From cb217fae6677fc7ef2af6f1d3d84692d47bf7e32 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 12 Dec 2021 19:29:49 +0100 Subject: [PATCH] `10` -> `ARROW_NUT` for spawning EnArrow --- src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 15036bee57..7b22db4555 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -11934,7 +11934,7 @@ void func_8084E604(Player* this, GlobalContext* globalCtx) { } else if (LinkAnimation_OnFrame(&this->skelAnime, 3.0f)) { Inventory_ChangeAmmo(ITEM_NUT, -1); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ARROW, this->bodyPartsPos[15].x, this->bodyPartsPos[15].y, - this->bodyPartsPos[15].z, 4000, this->actor.shape.rot.y, 0, 10); + this->bodyPartsPos[15].z, 4000, this->actor.shape.rot.y, 0, ARROW_NUT); func_80832698(this, NA_SE_VO_LI_SWORD_N); }