mirror of https://github.com/zeldaret/oot.git
include debug.h in translation.h
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@ -1,6 +1,8 @@
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#ifndef TRANSLATION_H
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#define TRANSLATION_H
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#include "libu64/debug.h"
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/**
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* The "T" macro holds translations in English for original debug strings written in Japanese.
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* The translated strings are only direct translations. Certain names or terms may not reflect
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*/
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#define T(jp, en) jp
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// Note: need to also include debug.h if using this macro
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#define LOG_STRING_T(stringJP, stringEN, file, line) LOG(#stringJP, stringJP, "%s", file, line)
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#endif
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#include "libu64/debug.h"
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#include "rand.h"
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#include "translation.h"
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#include "z64play.h"
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@ -7,7 +7,6 @@
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#include "z_arrow_fire.h"
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#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "z_arrow_ice.h"
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#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "z_arrow_light.h"
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#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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@ -6,7 +6,6 @@
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#include "z_demo_kekkai.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "rand.h"
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@ -6,7 +6,6 @@
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#include "z_elf_msg.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "z_elf_msg2.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "z_magic_wind.h"
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#include "libu64/debug.h"
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#include "array_count.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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