diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index 37b8968963..46dc9a0d78 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -1945,8 +1945,7 @@ void DmaMgr_Init(void) { osCreateMesgQueue(&sDmaMgrMsgQueue, sDmaMgrMsgs, ARRAY_COUNT(sDmaMgrMsgs)); StackCheck_Init(&sDmaMgrStackInfo, sDmaMgrStack, sDmaMgrStack + sizeof(sDmaMgrStack), 0, 0x100, "dmamgr"); - osCreateThread(&sDmaMgrThread, 0x12, &DmaMgr_ThreadEntry, 0, sDmaMgrStack + sizeof(sDmaMgrStack), - Z_PRIORITY_DMAMGR); + osCreateThread(&sDmaMgrThread, 0x12, DmaMgr_ThreadEntry, 0, sDmaMgrStack + sizeof(sDmaMgrStack), Z_PRIORITY_DMAMGR); osStartThread(&sDmaMgrThread); } diff --git a/src/code/fault.c b/src/code/fault.c index 397d8bf1af..3897ba858b 100644 --- a/src/code/fault.c +++ b/src/code/fault.c @@ -1038,18 +1038,18 @@ void Fault_Init(void) { sFaultStructPtr = &gFaultStruct; bzero(sFaultStructPtr, sizeof(FaultThreadStruct)); FaultDrawer_SetDefault(); - FaultDrawer_SetInputCallback(&Fault_WaitForInput); + FaultDrawer_SetInputCallback(Fault_WaitForInput); sFaultStructPtr->exitDebugger = false; sFaultStructPtr->msgId = 0; sFaultStructPtr->faultHandlerEnabled = false; sFaultStructPtr->faultedThread = NULL; - sFaultStructPtr->padCallback = &Fault_PadCallback; + sFaultStructPtr->padCallback = Fault_PadCallback; sFaultStructPtr->clients = NULL; sFaultStructPtr->faultActive = false; gFaultStruct.faultHandlerEnabled = true; osCreateMesgQueue(&sFaultStructPtr->queue, &sFaultStructPtr->msg, 1); StackCheck_Init(&sFaultThreadInfo, &sFaultStack, sFaultStack + sizeof(sFaultStack), 0, 0x100, "fault"); - osCreateThread(&sFaultStructPtr->thread, 2, &Fault_ThreadEntry, 0, sFaultStack + sizeof(sFaultStack), + osCreateThread(&sFaultStructPtr->thread, 2, Fault_ThreadEntry, 0, sFaultStack + sizeof(sFaultStack), OS_PRIORITY_APPMAX); osStartThread(&sFaultStructPtr->thread); } @@ -1067,7 +1067,7 @@ void Fault_AddHungupAndCrashImpl(const char* arg0, const char* arg1) { FaultClient client; s32 pad; - Fault_AddClient(&client, &Fault_HangupFaultClient, (void*)arg0, (void*)arg1); + Fault_AddClient(&client, Fault_HangupFaultClient, (void*)arg0, (void*)arg1); *(u32*)0x11111111 = 0; // trigger an exception } diff --git a/src/code/game.c b/src/code/game.c index 663ebd5898..2f9db0d4e8 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -418,7 +418,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g // "Other initialization processing time %d us" osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); - Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL); + Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL); osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end" } diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 36533a77c2..bca45d428c 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -402,7 +402,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gZTargetArrowDL); + gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158); @@ -3447,7 +3447,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx) gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, &gCircleShadowDL); + gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155); } diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index f914dede67..9f33caa872 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -83,7 +83,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalCo gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL); + gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192); } diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index f83bb8456b..49459fd368 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -1023,7 +1023,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[texIndex])); - gSPDisplayList(POLY_OPA_DISP++, &gRupeeDL); + gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568); } @@ -1067,13 +1067,13 @@ void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) { func_8002EBCC(&this->actor, globalCtx, 0); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, &gHeartPieceExteriorDL); + gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL); func_80093D84(globalCtx->state.gfxCtx); func_8002ED80(&this->actor, globalCtx, 0); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gHeartContainerInteriorDL); + gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647); } @@ -1090,7 +1090,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) { func_8002ED80(&this->actor, globalCtx, 0); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gHeartPieceInteriorDL); + gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673); } diff --git a/src/code/z_moji.c b/src/code/z_moji.c index b10298b684..9c51031463 100644 --- a/src/code/z_moji.c +++ b/src/code/z_moji.c @@ -69,7 +69,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) { } if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) { - gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]); + gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]); sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c); } gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2, diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 8dc83b8c1d..7054a19368 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -381,7 +381,7 @@ void Sram_OpenSave(SramContext* sramCtx) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n====================================================================\n"); - MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong)); + MemCopy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong)); ptr = (u8*)gScarecrowCustomSongPtr; for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) { @@ -396,7 +396,7 @@ void Sram_OpenSave(SramContext* sramCtx) { osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("\n====================================================================\n"); - MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong)); + MemCopy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong)); ptr = gScarecrowSpawnSongPtr; for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) { diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 023ba46499..d5e9bea12f 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -882,14 +882,14 @@ s32 BgDyYoseizo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** } static void* sEyeTextures[] = { - &gGreatFairyEyeOpenTex, // Open - &gGreatFairyEyeHalfTex, // Half - &gGreatFairyEyeClosedTex, // Closed + gGreatFairyEyeOpenTex, // Open + gGreatFairyEyeHalfTex, // Half + gGreatFairyEyeClosedTex, // Closed }; static void* sMouthTextures[] = { - &gGreatFairyMouthClosedTex, // Closed - &gGreatFairyMouthOpenTex, // Open + gGreatFairyMouthClosedTex, // Closed + gGreatFairyMouthOpenTex, // Open }; void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -1034,7 +1034,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_bg_dy_yoseizo.c", 1810), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gGreatFairyParticleAliveDL)); + gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAliveDL)); } } diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index 7561441baf..e8eda54a6f 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -78,7 +78,7 @@ void func_80892890(BgInGate* this, GlobalContext* globalCtx) { phi0 = -0x4000; } this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y + phi0; - BgInGate_SetupAction(this, &BgInGate_DoNothing); + BgInGate_SetupAction(this, BgInGate_DoNothing); } else if (globalCtx->csCtx.frames >= 10) { csFrames = globalCtx->csCtx.frames - 10; csFrames *= 400; diff --git a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c index 7b07d0d840..0ce54204c8 100644 --- a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c +++ b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c @@ -85,7 +85,7 @@ void BgPushbox_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 269), G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, &gBlockSmallDL); + gSPDisplayList(POLY_OPA_DISP++, gBlockSmallDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 272); } diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c index 9b55aa402a..6357c47676 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c @@ -77,7 +77,7 @@ void BgSpot01Idosoko_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 166), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, &gKakarikoBOTWStoneDL); + gSPDisplayList(POLY_OPA_DISP++, gKakarikoBOTWStoneDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 171); } diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 2798c5b15b..55083f29f9 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -247,7 +247,7 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 932), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, &gDekuTreeMouthDL); + gSPDisplayList(POLY_OPA_DISP++, gDekuTreeMouthDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 937); } diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index e8e98f97cc..7278e94e52 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -494,7 +494,7 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) { } if ((this->timers[3] == 130) && !(gSaveContext.eventChkInf[7] & 8)) { TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, - SEGMENTED_TO_VIRTUAL(&gVolvagiaBossTitleCardTex), 0xA0, 0xB4, 0x80, 0x28); + SEGMENTED_TO_VIRTUAL(gVolvagiaBossTitleCardTex), 0xA0, 0xB4, 0x80, 0x28); } if (this->timers[3] <= 100) { this->camData.eyeVel.x = this->camData.eyeVel.y = this->camData.eyeVel.z = 2.0f; diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index 52beb885ab..e54a081d30 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -597,7 +597,7 @@ void BossSst_HeadIntro(BossSst* this, GlobalContext* globalCtx) { } else if (revealStateTimer == 85) { if (!(gSaveContext.eventChkInf[7] & 0x80)) { TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, - SEGMENTED_TO_VIRTUAL(&gBongoTitleCardTex), 160, 180, 128, 40); + SEGMENTED_TO_VIRTUAL(gBongoTitleCardTex), 160, 180, 128, 40); } Audio_QueueSeqCmd(NA_BGM_BOSS); Animation_MorphToPlayOnce(&this->skelAnime, &gBongoHeadEyeCloseAnim, -5.0f); diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index 4fdda59ef2..68f596f8c1 100644 --- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -976,7 +976,7 @@ void BossVa_BodyIntro(BossVa* this, GlobalContext* globalCtx) { if (!(gSaveContext.eventChkInf[7] & 0x40)) { TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, - SEGMENTED_TO_VIRTUAL(&gBarinadeTitleCardTex), 0xA0, 0xB4, 0x80, 0x28); + SEGMENTED_TO_VIRTUAL(gBarinadeTitleCardTex), 0xA0, 0xB4, 0x80, 0x28); } if (Rand_ZeroOne() < 0.1f) { @@ -2910,11 +2910,11 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis if (((limbIndex >= 16) || (limbIndex == 10)) && (sFightPhase <= PHASE_3)) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4208), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, &gBarinadeDL_008BB8); + gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008BB8); } else if ((limbIndex >= 11) && (sFightPhase <= PHASE_2)) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4212), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, &gBarinadeDL_008BB8); + gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008BB8); } if (sCsState >= DEATH_START) { @@ -2929,7 +2929,7 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis (globalCtx->gameplayFrames * 5) % 128, 16, 32)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4232), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, &gBarinadeDL_008D70); + gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008D70); } else if ((*dList != NULL) && (limbIndex >= 29) && (limbIndex < 56)) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4236), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index fb0bb690fa..e06667aafb 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -812,7 +812,7 @@ void DemoDu_Draw_02(Actor* thisx, GlobalContext* globalCtx2) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTexture)); - gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gDaruniaNoseSeriousTex)); + gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gDaruniaNoseSeriousTex)); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->shadowAlpha); @@ -1007,7 +1007,7 @@ void DemoDu_Draw_01(Actor* thisx, GlobalContext* globalCtx2) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTexture)); - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gDaruniaNoseSeriousTex)); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gDaruniaNoseSeriousTex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index ea059fce59..6c1f959558 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -374,7 +374,7 @@ void DemoEc_UpdateIngo(DemoEc* this, GlobalContext* globalCtx) { } void DemoEc_DrawIngo(DemoEc* this, GlobalContext* globalCtx) { - DemoEc_DrawSkeleton(this, globalCtx, &gIngoEyeClosed2Tex, &gIngoRedTex, 0, 0); + DemoEc_DrawSkeleton(this, globalCtx, gIngoEyeClosed2Tex, gIngoRedTex, 0, 0); } void DemoEc_InitTalon(DemoEc* this, GlobalContext* globalCtx) { @@ -395,7 +395,7 @@ void DemoEc_UpdateTalon(DemoEc* this, GlobalContext* globalCtx) { } void DemoEc_DrawTalon(DemoEc* this, GlobalContext* globalCtx) { - DemoEc_DrawSkeleton(this, globalCtx, &gTalonEyeClosed2Tex, &gTalonRedTex, NULL, NULL); + DemoEc_DrawSkeleton(this, globalCtx, gTalonEyeClosed2Tex, gTalonRedTex, NULL, NULL); } void DemoEc_InitWindmillMan(DemoEc* this, GlobalContext* globalCtx) { @@ -416,7 +416,7 @@ void DemoEc_UpdateWindmillMan(DemoEc* this, GlobalContext* globalCtx) { } void DemoEc_DrawWindmillMan(DemoEc* this, GlobalContext* globalCtx) { - DemoEc_DrawSkeleton(this, globalCtx, &gWindmillManEyeClosedTex, &gWindmillManMouthAngryTex, NULL, NULL); + DemoEc_DrawSkeleton(this, globalCtx, gWindmillManEyeClosedTex, gWindmillManMouthAngryTex, NULL, NULL); } void DemoEc_InitKokiriBoy(DemoEc* this, GlobalContext* globalCtx) { @@ -1026,7 +1026,7 @@ void DemoEc_UpdateMaskShopOwner(DemoEc* this, GlobalContext* globalCtx) { } void DemoEc_DrawMaskShopOwner(DemoEc* this, GlobalContext* globalCtx) { - DemoEc_DrawSkeleton(this, globalCtx, &gOsEyeClosedTex, NULL, NULL, NULL); + DemoEc_DrawSkeleton(this, globalCtx, gOsEyeClosedTex, NULL, NULL, NULL); } void DemoEc_InitFishingOwner(DemoEc* this, GlobalContext* globalCtx) { @@ -1143,7 +1143,7 @@ void DemoEc_DrawGorons(DemoEc* this, GlobalContext* globalCtx) { s32 eyeTexIndex = this->eyeTexIndex; void* eyeTexture = eyeTextures[eyeTexIndex]; - DemoEc_DrawSkeleton(this, globalCtx, eyeTexture, &gGoronCsMouthNeutralTex, NULL, NULL); + DemoEc_DrawSkeleton(this, globalCtx, eyeTexture, gGoronCsMouthNeutralTex, NULL, NULL); } void DemoEc_InitMalon(DemoEc* this, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c index ac2f28282c..d00284742f 100644 --- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c +++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c @@ -329,7 +329,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) { s16 eyeTexIdx = this->unk_190; SkelAnime* skelAnime = &this->skelAnime; void* eyeTexture = sEyeTextures[eyeTexIdx]; - void* mouthTexture = &gGoronCsMouthSmileTex; + void* mouthTexture = gGoronCsMouthSmileTex; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_go.c", 732); diff --git a/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/src/overlays/actors/ovl_En_Bili/z_en_bili.c index 4749162385..fa4b538166 100644 --- a/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -766,6 +766,6 @@ void EnBili_Draw(Actor* thisx, GlobalContext* globalCtx) { } POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, - &EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); + EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bili.c", 1552); } diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c index e0c3d5ea06..21e7f57c62 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -135,7 +135,7 @@ void EnButte_DrawTransformationEffect(EnButte* this, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 200, 200, 180, alpha); gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 210, 255); - gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gEffFlash1DL)); + gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffFlash1DL)); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_choo.c", 326); } diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/src/overlays/actors/ovl_En_Dh/z_en_dh.c index 6f289e0a6d..0afc02844d 100644 --- a/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -145,7 +145,7 @@ void EnDh_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.colChkInfo.damageTable = &D_809EC620; SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_dh_Skel_007E88, &object_dh_Anim_005880, this->jointTable, this->limbRotTable, 16); - ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 64.0f); + ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 64.0f); this->actor.params = ENDH_WAIT_UNDERGROUND; this->actor.colChkInfo.mass = MASS_HEAVY; this->actor.colChkInfo.health = LINK_IS_ADULT ? 14 : 20; diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index d139f66bab..71a77088fd 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -155,7 +155,7 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) { this->jointTable, this->morphTable, 18); Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit); - ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 35.0f); + ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f); this->actor.textId = D_809F040C[this->actor.params]; Actor_SetScale(&this->actor, 0.01f); this->actor.colChkInfo.mass = MASS_IMMOVABLE; diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index b7671bb87c..753af67f26 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -429,7 +429,7 @@ void EnDntJiji_Update(Actor* thisx, GlobalContext* globalCtx) { } void EnDntJiji_Draw(Actor* thisx, GlobalContext* globalCtx) { - static void* blinkTex[] = { &gDntJijiEyeOpenTex, &gDntJijiEyeHalfTex, &gDntJijiEyeShutTex }; + static void* blinkTex[] = { gDntJijiEyeOpenTex, gDntJijiEyeHalfTex, gDntJijiEyeShutTex }; EnDntJiji* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_jiji.c", 1019); diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index 928c44092b..4b2dd3068b 100644 --- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -849,7 +849,7 @@ void EnDntNomal_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis } void EnDntNomal_DrawStageScrub(Actor* thisx, GlobalContext* globalCtx) { - static void* blinkTex[] = { &gDntStageEyeOpenTex, &gDntStageEyeHalfTex, &gDntStageEyeShutTex }; + static void* blinkTex[] = { gDntStageEyeOpenTex, gDntStageEyeHalfTex, gDntStageEyeShutTex }; EnDntNomal* this = THIS; Vec3f dustScale = { 0.25f, 0.25f, 0.25f }; s32 pad; diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index 4f8525057a..eee7aebcc4 100644 --- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -316,7 +316,7 @@ void EnDodongo_Init(Actor* thisx, GlobalContext* globalCtx) { this->bombSmokePrimColor.a = this->bombSmokeEnvColor.a = 200; this->bombSmokeEnvColor.g = 10; this->bodyScale.x = this->bodyScale.y = this->bodyScale.z = 1.0f; - ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 48.0f); + ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 48.0f); Actor_SetScale(&this->actor, 0.01875f); SkelAnime_Init(globalCtx, &this->skelAnime, &gDodongoSkel, &gDodongoWaitAnim, this->jointTable, this->morphTable, 31); diff --git a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c index 25fbba421c..f14f12506f 100644 --- a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c +++ b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c @@ -282,7 +282,7 @@ void EnFdFire_Draw(Actor* thisx, GlobalContext* globalCtx) { envColors[((this->actor.params & 0x8000) >> 0xF)].b, envColors[((this->actor.params & 0x8000) >> 0xF)].a); gDPPipeSync(POLY_XLU_DISP++); - gSPDisplayList(POLY_XLU_DISP++, &gEffFire1DL); + gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd_fire.c", 672); } diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c index adfedf039b..c3986db5f5 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -478,7 +478,7 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); idx = eff->timer * (8.0f / eff->initialTimer); gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx])); - gSPDisplayList(POLY_XLU_DISP++, &gFlareDancerSquareParticleDL); + gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL); } } diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/src/overlays/actors/ovl_En_Fz/z_en_fz.c index 5a91d14538..6d7d6de930 100644 --- a/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -871,7 +871,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); if (!texLoaded) { - gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gFreezardSteamStartDL)); + gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamStartDL)); texLoaded++; } @@ -884,7 +884,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) { Matrix_Scale(iceSmoke->xyScale, iceSmoke->xyScale, 1.0f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_fz.c", 1424), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gFreezardSteamDL)); + gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamDL)); } iceSmoke++; diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index d180fd421e..dee0eb1ca4 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -831,7 +831,7 @@ void EnHeishi2_DrawKingGuard(Actor* thisx, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1774), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, &gHeishiKingGuardDL); + gSPDisplayList(POLY_OPA_DISP++, gHeishiKingGuardDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1777); } diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 561e36eff7..3f96de3f38 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -3826,9 +3826,9 @@ void EnHorse_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); this->stateFlags |= ENHORSE_DRAW; if (this->stateFlags & ENHORSE_JUMPING) { - func_800A6360(thisx, globalCtx, &this->skin, &EnHorse_SkinCallback1, &EnHorse_SkinCallback2, 0); + func_800A6360(thisx, globalCtx, &this->skin, EnHorse_SkinCallback1, EnHorse_SkinCallback2, 0); } else { - func_800A6360(thisx, globalCtx, &this->skin, &EnHorse_SkinCallback1, &EnHorse_SkinCallback2, 1); + func_800A6360(thisx, globalCtx, &this->skin, EnHorse_SkinCallback1, EnHorse_SkinCallback2, 1); } if (this->postDrawFunc != NULL) { this->postDrawFunc(this, globalCtx); diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index c51e205337..431144f446 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -829,9 +829,9 @@ void EnMd_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* sEyeTextures[] = { - &gMidoEyeOpenTex, - &gMidoEyeHalfTex, - &gMidoEyeClosedTex, + gMidoEyeOpenTex, + gMidoEyeHalfTex, + gMidoEyeClosedTex, }; EnMd* this = THIS; diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 53c753bdf7..5034f24899 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -959,8 +959,8 @@ void func_80AB2E70(EnNb* this, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inConfrontion.c", 572); func_80093D18(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gNabooruEyeWideTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gNabooruEyeWideTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gNabooruEyeWideTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gNabooruEyeWideTex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 18dcf3959f..f22f87ccf1 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -161,7 +161,7 @@ void func_80AB9F24(EnNiwLady* this, GlobalContext* globalCtx) { this->unk_27E = 1; this->actor.gravity = -3.0f; Actor_SetScale(&this->actor, 0.01f); - ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 20.0f); + ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f); Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); this->unk_272 = 0; diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 0e938f474b..ff2fdb35c2 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -1393,7 +1393,7 @@ void func_80ACD2CC(EnOwl* this, GlobalContext* globalCtx) { pos.z += Math_CosS(angle) * phi_f2; this->unk_3F8 = phi_f2; this->actor.world.pos = pos; - this->actor.draw = &EnOwl_Draw; + this->actor.draw = EnOwl_Draw; this->actionFlags &= ~4; this->actor.speedXZ = 0.0f; } else { diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index 0b8cb245cf..918605f5d9 100644 --- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -853,7 +853,7 @@ void EnPeehat_SetStateExplode(EnPeehat* this) { this->state = PEAHAT_STATE_EXPLODE; this->animTimer = 5; this->unk2E0 = 0.0f; - EnPeehat_SetupAction(this, &EnPeehat_StateExplode); + EnPeehat_SetupAction(this, EnPeehat_StateExplode); } void EnPeehat_StateExplode(EnPeehat* this, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 33e668355e..134f4681d5 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -58,9 +58,9 @@ static ColliderCylinderInitType1 sCylinderInit = { }; static void* sEyeTextures[] = { - &gAdultRutoEyeOpenTex, - &gAdultRutoEyeHalfTex, - &gAdultRutoEyeClosedTex, + gAdultRutoEyeOpenTex, + gAdultRutoEyeHalfTex, + gAdultRutoEyeClosedTex, }; static UNK_TYPE D_80AF4118 = 0; diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 13967c44fd..6cac84a15a 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -149,7 +149,7 @@ void EnSkb_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_ProcessInitChain(&this->actor, sInitChain); this->actor.colChkInfo.damageTable = &sDamageTable; - ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 0.0f); + ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 0.0f); this->actor.focus.pos = this->actor.world.pos; this->actor.colChkInfo.mass = 0xFE; this->actor.colChkInfo.health = 2; diff --git a/src/overlays/actors/ovl_En_St/z_en_st.c b/src/overlays/actors/ovl_En_St/z_en_st.c index 4e8aa2e70b..78f520e8f4 100644 --- a/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/src/overlays/actors/ovl_En_St/z_en_st.c @@ -949,7 +949,7 @@ void EnSt_FinishBouncing(EnSt* this, GlobalContext* globalCtx) { if (DECR(this->deathTimer) == 0) { this->actor.velocity = zeroVec; this->finishDeathTimer = 8; - EnSt_SetupAction(this, &EnSt_Die); + EnSt_SetupAction(this, EnSt_Die); return; } diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 0bab11f511..0fc500a50b 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -1215,7 +1215,7 @@ void EnTa_Draw(Actor* thisx, GlobalContext* globalCtx) { func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); - gSPSegment(POLY_OPA_DISP++, 0x9, SEGMENTED_TO_VIRTUAL(&gTalonHeadSkinTex)); + gSPSegment(POLY_OPA_DISP++, 0x9, SEGMENTED_TO_VIRTUAL(gTalonHeadSkinTex)); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTa_OverrideLimbDraw, EnTa_PostLimbDraw, this); diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 97302c5e06..e73f88c25f 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -80,7 +80,7 @@ void EnTkEff_Update(EnTk* this) { void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) { static void* dustTextures[] = { - &gDust8Tex, &gDust7Tex, &gDust6Tex, &gDust5Tex, &gDust4Tex, &gDust3Tex, &gDust2Tex, &gDust1Tex, + gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex, }; EnTkEff* eff = this->eff; diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.c b/src/overlays/actors/ovl_En_Trap/z_en_trap.c index c65605347e..41e91141df 100644 --- a/src/overlays/actors/ovl_En_Trap/z_en_trap.c +++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.c @@ -111,7 +111,7 @@ void EnTrap_Init(Actor* thisx, GlobalContext* globalCtx) { thisx->focus.pos = thisx->world.pos; Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit); - ActorShape_Init(&thisx->shape, 0.0f, &ActorShadow_DrawCircle, 0.0f); + ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 0.0f); thisx->targetMode = 3; thisx->colChkInfo.mass = 0xFF; } diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 092602797b..0eee1523f0 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -622,43 +622,43 @@ void EnViewer_DrawZelda(EnViewer* this, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1583); if (globalCtx->sceneNum == SCENE_SPOT00) { // Hyrule Field if (globalCtx->csCtx.frames < 771) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeInTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeOutTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex)); } else if (globalCtx->csCtx.frames < 772) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeBlinkTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeBlinkTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex)); } else if (globalCtx->csCtx.frames < 773) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeShutTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeShutTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex)); } else if (globalCtx->csCtx.frames < 791) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeWideTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeWideTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeWideTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeWideTex)); } else if (globalCtx->csCtx.frames < 792) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeBlinkTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeBlinkTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex)); } else if (globalCtx->csCtx.frames < 793) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeShutTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeShutTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex)); } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeInTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeOutTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex)); } if (gSaveContext.sceneSetupIndex == 6) { - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gChildZeldaMouthSurprisedTex)); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthSurprisedTex)); } else { if (globalCtx->csCtx.frames < 758) { - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gChildZeldaMouthWorriedTex)); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthWorriedTex)); } else if (globalCtx->csCtx.frames < 848) { - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gChildZeldaMouthSurprisedTex)); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthSurprisedTex)); } else { - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gChildZeldaMouthWorriedTex)); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthWorriedTex)); } } } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeShutTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gChildZeldaEyeShutTex)); - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(&gChildZeldaMouthWorriedTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex)); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthWorriedTex)); } SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable, this->skin.skelAnime.dListCount, EnViewer_ZeldaOverrideLimbDraw, EnViewer_ZeldaPostLimbDraw, @@ -676,8 +676,8 @@ s32 EnViewer_ImpaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** void EnViewer_DrawImpa(EnViewer* this, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1717); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gImpaEyeOpenTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gImpaEyeOpenTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable, diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index 77c821238f..ab6a23a27f 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -604,7 +604,7 @@ void EnWallmas_DrawXlu(EnWallmas* this, GlobalContext* globalCtx) { Matrix_Scale(xzScale, 1.0f, xzScale, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1421), G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gCircleShadowDL); + gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1426); } diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index 3f814296ee..55ca72a732 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -122,8 +122,8 @@ void EnZl1_Destroy(Actor* thisx, GlobalContext* globalCtx) { void func_80B4AE18(EnZl1* this) { if ((this->skelAnime.animation == &gChildZelda1Anim_10B38) && (this->skelAnime.curFrame < 26.0f)) { - this->unk_1F4 = &gChildZelda1EyeOpenLookingRightTex; - this->unk_1F8 = &gChildZelda1EyeOpenLookingLeftTex; + this->unk_1F4 = gChildZelda1EyeOpenLookingRightTex; + this->unk_1F8 = gChildZelda1EyeOpenLookingLeftTex; this->unk_1FC = 2; } else { if (DECR(this->unk_1FC) == 0) { diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index c31620829b..82a9540104 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -540,7 +540,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve if (limbIndex == 10) { if ((this->unk_254 != 0) && (globalCtx->csCtx.frames >= 900)) { - gSPDisplayList((*gfx)++, &gZelda2OcarinaDL); + gSPDisplayList((*gfx)++, gZelda2OcarinaDL); } { @@ -553,7 +553,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY); gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1253), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList((*gfx)++, &gZelda2OcarinaDL); + gSPDisplayList((*gfx)++, gZelda2OcarinaDL); } Matrix_Pop(); } diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index 1c8475548d..b710743b00 100644 --- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -335,7 +335,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) { Math_ApproachF(&this->cameraSpeedMod, 1.0f, 1.0f, 0.05f); if (this->timers[0] == 75) { TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, - SEGMENTED_TO_VIRTUAL(&gPhantomGanonTitleCardTex), 160, 180, 128, 40); + SEGMENTED_TO_VIRTUAL(gPhantomGanonTitleCardTex), 160, 180, 128, 40); } if (this->timers[0] == 0) { this->cutsceneState = INTRO_RETREAT; diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index a531a71a95..1931cf2f2d 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -500,7 +500,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_mir_ray.c", 972), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, (s16)(temp = this->reflectIntensity * 100.0f)); - gSPDisplayList(POLY_XLU_DISP++, &gShieldBeamGlowDL); + gSPDisplayList(POLY_XLU_DISP++, gShieldBeamGlowDL); MirRay_SetupReflectionPolys(this, globalCtx, reflection); MirRay_RemoveSimilarReflections(reflection); MirRay_ReflectedBeam(this, globalCtx, reflection); @@ -524,7 +524,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_DECAL2); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, reflection[0].opacity); - gSPDisplayList(POLY_XLU_DISP++, &gShieldBeamImageDL); + gSPDisplayList(POLY_XLU_DISP++, gShieldBeamImageDL); } } diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 185fb03470..e9a7f9dc14 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -682,6 +682,6 @@ void ObjOshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) { break; } - gSPDisplayList(POLY_OPA_DISP++, &gPushBlockDL); + gSPDisplayList(POLY_OPA_DISP++, gPushBlockDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_oshihiki.c", 1334); } diff --git a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c index 46b34216b8..8d31531e40 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c @@ -24,7 +24,7 @@ u32 EffectSsBubble_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, voi //! @bug Rand_ZeroOne in the macro means a random number is generated for both parts of the macro. // In the base game this works out because both addresses are segment 4, but it may break if // the addresses were changed to refer to different segments - this->gfx = SEGMENTED_TO_VIRTUAL(Rand_ZeroOne() < 0.5f ? &gEffBubble1Tex : &gEffBubble2Tex); + this->gfx = SEGMENTED_TO_VIRTUAL(Rand_ZeroOne() < 0.5f ? gEffBubble1Tex : gEffBubble2Tex); this->pos.x = ((Rand_ZeroOne() - 0.5f) * initParams->xzPosRandScale) + initParams->pos.x; this->pos.y = (((Rand_ZeroOne() - 0.5f) * initParams->yPosRandScale) + initParams->yPosOffset) + initParams->pos.y; this->pos.z = ((Rand_ZeroOne() - 0.5f) * initParams->xzPosRandScale) + initParams->pos.z; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c index f7217853ae..677b1d782e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c @@ -37,7 +37,7 @@ u32 EffectSsDtBubble_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, v //! @bug Rand_ZeroOne in the macro means a random number is generated for both parts of the macro. // In the base game this works out because both addresses are segment 4, but it may break if // the addresses were changed to refer to different segments - this->gfx = SEGMENTED_TO_VIRTUAL(Rand_ZeroOne() < 0.5f ? &gEffBubble1Tex : &gEffBubble2Tex); + this->gfx = SEGMENTED_TO_VIRTUAL(Rand_ZeroOne() < 0.5f ? gEffBubble1Tex : gEffBubble2Tex); this->pos = initParams->pos; this->velocity = initParams->velocity; this->accel = initParams->accel; diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c index b4c19b6bbb..b8bd67b9c4 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c @@ -36,9 +36,9 @@ u32 EffectSsSibuki_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, voi this->accel = initParams->accel; if (KREG(2) != 0) { - this->gfx = SEGMENTED_TO_VIRTUAL(&gEffBubble2Tex); + this->gfx = SEGMENTED_TO_VIRTUAL(gEffBubble2Tex); } else { - this->gfx = SEGMENTED_TO_VIRTUAL(&gEffBubble1Tex); + this->gfx = SEGMENTED_TO_VIRTUAL(gEffBubble1Tex); } this->life = ((s16)((Rand_ZeroOne() * (500.0f + KREG(64))) * 0.01f)) + KREG(65) + 10;