mirror of https://github.com/zeldaret/oot.git
split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c
This commit is contained in:
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83bd21cc82
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@ -1,19 +1,7 @@
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#include "gameplay_keep_0x34020.h"
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#include "bug_skel.h"
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#include "array_count.h"
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#include "array_count.h"
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#include "gfx.h"
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#include "gfx.h"
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s16 gBugCrawlFrameData[] = {
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#include "assets/objects/gameplay_keep/gBugCrawlFrameData.inc.c"
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};
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JointIndex gBugCrawlJointIndices[] = {
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#include "assets/objects/gameplay_keep/gBugCrawlJointIndices.inc.c"
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};
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AnimationHeader gBugCrawlAnim = {
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#include "assets/objects/gameplay_keep/gBugCrawlAnim.inc.c"
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};
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Gfx gBugLimb_1DL[20] = {
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Gfx gBugLimb_1DL[20] = {
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#include "assets/objects/gameplay_keep/gBugLimb_1DL.inc.c"
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#include "assets/objects/gameplay_keep/gBugLimb_1DL.inc.c"
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};
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};
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@ -1,13 +1,10 @@
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#ifndef GAMEPLAY_KEEP_0x34020_H
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#ifndef GAMEPLAY_KEEP_BUG_SKEL_H
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#define GAMEPLAY_KEEP_0x34020_H
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#define GAMEPLAY_KEEP_BUG_SKEL_H
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#include "tex_len.h"
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#include "tex_len.h"
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#include "ultra64.h"
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#include "ultra64.h"
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#include "animation.h"
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#include "animation.h"
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extern s16 gBugCrawlFrameData[];
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extern JointIndex gBugCrawlJointIndices[];
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extern AnimationHeader gBugCrawlAnim;
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extern Gfx gBugLimb_1DL[20];
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extern Gfx gBugLimb_1DL[20];
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extern Gfx gBugLimb_1WrapperDL[2];
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extern Gfx gBugLimb_1WrapperDL[2];
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extern Gfx gBugLimb_1WrapperWrapperDL[2];
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extern Gfx gBugLimb_1WrapperWrapperDL[2];
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#include "gBugCrawlAnim.h"
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s16 gBugCrawlFrameData[] = {
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#include "assets/objects/gameplay_keep/gBugCrawlFrameData.inc.c"
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};
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JointIndex gBugCrawlJointIndices[] = {
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#include "assets/objects/gameplay_keep/gBugCrawlJointIndices.inc.c"
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};
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AnimationHeader gBugCrawlAnim = {
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#include "assets/objects/gameplay_keep/gBugCrawlAnim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_GBUGCRAWLANIM_H
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#define GAMEPLAY_KEEP_GBUGCRAWLANIM_H
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#include "ultra64.h"
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#include "animation.h"
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extern s16 gBugCrawlFrameData[];
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extern JointIndex gBugCrawlJointIndices[];
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extern AnimationHeader gBugCrawlAnim;
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#endif
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@ -62,7 +62,8 @@
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#include "gameplay_keep_0x33090.h"
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#include "gameplay_keep_0x33090.h"
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#include "eff_ice_fragments.h"
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#include "eff_ice_fragments.h"
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#include "gameplay_keep_0x33910.h"
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#include "gameplay_keep_0x33910.h"
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#include "gameplay_keep_0x34020.h"
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#include "gBugCrawlAnim.h"
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#include "bug_skel.h"
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#include "cuttable_shrub.h"
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#include "cuttable_shrub.h"
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#include "lens_flare.h"
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#include "lens_flare.h"
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#include "eff_sparkles.h"
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#include "eff_sparkles.h"
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@ -1059,7 +1059,8 @@ beginseg
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x34020.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gBugCrawlAnim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/bug_skel.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o"
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@ -22,7 +22,8 @@
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#include "player.h"
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#include "player.h"
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#include "save.h"
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#include "save.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0x34020.h"
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#include "assets/objects/gameplay_keep/bug_skel.h"
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#include "assets/objects/gameplay_keep/gBugCrawlAnim.h"
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#define FLAGS 0
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#define FLAGS 0
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