EnSW: comment formatting

This commit is contained in:
blackgamma7 2025-11-24 17:34:23 -05:00
parent 1cb1e85174
commit cd06771cf0
1 changed files with 7 additions and 4 deletions

View File

@ -210,7 +210,7 @@ s32 EnSw_GoldMove(EnSw* this, PlayState* play, s32 changePoly) {
posB.z -= this->surfaceNormal.z * 18.0f;
poly0 = EnSw_GetPoly(play, &posA, &posB, &posOut, &bgId);
// move spider if poly avalable and not jumping/falling from hidding spot
// Move spider if poly avalable and not jumping/falling from hidding spot
if ((poly0 != NULL) && (this->goldInAir == false)) {
posB.x = posA.x + (this->unk_37C.x * 24);
posB.y = posA.y + (this->unk_37C.y * 24);
@ -327,7 +327,7 @@ void EnSw_Init(Actor* thisx, PlayState* play) {
switch (ENSW_GET_TYPE(thisx)) {
case SW_TYPE_GOLD_HIDDEN_SOIL:
case SW_TYPE_GOLD_HIDDEN_TREE:
//springing out of a hidding spot
// Springing out of a hidding spot
this->goldInAir = true;
this->actor.velocity.y = 8.0f;
this->actor.speed = 4.0f;
@ -563,7 +563,9 @@ void EnSw_GoldHiddenSetup(EnSw* this, PlayState* play) {
}
}
/*Animation for Gold Skulltula coming from tree or soil patch.*/
/**
* Action for gold skulltulas emerging from trees or soil patches.
*/
void EnSw_GoldHiddenReveal(EnSw* this, PlayState* play) {
if (this->waitTimer != 0) {
if ((this->waitTimer & 4) != 0) {
@ -1085,7 +1087,8 @@ void EnSw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
}
/**
* Gives skullwalltulas a tint of `color` with an intensity based on `distA` and `distB` while dashing or preparing to dash.
* Gives skullwalltulas a tint of `color` with an intensity based on `distA` and `distB` while dashing or preparing to
* dash.
*/
void EnSw_SetFog(PlayState* play, Color_RGBA8* color, s16 distA, s16 distB) {
f32 far;