mirror of https://github.com/zeldaret/oot.git
T() mm2, niw, file_choose, file_nameset, kaleido_equipment, kaleido_item
This commit is contained in:
parent
e991255a45
commit
c821947ef1
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@ -14,6 +14,7 @@
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#include "segmented_address.h"
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#include "segmented_address.h"
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#include "sys_matrix.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "z64save.h"
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@ -162,7 +163,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
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}
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}
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if (this->actor.params == 1) {
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if (this->actor.params == 1) {
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if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
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if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
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PRINTF(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n");
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PRINTF(VT_FGCOL(CYAN) T(" マラソン 開始されていない \n", " Marathon not started \n") VT_RST "\n");
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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}
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}
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}
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}
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@ -21,6 +21,7 @@
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#include "sfx.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64effect.h"
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@ -153,7 +154,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
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if (this->actor.params == 0xB) {
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if (this->actor.params == 0xB) {
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if (sLowerRiverSpawned) {
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if (sLowerRiverSpawned) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Hara is already here Ver.1 ☆☆☆☆☆ \n")
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VT_RST);
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return;
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return;
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}
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}
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sLowerRiverSpawned = true;
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sLowerRiverSpawned = true;
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@ -164,7 +166,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
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if (this->actor.params == 0xC) {
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if (this->actor.params == 0xC) {
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if (sUpperRiverSpawned) {
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if (sUpperRiverSpawned) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Hara is already here Ver.2 ☆☆☆☆☆ \n")
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VT_RST);
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return;
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return;
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}
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}
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sUpperRiverSpawned = true;
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sUpperRiverSpawned = true;
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@ -181,7 +184,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
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if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f &&
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if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f &&
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fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
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fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
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this->unk_2AA = i;
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this->unk_2AA = i;
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PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA);
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PRINTF(VT_FGCOL(YELLOW) T(" 通常鶏index %d\n", " Normal chicken index %d\n") VT_RST, this->unk_2AA);
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if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &
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if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &
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sKakarikoFlagList[i]) {
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sKakarikoFlagList[i]) {
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this->actor.world.pos.x = 300.0f;
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this->actor.world.pos.x = 300.0f;
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@ -259,7 +262,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
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break;
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break;
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}
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}
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What kind of guy? ☆☆☆☆☆ %d\n") VT_RST,
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this->actor.params);
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PRINTF("\n\n");
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PRINTF("\n\n");
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this->actionFunc = EnNiw_ResetAction;
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this->actionFunc = EnNiw_ResetAction;
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}
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}
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@ -386,7 +390,7 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, PlayState* play) {
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this->timer5 = 10;
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this->timer5 = 10;
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} else {
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} else {
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PRINTF("\n\n");
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PRINTF("\n\n");
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PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot occur ☆☆☆☆☆ \n") VT_RST);
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}
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}
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}
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}
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}
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}
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@ -983,17 +987,21 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
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f32 camResult;
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f32 camResult;
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s32 pad3[10];
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s32 pad3[10];
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n" VT_RST, thisx->floorHeight);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Up and down? ☆☆☆☆☆ %f\n") VT_RST,
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thisx->floorHeight);
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cam.x = play->view.at.x - play->view.eye.x;
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cam.x = play->view.at.x - play->view.eye.x;
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cam.y = play->view.at.y - play->view.eye.y;
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cam.y = play->view.at.y - play->view.eye.y;
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cam.z = play->view.at.z - play->view.eye.z;
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cam.z = play->view.at.z - play->view.eye.z;
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camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
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camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
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PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Out of range X! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
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thisx->world.pos.x);
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PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Out of range Y! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.x);
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thisx->world.pos.y);
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.y);
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Out of range Z! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.z);
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thisx->world.pos.z);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set X! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.x);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Y! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.y);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Z! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.z);
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thisx->world.pos.x = thisx->home.pos.x;
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thisx->world.pos.x = thisx->home.pos.x;
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thisx->world.pos.z = thisx->home.pos.z;
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thisx->world.pos.z = thisx->home.pos.z;
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thisx->world.pos.y = ((thisx->home.pos.y + play->view.eye.y) + (camResult * 160.0f));
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thisx->world.pos.y = ((thisx->home.pos.y + play->view.eye.y) + (camResult * 160.0f));
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@ -1002,9 +1010,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
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thisx->world.pos.y = thisx->home.pos.y + 300.0f;
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thisx->world.pos.y = thisx->home.pos.y + 300.0f;
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}
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}
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X after correction! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
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thisx->world.pos.x);
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y after correction! ☆☆☆☆☆ %f\n") VT_RST,
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thisx->world.pos.y);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z after correction! ☆☆☆☆☆ %f\n") VT_RST,
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thisx->world.pos.z);
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PRINTF("\n\n");
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PRINTF("\n\n");
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thisx->speed = 0.0f;
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thisx->speed = 0.0f;
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thisx->gravity = -2.0f;
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thisx->gravity = -2.0f;
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@ -1045,7 +1056,7 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
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EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 400);
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EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 400);
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this->timer5 = 0;
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this->timer5 = 0;
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PRINTF("\n\n");
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PRINTF("\n\n");
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n", "☆☆☆☆☆ Bubbling ☆☆☆☆☆ \n") VT_RST);
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PRINTF("\n\n");
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PRINTF("\n\n");
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this->actionFunc = func_80AB6F04;
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this->actionFunc = func_80AB6F04;
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return;
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return;
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@ -22,6 +22,7 @@
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#include "sfx.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64audio.h"
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@ -365,7 +366,7 @@ void FileSelect_InitModeUpdate(GameState* thisx) {
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this->nextTitleLabel = FS_TITLE_OPEN_FILE;
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this->nextTitleLabel = FS_TITLE_OPEN_FILE;
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PRINTF("Sram Start─Load 》》》》》 ");
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PRINTF("Sram Start─Load 》》》》》 ");
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Sram_VerifyAndLoadAllSaves(this, sramCtx);
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Sram_VerifyAndLoadAllSaves(this, sramCtx);
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PRINTF("終了!!!\n");
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PRINTF(T("終了!!!\n", "End!!!\n"));
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}
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}
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#else
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#else
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if (this->configMode == CM_FADE_IN_START) {
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if (this->configMode == CM_FADE_IN_START) {
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@ -12,6 +12,7 @@
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#include "sfx.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "z64audio.h"
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#include "z64save.h"
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#include "z64save.h"
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@ -1370,7 +1371,7 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
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PRINTF_RST();
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PRINTF_RST();
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Audio_SetSoundOutputMode(gSaveContext.soundSetting);
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Audio_SetSoundOutputMode(gSaveContext.soundSetting);
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PRINTF("終了\n");
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PRINTF(T("終了\n", "end\n"));
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return;
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return;
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}
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}
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@ -6,6 +6,7 @@
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#include "printf.h"
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#include "printf.h"
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#include "regs.h"
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#include "regs.h"
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#include "sfx.h"
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#include "sfx.h"
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#include "translation.h"
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#include "z64play.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "z64save.h"
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@ -481,7 +482,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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} else {
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} else {
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cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] +
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cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] +
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CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) - 1;
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CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) - 1;
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PRINTF("大人 H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
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PRINTF(T("大人 H_arrowcase_1 + non_equip_item_table = %d\n",
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"Adult H_arrowcase_1 + non_equip_item_table = %d\n"),
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cursorItem);
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}
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}
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}
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}
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} else {
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} else {
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@ -7,6 +7,7 @@
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#include "printf.h"
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#include "printf.h"
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#include "regs.h"
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#include "regs.h"
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#include "sfx.h"
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#include "sfx.h"
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#include "translation.h"
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#include "z64play.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "z64save.h"
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@ -697,19 +698,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
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gSaveContext.save.info.equips.cButtonSlots[0] = pauseCtx->equipTargetSlot;
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gSaveContext.save.info.equips.cButtonSlots[0] = pauseCtx->equipTargetSlot;
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Interface_LoadItemIcon1(play, 1);
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Interface_LoadItemIcon1(play, 1);
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PRINTF("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
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PRINTF(T("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C left sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
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gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
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pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
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gSaveContext.save.info.equips.buttonItems[3]);
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gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
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PRINTF("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
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PRINTF(T("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C left sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
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gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
|
pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
|
||||||
gSaveContext.save.info.equips.cButtonSlots[2]);
|
gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
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||||||
} else if (pauseCtx->equipTargetCBtn == 1) {
|
} else if (pauseCtx->equipTargetCBtn == 1) {
|
||||||
PRINTF("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
PRINTF(T("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
|
pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
|
||||||
gSaveContext.save.info.equips.buttonItems[3]);
|
gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
|
||||||
PRINTF("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
PRINTF(T("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
|
pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
|
||||||
gSaveContext.save.info.equips.cButtonSlots[2]);
|
gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
|
||||||
|
|
||||||
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
|
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
|
||||||
if (gSaveContext.save.info.equips.buttonItems[2] != ITEM_NONE) {
|
if (gSaveContext.save.info.equips.buttonItems[2] != ITEM_NONE) {
|
||||||
|
@ -772,19 +773,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
||||||
gSaveContext.save.info.equips.cButtonSlots[1] = pauseCtx->equipTargetSlot;
|
gSaveContext.save.info.equips.cButtonSlots[1] = pauseCtx->equipTargetSlot;
|
||||||
Interface_LoadItemIcon1(play, 2);
|
Interface_LoadItemIcon1(play, 2);
|
||||||
|
|
||||||
PRINTF("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
PRINTF(T("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
|
pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
|
||||||
gSaveContext.save.info.equips.buttonItems[3]);
|
gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
|
||||||
PRINTF("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
PRINTF(T("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
|
pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
|
||||||
gSaveContext.save.info.equips.cButtonSlots[2]);
|
gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
|
||||||
} else {
|
} else {
|
||||||
PRINTF("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
PRINTF(T("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
|
pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
|
||||||
gSaveContext.save.info.equips.buttonItems[3]);
|
gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
|
||||||
PRINTF("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
PRINTF(T("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
|
pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
|
||||||
gSaveContext.save.info.equips.cButtonSlots[2]);
|
gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
|
||||||
|
|
||||||
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
|
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
|
||||||
if (gSaveContext.save.info.equips.buttonItems[3] != ITEM_NONE) {
|
if (gSaveContext.save.info.equips.buttonItems[3] != ITEM_NONE) {
|
||||||
|
@ -847,12 +848,12 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
||||||
gSaveContext.save.info.equips.cButtonSlots[2] = pauseCtx->equipTargetSlot;
|
gSaveContext.save.info.equips.cButtonSlots[2] = pauseCtx->equipTargetSlot;
|
||||||
Interface_LoadItemIcon1(play, 3);
|
Interface_LoadItemIcon1(play, 3);
|
||||||
|
|
||||||
PRINTF("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
|
PRINTF(T("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
|
pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1],
|
||||||
gSaveContext.save.info.equips.buttonItems[3]);
|
gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]);
|
||||||
PRINTF("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
|
PRINTF(T("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_number=%d (1)=%d (2)=%d (3)=%d\n"),
|
||||||
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
|
pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0],
|
||||||
gSaveContext.save.info.equips.cButtonSlots[2]);
|
gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
||||||
|
|
Loading…
Reference in New Issue