diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index cc8f986713..a9f2df6969 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -10,7 +10,7 @@ - + diff --git a/assets/xml/objects/object_sd.xml b/assets/xml/objects/object_sd.xml index 66324bf55f..c72efeae10 100644 --- a/assets/xml/objects/object_sd.xml +++ b/assets/xml/objects/object_sd.xml @@ -4,17 +4,17 @@ - + - + - + - + diff --git a/assets/xml/objects/object_spot00_break.xml b/assets/xml/objects/object_spot00_break.xml index 6726685e5b..d3be88315f 100644 --- a/assets/xml/objects/object_spot00_break.xml +++ b/assets/xml/objects/object_spot00_break.xml @@ -5,8 +5,8 @@ - - + + diff --git a/assets/xml/overlays/ovl_Arrow_Fire.xml b/assets/xml/overlays/ovl_Arrow_Fire.xml index 6a701847c9..3f740fe657 100644 --- a/assets/xml/overlays/ovl_Arrow_Fire.xml +++ b/assets/xml/overlays/ovl_Arrow_Fire.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/overlays/ovl_Arrow_Ice.xml b/assets/xml/overlays/ovl_Arrow_Ice.xml index 07d73628b8..ca9c7cbc5d 100644 --- a/assets/xml/overlays/ovl_Arrow_Ice.xml +++ b/assets/xml/overlays/ovl_Arrow_Ice.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/overlays/ovl_Arrow_Light.xml b/assets/xml/overlays/ovl_Arrow_Light.xml index dd8e0fbf96..e235f83c21 100644 --- a/assets/xml/overlays/ovl_Arrow_Light.xml +++ b/assets/xml/overlays/ovl_Arrow_Light.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/overlays/ovl_Magic_Dark.xml b/assets/xml/overlays/ovl_Magic_Dark.xml index 30cfda6bc6..cd8d455921 100644 --- a/assets/xml/overlays/ovl_Magic_Dark.xml +++ b/assets/xml/overlays/ovl_Magic_Dark.xml @@ -1,9 +1,11 @@ + + diff --git a/include/command_macros_base.h b/include/command_macros_base.h index b6154b8632..3f1a1a0d0f 100644 --- a/include/command_macros_base.h +++ b/include/command_macros_base.h @@ -16,6 +16,12 @@ #define CMD_W(a) (a) +#ifdef __GNUC__ +#define CMD_F(a) {.f = (a)} +#else +#define CMD_F(a) {(a)} +#endif + #define CMD_PTR(a) (u32)(a) #endif diff --git a/include/macros.h b/include/macros.h index c1a1c0e028..a47fd9a83b 100644 --- a/include/macros.h +++ b/include/macros.h @@ -164,4 +164,10 @@ extern GraphicsContext* __gfxCtx; ((height)-1) << G_TEXTURE_IMAGE_FRAC); \ } while (0) +#ifdef __GNUC__ +#define ALIGNED8 __attribute__ ((aligned (8))) +#else +#define ALIGNED8 +#endif + #endif diff --git a/include/z64cutscene_commands.h b/include/z64cutscene_commands.h index de3ad2fea0..77ebb9e18c 100644 --- a/include/z64cutscene_commands.h +++ b/include/z64cutscene_commands.h @@ -33,7 +33,7 @@ * size = 0x10 */ #define CS_CAM_POS(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ - CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) + CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS @@ -55,7 +55,7 @@ * size = 0x10 */ #define CS_CAM_FOCUS_POINT(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ - CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) + CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS @@ -122,7 +122,7 @@ * size = 0x10 */ #define CS_CAM_POS_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ - CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) + CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS @@ -144,7 +144,7 @@ * size = 0x10 */ #define CS_CAM_FOCUS_POINT_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ - CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) + CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS @@ -167,7 +167,7 @@ * size = 0x10 */ #define CS_CMD_07(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ - CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) + CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS @@ -190,7 +190,7 @@ * size = 0x10 */ #define CS_CMD_08(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ - CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) + CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS @@ -257,7 +257,7 @@ CMD_HH(npcAction, startFrame), CMD_HH(endFrame, rotX), CMD_HH(rotY, rotZ), \ CMD_W(startX), CMD_W(startY), CMD_W(startZ), \ CMD_W(endX), CMD_W(endY), CMD_W(endZ), \ - CMD_W(normX), CMD_W(normY), CMD_W(normZ) + CMD_F(normX), CMD_F(normY), CMD_F(normZ) /** * ARGS