From c1eb0a79bc896262349ad3ae004fa14a35e5899d Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Wed, 26 Mar 2025 14:23:38 -0700 Subject: [PATCH] Move skin unused bss to rumble (#2495) --- src/code/z_rumble.c | 1 + src/code/z_skin.c | 5 ----- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/src/code/z_rumble.c b/src/code/z_rumble.c index 52897d6294..fc811cfccb 100644 --- a/src/code/z_rumble.c +++ b/src/code/z_rumble.c @@ -15,6 +15,7 @@ #include "padmgr.h" #include "z64math.h" +static s32 sUnused[4]; RumbleMgr sRumbleMgr; /** diff --git a/src/code/z_skin.c b/src/code/z_skin.c index 508943cdd9..7861acb897 100644 --- a/src/code/z_skin.c +++ b/src/code/z_skin.c @@ -6,13 +6,8 @@ #include "z64skin.h" #include "z64skin_matrix.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "pal-1.1:128" - MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn -static s32 sUnused; - void Skin_UpdateVertices(MtxF* mtx, SkinVertex* skinVertices, SkinLimbModif* modifEntry, Vtx* vtxBuf, Vec3f* pos) { Vtx* vtx; SkinVertex* vertexEntry;