diff --git a/assets/xml/objects/object_st.xml b/assets/xml/objects/object_st.xml
index 42a586987d..d94262b8cc 100644
--- a/assets/xml/objects/object_st.xml
+++ b/assets/xml/objects/object_st.xml
@@ -56,16 +56,16 @@
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c
index 38bc3c35b7..408806812d 100644
--- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c
+++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c
@@ -985,34 +985,34 @@ s32 EnSw_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po
if (ENSW_GET_TYPE_EN(this) != SW_TYPE_NORMAL) {
switch (limbIndex) { // replace with Gold Skulltula body parts.
case 23:
- *dList = object_st_DL_004788;
+ *dList = gGoldSkulltulaLimb23Dlist;
break;
case 8:
- *dList = object_st_DL_0046F0;
+ *dList = gGoldSkulltulaLimb8Dlist;
break;
case 14:
- *dList = object_st_DL_004658;
+ *dList = gGoldSkulltulaLimb14Dlist;
break;
case 11:
- *dList = object_st_DL_0045C0;
+ *dList = gGoldSkulltulaLimb11Dlist;
break;
case 26:
- *dList = object_st_DL_004820;
+ *dList = gGoldSkulltulaLimb26Dlist;
break;
case 20:
- *dList = object_st_DL_0048B8;
+ *dList = gGoldSkulltulaLimb20Dlist;
break;
case 17:
- *dList = object_st_DL_004950;
+ *dList = gGoldSkulltulaLimb17Dlist;
break;
case 29:
- *dList = object_st_DL_0049E8;
+ *dList = gGoldSkulltulaLimb29Dlist;
break;
case 5:
- *dList = object_st_DL_003FB0;
+ *dList = gGoldSkulltulaLimb5Dlist;
break;
case 4:
- *dList = object_st_DL_0043D8;
+ *dList = gGoldSkulltulaLimb4Dlist;
break;
}
}