From c28a274b31ed4cca5c17921b4059f6e4f43ec101 Mon Sep 17 00:00:00 2001 From: JordanLongstaff Date: Fri, 6 Jun 2025 10:37:50 -0400 Subject: [PATCH] Rename vectors, remove comment --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 14 +++++++------- src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 47aaba6315..9bd0be1759 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -2362,14 +2362,14 @@ void EnRu1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnRu1* this = (EnRu1*)thisx; if (limbIndex == RUTO_CHILD_HEAD) { - Vec3f src; - Vec3f dest; + Vec3f focusBase; + Vec3f focusPos; - src = sMultVec; - Matrix_MultVec3f(&src, &dest); - this->actor.focus.pos.x = dest.x; - this->actor.focus.pos.y = dest.y; - this->actor.focus.pos.z = dest.z; + focusBase = sMultVec; + Matrix_MultVec3f(&focusBase, &focusPos); + this->actor.focus.pos.x = focusPos.x; + this->actor.focus.pos.y = focusPos.y; + this->actor.focus.pos.z = focusPos.z; this->actor.focus.rot.x = this->actor.world.rot.x; this->actor.focus.rot.y = this->actor.world.rot.y; this->actor.focus.rot.z = this->actor.world.rot.z; diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index fbee7b26b0..6770576600 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -37,7 +37,7 @@ typedef struct EnRu1 { /* 0x0286 */ s8 roomNum3; /* 0x0288 */ f32 unk_288; /* 0x028C */ BgBdanObjects* bigOctoPlatform; - /* 0x0290 */ s32 preLimbDrawIndex; // should always be 0 + /* 0x0290 */ s32 preLimbDrawIndex; /* 0x0294 */ char unk_294[0x4]; /* 0x0298 */ s32 unk_298; /* 0x029C */ char unk_29C[0x2];