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@ -1049,7 +1049,8 @@ void EnDekubaba_UpdateDamage(EnDekubaba* this, PlayState* play) {
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Actor_SetDropFlagJntSph(&this->actor, &this->collider, true);
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Actor_SetDropFlagJntSph(&this->actor, &this->collider, true);
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if ((this->collider.base.colMaterial != COL_MATERIAL_HARD) &&
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if ((this->collider.base.colMaterial != COL_MATERIAL_HARD) &&
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((this->actor.colChkInfo.damageReaction != DEKUBABA_DMGREAC_NONE) || (this->actor.colChkInfo.damage != 0))) {
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((this->actor.colChkInfo.damageReaction != DEKUBABA_DMGREAC_NONE) ||
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(this->actor.colChkInfo.damage != 0))) {
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phi_s0 = this->actor.colChkInfo.health - this->actor.colChkInfo.damage;
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phi_s0 = this->actor.colChkInfo.health - this->actor.colChkInfo.damage;
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