mirror of https://github.com/zeldaret/oot.git
Child Ruto Part 4: Eye and mouth index enums
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@ -90,6 +90,21 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play);
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void EnRu1_DrawOpa(EnRu1* this, PlayState* play);
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void EnRu1_DrawXlu(EnRu1* this, PlayState* play);
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typedef enum {
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/* 00 */ ENRU1_EYES_OPEN,
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/* 01 */ ENRU1_EYES_HALF_BLINK,
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/* 02 */ ENRU1_EYES_CLOSED,
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/* 03 */ ENRU1_EYES_UP,
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/* 04 */ ENRU1_EYES_GAZING,
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/* 05 */ ENRU1_EYES_ANGRY,
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} EnRu1EyeIndex;
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typedef enum {
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/* 00 */ ENRU1_MOUTH_SMILING,
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/* 01 */ ENRU1_MOUTH_FROWNING,
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/* 02 */ ENRU1_MOUTH_OPEN,
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} EnRu1MouthIndex;
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static ColliderCylinderInitType1 sCylinderInit1 = {
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{
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COL_MATERIAL_HIT0,
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@ -237,8 +252,8 @@ void EnRu1_UpdateEyes(EnRu1* this) {
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}
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*eyeIndex = *blinkTimer;
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if (*eyeIndex >= 3) {
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*eyeIndex = 0;
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if (*eyeIndex >= ENRU1_EYES_UP) {
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*eyeIndex = ENRU1_EYES_OPEN;
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}
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}
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@ -429,8 +444,8 @@ void func_80AEB3DC(EnRu1* this, PlayState* play) {
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func_80AEB264(this, &gRutoChildWaitHandsBehindBackAnim, 0, 0, 0);
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this->action = 0;
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this->drawConfig = 1;
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EnRu1_SetEyeIndex(this, 4);
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EnRu1_SetMouthIndex(this, 0);
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EnRu1_SetEyeIndex(this, ENRU1_EYES_GAZING);
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EnRu1_SetMouthIndex(this, ENRU1_MOUTH_SMILING);
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}
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CsCmdActorCue* EnRu1_GetCueChannel3(PlayState* play) {
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@ -786,7 +801,7 @@ void func_80AEC320(EnRu1* this, PlayState* play) {
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if (!GET_INFTABLE(INFTABLE_141)) {
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func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
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this->action = 7;
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EnRu1_SetMouthIndex(this, 1);
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EnRu1_SetMouthIndex(this, ENRU1_MOUTH_FROWNING);
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} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) {
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if (!func_80AEB020(this, play)) {
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s8 actorRoom;
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@ -1031,8 +1046,8 @@ void func_80AECDA0(EnRu1* this, PlayState* play) {
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func_80AEB264(this, &gRutoChildWaitHandsOnHipsAnim, 0, 0, 0);
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this->action = 15;
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this->actor.shape.yOffset = -10000.0f;
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EnRu1_SetEyeIndex(this, 5);
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EnRu1_SetMouthIndex(this, 2);
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EnRu1_SetEyeIndex(this, ENRU1_EYES_ANGRY);
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EnRu1_SetMouthIndex(this, ENRU1_MOUTH_OPEN);
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}
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void func_80AECE04(EnRu1* this, PlayState* play) {
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@ -1959,8 +1974,8 @@ void func_80AEF51C(EnRu1* this) {
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void func_80AEF540(EnRu1* this) {
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if (func_80AEB104(this) == 2) {
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EnRu1_SetEyeIndex(this, 3);
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EnRu1_SetMouthIndex(this, 2);
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EnRu1_SetEyeIndex(this, ENRU1_EYES_UP);
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EnRu1_SetMouthIndex(this, ENRU1_MOUTH_OPEN);
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if (this->skelAnime.mode != 2) {
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func_80AEB264(this, &gRutoChildShutterAnim, 2, -8.0f, 0);
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func_80AEF51C(this);
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@ -1974,8 +1989,8 @@ void func_80AEF5B8(EnRu1* this) {
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if (D_80AF1938 == 0) {
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curFrame = this->skelAnime.curFrame;
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if (curFrame >= 60.0f) {
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EnRu1_SetEyeIndex(this, 3);
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EnRu1_SetMouthIndex(this, 0);
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EnRu1_SetEyeIndex(this, ENRU1_EYES_UP);
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EnRu1_SetMouthIndex(this, ENRU1_MOUTH_SMILING);
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func_80AED57C(this);
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D_80AF1938 = 1;
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}
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