mirror of https://github.com/zeldaret/oot.git
drawId -> giDrawId in GetItem_DrawXxx
This commit is contained in:
parent
ddf0e532a7
commit
d33992dd4d
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@ -84,32 +84,32 @@
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#include "assets/objects/object_st/object_st.h"
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#include "assets/objects/object_st/object_st.h"
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// "Get Item" Model Draw Functions
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// "Get Item" Model Draw Functions
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId);
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId);
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void GetItem_DrawSoldOut(PlayState* play, s16 drawId);
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void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId);
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void GetItem_DrawBlueFire(PlayState* play, s16 drawId);
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void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId);
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void GetItem_DrawPoes(PlayState* play, s16 drawId);
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void GetItem_DrawPoes(PlayState* play, s16 giDrawId);
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void GetItem_DrawFairy(PlayState* play, s16 drawId);
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void GetItem_DrawFairy(PlayState* play, s16 giDrawId);
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void GetItem_DrawMirrorShield(PlayState* play, s16 drawId);
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void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId);
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void GetItem_DrawSkullToken(PlayState* play, s16 drawId);
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void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId);
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId);
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId);
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void GetItem_DrawCompass(PlayState* play, s16 drawId);
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void GetItem_DrawCompass(PlayState* play, s16 giDrawId);
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void GetItem_DrawPotion(PlayState* play, s16 drawId);
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void GetItem_DrawPotion(PlayState* play, s16 giDrawId);
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void GetItem_DrawGoronSword(PlayState* play, s16 drawId);
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void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId);
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void GetItem_DrawDekuNuts(PlayState* play, s16 drawId);
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void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId);
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void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId);
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void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId);
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void GetItem_DrawFish(PlayState* play, s16 drawId);
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void GetItem_DrawFish(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa0(PlayState* play, s16 drawId);
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void GetItem_DrawOpa0(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId);
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void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId);
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void GetItem_DrawXlu01(PlayState* play, s16 drawId);
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void GetItem_DrawXlu01(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId);
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void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId);
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void GetItem_DrawMagicArrow(PlayState* play, s16 drawId);
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void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId);
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void GetItem_DrawMagicSpell(PlayState* play, s16 drawId);
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void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa1023(PlayState* play, s16 drawId);
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void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId);
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void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId);
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void GetItem_DrawSmallRupee(PlayState* play, s16 drawId);
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void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId);
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void GetItem_DrawScale(PlayState* play, s16 drawId);
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void GetItem_DrawScale(PlayState* play, s16 giDrawId);
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void GetItem_DrawBulletBag(PlayState* play, s16 drawId);
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void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId);
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void GetItem_DrawWallet(PlayState* play, s16 drawId);
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void GetItem_DrawWallet(PlayState* play, s16 giDrawId);
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typedef struct DrawItemTableEntry {
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typedef struct DrawItemTableEntry {
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/* 0x00 */ void (*drawFunc)(PlayState*, s16);
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/* 0x00 */ void (*drawFunc)(PlayState*, s16);
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@ -384,38 +384,38 @@ void GetItem_Draw(PlayState* play, s16 giDrawId) {
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// All remaining functions in this file are draw functions referenced in the table and called by the function above
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// All remaining functions in this file are draw functions referenced in the table and called by the function above
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) {
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
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Gfx_SetupDL_26Opa(play->state.gfxCtx);
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Gfx_SetupDL_26Opa(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
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}
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}
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void GetItem_DrawSoldOut(PlayState* play, s16 drawId) {
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void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
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}
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}
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void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
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void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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gSPSegment(POLY_XLU_DISP++, 0x08,
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@ -426,24 +426,24 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
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Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
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Matrix_Pop();
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
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}
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}
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void GetItem_DrawPoes(PlayState* play, s16 drawId) {
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void GetItem_DrawPoes(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
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0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
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0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
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@ -451,25 +451,25 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) {
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Matrix_Push();
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Matrix_Push();
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
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Matrix_Pop();
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
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}
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}
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void GetItem_DrawFairy(PlayState* play, s16 drawId) {
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void GetItem_DrawFairy(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
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0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
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0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
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@ -477,13 +477,13 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) {
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Matrix_Push();
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Matrix_Push();
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
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Matrix_Pop();
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
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}
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}
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void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
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void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
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1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
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1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
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1 * (play->state.frames * 1) % 128, 32, 32));
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1 * (play->state.frames * 1) % 128, 32, 32));
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
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}
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}
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void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
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void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId) {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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gSPSegment(POLY_XLU_DISP++, 0x08,
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@ -518,13 +518,13 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
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1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
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1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
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0 * (play->state.frames * 0), 32, 64));
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0 * (play->state.frames * 0), 32, 64));
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
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}
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}
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId) {
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DrawItemTableEntry* entry = &sDrawItemTable[drawId];
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DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
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|
|
||||||
|
@ -536,23 +536,23 @@ void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawCompass(PlayState* play, s16 drawId) {
|
void GetItem_DrawCompass(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
|
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawPotion(PlayState* play, s16 drawId) {
|
void GetItem_DrawPotion(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
|
||||||
|
@ -563,20 +563,20 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
|
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
|
||||||
1 * (play->state.frames * 1), 32, 32));
|
1 * (play->state.frames * 1), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[4]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[5]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
|
void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
|
||||||
|
@ -587,12 +587,12 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
|
||||||
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
|
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
|
||||||
0 * (play->state.frames * 1), 32, 32));
|
0 * (play->state.frames * 1), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
|
void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
|
||||||
|
@ -603,12 +603,12 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
|
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
|
||||||
1 * (play->state.frames * 6), 32, 32));
|
1 * (play->state.frames * 6), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
|
void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
|
||||||
|
@ -619,12 +619,12 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
|
||||||
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
|
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
|
||||||
1 * -(play->state.frames * 2), 32, 32));
|
1 * -(play->state.frames * 2), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawFish(PlayState* play, s16 drawId) {
|
void GetItem_DrawFish(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
|
||||||
|
@ -635,41 +635,41 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
|
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
|
||||||
1 * (play->state.frames * 1), 32, 32));
|
1 * (play->state.frames * 1), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa0(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
|
void GetItem_DrawXlu01(PlayState* play, s16 giDrawId) {
|
||||||
DrawItemTableEntry* entry = &sDrawItemTable[drawId];
|
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
|
||||||
|
|
||||||
|
@ -681,41 +681,41 @@ void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
|
void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
|
void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
|
||||||
|
@ -726,47 +726,47 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
|
||||||
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
|
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
|
||||||
-1 * (play->state.frames * 2), 32, 32));
|
-1 * (play->state.frames * 2), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa1023(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
|
void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
|
||||||
|
@ -775,18 +775,18 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawScale(PlayState* play, s16 drawId) {
|
void GetItem_DrawScale(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
|
||||||
|
@ -797,16 +797,16 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) {
|
||||||
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
|
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
|
||||||
1 * -(play->state.frames * 4), 32, 32));
|
1 * -(play->state.frames * 4), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
|
void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId) {
|
||||||
DrawItemTableEntry* entry = &sDrawItemTable[drawId];
|
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
|
||||||
|
|
||||||
|
@ -824,21 +824,21 @@ void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawWallet(PlayState* play, s16 drawId) {
|
void GetItem_DrawWallet(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[4]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[5]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[6]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[7]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue