From b72bfb43f9f08b12fe50ed48d172b66fa7897de1 Mon Sep 17 00:00:00 2001 From: blackgamma7 <28585957+blackgamma7@users.noreply.github.com> Date: Sun, 23 Nov 2025 00:30:27 -0500 Subject: [PATCH] label dlists for Gold Skulltula body parts --- assets/xml/objects/object_st.xml | 20 ++++++++++---------- src/overlays/actors/ovl_En_Sw/z_en_sw.c | 20 ++++++++++---------- 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/assets/xml/objects/object_st.xml b/assets/xml/objects/object_st.xml index 42a586987d..d94262b8cc 100644 --- a/assets/xml/objects/object_st.xml +++ b/assets/xml/objects/object_st.xml @@ -56,16 +56,16 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 38bc3c35b7..408806812d 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -985,34 +985,34 @@ s32 EnSw_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po if (ENSW_GET_TYPE_EN(this) != SW_TYPE_NORMAL) { switch (limbIndex) { // replace with Gold Skulltula body parts. case 23: - *dList = object_st_DL_004788; + *dList = gGoldSkulltulaLimb23Dlist; break; case 8: - *dList = object_st_DL_0046F0; + *dList = gGoldSkulltulaLimb8Dlist; break; case 14: - *dList = object_st_DL_004658; + *dList = gGoldSkulltulaLimb14Dlist; break; case 11: - *dList = object_st_DL_0045C0; + *dList = gGoldSkulltulaLimb11Dlist; break; case 26: - *dList = object_st_DL_004820; + *dList = gGoldSkulltulaLimb26Dlist; break; case 20: - *dList = object_st_DL_0048B8; + *dList = gGoldSkulltulaLimb20Dlist; break; case 17: - *dList = object_st_DL_004950; + *dList = gGoldSkulltulaLimb17Dlist; break; case 29: - *dList = object_st_DL_0049E8; + *dList = gGoldSkulltulaLimb29Dlist; break; case 5: - *dList = object_st_DL_003FB0; + *dList = gGoldSkulltulaLimb5Dlist; break; case 4: - *dList = object_st_DL_0043D8; + *dList = gGoldSkulltulaLimb4Dlist; break; } }