diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 066180ebdc..723f6f4836 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -473,7 +473,7 @@ void EnSkb_CheckDamage(EnSkb* this, PlayState* play) { if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; if (this->actor.colChkInfo.damageReaction != 6) { - this->lastDamageEffect = this->actor.colChkInfo.damageReaction; + this->lastDamageReaction = this->actor.colChkInfo.damageReaction; Actor_SetDropFlag(&this->actor, &this->collider.elements[1].base, true); this->setColliderAT = false; if (this->actor.colChkInfo.damageReaction == 1) { diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.h b/src/overlays/actors/ovl_En_Skb/z_en_skb.h index dd96d9e16e..eac534f2ff 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.h +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.h @@ -15,7 +15,7 @@ typedef struct EnSkb { /* 0x0208 */ Vec3s morphTable[20]; /* 0x0280 */ u8 actionState; /* 0x0281 */ u8 setColliderAT; - /* 0x0282 */ u8 lastDamageEffect; + /* 0x0282 */ u8 lastDamageReaction; /* 0x0283 */ u8 breakFlags; /* 0x0284 */ EnSkbActionFunc actionFunc; /* 0x0288 */ s16 headlessYawOffset;