mirror of https://github.com/zeldaret/oot.git
revert some names
This commit is contained in:
parent
cc5b5d13c2
commit
c2ce47db24
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@ -691,14 +691,14 @@ static u8 gPageSwitchNextButtonStatus[][5] = {
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};
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};
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static s16 sColor82ABRed_D_8082AB8C = 0;
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static s16 D_8082AB8C = 0;
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static s16 sColor82ABGreen_D_8082AB90 = 0;
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static s16 D_8082AB90 = 0;
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static s16 sColor82ABBlue_D_8082AB94 = 0;
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static s16 D_8082AB94 = 0;
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static s16 sColor82ABGameOverPrimAlpha_D_8082AB98 = 255;
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static s16 D_8082AB98 = 255;
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static s16 sDrawGameOverEnvColorRed_D_8082AB9C = 255;
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static s16 D_8082AB9C = 255;
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static s16 sDrawGameOverEnvColorGreen_D_8082ABA0 = 0;
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static s16 D_8082ABA0 = 0;
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static s16 sDrawGameOverEnvColorBlue_D_8082ABA4 = 0;
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static s16 D_8082ABA4 = 0;
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static s16 sInDungeonScene = false;
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static s16 sInDungeonScene = false;
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@ -1167,8 +1167,7 @@ void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sCursorColors[pauseCtx->cursorColorSet >> 2][0],
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sCursorColors[pauseCtx->cursorColorSet >> 2][0],
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sCursorColors[pauseCtx->cursorColorSet >> 2][1],
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sCursorColors[pauseCtx->cursorColorSet >> 2][1],
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sCursorColors[pauseCtx->cursorColorSet >> 2][2], 255);
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sCursorColors[pauseCtx->cursorColorSet >> 2][2], 255);
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gDPSetEnvColor(POLY_OPA_DISP++, sColor82ABRed_D_8082AB8C, sColor82ABGreen_D_8082AB90,
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gDPSetEnvColor(POLY_OPA_DISP++, D_8082AB8C, D_8082AB90, D_8082AB94, 255);
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sColor82ABBlue_D_8082AB94, 255);
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gSPVertex(POLY_OPA_DISP++, pauseCtx->cursorVtx, 4 * 4, 0);
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gSPVertex(POLY_OPA_DISP++, pauseCtx->cursorVtx, 4 * 4, 0);
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for (i = j = 0; i < 4; i++, j += 4) {
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for (i = j = 0; i < 4; i++, j += 4) {
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@ -1259,42 +1258,39 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
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if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
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if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
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if (pauseCtx->state != PAUSE_STATE_SAVE_PROMPT) {
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if (pauseCtx->state != PAUSE_STATE_SAVE_PROMPT) {
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stepR = ABS(sColor82ABRed_D_8082AB8C -
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stepR = ABS(D_8082AB8C -
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][0]) /
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][0]) /
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sCursorColorBlinkTimer_D_8082AD3C;
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sCursorColorBlinkTimer_D_8082AD3C;
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stepG = ABS(sColor82ABGreen_D_8082AB90 -
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stepG = ABS(D_8082AB90 -
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][1]) /
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][1]) /
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sCursorColorBlinkTimer_D_8082AD3C;
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sCursorColorBlinkTimer_D_8082AD3C;
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stepB = ABS(sColor82ABBlue_D_8082AB94 -
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stepB = ABS(D_8082AB94 -
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][2]) /
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][2]) /
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sCursorColorBlinkTimer_D_8082AD3C;
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sCursorColorBlinkTimer_D_8082AD3C;
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if (sColor82ABRed_D_8082AB8C >=
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if (D_8082AB8C >=
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][0]) {
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][0]) {
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sColor82ABRed_D_8082AB8C -= stepR;
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D_8082AB8C -= stepR;
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} else {
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} else {
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sColor82ABRed_D_8082AB8C += stepR;
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D_8082AB8C += stepR;
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}
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}
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if (sColor82ABGreen_D_8082AB90 >=
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if (D_8082AB90 >=
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][1]) {
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][1]) {
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sColor82ABGreen_D_8082AB90 -= stepG;
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D_8082AB90 -= stepG;
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} else {
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} else {
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sColor82ABGreen_D_8082AB90 += stepG;
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D_8082AB90 += stepG;
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}
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}
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if (sColor82ABBlue_D_8082AB94 >=
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if (D_8082AB94 >=
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][2]) {
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][2]) {
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sColor82ABBlue_D_8082AB94 -= stepB;
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D_8082AB94 -= stepB;
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} else {
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} else {
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sColor82ABBlue_D_8082AB94 += stepB;
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D_8082AB94 += stepB;
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}
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}
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sCursorColorBlinkTimer_D_8082AD3C--;
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sCursorColorBlinkTimer_D_8082AD3C--;
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if (sCursorColorBlinkTimer_D_8082AD3C == 0) {
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if (sCursorColorBlinkTimer_D_8082AD3C == 0) {
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sColor82ABRed_D_8082AB8C =
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D_8082AB8C = sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][0];
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][0];
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D_8082AB90 = sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][1];
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sColor82ABGreen_D_8082AB90 =
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D_8082AB94 = sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][2];
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][1];
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sColor82ABBlue_D_8082AB94 =
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sCursorColors_D_8082ACF4[pauseCtx->cursorColorSet + sCursorColorBlinkOffset_D_8082AD40][2];
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sCursorColorBlinkTimer_D_8082AD3C = ZREG(28 + sCursorColorBlinkOffset_D_8082AD40);
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sCursorColorBlinkTimer_D_8082AD3C = ZREG(28 + sCursorColorBlinkOffset_D_8082AD40);
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sCursorColorBlinkOffset_D_8082AD40++;
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sCursorColorBlinkOffset_D_8082AD40++;
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if (sCursorColorBlinkOffset_D_8082AD40 >= 4) {
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if (sCursorColorBlinkOffset_D_8082AD40 >= 4) {
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@ -3399,10 +3395,8 @@ void KaleidoScope_DrawGameOver(PlayState* play) {
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gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
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gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
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COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
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COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 80, sColor82ABRed_D_8082AB8C, sColor82ABGreen_D_8082AB90,
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 80, D_8082AB8C, D_8082AB90, D_8082AB94, D_8082AB98);
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sColor82ABBlue_D_8082AB94, sColor82ABGameOverPrimAlpha_D_8082AB98);
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gDPSetEnvColor(POLY_OPA_DISP++, D_8082AB9C, D_8082ABA0, D_8082ABA4, 255);
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gDPSetEnvColor(POLY_OPA_DISP++, sDrawGameOverEnvColorRed_D_8082AB9C, sDrawGameOverEnvColorGreen_D_8082ABA0,
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sDrawGameOverEnvColorBlue_D_8082ABA4, 255);
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VREG(89) -= 2;
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VREG(89) -= 2;
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@ -3685,8 +3679,8 @@ void KaleidoScope_Update(PlayState* play) {
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Player* player = GET_PLAYER(play);
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Player* player = GET_PLAYER(play);
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Input* input = &play->state.input[0];
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Input* input = &play->state.input[0];
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u32 size;
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u32 size;
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u32 iconItemStaticSize;
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u32 size0;
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u32 playerSegmentDrawPauseSize;
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u32 size1;
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u32 size2;
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u32 size2;
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u16 i;
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u16 i;
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s16 stepR;
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s16 stepR;
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@ -3738,16 +3732,14 @@ void KaleidoScope_Update(PlayState* play) {
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//! @bug messed up alignment, should match `ALIGN64`
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//! @bug messed up alignment, should match `ALIGN64`
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pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
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pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
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playerSegmentDrawPauseSize =
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size1 = Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
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Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
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PRINTF(T("プレイヤー size1=%x\n", "Player size1=%x\n"), size1);
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PRINTF(T("プレイヤー size1=%x\n", "Player size1=%x\n"), playerSegmentDrawPauseSize);
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iconItemStaticSize =
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size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
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(uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
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pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + size1);
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pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + playerSegmentDrawPauseSize);
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PRINTF("icon_item size0=%x\n", iconItemStaticSize);
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PRINTF("icon_item size0=%x\n", size0);
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DMA_REQUEST_SYNC(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, iconItemStaticSize,
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DMA_REQUEST_SYNC(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, size0,
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"../z_kaleido_scope_PAL.c", 3662);
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"../z_kaleido_scope_PAL.c", 3662);
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gSegments[8] = OS_K0_TO_PHYSICAL(pauseCtx->iconItemSegment);
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gSegments[8] = OS_K0_TO_PHYSICAL(pauseCtx->iconItemSegment);
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@ -3759,7 +3751,7 @@ void KaleidoScope_Update(PlayState* play) {
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}
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}
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}
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}
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pauseCtx->iconItem24Segment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemSegment + iconItemStaticSize);
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pauseCtx->iconItem24Segment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemSegment + size0);
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size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart;
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size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart;
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PRINTF("icon_item24 size=%x\n", size);
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PRINTF("icon_item24 size=%x\n", size);
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@ -3848,11 +3840,10 @@ void KaleidoScope_Update(PlayState* play) {
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// This printf may have been used to compute the size used on playerSegment at one point,
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// This printf may have been used to compute the size used on playerSegment at one point,
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// but is missing the size of icon_item_24_static
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// but is missing the size of icon_item_24_static
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PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + playerSegmentDrawPauseSize + iconItemStaticSize + size);
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PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + size1 + size0 + size);
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PRINTF("item_name I_N_PT=%x\n", 0x800);
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PRINTF("item_name I_N_PT=%x\n", 0x800);
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Interface_SetDoAction(play, DO_ACTION_DECIDE);
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Interface_SetDoAction(play, DO_ACTION_DECIDE);
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PRINTF(T("サイズ=%x\n", "size=%x\n"),
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PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + size1 + size0 + size + 0x800);
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size2 + playerSegmentDrawPauseSize + iconItemStaticSize + size + 0x800);
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if (((void)0, gSaveContext.worldMapArea) < WORLD_MAP_AREA_MAX) {
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if (((void)0, gSaveContext.worldMapArea) < WORLD_MAP_AREA_MAX) {
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#if OOT_NTSC
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#if OOT_NTSC
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@ -4414,13 +4405,12 @@ void KaleidoScope_Update(PlayState* play) {
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//! @bug messed up alignment, should match `ALIGN64`
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//! @bug messed up alignment, should match `ALIGN64`
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pauseCtx->iconItemSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
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pauseCtx->iconItemSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
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iconItemStaticSize =
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size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
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(uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
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PRINTF("icon_item size0=%x\n", size0);
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PRINTF("icon_item size0=%x\n", iconItemStaticSize);
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DMA_REQUEST_SYNC(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, size0,
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DMA_REQUEST_SYNC(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, iconItemStaticSize,
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"../z_kaleido_scope_PAL.c", 4356);
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"../z_kaleido_scope_PAL.c", 4356);
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pauseCtx->iconItem24Segment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemSegment + iconItemStaticSize);
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pauseCtx->iconItem24Segment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemSegment + size0);
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size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart;
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size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart;
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PRINTF("icon_item24 size=%x\n", size);
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PRINTF("icon_item24 size=%x\n", size);
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DMA_REQUEST_SYNC(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
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DMA_REQUEST_SYNC(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
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@ -4466,13 +4456,13 @@ void KaleidoScope_Update(PlayState* play) {
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}
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}
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#endif
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#endif
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sColor82ABRed_D_8082AB8C = 255;
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D_8082AB8C = 255;
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sColor82ABGreen_D_8082AB90 = 130;
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D_8082AB90 = 130;
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sColor82ABBlue_D_8082AB94 = 0;
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D_8082AB94 = 0;
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sColor82ABGameOverPrimAlpha_D_8082AB98 = 0;
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D_8082AB98 = 0;
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sDrawGameOverEnvColorRed_D_8082AB9C = 30;
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D_8082AB9C = 30;
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sDrawGameOverEnvColorGreen_D_8082ABA0 = 0;
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D_8082ABA0 = 0;
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sDrawGameOverEnvColorBlue_D_8082ABA4 = 0;
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D_8082ABA4 = 0;
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sTimer_ = 30;
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sTimer_ = 30;
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VREG(88) = 98;
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VREG(88) = 98;
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pauseCtx->promptChoice = 0;
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pauseCtx->promptChoice = 0;
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@ -4480,60 +4470,60 @@ void KaleidoScope_Update(PlayState* play) {
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break;
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break;
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case PAUSE_STATE_GAME_OVER_SHOW_MESSAGE:
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case PAUSE_STATE_GAME_OVER_SHOW_MESSAGE:
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stepR = ABS(sColor82ABRed_D_8082AB8C - 30) / sTimer_;
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stepR = ABS(D_8082AB8C - 30) / sTimer_;
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stepG = ABS(sColor82ABGreen_D_8082AB90) / sTimer_;
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stepG = ABS(D_8082AB90) / sTimer_;
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stepB = ABS(sColor82ABBlue_D_8082AB94) / sTimer_;
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stepB = ABS(D_8082AB94) / sTimer_;
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stepA = ABS(sColor82ABGameOverPrimAlpha_D_8082AB98 - 255) / sTimer_;
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stepA = ABS(D_8082AB98 - 255) / sTimer_;
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if (sColor82ABRed_D_8082AB8C >= 30) {
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if (D_8082AB8C >= 30) {
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sColor82ABRed_D_8082AB8C -= stepR;
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D_8082AB8C -= stepR;
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} else {
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} else {
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sColor82ABRed_D_8082AB8C += stepR;
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D_8082AB8C += stepR;
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}
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}
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if (sColor82ABGreen_D_8082AB90 >= 0) {
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if (D_8082AB90 >= 0) {
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sColor82ABGreen_D_8082AB90 -= stepG;
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D_8082AB90 -= stepG;
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} else {
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} else {
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sColor82ABGreen_D_8082AB90 += stepG;
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D_8082AB90 += stepG;
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}
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}
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if (sColor82ABBlue_D_8082AB94 >= 0) {
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if (D_8082AB94 >= 0) {
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sColor82ABBlue_D_8082AB94 -= stepB;
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D_8082AB94 -= stepB;
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} else {
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} else {
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sColor82ABBlue_D_8082AB94 += stepB;
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D_8082AB94 += stepB;
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}
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}
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if (sColor82ABGameOverPrimAlpha_D_8082AB98 >= 255) {
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if (D_8082AB98 >= 255) {
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sColor82ABGameOverPrimAlpha_D_8082AB98 -= stepA;
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D_8082AB98 -= stepA;
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} else {
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} else {
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sColor82ABGameOverPrimAlpha_D_8082AB98 += stepA;
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D_8082AB98 += stepA;
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}
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}
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stepR = ABS(sDrawGameOverEnvColorRed_D_8082AB9C - 255) / sTimer_;
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stepR = ABS(D_8082AB9C - 255) / sTimer_;
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stepG = ABS(sDrawGameOverEnvColorGreen_D_8082ABA0 - 130) / sTimer_;
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stepG = ABS(D_8082ABA0 - 130) / sTimer_;
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stepB = ABS(sDrawGameOverEnvColorBlue_D_8082ABA4) / sTimer_;
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stepB = ABS(D_8082ABA4) / sTimer_;
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if (sDrawGameOverEnvColorRed_D_8082AB9C >= 255) {
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if (D_8082AB9C >= 255) {
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sDrawGameOverEnvColorRed_D_8082AB9C -= stepR;
|
D_8082AB9C -= stepR;
|
||||||
} else {
|
} else {
|
||||||
sDrawGameOverEnvColorRed_D_8082AB9C += stepR;
|
D_8082AB9C += stepR;
|
||||||
}
|
}
|
||||||
if (sDrawGameOverEnvColorGreen_D_8082ABA0 >= 130) {
|
if (D_8082ABA0 >= 130) {
|
||||||
sDrawGameOverEnvColorGreen_D_8082ABA0 -= stepG;
|
D_8082ABA0 -= stepG;
|
||||||
} else {
|
} else {
|
||||||
sDrawGameOverEnvColorGreen_D_8082ABA0 += stepG;
|
D_8082ABA0 += stepG;
|
||||||
}
|
}
|
||||||
if (sDrawGameOverEnvColorBlue_D_8082ABA4 >= 0) {
|
if (D_8082ABA4 >= 0) {
|
||||||
sDrawGameOverEnvColorBlue_D_8082ABA4 -= stepB;
|
D_8082ABA4 -= stepB;
|
||||||
} else {
|
} else {
|
||||||
sDrawGameOverEnvColorBlue_D_8082ABA4 += stepB;
|
D_8082ABA4 += stepB;
|
||||||
}
|
}
|
||||||
|
|
||||||
sTimer_--;
|
sTimer_--;
|
||||||
if (sTimer_ == 0) {
|
if (sTimer_ == 0) {
|
||||||
sColor82ABRed_D_8082AB8C = 30;
|
D_8082AB8C = 30;
|
||||||
sColor82ABGreen_D_8082AB90 = 0;
|
D_8082AB90 = 0;
|
||||||
sColor82ABBlue_D_8082AB94 = 0;
|
D_8082AB94 = 0;
|
||||||
sColor82ABGameOverPrimAlpha_D_8082AB98 = 255;
|
D_8082AB98 = 255;
|
||||||
|
|
||||||
sDrawGameOverEnvColorRed_D_8082AB9C = 255;
|
D_8082AB9C = 255;
|
||||||
sDrawGameOverEnvColorGreen_D_8082ABA0 = 130;
|
D_8082ABA0 = 130;
|
||||||
sDrawGameOverEnvColorBlue_D_8082ABA4 = 0;
|
D_8082ABA4 = 0;
|
||||||
sTimer_ = 40;
|
sTimer_ = 40;
|
||||||
|
|
||||||
pauseCtx->state++; // PAUSE_STATE_GAME_OVER_WINDOW_DELAY
|
pauseCtx->state++; // PAUSE_STATE_GAME_OVER_WINDOW_DELAY
|
||||||
|
|
Loading…
Reference in New Issue