diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index 60f7df7ad2..1b83ec14b0 100644 --- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -194,17 +194,17 @@ void EnPoSisters_Init(Actor* thisx, PlayState* play) { Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); - this->sisterID = POE_SISTER_GET_ID(thisx->params); + this->sisterID = POE_SISTER_GET_ID(thisx); this->actor.naviEnemyId = this->sisterID + NAVI_ENEMY_POE_SISTER_MEG; if (1) {} - this->decoyID = POE_SISTER_GET_DECOY(thisx->params); + this->decoyID = POE_SISTER_GET_DECOY(thisx); this->hoverPulse = 32; this->vanishTimer = 20; this->torchFlames = 1; this->flags = EN_PO_SISTERS_FLAG_TORCH; this->circleDist = 110.0f; this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; - if (POE_SISTER_GET_INTRO(this->actor.params)) { + if (POE_SISTER_GET_INTRO(&this->actor)) { EnPoSisters_SetupIntro(this, play); } else if (this->sisterID == EN_PO_SISTERS_MEG) { if (this->decoyID == 0) {