diff --git a/assets/xml/objects/object_mag_ique.xml b/assets/xml/objects/object_mag_ique.xml
index 03b1a8b193..005fc2462d 100644
--- a/assets/xml/objects/object_mag_ique.xml
+++ b/assets/xml/objects/object_mag_ique.xml
@@ -1,8 +1,7 @@
-
-
+
@@ -16,6 +15,6 @@
-
+
diff --git a/assets/xml/overlays/ovl_En_Mag_ique.xml b/assets/xml/overlays/ovl_En_Mag_ique.xml
new file mode 100644
index 0000000000..bd239b7f0c
--- /dev/null
+++ b/assets/xml/overlays/ovl_En_Mag_ique.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/baseroms/ique-cn/config.yml b/baseroms/ique-cn/config.yml
index 86bceb7339..ccf9232bd7 100644
--- a/baseroms/ique-cn/config.yml
+++ b/baseroms/ique-cn/config.yml
@@ -902,6 +902,10 @@ assets:
xml_path: assets/xml/overlays/ovl_En_Kanban.xml
start_offset: 0x2E70
end_offset: 0x2F30
+- name: overlays/ovl_En_Mag
+ xml_path: assets/xml/overlays/ovl_En_Mag_ique.xml
+ start_offset: 0x2D8C
+ end_offset: 0x2E0C
- name: overlays/ovl_En_Sda
xml_path: assets/xml/overlays/ovl_En_Sda.xml
start_offset: 0x1498
diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c
index 8de1d3058d..41562a5c97 100644
--- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c
+++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c
@@ -33,10 +33,13 @@ ActorProfile En_Mag_Profile = {
static s16 sDelayTimer = 0;
-#if OOT_VERSION < GC_US
+#if OOT_VERSION < GC_US || PLATFORM_IQUE
void EnMag_ResetSram(void) {
static u8 buffer[0x2000];
+ PRINTF(T("\n\n\n==========\n SRAM初期化\n\n==========\n\n\n",
+ "\n\n\n==========\n SRAM initialization\n\n==========\n\n\n"));
+
bzero(buffer, 0x800);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), buffer, 0x800, 1);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000800), buffer, 0x800, 1);
@@ -55,14 +58,14 @@ void EnMag_ResetSram(void) {
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007000), buffer, 0x800, 1);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007800), buffer, 0x800, 1);
- gSaveContext.audioSetting = 0;
- gSaveContext.zTargetSetting = 0;
+ gSaveContext.audioSetting = gSaveContext.zTargetSetting = 0;
func_800F6700(gSaveContext.audioSetting);
}
#endif
void EnMag_Init(Actor* thisx, PlayState* play) {
EnMag* this = (EnMag*)thisx;
+ Font* font = &this->font;
YREG(1) = 63;
YREG(3) = 80;
@@ -131,7 +134,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
gSaveContext.transWipeSpeed = 255;
}
- Font_LoadOrderedFont(&this->font);
+ Font_LoadOrderedFont(font);
this->unk_E316 = 0;
this->unk_E318 = 0;
@@ -142,18 +145,19 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
void EnMag_Destroy(Actor* thisx, PlayState* play) {
}
-#if OOT_VERSION < GC_US
+#if OOT_VERSION < GC_US || PLATFORM_IQUE
void EnMag_CheckSramResetCode(PlayState* play, EnMag* this) {
static s32 sSramResetCode[] = {
BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT, BTN_START, BTN_B, BTN_CDOWN,
BTN_L, BTN_CRIGHT, BTN_CLEFT, BTN_A, BTN_CUP, BTN_R, BTN_Z,
};
+ Input* input = &play->state.input[2];
s32 var_v1;
var_v1 =
play->state.input[2].cur.button & (BTN_A | BTN_B | BTN_Z | BTN_START | BTN_DUP | BTN_DDOWN | BTN_DLEFT |
BTN_DRIGHT | BTN_L | BTN_R | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
- if (this->unk_E31C == var_v1) {
+ if (var_v1 == this->unk_E31C) {
this->unk_E320--;
if (this->unk_E320 < 0) {
this->unk_E320 = 1;
@@ -166,13 +170,13 @@ void EnMag_CheckSramResetCode(PlayState* play, EnMag* this) {
}
if (this->unk_E316 < 4) {
- if (sSramResetCode[this->unk_E316] & var_v1) {
+ if (var_v1 & sSramResetCode[this->unk_E316]) {
this->unk_E316++;
} else if (var_v1 != 0) {
this->unk_E316 = 0;
}
} else {
- if (CHECK_BTN_ALL(play->state.input[2].press.button, sSramResetCode[this->unk_E316])) {
+ if (CHECK_BTN_ALL(input->press.button, sSramResetCode[this->unk_E316])) {
this->unk_E316++;
} else if (var_v1 != 0) {
this->unk_E316 = 0;
@@ -187,18 +191,18 @@ void EnMag_CheckSramResetCode(PlayState* play, EnMag* this) {
#endif
void EnMag_Update(Actor* thisx, PlayState* play) {
- s32 pad[2];
+ s32 pad;
+ Input* input = &play->state.input[0];
EnMag* this = (EnMag*)thisx;
-#if OOT_VERSION < GC_US
+#if OOT_VERSION < GC_US || PLATFORM_IQUE
EnMag_CheckSramResetCode(play, this);
#endif
if (gSaveContext.fileNum != 0xFEDC) {
if (this->globalState < MAG_STATE_DISPLAY) {
- if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) ||
- CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
- CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A) ||
+ CHECK_BTN_ALL(input->press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -232,9 +236,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
}
} else if (this->globalState >= MAG_STATE_DISPLAY) {
if (sDelayTimer == 0) {
- if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) ||
- CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
- CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A) ||
+ CHECK_BTN_ALL(input->press.button, BTN_B)) {
if (play->transitionTrigger != TRANS_TRIGGER_START) {
Audio_SetCutsceneFlag(0);
@@ -259,7 +262,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
if (this->globalState == MAG_STATE_FADE_IN) {
if (this->effectFadeInState == 0) {
-#if PLATFORM_N64
+#if !PLATFORM_GC
this->effectPrimLodFrac += 0.8f;
this->effectAlpha += 6.375f;
#else
@@ -289,7 +292,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
this->effectFadeInState = 1;
}
} else if (this->effectFadeInState == 1) {
-#if PLATFORM_N64
+#if !PLATFORM_GC
this->effectPrimLodFrac += 2.4f;
#endif
#if !OOT_MQ
@@ -299,7 +302,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
this->effectPrimColor[0] += -2.125f;
this->effectEnvColor[0] += -1.375f;
#endif
-#if !PLATFORM_N64
+#if PLATFORM_GC
this->effectPrimLodFrac += 2.4f;
#endif
@@ -378,8 +381,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
}
}
-void EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
- s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+BAD_RETURN(s32) EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
Gfx* gfx = *gfxP;
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
@@ -391,9 +394,10 @@ void EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight,
*gfxP = gfx;
}
-void EnMag_DrawEffectTextures(Gfx** gfxP, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
- s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, s16 rectWidth,
- s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag, EnMag* this) {
+BAD_RETURN(s32) EnMag_DrawEffectTextures(Gfx** gfxP, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
+ s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, s16 rectWidth,
+ s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag,
+ EnMag* this) {
Gfx* gfx = *gfxP;
gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, maskWidth, maskHeight, 0,
@@ -514,13 +518,17 @@ void EnMag_DrawCharTexture(Gfx** gfxP, u8* texture, s32 rectLeft, s32 rectTop) {
*gfxP = gfx;
}
+#if PLATFORM_IQUE
+#include "assets/overlays/ovl_En_Mag/ovl_En_Mag.c"
+#endif
+
// Title logo is shifted to the left in Master Quest
#if !OOT_MQ
#define LOGO_X_SHIFT 0
-#define JPN_SUBTITLE_X_SHIFT 0
+#define TITLE_X_SHIFT 0
#else
#define LOGO_X_SHIFT (-8)
-#define JPN_SUBTITLE_X_SHIFT (-32)
+#define TITLE_X_SHIFT (-32)
#endif
void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
@@ -532,10 +540,20 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
FILENAME_UPPERCASE('N'), FILENAME_UPPERCASE('T'), FILENAME_UPPERCASE('R'), FILENAME_UPPERCASE('O'),
FILENAME_UPPERCASE('L'), FILENAME_UPPERCASE('L'), FILENAME_UPPERCASE('E'), FILENAME_UPPERCASE('R'),
};
+ // For iQue, the word "PRESS" is drawn below as a Chinese character instead (gTitlePressCHN)
static u8 pressStartFontIndices[] = {
- FILENAME_UPPERCASE('P'), FILENAME_UPPERCASE('R'), FILENAME_UPPERCASE('E'), FILENAME_UPPERCASE('S'),
- FILENAME_UPPERCASE('S'), FILENAME_UPPERCASE('S'), FILENAME_UPPERCASE('T'), FILENAME_UPPERCASE('A'),
- FILENAME_UPPERCASE('R'), FILENAME_UPPERCASE('T'),
+#if !PLATFORM_IQUE
+ FILENAME_UPPERCASE('P'),
+ FILENAME_UPPERCASE('R'),
+ FILENAME_UPPERCASE('E'),
+ FILENAME_UPPERCASE('S'),
+ FILENAME_UPPERCASE('S'),
+#endif
+ FILENAME_UPPERCASE('S'),
+ FILENAME_UPPERCASE('T'),
+ FILENAME_UPPERCASE('A'),
+ FILENAME_UPPERCASE('R'),
+ FILENAME_UPPERCASE('T'),
};
static void* effectMaskTextures[] = {
gTitleEffectMask00Tex, gTitleEffectMask01Tex, gTitleEffectMask02Tex,
@@ -568,11 +586,12 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
255);
if ((s16)this->effectPrimLodFrac != 0) {
- for (k = 0, i = 0, rectTop = 0; i < 3; i++, rectTop += 64) {
+ for (k = 0, i = 0, rectTop = 0; i < 3; i++) {
for (j = 0, rectLeft = 64 + LOGO_X_SHIFT; j < 3; j++, k++, rectLeft += 64) {
EnMag_DrawEffectTextures(&gfx, effectMaskTextures[k], gTitleFlameEffectTex, 64, 64, 32, 32, rectLeft,
rectTop, 64, 64, 1024, 1024, 1, 1, k, this);
}
+ rectTop += 64;
}
}
@@ -639,9 +658,11 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
#endif
}
- // TODO: implement for iQue
-#if OOT_NTSC && !PLATFORM_IQUE
- if (gSaveContext.language == LANGUAGE_JPN) {
+#if OOT_NTSC
+#if !PLATFORM_IQUE
+ if (gSaveContext.language == LANGUAGE_JPN)
+#endif
+ {
this->unk_E30C++;
gDPPipeSync(gfx++);
gDPSetCycleType(gfx++, G_CYC_2CYCLE);
@@ -662,15 +683,21 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
#endif
if ((s16)this->subAlpha != 0) {
+#if !PLATFORM_IQUE
gDPLoadTextureBlock(gfx++, gTitleTitleJPNTex, G_IM_FMT_I, G_IM_SIZ_8b, 128, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
+#else
+ gDPLoadTextureBlock(gfx++, gTitleTitleCHNTex, G_IM_FMT_I, G_IM_SIZ_8b, 128, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
+#endif
gDPLoadMultiBlock(gfx++, gTitleFlameEffectTex, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 1);
gDPSetTileSize(gfx++, 1, this->unk_E30C & 0x7F, this->effectScroll & 0x7F,
(this->unk_E30C & 0x7F) + ((32 - 1) << 2), (this->effectScroll & 0x7F) + ((32 - 1) << 2));
- gSPTextureRectangle(gfx++, 424 + JPN_SUBTITLE_X_SHIFT, 576, 424 + JPN_SUBTITLE_X_SHIFT + 512, 576 + 64,
- G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ gSPTextureRectangle(gfx++, 424 + TITLE_X_SHIFT, 576, 424 + TITLE_X_SHIFT + 512, 576 + 64, G_TX_RENDERTILE,
+ 0, 0, 1 << 10, 1 << 10);
}
}
#endif
@@ -688,10 +715,12 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
gDPLoadTextureBlock(gfx++, gTitleCopyright1998Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 128, 16, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(gfx++, 94 << 2, 198 << 2, 222 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
#elif PLATFORM_GC && OOT_VERSION < GC_US
gDPLoadTextureBlock(gfx++, gTitleCopyright19982002Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(gfx++, 78 << 2, 198 << 2, 238 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
#elif PLATFORM_GC && OOT_NTSC
if (gSaveContext.language == LANGUAGE_JPN) {
gDPLoadTextureBlock(gfx++, gTitleCopyright19982002Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
@@ -702,18 +731,17 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
+ gSPTextureRectangle(gfx++, 78 << 2, 198 << 2, 238 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
#elif PLATFORM_GC && OOT_PAL
gDPLoadTextureBlock(gfx++, gTitleCopyright19982003Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
-#elif PLATFORM_IQUE
- // TODO: implement for iQue
-#endif
-
-#if PLATFORM_N64
- gSPTextureRectangle(gfx++, 94 << 2, 198 << 2, 222 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
-#else
gSPTextureRectangle(gfx++, 78 << 2, 198 << 2, 238 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+#elif PLATFORM_IQUE
+ gDPLoadTextureBlock(gfx++, gTitleCopyright19982003IQueTex, G_IM_FMT_IA, G_IM_SIZ_8b, 128, 32, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(gfx++, 94 << 2, 198 << 2, 222 << 2, 230 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
#endif
}
@@ -760,6 +788,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
textAlpha = 255;
}
+#if !PLATFORM_IQUE
// Text Shadow
gDPPipeSync(gfx++);
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
@@ -789,6 +818,41 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
rectLeft += YREG(9);
}
}
+#else
+ // Text Shadow
+ gDPPipeSync(gfx++);
+ gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
+ 0);
+ gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, textAlpha);
+
+ rectLeft = YREG(7) + 1;
+
+ rectLeft += YREG(8) * 2;
+ EnMag_DrawCharTexture(&gfx, (u8*)gTitlePressCHN, rectLeft, YREG(10) + 172);
+ rectLeft += YREG(9) + YREG(8);
+
+ for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) {
+ EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
+ YREG(10) + 172);
+ rectLeft += YREG(8);
+ }
+
+ // Actual Text
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, YREG(4), YREG(5), YREG(6), textAlpha);
+
+ rectLeft = YREG(7);
+
+ rectLeft += YREG(8) * 2;
+ EnMag_DrawCharTexture(&gfx, (u8*)gTitlePressCHN, rectLeft, YREG(10) + 171);
+ rectLeft += YREG(9) + YREG(8);
+
+ for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) {
+ EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
+ YREG(10) + 171);
+ rectLeft += YREG(8);
+ }
+#endif
}
if (textFadeDirection != 0) {