mirror of https://github.com/zeldaret/oot.git
more T() in Zl2, Zl3
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@ -1603,7 +1603,8 @@ void func_80B52114(EnZl2* this, PlayState* play) {
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break;
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break;
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#endif
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#endif
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default:
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default:
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PRINTF(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T(" En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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" En_Oa2 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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func_80B4FD90(this, play);
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func_80B4FD90(this, play);
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}
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}
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}
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}
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@ -1616,7 +1617,8 @@ void func_80B521A0(EnZl2* this, PlayState* play) {
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#if DEBUG_FEATURES
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#if DEBUG_FEATURES
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if (objectSlot < 0) {
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if (objectSlot < 0) {
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PRINTF(VT_FGCOL(RED) "En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T("En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
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"En_Zl2_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
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return;
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return;
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}
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}
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#endif
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#endif
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@ -1665,7 +1667,8 @@ s32 EnZl2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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if (this->overrideLimbDrawConfig < 0 || this->overrideLimbDrawConfig > 0 ||
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if (this->overrideLimbDrawConfig < 0 || this->overrideLimbDrawConfig > 0 ||
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sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig] == NULL) {
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sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig] == NULL) {
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PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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return 0;
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return 0;
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}
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}
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return sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig](play, limbIndex, dList, pos, rot, thisx, gfx);
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return sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig](play, limbIndex, dList, pos, rot, thisx, gfx);
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@ -813,7 +813,8 @@ void func_80B54F18(EnZl3* this, PlayState* play) {
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}
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}
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void func_80B54FB4(EnZl3* this, PlayState* play) {
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void func_80B54FB4(EnZl3* this, PlayState* play) {
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PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"I'm going through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
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func_80B54E14(this, &gZelda2Anime2Anim_008AD0, 0, 0.0f, 0);
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func_80B54E14(this, &gZelda2Anime2Anim_008AD0, 0, 0.0f, 0);
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EnZl3_setEyeIndex(this, 4);
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EnZl3_setEyeIndex(this, 4);
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EnZl3_setMouthIndex(this, 2);
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EnZl3_setMouthIndex(this, 2);
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@ -823,7 +824,8 @@ void func_80B54FB4(EnZl3* this, PlayState* play) {
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this->actor.shape.rot.z = 0;
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this->actor.shape.rot.z = 0;
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this->unk_3C4 = this->actor.world.rot.z;
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this->unk_3C4 = this->actor.world.rot.z;
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this->actor.world.rot.z = this->actor.shape.rot.z;
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this->actor.world.rot.z = this->actor.shape.rot.z;
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PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"Princess Zelda's En_Zl3_Actor_inFinal_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
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}
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}
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void func_80B55054(EnZl3* this) {
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void func_80B55054(EnZl3* this) {
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@ -1028,11 +1030,13 @@ void func_80B5572C(EnZl3* this, PlayState* play) {
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}
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}
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void func_80B55780(EnZl3* this, PlayState* play) {
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void func_80B55780(EnZl3* this, PlayState* play) {
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PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"I'm going through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
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func_80B54E14(this, &gZelda2Anime2Anim_005A0C, 0, 0.0f, 0);
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func_80B54E14(this, &gZelda2Anime2Anim_005A0C, 0, 0.0f, 0);
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this->action = 7;
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this->action = 7;
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this->drawConfig = 1;
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this->drawConfig = 1;
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PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"Princess Zelda's En_Zl3_Actor_inFinal2_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
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EnZl3_setMouthIndex(this, 1);
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EnZl3_setMouthIndex(this, 1);
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
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}
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}
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@ -2660,7 +2664,8 @@ void func_80B59B6C(EnZl3* this, PlayState* play) {
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func_80B59828(this, play);
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func_80B59828(this, play);
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break;
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break;
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default:
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default:
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PRINTF(VT_FGCOL(RED) " En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T(" En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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" En_Oa3 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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}
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}
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}
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}
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@ -2673,7 +2678,8 @@ void func_80B59DB8(EnZl3* this, PlayState* play) {
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#if DEBUG_FEATURES
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#if DEBUG_FEATURES
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if (objectSlot < 0) {
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if (objectSlot < 0) {
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PRINTF(VT_FGCOL(RED) "En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T("En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
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"En_Zl3_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
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return;
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return;
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}
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}
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#endif
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#endif
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@ -2710,7 +2716,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
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ActorShape* shape = &this->actor.shape;
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ActorShape* shape = &this->actor.shape;
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s32 pad;
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s32 pad;
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PRINTF("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"I'm going through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
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ActorShape_Init(shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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ActorShape_Init(shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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shape->shadowAlpha = 0;
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shape->shadowAlpha = 0;
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func_80B533B0(thisx, play);
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func_80B533B0(thisx, play);
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@ -2725,7 +2732,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
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break;
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break;
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}
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}
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PRINTF("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"Princess Zelda's En_Zl3_Actor_ct passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
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}
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}
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static OverrideLimbDraw sOverrideLimbDrawFuncs[] = {
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static OverrideLimbDraw sOverrideLimbDrawFuncs[] = {
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@ -2739,7 +2747,8 @@ s32 EnZl3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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if (this->unk_308 < 0 || this->unk_308 >= ARRAY_COUNT(sOverrideLimbDrawFuncs) ||
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if (this->unk_308 < 0 || this->unk_308 >= ARRAY_COUNT(sOverrideLimbDrawFuncs) ||
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sOverrideLimbDrawFuncs[this->unk_308] == NULL) {
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sOverrideLimbDrawFuncs[this->unk_308] == NULL) {
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PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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return 0;
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return 0;
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}
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}
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return sOverrideLimbDrawFuncs[this->unk_308](play, limbIndex, dList, pos, rot, thisx, gfx);
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return sOverrideLimbDrawFuncs[this->unk_308](play, limbIndex, dList, pos, rot, thisx, gfx);
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