetState(&play->msgCtx));
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ わー %d\n", "☆☆☆☆☆ Oh %d\n") VT_RST, Message_GetState(&play->msgCtx));
}
switch (Message_GetState(&play->msgCtx)) {
@@ -193,8 +197,9 @@ void func_80B3A3D4(EnWonderTalk2* this, PlayState* play) {
case TEXT_STATE_NONE:
if ((this->switchFlag >= 0) && (this->talkMode != 4)) {
Flags_SetSwitch(play, this->switchFlag);
- // "(Forced) I saved it! All of it!"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n",
+ "☆☆☆☆☆ (Forced) I saved it! All of it! %x\n") VT_RST,
+ this->switchFlag);
}
if (this->talkMode == 4) {
@@ -220,8 +225,7 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) {
}
} else if ((this->talkMode != 4) || !this->unk_15A) {
if (BREG(2) != 0) {
- // "distance"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ きょり %f\n" VT_RST, this->actor.xzDistToPlayer);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ きょり %f\n", "☆☆☆☆☆ distance %f\n") VT_RST, this->actor.xzDistToPlayer);
}
if (((this->actor.xzDistToPlayer < (40.0f + this->triggerRange)) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 100.0f)) &&
@@ -229,30 +233,34 @@ void func_80B3A4F8(EnWonderTalk2* this, PlayState* play) {
if (DEBUG_FEATURES && this->unk_158 >= 2) {
PRINTF("\n\n");
- // "Transparent Message Kimi Seto"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君せっと %x\n" VT_RST, this->actor.params);
- // "Save Information"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報 \t %x\n" VT_RST, this->switchFlag);
- // "Specified message type"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 指定メッセージ種類 %x\n" VT_RST, this->baseMsgId);
- // "Real message type"
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId);
- // "Specified range"
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.world.rot.z);
- // "Processing range"
- PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 処理範囲 %f\n" VT_RST, this->triggerRange);
- // "What is your range?"
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ レンジは? \t\t %d\n" VT_RST, this->actor.attentionRangeType);
+ PRINTF(VT_FGCOL(GREEN)
+ T("☆☆☆☆☆ 透明メッセージ君せっと %x\n", "☆☆☆☆☆ Transparent Message Kimi Seto %x\n") VT_RST,
+ this->actor.params);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ セーブ情報 \t %x\n", "☆☆☆☆☆ Save Information \t %x\n") VT_RST,
+ this->switchFlag);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 指定メッセージ種類 %x\n", "☆☆☆☆☆ Specified message type %x\n")
+ VT_RST,
+ this->baseMsgId);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 実質メッセージ種類 %x\n", "☆☆☆☆☆ Real message type %x\n") VT_RST,
+ this->actor.textId);
+ PRINTF(VT_FGCOL(GREEN)
+ T("☆☆☆☆☆ 指定範囲 %d\n", "☆☆☆☆☆ Specified range %d\n") VT_RST,
+ this->actor.world.rot.z);
+ PRINTF(VT_FGCOL(YELLOW)
+ T("☆☆☆☆☆ 処理範囲 %f\n", "☆☆☆☆☆ Processing range %f\n") VT_RST,
+ this->triggerRange);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ レンジは? \t\t %d\n", "☆☆☆☆☆ The range is? \t\t %d\n") VT_RST,
+ this->actor.attentionRangeType);
PRINTF("\n\n");
PRINTF("\n\n");
switch (this->talkMode) {
case 1:
- // "Compulsion"
- PRINTF(VT_FGCOL(MAGENTA) " ☆☆ 強制 ☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆ 強制 ☆☆ \n", " ☆☆ Compulsion ☆☆ \n") VT_RST);
break;
case 4:
- // "Gerudo Training Grounds Forced Check Only"
- PRINTF(VT_FGCOL(RED) " ☆☆ ゲルドの修練場強制チェックのみ ☆☆ \n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T(" ☆☆ ゲルドの修練場強制チェックのみ ☆☆ \n",
+ " ☆☆ Gerudo Training Grounds Forced Check Only ☆☆ \n") VT_RST);
break;
}
diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h
index 0dad49d375..d48ad99777 100644
--- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h
+++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h
@@ -2,7 +2,7 @@
#define Z_EN_WONDER_TALK2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWonderTalk2;
diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
index bf32807226..2d351c9184 100644
--- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
+++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
@@ -16,9 +16,9 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin_matrix.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin_matrix.h"
#include "assets/objects/object_wood02/object_wood02.h"
diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h
index 89242188ae..d9ebab697a 100644
--- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h
+++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h
@@ -2,7 +2,7 @@
#define Z_EN_WOOD02_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnWood02;
diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c
index 9d2ec13761..60a247490b 100644
--- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c
+++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c
@@ -21,11 +21,11 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/object_xc/object_xc.h"
#include "assets/scenes/overworld/spot05/spot05_scene.h"
@@ -376,10 +376,10 @@ void EnXc_SetupSerenadeAction(EnXc* this, PlayState* play) {
s32 pad;
this->action = SHEIK_ACTION_SERENADE;
- PRINTF("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n", "Water serenade Sheik's birth!!!!!!!!!!!!!!!!!!\n"));
} else {
Actor_Kill(&this->actor);
- PRINTF("水のセレナーデ シーク消滅!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("水のセレナーデ シーク消滅!!!!!!!!!!!!!!!!!!\n", "Water serenade Sheik vanishes!!!!!!!!!!!!!!!!!!\n"));
}
}
@@ -396,10 +396,10 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) {
gSaveContext.cutsceneTrigger = 1;
SET_EVENTCHKINF(EVENTCHKINF_52); // Learned Serenade of Water Flag
Item_Give(play, ITEM_SONG_SERENADE);
- PRINTF("ブーツを取った!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ブーツを取った!!!!!!!!!!!!!!!!!!\n", "I took the boots!!!!!!!!!!!!!!!!!!\n"));
return true;
} else {
- PRINTF("はやくブーツを取るべし!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("はやくブーツを取るべし!!!!!!!!!!!!!!!!!!\n", "Quickly get your boots!!!!!!!!!!!!!!!!!!\n"));
return false;
}
}
@@ -1416,7 +1416,7 @@ void func_80B3F3D8(void) {
}
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
- "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+ "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
static Vec3f D_80B42DA0;
@@ -2043,7 +2043,8 @@ s32 EnXc_SetupNocturneState(Actor* thisx, PlayState* play) {
Actor_Kill(thisx);
break;
default:
- PRINTF("En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Oa2_Stalker_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
@@ -2401,7 +2402,8 @@ void EnXc_Init(Actor* thisx, PlayState* play) {
break;
#endif
default:
- PRINTF(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T(" En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ " En_Oa2 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
EnXc_DoNothing(this, play);
}
}
diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.h b/src/overlays/actors/ovl_En_Xc/z_en_xc.h
index 1cc56f68e6..419f67d55d 100644
--- a/src/overlays/actors/ovl_En_Xc/z_en_xc.h
+++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.h
@@ -2,7 +2,7 @@
#define Z_EN_XC_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnXc;
diff --git a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c
index e5f75d60df..ee1d8b8161 100644
--- a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c
+++ b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c
@@ -11,12 +11,13 @@
#include "sequence.h"
#include "sfx.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64debug_display.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "audio.h"
+#include "debug_display.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS 0
@@ -90,11 +91,14 @@ void EnYabusameMark_Init(Actor* thisx, PlayState* play) {
EnYabusameMark* this = (EnYabusameMark*)thisx;
PRINTF("\n\n");
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ やぶさめまと ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
+ // "まと" could be a typo for "まこ", in which case this could be "Yabusame mark"
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ やぶさめまと ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Yabusame mato ☆☆☆☆☆ %x\n") VT_RST,
+ this->actor.params);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
this->typeIndex = this->actor.params;
this->actor.attentionRangeType = ATTENTION_RANGE_5;
- PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 種類インデックス \t ☆☆☆☆☆ %d\n" VT_RST, this->typeIndex);
+ PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 種類インデックス \t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Type index \t ☆☆☆☆☆ %d\n") VT_RST,
+ this->typeIndex);
switch (this->typeIndex) {
case 0:
this->subTypeIndex = 0;
@@ -120,8 +124,9 @@ void EnYabusameMark_Init(Actor* thisx, PlayState* play) {
Actor_Kill(&this->actor);
return;
}
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 種類 ☆☆☆☆☆ %d\n" VT_RST, this->typeIndex);
- PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ さらに分類 ☆☆☆☆☆ %d\n" VT_RST, this->subTypeIndex);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 種類 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Type ☆☆☆☆☆ %d\n") VT_RST, this->typeIndex);
+ PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ さらに分類 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Further classification ☆☆☆☆☆ %d\n") VT_RST,
+ this->subTypeIndex);
this->actionFunc = func_80B42F74;
}
@@ -177,8 +182,8 @@ void func_80B42F74(EnYabusameMark* this, PlayState* play) {
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ hitX ☆☆☆☆☆ %f\n" VT_RST, sTargetPos[this->subTypeIndex].x);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ hitY ☆☆☆☆☆ %f\n" VT_RST, sTargetPos[this->subTypeIndex].y);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ hitZ ☆☆☆☆☆ %f\n" VT_RST, sTargetPos[this->subTypeIndex].z);
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 小 ☆☆☆☆☆ %f\n" VT_RST, scoreDistance100);
- PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 大 ☆☆☆☆☆ %f\n" VT_RST, scoreDistance60);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 小 ☆☆☆☆☆ %f\n", "☆☆☆☆☆ small ☆☆☆☆☆ %f\n") VT_RST, scoreDistance100);
+ PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 大 ☆☆☆☆☆ %f\n", "☆☆☆☆☆ large ☆☆☆☆☆ %f\n") VT_RST, scoreDistance60);
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ point ☆☆☆☆☆ %d\n" VT_RST, scoreIndex);
PRINTF("\n\n");
diff --git a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h
index 12cfb46cbb..f7587d8152 100644
--- a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h
+++ b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h
@@ -2,7 +2,7 @@
#define Z_EN_YABUSAME_MARK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnYabusameMark;
diff --git a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c
index 22d454fb61..772eceb114 100644
--- a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c
+++ b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c
@@ -13,8 +13,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_yukabyun/object_yukabyun.h"
diff --git a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h
index a695fb4c1f..36e7b13512 100644
--- a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h
+++ b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h
@@ -2,7 +2,7 @@
#define Z_EN_YUKABYUN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnYukabyun;
diff --git a/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/src/overlays/actors/ovl_En_Zf/z_en_zf.c
index b49481e881..7fa645e64a 100644
--- a/src/overlays/actors/ovl_En_Zf/z_en_zf.c
+++ b/src/overlays/actors/ovl_En_Zf/z_en_zf.c
@@ -18,10 +18,10 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "audio.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_zf/object_zf.h"
@@ -169,47 +169,47 @@ static ColliderQuadInit sSwordQuadInit = {
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
-typedef enum EnZfDamageEffect {
- /* 0x0 */ ENZF_DMGEFF_NONE,
- /* 0x1 */ ENZF_DMGEFF_STUN,
- /* 0x6 */ ENZF_DMGEFF_IMMUNE = 6, // Skips damage code, but also skips the top half of Update
- /* 0xD */ ENZF_DMGEFF_PROJECTILE = 0xD, // Projectiles that don't have another damageeffect
- /* 0xF */ ENZF_DMGEFF_ICE = 0xF
-} EnZfDamageEffect;
+typedef enum EnZfDamageReaction {
+ /* 0x0 */ ENZF_DMG_REACT_NONE,
+ /* 0x1 */ ENZF_DMG_REACT_STUN,
+ /* 0x6 */ ENZF_DMG_REACT_IMMUNE = 6, // Skips damage code, but also skips the top half of Update
+ /* 0xD */ ENZF_DMG_REACT_PROJECTILE = 0xD, // Projectiles that don't have another damageeffect
+ /* 0xF */ ENZF_DMG_REACT_ICE = 0xF
+} EnZfDamageReaction;
static DamageTable sDamageTable = {
- /* Deku nut */ DMG_ENTRY(0, ENZF_DMGEFF_STUN),
- /* Deku stick */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Slingshot */ DMG_ENTRY(1, ENZF_DMGEFF_PROJECTILE),
- /* Explosive */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Boomerang */ DMG_ENTRY(0, ENZF_DMGEFF_STUN),
- /* Normal arrow */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Hammer swing */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Hookshot */ DMG_ENTRY(0, ENZF_DMGEFF_STUN),
- /* Kokiri sword */ DMG_ENTRY(1, ENZF_DMGEFF_NONE),
- /* Master sword */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Giant's Knife */ DMG_ENTRY(4, ENZF_DMGEFF_NONE),
- /* Fire arrow */ DMG_ENTRY(2, ENZF_DMGEFF_PROJECTILE),
- /* Ice arrow */ DMG_ENTRY(4, ENZF_DMGEFF_ICE),
- /* Light arrow */ DMG_ENTRY(2, ENZF_DMGEFF_PROJECTILE),
- /* Unk arrow 1 */ DMG_ENTRY(2, ENZF_DMGEFF_PROJECTILE),
- /* Unk arrow 2 */ DMG_ENTRY(2, ENZF_DMGEFF_PROJECTILE),
- /* Unk arrow 3 */ DMG_ENTRY(2, ENZF_DMGEFF_PROJECTILE),
- /* Fire magic */ DMG_ENTRY(0, ENZF_DMGEFF_IMMUNE),
- /* Ice magic */ DMG_ENTRY(3, ENZF_DMGEFF_ICE),
- /* Light magic */ DMG_ENTRY(0, ENZF_DMGEFF_IMMUNE),
- /* Shield */ DMG_ENTRY(0, ENZF_DMGEFF_NONE),
- /* Mirror Ray */ DMG_ENTRY(0, ENZF_DMGEFF_NONE),
- /* Kokiri spin */ DMG_ENTRY(1, ENZF_DMGEFF_NONE),
- /* Giant spin */ DMG_ENTRY(4, ENZF_DMGEFF_NONE),
- /* Master spin */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Kokiri jump */ DMG_ENTRY(2, ENZF_DMGEFF_NONE),
- /* Giant jump */ DMG_ENTRY(8, ENZF_DMGEFF_NONE),
- /* Master jump */ DMG_ENTRY(4, ENZF_DMGEFF_NONE),
- /* Unknown 1 */ DMG_ENTRY(0, ENZF_DMGEFF_NONE),
- /* Unblockable */ DMG_ENTRY(0, ENZF_DMGEFF_NONE),
- /* Hammer jump */ DMG_ENTRY(4, ENZF_DMGEFF_NONE),
- /* Unknown 2 */ DMG_ENTRY(0, ENZF_DMGEFF_NONE),
+ /* Deku nut */ DMG_ENTRY(0, ENZF_DMG_REACT_STUN),
+ /* Deku stick */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Slingshot */ DMG_ENTRY(1, ENZF_DMG_REACT_PROJECTILE),
+ /* Explosive */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Boomerang */ DMG_ENTRY(0, ENZF_DMG_REACT_STUN),
+ /* Normal arrow */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Hammer swing */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Hookshot */ DMG_ENTRY(0, ENZF_DMG_REACT_STUN),
+ /* Kokiri sword */ DMG_ENTRY(1, ENZF_DMG_REACT_NONE),
+ /* Master sword */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Giant's Knife */ DMG_ENTRY(4, ENZF_DMG_REACT_NONE),
+ /* Fire arrow */ DMG_ENTRY(2, ENZF_DMG_REACT_PROJECTILE),
+ /* Ice arrow */ DMG_ENTRY(4, ENZF_DMG_REACT_ICE),
+ /* Light arrow */ DMG_ENTRY(2, ENZF_DMG_REACT_PROJECTILE),
+ /* Unk arrow 1 */ DMG_ENTRY(2, ENZF_DMG_REACT_PROJECTILE),
+ /* Unk arrow 2 */ DMG_ENTRY(2, ENZF_DMG_REACT_PROJECTILE),
+ /* Unk arrow 3 */ DMG_ENTRY(2, ENZF_DMG_REACT_PROJECTILE),
+ /* Fire magic */ DMG_ENTRY(0, ENZF_DMG_REACT_IMMUNE),
+ /* Ice magic */ DMG_ENTRY(3, ENZF_DMG_REACT_ICE),
+ /* Light magic */ DMG_ENTRY(0, ENZF_DMG_REACT_IMMUNE),
+ /* Shield */ DMG_ENTRY(0, ENZF_DMG_REACT_NONE),
+ /* Mirror Ray */ DMG_ENTRY(0, ENZF_DMG_REACT_NONE),
+ /* Kokiri spin */ DMG_ENTRY(1, ENZF_DMG_REACT_NONE),
+ /* Giant spin */ DMG_ENTRY(4, ENZF_DMG_REACT_NONE),
+ /* Master spin */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Kokiri jump */ DMG_ENTRY(2, ENZF_DMG_REACT_NONE),
+ /* Giant jump */ DMG_ENTRY(8, ENZF_DMG_REACT_NONE),
+ /* Master jump */ DMG_ENTRY(4, ENZF_DMG_REACT_NONE),
+ /* Unknown 1 */ DMG_ENTRY(0, ENZF_DMG_REACT_NONE),
+ /* Unblockable */ DMG_ENTRY(0, ENZF_DMG_REACT_NONE),
+ /* Hammer jump */ DMG_ENTRY(4, ENZF_DMG_REACT_NONE),
+ /* Unknown 2 */ DMG_ENTRY(0, ENZF_DMG_REACT_NONE),
};
static InitChainEntry sInitChain[] = {
@@ -1324,7 +1324,7 @@ void EnZf_SetupStunned(EnZf* this) {
this->hopAnimIndex = 1;
}
- if (this->damageEffect == ENZF_DMGEFF_ICE) {
+ if (this->damageReaction == ENZF_DMG_REACT_ICE) {
this->iceTimer = 36;
} else {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gZfKnockedBackAnim, 0.0f);
@@ -1685,7 +1685,7 @@ void EnZf_Damaged(EnZf* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
if (D_80B4A1B4 != -1) {
- if (this->damageEffect == ENZF_DMGEFF_PROJECTILE) {
+ if (this->damageReaction == ENZF_DMG_REACT_PROJECTILE) {
D_80B4A1B0++;
} else {
this->actor.world.rot.y = this->actor.shape.rot.y;
@@ -2028,12 +2028,12 @@ void EnZf_UpdateDamage(EnZf* this, PlayState* play) {
if (((this->actor.params < ENZF_TYPE_LIZALFOS_MINIBOSS_A) /* not miniboss */ ||
(D_80B4A1B4 != this->actor.params)) &&
- (this->actor.colChkInfo.damageEffect != ENZF_DMGEFF_IMMUNE)) {
- this->damageEffect = this->actor.colChkInfo.damageEffect;
+ (this->actor.colChkInfo.damageReaction != ENZF_DMG_REACT_IMMUNE)) {
+ this->damageReaction = this->actor.colChkInfo.damageReaction;
Actor_SetDropFlag(&this->actor, &this->bodyCollider.elem, false);
- if ((this->actor.colChkInfo.damageEffect == ENZF_DMGEFF_STUN) ||
- (this->actor.colChkInfo.damageEffect == ENZF_DMGEFF_ICE)) {
+ if ((this->actor.colChkInfo.damageReaction == ENZF_DMG_REACT_STUN) ||
+ (this->actor.colChkInfo.damageReaction == ENZF_DMG_REACT_ICE)) {
if (this->action != ENZF_ACTION_STUNNED) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
Actor_ApplyDamage(&this->actor);
@@ -2056,7 +2056,7 @@ void EnZf_UpdateDamage(EnZf* this, PlayState* play) {
} else {
if ((D_80B4A1B4 != -1) && ((this->actor.colChkInfo.health + this->actor.colChkInfo.damage) >= 4) &&
(this->actor.colChkInfo.health < 4)) {
- this->damageEffect = ENZF_DMGEFF_PROJECTILE;
+ this->damageReaction = ENZF_DMG_REACT_PROJECTILE;
}
EnZf_SetupDamaged(this);
@@ -2072,7 +2072,7 @@ void EnZf_Update(Actor* thisx, PlayState* play) {
s32 pad2;
EnZf_UpdateDamage(this, play);
- if (this->actor.colChkInfo.damageEffect != ENZF_DMGEFF_IMMUNE) {
+ if (this->actor.colChkInfo.damageReaction != ENZF_DMG_REACT_IMMUNE) {
this->unk_3F8 = false;
if ((this->hopAnimIndex != 1) && (this->action != ENZF_ACTION_HOP_AWAY)) {
if (this->actor.speed != 0.0f) {
diff --git a/src/overlays/actors/ovl_En_Zf/z_en_zf.h b/src/overlays/actors/ovl_En_Zf/z_en_zf.h
index 9dfb3119b9..1ecd0b646b 100644
--- a/src/overlays/actors/ovl_En_Zf/z_en_zf.h
+++ b/src/overlays/actors/ovl_En_Zf/z_en_zf.h
@@ -2,7 +2,7 @@
#define Z_EN_ZF_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnZf;
@@ -112,7 +112,7 @@ typedef struct EnZf {
/* 0x0404 */ u8 alpha;
/* 0x0408 */ f32 unk_408; // related to XZ speeds
/* 0x040C */ f32 unk_40C; // related to y velocity
- /* 0x0410 */ u8 damageEffect;
+ /* 0x0410 */ u8 damageReaction;
/* 0x0414 */ s32 blureIndex;
/* 0x0418 */ ColliderCylinder bodyCollider;
/* 0x0464 */ ColliderQuad swordCollider;
diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c
index 5c60653b4e..8de9163341 100644
--- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c
+++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c
@@ -14,10 +14,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_zl1/object_zl1.h"
diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h
index ada1335819..f1a07e1930 100644
--- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h
+++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h
@@ -2,7 +2,7 @@
#define Z_EN_ZL1_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnZl1;
diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c
index f6fac8940a..4c763e5583 100644
--- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c
+++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c
@@ -1,4 +1,4 @@
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
static CutsceneCameraDirection D_80B4D5C0[] = {
{ { -440.0f, 117.0f, 0.0f }, { -490.0f, 120.0f, 0.0f }, 0, 45 },
diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c
index 4a8622cbba..77709ec0fb 100644
--- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c
+++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c
@@ -1,6 +1,6 @@
#include "sequence.h"
-#include "z64cutscene_commands.h"
-#include "z64player.h"
+#include "cutscene_commands.h"
+#include "player.h"
// clang-format off
CutsceneData gTriforceCreationStartCs[] = {
diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
index 0d03f72301..817ac9c3dd 100644
--- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
+++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
@@ -18,10 +18,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64frame_advance.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "frame_advance.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_zl2/object_zl2.h"
#include "assets/objects/object_zl2_anime1/object_zl2_anime1.h"
@@ -1005,7 +1005,8 @@ void func_80B50A04(EnZl2* this, PlayState* play) {
func_80B50644(this, play);
break;
default:
- PRINTF("En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Zl2_inAgain_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -1396,7 +1397,8 @@ void func_80B51948(EnZl2* this, PlayState* play) {
func_80B513A8(this, play);
break;
default:
- PRINTF("En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Zl2_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->cueId = nextCueId;
}
@@ -1560,7 +1562,8 @@ void func_80B51FA8(EnZl2* this, PlayState* play) {
Actor_Kill(&this->actor);
break;
default:
- PRINTF("En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Zl2_inRunning_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->cueId = nextCueId;
@@ -1600,7 +1603,8 @@ void func_80B52114(EnZl2* this, PlayState* play) {
break;
#endif
default:
- PRINTF(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T(" En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ " En_Oa2 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
func_80B4FD90(this, play);
}
}
@@ -1613,7 +1617,8 @@ void func_80B521A0(EnZl2* this, PlayState* play) {
#if DEBUG_FEATURES
if (objectSlot < 0) {
- PRINTF(VT_FGCOL(RED) "En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
+ "En_Zl2_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
return;
}
#endif
@@ -1662,7 +1667,8 @@ s32 EnZl2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
if (this->overrideLimbDrawConfig < 0 || this->overrideLimbDrawConfig > 0 ||
sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig] == NULL) {
- PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
return 0;
}
return sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig](play, limbIndex, dList, pos, rot, thisx, gfx);
diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h
index 4bd0730de7..42ea682f68 100644
--- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h
+++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h
@@ -2,7 +2,7 @@
#define Z_EN_ZL2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnZl2;
diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
index 28cf2833bb..b9c396dfcc 100644
--- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
+++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
@@ -24,11 +24,11 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64frame_advance.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "frame_advance.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "overlays/actors/ovl_En_Encount2/z_en_encount2.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
@@ -813,7 +813,8 @@ void func_80B54F18(EnZl3* this, PlayState* play) {
}
void func_80B54FB4(EnZl3* this, PlayState* play) {
- PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "I'm going through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
func_80B54E14(this, &gZelda2Anime2Anim_008AD0, 0, 0.0f, 0);
EnZl3_setEyeIndex(this, 4);
EnZl3_setMouthIndex(this, 2);
@@ -823,7 +824,8 @@ void func_80B54FB4(EnZl3* this, PlayState* play) {
this->actor.shape.rot.z = 0;
this->unk_3C4 = this->actor.world.rot.z;
this->actor.world.rot.z = this->actor.shape.rot.z;
- PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Princess Zelda's En_Zl3_Actor_inFinal_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
}
void func_80B55054(EnZl3* this) {
@@ -968,7 +970,8 @@ void func_80B55444(EnZl3* this, PlayState* play) {
this->unk_328 = 1;
FALLTHROUGH;
default:
- PRINTF("En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Zl3_inFinal_Check_DemoMode: There is no such action!!!!!!!!\n"));
break;
}
this->unk_2F0 = temp_v0;
@@ -1027,11 +1030,13 @@ void func_80B5572C(EnZl3* this, PlayState* play) {
}
void func_80B55780(EnZl3* this, PlayState* play) {
- PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "I'm going through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
func_80B54E14(this, &gZelda2Anime2Anim_005A0C, 0, 0.0f, 0);
this->action = 7;
this->drawConfig = 1;
- PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Princess Zelda's En_Zl3_Actor_inFinal2_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
EnZl3_setMouthIndex(this, 1);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
}
@@ -1384,7 +1389,8 @@ void func_80B564A8(EnZl3* this, PlayState* play) {
Actor_Kill(&this->actor);
break;
default:
- PRINTF("En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
+ PRINTF(T("En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
+ "En_Zl3_inFinal2_Check_DemoMode: There is no such action!!!!!!!!\n"));
}
this->unk_2F0 = temp_v0;
}
@@ -1604,9 +1610,12 @@ void func_80B56F10(EnZl3* this, PlayState* play) {
pathHead += waypoint;
this->unk_30C = pathHead;
this->unk_310 = pathHead->count;
- PRINTF("En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", waypoint);
+ PRINTF(T("En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n",
+ "En_Zl3_Get_path_info Got the rail data = %d!!!!!!!!!!!!!!\n"),
+ waypoint);
} else {
- PRINTF("En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n",
+ "En_Zl3_Get_path_info No rail data!!!!!!!!!!!!!!!!!!!!\n"));
}
}
@@ -2655,7 +2664,8 @@ void func_80B59B6C(EnZl3* this, PlayState* play) {
func_80B59828(this, play);
break;
default:
- PRINTF(VT_FGCOL(RED) " En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T(" En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ " En_Oa3 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
Actor_Kill(&this->actor);
}
}
@@ -2668,7 +2678,8 @@ void func_80B59DB8(EnZl3* this, PlayState* play) {
#if DEBUG_FEATURES
if (objectSlot < 0) {
- PRINTF(VT_FGCOL(RED) "En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
+ "En_Zl3_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
return;
}
#endif
@@ -2705,7 +2716,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
ActorShape* shape = &this->actor.shape;
s32 pad;
- PRINTF("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "I'm going through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
ActorShape_Init(shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
shape->shadowAlpha = 0;
func_80B533B0(thisx, play);
@@ -2720,7 +2732,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
break;
}
- PRINTF("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Princess Zelda's En_Zl3_Actor_ct passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
}
static OverrideLimbDraw sOverrideLimbDrawFuncs[] = {
@@ -2734,7 +2747,8 @@ s32 EnZl3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
if (this->unk_308 < 0 || this->unk_308 >= ARRAY_COUNT(sOverrideLimbDrawFuncs) ||
sOverrideLimbDrawFuncs[this->unk_308] == NULL) {
- PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
+ PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
return 0;
}
return sOverrideLimbDrawFuncs[this->unk_308](play, limbIndex, dList, pos, rot, thisx, gfx);
diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h
index 695588fd52..ab656ead8c 100644
--- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h
+++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h
@@ -2,8 +2,8 @@
#define Z_EN_ZL3_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64scene.h"
+#include "actor.h"
+#include "scene.h"
#include "overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h"
diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c
index a18efd4ba9..be729698f4 100644
--- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c
+++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c
@@ -16,11 +16,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_zl4/object_zl4.h"
#include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h"
diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h
index b371092e08..c7020df315 100644
--- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h
+++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h
@@ -2,7 +2,7 @@
#define Z_EN_ZL4_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnZl4;
diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c
index 933f7e0aaa..3819247d5c 100644
--- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c
+++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c
@@ -1,4 +1,4 @@
-#include "z64cutscene_commands.h"
+#include "cutscene_commands.h"
static CutsceneCameraDirection sCamDirections[] = {
{ { -490.0f, 120.0f, 0.0f }, { -440.0f, 117.0f, 0.0f }, 0, 45 },
diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/src/overlays/actors/ovl_En_Zo/z_en_zo.c
index 95a9f6e07c..85f0f300e9 100644
--- a/src/overlays/actors/ovl_En_Zo/z_en_zo.c
+++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.c
@@ -14,10 +14,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64face_reaction.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "face_reaction.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_zo/object_zo.h"
diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.h b/src/overlays/actors/ovl_En_Zo/z_en_zo.h
index 5f26a20230..a0ada224a1 100644
--- a/src/overlays/actors/ovl_En_Zo/z_en_zo.h
+++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.h
@@ -2,7 +2,7 @@
#define Z_EN_ZO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EnZo;
diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c
index 02e24ff540..5b37333bc9 100644
--- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c
+++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c
@@ -20,10 +20,10 @@
#include "sequence.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin.h"
#include "assets/objects/object_fhg/object_fhg.h"
diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.h b/src/overlays/actors/ovl_En_fHG/z_en_fhg.h
index dca6eeb82a..f8f514dfdb 100644
--- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.h
+++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.h
@@ -2,8 +2,8 @@
#define Z_EN_FHG_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64skin.h"
+#include "actor.h"
+#include "skin.h"
struct EnfHG;
diff --git a/src/overlays/actors/ovl_End_Title/z_end_title.c b/src/overlays/actors/ovl_End_Title/z_end_title.c
index 3e2d26e509..20c26abb89 100644
--- a/src/overlays/actors/ovl_End_Title/z_end_title.c
+++ b/src/overlays/actors/ovl_End_Title/z_end_title.c
@@ -9,9 +9,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "versions.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
@@ -33,7 +34,125 @@ ActorProfile End_Title_Profile = {
/**/ EndTitle_DrawFull,
};
-#include "assets/overlays/ovl_End_Title/ovl_End_Title.c"
+#if OOT_VERSION != IQUE_CN
+
+#define sTheLegendOfZeldaTex_WIDTH 120
+#define sTheLegendOfZeldaTex_HEIGHT 24
+static u64 sTheLegendOfZeldaTex[TEX_LEN(u64, sTheLegendOfZeldaTex_WIDTH, sTheLegendOfZeldaTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sTheLegendOfZeldaTex.ia8.inc.c"
+};
+
+#define sOcarinaOfTimeTex_WIDTH 112
+#define sOcarinaOfTimeTex_HEIGHT 16
+static u64 sOcarinaOfTimeTex[TEX_LEN(u64, sOcarinaOfTimeTex_WIDTH, sOcarinaOfTimeTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sOcarinaOfTimeTex.ia8.inc.c"
+};
+
+#define sTheEndTex_WIDTH 80
+#define sTheEndTex_HEIGHT 24
+static u64 sTheEndTex[TEX_LEN(u64, sTheEndTex_WIDTH, sTheEndTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sTheEndTex.ia8.inc.c"
+};
+
+#else
+
+static Gfx sEmptyDL1[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL1.inc.c"
+};
+
+#define sIQueTop_WIDTH 128
+#define sIQueTop_HEIGHT 24
+static u64 sIQueTop[TEX_LEN(u64, sIQueTop_WIDTH, sIQueTop_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sIQueTop.ia8.inc.c"
+};
+
+#define sIQueBottom_WIDTH 128
+#define sIQueBottom_HEIGHT 24
+static u64 sIQueBottom[TEX_LEN(u64, sIQueBottom_WIDTH, sIQueBottom_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sIQueBottom.ia8.inc.c"
+};
+
+static Gfx sEmptyDL2[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL2.inc.c"
+};
+
+#endif
+
+#define sNintendoLeftTex_WIDTH 64
+#define sNintendoLeftTex_HEIGHT 48
+static u64 sNintendoLeftTex[TEX_LEN(u64, sNintendoLeftTex_WIDTH, sNintendoLeftTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sNintendoLeftTex.ia8.inc.c"
+};
+
+#if OOT_VERSION == IQUE_CN
+static Gfx sEmptyDL3[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL3.inc.c"
+};
+#endif
+
+#define sNintendoRightTex_WIDTH 64
+#define sNintendoRightTex_HEIGHT 48
+static u64 sNintendoRightTex[TEX_LEN(u64, sNintendoRightTex_WIDTH, sNintendoRightTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sNintendoRightTex.ia8.inc.c"
+};
+
+#if OOT_VERSION == IQUE_CN
+static Gfx sEmptyDL4[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL4.inc.c"
+};
+#endif
+
+#define sPresentedByTex_WIDTH 96
+#define sPresentedByTex_HEIGHT 16
+static u64 sPresentedByTex[TEX_LEN(u64, sPresentedByTex_WIDTH, sPresentedByTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sPresentedByTex.ia8.inc.c"
+};
+
+#if OOT_VERSION == IQUE_CN
+
+static Gfx sEmptyDL5[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL5.inc.c"
+};
+
+#define sTheEndTex_WIDTH 80
+#define sTheEndTex_HEIGHT 24
+static u64 sTheEndTex[TEX_LEN(u64, sTheEndTex_WIDTH, sTheEndTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sTheEndTex.ia8.inc.c"
+};
+
+static Gfx sEmptyDL6[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL6.inc.c"
+};
+
+#define sTheLegendOfZeldaTex_WIDTH 120
+#define sTheLegendOfZeldaTex_HEIGHT 24
+static u64 sTheLegendOfZeldaTex[TEX_LEN(u64, sTheLegendOfZeldaTex_WIDTH, sTheLegendOfZeldaTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sTheLegendOfZeldaTex.ia8.inc.c"
+};
+
+static Gfx sEmptyDL7[1] = {
+#include "assets/overlays/ovl_End_Title/sEmptyDL7.inc.c"
+};
+
+#define sOcarinaOfTimeTex_WIDTH 112
+#define sOcarinaOfTimeTex_HEIGHT 16
+static u64 sOcarinaOfTimeTex[TEX_LEN(u64, sOcarinaOfTimeTex_WIDTH, sOcarinaOfTimeTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_End_Title/sOcarinaOfTimeTex.ia8.inc.c"
+};
+
+#endif
+
+static Vtx sTriforceVtx[] = {
+#include "assets/overlays/ovl_End_Title/sTriforceVtx.inc.c"
+};
+
+static Gfx sTriforceDL[12] = {
+#include "assets/overlays/ovl_End_Title/sTriforceDL.inc.c"
+};
+
+static Gfx sPresentedByNintendoDL[] = {
+#include "assets/overlays/ovl_End_Title/sPresentedByNintendoDL.inc.c"
+};
void EndTitle_Init(Actor* thisx, PlayState* play) {
EndTitle* this = (EndTitle*)thisx;
@@ -94,19 +213,21 @@ void EndTitle_DrawFull(Actor* thisx, PlayState* play) {
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
COMBINED, 0, 0, 0, COMBINED);
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->endAlpha);
- gDPLoadTextureTile(OVERLAY_DISP++, sTheEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 80, 24, 0, 0, 80, 24, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
+ gDPLoadTextureTile(OVERLAY_DISP++, sTheEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, sTheEndTex_WIDTH, sTheEndTex_HEIGHT, 0, 0,
+ 80, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
gSPTextureRectangle(OVERLAY_DISP++, 120 << 2, 90 << 2, 200 << 2, 113 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha);
- gDPLoadTextureTile(OVERLAY_DISP++, sTheLegendOfZeldaTex, G_IM_FMT_IA, G_IM_SIZ_8b, 120, 24, 0, 0, 120, 24, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
+ gDPLoadTextureTile(OVERLAY_DISP++, sTheLegendOfZeldaTex, G_IM_FMT_IA, G_IM_SIZ_8b, sTheLegendOfZeldaTex_WIDTH,
+ sTheLegendOfZeldaTex_HEIGHT, 0, 0, 120, 24, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
gSPTextureRectangle(OVERLAY_DISP++, 100 << 2, 160 << 2, 220 << 2, 183 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->ootAlpha);
- gDPLoadTextureTile(OVERLAY_DISP++, sOcarinaOfTimeTex, G_IM_FMT_IA, G_IM_SIZ_8b, 112, 16, 0, 0, 112, 16, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, 0, 0);
+ gDPLoadTextureTile(OVERLAY_DISP++, sOcarinaOfTimeTex, G_IM_FMT_IA, G_IM_SIZ_8b, sOcarinaOfTimeTex_WIDTH,
+ sOcarinaOfTimeTex_HEIGHT, 0, 0, 112, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ 0, 0, 0, 0);
gSPTextureRectangle(OVERLAY_DISP++, 104 << 2, 177 << 2, 216 << 2, 192 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
diff --git a/src/overlays/actors/ovl_End_Title/z_end_title.h b/src/overlays/actors/ovl_End_Title/z_end_title.h
index cd29ff507c..41cbb8664b 100644
--- a/src/overlays/actors/ovl_End_Title/z_end_title.h
+++ b/src/overlays/actors/ovl_End_Title/z_end_title.h
@@ -2,7 +2,7 @@
#define Z_END_TITLE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct EndTitle;
diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c
index 58929bd248..9f94310a35 100644
--- a/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -28,17 +28,17 @@
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+#include "skin_matrix.h"
#if PLATFORM_N64
#include "cic6105.h"
#endif
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
- "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:128" \
+ "ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.h b/src/overlays/actors/ovl_Fishing/z_fishing.h
index 6836ce79f8..7cb72e88dd 100644
--- a/src/overlays/actors/ovl_Fishing/z_fishing.h
+++ b/src/overlays/actors/ovl_Fishing/z_fishing.h
@@ -2,8 +2,8 @@
#define Z_FISHING_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct Fishing;
diff --git a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c
index a690bfa73f..3c636bc128 100644
--- a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c
+++ b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c
@@ -11,8 +11,8 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64item.h"
-#include "z64play.h"
+#include "item.h"
+#include "play_state.h"
#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
diff --git a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h
index ef92f86b86..d8bc6bfe72 100644
--- a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h
+++ b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h
@@ -2,7 +2,7 @@
#define Z_ITEM_B_HEART_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ItemBHeart;
diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
index 3909fb72f9..99db32656c 100644
--- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
+++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
@@ -10,10 +10,10 @@
#include "libu64/debug.h"
#include "printf.h"
#include "rand.h"
-#include "z64draw.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "draw.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h
index e938c81267..dcae852df4 100644
--- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h
+++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h
@@ -2,7 +2,7 @@
#define Z_ITEM_ETC_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ItemEtcetera;
diff --git a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c
index 40594c86f6..4459188135 100644
--- a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c
+++ b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c
@@ -5,8 +5,8 @@
*/
#include "z_item_inbox.h"
-#include "z64draw.h"
-#include "z64play.h"
+#include "draw.h"
+#include "play_state.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
diff --git a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h
index d13bad0053..c22eda0a95 100644
--- a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h
+++ b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h
@@ -2,7 +2,7 @@
#define Z_ITEM_INBOX_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ItemInbox;
diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
index fa4f500c87..7e6630f4f8 100644
--- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
+++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
@@ -9,10 +9,10 @@
#include "libu64/debug.h"
#include "segmented_address.h"
#include "sfx.h"
-#include "z64draw.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "draw.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/scenes/overworld/spot00/spot00_scene.h"
diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h
index 3ae598e7d1..5dd7dd74de 100644
--- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h
+++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h
@@ -2,7 +2,7 @@
#define Z_ITEM_OCARINA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ItemOcarina;
diff --git a/src/overlays/actors/ovl_Item_Shield/z_item_shield.c b/src/overlays/actors/ovl_Item_Shield/z_item_shield.c
index 2f281a17d2..9dda7af3f0 100644
--- a/src/overlays/actors/ovl_Item_Shield/z_item_shield.c
+++ b/src/overlays/actors/ovl_Item_Shield/z_item_shield.c
@@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64item.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "item.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_link_child/object_link_child.h"
diff --git a/src/overlays/actors/ovl_Item_Shield/z_item_shield.h b/src/overlays/actors/ovl_Item_Shield/z_item_shield.h
index 564170e465..6fcfcbd209 100644
--- a/src/overlays/actors/ovl_Item_Shield/z_item_shield.h
+++ b/src/overlays/actors/ovl_Item_Shield/z_item_shield.h
@@ -2,7 +2,7 @@
#define Z_ITEM_SHIELD_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ItemShield;
diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c
index d2912c7ea5..13acab8d46 100644
--- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c
+++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c
@@ -11,10 +11,11 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -41,7 +42,23 @@ ActorProfile Magic_Dark_Profile = {
/**/ MagicDark_OrbDraw,
};
-#include "assets/overlays/ovl_Magic_Dark/ovl_Magic_Dark.c"
+#define sDiamondTex_WIDTH 32
+#define sDiamondTex_HEIGHT 64
+static u64 sDiamondTex[TEX_LEN(u64, sDiamondTex_WIDTH, sDiamondTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Magic_Dark/sDiamondTex.i8.inc.c"
+};
+
+static Vtx sDiamondVtx[] = {
+#include "assets/overlays/ovl_Magic_Dark/sDiamondVtx.inc.c"
+};
+
+static Gfx sDiamondMaterialDL[22] = {
+#include "assets/overlays/ovl_Magic_Dark/sDiamondMaterialDL.inc.c"
+};
+
+static Gfx sDiamondModelDL[8] = {
+#include "assets/overlays/ovl_Magic_Dark/sDiamondModelDL.inc.c"
+};
// unused
static Color_RGBA8 D_80B88B10[] = { { 50, 100, 150, 200 }, { 255, 200, 150, 100 } };
diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h
index 59344baff1..d475bab70f 100644
--- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h
+++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h
@@ -2,7 +2,7 @@
#define Z_MAGIC_DARK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct MagicDark;
diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c
index e60e524b84..a5938c8fca 100644
--- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c
+++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c
@@ -11,9 +11,10 @@
#include "ichain.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -51,7 +52,23 @@ ActorProfile Magic_Fire_Profile = {
/**/ MagicFire_Draw,
};
-#include "assets/overlays/ovl_Magic_Fire/ovl_Magic_Fire.c"
+#define sTex_WIDTH 64
+#define sTex_HEIGHT 64
+static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Magic_Fire/sTex.i8.inc.c"
+};
+
+static Vtx sSphereVtx[] = {
+#include "assets/overlays/ovl_Magic_Fire/sSphereVtx.inc.c"
+};
+
+static Gfx sMaterialDL[5] = {
+#include "assets/overlays/ovl_Magic_Fire/sMaterialDL.inc.c"
+};
+
+static Gfx sModelDL[45] = {
+#include "assets/overlays/ovl_Magic_Fire/sModelDL.inc.c"
+};
static ColliderCylinderInit sCylinderInit = {
{
diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h
index ae953c0d3c..d561d291e6 100644
--- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h
+++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h
@@ -2,7 +2,7 @@
#define Z_MAGIC_FIRE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct MagicFire;
diff --git a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
index 57761244ba..aff6fcd55a 100644
--- a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
+++ b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
@@ -6,15 +6,15 @@
#include "z_magic_wind.h"
-#include "libu64/debug.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
-#include "z64curve.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "translation.h"
+#include "curve.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -56,8 +56,7 @@ void MagicWind_Init(Actor* thisx, PlayState* play) {
Player* player = GET_PLAYER(play);
if (!SkelCurve_Init(play, &this->skelCurve, &sSkel, &sAnim)) {
- // "Magic_Wind_Actor_ct (): Construct failed"
- PRINTF("Magic_Wind_Actor_ct():コンストラクト失敗\n");
+ PRINTF(T("Magic_Wind_Actor_ct():コンストラクト失敗\n", "Magic_Wind_Actor_ct(): Construct failed\n"));
}
this->actor.room = -1;
switch (this->actor.params) {
@@ -69,8 +68,7 @@ void MagicWind_Init(Actor* thisx, PlayState* play) {
case 1:
SkelCurve_SetAnim(&this->skelCurve, &sAnim, 60.0f, 0.0f, 60.0f, -1.0f);
MagicWind_SetupAction(this, MagicWind_Shrink);
- // "Means start"
- LOG_STRING("表示開始", "../z_magic_wind.c", 486);
+ LOG_STRING_T("表示開始", "Start displaying", "../z_magic_wind.c", 486);
Player_PlaySfx(player, NA_SE_PL_MAGIC_WIND_WARP);
break;
}
@@ -80,8 +78,7 @@ void MagicWind_Destroy(Actor* thisx, PlayState* play) {
MagicWind* this = (MagicWind*)thisx;
SkelCurve_Destroy(play, &this->skelCurve);
Magic_Reset(play);
- // "wipe out"
- LOG_STRING("消滅", "../z_magic_wind.c", 505);
+ LOG_STRING_T("消滅", "Disappearance", "../z_magic_wind.c", 505);
}
void MagicWind_UpdateAlpha(f32 alpha) {
@@ -100,8 +97,7 @@ void MagicWind_WaitForTimer(MagicWind* this, PlayState* play) {
return;
}
- // "Means start"
- LOG_STRING("表示開始", "../z_magic_wind.c", 539);
+ LOG_STRING_T("表示開始", "Start displaying", "../z_magic_wind.c", 539);
Player_PlaySfx(player, NA_SE_PL_MAGIC_WIND_NORMAL);
MagicWind_UpdateAlpha(1.0f);
MagicWind_SetupAction(this, MagicWind_Grow);
diff --git a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h
index b7ba93c264..6a186dcb56 100644
--- a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h
+++ b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h
@@ -2,8 +2,8 @@
#define Z_MAGIC_WIND_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64curve.h"
+#include "actor.h"
+#include "curve.h"
struct MagicWind;
diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c
index 861d72881f..06254d6ca6 100644
--- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c
+++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c
@@ -14,10 +14,11 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_mir_ray/object_mir_ray.h"
@@ -180,13 +181,12 @@ void MirRay_Init(Actor* thisx, PlayState* play) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
- // "Generation of reflectable light!"
- PRINTF("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
+ PRINTF(T("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",
+ "Spawn of reflectable light!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
LOG_NUM("this->actor.arg_data", this->actor.params, "../z_mir_ray.c", 518);
if (this->actor.params >= 0xA) {
- // "Reflected light generation failure"
- LOG_STRING("反射光 発生失敗", "../z_mir_ray.c", 521);
+ LOG_STRING_T("反射光 発生失敗", "Reflected light failed to spawn", "../z_mir_ray.c", 521);
Actor_Kill(&this->actor);
}
diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h
index 245cf1007b..ddc4a4708d 100644
--- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h
+++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h
@@ -2,8 +2,8 @@
#define Z_MIR_RAY_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct MirRay;
diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
index 13443bffdb..7ccb70299d 100644
--- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
+++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
@@ -19,10 +19,10 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64cutscene_flags.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "cutscene_flags.h"
+#include "effect.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_mamenoki/object_mamenoki.h"
@@ -163,8 +163,8 @@ void ObjBean_InitDynaPoly(ObjBean* this, PlayState* play, CollisionHeader* colli
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_bean.c", 374, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -492,16 +492,17 @@ void ObjBean_Init(Actor* thisx, PlayState* play) {
path = PARAMS_GET_U(this->dyna.actor.params, 8, 5);
if (path == 0x1F) {
PRINTF_COLOR_ERROR();
- // "No path data?"
- PRINTF("パスデータが無い?(%s %d)(arg_data %xH)\n", "../z_obj_bean.c", 909, this->dyna.actor.params);
+ PRINTF(T("パスデータが無い?(%s %d)(arg_data %xH)\n", "No path data? (%s %d)(arg_data %xH)\n"),
+ "../z_obj_bean.c", 909, this->dyna.actor.params);
PRINTF_RST();
Actor_Kill(&this->dyna.actor);
return;
}
if (play->pathList[path].count < 3) {
PRINTF_COLOR_ERROR();
- // "Incorrect number of path data"
- PRINTF("パスデータ数が不正(%s %d)(arg_data %xH)\n", "../z_obj_bean.c", 921, this->dyna.actor.params);
+ PRINTF(T("パスデータ数が不正(%s %d)(arg_data %xH)\n",
+ "Path data count is invalid (%s %d)(arg_data %xH)\n"),
+ "../z_obj_bean.c", 921, this->dyna.actor.params);
PRINTF_RST();
Actor_Kill(&this->dyna.actor);
return;
@@ -530,8 +531,8 @@ void ObjBean_Init(Actor* thisx, PlayState* play) {
ObjBean_SetupWaitForBean(this);
}
this->dyna.actor.world.rot.z = this->dyna.actor.home.rot.z = this->dyna.actor.shape.rot.z = 0;
- // "Magic bean tree lift"
- PRINTF("(魔法の豆の木リフト)(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(魔法の豆の木リフト)(arg_data 0x%04x)\n", "(Magic beanstalk lift)(arg_data 0x%04x)\n"),
+ this->dyna.actor.params);
}
void ObjBean_Destroy(Actor* thisx, PlayState* play) {
@@ -908,8 +909,7 @@ void ObjBean_Update(Actor* thisx, PlayState* play) {
if (ObjBean_CheckForHorseTrample(this, play)) {
PRINTF_COLOR_CYAN();
- // "Horse and bean tree lift collision"
- PRINTF("馬と豆の木リフト衝突!!!\n");
+ PRINTF(T("馬と豆の木リフト衝突!!!\n", "Horse and beanstalk lift collide!!!\n"));
PRINTF_RST();
ObjBean_Break(this, play);
DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId);
diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h
index 42ba39261c..172fa66101 100644
--- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h
+++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h
@@ -2,7 +2,7 @@
#define Z_OBJ_BEAN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjBean;
diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c
index 8f24b7e647..5f76c6e02a 100644
--- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c
+++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c
@@ -9,7 +9,7 @@
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h
index e0159e0f97..a8e75a42cd 100644
--- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h
+++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h
@@ -2,7 +2,7 @@
#define Z_OBJ_BLOCKSTOP_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjBlockstop;
diff --git a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c
index c6d7b1da3f..1ebc95cff8 100644
--- a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c
+++ b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c
@@ -13,8 +13,8 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_bombiwa/object_bombiwa.h"
diff --git a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h
index 9c5c38d127..f12a0d246e 100644
--- a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h
+++ b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h
@@ -2,7 +2,7 @@
#define Z_OBJ_BOMBIWA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjBombiwa;
diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c
index d3affc90a9..9430414f3e 100644
--- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c
+++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c
@@ -14,8 +14,8 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h
index acda97f16d..5395353efb 100644
--- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h
+++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h
@@ -2,7 +2,7 @@
#define Z_OBJ_COMB_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjComb;
diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c
index 2c77570a41..3484ffcefa 100644
--- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c
+++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/object_dekujr/object_dekujr.h"
diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h
index 68b483f8dc..4c7b50b9f9 100644
--- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h
+++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h
@@ -2,7 +2,7 @@
#define Z_OBJ_DEKUJR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjDekujr;
diff --git a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c
index 2163114cd2..ad572f17be 100644
--- a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c
+++ b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c
@@ -11,7 +11,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_d_elevator/object_d_elevator.h"
@@ -63,8 +63,8 @@ void func_80B92B08(ObjElevator* this, PlayState* play, CollisionHeader* collisio
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_elevator.c", 136, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h
index e6b8d4b6d8..a6d665d55a 100644
--- a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h
+++ b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h
@@ -2,7 +2,7 @@
#define Z_OBJ_ELEVATOR_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjElevator;
diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c
index 39d6de7d65..97c898f466 100644
--- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c
+++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c
@@ -15,8 +15,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h
index 8a2256bf04..457a413f85 100644
--- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h
+++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h
@@ -2,7 +2,7 @@
#define Z_OBJ_HAMISHI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjHamishi;
diff --git a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c
index f1f8000063..8cfaa9599e 100644
--- a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c
+++ b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c
@@ -7,8 +7,8 @@
#include "z_obj_hana.h"
#include "ichain.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
diff --git a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h
index 69c08b4cb6..1296e275c7 100644
--- a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h
+++ b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h
@@ -2,7 +2,7 @@
#define Z_OBJ_HANA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjHana;
diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
index c057c6b875..3d8af090e5 100644
--- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
+++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
@@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
@@ -75,8 +75,8 @@ void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_hsblock.c", 163, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h
index 299ba7d3d6..4f4696eb6c 100644
--- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h
+++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h
@@ -2,7 +2,7 @@
#define Z_OBJ_HSBLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjHsblock;
diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c
index 71ff43d277..3dac2d7fe4 100644
--- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c
+++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c
@@ -13,8 +13,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h
index c6a56d16f1..bb2c860a7d 100644
--- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h
+++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h
@@ -2,7 +2,7 @@
#define Z_OBJ_ICE_POLY_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjIcePoly;
diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c
index e417659024..b4dd823735 100644
--- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c
+++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c
@@ -11,11 +11,12 @@
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
@@ -108,8 +109,8 @@ void ObjKibako_Init(Actor* thisx, PlayState* play) {
ObjKibako_InitCollider(&this->actor, play);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sCCInfoInit);
ObjKibako_SetupIdle(this);
- // "wooden box"
- PRINTF("(dungeon keep 木箱)(arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("(dungeon keep 木箱)(arg_data 0x%04x)\n", "(dungeon keep wooden box)(arg_data 0x%04x)\n"),
+ this->actor.params);
}
void ObjKibako_Destroy(Actor* thisx, PlayState* play2) {
diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h
index 7538b53705..8a299bfe07 100644
--- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h
+++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h
@@ -2,7 +2,7 @@
#define Z_OBJ_KIBAKO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjKibako;
diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c
index d81ec6f0c9..c8c0a1211f 100644
--- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c
+++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c
@@ -11,10 +11,11 @@
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_kibako2/object_kibako2.h"
@@ -140,9 +141,8 @@ void ObjKibako2_Init(Actor* thisx, PlayState* play) {
this->actionFunc = ObjKibako2_Idle;
this->dyna.actor.home.rot.z = this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z =
this->dyna.actor.world.rot.x = this->dyna.actor.shape.rot.x = 0;
- // "Wooden box (stationary)"
- PRINTF("木箱(据置)(arg %04xH)(item %04xH %d)\n", this->dyna.actor.params, this->collectibleFlag,
- this->dyna.actor.home.rot.x);
+ PRINTF(T("木箱(据置)(arg %04xH)(item %04xH %d)\n", "Wooden box (stationary)(arg %04xH)(item %04xH %d)\n"),
+ this->dyna.actor.params, this->collectibleFlag, this->dyna.actor.home.rot.x);
}
void ObjKibako2_Destroy(Actor* thisx, PlayState* play) {
diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h
index 177ef0b04c..201e5cde88 100644
--- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h
+++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h
@@ -2,7 +2,7 @@
#define Z_OBJ_KIBAKO2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjKibako2;
diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c
index 0a5866d1d1..a6c35ed922 100644
--- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c
+++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c
@@ -15,8 +15,8 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_d_lift/object_d_lift.h"
@@ -84,8 +84,8 @@ void ObjLift_InitDynaPoly(ObjLift* this, PlayState* play, CollisionHeader* colli
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_lift.c", 188, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h
index e3f217b930..58bebccf1e 100644
--- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h
+++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h
@@ -2,7 +2,7 @@
#define Z_OBJ_LIFT_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjLift;
diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
index 52d71f3d7f..3a99282723 100644
--- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
+++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
@@ -17,9 +17,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_lightswitch/object_lightswitch.h"
@@ -203,8 +204,9 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) {
this->actor.home.pos.y, this->actor.home.pos.z, 0, this->actor.home.rot.y, 0,
(0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) {
PRINTF_COLOR_ERROR();
- // "Push-pull block occurrence failure"
- PRINTF("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_obj_lightswitch.c", 452, this->actor.params);
+ PRINTF(T("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n",
+ "Push/pull block failed to spawn (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_lightswitch.c", 452, this->actor.params);
PRINTF_RST();
removeSelf = true;
}
@@ -214,8 +216,7 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) {
if (removeSelf) {
Actor_Kill(&this->actor);
}
- // "Light switch"
- PRINTF("(光スイッチ)(arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("(光スイッチ)(arg_data 0x%04x)\n", "(Light switch)(arg_data 0x%04x)\n"), this->actor.params);
}
void ObjLightswitch_Destroy(Actor* thisx, PlayState* play2) {
diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h
index 7f0834a240..0b11c6ae72 100644
--- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h
+++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h
@@ -2,7 +2,7 @@
#define Z_OBJ_LIGHTSWITCH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjLightswitch;
diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c
index cd25733300..ca902bce1b 100644
--- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c
+++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c
@@ -8,8 +8,9 @@
#include "printf.h"
#include "terminal.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "translation.h"
+#include "play_state.h"
+#include "player.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -36,13 +37,12 @@ void ObjMakekinsuta_Init(Actor* thisx, PlayState* play) {
if (PARAMS_GET_NOSHIFT(this->actor.params, 13, 2) == 0x4000) {
PRINTF_COLOR_BLUE();
- // "Gold Star Enemy(arg_data %x)"
- PRINTF("金スタ発生敵(arg_data %x)\n", this->actor.params);
+ PRINTF(T("金スタ発生敵(arg_data %x)\n", "Gold Star Enemy(arg_data %x)\n"), this->actor.params);
PRINTF_RST();
} else {
PRINTF_COLOR_WARNING();
- // "Invalid Argument (arg_data %x)(%s %d)"
- PRINTF("引数不正 (arg_data %x)(%s %d)\n", this->actor.params, "../z_obj_makekinsuta.c", 119);
+ PRINTF(T("引数不正 (arg_data %x)(%s %d)\n", "Invalid Argument (arg_data %x)(%s %d)\n"), this->actor.params,
+ "../z_obj_makekinsuta.c", 119);
PRINTF_RST();
}
this->actionFunc = func_80B98320;
diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h
index 0ac9b7ab84..c6134808c5 100644
--- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h
+++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h
@@ -2,7 +2,7 @@
#define Z_OBJ_MAKEKINSUTA_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjMakekinsuta;
diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c
index d7a80212c1..ad06491a54 100644
--- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c
+++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c
@@ -12,8 +12,9 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS ACTOR_FLAG_DRAW_CULLING_DISABLED
@@ -78,9 +79,9 @@ void ObjMakeoshihiki_Init(Actor* thisx, PlayState* play) {
if (Actor_SpawnAsChild(&play->actorCtx, thisx, play, ACTOR_OBJ_OSHIHIKI, spawnPos->x, spawnPos->y, spawnPos->z, 0,
block->rotY, 0, ((block->color << 6) & 0xC0) | (block->type & 0xF) | 0xFF00) == NULL) {
- // "Push-pull block failure"
PRINTF_COLOR_ERROR();
- PRINTF("Error : 押し引きブロック発生失敗(%s %d)\n", "../z_obj_makeoshihiki.c", 194);
+ PRINTF(T("Error : 押し引きブロック発生失敗(%s %d)\n", "Error : Push/pull block failed to spawn (%s %d)\n"),
+ "../z_obj_makeoshihiki.c", 194);
PRINTF_RST();
Actor_Kill(thisx);
return;
diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h
index 84938f578a..8ff31186c5 100644
--- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h
+++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h
@@ -2,7 +2,7 @@
#define Z_OBJ_MAKEOSHIHIKI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjMakeoshihiki;
diff --git a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c
index b86e27a258..238bf69cf6 100644
--- a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c
+++ b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c
@@ -10,7 +10,8 @@
#include "libc64/qrand.h"
#include "ichain.h"
#include "printf.h"
-#include "z64play.h"
+#include "translation.h"
+#include "play_state.h"
#define FLAGS 0
@@ -76,9 +77,9 @@ s32 ObjMure_SetCullingImpl(Actor* thisx, PlayState* play) {
result = true;
break;
default:
- // "Error : Culling is not set.(%s %d)(arg_data 0x%04x)"
- PRINTF("Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 204,
- this->actor.params);
+ PRINTF(T("Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)\n",
+ "Error : Culling is not set. (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure.c", 204, this->actor.params);
return false;
}
return result;
@@ -100,11 +101,13 @@ void ObjMure_Init(Actor* thisx, PlayState* play) {
this->type = PARAMS_GET_U(thisx->params, 0, 5);
if (this->ptn >= 4) {
- PRINTF("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 237, thisx->params);
+ PRINTF(T("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "Error Swarm of enemies (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure.c", 237, thisx->params);
Actor_Kill(&this->actor);
return;
} else if (this->type >= 5) {
- PRINTF("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 245, thisx->params);
+ PRINTF(T("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "Error Swarm of enemies (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure.c", 245, thisx->params);
Actor_Kill(&this->actor);
return;
} else if (!ObjMure_SetCulling(thisx, play)) {
@@ -112,12 +115,15 @@ void ObjMure_Init(Actor* thisx, PlayState* play) {
return;
}
this->actionFunc = ObjMure_InitialAction;
- PRINTF("群れな敵 (arg_data 0x%04x)(chNum(%d) ptn(%d) svNum(%d) type(%d))\n", thisx->params, this->chNum, this->ptn,
- this->svNum, this->type);
+ PRINTF(T("群れな敵 (arg_data 0x%04x)(chNum(%d) ptn(%d) svNum(%d) type(%d))\n",
+ "Swarm of enemies (arg_data 0x%04x)(chNum(%d) ptn(%d) svNum(%d) type(%d))\n"),
+ thisx->params, this->chNum, this->ptn, this->svNum, this->type);
#if DEBUG_FEATURES
if (ObjMure_GetMaxChildSpawns(this) <= 0) {
- PRINTF("Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 268, thisx->params);
+ PRINTF(T("Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x)\n",
+ "Warning : The number of individuals is not set(%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure.c", 268, thisx->params);
}
#endif
}
@@ -135,7 +141,7 @@ s32 ObjMure_GetMaxChildSpawns(ObjMure* this) {
void ObjMure_GetSpawnPos(Vec3f* outPos, Vec3f* inPos, s32 ptn, s32 idx) {
#if DEBUG_FEATURES
if (ptn >= 4) {
- PRINTF("おかしなの (%s %d)\n", "../z_obj_mure.c", 307);
+ PRINTF(T("おかしなの (%s %d)\n", "That's strange (%s %d)\n"), "../z_obj_mure.c", 307);
}
#endif
@@ -152,8 +158,9 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) {
for (i = 0; i < maxChildren; i++) {
#if DEBUG_FEATURES
if (this->children[i] != NULL) {
- // "Error: I already have a child(%s %d)(arg_data 0x%04x)"
- PRINTF("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 333, actor->params);
+ PRINTF(T("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n",
+ "Error : I already have a child (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure.c", 333, actor->params);
}
#endif
@@ -169,7 +176,8 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) {
this->children[i]->flags |= ACTOR_FLAG_GRASS_DESTROYED;
this->children[i]->room = actor->room;
} else {
- PRINTF("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 359);
+ PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to spawn (%s %d)\n"), "../z_obj_mure.c",
+ 359);
}
break;
default:
@@ -180,7 +188,8 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) {
if (this->children[i] != NULL) {
this->children[i]->room = actor->room;
} else {
- PRINTF("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 382);
+ PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to spawn (%s %d)\n"), "../z_obj_mure.c",
+ 382);
}
break;
}
@@ -197,7 +206,9 @@ void ObjMure_SpawnActors1(ObjMure* this, PlayState* play2) {
for (i = 0; i < maxChildren; i++) {
#if DEBUG_FEATURES
if (this->children[i] != NULL) {
- PRINTF("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 407, actor->params);
+ PRINTF(T("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n",
+ "Error : I already have a child (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure.c", 407, actor->params);
}
#endif
@@ -210,7 +221,7 @@ void ObjMure_SpawnActors1(ObjMure* this, PlayState* play2) {
this->children[i]->room = actor->room;
} else {
this->childrenStates[i] = OBJMURE_CHILD_STATE_1;
- PRINTF("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 438);
+ PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to spawn (%s %d)\n"), "../z_obj_mure.c", 438);
}
}
}
diff --git a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h
index 20cf667daa..bc6fc66e9a 100644
--- a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h
+++ b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h
@@ -2,7 +2,7 @@
#define Z_OBJ_MURE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjMure;
diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c
index 365a0e37c3..e2e50736e0 100644
--- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c
+++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c
@@ -9,8 +9,9 @@
#include "ichain.h"
#include "printf.h"
#include "sys_math3d.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS 0
@@ -117,8 +118,9 @@ void ObjMure2_SpawnActors(ObjMure2* this, PlayState* play) {
for (i = 0; i < D_80B9A818[actorNum]; i++) {
if (this->actorSpawnPtrList[i] != NULL) {
- // "Warning : I already have a child (%s %d)(arg_data 0x%04x)"
- PRINTF("Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure2.c", 269, this->actor.params);
+ PRINTF(T("Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)\n",
+ "Warning : I already have a child (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_mure2.c", 269, this->actor.params);
continue;
}
diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h
index 8643d477e1..b15386e945 100644
--- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h
+++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h
@@ -2,7 +2,7 @@
#define Z_OBJ_MURE2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjMure2;
diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c
index 51035c0678..ff37f4b8e1 100644
--- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c
+++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c
@@ -10,7 +10,7 @@
#include "sys_math3d.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#define FLAGS 0
diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h
index fc9a3e83aa..e9b237361b 100644
--- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h
+++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h
@@ -2,7 +2,7 @@
#define Z_OBJ_MURE3_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjMure3;
diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c
index 8c62e888f3..b328e2b6c1 100644
--- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c
+++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c
@@ -18,8 +18,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
@@ -111,8 +111,8 @@ void ObjOshihiki_InitDynapoly(ObjOshihiki* this, PlayState* play, CollisionHeade
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_oshihiki.c", 280, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -230,9 +230,9 @@ void ObjOshihiki_CheckType(ObjOshihiki* this, PlayState* play) {
ObjOshihiki_InitDynapoly(this, play, &gPushBlockCol, 1);
break;
default:
- // "Error : type cannot be determined"
- PRINTF("Error : タイプが判別できない(%s %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 444,
- this->dyna.actor.params);
+ PRINTF(T("Error : タイプが判別できない(%s %d)(arg_data 0x%04x)\n",
+ "Error : type cannot be determined (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_oshihiki.c", 444, this->dyna.actor.params);
break;
}
}
@@ -274,8 +274,9 @@ void ObjOshihiki_SetColor(ObjOshihiki* this, PlayState* play2) {
}
if (i >= ARRAY_COUNT(sColors)) {
- // "Error : scene_data_ID cannot be determined"
- PRINTF("Error : scene_data_ID が判別できない。(%s %d)\n", "../z_obj_oshihiki.c", 579);
+ PRINTF(T("Error : scene_data_ID が判別できない。(%s %d)\n",
+ "Error : scene_data_ID cannot be determined. (%s %d)\n"),
+ "../z_obj_oshihiki.c", 579);
color->r = color->g = color->b = 255;
} else {
src = &sColors[i][paramsColorIdx];
@@ -320,8 +321,8 @@ void ObjOshihiki_Init(Actor* thisx, PlayState* play2) {
ObjOshihiki_SetColor(this, play);
ObjOshihiki_ResetFloors(this);
ObjOshihiki_SetupOnActor(this, play);
- // "(dungeon keep push-pull block)"
- PRINTF("(dungeon keep 押し引きブロック)(arg_data 0x%04x)\n", this->dyna.actor.params);
+ PRINTF(T("(dungeon keep 押し引きブロック)(arg_data 0x%04x)\n", "(dungeon keep push/pull block)(arg_data 0x%04x)\n"),
+ this->dyna.actor.params);
}
void ObjOshihiki_Destroy(Actor* thisx, PlayState* play) {
@@ -387,9 +388,9 @@ s32 ObjOshihiki_CheckFloor(ObjOshihiki* this, PlayState* play) {
s32 ObjOshihiki_CheckGround(ObjOshihiki* this, PlayState* play) {
if (this->dyna.actor.world.pos.y <= BGCHECK_Y_MIN + 10.0f) {
- // "Warning : Push-pull block fell too much"
- PRINTF("Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 809,
- this->dyna.actor.params);
+ PRINTF(T("Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)\n",
+ "Warning : Push/pull block fell too much (%s %d)(arg_data 0x%04x)\n"),
+ "../z_obj_oshihiki.c", 809, this->dyna.actor.params);
Actor_Kill(&this->dyna.actor);
return 0;
}
diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h
index 265ba4691c..45e72bec96 100644
--- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h
+++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h
@@ -2,7 +2,7 @@
#define Z_OBJ_OSHIHIKI_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjOshihiki;
diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c
index 6eca379686..0ff67cc85c 100644
--- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c
+++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c
@@ -8,8 +8,8 @@
#include "sfx.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h
index ee8e74eaa2..c23785a32a 100644
--- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h
+++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h
@@ -2,7 +2,7 @@
#define Z_OBJ_ROOMTIMER_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjRoomtimer;
diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c
index b21c99e2ea..f8cc6397f8 100644
--- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c
+++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c
@@ -19,8 +19,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
@@ -218,8 +218,8 @@ void ObjSwitch_InitDynaPoly(ObjSwitch* this, PlayState* play, CollisionHeader* c
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
- PRINTF(T("Warning : move BG 登録失敗",
- "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
+ PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
+ "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_switch.c", 531, this->dyna.actor.id, this->dyna.actor.params);
}
#endif
@@ -339,7 +339,7 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) {
if (OBJSWITCH_FROZEN(&this->dyna.actor) && (ObjSwitch_SpawnIce(this, play) == NULL)) {
PRINTF_COLOR_RED();
- PRINTF("Error : 氷発生失敗 (%s %d)\n", "../z_obj_switch.c", 732);
+ PRINTF(T("Error : 氷発生失敗 (%s %d)\n", "Error : Ice failed to spawn (%s %d)\n"), "../z_obj_switch.c", 732);
PRINTF_RST();
this->dyna.actor.params &= ~OBJSWITCH_FROZEN_FLAG;
}
diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h
index b4d3ae8b20..328f6389c0 100644
--- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h
+++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h
@@ -2,7 +2,7 @@
#define Z_OBJ_SWITCH_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjSwitch;
diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
index a189fe4345..ccebc0615e 100644
--- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
+++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
@@ -15,7 +15,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_syokudai/object_syokudai.h"
@@ -188,7 +188,7 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) {
interactionType = 1;
}
} else if (player->heldItemAction == PLAYER_IA_DEKU_STICK) {
- Math_Vec3f_Diff(&player->meleeWeaponInfo[0].tip, &this->actor.world.pos, &tipToFlame);
+ Math_Vec3f_Diff(MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0]), &this->actor.world.pos, &tipToFlame);
tipToFlame.y -= 67.0f;
if ((SQ(tipToFlame.x) + SQ(tipToFlame.y) + SQ(tipToFlame.z)) < SQ(20.0f)) {
interactionType = -1;
diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h
index 4dee2ba671..e651bc29de 100644
--- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h
+++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h
@@ -2,8 +2,8 @@
#define Z_OBJ_SYOKUDAI_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct ObjSyokudai;
diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c
index ad927dca9a..2e3f6e0186 100644
--- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c
+++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c
@@ -13,11 +13,12 @@
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_timeblock/object_timeblock.h"
@@ -149,10 +150,10 @@ void ObjTimeblock_Init(Actor* thisx, PlayState* play) {
ObjTimeblock_SetupAltBehaviourNotVisible(this);
}
- // "Block of time"
- PRINTF("時のブロック ( %04xH save:%d color:%d range:%d move:%d)\n", (u16)this->dyna.actor.params,
- this->unk_177, this->dyna.actor.home.rot.z & 7, PARAMS_GET_U(this->dyna.actor.params, 11, 3),
- PARAMS_GET_U(this->dyna.actor.params, 10, 1));
+ PRINTF(T("時のブロック ( %04xH save:%d color:%d range:%d move:%d)\n",
+ "Time Block ( %04xH save:%d color:%d range:%d move:%d)\n"),
+ (u16)this->dyna.actor.params, this->unk_177, this->dyna.actor.home.rot.z & 7,
+ PARAMS_GET_U(this->dyna.actor.params, 11, 3), PARAMS_GET_U(this->dyna.actor.params, 10, 1));
}
void ObjTimeblock_Destroy(Actor* thisx, PlayState* play) {
@@ -233,8 +234,9 @@ void ObjTimeblock_Normal(ObjTimeblock* this, PlayState* play) {
// Possibly points the camera to this actor
OnePointCutscene_Attention(play, &this->dyna.actor);
- // "◯◯◯◯ Time Block Attention Camera (frame counter %d)\n"
- PRINTF("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n", play->state.frames);
+ PRINTF(T("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n",
+ "◯◯◯◯ Time Block Attention Camera (frame counter %d)\n"),
+ play->state.frames);
this->demoEffectFirstPartTimer = 12;
@@ -291,8 +293,9 @@ void ObjTimeblock_AltBehaviorVisible(ObjTimeblock* this, PlayState* play) {
ObjTimeblock_SpawnDemoEffect(this, play);
this->demoEffectTimer = 160;
OnePointCutscene_Attention(play, &this->dyna.actor);
- // "Time Block Attention Camera (frame counter)"
- PRINTF("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n", play->state.frames);
+ PRINTF(T("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n",
+ "◯◯◯◯ Time Block Attention Camera (frame counter %d)\n"),
+ play->state.frames);
ObjTimeblock_ToggleSwitchFlag(play, PARAMS_GET_U(this->dyna.actor.params, 0, 6));
}
diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h
index 966f474496..1cd2a07644 100644
--- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h
+++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h
@@ -2,7 +2,7 @@
#define Z_OBJ_TIMEBLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjTimeblock;
diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
index d5171ad128..4a2ba2d3d9 100644
--- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
+++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
@@ -11,12 +11,13 @@
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64item.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "item.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_tsubo/object_tsubo.h"
@@ -124,7 +125,7 @@ s32 ObjTsubo_SnapToFloor(ObjTsubo* this, PlayState* play) {
Math_Vec3f_Copy(&this->actor.home.pos, &this->actor.world.pos);
return true;
} else {
- PRINTF("地面に付着失敗\n");
+ PRINTF(T("地面に付着失敗\n", "Failed to attach to ground\n"));
return false;
}
}
@@ -149,11 +150,12 @@ void ObjTsubo_Init(Actor* thisx, PlayState* play) {
}
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[PARAMS_GET_U(this->actor.params, 8, 1)]);
if (this->requiredObjectSlot < 0) {
- PRINTF("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", this->actor.params, "../z_obj_tsubo.c", 410);
+ PRINTF(T("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"),
+ this->actor.params, "../z_obj_tsubo.c", 410);
Actor_Kill(&this->actor);
} else {
ObjTsubo_SetupWaitForObject(this);
- PRINTF("(dungeon keep 壷)(arg_data 0x%04x)\n", this->actor.params);
+ PRINTF(T("(dungeon keep 壷)(arg_data 0x%04x)\n", "(dungeon keep pot)(arg_data 0x%04x)\n"), this->actor.params);
}
}
diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h
index 8e27cc8310..b42de51f48 100644
--- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h
+++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h
@@ -2,7 +2,7 @@
#define Z_OBJ_TSUBO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjTsubo;
diff --git a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c
index 78e1cdf3a4..0d5e46873a 100644
--- a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c
+++ b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c
@@ -15,10 +15,11 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/object_timeblock/object_timeblock.h"
@@ -234,7 +235,8 @@ void ObjWarp2block_Init(Actor* thisx, PlayState* play2) {
ObjWarp2block_SetInactive(this);
}
- PRINTF("時のブロック(ワープ2) ( %04xH color:%d range:%d)\n",
+ PRINTF(T("時のブロック(ワープ2) ( %04xH color:%d range:%d)\n",
+ "Time Block (Warp 2) ( %04xH color:%d range:%d)\n"),
PARAMS_GET_U(this->dyna.actor.params, 0, 16), this->dyna.actor.home.rot.z & 7,
PARAMS_GET_U(this->dyna.actor.params, 11, 3));
}
@@ -279,7 +281,9 @@ void func_80BA24F8(ObjWarp2block* this, PlayState* play) {
this->unk_174++;
if (this->unk_174 > 60) {
PRINTF_COLOR_ERROR();
- PRINTF("Error : 時のブロック(ワープ2)が対でセットされていません(%s %d)\n", "../z_obj_warp2block.c", 505);
+ PRINTF(T("Error : 時のブロック(ワープ2)が対でセットされていません(%s %d)\n",
+ "Error : Time Blocks (Warp 2) are not set in pairs (%s %d)\n"),
+ "../z_obj_warp2block.c", 505);
PRINTF_RST();
Actor_Kill(&this->dyna.actor);
}
diff --git a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h
index 8f22398db7..199dca053a 100644
--- a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h
+++ b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h
@@ -2,7 +2,7 @@
#define Z_OBJ_WARP2BLOCK_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjWarp2block;
diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c
index c170279758..5f8f580e4e 100644
--- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c
+++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c
@@ -16,10 +16,10 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h
index 40307f5e91..a225f53bc9 100644
--- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h
+++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h
@@ -2,7 +2,7 @@
#define Z_OBJECT_KANKYO_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ObjectKankyo;
diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
index 8a24d5cf2c..15f6308e1e 100644
--- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
+++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
@@ -13,12 +13,14 @@
#include "regs.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "tex_len.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64light.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "light.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -41,7 +43,23 @@ ActorProfile Oceff_Spot_Profile = {
/**/ OceffSpot_Draw,
};
-#include "assets/overlays/ovl_Oceff_Spot/ovl_Oceff_Spot.c"
+#define sTex_WIDTH 32
+#define sTex_HEIGHT 32
+static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Oceff_Spot/sTex.i8.inc.c"
+};
+
+static Vtx sCylinderVtx[] = {
+#include "assets/overlays/ovl_Oceff_Spot/sCylinderVtx.inc.c"
+};
+
+static Gfx sCylinderMaterialDL[19] = {
+#include "assets/overlays/ovl_Oceff_Spot/sCylinderMaterialDL.inc.c"
+};
+
+static Gfx sCylinderModelDL[18] = {
+#include "assets/overlays/ovl_Oceff_Spot/sCylinderModelDL.inc.c"
+};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 0, ICHAIN_CONTINUE),
@@ -99,15 +117,13 @@ void OceffSpot_End(OceffSpot* this, PlayState* play) {
play->msgCtx.ocarinaMode != OCARINA_MODE_08) {
gSaveContext.sunsSongState = SUNSSONG_START;
PRINTF_COLOR_YELLOW();
- // "Sun's Song Flag"
- PRINTF("z_oceff_spot 太陽の歌フラグ\n");
+ PRINTF(T("z_oceff_spot 太陽の歌フラグ\n", "z_oceff_spot Sun's Song Flag\n"));
PRINTF_RST();
}
} else {
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
PRINTF_COLOR_YELLOW();
- // "Ocarina End"
- PRINTF("z_oceff_spot オカリナ終了\n");
+ PRINTF(T("z_oceff_spot オカリナ終了\n", "z_oceff_spot Ocarina finished\n"));
PRINTF_RST();
}
}
diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h
index 222c977fc2..be5389c74c 100644
--- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h
+++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h
@@ -2,8 +2,8 @@
#define Z_OCEFF_SPOT_H
#include "ultra64.h"
-#include "z64actor.h"
-#include "z64light.h"
+#include "actor.h"
+#include "light.h"
struct OceffSpot;
diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c
index 5e236c86f4..e7e623f024 100644
--- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c
+++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c
@@ -9,9 +9,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "tex_len.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
+
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -127,7 +130,27 @@ void OceffStorm_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
}
-#include "assets/overlays/ovl_Oceff_Storm/ovl_Oceff_Storm.c"
+#define sTex_WIDTH 64
+#define sTex_HEIGHT 64
+static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Oceff_Storm/sTex.i8.inc.c"
+};
+
+static Gfx sMaterialDL[21] = {
+#include "assets/overlays/ovl_Oceff_Storm/sMaterialDL.inc.c"
+};
+
+static Vtx sCylinderVtx[] = {
+#include "assets/overlays/ovl_Oceff_Storm/sCylinderVtx.inc.c"
+};
+
+static Gfx sCylinderMaterialDL[21] = {
+#include "assets/overlays/ovl_Oceff_Storm/sCylinderMaterialDL.inc.c"
+};
+
+static Gfx sCylinderModelDL[18] = {
+#include "assets/overlays/ovl_Oceff_Storm/sCylinderModelDL.inc.c"
+};
void OceffStorm_Draw2(Actor* thisx, PlayState* play) {
u32 scroll = play->state.frames & 0xFFF;
diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h
index aebc002780..269d57d8b5 100644
--- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h
+++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h
@@ -2,7 +2,7 @@
#define Z_OCEFF_STORM_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct OceffStorm;
diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c
index 36177c0729..e07daebbfd 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c
@@ -11,10 +11,11 @@
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -65,7 +66,23 @@ void OceffWipe_Update(Actor* thisx, PlayState* play) {
}
}
-#include "assets/overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.c"
+#define sTex_WIDTH 32
+#define sTex_HEIGHT 32
+static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Oceff_Wipe/sTex.i8.inc.c"
+};
+
+static Vtx sFrustumVtx[] = {
+#include "assets/overlays/ovl_Oceff_Wipe/sFrustumVtx.inc.c"
+};
+
+static Gfx sMaterialDL[17] = {
+#include "assets/overlays/ovl_Oceff_Wipe/sMaterialDL.inc.c"
+};
+
+static Gfx sFrustumDL[23] = {
+#include "assets/overlays/ovl_Oceff_Wipe/sFrustumDL.inc.c"
+};
static u8 sAlphaIndices[] = {
0x01, 0x10, 0x22, 0x01, 0x20, 0x12, 0x01, 0x20, 0x12, 0x01,
diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h
index 65a18468a3..5e6e4add96 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h
+++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h
@@ -2,7 +2,7 @@
#define Z_OCEFF_WIPE_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum OceffWipeType {
/* 0x00 */ OCEFF_WIPE_ZL,
diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
index db8171b362..b71ddef91a 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
@@ -11,10 +11,11 @@
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -65,7 +66,29 @@ void OceffWipe2_Update(Actor* thisx, PlayState* play) {
}
}
-#include "assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.c"
+#define s1Tex_WIDTH 64
+#define s1Tex_HEIGHT 64
+static u64 s1Tex[TEX_LEN(u64, s1Tex_WIDTH, s1Tex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_Oceff_Wipe2/s1Tex.i4.inc.c"
+};
+
+#define s2Tex_WIDTH 64
+#define s2Tex_HEIGHT 64
+static u64 s2Tex[TEX_LEN(u64, s2Tex_WIDTH, s2Tex_HEIGHT, 4)] = {
+#include "assets/overlays/ovl_Oceff_Wipe2/s2Tex.i4.inc.c"
+};
+
+static Vtx sFrustumVtx[] = {
+#include "assets/overlays/ovl_Oceff_Wipe2/sFrustumVtx.inc.c"
+};
+
+static Gfx sMaterialDL[21] = {
+#include "assets/overlays/ovl_Oceff_Wipe2/sMaterialDL.inc.c"
+};
+
+static Gfx sFrustumDL[12] = {
+#include "assets/overlays/ovl_Oceff_Wipe2/sFrustumDL.inc.c"
+};
void OceffWipe2_Draw(Actor* thisx, PlayState* play) {
u32 scroll = play->state.frames & 0xFF;
diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h
index 6276bb33c4..c83616da8c 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h
+++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h
@@ -2,7 +2,7 @@
#define Z_OCEFF_WIPE2_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct OceffWipe2;
diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
index 7aec9136f2..eb62318ce7 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
@@ -11,10 +11,11 @@
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -35,7 +36,23 @@ ActorProfile Oceff_Wipe3_Profile = {
/**/ OceffWipe3_Draw,
};
-#include "assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c"
+#define sTex_WIDTH 64
+#define sTex_HEIGHT 64
+static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Oceff_Wipe3/sTex.i8.inc.c"
+};
+
+static Vtx sFrustumVtx[] = {
+#include "assets/overlays/ovl_Oceff_Wipe3/sFrustumVtx.inc.c"
+};
+
+static Gfx sMaterialDL[17] = {
+#include "assets/overlays/ovl_Oceff_Wipe3/sMaterialDL.inc.c"
+};
+
+static Gfx sFrustumDL[12] = {
+#include "assets/overlays/ovl_Oceff_Wipe3/sFrustumDL.inc.c"
+};
void OceffWipe3_Init(Actor* thisx, PlayState* play) {
OceffWipe3* this = (OceffWipe3*)thisx;
diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h
index 5e6abb0456..b7fddd9f60 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h
+++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h
@@ -2,7 +2,7 @@
#define Z_OCEFF_WIPE3_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct OceffWipe3;
diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c
index 0828ba289f..00b97cc756 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c
+++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c
@@ -11,8 +11,11 @@
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "tex_len.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
+
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
@@ -62,7 +65,27 @@ void OceffWipe4_Update(Actor* thisx, PlayState* play) {
}
}
-#include "assets/overlays/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.c"
+#define sTex_WIDTH 32
+#define sTex_HEIGHT 64
+static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Oceff_Wipe4/sTex.i8.inc.c"
+};
+
+static Vtx sFrustumVtx[] = {
+#include "assets/overlays/ovl_Oceff_Wipe4/sFrustumVtx.inc.c"
+};
+
+static Gfx sMaterialDL[13] = {
+#include "assets/overlays/ovl_Oceff_Wipe4/sMaterialDL.inc.c"
+};
+
+static Gfx sUnusedMaterialDL[13] = {
+#include "assets/overlays/ovl_Oceff_Wipe4/sUnusedMaterialDL.inc.c"
+};
+
+static Gfx sMaterial2DL[23] = {
+#include "assets/overlays/ovl_Oceff_Wipe4/sMaterial2DL.inc.c"
+};
void OceffWipe4_Draw(Actor* thisx, PlayState* play) {
u32 scroll = play->state.frames & 0xFFF;
diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h
index bd82ddc7c4..f7eac4cf04 100644
--- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h
+++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h
@@ -2,7 +2,7 @@
#define Z_OCEFF_WIPE4_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
typedef enum OceffWipe4Type {
/* 0x00 */ OCEFF_WIPE4_SCARECROWS,
diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c
index 7a38b72139..1ba86361ed 100644
--- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c
+++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c
@@ -14,13 +14,14 @@
#include "sfx.h"
#include "sys_math3d.h"
#include "terminal.h"
+#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
-#include "z64environment.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "environment.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/scenes/overworld/spot06/spot06_scene.h"
@@ -77,8 +78,8 @@ void ShotSun_Init(Actor* thisx, PlayState* play) {
ShotSun* this = (ShotSun*)thisx;
s32 params;
- // "Ocarina secret occurrence"
- PRINTF("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", this->actor.params);
+ PRINTF(T("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", "%d ---- Ocarina secret spawn!!!!!!!!!!!!!\n"),
+ this->actor.params);
params = PARAMS_GET_U(this->actor.params, 0, 8);
if (params == 0x40 || params == 0x41) {
this->fairySpawnerState = SPAWNER_OUT_OF_RANGE;
diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
index 4415e6e98f..3404d52013 100644
--- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
+++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
@@ -2,7 +2,7 @@
#define Z_SHOT_SUN_H
#include "ultra64.h"
-#include "z64actor.h"
+#include "actor.h"
struct ShotSun;
diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c
index e8b9428026..2acc07c120 100644
--- a/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/src/overlays/actors/ovl_player_actor/z_player.c
@@ -42,14 +42,14 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "zelda_arena.h"
-#include "z64audio.h"
-#include "z64debug.h"
-#include "z64effect.h"
-#include "z64lifemeter.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skin_matrix.h"
+#include "audio.h"
+#include "debug.h"
+#include "effect.h"
+#include "lifemeter.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "save.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_link_child/object_link_child.h"
@@ -362,22 +362,22 @@ void Player_Action_CsAction(Player* this, PlayState* play);
// .bss part 1
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
+ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static s32 D_80858AA0;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
+#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
static s32 sSavedCurrentMask;
static Vec3f sInteractWallCheckResult;
static Input* sControlInput;
-#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
+ "ique-cn:160 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// .data
@@ -1766,7 +1766,7 @@ void Player_ApplyYawFromAnim(Player* this) {
void func_80832318(Player* this) {
this->stateFlags2 &= ~PLAYER_STATE2_17;
this->meleeWeaponState = 0;
- this->meleeWeaponInfo[0].active = this->meleeWeaponInfo[1].active = this->meleeWeaponInfo[2].active = 0;
+ this->meleeWeaponInfo[0].active = this->meleeWeaponInfo[1].active = this->meleeWeaponInfo[2].active = false;
}
void func_80832340(PlayState* play, Player* this) {
@@ -3498,7 +3498,7 @@ void Player_SetupActionPreserveItemAction(PlayState* play, Player* this, PlayerA
}
}
-void func_80835E44(PlayState* play, s16 camSetting) {
+void Player_RequestCameraSetting(PlayState* play, s16 camSetting) {
if (!Play_CamIsNotFixed(play)) {
if (camSetting == CAM_SET_SCENE_TRANSITION) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
@@ -3508,9 +3508,9 @@ void func_80835E44(PlayState* play, s16 camSetting) {
}
}
-void func_80835EA4(PlayState* play, s32 arg1) {
- func_80835E44(play, CAM_SET_TURN_AROUND);
- Camera_SetCameraData(Play_GetCamera(play, CAM_ID_MAIN), 4, NULL, NULL, arg1, 0, 0);
+void Player_SetTurnAroundCamera(PlayState* play, s32 camItemType) {
+ Player_RequestCameraSetting(play, CAM_SET_TURN_AROUND);
+ Camera_SetCameraData(Play_GetCamera(play, CAM_ID_MAIN), CAM_DATA_SET_2, NULL, NULL, camItemType, 0, 0);
}
void Player_DestroyHookshot(Player* this) {
@@ -5270,7 +5270,7 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol
this->stateFlags1 |= PLAYER_STATE1_0 | PLAYER_STATE1_29;
- func_80835E44(play, CAM_SET_SCENE_TRANSITION);
+ Player_RequestCameraSetting(play, CAM_SET_SCENE_TRANSITION);
return 1;
} else {
@@ -5973,7 +5973,7 @@ void func_8083AF44(PlayState* play, Player* this, s32 magicSpell) {
if (magicSpell == 5) {
this->subCamId = OnePointCutscene_Init(play, 1100, -101, NULL, CAM_ID_MAIN);
} else {
- func_80835EA4(play, 10);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_10);
}
}
@@ -6041,7 +6041,7 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) {
Player_SetupAction(play, this, Player_Action_8085063C, 1);
this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29;
Player_AnimPlayOnce(play, this, Player_GetIdleAnim(this));
- func_80835EA4(play, 4);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_4);
}
func_80832224(this);
@@ -6095,11 +6095,11 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) {
} else if (sp2C == EXCH_ITEM_BOTTLE_RUTOS_LETTER) {
this->av1.actionVar1 = 1;
this->actor.textId = 0x4005;
- func_80835EA4(play, 1);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_1);
} else {
this->av1.actionVar1 = 2;
this->actor.textId = 0xCF;
- func_80835EA4(play, 4);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_4);
}
this->actor.flags |= ACTOR_FLAG_TALK;
@@ -6122,21 +6122,21 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) {
if (sp2C == 0xC) {
Player_SetupActionPreserveItemAction(play, this, Player_Action_8084EED8, 0);
Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_bug_out);
- func_80835EA4(play, 3);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_3);
} else if ((sp2C > 0) && (sp2C < 4)) {
Player_SetupActionPreserveItemAction(play, this, Player_Action_8084EFC0, 0);
Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_fish_out);
- func_80835EA4(play, (sp2C == 1) ? 1 : 5);
+ Player_SetTurnAroundCamera(play, (sp2C == 1) ? CAM_ITEM_TYPE_1 : CAM_ITEM_TYPE_5);
} else {
Player_SetupActionPreserveItemAction(play, this, Player_Action_8084EAC0, 0);
Player_AnimChangeOnceMorphAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_start);
- func_80835EA4(play, 2);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_2);
}
} else {
Player_SetupActionPreserveItemAction(play, this, Player_Action_8084E3C4, 0);
Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_normal_okarina_start);
this->stateFlags2 |= PLAYER_STATE2_USING_OCARINA;
- func_80835EA4(play, (this->unk_6A8 != NULL) ? 0x5B : 0x5A);
+ Player_SetTurnAroundCamera(play, (this->unk_6A8 != NULL) ? CAM_ITEM_TYPE_91 : CAM_ITEM_TYPE_90);
if (this->unk_6A8 != NULL) {
this->stateFlags2 |= PLAYER_STATE2_25;
Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, this->unk_6A8);
@@ -7353,7 +7353,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) {
if (!(this->stateFlags2 & PLAYER_STATE2_10) || (this->currentBoots == PLAYER_BOOTS_IRON)) {
Player_SetupWaitForPutAway(play, this, func_8083A434);
Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_demo_get_itemB);
- func_80835EA4(play, 9);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_9);
}
this->stateFlags1 |= PLAYER_STATE1_10 | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_29;
@@ -9070,7 +9070,7 @@ s32 func_80842DF4(PlayState* play, Player* this) {
s32 bgId;
Vec3f sp68;
Vec3f sp5C;
- Vec3f sp50;
+ Vec3f baseToTip;
s32 temp1;
s32 surfaceMaterial;
@@ -9080,18 +9080,19 @@ s32 func_80842DF4(PlayState* play, Player* this) {
!(this->meleeWeaponQuads[1].base.atFlags & AT_BOUNCED)) {
if (this->skelAnime.curFrame >= 2.0f) {
- phi_f2 = Math_Vec3f_DistXYZAndStoreDiff(&this->meleeWeaponInfo[0].tip,
- &this->meleeWeaponInfo[0].base, &sp50);
+ phi_f2 =
+ Math_Vec3f_DistXYZAndStoreDiff(MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]),
+ MELEE_WEAPON_INFO_BASE(&this->meleeWeaponInfo[0]), &baseToTip);
if (phi_f2 != 0.0f) {
phi_f2 = (phi_f2 + 10.0f) / phi_f2;
}
- sp68.x = this->meleeWeaponInfo[0].tip.x + (sp50.x * phi_f2);
- sp68.y = this->meleeWeaponInfo[0].tip.y + (sp50.y * phi_f2);
- sp68.z = this->meleeWeaponInfo[0].tip.z + (sp50.z * phi_f2);
+ sp68.x = MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0])->x + (baseToTip.x * phi_f2);
+ sp68.y = MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0])->y + (baseToTip.y * phi_f2);
+ sp68.z = MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0])->z + (baseToTip.z * phi_f2);
- if (BgCheck_EntityLineTest1(&play->colCtx, &sp68, &this->meleeWeaponInfo[0].tip, &sp5C, &groundPoly,
- true, false, false, true, &bgId) &&
+ if (BgCheck_EntityLineTest1(&play->colCtx, &sp68, MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]),
+ &sp5C, &groundPoly, true, false, false, true, &bgId) &&
!SurfaceType_IsIgnoredByEntities(&play->colCtx, groundPoly, bgId) &&
(SurfaceType_GetFloorType(&play->colCtx, groundPoly, bgId) != FLOOR_TYPE_6) &&
(func_8002F9EC(play, &this->actor, groundPoly, bgId, &sp5C) == 0)) {
@@ -10776,7 +10777,8 @@ void Player_Init(Actor* thisx, PlayState* play2) {
((play->sceneId != SCENE_BOMBCHU_SHOP) || GET_EVENTCHKINF(EVENTCHKINF_25))
#endif
) {
- TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, this->giObjectSegment, 160, 120, 144, 24, 20);
+ TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, this->giObjectSegment, 160, 120,
+ PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 20);
}
}
@@ -11473,8 +11475,8 @@ void Player_UpdateBurningDekuStick(PlayState* play, Player* this) {
this->unk_85C = temp;
}
- func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0,
- temp * 200.0f, 0, 8);
+ func_8002836C(play, MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), &D_808547A4, &D_808547B0, &D_808547BC,
+ &D_808547C0, temp * 200.0f, 0, 8);
}
void Player_UpdateBodyShock(PlayState* play, Player* this) {
@@ -13746,7 +13748,7 @@ void Player_Action_8084E1EC(Player* this, PlayState* play) {
if ((this->stateFlags1 & PLAYER_STATE1_10) && LinkAnimation_OnFrame(&this->skelAnime, 10.0f)) {
func_808332F4(this, play);
func_80832340(play, this);
- func_80835EA4(play, 8);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_8);
} else if (LinkAnimation_OnFrame(&this->skelAnime, 5.0f)) {
Player_PlayVoiceSfx(this, NA_SE_VO_LI_BREATH_DRINK);
}
@@ -13916,7 +13918,7 @@ void Player_Action_8084E6D4(Player* this, PlayState* play) {
}
this->av2.actionVar2 = 2;
- func_80835EA4(play, 9);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_9);
}
} else {
if (this->av2.actionVar2 == 0) {
@@ -14118,7 +14120,7 @@ void Player_Action_SwingBottle(Player* this, PlayState* play) {
Player_UpdateBottleHeld(play, this, catchInfo->itemId, ABS(catchInfo->itemAction));
Player_AnimPlayOnceAdjusted(play, this, swingEntry->catchAnimation);
- func_80835EA4(play, 4);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_4);
}
}
}
@@ -16217,6 +16219,6 @@ void Player_StartTalking(PlayState* play, Actor* actor) {
if ((this->naviActor == this->talkActor) && ((this->talkActor->textId & 0xFF00) != 0x200)) {
this->naviActor->flags |= ACTOR_FLAG_TALK;
- func_80835EA4(play, 0xB);
+ Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_11);
}
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c
index 9ff1bd5a96..aa9ae498eb 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c
@@ -11,8 +11,8 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h
index bfceec5856..22be855946 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsBlastParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c
index 2ab88a16b1..f78c1e2f56 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c
@@ -13,9 +13,9 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h
index 923739819b..6939246900 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_BOMB_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsBombInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c
index 4ec61bc8ea..176f68acc1 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c
@@ -11,9 +11,9 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h
index 8aea4d3cc5..91dbf726f3 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_BOMB2_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsBomb2InitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c
index f23d0a9aab..49f3ace0c1 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c
@@ -12,8 +12,8 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h
index 7701365bdc..52d7c40e26 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_BUBBLE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsBubbleInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c
index c32349e1fa..f89b0840b8 100644
--- a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c
+++ b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c
@@ -9,9 +9,9 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "segmented_address.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/object_dodongo/object_dodongo.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h
index fbaa8aa28c..686d02b183 100644
--- a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h
+++ b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_D_FIRE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDFireInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c
index e8b904a4b6..b75a7077c8 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c
@@ -10,9 +10,9 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sfx.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h
index fb7fc84af1..f4297d8fe4 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDeadDbInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c
index 9343e7a549..7bc0936907 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c
@@ -10,9 +10,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "translation.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -92,7 +93,7 @@ u32 EffectSsDeadDd_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
this->accel.z = this->velocity.z = (Rand_ZeroOne() - 0.5f) * 2.0f;
}
} else {
- PRINTF("Effect_SS_Dd_disp_mode():mode_swが変です。\n");
+ PRINTF(T("Effect_SS_Dd_disp_mode():mode_swが変です。\n", "Effect_SS_Dd_disp_mode():mode_sw is strange.\n"));
return 0;
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h
index c9c91ec609..0adb102caa 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDeadDdInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c
index 804f3430ea..e6a3dbde83 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c
@@ -9,8 +9,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h
index 7a7d57363a..a248e76229 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_DEAD_DS_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDeadDsInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c
index f0b3c8fce4..4a577652b9 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c
@@ -7,8 +7,9 @@
#include "z_eff_ss_dead_sound.h"
#include "printf.h"
#include "sfx.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "translation.h"
+#include "effect.h"
+#include "play_state.h"
#define rSfxId regs[10]
#define rRepeatMode regs[11] // sound is replayed every update. unused in the original game
@@ -33,7 +34,7 @@ u32 EffectSsDeadSound_Init(PlayState* play, u32 index, EffectSs* this, void* ini
this->update = EffectSsDeadSound_Update;
this->rRepeatMode = initParams->repeatMode;
this->rSfxId = initParams->sfxId;
- PRINTF("コンストラクター3\n"); // "constructor 3"
+ PRINTF(T("コンストラクター3\n", "Constructor 3\n"));
return 1;
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h
index 1f8ca9304c..7c9a67b3d2 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_DEAD_SOUND_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDeadSoundInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c
index 2f5901ca2e..1e7e3ca2ed 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c
@@ -12,8 +12,8 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h
index 6138c86046..2d51f1ed11 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDtBubbleInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c
index 899e9f2a2d..f06b5f3031 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c
@@ -12,9 +12,9 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h
index 958bde91f8..4a4d9ec4bd 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsDustInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c
index 56dc375337..d632dfaa52 100644
--- a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c
+++ b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c
@@ -11,8 +11,8 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h
index 14acb95e40..e4ec69ea9a 100644
--- a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h
+++ b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_EN_FIRE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsEnFireInitParams {
/* 0x00 */ struct Actor* actor;
diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c
index 17af3ac9eb..d4b07ef730 100644
--- a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c
+++ b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c
@@ -12,10 +12,11 @@
#include "rand.h"
#include "sys_math.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@@ -90,7 +91,8 @@ u32 EffectSsEnIce_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
this->rEnvColorB = initParams->envColor.b;
this->rAlphaMode = 0;
} else {
- PRINTF("Effect_Ss_En_Ice_ct():pid->mode_swがエラーです。\n");
+ PRINTF(T("Effect_Ss_En_Ice_ct():pid->mode_swがエラーです。\n",
+ "Effect_Ss_En_Ice_ct():pid->mode_sw is an error.\n"));
return 0;
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h
index 238b005bcc..a9b60960d0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h
+++ b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsEnIceInitParams {
/* 0x00 */ struct Actor* actor;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c
index c5cee8db21..f2eaceaee8 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_yabusame_point/object_yabusame_point.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h
index 1bf5a5d30c..b4d77a21c1 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_EXTRA_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsExtraInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c
index 9f00f52e30..c9bfbe981a 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h
index fc2a4ec2de..0a16be9333 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_FCIRCLE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsFcircleInitParams {
/* 0x00 */ struct Actor* actor;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
index 60cad10d01..b44cc99533 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
@@ -14,10 +14,11 @@
#include "rand.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64skin.h"
+#include "translation.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "skin.h"
#include "assets/objects/object_fhg/object_fhg.h"
@@ -38,8 +39,6 @@ EffectSsProfile Effect_Ss_Fhg_Flash_Profile = {
EffectSsFhgFlash_Init,
};
-// Should eventually come from assets/overlays/ovl_Effect_Ss_Fhg_Flash/ovl_Effect_Ss_Fhg_Flash.h
-//! TODO: investigate having ZAPD forward declare static variables
static Gfx sShockDL[15];
u32 EffectSsFhgFlash_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
@@ -69,7 +68,7 @@ u32 EffectSsFhgFlash_Init(PlayState* play, u32 index, EffectSs* this, void* init
this->gfx = SEGMENTED_TO_VIRTUAL(gPhantomEnergyBallDL);
gSegments[6] = prevSeg6;
} else {
- PRINTF("Effect_Ss_Fhg_Flash_ct():pffd->modeエラー\n");
+ PRINTF(T("Effect_Ss_Fhg_Flash_ct():pffd->modeエラー\n", "Effect_Ss_Fhg_Flash_ct():pffd->mode error\n"));
return 0;
}
} else {
@@ -215,4 +214,18 @@ void EffectSsFhgFlash_UpdateShock(PlayState* play, u32 index, EffectSs* this) {
}
}
-#include "assets/overlays/ovl_Effect_Ss_Fhg_Flash/ovl_Effect_Ss_Fhg_Flash.c"
+static Vtx sShockVtx[] = {
+#include "assets/overlays/ovl_Effect_Ss_Fhg_Flash/sShockVtx.inc.c"
+};
+
+#define sShockTex_WIDTH 32
+#define sShockTex_HEIGHT 32
+static u64 sShockTex[TEX_LEN(u64, sShockTex_WIDTH, sShockTex_HEIGHT, 8)];
+
+static Gfx sShockDL[15] = {
+#include "assets/overlays/ovl_Effect_Ss_Fhg_Flash/sShockDL.inc.c"
+};
+
+static u64 sShockTex[TEX_LEN(u64, sShockTex_WIDTH, sShockTex_HEIGHT, 8)] = {
+#include "assets/overlays/ovl_Effect_Ss_Fhg_Flash/sShockTex.i8.inc.c"
+};
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h
index f3c1ea6168..8c57bad37d 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_FHGFLASH_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
struct Actor;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c
index de4ae887bb..8a5e416a6a 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c
@@ -10,9 +10,9 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h
index ebe8a7203d..01e80d30d0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsFireTailInitParams {
/* 0x00 */ struct Actor* actor;
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c
index 05e4a3d8bf..9fc9d920dd 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c
@@ -7,8 +7,8 @@
#include "z_eff_ss_g_fire.h"
#include "segmented_address.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h
index 52312527d9..d1673ab4f7 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_G_FIRE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsGFireInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c
index 9610917043..b37136a18c 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c
@@ -8,8 +8,8 @@
#include "libc64/qrand.h"
#include "segmented_address.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h
index 55215239d2..e2361a3ed2 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_G_MAGMA_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsGMagmaInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c
index 316f65258a..19f535ef71 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_kingdodongo/object_kingdodongo.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h
index 2ddc9f4ce7..9ab63141a0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsGMagma2InitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c
index 2c83108d35..ef0565c8f8 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c
@@ -10,9 +10,9 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h
index 86a7d8378e..196e688c88 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_G_RIPPLE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsGRippleInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c
index a5472c29fa..783224c9e0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c
@@ -11,9 +11,9 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h
index 0d94bd7e0a..d88cdfcf86 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsGSpkInitParams {
/* 0x00 */ struct Actor* actor;
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c
index 3baab32db9..5995c1b563 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c
@@ -7,8 +7,8 @@
#include "z_eff_ss_g_splash.h"
#include "segmented_address.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h
index fa1907f667..507117656e 100644
--- a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h
+++ b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsGSplashInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c
index e084b5f1f6..550c4a08d3 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c
@@ -11,9 +11,9 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h
index d598cebf5d..a6a5d7acf3 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_HAHEN_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsHahenInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c
index 9be42db8d9..e1fa2a982e 100644
--- a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c
+++ b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c
@@ -10,9 +10,9 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h
index 591ba5a7d0..cbe297176d 100644
--- a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h
+++ b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_HITMARK_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsHitMarkInitParams {
/* 0x00 */ s32 type;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c
index 9ce9885de3..4bad83b5f0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c
@@ -11,8 +11,8 @@
#include "rand.h"
#include "sys_math.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h
index afb96c213c..6ed2557174 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_ICE_PIECE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsIcePieceInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c
index 1445e61d02..bfa4d40db8 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c
@@ -11,9 +11,10 @@
#include "printf.h"
#include "segmented_address.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/object_fz/object_fz.h"
@@ -55,7 +56,8 @@ u32 EffectSsIceSmoke_Init(PlayState* play, u32 index, EffectSs* this, void* init
return 1;
}
- PRINTF("Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。\n");
+ PRINTF(T("Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。\n",
+ "Effect_SS_Ice_Smoke_ct(): Bank Object_Bank_Fz does not exist.\n"));
return 0;
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h
index 24c27f1cf6..649aff9adb 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_ICE_SMOKE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsIceSmokeInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c
index 12d9c5a5eb..ce06859168 100644
--- a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c
+++ b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "rand.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h
index eb8e8764d7..2afeb50935 100644
--- a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h
+++ b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_K_FIRE_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsKFireInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c
index fda08ca8b8..cf5f3a2b88 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c
@@ -13,10 +13,11 @@
#include "line_numbers.h"
#include "printf.h"
#include "sys_matrix.h"
+#include "translation.h"
#include "versions.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#define rReg0 regs[0]
#define rGravity regs[1]
@@ -65,7 +66,7 @@ u32 EffectSsKakera_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
}
} else {
- PRINTF("shape_modelがNULL\n");
+ PRINTF(T("shape_modelがNULL\n", "shape_model is NULL\n"));
LogUtils_HungupThread("../z_eff_kakera.c", LN1(175, 178));
}
@@ -92,7 +93,8 @@ f32 func_809A9818(f32 arg0, f32 arg1) {
#if DEBUG_FEATURES
if (arg1 < 0.0f) {
- PRINTF("範囲がマイナス!!(randomD_sectionUniformity)\n");
+ PRINTF(T("範囲がマイナス!!(randomD_sectionUniformity)\n",
+ "The range is negative!! (randomD_sectionUniformity)\n"));
}
#endif
diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h
index 90f3a8cdab..09d38ed7e9 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_KAKERA_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsKakeraInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c
index f7c22aaa19..a4093ead1b 100644
--- a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c
+++ b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c
@@ -13,9 +13,9 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h
index 0c128ff7ab..64612fcbb4 100644
--- a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h
+++ b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsKiraKiraInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c
index f44ac38496..5e2ff3aaf0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c
@@ -12,9 +12,9 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h
index 39f5d51841..75af1b7e0c 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h
@@ -3,7 +3,7 @@
#include "ultra64.h"
#include "color.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsLightningInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c
index 1dadd7f069..aecdd6c936 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c
@@ -13,9 +13,9 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h
index e45c2c6f2a..11eb6c9e8b 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_SIBUKI_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsSibukiInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c
index 8566be1623..24e484c1ee 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c
@@ -10,8 +10,8 @@
#include "gfx_setupdl.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
+#include "effect.h"
+#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h
index 37a9425dc7..a01146d3e0 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_SIBUKI2_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsSibuki2InitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
index 2277a71d85..beac5fd414 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
@@ -6,10 +6,10 @@
#include "z_eff_ss_solder_srch_ball.h"
-#include "z64bgcheck.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
+#include "bgcheck.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
#define rUnused regs[1]
diff --git a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h
index b105f063d5..c68ae12bfa 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_SOLDERSRCHBALL_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsSolderSrchBallInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c
index 520f8af02a..d7758d3b97 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c
@@ -10,10 +10,10 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z_lib.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "effect.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_child/object_link_child.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h
index 4b5ccda965..1748ca5249 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_STICK_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsStickInitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c
index 5ecd83add1..bdd99e1e31 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c
@@ -12,9 +12,9 @@
#include "regs.h"
#include "segmented_address.h"
#include "sys_matrix.h"
-#include "z64effect.h"
-#include "z64play.h"
-#include "z64skin_matrix.h"
+#include "effect.h"
+#include "play_state.h"
+#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h
index efb8df225d..c84ab06f9c 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h
@@ -2,7 +2,7 @@
#define Z_EFF_SS_STONE1_H
#include "ultra64.h"
-#include "z64math.h"
+#include "z_math.h"
typedef struct EffectSsStone1InitParams {
/* 0x00 */ Vec3f pos;
diff --git a/src/overlays/gamestates/ovl_file_choose/file_select.h b/src/overlays/gamestates/ovl_file_choose/file_select.h
index ae41c4dced..016c04dce5 100644
--- a/src/overlays/gamestates/ovl_file_choose/file_select.h
+++ b/src/overlays/gamestates/ovl_file_choose/file_select.h
@@ -1,11 +1,11 @@
#ifndef FILE_SELECT_H
#define FILE_SELECT_H
-#include "libc/stddef.h"
+#include "stddef.h"
#include "ultra64.h"
#include "gfx.h"
#include "versions.h"
-#include "z64game.h"
+#include "game.h"
#define GET_NEWF(sramCtx, slotNum, index) (sramCtx->readBuff[gSramSlotOffsets[slotNum] + offsetof(SaveContext, save.info.playerData.newf[index])])
@@ -225,4 +225,26 @@ void FileSelect_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx);
extern s16 D_808124C0[];
#endif
+extern Vtx gNameEntryVtx[];
+extern Vtx gOptionsMenuHeadersVtx[];
+extern Vtx gOptionsMenuSettingsVtx[];
+extern Vtx gOptionsDividerSoundVtx[];
+extern Vtx gOptionsDividerZTargetVtx[];
+extern Vtx gOptionsDividerBrightnessVtx[];
+extern s16 gCharPageEng[];
+#if OOT_NTSC
+extern s16 gCharPageHira[];
+extern s16 gCharPageKata[];
+extern s16 gNextCharPage[];
+#endif
+#if OOT_PAL && PLATFORM_N64
+extern Vtx gOptionsMenuBrightnessVtx[];
+extern Vtx gOptionsMenuLanguageVtx[];
+extern Vtx gOptionsDividerLanguageVtx[];
+#endif
+#if OOT_PAL && PLATFORM_GC
+extern Vtx gOptionsMenuHeadersGERVtx[];
+extern Vtx gOptionsMenuSettingsGERVtx[];
+#endif
+
#endif
diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
index e8934c3731..fdb36d94bd 100644
--- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
+++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
@@ -22,16 +22,17 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
#include "z_lib.h"
-#include "z64audio.h"
-#include "z64environment.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64skybox.h"
-#include "z64sram.h"
-#include "z64ss_sram.h"
-#include "z64view.h"
+#include "audio.h"
+#include "environment.h"
+#include "play_state.h"
+#include "save.h"
+#include "skybox.h"
+#include "sram.h"
+#include "ss_sram.h"
+#include "view.h"
#if OOT_PAL_N64
#include "assets/objects/object_mag/object_mag.h"
@@ -365,7 +366,7 @@ void FileSelect_InitModeUpdate(GameState* thisx) {
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
PRINTF("Sram Start─Load 》》》》》 ");
Sram_VerifyAndLoadAllSaves(this, sramCtx);
- PRINTF("終了!!!\n");
+ PRINTF(T("終了!!!\n", "End!!!\n"));
}
#else
if (this->configMode == CM_FADE_IN_START) {
diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c
index 03fb5d0f12..fb14504bd7 100644
--- a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c
+++ b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c
@@ -6,8 +6,8 @@
#include "regs.h"
#include "rumble.h"
#include "sfx.h"
-#include "z64save.h"
-#include "z64sram.h"
+#include "save.h"
+#include "sram.h"
// In iQue versions, this file contains many workarounds for EGCS internal
// compiler errors (see docs/compilers.md)
diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c
index bc7ae7edc1..faf219fd93 100644
--- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c
+++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c
@@ -12,12 +12,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
+#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64save.h"
+#include "audio.h"
+#include "save.h"
#include "assets/textures/title_static/title_static.h"
-#include "assets/overlays/ovl_file_choose/ovl_file_choose.h"
void FileSelect_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) {
OPEN_DISPS(gfxCtx, "../z_file_nameset_PAL.c", 110);
@@ -1370,7 +1370,7 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF_RST();
Audio_SetSoundOutputMode(gSaveContext.soundSetting);
- PRINTF("終了\n");
+ PRINTF(T("終了\n", "end\n"));
return;
}
diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c
index 2fc9670b89..b51fd2eceb 100644
--- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c
+++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c
@@ -1 +1,83 @@
-#include "assets/overlays/ovl_file_choose/ovl_file_choose.c"
+#include "file_select.h"
+
+#include "ultra64.h"
+#include "gfx.h"
+#include "versions.h"
+
+Vtx gNameEntryVtx[] = {
+#include "assets/overlays/ovl_file_choose/gNameEntryVtx.inc.c"
+};
+
+#if OOT_NTSC
+s16 gCharPageHira[] = {
+#include "assets/overlays/ovl_file_choose/gCharPageHira.inc.c"
+};
+
+s16 gCharPageKata[] = {
+#include "assets/overlays/ovl_file_choose/gCharPageKata.inc.c"
+};
+
+s16 gCharPageEng[] = {
+#include "assets/overlays/ovl_file_choose/gCharPageEng.inc.c"
+};
+
+s16 gNextCharPage[] = {
+#include "assets/overlays/ovl_file_choose/gNextCharPage.inc.c"
+};
+#endif
+
+Vtx gOptionsMenuHeadersVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsMenuHeadersVtx.inc.c"
+};
+
+#if OOT_PAL && PLATFORM_GC
+Vtx gOptionsMenuHeadersGERVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsMenuHeadersGERVtx.inc.c"
+};
+#endif
+
+Vtx gOptionsMenuSettingsVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsMenuSettingsVtx.inc.c"
+};
+
+#if OOT_PAL && PLATFORM_GC
+Vtx gOptionsMenuSettingsGERVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsMenuSettingsGERVtx.inc.c"
+};
+#endif
+
+#if OOT_PAL && PLATFORM_N64
+Vtx gOptionsMenuBrightnessVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsMenuBrightnessVtx.inc.c"
+};
+
+Vtx gOptionsMenuLanguageVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsMenuLanguageVtx.inc.c"
+};
+
+u8 ovl_file_choose_zeros_000640[320] = { 0 };
+#endif
+
+Vtx gOptionsDividerSoundVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsDividerSoundVtx.inc.c"
+};
+
+Vtx gOptionsDividerZTargetVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsDividerZTargetVtx.inc.c"
+};
+
+Vtx gOptionsDividerBrightnessVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsDividerBrightnessVtx.inc.c"
+};
+
+#if OOT_PAL && PLATFORM_N64
+Vtx gOptionsDividerLanguageVtx[] = {
+#include "assets/overlays/ovl_file_choose/gOptionsDividerLanguageVtx.inc.c"
+};
+#endif
+
+#if OOT_PAL
+s16 gCharPageEng[] = {
+#include "assets/overlays/ovl_file_choose/gCharPageEng.inc.c"
+};
+#endif
diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c
index ad36b6e205..f300c1ea7b 100644
--- a/src/overlays/gamestates/ovl_opening/z_opening.c
+++ b/src/overlays/gamestates/ovl_opening/z_opening.c
@@ -8,11 +8,11 @@
#include "regs.h"
#include "sys_matrix.h"
#include "title_setup_state.h"
-#include "z64game.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64sram.h"
-#include "z64view.h"
+#include "game.h"
+#include "play_state.h"
+#include "save.h"
+#include "sram.h"
+#include "view.h"
void TitleSetup_SetupTitleScreen(TitleSetupState* this) {
gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN;
diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c
index 84b1cb69ae..329af45f22 100644
--- a/src/overlays/gamestates/ovl_select/z_select.c
+++ b/src/overlays/gamestates/ovl_select/z_select.c
@@ -25,9 +25,9 @@
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
-#include "z64play.h"
-#include "z64save.h"
-#include "z64sram.h"
+#include "play_state.h"
+#include "save.h"
+#include "sram.h"
void MapSelect_LoadTitle(MapSelectState* this) {
this->state.running = false;
diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c
index 588588b243..907fdb886c 100644
--- a/src/overlays/gamestates/ovl_title/z_title.c
+++ b/src/overlays/gamestates/ovl_title/z_title.c
@@ -25,9 +25,9 @@
#include "sys_freeze.h"
#include "title_setup_state.h"
#include "versions.h"
-#include "z64actor.h"
-#include "z64environment.h"
-#include "z64save.h"
+#include "actor.h"
+#include "environment.h"
+#include "save.h"
#include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h"
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c
index 2f086413bc..87a30a53b5 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c
@@ -6,9 +6,9 @@
#include "printf.h"
#include "regs.h"
#include "sfx.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
@@ -500,8 +500,9 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gDPLoadTextureBlock(POLY_OPA_DISP++, gSongNoteTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(POLY_OPA_DISP++, gSongNoteTex, G_IM_FMT_IA, G_IM_SIZ_8b, gSongNoteTex_WIDTH,
+ gSongNoteTex_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
for (j = 0; j < QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET; j++, bufI += 4) {
if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + j)) {
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c
index a8433e9f2e..2ba3fd1139 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c
@@ -6,35 +6,165 @@
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "printf.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "translation.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
+typedef enum DebugSection {
+ /* 0x00 */ SECTION_RUPEES,
+ /* 0x01 */ SECTION_HEALTH_CAPACITY,
+ /* 0x02 */ SECTION_CURRENT_HEALTH,
+ /* 0x03 */ SECTION_FIRST_INVENTORY_SLOT,
+ /* 0x1A */ SECTION_LAST_INVENTORY_SLOT = 0x1A,
+ /* 0x1B */ SECTION_FIRST_KEY_COUNT,
+ /* 0x2B */ SECTION_LAST_KEY_COUNT = 0x2B,
+ /* 0x2C */ SECTION_FIRST_UPGRADE,
+ /* 0x33 */ SECTION_LAST_UPGRADE = 0x33,
+ /* 0x34 */ SECTION_FIRST_EQUIPMENT,
+ /* 0x37 */ SECTION_LAST_EQUIPMENT = 0x37,
+ /* 0x38 */ SECTION_FIRST_DUNGEON_ITEMS,
+ /* 0x43 */ SECTION_LAST_DUNGEON_ITEMS = 0x43,
+ /* 0x44 */ SECTION_FIRST_MEDALLION,
+ /* 0x49 */ SECTION_LAST_MEDALLION = 0x49,
+ /* 0x4A */ SECTION_FIRST_SONG,
+ /* 0x55 */ SECTION_LAST_SONG = 0x55,
+ /* 0x56 */ SECTION_FIRST_SPIRITUAL_STONE,
+ /* 0x58 */ SECTION_LAST_SPIRITUAL_STONE = 0x58,
+ /* 0x59 */ SECTION_STONE_OF_AGONY,
+ /* 0x5A */ SECTION_GERUDO_CARD,
+ /* 0x5B */ SECTION_SKULL_TOKENS,
+ /* 0x5C */ SECTION_HEART_PIECES,
+ /* 0x5D */ SECTION_MAX
+} DebugSection;
+
// Positions of each input section in the editor
-static u16 sSectionPositions[][2] = {
- { 64, 15 }, { 144, 15 }, { 170, 15 }, { 78, 35 }, { 104, 35 }, { 130, 35 }, { 156, 35 }, { 182, 35 },
- { 208, 35 }, { 78, 50 }, { 104, 50 }, { 130, 50 }, { 156, 50 }, { 182, 50 }, { 208, 50 }, { 78, 65 },
- { 104, 65 }, { 130, 65 }, { 156, 65 }, { 182, 65 }, { 208, 65 }, { 78, 80 }, { 104, 80 }, { 130, 80 },
- { 156, 80 }, { 182, 80 }, { 208, 80 }, { 78, 98 }, { 88, 98 }, { 98, 98 }, { 108, 98 }, { 118, 98 },
- { 128, 98 }, { 138, 98 }, { 148, 98 }, { 158, 98 }, { 168, 98 }, { 178, 98 }, { 188, 98 }, { 198, 98 },
- { 208, 98 }, { 218, 98 }, { 228, 98 }, { 238, 98 }, { 78, 115 }, { 90, 115 }, { 102, 115 }, { 114, 115 },
- { 126, 115 }, { 138, 115 }, { 150, 115 }, { 162, 115 }, { 202, 115 }, { 214, 115 }, { 226, 115 }, { 238, 115 },
- { 78, 132 }, { 90, 132 }, { 102, 132 }, { 114, 132 }, { 126, 132 }, { 138, 132 }, { 150, 132 }, { 162, 132 },
- { 174, 132 }, { 186, 132 }, { 198, 132 }, { 210, 132 }, { 78, 149 }, { 90, 149 }, { 102, 149 }, { 114, 149 },
- { 126, 149 }, { 138, 149 }, { 78, 166 }, { 90, 166 }, { 102, 166 }, { 114, 166 }, { 126, 166 }, { 138, 166 },
- { 150, 166 }, { 162, 166 }, { 174, 166 }, { 186, 166 }, { 198, 166 }, { 210, 166 }, { 210, 149 }, { 222, 149 },
- { 234, 149 }, { 78, 185 }, { 90, 185 }, { 145, 185 }, { 210, 185 },
+static u16 sSectionPositions[SECTION_MAX][2] = {
+ { 64, 15 }, // SECTION_RUPEES
+ { 144, 15 }, // SECTION_HEALTH_CAPACITY
+ { 170, 15 }, // SECTION_CURRENT_HEALTH
+
+ { 78, 35 }, // SECTION_FIRST_INVENTORY_SLOT
+ { 104, 35 },
+ { 130, 35 },
+ { 156, 35 },
+ { 182, 35 },
+ { 208, 35 },
+ //
+ { 78, 50 },
+ { 104, 50 },
+ { 130, 50 },
+ { 156, 50 },
+ { 182, 50 },
+ { 208, 50 },
+ //
+ { 78, 65 },
+ { 104, 65 },
+ { 130, 65 },
+ { 156, 65 },
+ { 182, 65 },
+ { 208, 65 },
+ //
+ { 78, 80 },
+ { 104, 80 },
+ { 130, 80 },
+ { 156, 80 },
+ { 182, 80 },
+ { 208, 80 }, // SECTION_LAST_INVENTORY_SLOT
+
+ { 78, 98 }, // SECTION_FIRST_KEY_COUNT
+ { 88, 98 },
+ { 98, 98 },
+ { 108, 98 },
+ { 118, 98 },
+ { 128, 98 },
+ { 138, 98 },
+ { 148, 98 },
+ { 158, 98 },
+ { 168, 98 },
+ { 178, 98 },
+ { 188, 98 },
+ { 198, 98 },
+ { 208, 98 },
+ { 218, 98 },
+ { 228, 98 },
+ { 238, 98 }, // SECTION_LAST_KEY_COUNT
+
+ { 78, 115 }, // SECTION_FIRST_UPGRADE
+ { 90, 115 },
+ { 102, 115 },
+ { 114, 115 },
+ { 126, 115 },
+ { 138, 115 },
+ { 150, 115 },
+ { 162, 115 }, // SECTION_LAST_UPGRADE
+
+ { 202, 115 }, // SECTION_FIRST_EQUIPMENT
+ { 214, 115 },
+ { 226, 115 },
+ { 238, 115 }, // SECTION_LAST_EQUIPMENT
+
+ { 78, 132 }, // SECTION_FIRST_DUNGEON_ITEMS
+ { 90, 132 },
+ { 102, 132 },
+ { 114, 132 },
+ { 126, 132 },
+ { 138, 132 },
+ { 150, 132 },
+ { 162, 132 },
+ { 174, 132 },
+ { 186, 132 },
+ { 198, 132 },
+ { 210, 132 }, // SECTION_LAST_DUNGEON_ITEMS
+
+ { 78, 149 }, // SECTION_FIRST_MEDALLION
+ { 90, 149 },
+ { 102, 149 },
+ { 114, 149 },
+ { 126, 149 },
+ { 138, 149 }, // SECTION_LAST_MEDALLION
+
+ { 78, 166 }, // SECTION_FIRST_SONG
+ { 90, 166 },
+ { 102, 166 },
+ { 114, 166 },
+ { 126, 166 },
+ { 138, 166 },
+ { 150, 166 },
+ { 162, 166 },
+ { 174, 166 },
+ { 186, 166 },
+ { 198, 166 },
+ { 210, 166 }, // SECTION_LAST_SONG
+
+ { 210, 149 }, // SECTION_FIRST_SPIRITUAL_STONE
+ { 222, 149 },
+ { 234, 149 }, // SECTION_LAST_SPIRITUAL_STONE
+
+ { 78, 185 }, // SECTION_STONE_OF_AGONY
+ { 90, 185 }, // SECTION_GERUDO_CARD
+ { 145, 185 }, // SECTION_SKULL_TOKENS
+ { 210, 185 }, // SECTION_HEART_PIECES
};
// First section of each row in the editor (starting from the top)
static u16 sRowFirstSections[] = {
- 0x00, 0x03, 0x1B, 0x2C, 0x34, 0x38, 0x44, 0x4A, 0x56, 0x59, 0x5C,
+ SECTION_RUPEES, SECTION_FIRST_INVENTORY_SLOT, SECTION_FIRST_KEY_COUNT,
+ SECTION_FIRST_UPGRADE, SECTION_FIRST_EQUIPMENT, SECTION_FIRST_DUNGEON_ITEMS,
+ SECTION_FIRST_MEDALLION, SECTION_FIRST_SONG, SECTION_FIRST_SPIRITUAL_STONE,
+ SECTION_STONE_OF_AGONY, SECTION_HEART_PIECES,
};
-// Maximum value of each upgrade type
static u8 sMaxUpgradeValues[] = {
- 3, 3, 3, 2, 2, 3, 3, 3,
+ /* UPG_QUIVER */ 3,
+ /* UPG_BOMB_BAG */ 3,
+ /* UPG_STRENGTH */ 3,
+ /* UPG_SCALE */ 2,
+ /* UPG_WALLET */ 2,
+ /* UPG_BULLET_BAG */ 3,
+ /* UPG_DEKU_STICKS */ 3,
+ /* UPG_DEKU_NUTS */ 3,
};
// Item ID corresponding to each slot, aside from bottles and trade items
@@ -44,7 +174,7 @@ static s16 sSlotItems[] = {
ITEM_BOOMERANG, ITEM_LENS_OF_TRUTH, ITEM_MAGIC_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
};
-void KaleidoScope_DrawDebugEditorText(Gfx** gfxP) {
+void KaleidoScope_DrawInventoryEditorText(Gfx** gfxP) {
GfxPrint printer;
s32 pad[2];
@@ -53,35 +183,35 @@ void KaleidoScope_DrawDebugEditorText(Gfx** gfxP) {
GfxPrint_SetPos(&printer, 4, 2);
GfxPrint_SetColor(&printer, 255, 60, 0, 255);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "ルピー"); // "Rupee"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "ルピー", "Rupee"));
GfxPrint_SetPos(&printer, 15, 2);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "ハート"); // "Heart"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "ハート", "Heart"));
GfxPrint_SetPos(&printer, 26, 3);
GfxPrint_Printf(&printer, "%s", "/4");
GfxPrint_SetPos(&printer, 4, 5);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "アイテム"); // "Item"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "アイテム", "Item"));
GfxPrint_SetPos(&printer, 4, 13);
GfxPrint_Printf(&printer, "%s", "KEY");
GfxPrint_SetPos(&printer, 4, 15);
- GfxPrint_Printf(&printer, "%s", GFXP_HIRAGANA "ソウビ"); // "Equipment"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_HIRAGANA "ソウビ", "Equipment"));
GfxPrint_SetPos(&printer, 23, 14);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "ケン"); // "Sword"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "ケン", "Sword"));
GfxPrint_SetPos(&printer, 23, 15);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "タテ"); // "Shield"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "タテ", "Shield"));
GfxPrint_SetPos(&printer, 4, 17);
GfxPrint_Printf(&printer, "%s", "MAP");
GfxPrint_SetPos(&printer, 4, 19);
- GfxPrint_Printf(&printer, "%s", GFXP_HIRAGANA "フウイン"); // "Seal"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_HIRAGANA "フウイン", "Seal"));
GfxPrint_SetPos(&printer, 20, 19);
- GfxPrint_Printf(&printer, "%s", GFXP_HIRAGANA "セイレイセキ"); // "Spiritual Stone"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_HIRAGANA "セイレイセキ", "Spiritual Stone"));
GfxPrint_SetPos(&printer, 4, 21);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "オカリナ"); // "Ocarina"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "オカリナ", "Ocarina"));
GfxPrint_SetPos(&printer, 4, 24);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "コレクト"); // "Collect"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "コレクト", "Collect"));
GfxPrint_SetPos(&printer, 14, 24);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "キンスタ"); // "Skulltula"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "キンスタ", "Skulltula"));
GfxPrint_SetPos(&printer, 23, 24);
- GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "カケラ"); // "Gold Token"
+ GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "カケラ", "Gold Token"));
GfxPrint_SetPos(&printer, 28, 24);
GfxPrint_Printf(&printer, "%s", "/4");
@@ -101,8 +231,8 @@ void KaleidoScope_DrawDigit(PlayState* play, s32 digit, s32 rectLeft, s32 rectTo
CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_debug.c", 220);
}
-void KaleidoScope_DrawDebugEditor(PlayState* play) {
- static s16 curSection = 0;
+void KaleidoScope_DrawInventoryEditor(PlayState* play) {
+ static s16 curSection = SECTION_RUPEES;
static s16 curRow = 0;
static s32 prevDBtnInput = 0;
static s32 heldDBtnTimer = 0;
@@ -110,7 +240,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
Input* input = &play->state.input[0];
Gfx* gfx;
Gfx* gfxRef;
- s16 spD8[4];
+ // Used for both storing the digits of the drawn numbers and digit positions
+ s16 digitBuf[4];
s16 slot;
s16 i;
s16 j;
@@ -137,7 +268,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
gfx = Gfx_Open(gfxRef);
gSPDisplayList(OVERLAY_DISP++, gfx);
- KaleidoScope_DrawDebugEditorText(&gfx);
+ KaleidoScope_DrawInventoryEditorText(&gfx);
gSPEndDisplayList(gfx++);
Gfx_Close(gfxRef, gfx);
@@ -154,162 +285,162 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
// Rupees
- spD8[0] = spD8[1] = spD8[2] = 0;
- spD8[3] = gSaveContext.save.info.playerData.rupees;
- while (spD8[3] >= 1000) {
- spD8[0]++;
- spD8[3] -= 1000;
+ digitBuf[0] = digitBuf[1] = digitBuf[2] = 0;
+ digitBuf[3] = gSaveContext.save.info.playerData.rupees;
+ while (digitBuf[3] >= 1000) {
+ digitBuf[0]++;
+ digitBuf[3] -= 1000;
}
- while (spD8[3] >= 100) {
- spD8[1]++;
- spD8[3] -= 100;
+ while (digitBuf[3] >= 100) {
+ digitBuf[1]++;
+ digitBuf[3] -= 100;
}
- while (spD8[3] >= 10) {
- spD8[2]++;
- spD8[3] -= 10;
+ while (digitBuf[3] >= 10) {
+ digitBuf[2]++;
+ digitBuf[3] -= 10;
}
for (i = 0, x = 68; i < 4; i++, x += 10) {
- KaleidoScope_DrawDigit(play, spD8[i], x, 15);
+ KaleidoScope_DrawDigit(play, digitBuf[i], x, 15);
}
// Health capacity
- spD8[2] = 0;
- spD8[3] = gSaveContext.save.info.playerData.healthCapacity / 0x10;
- while (spD8[3] >= 10) {
- spD8[2]++;
- spD8[3] -= 10;
+ digitBuf[2] = 0;
+ digitBuf[3] = gSaveContext.save.info.playerData.healthCapacity / 0x10;
+ while (digitBuf[3] >= 10) {
+ digitBuf[2]++;
+ digitBuf[3] -= 10;
}
- KaleidoScope_DrawDigit(play, spD8[2], 146, 15);
- KaleidoScope_DrawDigit(play, spD8[3], 156, 15);
+ KaleidoScope_DrawDigit(play, digitBuf[2], 146, 15);
+ KaleidoScope_DrawDigit(play, digitBuf[3], 156, 15);
// Health
- spD8[2] = 0;
- spD8[3] = gSaveContext.save.info.playerData.health / 0x10;
- while (spD8[3] >= 10) {
- spD8[2]++;
- spD8[3] -= 10;
+ digitBuf[2] = 0;
+ digitBuf[3] = gSaveContext.save.info.playerData.health / 0x10;
+ while (digitBuf[3] >= 10) {
+ digitBuf[2]++;
+ digitBuf[3] -= 10;
}
- KaleidoScope_DrawDigit(play, spD8[2], 172, 15);
- KaleidoScope_DrawDigit(play, spD8[3], 182, 15);
+ KaleidoScope_DrawDigit(play, digitBuf[2], 172, 15);
+ KaleidoScope_DrawDigit(play, digitBuf[3], 182, 15);
// Inventory
for (slot = 0, i = 0, y = 35; i < 4; i++, y += 15) {
for (j = 0, x = 78; j < 6; j++, slot++, x += 26) {
- spD8[2] = 0;
+ digitBuf[2] = 0;
if ((slot <= SLOT_BOW) || (slot == SLOT_SLINGSHOT) || (slot == SLOT_BOMBCHU) || (slot == SLOT_MAGIC_BEAN)) {
- spD8[3] = AMMO(gAmmoItems[slot]);
+ digitBuf[3] = AMMO(gAmmoItems[slot]);
} else if (slot == SLOT_OCARINA) {
- spD8[3] = gSaveContext.save.info.inventory.items[slot];
+ digitBuf[3] = gSaveContext.save.info.inventory.items[slot];
} else {
- spD8[3] = gSaveContext.save.info.inventory.items[slot];
+ digitBuf[3] = gSaveContext.save.info.inventory.items[slot];
}
- if (spD8[3] != ITEM_NONE) {
- while (spD8[3] >= 10) {
- spD8[2]++;
- spD8[3] -= 10;
+ if (digitBuf[3] != ITEM_NONE) {
+ while (digitBuf[3] >= 10) {
+ digitBuf[2]++;
+ digitBuf[3] -= 10;
}
} else {
- spD8[2] = spD8[3] = 0;
+ digitBuf[2] = digitBuf[3] = 0;
}
- KaleidoScope_DrawDigit(play, spD8[2], x, y);
- KaleidoScope_DrawDigit(play, spD8[3], x + 10, y);
+ KaleidoScope_DrawDigit(play, digitBuf[2], x, y);
+ KaleidoScope_DrawDigit(play, digitBuf[3], x + 10, y);
}
}
// Keys
- for (spD8[1] = 78, i = 0; i < 17; i++) {
- spD8[2] = 0;
+ for (digitBuf[1] = 78, i = 0; i < 17; i++) {
+ digitBuf[2] = 0;
- if ((spD8[3] = gSaveContext.save.info.inventory.dungeonKeys[i]) >= 0) {
- while (spD8[3] >= 10) {
- spD8[2]++;
- spD8[3] -= 10;
+ if ((digitBuf[3] = gSaveContext.save.info.inventory.dungeonKeys[i]) >= 0) {
+ while (digitBuf[3] >= 10) {
+ digitBuf[2]++;
+ digitBuf[3] -= 10;
}
} else {
- spD8[2] = spD8[3] = 0;
+ digitBuf[2] = digitBuf[3] = 0;
}
- KaleidoScope_DrawDigit(play, spD8[3], spD8[1], 98);
- spD8[1] += 10;
+ KaleidoScope_DrawDigit(play, digitBuf[3], digitBuf[1], 98);
+ digitBuf[1] += 10;
}
// Upgrades
- for (spD8[1] = 78, i = 0; i < 8; i++, spD8[1] += 12) {
- KaleidoScope_DrawDigit(play, CUR_UPG_VALUE(i), spD8[1], 115);
+ for (digitBuf[1] = 78, i = 0; i < 8; i++, digitBuf[1] += 12) {
+ KaleidoScope_DrawDigit(play, CUR_UPG_VALUE(i), digitBuf[1], 115);
}
// Equipment
- for (spD8[1] = 202, i = 0; i < 4; i++, spD8[1] += 12) {
- KaleidoScope_DrawDigit(play, ALL_EQUIP_VALUE(i), spD8[1], 115);
+ for (digitBuf[1] = 202, i = 0; i < 4; i++, digitBuf[1] += 12) {
+ KaleidoScope_DrawDigit(play, ALL_EQUIP_VALUE(i), digitBuf[1], 115);
}
// Dungeon Items
- for (spD8[1] = 78, i = 0; i < 12; i++, spD8[1] += 12) {
- spD8[2] = gSaveContext.save.info.inventory.dungeonItems[i] & gEquipMasks[0];
- KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 132);
+ for (digitBuf[1] = 78, i = 0; i < 12; i++, digitBuf[1] += 12) {
+ digitBuf[2] = gSaveContext.save.info.inventory.dungeonItems[i] & gEquipMasks[0];
+ KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 132);
}
// Medallions
- for (spD8[1] = 78, i = 0; i < 6; i++, spD8[1] += 12) {
- spD8[2] = 0;
+ for (digitBuf[1] = 78, i = 0; i < 6; i++, digitBuf[1] += 12) {
+ digitBuf[2] = 0;
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST + i)) {
- spD8[2] = 1;
+ digitBuf[2] = 1;
}
- KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 149);
+ KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 149);
}
// Spiritual Stones
- for (spD8[1] = 210, i = 0; i < 3; i++, spD8[1] += 12) {
- spD8[2] = 0;
+ for (digitBuf[1] = 210, i = 0; i < 3; i++, digitBuf[1] += 12) {
+ digitBuf[2] = 0;
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD + i)) {
- spD8[2] = 1;
+ digitBuf[2] = 1;
}
- KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 149);
+ KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 149);
}
// Songs
- for (spD8[1] = 78, i = 0; i < 12; i++, spD8[1] += 12) {
- spD8[2] = 0;
+ for (digitBuf[1] = 78, i = 0; i < 12; i++, digitBuf[1] += 12) {
+ digitBuf[2] = 0;
if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + i)) {
- spD8[2] = 1;
+ digitBuf[2] = 1;
}
- KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 166);
+ KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 166);
}
// Other Quest Items
- for (spD8[1] = 78, i = 0; i < 2; i++, spD8[1] += 12) {
- spD8[2] = 0;
+ for (digitBuf[1] = 78, i = 0; i < 2; i++, digitBuf[1] += 12) {
+ digitBuf[2] = 0;
if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY + i)) {
- spD8[2] = 1;
+ digitBuf[2] = 1;
}
- KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 185);
+ KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 185);
}
// GS Tokens
- spD8[3] = gSaveContext.save.info.inventory.gsTokens;
- spD8[1] = 0;
- spD8[2] = 0;
- while (spD8[3] >= 100) {
- spD8[1]++;
- spD8[3] -= 100;
+ digitBuf[3] = gSaveContext.save.info.inventory.gsTokens;
+ digitBuf[1] = 0;
+ digitBuf[2] = 0;
+ while (digitBuf[3] >= 100) {
+ digitBuf[1]++;
+ digitBuf[3] -= 100;
}
- while (spD8[3] >= 10) {
- spD8[2]++;
- spD8[3] -= 10;
+ while (digitBuf[3] >= 10) {
+ digitBuf[2]++;
+ digitBuf[3] -= 10;
}
- KaleidoScope_DrawDigit(play, spD8[1], 145, 185);
- KaleidoScope_DrawDigit(play, spD8[2], 155, 185);
- KaleidoScope_DrawDigit(play, spD8[3], 165, 185);
+ KaleidoScope_DrawDigit(play, digitBuf[1], 145, 185);
+ KaleidoScope_DrawDigit(play, digitBuf[2], 155, 185);
+ KaleidoScope_DrawDigit(play, digitBuf[3], 165, 185);
// Heart Pieces (X / 4)
KaleidoScope_DrawDigit(
@@ -341,18 +472,18 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
curSection = sRowFirstSections[curRow];
} else if (CHECK_BTN_ANY(dBtnInput, BTN_DLEFT)) {
- if (--curSection < 0) {
- curSection = 0x5C;
+ if (--curSection < SECTION_RUPEES) {
+ curSection = SECTION_HEART_PIECES;
}
} else if (CHECK_BTN_ANY(dBtnInput, BTN_DRIGHT)) {
- if (++curSection > 0x5C) {
- curSection = 0;
+ if (++curSection > SECTION_HEART_PIECES) {
+ curSection = SECTION_RUPEES;
}
}
// Handles the logic to change values based on the selected section
switch (curSection) {
- case 0:
+ case SECTION_RUPEES:
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
gSaveContext.save.info.playerData.rupees -= 100;
if (gSaveContext.save.info.playerData.rupees < 0) {
@@ -376,7 +507,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
break;
- case 1:
+ case SECTION_HEALTH_CAPACITY:
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
gSaveContext.save.info.playerData.healthCapacity -= 0x10;
if (gSaveContext.save.info.playerData.healthCapacity < 0x30) {
@@ -391,7 +522,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
break;
- case 2:
+ case SECTION_CURRENT_HEALTH:
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
Health_ChangeBy(play, -4);
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
@@ -403,7 +534,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
break;
- case 0x5C:
+ case SECTION_HEART_PIECES:
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
if ((((gSaveContext.save.info.inventory.questItems & 0xF0000000) & 0xF0000000) >>
QUEST_HEART_PIECE_COUNT) != 0) {
@@ -418,8 +549,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
break;
default:
- if (curSection < 0x1B) {
- i = curSection - 3;
+ if (curSection <= SECTION_LAST_INVENTORY_SLOT) {
+ i = curSection - SECTION_FIRST_INVENTORY_SLOT;
if ((i <= SLOT_BOW) || (i == SLOT_SLINGSHOT) || (i == SLOT_BOMBCHU) || (i == SLOT_MAGIC_BEAN)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
Inventory_DeleteItem(gAmmoItems[i], SLOT(gAmmoItems[i]));
@@ -552,16 +683,16 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
}
}
- } else if (curSection < 0x2C) {
+ } else if (curSection <= SECTION_LAST_KEY_COUNT) {
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
- i = curSection - 0x1B;
+ i = curSection - SECTION_FIRST_KEY_COUNT;
gSaveContext.save.info.inventory.dungeonKeys[i]--;
if (gSaveContext.save.info.inventory.dungeonKeys[i] < 0) {
gSaveContext.save.info.inventory.dungeonKeys[i] = -1;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN) ||
CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
- i = curSection - 0x1B;
+ i = curSection - SECTION_FIRST_KEY_COUNT;
if (gSaveContext.save.info.inventory.dungeonKeys[i] < 0) {
gSaveContext.save.info.inventory.dungeonKeys[i] = 1;
} else {
@@ -572,9 +703,9 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
}
} else {
- if (curSection < 0x38) {
- i = curSection - 0x2C;
- if ((curSection >= 0x2C) && (curSection < 0x34)) {
+ if (curSection <= SECTION_LAST_EQUIPMENT) {
+ i = curSection - SECTION_FIRST_UPGRADE;
+ if ((curSection >= SECTION_FIRST_UPGRADE) && (curSection <= SECTION_LAST_UPGRADE)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) ||
CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
if (CUR_UPG_VALUE(i) != 0) {
@@ -587,7 +718,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
}
} else {
- i = curSection - 0x34; // 0 <= i < 4
+ i = curSection - SECTION_FIRST_EQUIPMENT; // 0 <= i < 4
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
gSaveContext.save.info.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 0);
}
@@ -601,8 +732,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
gSaveContext.save.info.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 3);
}
}
- } else if (curSection < 0x44) {
- i = curSection - 0x38;
+ } else if (curSection <= SECTION_LAST_DUNGEON_ITEMS) {
+ i = curSection - SECTION_FIRST_DUNGEON_ITEMS;
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
gSaveContext.save.info.inventory.dungeonItems[i] ^= 4;
}
@@ -612,7 +743,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
gSaveContext.save.info.inventory.dungeonItems[i] ^= 1;
}
- } else if (curSection == 0x5B) {
+ } else if (curSection == SECTION_SKULL_TOKENS) {
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
gSaveContext.save.info.inventory.gsTokens++;
#if PLATFORM_N64
@@ -627,8 +758,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
gSaveContext.save.info.inventory.gsTokens = 0;
}
}
- } else if (curSection < 0x5C) {
- i = curSection - 0x44;
+ } else if (curSection < SECTION_HEART_PIECES) {
+ i = curSection - SECTION_FIRST_MEDALLION;
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
gSaveContext.save.info.inventory.questItems ^= gBitFlags[i];
}
@@ -643,23 +774,28 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 200, 120);
- if (curSection == 0) {
+ if (curSection == SECTION_RUPEES) {
+ // 4 digit long box
gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0], sSectionPositions[curSection][1],
sSectionPositions[curSection][0] + 45, sSectionPositions[curSection][1] + 16);
- } else if ((curSection >= 0x1B) || (curSection == 0x5B)) {
+ } else if ((curSection >= SECTION_FIRST_KEY_COUNT) || (curSection == SECTION_SKULL_TOKENS)) {
+ // 1 digit long box
gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0] - 2, sSectionPositions[curSection][1],
sSectionPositions[curSection][0] + 14, sSectionPositions[curSection][1] + 16);
} else {
+ // 2 digit long box
gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0] - 4, sSectionPositions[curSection][1],
sSectionPositions[curSection][0] + 24, sSectionPositions[curSection][1] + 16);
}
// Handles exiting the inventory editor with the L button
- // The editor is opened with `debugState` set to 1, and becomes closable after a frame once `debugState` is set to 2
- if (pauseCtx->debugState == 1) {
- pauseCtx->debugState = 2;
- } else if ((pauseCtx->debugState == 2) && CHECK_BTN_ALL(input->press.button, BTN_L)) {
- pauseCtx->debugState = 0;
+ // The editor is opened with `debugState` set to PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING,
+ // and becomes closable after a frame once `debugState` is set to PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN
+ if (pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING) {
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN;
+ } else if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN) &&
+ CHECK_BTN_ALL(input->press.button, BTN_L)) {
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED;
}
CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_debug.c", 861);
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
index 75c942820d..1f573ca3e3 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
@@ -6,25 +6,68 @@
#include "printf.h"
#include "regs.h"
#include "sfx.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "translation.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/parameter_static/parameter_static.h"
-static u8 sChildUpgrades[] = { UPG_BULLET_BAG, UPG_BOMB_BAG, UPG_STRENGTH, UPG_SCALE };
-static u8 sAdultUpgrades[] = { UPG_QUIVER, UPG_BOMB_BAG, UPG_STRENGTH, UPG_SCALE };
+static u8 sChildUpgrades[] = {
+ UPG_BULLET_BAG, // EQUIP_QUAD_UPG_BULLETBAG_QUIVER
+ UPG_BOMB_BAG, // EQUIP_QUAD_UPG_BOMB_BAG
+ UPG_STRENGTH, // EQUIP_QUAD_UPG_STRENGTH
+ UPG_SCALE, // EQUIP_QUAD_UPG_SCALE
+};
+static u8 sAdultUpgrades[] = {
+ UPG_QUIVER, // EQUIP_QUAD_UPG_BULLETBAG_QUIVER
+ UPG_BOMB_BAG, // EQUIP_QUAD_UPG_BOMB_BAG
+ UPG_STRENGTH, // EQUIP_QUAD_UPG_STRENGTH
+ UPG_SCALE, // EQUIP_QUAD_UPG_SCALE
+};
-static u8 sChildUpgradeItemBases[] = { ITEM_BULLET_BAG_30, ITEM_BOMB_BAG_20, ITEM_STRENGTH_GORONS_BRACELET,
- ITEM_SCALE_SILVER };
-static u8 sAdultUpgradeItemBases[] = { ITEM_QUIVER_30, ITEM_BOMB_BAG_20, ITEM_STRENGTH_GORONS_BRACELET,
- ITEM_SCALE_SILVER };
+static u8 sChildUpgradeItemBases[] = {
+ ITEM_BULLET_BAG_30, // EQUIP_QUAD_UPG_BULLETBAG_QUIVER
+ ITEM_BOMB_BAG_20, // EQUIP_QUAD_UPG_BOMB_BAG
+ ITEM_STRENGTH_GORONS_BRACELET, // EQUIP_QUAD_UPG_STRENGTH
+ ITEM_SCALE_SILVER, // EQUIP_QUAD_UPG_SCALE
+};
+static u8 sAdultUpgradeItemBases[] = {
+ ITEM_QUIVER_30, // EQUIP_QUAD_UPG_BULLETBAG_QUIVER
+ ITEM_BOMB_BAG_20, // EQUIP_QUAD_UPG_BOMB_BAG
+ ITEM_STRENGTH_GORONS_BRACELET, // EQUIP_QUAD_UPG_STRENGTH
+ ITEM_SCALE_SILVER, // EQUIP_QUAD_UPG_SCALE
+};
-static u8 sUpgradeItemOffsets[] = { 0x00, 0x03, 0x06, 0x09 };
+static u8 sUpgradeItemOffsets[] = {
+ 0, // unused
+ ITEM_BOMB_BAG_20 - ITEM_QUIVER_30, // UPG_BOMB_BAG
+ ITEM_STRENGTH_GORONS_BRACELET - ITEM_QUIVER_30, // UPG_STRENGTH
+ ITEM_SCALE_SILVER - ITEM_QUIVER_30, // UPG_SCALE
+};
static u8 sEquipmentItemOffsets[] = {
- 0x00, 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x00, 0x06, 0x07, 0x08, 0x00, 0x09, 0x0A, 0x0B,
+ // EQUIP_TYPE_SWORD
+ 0, // unused
+ ITEM_SWORD_KOKIRI - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_SWORD_KOKIRI
+ ITEM_SWORD_MASTER - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_SWORD_MASTER
+ ITEM_SWORD_BIGGORON - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_SWORD_BIGGORON
+ // EQUIP_TYPE_SHIELD
+ 0, // unused
+ ITEM_SHIELD_DEKU - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_SHIELD_DEKU
+ ITEM_SHIELD_HYLIAN - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_SHIELD_HYLIAN
+ ITEM_SHIELD_MIRROR - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_SHIELD_MIRROR
+ // EQUIP_TYPE_TUNIC
+ 0, // unused
+ ITEM_TUNIC_KOKIRI - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_TUNIC_KOKIRI
+ ITEM_TUNIC_GORON - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_TUNIC_GORON
+ ITEM_TUNIC_ZORA - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_TUNIC_ZORA
+ // EQUIP_TYPE_BOOTS
+ 0, // unused
+ ITEM_BOOTS_KOKIRI - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_BOOTS_KOKIRI
+ ITEM_BOOTS_IRON - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_BOOTS_IRON
+ ITEM_BOOTS_HOVER - ITEM_SWORD_KOKIRI, // EQUIP_VALUE_BOOTS_HOVER
};
void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u32 height) {
@@ -46,15 +89,15 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
curTexture = source;
- remainingSize = width * height * 2;
- textureHeight = 4096 / (width * 2);
- textureSize = width * textureHeight * 2;
+ remainingSize = width * height * G_IM_SIZ_16b_BYTES;
+ textureHeight = TMEM_SIZE / (width * G_IM_SIZ_16b_BYTES);
+ textureSize = width * textureHeight * G_IM_SIZ_16b_BYTES;
textureCount = remainingSize / textureSize;
if ((remainingSize % textureSize) != 0) {
textureCount += 1;
}
- vtxIndex = 80;
+ vtxIndex = EQUIP_QUAD_PLAYER_FIRST * 4;
gDPSetTileCustom(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, width - 1, textureHeight - 1, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@@ -76,7 +119,7 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
if ((remainingSize - textureSize) < 0) {
if (remainingSize > 0) {
- textureHeight = remainingSize / (s32)(width * 2);
+ textureHeight = remainingSize / (s32)(width * G_IM_SIZ_16b_BYTES);
remainingSize -= textureSize;
gDPSetTileCustom(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, width - 1, textureHeight - 1, 0,
@@ -156,7 +199,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, ZREG(39), ZREG(40), ZREG(41), pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, ZREG(43), ZREG(44), ZREG(45), 0);
- for (i = 0, j = 64; i < 4; i++, j += 4) {
+ // Draw EQUIP_QUAD_SELECTED_SWORD, EQUIP_QUAD_SELECTED_SHIELD, EQUIP_QUAD_SELECTED_TUNIC, EQUIP_QUAD_SELECTED_BOOTS
+
+ for (i = 0, j = EQUIP_QUAD_SELECTED_SWORD * 4; i < EQUIP_TYPE_MAX; i++, j += 4) {
if (CUR_EQUIP_VALUE(i) != 0) {
gDPPipeSync(POLY_OPA_DISP++);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[j], 4, 0);
@@ -170,6 +215,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_EQUIP];
pauseCtx->cursorColorSet = 0;
+ // Handle moving the cursor with stick input
+
if (pauseCtx->cursorSpecialPos == 0) {
pauseCtx->nameColorSet = 0;
@@ -185,12 +232,13 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
cursorMoveResult = 0;
do {
if (pauseCtx->stickAdjX < -30) {
- if (pauseCtx->cursorX[PAUSE_EQUIP] != 0) {
+ if (pauseCtx->cursorX[PAUSE_EQUIP] != EQUIP_CURSOR_X_UPG) {
pauseCtx->cursorX[PAUSE_EQUIP]--;
pauseCtx->cursorPoint[PAUSE_EQUIP] -= 1;
- if (pauseCtx->cursorX[PAUSE_EQUIP] == 0) {
- if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
+ if (pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_CURSOR_X_UPG) {
+ if (pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_CURSOR_Y_BULLETBAG_QUIVER) {
+ //! @bug Assumes adult always has bullet bag (as adult this should rely on `UPG_QUIVER`)
if (CUR_UPG_VALUE(UPG_BULLET_BAG) != 0) {
cursorMoveResult = 1;
}
@@ -232,7 +280,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
pauseCtx->cursorX[PAUSE_EQUIP]++;
pauseCtx->cursorPoint[PAUSE_EQUIP] += 1;
- if (pauseCtx->cursorX[PAUSE_EQUIP] == 0) {
+ if (pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_CURSOR_X_UPG) {
if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
cursorMoveResult = 1;
}
@@ -279,17 +327,21 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
pauseCtx->cursorY[PAUSE_EQUIP]--;
pauseCtx->cursorPoint[PAUSE_EQUIP] -= 4;
- if (pauseCtx->cursorX[PAUSE_EQUIP] == 0) {
- if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
+ if (pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_CURSOR_X_UPG) {
+ if (pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_CURSOR_Y_BULLETBAG_QUIVER) {
if (CUR_UPG_VALUE(UPG_BULLET_BAG) != 0) {
cursorMoveResult = 1;
}
- } else if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
- cursorMoveResult = 1;
+ } else {
+ if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
+ cursorMoveResult = 1;
+ }
+ }
+ } else {
+ if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
+ gSaveContext.save.info.inventory.equipment) {
+ cursorMoveResult = 2;
}
- } else if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
- gSaveContext.save.info.inventory.equipment) {
- cursorMoveResult = 2;
}
} else {
pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
@@ -301,13 +353,15 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
pauseCtx->cursorY[PAUSE_EQUIP]++;
pauseCtx->cursorPoint[PAUSE_EQUIP] += 4;
- if (pauseCtx->cursorX[PAUSE_EQUIP] == 0) {
+ if (pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_CURSOR_X_UPG) {
if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
cursorMoveResult = 1;
}
- } else if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
- gSaveContext.save.info.inventory.equipment) {
- cursorMoveResult = 2;
+ } else {
+ if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
+ gSaveContext.save.info.inventory.equipment) {
+ cursorMoveResult = 2;
+ }
}
} else {
pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
@@ -328,25 +382,29 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
cursorPoint = cursorX = cursorY = 0;
while (true) {
- if (cursorX == 0) {
- if (cursorY == 0) {
+ if (cursorX == EQUIP_CURSOR_X_UPG) {
+ if (cursorY == EQUIP_CURSOR_Y_BULLETBAG_QUIVER) {
if (CUR_UPG_VALUE(UPG_BULLET_BAG) != 0) {
pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
break;
}
- } else if (CUR_UPG_VALUE(cursorY) != 0) {
+ } else {
+ if (CUR_UPG_VALUE(cursorY) != 0) {
+ pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
+ pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
+ pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
+ break;
+ }
+ }
+ } else {
+ if (gBitFlags[cursorPoint - 1] & gSaveContext.save.info.inventory.equipment) {
pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
break;
}
- } else if (gBitFlags[cursorPoint - 1] & gSaveContext.save.info.inventory.equipment) {
- pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
- pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
- pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
- break;
}
cursorY = cursorY + 1;
@@ -362,7 +420,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
}
- } else {
+ } else { // cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT
if (pauseCtx->stickAdjX < -30) {
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
@@ -372,18 +430,20 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
cursorPoint = cursorX = 3;
cursorY = 0;
while (true) {
- if (cursorX == 0) {
+ if (cursorX == EQUIP_CURSOR_X_UPG) {
if (CUR_UPG_VALUE(cursorY) != 0) {
pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
break;
}
- } else if (gBitFlags[cursorPoint - 1] & gSaveContext.save.info.inventory.equipment) {
- pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
- pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
- pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
- break;
+ } else {
+ if (gBitFlags[cursorPoint - 1] & gSaveContext.save.info.inventory.equipment) {
+ pauseCtx->cursorPoint[PAUSE_EQUIP] = cursorPoint;
+ pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
+ pauseCtx->cursorY[PAUSE_EQUIP] = cursorY;
+ break;
+ }
}
cursorY = cursorY + 1;
@@ -401,11 +461,14 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
- if (pauseCtx->cursorX[PAUSE_EQUIP] == 0) {
+ // set cursorItem
+
+ if (pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_CURSOR_X_UPG) {
pauseCtx->cursorColorSet = 0;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
- if ((pauseCtx->cursorY[PAUSE_EQUIP] == 0) && (CUR_UPG_VALUE(UPG_BULLET_BAG) != 0)) {
+ if ((pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_CURSOR_Y_BULLETBAG_QUIVER) &&
+ (CUR_UPG_VALUE(UPG_BULLET_BAG) != 0)) {
cursorItem = ITEM_BULLET_BAG_30 + CUR_UPG_VALUE(UPG_BULLET_BAG) - 1;
} else {
cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] +
@@ -413,12 +476,15 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
PRINTF("H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
}
} else {
- if ((pauseCtx->cursorY[PAUSE_EQUIP] == 0) && (CUR_UPG_VALUE(UPG_QUIVER) == 0)) {
+ if ((pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_CURSOR_Y_BULLETBAG_QUIVER) &&
+ (CUR_UPG_VALUE(UPG_QUIVER) == 0)) {
cursorItem = ITEM_BULLET_BAG_30 + CUR_UPG_VALUE(UPG_BULLET_BAG) - 1;
} else {
cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] +
CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) - 1;
- PRINTF("大人 H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
+ PRINTF(T("大人 H_arrowcase_1 + non_equip_item_table = %d\n",
+ "Adult H_arrowcase_1 + non_equip_item_table = %d\n"),
+ cursorItem);
}
}
} else {
@@ -430,8 +496,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
- if ((pauseCtx->cursorY[PAUSE_EQUIP] == 0) && (pauseCtx->cursorX[PAUSE_EQUIP] == 3)) {
- if (gSaveContext.save.info.playerData.bgsFlag != 0) {
+ if ((pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_TYPE_SWORD) &&
+ (pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_VALUE_SWORD_BIGGORON)) {
+ if (gSaveContext.save.info.playerData.bgsFlag) {
cursorItem = ITEM_HEART_PIECE_2;
} else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
cursorItem = ITEM_GIANTS_KNIFE;
@@ -445,6 +512,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
PRINTF("kscope->select_name[Display_Equipment] = %d\n", pauseCtx->cursorItem[PAUSE_EQUIP]);
+ // Handle age particularities
+
if (!CHECK_AGE_REQ_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP])) {
pauseCtx->nameColorSet = 1;
}
@@ -457,7 +526,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
- if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 0)) {
+ if ((pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_CURSOR_X_UPG) &&
+ (pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_CURSOR_Y_BULLETBAG_QUIVER)) {
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
if ((cursorItem >= ITEM_BULLET_BAG_30) && (cursorItem <= ITEM_BULLET_BAG_50)) {
pauseCtx->nameColorSet = 1;
@@ -469,20 +539,25 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
+ // Set cursor position
+
KaleidoScope_SetCursorPos(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
+ // Handle input for changing equipment
+
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) &&
(pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) &&
- CHECK_BTN_ALL(input->press.button, BTN_A) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
+ CHECK_BTN_ALL(input->press.button, BTN_A) && (pauseCtx->cursorX[PAUSE_EQUIP] != EQUIP_CURSOR_X_UPG)) {
if (CHECK_AGE_REQ_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP])) {
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
- if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
+ if (pauseCtx->cursorY[PAUSE_EQUIP] == EQUIP_TYPE_SWORD) {
gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] = 0;
gSaveContext.save.info.equips.buttonItems[0] = cursorItem;
- if ((pauseCtx->cursorX[PAUSE_EQUIP] == 3) && (gSaveContext.save.info.playerData.bgsFlag != 0)) {
+ if ((pauseCtx->cursorX[PAUSE_EQUIP] == EQUIP_VALUE_SWORD_BIGGORON) &&
+ gSaveContext.save.info.playerData.bgsFlag) {
gSaveContext.save.info.equips.buttonItems[0] = ITEM_SWORD_BIGGORON;
gSaveContext.save.info.playerData.swordHealth = 8;
} else {
@@ -490,8 +565,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
gSaveContext.save.info.equips.buttonItems[0] = ITEM_SWORD_BIGGORON;
}
if ((gSaveContext.save.info.equips.buttonItems[0] == ITEM_SWORD_BIGGORON) &&
-
- (gSaveContext.save.info.playerData.bgsFlag == 0) &&
+ !gSaveContext.save.info.playerData.bgsFlag &&
CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
gSaveContext.save.info.equips.buttonItems[0] = ITEM_GIANTS_KNIFE;
}
@@ -502,7 +576,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- pauseCtx->mainState = PAUSE_MAIN_STATE_7;
+
+ // Wait 10 frames before accepting input again
+ pauseCtx->mainState = PAUSE_MAIN_STATE_EQUIP_CHANGED;
sEquipTimer = 10;
} else {
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@@ -514,7 +590,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
- } else if ((pauseCtx->mainState == PAUSE_MAIN_STATE_7) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
+ } else if ((pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_CHANGED) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
KaleidoScope_SetCursorPos(pauseCtx, pauseCtx->cursorSlot[PAUSE_EQUIP] * 4, pauseCtx->equipVtx);
pauseCtx->cursorColorSet = 8;
@@ -524,13 +600,19 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
- for (rowStart = 0, i = 0, point = 4; i < 4; i++, rowStart += 4, point += 16) {
+ // Enlarge the equip item at the current cursor position, if it can be equipped
+ // for each row (one row per equip type)
+ for (rowStart = 0, i = 0, point = EQUIP_QUAD_SWORD_KOKIRI * 4; i < EQUIP_TYPE_MAX;
+ i++, rowStart += 4, point += 4 * 4) {
+
+ // for each equip column
for (k = 0, temp = rowStart + 1, bit = rowStart, j = point; k < 3; k++, bit++, j += 4, temp++) {
if ((gBitFlags[bit] & gSaveContext.save.info.inventory.equipment) && (pauseCtx->cursorSpecialPos == 0)) {
if (CHECK_AGE_REQ_EQUIP(i, k + 1)) {
if (temp == cursorSlot) {
+
pauseCtx->equipVtx[j].v.ob[0] = pauseCtx->equipVtx[j + 2].v.ob[0] =
pauseCtx->equipVtx[j].v.ob[0] - 2;
pauseCtx->equipVtx[j + 1].v.ob[0] = pauseCtx->equipVtx[j + 3].v.ob[0] =
@@ -545,13 +627,19 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
+ // Draw upgrades and equips
+
Gfx_SetupDL_42Opa(play->state.gfxCtx);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
- for (rowStart = 0, j = 0, temp = 0, i = 0; i < 4; i++, rowStart += 4, j += 16) {
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[j], 16, 0);
+ // for each row
+ for (rowStart = 0, j = 0, temp = 0, i = 0; i < 4; i++, rowStart += 4, j += 4 * 4) {
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->equipVtx[j], 4 * 4, 0);
+
+ // Draw upgrade `i`
+ // EQUIP_QUAD_UPG_BULLETBAG_QUIVER, EQUIP_QUAD_UPG_BOMB_BAG, EQUIP_QUAD_UPG_STRENGTH, EQUIP_QUAD_UPG_SCALE
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
point = CUR_UPG_VALUE(sChildUpgrades[i]);
@@ -562,6 +650,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
} else {
if ((i == 0) && (CUR_UPG_VALUE(sAdultUpgrades[i]) == 0)) {
+ // Show bullet bag instead of quiver if player has no quiver
+ //! @bug This assumes adult always has bullet bag
KaleidoScope_DrawQuadTextureRGBA32(
play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1],
ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 0);
@@ -572,12 +662,20 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
+ // Draw owned equips of type `i`
+ // EQUIP_QUAD_SWORD_KOKIRI, EQUIP_QUAD_SWORD_MASTER, EQUIP_QUAD_SWORD_BIGGORON
+ // EQUIP_QUAD_SHIELD_DEKU, EQUIP_QUAD_SHIELD_HYLIAN, EQUIP_QUAD_SHIELD_MIRROR
+ // EQUIP_QUAD_TUNIC_KOKIRI, EQUIP_QUAD_TUNIC_GORON, EQUIP_QUAD_TUNIC_ZORA
+ // EQUIP_QUAD_BOOTS_KOKIRI, EQUIP_QUAD_BOOTS_IRON, EQUIP_QUAD_BOOTS_HOVER
+
for (k = 0, bit = rowStart, point = 4; k < 3; k++, point += 4, temp++, bit++) {
- if (((u32)i == 0) && (k == 2) && (gSaveContext.save.info.playerData.bgsFlag != 0)) {
+ if (((u32)i == EQUIP_TYPE_SWORD) && (k == EQUIP_INV_SWORD_BIGGORON) &&
+ gSaveContext.save.info.playerData.bgsFlag) {
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconSwordBiggoronTex, ITEM_ICON_WIDTH,
ITEM_ICON_HEIGHT, point);
- } else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.save.info.inventory.equipment)) {
+ } else if ((i == EQUIP_TYPE_SWORD) && (k == EQUIP_INV_SWORD_BIGGORON) &&
+ (gBitFlags[bit + 1] & gSaveContext.save.info.inventory.equipment)) {
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconBrokenGiantsKnifeTex, ITEM_ICON_WIDTH,
ITEM_ICON_HEIGHT, point);
} else if (gBitFlags[bit] & gSaveContext.save.info.inventory.equipment) {
@@ -587,13 +685,15 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
+ // Draw player to the player prerender buffer
+
KaleidoScope_DrawPlayerWork(play);
- if ((pauseCtx->mainState == PAUSE_MAIN_STATE_7) && (sEquipTimer == 10)) {
+ if ((pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_CHANGED) && (sEquipTimer == 10)) {
KaleidoScope_SetupPlayerPreRender(play);
}
- if ((pauseCtx->mainState == PAUSE_MAIN_STATE_7) && (sEquipTimer == 9)) {
+ if ((pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_CHANGED) && (sEquipTimer == 9)) {
#ifndef AVOID_UB
//! @bug: This function shouldn't take any arguments
KaleidoScope_ProcessPlayerPreRender(play);
@@ -609,6 +709,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x0B, interfaceCtx->mapSegment);
gSPSegment(POLY_OPA_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
+ // Draw player prerender onto the equip page
+
Gfx_SetupDL_42Opa(play->state.gfxCtx);
KaleidoScope_DrawEquipmentImage(play, pauseCtx->playerSegment, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT);
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c
index 97458d024f..eb4d7e3c7a 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c
@@ -7,8 +7,9 @@
#include "printf.h"
#include "regs.h"
#include "sfx.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "translation.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
@@ -384,7 +385,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
index = cursorSlot * 4; // required to match?
KaleidoScope_SetCursorPos(pauseCtx, index, pauseCtx->itemVtx);
- if ((pauseCtx->debugState == 0) && (pauseCtx->state == PAUSE_STATE_MAIN) &&
+ if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) && (pauseCtx->state == PAUSE_STATE_MAIN) &&
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE)) {
if (CHECK_BTN_ANY(input->press.button, BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) {
if (CHECK_AGE_REQ_SLOT(cursorSlot) && (cursorItem != ITEM_SOLD_OUT)) {
@@ -697,19 +698,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
gSaveContext.save.info.equips.cButtonSlots[0] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, 1);
- PRINTF("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
- gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
- gSaveContext.save.info.equips.buttonItems[3]);
- PRINTF("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
- gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
- gSaveContext.save.info.equips.cButtonSlots[2]);
+ PRINTF(T("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C left sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
+ gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
+ PRINTF(T("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C left sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
+ gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
} else if (pauseCtx->equipTargetCBtn == 1) {
- PRINTF("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
- gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
- gSaveContext.save.info.equips.buttonItems[3]);
- PRINTF("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
- gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
- gSaveContext.save.info.equips.cButtonSlots[2]);
+ PRINTF(T("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
+ gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
+ PRINTF(T("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
+ gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
if (gSaveContext.save.info.equips.buttonItems[2] != ITEM_NONE) {
@@ -772,19 +773,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
gSaveContext.save.info.equips.cButtonSlots[1] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, 2);
- PRINTF("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
- gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
- gSaveContext.save.info.equips.buttonItems[3]);
- PRINTF("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
- gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
- gSaveContext.save.info.equips.cButtonSlots[2]);
+ PRINTF(T("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
+ gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
+ PRINTF(T("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
+ gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
} else {
- PRINTF("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
- gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
- gSaveContext.save.info.equips.buttonItems[3]);
- PRINTF("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
- gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
- gSaveContext.save.info.equips.cButtonSlots[2]);
+ PRINTF(T("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
+ gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
+ PRINTF(T("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
+ gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
if (gSaveContext.save.info.equips.buttonItems[3] != ITEM_NONE) {
@@ -847,12 +848,12 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
gSaveContext.save.info.equips.cButtonSlots[2] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, 3);
- PRINTF("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
- gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
- gSaveContext.save.info.equips.buttonItems[3]);
- PRINTF("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
- gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
- gSaveContext.save.info.equips.cButtonSlots[2]);
+ PRINTF(T("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
+ gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
+ PRINTF(T("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
+ pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
+ gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
}
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c
index c090b77fb9..00c57579b0 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c
@@ -9,8 +9,8 @@
#include "sfx.h"
#include "sys_ucode.h"
#include "versions.h"
-#include "z64play.h"
-#include "z64save.h"
+#include "play_state.h"
+#include "save.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
#if OOT_NTSC
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c
index 6264c4147c..265a122116 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c
@@ -3,7 +3,7 @@
#include "libu64/pad.h"
#include "regs.h"
#include "sfx.h"
-#include "z64play.h"
+#include "play_state.h"
static s16 sKaleidoPromptCursorAlphaVals[] = { 100, 255 };
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c
index cf4c408427..2a76a40fa2 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c
@@ -20,12 +20,13 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "title_setup_state.h"
+#include "translation.h"
#include "versions.h"
-#include "z64audio.h"
-#include "z64ocarina.h"
-#include "z64play.h"
-#include "z64player.h"
-#include "z64save.h"
+#include "audio.h"
+#include "ocarina.h"
+#include "play_state.h"
+#include "player.h"
+#include "save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
@@ -1102,9 +1103,9 @@ void KaleidoScope_SetupPageSwitch(PauseContext* pauseCtx, u8 pt) {
}
void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
- if ((pauseCtx->debugState == 0) && CHECK_BTN_ALL(input->press.button, BTN_L)) {
+ if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) && CHECK_BTN_ALL(input->press.button, BTN_L)) {
#if DEBUG_FEATURES
- pauseCtx->debugState = 1;
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING;
#endif
return;
}
@@ -1169,9 +1170,9 @@ void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex) {
gSPVertex(POLY_OPA_DISP++, pauseCtx->cursorVtx, 16, 0);
for (i = j = 0; i < 4; i++, j += 4) {
- gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sCursorTexs[i], G_IM_FMT_IA, 16, 16, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, sCursorTexs[i], G_IM_FMT_IA, PAUSE_MENU_CURSOR_CORNER_TEX_WIDTH,
+ PAUSE_MENU_CURSOR_CORNER_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
}
}
@@ -1876,13 +1877,14 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
(pauseCtx->nameDisplayTimer < WREG(89)) &&
(((u32)pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_SONG_PLAYBACK) ||
- ((pauseCtx->mainState >= PAUSE_MAIN_STATE_SONG_PROMPT_INIT) && (pauseCtx->mainState <= PAUSE_MAIN_STATE_7)) ||
+ ((pauseCtx->mainState >= PAUSE_MAIN_STATE_SONG_PROMPT_INIT) &&
+ (pauseCtx->mainState <= PAUSE_MAIN_STATE_EQUIP_CHANGED)) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) &&
(pauseCtx->cursorSpecialPos == 0)) {
if (((u32)pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_SONG_PLAYBACK) ||
((pauseCtx->mainState >= PAUSE_MAIN_STATE_SONG_PROMPT_INIT) &&
- (pauseCtx->mainState <= PAUSE_MAIN_STATE_7)) ||
+ (pauseCtx->mainState <= PAUSE_MAIN_STATE_EQUIP_CHANGED)) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) {
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = -63;
@@ -1909,8 +1911,9 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
if (pauseCtx->pageIndex == PAUSE_MAP) {
if (YREG(7) != 0) {
PRINTF_COLOR_YELLOW();
- PRINTF("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", YREG(6), GET_GS_FLAGS(YREG(6)),
- gAreaGsFlags[YREG(6)], gSaveContext.save.info.gsFlags[YREG(6) >> 2]);
+ PRINTF(T("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", "Kinsta Count(%d) Get_KIN_STA=%x (%x) (%x)\n"),
+ YREG(6), GET_GS_FLAGS(YREG(6)), gAreaGsFlags[YREG(6)],
+ gSaveContext.save.info.gsFlags[YREG(6) >> 2]);
PRINTF_RST();
YREG(7) = 0;
@@ -1949,7 +1952,7 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
QUEST_ICON_HEIGHT, 0);
}
}
- } else if ((pauseCtx->mainState < PAUSE_MAIN_STATE_3) || (pauseCtx->mainState == PAUSE_MAIN_STATE_7) ||
+ } else if ((pauseCtx->mainState < PAUSE_MAIN_STATE_3) || (pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_CHANGED) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) {
pauseCtx->infoPanelVtx[20].v.ob[1] = pauseCtx->infoPanelVtx[21].v.ob[1] = temp;
@@ -2156,7 +2159,7 @@ void KaleidoScope_UpdateNamePanel(PlayState* play) {
((pauseCtx->cursorSlot[PAUSE_QUEST] >= 6) && (pauseCtx->cursorSlot[PAUSE_QUEST] <= 0x11)) &&
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) ||
(pauseCtx->pageIndex == PAUSE_ITEM) ||
- ((pauseCtx->pageIndex == PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0))) {
+ ((pauseCtx->pageIndex == PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] != EQUIP_CURSOR_X_UPG))) {
if (pauseCtx->namedItem != ITEM_SOLD_OUT) {
pauseCtx->nameDisplayTimer++;
if (pauseCtx->nameDisplayTimer > WREG(88)) {
@@ -2691,9 +2694,14 @@ static s16 sItemVtxQuadsWithAmmo[] = {
SLOT_MAGIC_BEAN * 4, // ITEM_QUAD_AMMO_BEAN_
};
-static s16 D_8082B12C[] = { -114, 12, 44, 76 };
+static s16 sEquipColumnsX[] = { -114, 12, 44, 76 };
-static u8 D_8082B134[] = { 1, 5, 9, 13 };
+static u8 sEquipQuadsFirstByEquipType[EQUIP_TYPE_MAX] = {
+ EQUIP_QUAD_SWORD_KOKIRI, // EQUIP_TYPE_SWORD
+ EQUIP_QUAD_SHIELD_DEKU, // EQUIP_TYPE_SHIELD
+ EQUIP_QUAD_TUNIC_KOKIRI, // EQUIP_TYPE_TUNIC
+ EQUIP_QUAD_BOOTS_KOKIRI, // EQUIP_TYPE_BOOTS
+};
static s16 sQuestQuadsX[] = {
74, // QUEST_MEDALLION_FOREST
@@ -2950,10 +2958,10 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->cursorVtx[11].v.tc[1]
// PAUSE_CURSOR_QUAD_BR
= pauseCtx->cursorVtx[13].v.tc[0] = pauseCtx->cursorVtx[14].v.tc[1] = pauseCtx->cursorVtx[15].v.tc[0] =
- pauseCtx->cursorVtx[15].v.tc[1] = 16 * (1 << 5);
+ pauseCtx->cursorVtx[15].v.tc[1] = PAUSE_MENU_CURSOR_CORNER_TEX_SIZE * (1 << 5);
// PAUSE_CURSOR_QUAD_4
pauseCtx->cursorVtx[17].v.tc[0] = pauseCtx->cursorVtx[18].v.tc[1] = pauseCtx->cursorVtx[19].v.tc[0] =
- pauseCtx->cursorVtx[19].v.tc[1] = 32 * (1 << 5);
+ pauseCtx->cursorVtx[19].v.tc[1] = gMagicArrowEquipEffectTex_SIZE * (1 << 5);
pauseCtx->itemVtx = GRAPH_ALLOC(gfxCtx, (ITEM_QUAD_MAX * 4) * sizeof(Vtx));
@@ -3109,19 +3117,29 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
}
}
- pauseCtx->equipVtx = GRAPH_ALLOC(gfxCtx, 112 * sizeof(Vtx));
+ pauseCtx->equipVtx = GRAPH_ALLOC(gfxCtx, (EQUIP_QUAD_MAX * 4) * sizeof(Vtx));
- for (k = 0, i = 0, y = 58; i < 4; i++, y -= 32) {
+ // EQUIP_QUAD_UPG_BULLETBAG_QUIVER, EQUIP_QUAD_SWORD_KOKIRI, EQUIP_QUAD_SWORD_MASTER, EQUIP_QUAD_SWORD_BIGGORON,
+ // EQUIP_QUAD_UPG_BOMB_BAG, EQUIP_QUAD_SHIELD_DEKU, EQUIP_QUAD_SHIELD_HYLIAN, EQUIP_QUAD_SHIELD_MIRROR,
+ // EQUIP_QUAD_UPG_STRENGTH, EQUIP_QUAD_TUNIC_KOKIRI, EQUIP_QUAD_TUNIC_GORON, EQUIP_QUAD_TUNIC_ZORA,
+ // EQUIP_QUAD_UPG_SCALE, EQUIP_QUAD_BOOTS_KOKIRI, EQUIP_QUAD_BOOTS_IRON, EQUIP_QUAD_BOOTS_HOVER
+
+ // for each row
+ for (k = 0, i = 0, y = (EQUIP_TYPE_MAX * EQUIP_GRID_CELL_HEIGHT) / 2 - 6; i < EQUIP_TYPE_MAX;
+ i++, y -= EQUIP_GRID_CELL_HEIGHT) {
+ // for each column
for (j = 0; j < 4; j++, k += 4) {
- pauseCtx->equipVtx[k + 0].v.ob[0] = pauseCtx->equipVtx[k + 2].v.ob[0] = D_8082B12C[j] + 2;
+ pauseCtx->equipVtx[k + 0].v.ob[0] = pauseCtx->equipVtx[k + 2].v.ob[0] =
+ sEquipColumnsX[j] + EQUIP_GRID_QUAD_MARGIN;
pauseCtx->equipVtx[k + 1].v.ob[0] = pauseCtx->equipVtx[k + 3].v.ob[0] =
- pauseCtx->equipVtx[k + 0].v.ob[0] + 28;
+ pauseCtx->equipVtx[k + 0].v.ob[0] + EQUIP_GRID_QUAD_WIDTH;
- pauseCtx->equipVtx[k + 0].v.ob[1] = pauseCtx->equipVtx[k + 1].v.ob[1] = y + pauseCtx->pagesYOrigin1 - 2;
+ pauseCtx->equipVtx[k + 0].v.ob[1] = pauseCtx->equipVtx[k + 1].v.ob[1] =
+ y + pauseCtx->pagesYOrigin1 - EQUIP_GRID_QUAD_MARGIN;
pauseCtx->equipVtx[k + 2].v.ob[1] = pauseCtx->equipVtx[k + 3].v.ob[1] =
- pauseCtx->equipVtx[k + 0].v.ob[1] - 28;
+ pauseCtx->equipVtx[k + 0].v.ob[1] - EQUIP_GRID_QUAD_HEIGHT;
pauseCtx->equipVtx[k + 0].v.ob[2] = pauseCtx->equipVtx[k + 1].v.ob[2] = pauseCtx->equipVtx[k + 2].v.ob[2] =
pauseCtx->equipVtx[k + 3].v.ob[2] = 0;
@@ -3133,7 +3151,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->equipVtx[k + 2].v.tc[0] = 0;
pauseCtx->equipVtx[k + 1].v.tc[0] = pauseCtx->equipVtx[k + 2].v.tc[1] = pauseCtx->equipVtx[k + 3].v.tc[0] =
- pauseCtx->equipVtx[k + 3].v.tc[1] = 0x400;
+ pauseCtx->equipVtx[k + 3].v.tc[1] = EQUIP_GRID_QUAD_TEX_SIZE * (1 << 5);
pauseCtx->equipVtx[k + 0].v.cn[0] = pauseCtx->equipVtx[k + 1].v.cn[0] = pauseCtx->equipVtx[k + 2].v.cn[0] =
pauseCtx->equipVtx[k + 3].v.cn[0] = pauseCtx->equipVtx[k + 0].v.cn[1] =
@@ -3147,19 +3165,23 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
}
}
- for (j = 0; j < 4; k += 4, j++) {
+ // EQUIP_QUAD_SELECTED_SWORD, EQUIP_QUAD_SELECTED_SHIELD, EQUIP_QUAD_SELECTED_TUNIC, EQUIP_QUAD_SELECTED_BOOTS
+
+ for (j = 0; j < EQUIP_TYPE_MAX; k += 4, j++) {
if (CUR_EQUIP_VALUE(j) != 0) {
- i = (CUR_EQUIP_VALUE(j) + D_8082B134[j] - 1) * 4;
+ i = (CUR_EQUIP_VALUE(j) + sEquipQuadsFirstByEquipType[j] - 1) * 4;
- pauseCtx->equipVtx[k + 0].v.ob[0] = pauseCtx->equipVtx[k + 2].v.ob[0] = pauseCtx->equipVtx[i].v.ob[0] - 2;
+ pauseCtx->equipVtx[k + 0].v.ob[0] = pauseCtx->equipVtx[k + 2].v.ob[0] =
+ pauseCtx->equipVtx[i].v.ob[0] + EQUIP_GRID_SELECTED_QUAD_MARGIN;
pauseCtx->equipVtx[k + 1].v.ob[0] = pauseCtx->equipVtx[k + 3].v.ob[0] =
- pauseCtx->equipVtx[k + 0].v.ob[0] + 32;
+ pauseCtx->equipVtx[k + 0].v.ob[0] + EQUIP_GRID_SELECTED_QUAD_WIDTH;
- pauseCtx->equipVtx[k + 0].v.ob[1] = pauseCtx->equipVtx[k + 1].v.ob[1] = pauseCtx->equipVtx[i].v.ob[1] + 2;
+ pauseCtx->equipVtx[k + 0].v.ob[1] = pauseCtx->equipVtx[k + 1].v.ob[1] =
+ pauseCtx->equipVtx[i].v.ob[1] - EQUIP_GRID_SELECTED_QUAD_MARGIN;
pauseCtx->equipVtx[k + 2].v.ob[1] = pauseCtx->equipVtx[k + 3].v.ob[1] =
- pauseCtx->equipVtx[k + 0].v.ob[1] - 32;
+ pauseCtx->equipVtx[k + 0].v.ob[1] - EQUIP_GRID_SELECTED_QUAD_HEIGHT;
pauseCtx->equipVtx[k + 0].v.ob[2] = pauseCtx->equipVtx[k + 1].v.ob[2] = pauseCtx->equipVtx[k + 2].v.ob[2] =
pauseCtx->equipVtx[k + 3].v.ob[2] = 0;
@@ -3171,7 +3193,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->equipVtx[k + 2].v.tc[0] = 0;
pauseCtx->equipVtx[k + 1].v.tc[0] = pauseCtx->equipVtx[k + 2].v.tc[1] = pauseCtx->equipVtx[k + 3].v.tc[0] =
- pauseCtx->equipVtx[k + 3].v.tc[1] = 0x400;
+ pauseCtx->equipVtx[k + 3].v.tc[1] = EQUIP_GRID_SELECTED_QUAD_TEX_SIZE * (1 << 5);
pauseCtx->equipVtx[k + 0].v.cn[0] = pauseCtx->equipVtx[k + 1].v.cn[0] = pauseCtx->equipVtx[k + 2].v.cn[0] =
pauseCtx->equipVtx[k + 3].v.cn[0] = pauseCtx->equipVtx[k + 0].v.cn[1] =
@@ -3185,16 +3207,20 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
}
}
- x = 112;
+ // EQUIP_QUAD_PLAYER_FIRST..EQUIP_QUAD_PLAYER_LAST
+
+ x = PAUSE_EQUIP_PLAYER_HEIGHT;
y = 50;
for (;;) {
pauseCtx->equipVtx[k + 0].v.ob[0] = pauseCtx->equipVtx[k + 2].v.ob[0] = -64;
- pauseCtx->equipVtx[k + 1].v.ob[0] = pauseCtx->equipVtx[k + 3].v.ob[0] = pauseCtx->equipVtx[k + 0].v.ob[0] + 64;
+ pauseCtx->equipVtx[k + 1].v.ob[0] = pauseCtx->equipVtx[k + 3].v.ob[0] =
+ pauseCtx->equipVtx[k + 0].v.ob[0] + PAUSE_EQUIP_PLAYER_WIDTH;
pauseCtx->equipVtx[k + 0].v.ob[1] = pauseCtx->equipVtx[k + 1].v.ob[1] = y + pauseCtx->pagesYOrigin1;
- pauseCtx->equipVtx[k + 2].v.ob[1] = pauseCtx->equipVtx[k + 3].v.ob[1] = pauseCtx->equipVtx[k + 0].v.ob[1] - 32;
+ pauseCtx->equipVtx[k + 2].v.ob[1] = pauseCtx->equipVtx[k + 3].v.ob[1] =
+ pauseCtx->equipVtx[k + 0].v.ob[1] - PAUSE_EQUIP_PLAYER_FRAG_HEIGHT;
pauseCtx->equipVtx[k + 0].v.ob[2] = pauseCtx->equipVtx[k + 1].v.ob[2] = pauseCtx->equipVtx[k + 2].v.ob[2] =
pauseCtx->equipVtx[k + 3].v.ob[2] = 0;
@@ -3205,9 +3231,10 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->equipVtx[k + 0].v.tc[0] = pauseCtx->equipVtx[k + 0].v.tc[1] = pauseCtx->equipVtx[k + 1].v.tc[1] =
pauseCtx->equipVtx[k + 2].v.tc[0] = 0;
- pauseCtx->equipVtx[k + 1].v.tc[0] = pauseCtx->equipVtx[k + 3].v.tc[0] = 0x800;
+ pauseCtx->equipVtx[k + 1].v.tc[0] = pauseCtx->equipVtx[k + 3].v.tc[0] = PAUSE_EQUIP_PLAYER_WIDTH * (1 << 5);
- pauseCtx->equipVtx[k + 2].v.tc[1] = pauseCtx->equipVtx[k + 3].v.tc[1] = 0x400;
+ pauseCtx->equipVtx[k + 2].v.tc[1] = pauseCtx->equipVtx[k + 3].v.tc[1] =
+ PAUSE_EQUIP_PLAYER_FRAG_HEIGHT * (1 << 5);
pauseCtx->equipVtx[k + 0].v.cn[0] = pauseCtx->equipVtx[k + 1].v.cn[0] = pauseCtx->equipVtx[k + 2].v.cn[0] =
pauseCtx->equipVtx[k + 3].v.cn[0] = pauseCtx->equipVtx[k + 0].v.cn[1] = pauseCtx->equipVtx[k + 1].v.cn[1] =
@@ -3218,16 +3245,18 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->equipVtx[k + 0].v.cn[3] = pauseCtx->equipVtx[k + 1].v.cn[3] = pauseCtx->equipVtx[k + 2].v.cn[3] =
pauseCtx->equipVtx[k + 3].v.cn[3] = pauseCtx->alpha;
- x -= 32;
+ x -= PAUSE_EQUIP_PLAYER_FRAG_HEIGHT;
if (x < 0) {
pauseCtx->equipVtx[k + 2].v.ob[1] = pauseCtx->equipVtx[k + 3].v.ob[1] =
- pauseCtx->equipVtx[k + 0].v.ob[1] - 0x10;
+ pauseCtx->equipVtx[k + 0].v.ob[1] - (PAUSE_EQUIP_PLAYER_HEIGHT % PAUSE_EQUIP_PLAYER_FRAG_HEIGHT);
+
+ pauseCtx->equipVtx[k + 2].v.tc[1] = pauseCtx->equipVtx[k + 3].v.tc[1] =
+ (PAUSE_EQUIP_PLAYER_HEIGHT % PAUSE_EQUIP_PLAYER_FRAG_HEIGHT) * (1 << 5);
- pauseCtx->equipVtx[k + 2].v.tc[1] = pauseCtx->equipVtx[k + 3].v.tc[1] = 0x200;
break;
}
- y -= 32;
+ y -= PAUSE_EQUIP_PLAYER_FRAG_HEIGHT;
k += 4;
}
@@ -3368,7 +3397,7 @@ void KaleidoScope_Draw(PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
gSPSegment(POLY_OPA_DISP++, 0x0D, pauseCtx->iconItemLangSegment);
- if (pauseCtx->debugState == 0) {
+ if (pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) {
KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z);
Gfx_SetupDL_42Opa(play->state.gfxCtx);
@@ -3390,8 +3419,9 @@ void KaleidoScope_Draw(PlayState* play) {
KaleidoScope_DrawGameOver(play);
}
- if ((pauseCtx->debugState == 1) || (pauseCtx->debugState == 2)) {
- KaleidoScope_DrawDebugEditor(play);
+ if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING) ||
+ (pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN)) {
+ KaleidoScope_DrawInventoryEditor(play);
}
CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_scope_PAL.c", 3254);
@@ -3654,7 +3684,7 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
size1 = Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
- PRINTF("プレイヤー size1=%x\n", size1);
+ PRINTF(T("プレイヤー size1=%x\n", "Player size1=%x\n"), size1);
size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + size1);
@@ -3757,10 +3787,10 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->nameSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemLangSegment + size);
- PRINTF("サイズ=%x\n", size2 + size1 + size0 + size);
+ PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + size1 + size0 + size);
PRINTF("item_name I_N_PT=%x\n", 0x800);
Interface_SetDoAction(play, DO_ACTION_DECIDE);
- PRINTF("サイズ=%x\n", size2 + size1 + size0 + size + 0x800);
+ PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + size1 + size0 + size + 0x800);
if (((void)0, gSaveContext.worldMapArea) < WORLD_MAP_AREA_MAX) {
#if OOT_NTSC
@@ -4144,7 +4174,7 @@ void KaleidoScope_Update(PlayState* play) {
}
break;
- case PAUSE_MAIN_STATE_7:
+ case PAUSE_MAIN_STATE_EQUIP_CHANGED:
break;
case PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG:
@@ -4283,7 +4313,7 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->alpha = 0;
}
} else {
- pauseCtx->debugState = 0;
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED;
pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY;
pauseCtx->itemPagePitch = pauseCtx->equipPagePitch = pauseCtx->mapPagePitch =
pauseCtx->questPagePitch = 160.0f;
@@ -4626,7 +4656,7 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->alpha = 0;
}
} else {
- pauseCtx->debugState = 0;
+ pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED;
pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY;
pauseCtx->questPagePitch = 160.0f;
pauseCtx->mapPagePitch = 160.0f;
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h
index 27454ee1f7..8f42eb244d 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h
@@ -3,8 +3,8 @@
#include "ultra64.h"
#include "gfx.h"
-#include "z64inventory.h"
-#include "z64pause.h"
+#include "inventory.h"
+#include "pause.h"
struct PlayState;
@@ -69,6 +69,55 @@ typedef enum QuestQuad {
/* 47 */ QUEST_QUAD_MAX
} QuestQuad;
+#define EQUIP_CURSOR_X_UPG 0
+#define EQUIP_CURSOR_Y_BULLETBAG_QUIVER 0
+
+#define EQUIP_GRID_CELL_WIDTH 32
+#define EQUIP_GRID_CELL_HEIGHT 32
+#define EQUIP_GRID_QUAD_MARGIN 2
+#define EQUIP_GRID_QUAD_WIDTH (EQUIP_GRID_CELL_WIDTH - (2 * EQUIP_GRID_QUAD_MARGIN))
+#define EQUIP_GRID_QUAD_HEIGHT (EQUIP_GRID_CELL_HEIGHT - (2 * EQUIP_GRID_QUAD_MARGIN))
+#define EQUIP_GRID_QUAD_TEX_SIZE 32 // both width and height
+
+#define EQUIP_GRID_SELECTED_QUAD_MARGIN (-2)
+#define EQUIP_GRID_SELECTED_QUAD_WIDTH (EQUIP_GRID_QUAD_WIDTH - (2 * EQUIP_GRID_SELECTED_QUAD_MARGIN))
+#define EQUIP_GRID_SELECTED_QUAD_HEIGHT (EQUIP_GRID_QUAD_HEIGHT - (2 * EQUIP_GRID_SELECTED_QUAD_MARGIN))
+#define EQUIP_GRID_SELECTED_QUAD_TEX_SIZE 32 // both width and height
+
+typedef enum EquipQuad {
+ // Grid of upgrades and equips, left column is upgrades, others are equips, with one row per equip type
+ // Row 0
+ /* 0 */ EQUIP_QUAD_UPG_BULLETBAG_QUIVER,
+ /* 1 */ EQUIP_QUAD_SWORD_KOKIRI,
+ /* 2 */ EQUIP_QUAD_SWORD_MASTER,
+ /* 3 */ EQUIP_QUAD_SWORD_BIGGORON,
+ // Row 1
+ /* 4 */ EQUIP_QUAD_UPG_BOMB_BAG,
+ /* 5 */ EQUIP_QUAD_SHIELD_DEKU,
+ /* 6 */ EQUIP_QUAD_SHIELD_HYLIAN,
+ /* 7 */ EQUIP_QUAD_SHIELD_MIRROR,
+ // Row 2
+ /* 8 */ EQUIP_QUAD_UPG_STRENGTH,
+ /* 9 */ EQUIP_QUAD_TUNIC_KOKIRI,
+ /* 10 */ EQUIP_QUAD_TUNIC_GORON,
+ /* 11 */ EQUIP_QUAD_TUNIC_ZORA,
+ // Row 3
+ /* 12 */ EQUIP_QUAD_UPG_SCALE,
+ /* 13 */ EQUIP_QUAD_BOOTS_KOKIRI,
+ /* 14 */ EQUIP_QUAD_BOOTS_IRON,
+ /* 15 */ EQUIP_QUAD_BOOTS_HOVER,
+ // Markers indicating the currently selected equip
+ /* 16 */ EQUIP_QUAD_SELECTED_SWORD,
+ /* 17 */ EQUIP_QUAD_SELECTED_SHIELD,
+ /* 18 */ EQUIP_QUAD_SELECTED_TUNIC,
+ /* 19 */ EQUIP_QUAD_SELECTED_BOOTS,
+ // Player prerender
+ /* 20 */ EQUIP_QUAD_PLAYER_FIRST,
+ /* 23 */ EQUIP_QUAD_PLAYER_LAST = EQUIP_QUAD_PLAYER_FIRST + PAUSE_EQUIP_PLAYER_FRAG_NUM - 1,
+ // 24..27 are unused, probably meant for player prerender
+ /* 28 */ EQUIP_QUAD_MAX = EQUIP_QUAD_PLAYER_LAST + 4 + 1
+} EquipQuad;
+
// The world map image is split into a number of quad fragments for drawing
#define WORLD_MAP_IMAGE_WIDTH 216
#define WORLD_MAP_IMAGE_HEIGHT 128
@@ -171,7 +220,7 @@ typedef enum ItemQuad {
void KaleidoScope_DrawQuestStatus(struct PlayState* play, GraphicsContext* gfxCtx);
s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point);
-void KaleidoScope_DrawDebugEditor(struct PlayState* play);
+void KaleidoScope_DrawInventoryEditor(struct PlayState* play);
void KaleidoScope_DrawPlayerWork(struct PlayState* play);
void KaleidoScope_DrawEquipment(struct PlayState* play);
void KaleidoScope_SetCursorPos(PauseContext* pauseCtx, u16 index, Vtx* vtx);
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c b/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c
index ec2c566ece..05371b7149 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c
@@ -5,7 +5,7 @@
#include "sys_matrix.h"
#include "z_kaleido_scope.h"
#include "z_lib.h"
-#include "z64play.h"
+#include "play_state.h"
#include "assets/textures/parameter_static/parameter_static.h"
diff --git a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c
index 48a18fff9d..bb78417dde 100644
--- a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c
+++ b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c
@@ -1,4 +1,4 @@
-#include "z64map_mark.h"
+#include "map_mark.h"
static MapMarkData sMapMarkDekuTree[] = {
// Deku Tree minimap 0
diff --git a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c
index ba7517034c..1587228a44 100644
--- a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c
+++ b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c
@@ -1,4 +1,4 @@
-#include "z64map_mark.h"
+#include "map_mark.h"
static MapMarkData sMapMarkDekuTree[] = {
// Deku Tree minimap 0
diff --git a/sym_info.py b/sym_info.py
index 0b8936bb54..afee014518 100755
--- a/sym_info.py
+++ b/sym_info.py
@@ -233,9 +233,9 @@ def find_symbols_by_name(
def print_map_file(map_file: mapfile_parser.mapfile.MapFile, *, colors: bool):
for segment in map_file:
print(
- f"{colorama.Fore.GREEN if colors else ""}"
+ f"{colorama.Fore.GREEN if colors else ''}"
f"{segment.name}"
- f"{colorama.Fore.RESET if colors else ""}"
+ f"{colorama.Fore.RESET if colors else ''}"
)
for file in segment:
# Ignore debug sections
@@ -246,9 +246,9 @@ def print_map_file(map_file: mapfile_parser.mapfile.MapFile, *, colors: bool):
):
continue
print(
- f"{colorama.Fore.CYAN if colors else ""}"
+ f"{colorama.Fore.CYAN if colors else ''}"
f" {file.asStr()}"
- f"{colorama.Fore.RESET if colors else ""}"
+ f"{colorama.Fore.RESET if colors else ''}"
)
for sym in file:
vram_str = f"{sym.vram:08X}"
@@ -288,6 +288,13 @@ def sym_info_main():
help="which version should be processed (default: gc-eu-mq-dbg)",
default="gc-eu-mq-dbg",
)
+ parser.add_argument(
+ "--build-dir",
+ dest="build_dir",
+ help="the build folder in which to read the map and elf (default: `build/VERSION/`)",
+ type=Path,
+ default=None,
+ )
args = parser.parse_args()
@@ -302,14 +309,44 @@ def sym_info_main():
else:
colors = sys.stdout.isatty()
- BUILTMAP = Path("build") / args.oot_version / f"oot-{args.oot_version}.map"
- BUILTELF = Path("build") / args.oot_version / f"oot-{args.oot_version}.elf"
+ build_dir: Path = args.build_dir
+ if build_dir is None:
+ build_dir = Path("build") / args.oot_version
+ map_path = build_dir / f"oot-{args.oot_version}.map"
+ elf_path = build_dir / f"oot-{args.oot_version}.elf"
+ else:
+ map_paths = list(build_dir.glob("*.map"))
+ elf_paths = list(build_dir.glob("*.elf"))
+
+ if len(map_paths) > 1:
+ print(f"Found several .map files instead of just one:")
+ print("\n".join(map(str, map_paths)))
+ sys.exit(1)
+ if not map_paths:
+ print("Could not find map file")
+ sys.exit(1)
+
+ if len(elf_paths) > 1:
+ print(f"Found several .elf files instead of just one:")
+ print("\n".join(map(str, elf_paths)))
+ sys.exit(1)
+
+ map_path = map_paths[0]
+ elf_path = elf_paths[0] if elf_paths else None
- map_path = BUILTMAP
- elf_path = BUILTELF
if args.use_expected:
- map_path = "expected" / BUILTMAP
- elf_path = "expected" / BUILTELF
+ map_path = (
+ Path("expected")
+ / "build"
+ / args.oot_version
+ / f"oot-{args.oot_version}.map"
+ )
+ elf_path = (
+ Path("expected")
+ / "build"
+ / args.oot_version
+ / f"oot-{args.oot_version}.elf"
+ )
if not map_path.exists():
print(f"Could not find map_file at '{map_path}'")
@@ -318,12 +355,14 @@ def sym_info_main():
map_file = mapfile_parser.mapfile.MapFile()
map_file.readMapFile(map_path)
- if elf_path.exists():
+ if elf_path and elf_path.exists():
local_symbols = read_local_symbols_from_mdebug(elf_path)
merge_local_symbols(map_file, local_symbols)
else:
print(
- f"Could not find ELF file at '{elf_path}', local symbols will not be available"
+ "Could not find ELF file"
+ + (f" at '{elf_path}'" if elf_path else "")
+ + ", local symbols will not be available"
)
sym_name = args.symname
@@ -332,25 +371,28 @@ def sym_info_main():
sys.exit(0)
infos: list[mapfile_parser.mapfile.FoundSymbolInfo] = []
- possible_files: list[mapfile_parser.mapfile.File] = []
+ all_possible_files: list[mapfile_parser.mapfile.File] = []
try:
address = int(sym_name, 0)
- if address >= 0x01000000:
+
+ if address >= 0x0100_0000:
info, possible_files = map_file.findSymbolByVram(address)
if info is not None:
- infos = [info]
- else:
- info, possible_files = map_file.findSymbolByVrom(address)
- if info is not None:
- infos = [info]
+ infos += [info]
+ all_possible_files += possible_files
+
+ info, possible_files = map_file.findSymbolByVrom(address)
+ if info is not None:
+ infos += [info]
+ all_possible_files += possible_files
except ValueError:
infos = find_symbols_by_name(map_file, sym_name)
if not infos:
print(f"'{sym_name}' not found in map file '{map_path}'")
- if len(possible_files) > 0:
+ if all_possible_files:
print("But it may be a local symbol of either of the following files:")
- for f in possible_files:
+ for f in all_possible_files:
print(f" {f.asStr()})")
sys.exit(1)
diff --git a/tools/assets/build_from_png/build_from_png.c b/tools/assets/build_from_png/build_from_png.c
index 2d4b5a8022..0af45ce06d 100644
--- a/tools/assets/build_from_png/build_from_png.c
+++ b/tools/assets/build_from_png/build_from_png.c
@@ -462,9 +462,8 @@ static bool handle_ci_shared_tlut(const char* png_p, const struct fmt_info* fmt,
assert(tlut_elem_size == 8 || tlut_elem_size == 4);
sprintf(pal_inc_c_p, "%s/%s.tlut.rgba16%s.inc.c", out_dir_p, tlut_name, tlut_elem_size == 8 ? "" : ".u32");
- const unsigned int max_colors = fmt->siz == G_IM_SIZ_4b ? 16
- : subfmt == SUBFMT_SPLIT_LO || subfmt == SUBFMT_SPLIT_HI ? 128
- : 256;
+ const bool is_split_palette = subfmt == SUBFMT_SPLIT_LO || subfmt == SUBFMT_SPLIT_HI;
+ const unsigned int max_colors = fmt->siz == G_IM_SIZ_4b ? 16 : is_split_palette ? 128 : 256;
if (all_other_pngs_match_ref_img_pal && ref_img->pal->count <= max_colors) {
// write matching palette, and matching color indices for all pngs
@@ -472,6 +471,13 @@ static bool handle_ci_shared_tlut(const char* png_p, const struct fmt_info* fmt,
fprintf(stderr, "Matching data detected!\n");
#endif
+ if (is_split_palette && ref_img->pal->count < max_colors) {
+ // split palettes must be exactly 128 colors, resize to full size
+ struct n64_palette* old_pal = ref_img->pal;
+ ref_img->pal = n64texconv_palette_resize(ref_img->pal, max_colors);
+ n64texconv_palette_free(old_pal);
+ }
+
// pass pad_to_8b=true to account for the case where this is in fact not matching data
// (the png was silently palettized by n64texconv)
// Note: this forces all palette sizes to be 8-aligned, even u32-element-typed ones
@@ -537,6 +543,13 @@ static bool handle_ci_shared_tlut(const char* png_p, const struct fmt_info* fmt,
fprintf(stderr, "Could not co-palettize images\n");
}
+ if (is_split_palette) {
+ for (size_t i = out_pal_count; i < max_colors; i++) {
+ out_pal[i] = (struct color){ .w = 0 };
+ }
+ out_pal_count = max_colors;
+ }
+
// write palette to .inc.c
struct n64_palette pal = { out_pal, G_IM_FMT_RGBA, out_pal_count };
if (success) {
diff --git a/tools/assets/extract/extase/__init__.py b/tools/assets/extract/extase/__init__.py
index d399882039..029b20d214 100644
--- a/tools/assets/extract/extase/__init__.py
+++ b/tools/assets/extract/extase/__init__.py
@@ -436,8 +436,8 @@ class File:
resource_buffer_markers[i_start:i_end] = [
ResourceBufferMarker(
fused[0].name.removesuffix("_fused_") + "_fused_", # TODO
- fused[0].file_start,
- fused[-1].file_end,
+ min(map(lambda _f: _f.file_start, fused)),
+ max(map(lambda _f: _f.file_end, fused)),
users,
)
]
@@ -1110,6 +1110,10 @@ class BinaryBlobResource(Resource):
# Nothing specific to do
return RESOURCE_PARSE_SUCCESS
+ def get_as_xml(self):
+ return f"""\
+ """
+
def get_c_reference(self, resource_offset):
return f"&{self.symbol_name}[{resource_offset}]"
diff --git a/tools/assets/extract/extase/cdata_resources.py b/tools/assets/extract/extase/cdata_resources.py
index 8358694a9f..d959a0c1f5 100644
--- a/tools/assets/extract/extase/cdata_resources.py
+++ b/tools/assets/extract/extase/cdata_resources.py
@@ -443,7 +443,7 @@ class Vec3sArrayResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64math.h",)
+ return ("z_math.h",)
class S16ArrayResource(CDataResource):
diff --git a/tools/assets/extract/extase_oot64/animation_resources.py b/tools/assets/extract/extase_oot64/animation_resources.py
index ec7e4bbac3..7a54f00c85 100644
--- a/tools/assets/extract/extase_oot64/animation_resources.py
+++ b/tools/assets/extract/extase_oot64/animation_resources.py
@@ -84,7 +84,7 @@ class AnimationJointIndicesResource(CDataResource, can_size_be_unknown=True):
raise ValueError()
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
class AnimationResource(CDataResource):
@@ -138,7 +138,11 @@ class AnimationResource(CDataResource):
lambda file, offset: AnimationFrameDataResource(
file,
offset,
- f"{self.name}_{frameData_address:08X}_FrameData",
+ (
+ f"{self.name.removesuffix('Anim')}FrameData"
+ if self.name.endswith("Anim")
+ else f"{self.name}_{frameData_address:08X}_FrameData"
+ ),
),
)
@@ -151,7 +155,11 @@ class AnimationResource(CDataResource):
lambda file, offset: AnimationJointIndicesResource(
file,
offset,
- f"{self.name}_{jointIndices_address:08X}_JointIndices",
+ (
+ f"{self.name.removesuffix('Anim')}JointIndices"
+ if self.name.endswith("Anim")
+ else f"{self.name}_{jointIndices_address:08X}_JointIndices"
+ ),
),
)
@@ -202,4 +210,4 @@ class AnimationResource(CDataResource):
return f"AnimationHeader {self.symbol_name}"
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
diff --git a/tools/assets/extract/extase_oot64/collision_resources.py b/tools/assets/extract/extase_oot64/collision_resources.py
index bf7925be88..d8005ba446 100644
--- a/tools/assets/extract/extase_oot64/collision_resources.py
+++ b/tools/assets/extract/extase_oot64/collision_resources.py
@@ -58,7 +58,7 @@ class CollisionVtxListResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64math.h",)
+ return ("z_math.h",)
class CollisionPolyListResource(CDataResource):
@@ -177,7 +177,7 @@ class CollisionPolyListResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64bgcheck.h",)
+ return ("bgcheck.h",)
class CollisionSurfaceTypeListResource(CDataResource):
@@ -305,7 +305,7 @@ class CollisionSurfaceTypeListResource(CDataResource):
return ("stdbool.h",)
def get_h_includes(self):
- return ("z64bgcheck.h",)
+ return ("bgcheck.h",)
class BgCamFuncDataResource(CDataResource):
@@ -332,7 +332,7 @@ class BgCamFuncDataResource(CDataResource):
return f"&{self.symbol_name}[{index}]"
def get_h_includes(self):
- return ("z64math.h",)
+ return ("z_math.h",)
class CollisionBgCamListResource(CDataResource):
@@ -429,10 +429,10 @@ class CollisionBgCamListResource(CDataResource):
raise ValueError()
def get_c_includes(self):
- return ("z64camera.h",)
+ return ("camera.h",)
def get_h_includes(self):
- return ("z64bgcheck.h",)
+ return ("bgcheck.h",)
class CollisionWaterBoxesResource(CDataResource):
@@ -479,7 +479,7 @@ class CollisionWaterBoxesResource(CDataResource):
return ("stdbool.h",)
def get_h_includes(self):
- return ("z64bgcheck.h",)
+ return ("bgcheck.h",)
def transfer_HACK_IS_STATIC_ON(source, dest):
@@ -517,7 +517,11 @@ class CollisionResource(CDataResource):
CollisionVtxListResource(
file,
offset,
- f"{resource.name}_{address:08X}_VtxList",
+ (
+ f"{resource.name.removesuffix('Col')}VtxList"
+ if resource.name.endswith("Col")
+ else f"{resource.name}_{address:08X}_VtxList"
+ ),
resource.cdata_unpacked["numVertices"],
),
),
@@ -562,7 +566,11 @@ class CollisionResource(CDataResource):
CollisionPolyListResource(
file,
offset,
- f"{resource.name}_{address:08X}_PolyList",
+ (
+ f"{resource.name.removesuffix('Col')}PolyList"
+ if resource.name.endswith("Col")
+ else f"{resource.name}_{address:08X}_PolyList"
+ ),
resource.cdata_unpacked["numPolygons"],
),
),
@@ -615,7 +623,11 @@ class CollisionResource(CDataResource):
CollisionWaterBoxesResource(
file,
offset,
- f"{resource.name}_{address:08X}_WaterBoxes",
+ (
+ f"{resource.name.removesuffix('Col')}WaterBoxes"
+ if resource.name.endswith("Col")
+ else f"{resource.name}_{address:08X}_WaterBoxes"
+ ),
length,
),
),
@@ -728,7 +740,11 @@ class CollisionResource(CDataResource):
CollisionSurfaceTypeListResource(
file,
offset,
- f"{self.name}_{surfaceTypeList_address:08X}_SurfaceTypes",
+ (
+ f"{self.name.removesuffix('Col')}SurfaceTypes"
+ if self.name.endswith("Col")
+ else f"{self.name}_{surfaceTypeList_address:08X}_SurfaceTypes"
+ ),
length_surfaceTypeList, # TODO change CollisionSurfaceTypeListResource to a CDataArrayResource (same with more resources)
),
),
@@ -760,7 +776,11 @@ class CollisionResource(CDataResource):
CollisionBgCamListResource(
file,
offset,
- f"{self.name}_{bgCamList_address:08X}_BgCamList",
+ (
+ f"{self.name.removesuffix('Col')}BgCamList"
+ if self.name.endswith("Col")
+ else f"{self.name}_{bgCamList_address:08X}_BgCamList"
+ ),
length_bgCamList,
),
),
@@ -809,4 +829,4 @@ class CollisionResource(CDataResource):
return ("array_count.h",)
def get_h_includes(self):
- return ("z64bgcheck.h",)
+ return ("bgcheck.h",)
diff --git a/tools/assets/extract/extase_oot64/dlist_resources.py b/tools/assets/extract/extase_oot64/dlist_resources.py
index c67597f675..f80a2f9954 100644
--- a/tools/assets/extract/extase_oot64/dlist_resources.py
+++ b/tools/assets/extract/extase_oot64/dlist_resources.py
@@ -42,6 +42,9 @@ BEST_EFFORT = True
VERBOSE_ColorIndexedTexturesManager = False
VERBOSE_BEST_EFFORT_TLUT_NO_REAL_USER = True
+EXPLICIT_DL_AND_TEX_SIZES = True
+TEXS_SHORTER_NAMES = True
+
class MtxResource(CDataResource):
braces_in_source = False
@@ -273,11 +276,28 @@ class TextureResource(Resource):
self.width_name = f"{self.symbol_name}_WIDTH"
self.height_name = f"{self.symbol_name}_HEIGHT"
+ def get_as_xml(self):
+ tlut_offset_attr = (
+ f' TlutOffset="0x{self.resource_tlut.range_start:X}"'
+ if self.resource_tlut
+ else ""
+ )
+ return f"""\
+ """
+
+ def check_declare_length(self):
+ return (
+ hasattr(self, "HACK_IS_STATIC_ON") or EXPLICIT_DL_AND_TEX_SIZES
+ ) and not self.is_tlut()
+
def get_c_declaration_base(self):
- if hasattr(self, "HACK_IS_STATIC_ON"):
- if self.is_tlut():
- raise NotImplementedError
- return f"{self.elem_type} {self.symbol_name}[{self.height_name}*{self.width_name}*{self.siz.bpp}/8/sizeof({self.elem_type})]"
+ if hasattr(self, "HACK_IS_STATIC_ON") and self.is_tlut():
+ raise NotImplementedError
+ if self.check_declare_length():
+ return (
+ f"{self.elem_type} {self.symbol_name}"
+ f"[TEX_LEN({self.elem_type}, {self.width_name}, {self.height_name}, {self.siz.bpp})]"
+ )
return f"{self.elem_type} {self.symbol_name}[]"
def get_c_reference(self, resource_offset: int):
@@ -515,7 +535,10 @@ class TextureResource(Resource):
super().write_c_declaration(h)
def get_h_includes(self):
- return ("ultra64.h",)
+ return (
+ "ultra64.h",
+ *(("tex_len.h",) if self.check_declare_length() else ()),
+ )
@reprlib.recursive_repr()
def __repr__(self):
@@ -1146,7 +1169,7 @@ class ColorIndexedTexturesManager:
lambda file, offset: TextureResource(
file,
offset,
- f"{reporter.name}_{offset:08X}_CITex",
+ f"{file.name if TEXS_SHORTER_NAMES else reporter.name}_{offset:08X}_CITex",
tex.fmt,
tex.siz,
tex.width,
@@ -1168,7 +1191,7 @@ class ColorIndexedTexturesManager:
lambda file, offset: TLUTResource(
file,
offset,
- f"{reporter.name}_{offset:08X}_TLUT",
+ f"{file.name if TEXS_SHORTER_NAMES else reporter.name}_{offset:08X}_TLUT",
{
G_TT.RGBA16: G_IM_FMT.RGBA,
G_TT.IA16: G_IM_FMT.IA,
@@ -1236,7 +1259,7 @@ class DListResource(Resource, can_size_be_unknown=True):
lambda file, offset: TextureResource(
file,
offset,
- f"{self.name}_{offset:08X}_Tex",
+ f"{file.name if TEXS_SHORTER_NAMES else self.name}_{offset:08X}_Tex",
g_fmt,
g_siz,
width,
@@ -1334,8 +1357,12 @@ class DListResource(Resource, can_size_be_unknown=True):
return RESOURCE_PARSE_SUCCESS
+ def get_as_xml(self):
+ return f"""\
+ """
+
def get_c_declaration_base(self):
- if hasattr(self, "HACK_IS_STATIC_ON"):
+ if hasattr(self, "HACK_IS_STATIC_ON") or EXPLICIT_DL_AND_TEX_SIZES:
length = (self.range_end - self.range_start) // 8
return f"Gfx {self.symbol_name}[{length}]"
return f"Gfx {self.symbol_name}[]"
diff --git a/tools/assets/extract/extase_oot64/misc_resources.py b/tools/assets/extract/extase_oot64/misc_resources.py
index 6f5f3a8265..b4c02c82c5 100644
--- a/tools/assets/extract/extase_oot64/misc_resources.py
+++ b/tools/assets/extract/extase_oot64/misc_resources.py
@@ -53,11 +53,11 @@ class CutsceneResource(Resource, can_size_be_unknown=True):
def get_c_includes(self):
return (
- "z64cutscene_commands.h",
+ "cutscene_commands.h",
# TODO these are not always needed:
- "z64ocarina.h", # for OCARINA_ACTION_*
- "z64player.h", # for PLAYER_CUEID_*
+ "ocarina.h", # for OCARINA_ACTION_*
+ "player.h", # for PLAYER_CUEID_*
)
def get_h_includes(self):
- return ("z64cutscene.h",)
+ return ("cutscene.h",)
diff --git a/tools/assets/extract/extase_oot64/playeranim_resources.py b/tools/assets/extract/extase_oot64/playeranim_resources.py
index b002f91ff9..9dd9dd960e 100644
--- a/tools/assets/extract/extase_oot64/playeranim_resources.py
+++ b/tools/assets/extract/extase_oot64/playeranim_resources.py
@@ -35,7 +35,7 @@ class PlayerAnimationDataResource(CDataArrayResource):
return f"s16 {self.symbol_name}[{self.frame_count_name} * (PLAYER_LIMB_MAX * 3 + 1)]"
def get_h_includes(self):
- return ("ultra64.h", "z64player.h")
+ return ("ultra64.h", "player.h")
class PlayerAnimationResource(CDataResource):
@@ -99,4 +99,4 @@ class PlayerAnimationResource(CDataResource):
return f"LinkAnimationHeader {self.symbol_name}"
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
diff --git a/tools/assets/extract/extase_oot64/room_shape_resources.py b/tools/assets/extract/extase_oot64/room_shape_resources.py
index e6e43b30bf..935c5045b0 100644
--- a/tools/assets/extract/extase_oot64/room_shape_resources.py
+++ b/tools/assets/extract/extase_oot64/room_shape_resources.py
@@ -113,7 +113,7 @@ class RoomShapeNormalEntryArrayResource(CDataArrayNamedLengthResource):
return f"RoomShapeDListsEntry {self.symbol_name}[{self.length_name}]"
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
class RoomShapeNormalResource(CDataResource):
@@ -191,7 +191,7 @@ class RoomShapeNormalResource(CDataResource):
return ("array_count.h",)
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
class RoomShapeDListsEntryResource(CDataResource):
@@ -207,7 +207,7 @@ class RoomShapeDListsEntryResource(CDataResource):
raise ValueError
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
def report_RoomShapeImageBase_entry(resource, memory_context: "MemoryContext", v):
@@ -343,7 +343,7 @@ class RoomShapeImageSingleResource(CDataResource):
raise ValueError
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
class RoomShapeImageMultiBgEntryArrayResource(CDataArrayNamedLengthResource):
@@ -395,7 +395,7 @@ class RoomShapeImageMultiBgEntryArrayResource(CDataArrayNamedLengthResource):
return f"RoomShapeImageMultiBgEntry {self.name}[{self.length_name}]"
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
class RoomShapeImageMultiResource(CDataResource):
@@ -462,7 +462,7 @@ class RoomShapeImageMultiResource(CDataResource):
raise ValueError
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
class RoomShapeCullableEntryArrayResource(CDataArrayNamedLengthResource):
@@ -479,7 +479,7 @@ class RoomShapeCullableEntryArrayResource(CDataArrayNamedLengthResource):
return f"RoomShapeCullableEntry {self.symbol_name}[{self.length_name}]"
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
class RoomShapeCullableResource(CDataResource):
@@ -554,4 +554,4 @@ class RoomShapeCullableResource(CDataResource):
raise ValueError
def get_h_includes(self):
- return ("z64room.h",)
+ return ("room.h",)
diff --git a/tools/assets/extract/extase_oot64/scene_commands_resource.py b/tools/assets/extract/extase_oot64/scene_commands_resource.py
index 1579fe1a48..57f2cbf440 100644
--- a/tools/assets/extract/extase_oot64/scene_commands_resource.py
+++ b/tools/assets/extract/extase_oot64/scene_commands_resource.py
@@ -635,14 +635,14 @@ class SceneCommandsResource(Resource, can_size_be_unknown=True):
def get_c_includes(self):
return (
"array_count.h",
- "z64object.h", # for OBJECT_*
+ "object.h", # for OBJECT_*
# TODO these are not always needed:
"sequence.h", # for NATURE_ID_* and NA_BGM_*
- "z64skybox.h", # for SKYBOX_*
+ "skybox.h", # for SKYBOX_*
)
def get_h_includes(self):
- return ("z64scene.h",)
+ return ("scene.h",)
class AltHeadersResource(CDataArrayResource):
@@ -714,4 +714,4 @@ class AltHeadersResource(CDataArrayResource):
return f"SceneCmd* {self.symbol_name}[]"
def get_h_includes(self):
- return ("z64scene.h",)
+ return ("scene.h",)
diff --git a/tools/assets/extract/extase_oot64/scene_rooms_resources.py b/tools/assets/extract/extase_oot64/scene_rooms_resources.py
index 86baae7ae0..d3b8903f2a 100644
--- a/tools/assets/extract/extase_oot64/scene_rooms_resources.py
+++ b/tools/assets/extract/extase_oot64/scene_rooms_resources.py
@@ -76,10 +76,10 @@ class ActorEntryListResource(CDataArrayNamedLengthResource):
return f"ActorEntry {self.symbol_name}[{self.length_name}]"
def get_c_includes(self):
- return ("z64actor.h",)
+ return ("actor.h",)
def get_h_includes(self):
- return ("z64scene.h",)
+ return ("scene.h",)
class ObjectListResource(CDataArrayNamedLengthResource):
@@ -91,7 +91,7 @@ class ObjectListResource(CDataArrayNamedLengthResource):
return f"s16 {self.symbol_name}[{self.length_name}]"
def get_c_includes(self):
- return ("z64object.h",)
+ return ("object.h",)
def get_h_includes(self):
return ("ultra64.h",)
@@ -256,7 +256,7 @@ class SpawnListResource(CDataArrayResource):
return f"Spawn {self.symbol_name}[]"
def get_h_includes(self):
- return ("z64scene.h",)
+ return ("scene.h",)
class ExitListResource(CDataArrayResource):
@@ -316,7 +316,7 @@ class EnvLightSettingsListResource(CDataArrayNamedLengthResource):
return f"EnvLightSettings {self.symbol_name}[{self.length_name}]"
def get_h_includes(self):
- return ("z64environment.h",)
+ return ("environment.h",)
class TransitionActorEntryListResource(CDataArrayNamedLengthResource):
@@ -392,10 +392,10 @@ class TransitionActorEntryListResource(CDataArrayNamedLengthResource):
return f"TransitionActorEntry {self.symbol_name}[{self.length_name}]"
def get_c_includes(self):
- return ("z64actor.h",)
+ return ("actor.h",)
def get_h_includes(self):
- return ("z64scene.h",)
+ return ("scene.h",)
class PathListResource(CDataArrayResource):
@@ -454,4 +454,4 @@ class PathListResource(CDataArrayResource):
return f"Path {self.symbol_name}[]"
def get_h_includes(self):
- return ("z64path.h",)
+ return ("path.h",)
diff --git a/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py b/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py
index 056e49762b..42cf8c4c3f 100644
--- a/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py
+++ b/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py
@@ -79,7 +79,7 @@ class LegacyLimbResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64animation_legacy.h",)
+ return ("animation_legacy.h",)
class LegacyJointKeyArrayResource(CDataArrayResource):
@@ -104,7 +104,7 @@ class LegacyJointKeyArrayResource(CDataArrayResource):
raise ValueError()
def get_h_includes(self):
- return ("z64animation_legacy.h",)
+ return ("animation_legacy.h",)
class LegacyAnimationResource(CDataResource):
@@ -164,7 +164,11 @@ class LegacyAnimationResource(CDataResource):
lambda file, offset: LegacyJointKeyArrayResource(
file,
offset,
- f"{self.name}_{address_jointKey:08X}_JointKeys",
+ (
+ f"{self.symbol_name.removesuffix('Anim')}JointKeys"
+ if self.symbol_name.endswith("Anim")
+ else f"{self.symbol_name}_{address_jointKey:08X}_JointKeys"
+ ),
),
)
resource_jointKey.set_length(self.cdata_unpacked["limbCount"] + 1)
@@ -207,7 +211,7 @@ class LegacyAnimationResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64animation_legacy.h",)
+ return ("animation_legacy.h",)
class LegacyLimbsArrayResource(skeleton_resources.LimbsArrayResourceABC):
@@ -215,4 +219,4 @@ class LegacyLimbsArrayResource(skeleton_resources.LimbsArrayResourceABC):
c_limb_type = "LegacyLimb"
def get_h_includes(self):
- return ("z64animation_legacy.h",)
+ return ("animation_legacy.h",)
diff --git a/tools/assets/extract/extase_oot64/skelcurve_resources.py b/tools/assets/extract/extase_oot64/skelcurve_resources.py
index 4b140c2568..ea872b8bc1 100644
--- a/tools/assets/extract/extase_oot64/skelcurve_resources.py
+++ b/tools/assets/extract/extase_oot64/skelcurve_resources.py
@@ -83,7 +83,7 @@ class CurveInterpKnotArrayResource(CDataResource, can_size_be_unknown=True):
raise ValueError()
def get_h_includes(self):
- return ("z64curve.h",)
+ return ("curve.h",)
class ConstantDataArrayResource(CDataResource, can_size_be_unknown=True):
@@ -254,7 +254,7 @@ class CurveAnimationHeaderResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64curve.h",)
+ return ("curve.h",)
class SkelCurveLimbResource(CDataResource):
@@ -283,7 +283,7 @@ class SkelCurveLimbResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64curve.h",)
+ return ("curve.h",)
class SkelCurveLimbArrayResource(CDataResource):
@@ -328,7 +328,7 @@ class SkelCurveLimbArrayResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64curve.h",)
+ return ("curve.h",)
class CurveSkeletonHeaderResource(CDataResource):
@@ -375,4 +375,4 @@ class CurveSkeletonHeaderResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64curve.h",)
+ return ("curve.h",)
diff --git a/tools/assets/extract/extase_oot64/skeleton_resources.py b/tools/assets/extract/extase_oot64/skeleton_resources.py
index a3459d1172..12fe050a61 100644
--- a/tools/assets/extract/extase_oot64/skeleton_resources.py
+++ b/tools/assets/extract/extase_oot64/skeleton_resources.py
@@ -65,6 +65,10 @@ class StandardLimbResource(CDataResource):
def set_enum_member_name(self, enum_member_name: str):
self.enum_member_name = enum_member_name
+ def get_as_xml(self) -> str:
+ return f"""\
+ """
+
def get_c_declaration_base(self):
return f"StandardLimb {self.symbol_name}"
@@ -75,7 +79,7 @@ class StandardLimbResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
class LODLimbResource(CDataResource):
@@ -101,6 +105,10 @@ class LODLimbResource(CDataResource):
def set_enum_member_name(self, enum_member_name: str):
self.enum_member_name = enum_member_name
+ def get_as_xml(self):
+ return f"""\
+ """
+
def get_c_declaration_base(self):
return f"LodLimb {self.symbol_name}"
@@ -111,7 +119,7 @@ class LODLimbResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
class LimbsArrayResourceABC(CDataArrayResource):
@@ -241,7 +249,11 @@ class SkeletonResourceABC(SkeletonResourceBaseABC):
lambda file, offset: resource.limbs_array_type(
file,
offset,
- f"{resource.name}_{address:08X}_Limbs",
+ (
+ f"{resource.name.removesuffix('Skel')}Limbs"
+ if resource.name.endswith("Skel")
+ else f"{resource.name}_{address:08X}_Limbs"
+ ),
),
)
resource_limbs.set_length(
@@ -299,7 +311,7 @@ class SkeletonResourceABC(SkeletonResourceBaseABC):
return ("array_count.h",)
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
class SkeletonNormalResource(SkeletonResourceABC):
@@ -345,7 +357,7 @@ class SkeletonFlexResourceABC(SkeletonResourceBaseABC):
return ("array_count.h",)
def get_h_includes(self):
- return ("z64animation.h",)
+ return ("animation.h",)
class SkeletonFlexResource(SkeletonFlexResourceABC):
diff --git a/tools/assets/extract/extase_oot64/skeleton_skin_resources.py b/tools/assets/extract/extase_oot64/skeleton_skin_resources.py
index b1ad1e5b3a..e4b06e7001 100644
--- a/tools/assets/extract/extase_oot64/skeleton_skin_resources.py
+++ b/tools/assets/extract/extase_oot64/skeleton_skin_resources.py
@@ -38,7 +38,7 @@ class SkinVertexArrayResource(CDataArrayResource):
return f"SkinVertex {self.symbol_name}[]"
def get_h_includes(self):
- return ("z64skin.h",)
+ return ("skin.h",)
class SkinTransformationArrayResource(CDataArrayResource):
@@ -58,7 +58,7 @@ class SkinTransformationArrayResource(CDataArrayResource):
return f"SkinTransformation {self.symbol_name}[]"
def get_h_includes(self):
- return ("z64skin.h",)
+ return ("skin.h",)
class SkinLimbModifArrayResource(CDataArrayResource):
@@ -132,7 +132,7 @@ class SkinLimbModifArrayResource(CDataArrayResource):
return f"SkinLimbModif {self.symbol_name}[]"
def get_h_includes(self):
- return ("z64skin.h",)
+ return ("skin.h",)
class SkinAnimatedLimbDataResource(CDataResource):
@@ -186,7 +186,7 @@ class SkinAnimatedLimbDataResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64skin.h",)
+ return ("skin.h",)
class SkinLimbResource(CDataResource):
@@ -267,7 +267,7 @@ class SkinLimbResource(CDataResource):
raise ValueError()
def get_h_includes(self):
- return ("z64skin.h",)
+ return ("skin.h",)
class SkinLimbsArrayResource(skeleton_resources.LimbsArrayResourceABC):
diff --git a/tools/assets/extract/write_source.txt b/tools/assets/extract/write_source.txt
index e0573366a2..35b876ee4b 100644
--- a/tools/assets/extract/write_source.txt
+++ b/tools/assets/extract/write_source.txt
@@ -87,7 +87,6 @@ assets/objects/object_fz/object_fz.c
assets/objects/object_ganon2/object_ganon2.c
assets/objects/object_ganon_anime1/object_ganon_anime1.c
assets/objects/object_ganon_anime2/object_ganon_anime2.c
-assets/objects/object_ganon_anime3/object_ganon_anime3.c
assets/objects/object_ganon/object_ganon.c
assets/objects/object_ganon_objects/object_ganon_objects.c
assets/objects/object_ge1/object_ge1.c
@@ -221,8 +220,6 @@ assets/objects/object_kz/object_kz.c
assets/objects/object_lightbox/object_lightbox.c
assets/objects/object_light_ring/object_light_ring.c
assets/objects/object_lightswitch/object_lightswitch.c
-assets/objects/object_link_boy/object_link_boy.c
-assets/objects/object_link_child/object_link_child.c
assets/objects/object_ma1/object_ma1.c
assets/objects/object_ma2/object_ma2.c
assets/objects/object_mag/object_mag.c
@@ -383,43 +380,17 @@ assets/objects/object_zl2_anime1/object_zl2_anime1.c
assets/objects/object_zl2_anime2/object_zl2_anime2.c
assets/objects/object_zl2/object_zl2.c
assets/objects/object_zl4/object_zl4.c
-assets/objects/object_zo/object_zo.c
-assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.c
-assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.c
-assets/overlays/ovl_Arrow_Light/ovl_Arrow_Light.c
-assets/overlays/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka.c
-assets/overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.c
-assets/overlays/ovl_Boss_Dodongo/ovl_Boss_Dodongo.c
-assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.c
assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.c
assets/overlays/ovl_Boss_Sst/ovl_Boss_Sst.c
assets/overlays/ovl_Demo_Shd/ovl_Demo_Shd.c
-assets/overlays/ovl_Effect_Ss_Fhg_Flash/ovl_Effect_Ss_Fhg_Flash.c
-assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.c
-assets/overlays/ovl_Elf_Msg/ovl_Elf_Msg.c
assets/overlays/ovl_En_Bili/ovl_En_Bili.c
assets/overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.c
-assets/overlays/ovl_End_Title/ovl_End_Title.c
-assets/overlays/ovl_En_Ganon_Mant/ovl_En_Ganon_Mant.c
-assets/overlays/ovl_En_Ganon_Organ/ovl_En_Ganon_Organ.c
-assets/overlays/ovl_En_Holl/ovl_En_Holl.c
-assets/overlays/ovl_En_Jsjutan/ovl_En_Jsjutan.c
-assets/overlays/ovl_En_Kanban/ovl_En_Kanban.c
assets/overlays/ovl_En_Mag/ovl_En_Mag.c
assets/overlays/ovl_En_Sda/ovl_En_Sda.c
assets/overlays/ovl_En_Ssh/ovl_En_Ssh.c
assets/overlays/ovl_En_Sth/ovl_En_Sth.c
-assets/overlays/ovl_En_St/ovl_En_St.c
assets/overlays/ovl_file_choose/ovl_file_choose.c
-assets/overlays/ovl_Magic_Dark/ovl_Magic_Dark.c
-assets/overlays/ovl_Magic_Fire/ovl_Magic_Fire.c
assets/overlays/ovl_Magic_Wind/ovl_Magic_Wind.c
-assets/overlays/ovl_Oceff_Spot/ovl_Oceff_Spot.c
-assets/overlays/ovl_Oceff_Storm/ovl_Oceff_Storm.c
-assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.c
-assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c
-assets/overlays/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.c
-assets/overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.c
assets/scenes/dungeons/bdan/bdan_room_0.c
assets/scenes/dungeons/bdan/bdan_room_10.c
assets/scenes/dungeons/bdan/bdan_room_11.c
@@ -975,17 +946,10 @@ assets/textures/backgrounds/vr_TTVR_pal_static.c
assets/textures/backgrounds/vr_TTVR_static.c
assets/textures/backgrounds/vr_ZRVR_pal_static.c
assets/textures/backgrounds/vr_ZRVR_static.c
-assets/textures/do_action_static/do_action_static.c
-assets/textures/icon_item_24_static/icon_item_24_static.c
assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.c
assets/textures/icon_item_field_static/icon_item_field_static.c
-assets/textures/icon_item_fra_static/icon_item_fra_static.c
assets/textures/icon_item_gameover_static/icon_item_gameover_static.c
-assets/textures/icon_item_ger_static/icon_item_ger_static.c
-assets/textures/icon_item_jpn_static/icon_item_jpn_static.c
-assets/textures/icon_item_nes_static/icon_item_nes_static.c
assets/textures/icon_item_static/icon_item_static.c
-assets/textures/item_name_static/item_name_static.c
assets/textures/kanji/kanji.c
assets/textures/map_48x85_static/map_48x85_static.c
assets/textures/map_grand_static/map_grand_static.c
@@ -996,63 +960,6 @@ assets/textures/message_texture_static/message_texture_static.c
assets/textures/nes_font_static/nes_font_static.c
assets/textures/nintendo_rogo_static/nintendo_rogo_static.c
assets/textures/parameter_static/parameter_static.c
-assets/textures/place_title_cards/g_pn_01.c
-assets/textures/place_title_cards/g_pn_02.c
-assets/textures/place_title_cards/g_pn_03.c
-assets/textures/place_title_cards/g_pn_04.c
-assets/textures/place_title_cards/g_pn_05.c
-assets/textures/place_title_cards/g_pn_06.c
-assets/textures/place_title_cards/g_pn_07.c
-assets/textures/place_title_cards/g_pn_08.c
-assets/textures/place_title_cards/g_pn_09.c
-assets/textures/place_title_cards/g_pn_10.c
-assets/textures/place_title_cards/g_pn_11.c
-assets/textures/place_title_cards/g_pn_12.c
-assets/textures/place_title_cards/g_pn_13.c
-assets/textures/place_title_cards/g_pn_14.c
-assets/textures/place_title_cards/g_pn_15.c
-assets/textures/place_title_cards/g_pn_16.c
-assets/textures/place_title_cards/g_pn_17.c
-assets/textures/place_title_cards/g_pn_18.c
-assets/textures/place_title_cards/g_pn_19.c
-assets/textures/place_title_cards/g_pn_20.c
-assets/textures/place_title_cards/g_pn_21.c
-assets/textures/place_title_cards/g_pn_22.c
-assets/textures/place_title_cards/g_pn_23.c
-assets/textures/place_title_cards/g_pn_24.c
-assets/textures/place_title_cards/g_pn_25.c
-assets/textures/place_title_cards/g_pn_26.c
-assets/textures/place_title_cards/g_pn_27.c
-assets/textures/place_title_cards/g_pn_28.c
-assets/textures/place_title_cards/g_pn_29.c
-assets/textures/place_title_cards/g_pn_30.c
-assets/textures/place_title_cards/g_pn_31.c
-assets/textures/place_title_cards/g_pn_32.c
-assets/textures/place_title_cards/g_pn_33.c
-assets/textures/place_title_cards/g_pn_34.c
-assets/textures/place_title_cards/g_pn_35.c
-assets/textures/place_title_cards/g_pn_36.c
-assets/textures/place_title_cards/g_pn_37.c
-assets/textures/place_title_cards/g_pn_38.c
-assets/textures/place_title_cards/g_pn_39.c
-assets/textures/place_title_cards/g_pn_40.c
-assets/textures/place_title_cards/g_pn_41.c
-assets/textures/place_title_cards/g_pn_42.c
-assets/textures/place_title_cards/g_pn_43.c
-assets/textures/place_title_cards/g_pn_44.c
-assets/textures/place_title_cards/g_pn_45.c
-assets/textures/place_title_cards/g_pn_46.c
-assets/textures/place_title_cards/g_pn_47.c
-assets/textures/place_title_cards/g_pn_48.c
-assets/textures/place_title_cards/g_pn_49.c
-assets/textures/place_title_cards/g_pn_50.c
-assets/textures/place_title_cards/g_pn_51.c
-assets/textures/place_title_cards/g_pn_52.c
-assets/textures/place_title_cards/g_pn_53.c
-assets/textures/place_title_cards/g_pn_54.c
-assets/textures/place_title_cards/g_pn_55.c
-assets/textures/place_title_cards/g_pn_56.c
-assets/textures/place_title_cards/g_pn_57.c
assets/textures/skyboxes/vr_cloud0_pal_static.c
assets/textures/skyboxes/vr_cloud0_static.c
assets/textures/skyboxes/vr_cloud1_pal_static.c
diff --git a/tools/assets/n64texconv/__init__.py b/tools/assets/n64texconv/__init__.py
index 3952b19c8e..82c4c4a3db 100644
--- a/tools/assets/n64texconv/__init__.py
+++ b/tools/assets/n64texconv/__init__.py
@@ -245,6 +245,13 @@ class N64Palette(Structure):
_object_refcount.add_ref(pal)
return deref(pal)
+ def resize(self, new_count : int) -> Optional["N64Palette"]:
+ if new_count > 256:
+ raise ValueError("The largest possible palette size is 256")
+ pal = ln64texconv.n64texconv_palette_resize(byref(self), new_count)
+ _object_refcount.add_ref(pal)
+ return deref(pal)
+
@staticmethod
def from_png(path : str, fmt : int) -> Optional["N64Palette"]:
if fmt not in (G_IM_FMT_RGBA, G_IM_FMT_IA):
@@ -306,6 +313,10 @@ ln64texconv.n64texconv_palette_copy.restype = POINTER(N64Palette)
ln64texconv.n64texconv_palette_reformat.argtypes = [POINTER(N64Palette), c_int]
ln64texconv.n64texconv_palette_reformat.restype = POINTER(N64Palette)
+# struct n64_palette *n64texconv_palette_resize(struct n64_palette *pal, size_t new_count);
+ln64texconv.n64texconv_palette_resize.argtypes = [POINTER(N64Palette), c_size_t]
+ln64texconv.n64texconv_palette_resize.restype = POINTER(N64Palette)
+
# struct n64_palette *n64texconv_palette_from_png(const char *path, int fmt);
ln64texconv.n64texconv_palette_from_png.argtypes = [c_char_p, c_int]
ln64texconv.n64texconv_palette_from_png.restype = POINTER(N64Palette)
diff --git a/tools/assets/n64texconv/src/libn64texconv/n64texconv.c b/tools/assets/n64texconv/src/libn64texconv/n64texconv.c
index 61d7fbb8eb..6f533b0b49 100644
--- a/tools/assets/n64texconv/src/libn64texconv/n64texconv.c
+++ b/tools/assets/n64texconv/src/libn64texconv/n64texconv.c
@@ -590,6 +590,24 @@ n64texconv_palette_reformat(struct n64_palette *pal, int fmt)
return new_pal;
}
+struct n64_palette *
+n64texconv_palette_resize(struct n64_palette *pal, size_t new_count)
+{
+ assert(pal != NULL);
+
+ struct n64_palette *new_pal = n64texconv_palette_new(new_count, pal->fmt);
+
+ size_t min_count = (new_count < pal->count) ? new_count : pal->count;
+
+ size_t i;
+ for (i = 0; i < min_count; i++)
+ new_pal->texels[i] = pal->texels[i];
+ for (i = min_count; i < new_count; i++)
+ new_pal->texels[i] = (struct color){ .w = 0 };
+
+ return new_pal;
+}
+
struct n64_palette *
n64texconv_palette_from_png(const char *path, int fmt)
{
diff --git a/tools/assets/n64texconv/src/libn64texconv/n64texconv.h b/tools/assets/n64texconv/src/libn64texconv/n64texconv.h
index 0c6476e3aa..85962f72a1 100644
--- a/tools/assets/n64texconv/src/libn64texconv/n64texconv.h
+++ b/tools/assets/n64texconv/src/libn64texconv/n64texconv.h
@@ -55,6 +55,9 @@ n64texconv_palette_copy(struct n64_palette *pal);
struct n64_palette *
n64texconv_palette_reformat(struct n64_palette *pal, int fmt);
+struct n64_palette *
+n64texconv_palette_resize(struct n64_palette *pal, size_t new_count);
+
struct n64_palette *
n64texconv_palette_from_png(const char *path, int fmt);
diff --git a/tools/csdis.py b/tools/csdis.py
index f83efd3aa1..d4baec1398 100755
--- a/tools/csdis.py
+++ b/tools/csdis.py
@@ -306,6 +306,138 @@ sequence_ids = {
0xFFFF: "NA_BGM_DISABLED",
}
+cutscene_cmd_ids = {
+ 0xFFFF: "CS_CMD_END_OF_SCRIPT",
+ 0x0001: "CS_CMD_CAM_EYE_SPLINE",
+ 0x0002: "CS_CMD_CAM_AT_SPLINE",
+ 0x0003: "CS_CMD_MISC",
+ 0x0004: "CS_CMD_LIGHT_SETTING",
+ 0x0005: "CS_CMD_CAM_EYE_SPLINE_REL_TO_PLAYER",
+ 0x0006: "CS_CMD_CAM_AT_SPLINE_REL_TO_PLAYER",
+ 0x0007: "CS_CMD_CAM_EYE",
+ 0x0008: "CS_CMD_CAM_AT",
+ 0x0009: "CS_CMD_RUMBLE_CONTROLLER",
+ 0x000A: "CS_CMD_PLAYER_CUE",
+ 0x000B: "CS_CMD_UNIMPLEMENTED_B",
+ 0x000D: "CS_CMD_UNIMPLEMENTED_D",
+ 0x000E: "CS_CMD_ACTOR_CUE_1_0",
+ 0x000F: "CS_CMD_ACTOR_CUE_0_0",
+ 0x0010: "CS_CMD_ACTOR_CUE_1_1",
+ 0x0011: "CS_CMD_ACTOR_CUE_0_1",
+ 0x0012: "CS_CMD_ACTOR_CUE_0_2",
+ 0x0013: "CS_CMD_TEXT",
+ 0x0015: "CS_CMD_UNIMPLEMENTED_15",
+ 0x0016: "CS_CMD_UNIMPLEMENTED_16",
+ 0x0017: "CS_CMD_ACTOR_CUE_0_3",
+ 0x0018: "CS_CMD_ACTOR_CUE_1_2",
+ 0x0019: "CS_CMD_ACTOR_CUE_2_0",
+ 0x001B: "CS_CMD_UNIMPLEMENTED_1B",
+ 0x001C: "CS_CMD_UNIMPLEMENTED_1C",
+ 0x001D: "CS_CMD_ACTOR_CUE_3_0",
+ 0x001E: "CS_CMD_ACTOR_CUE_4_0",
+ 0x001F: "CS_CMD_ACTOR_CUE_6_0",
+ 0x0020: "CS_CMD_UNIMPLEMENTED_20",
+ 0x0021: "CS_CMD_UNIMPLEMENTED_21",
+ 0x0022: "CS_CMD_ACTOR_CUE_0_4",
+ 0x0023: "CS_CMD_ACTOR_CUE_1_3",
+ 0x0024: "CS_CMD_ACTOR_CUE_2_1",
+ 0x0025: "CS_CMD_ACTOR_CUE_3_1",
+ 0x0026: "CS_CMD_ACTOR_CUE_4_1",
+ 0x0027: "CS_CMD_ACTOR_CUE_0_5",
+ 0x0028: "CS_CMD_ACTOR_CUE_1_4",
+ 0x0029: "CS_CMD_ACTOR_CUE_2_2",
+ 0x002A: "CS_CMD_ACTOR_CUE_3_2",
+ 0x002B: "CS_CMD_ACTOR_CUE_4_2",
+ 0x002C: "CS_CMD_ACTOR_CUE_5_0",
+ 0x002D: "CS_CMD_TRANSITION",
+ 0x002E: "CS_CMD_ACTOR_CUE_0_6",
+ 0x002F: "CS_CMD_ACTOR_CUE_4_3",
+ 0x0030: "CS_CMD_ACTOR_CUE_1_5",
+ 0x0031: "CS_CMD_ACTOR_CUE_7_0",
+ 0x0032: "CS_CMD_ACTOR_CUE_2_3",
+ 0x0033: "CS_CMD_ACTOR_CUE_3_3",
+ 0x0034: "CS_CMD_ACTOR_CUE_6_1",
+ 0x0035: "CS_CMD_ACTOR_CUE_3_4",
+ 0x0036: "CS_CMD_ACTOR_CUE_4_4",
+ 0x0037: "CS_CMD_ACTOR_CUE_5_1",
+ 0x0039: "CS_CMD_ACTOR_CUE_6_2",
+ 0x003A: "CS_CMD_ACTOR_CUE_6_3",
+ 0x003B: "CS_CMD_UNIMPLEMENTED_3B",
+ 0x003C: "CS_CMD_ACTOR_CUE_7_1",
+ 0x003D: "CS_CMD_UNIMPLEMENTED_3D",
+ 0x003E: "CS_CMD_ACTOR_CUE_8_0",
+ 0x003F: "CS_CMD_ACTOR_CUE_3_5",
+ 0x0040: "CS_CMD_ACTOR_CUE_1_6",
+ 0x0041: "CS_CMD_ACTOR_CUE_3_6",
+ 0x0042: "CS_CMD_ACTOR_CUE_3_7",
+ 0x0043: "CS_CMD_ACTOR_CUE_2_4",
+ 0x0044: "CS_CMD_ACTOR_CUE_1_7",
+ 0x0045: "CS_CMD_ACTOR_CUE_2_5",
+ 0x0046: "CS_CMD_ACTOR_CUE_1_8",
+ 0x0047: "CS_CMD_UNIMPLEMENTED_47",
+ 0x0048: "CS_CMD_ACTOR_CUE_2_6",
+ 0x0049: "CS_CMD_UNIMPLEMENTED_49",
+ 0x004A: "CS_CMD_ACTOR_CUE_2_7",
+ 0x004B: "CS_CMD_ACTOR_CUE_3_8",
+ 0x004C: "CS_CMD_ACTOR_CUE_0_7",
+ 0x004D: "CS_CMD_ACTOR_CUE_5_2",
+ 0x004E: "CS_CMD_ACTOR_CUE_1_9",
+ 0x004F: "CS_CMD_ACTOR_CUE_4_5",
+ 0x0050: "CS_CMD_ACTOR_CUE_1_10",
+ 0x0051: "CS_CMD_ACTOR_CUE_2_8",
+ 0x0052: "CS_CMD_ACTOR_CUE_3_9",
+ 0x0053: "CS_CMD_ACTOR_CUE_4_6",
+ 0x0054: "CS_CMD_ACTOR_CUE_5_3",
+ 0x0055: "CS_CMD_ACTOR_CUE_0_8",
+ 0x0056: "CS_CMD_START_SEQ",
+ 0x0057: "CS_CMD_STOP_SEQ",
+ 0x0058: "CS_CMD_ACTOR_CUE_6_4",
+ 0x0059: "CS_CMD_ACTOR_CUE_7_2",
+ 0x005A: "CS_CMD_ACTOR_CUE_5_4",
+ 0x005D: "CS_CMD_ACTOR_CUE_0_9",
+ 0x005E: "CS_CMD_ACTOR_CUE_1_11",
+ 0x0069: "CS_CMD_ACTOR_CUE_0_10",
+ 0x006A: "CS_CMD_ACTOR_CUE_2_9",
+ 0x006B: "CS_CMD_ACTOR_CUE_0_11",
+ 0x006C: "CS_CMD_ACTOR_CUE_3_10",
+ 0x006D: "CS_CMD_UNIMPLEMENTED_6D",
+ 0x006E: "CS_CMD_ACTOR_CUE_0_12",
+ 0x006F: "CS_CMD_ACTOR_CUE_7_3",
+ 0x0070: "CS_CMD_UNIMPLEMENTED_70",
+ 0x0071: "CS_CMD_UNIMPLEMENTED_71",
+ 0x0072: "CS_CMD_ACTOR_CUE_7_4",
+ 0x0073: "CS_CMD_ACTOR_CUE_6_5",
+ 0x0074: "CS_CMD_ACTOR_CUE_1_12",
+ 0x0075: "CS_CMD_ACTOR_CUE_2_10",
+ 0x0076: "CS_CMD_ACTOR_CUE_1_13",
+ 0x0077: "CS_CMD_ACTOR_CUE_0_13",
+ 0x0078: "CS_CMD_ACTOR_CUE_1_14",
+ 0x0079: "CS_CMD_ACTOR_CUE_2_11",
+ 0x007B: "CS_CMD_ACTOR_CUE_0_14",
+ 0x007C: "CS_CMD_FADE_OUT_SEQ",
+ 0x007D: "CS_CMD_ACTOR_CUE_1_15",
+ 0x007E: "CS_CMD_ACTOR_CUE_2_12",
+ 0x007F: "CS_CMD_ACTOR_CUE_3_11",
+ 0x0080: "CS_CMD_ACTOR_CUE_4_7",
+ 0x0081: "CS_CMD_ACTOR_CUE_5_5",
+ 0x0082: "CS_CMD_ACTOR_CUE_6_6",
+ 0x0083: "CS_CMD_ACTOR_CUE_1_16",
+ 0x0084: "CS_CMD_ACTOR_CUE_2_13",
+ 0x0085: "CS_CMD_ACTOR_CUE_3_12",
+ 0x0086: "CS_CMD_ACTOR_CUE_7_5",
+ 0x0087: "CS_CMD_ACTOR_CUE_4_8",
+ 0x0088: "CS_CMD_ACTOR_CUE_5_6",
+ 0x0089: "CS_CMD_ACTOR_CUE_6_7",
+ 0x008A: "CS_CMD_ACTOR_CUE_0_15",
+ 0x008B: "CS_CMD_ACTOR_CUE_0_16",
+ 0x008C: "CS_CMD_TIME",
+ 0x008D: "CS_CMD_ACTOR_CUE_1_17",
+ 0x008E: "CS_CMD_ACTOR_CUE_7_6",
+ 0x008F: "CS_CMD_ACTOR_CUE_9_0",
+ 0x0090: "CS_CMD_ACTOR_CUE_0_17",
+ 0x03E8: "CS_CMD_DESTINATION",
+}
+
cutscene_misc_types = {
0x00: "CS_MISC_UNIMPLEMENTED_0",
0x01: "CS_MISC_RAIN",
@@ -508,17 +640,17 @@ cutscene_command_macros = {
10:
("CS_PLAYER_CUE_LIST(%w1:1:s)", 2, None, 0,
"CS_PLAYER_CUE(%h2:1:e6, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
- (15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1
- 14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2
- 25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3
- 29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4
- 30,38,43,47,54,79,83,128,135, # npc action 5
- 44,55,77,84,90,129,136, # npc action 6
- 31,52,57,58,88,115,130,137, # npc action 7
- 49,60,89,111,114,134,142, # npc action 8
- 62, # npc action 9
- 143): # npc action 10
- ("CS_ACTOR_CUE_LIST(%w1:0:s, %w1:1:s)", 2, None, 0,
+ (15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # actor cue 1
+ 14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # actor cue 2
+ 25,36,41,50,67,69,72,74,81,106,117,121,126,132, # actor cue 3
+ 29,37,42,51,53,63,65,66,75,82,108,127,133, # actor cue 4
+ 30,38,43,47,54,79,83,128,135, # actor cue 5
+ 44,55,77,84,90,129,136, # actor cue 6
+ 31,52,57,58,88,115,130,137, # actor cue 7
+ 49,60,89,111,114,134,142, # actor cue 8
+ 62, # actor cue 9
+ 143): # actor cue 10
+ ("CS_ACTOR_CUE_LIST(%w1:0:e8, %w1:1:s)", 2, None, 0,
"CS_ACTOR_CUE(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
1:
("CS_CAM_EYE_SPLINE(%h1:1:s, %h2:2:s)", 3, 0, None,
@@ -672,6 +804,8 @@ def format_arg(arg, words):
result = player_cue_ids[unsigned_value]
elif enum_no == 7:
result = fade_out_seq_player[unsigned_value]
+ elif enum_no == 8:
+ result = cutscene_cmd_ids[unsigned_value]
elif format_type == "u":
result = str(value)
elif format_type == "s":