diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index ae26b8a496..cfa1c6382b 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -9302,7 +9302,7 @@ void Player_Action_8084377C(Player* this, PlayState* play) { func_808382BC(this); if (!(this->stateFlags1 & PLAYER_STATE1_29) && (this->av2.actionVar2 == 0) && - (this->knockbackType != PLAYER_BUMP_NONE)) { + (this->bumpType != PLAYER_BUMP_NONE)) { s16 temp = this->actor.shape.rot.y - this->bumpRot; this->yaw = this->actor.shape.rot.y = this->bumpRot; @@ -9325,7 +9325,7 @@ void Player_Action_8084377C(Player* this, PlayState* play) { func_80853080(this, play); } } else if ((this->stateFlags1 & PLAYER_STATE1_29) || - (!(this->cylinder.base.acFlags & AC_HIT) && (this->knockbackType == PLAYER_BUMP_NONE))) { + (!(this->cylinder.base.acFlags & AC_HIT) && (this->bumpType == PLAYER_BUMP_NONE))) { if (this->stateFlags1 & PLAYER_STATE1_29) { this->av2.actionVar2++; } else {