mirror of https://github.com/zeldaret/oot.git
T() horse_game_check, hs, ice_hono, insect
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@ -15,6 +15,7 @@
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sys_math3d.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64player.h"
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@ -319,8 +320,7 @@ void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
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play->transitionTrigger = TRANS_TRIGGER_START;
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} else {
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// "not supported"
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PRINTF("En_HGC_Spot20_Ta_end():対応せず\n");
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PRINTF(T("En_HGC_Spot20_Ta_end():対応せず\n", "En_HGC_Spot20_Ta_end(): not supported\n"));
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gSaveContext.save.cutsceneIndex = 0;
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play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
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@ -12,6 +12,7 @@
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64player.h"
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@ -85,17 +86,14 @@ void EnHs_Init(Actor* thisx, PlayState* play) {
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}
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if (this->actor.params == 1) {
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// "chicken shop (adult era)"
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PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(大人の時) \n", " chicken shop (adult era) \n") VT_RST);
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func_80A6E3A0(this, func_80A6E9AC);
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if (GET_ITEMGETINF(ITEMGETINF_30)) {
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// "chicken shop closed"
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PRINTF(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" ヒヨコ屋閉店 \n", " chicken shop closed \n") VT_RST);
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Actor_Kill(&this->actor);
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}
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} else {
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// "chicken shop (child era)"
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PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " chicken shop (child era) \n") VT_RST);
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func_80A6E3A0(this, func_80A6E9AC);
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}
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@ -13,6 +13,7 @@
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#include "printf.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64item.h"
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#include "z64light.h"
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@ -186,7 +187,7 @@ void EnIceHono_Init(Actor* thisx, PlayState* play) {
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this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo);
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this->unk_154 = Rand_ZeroOne() * (0x1FFFF / 2.0f);
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this->unk_156 = Rand_ZeroOne() * (0x1FFFF / 2.0f);
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PRINTF("(ice 炎)(arg_data 0x%04x)\n", this->actor.params); // "(ice flame)"
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PRINTF(T("(ice 炎)(arg_data 0x%04x)\n", "(ice flame)(arg_data 0x%04x)\n"), this->actor.params);
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}
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}
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@ -373,7 +374,7 @@ void EnIceHono_Update(Actor* thisx, PlayState* play) {
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#if DEBUG_FEATURES
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if ((intensity > 0.7f) || (intensity < 0.2f)) {
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PRINTF("ありえない値(ratio = %f)\n", intensity); // "impossible value(ratio = %f)"
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PRINTF(T("ありえない値(ratio = %f)\n", "Impossible value (ratio = %f)\n"), intensity);
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}
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#endif
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@ -15,6 +15,7 @@
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#include "sfx.h"
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#include "sys_math3d.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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@ -593,8 +594,8 @@ void EnInsect_Dropped(EnInsect* this, PlayState* play) {
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} else {
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if (this->insectFlags & INSECT_FLAG_FOUND_SOIL) {
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PRINTF_COLOR_WARNING();
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// "warning: target Actor is NULL"
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PRINTF("warning:目標 Actor が NULL (%s %d)\n", "../z_en_mushi.c", 1046);
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PRINTF(T("warning:目標 Actor が NULL (%s %d)\n", "warning: target Actor is NULL (%s %d)\n"),
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"../z_en_mushi.c", 1046);
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PRINTF_RST();
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}
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distanceSq = 40.0f;
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@ -721,8 +722,8 @@ void EnInsect_Dropped(EnInsect* this, PlayState* play) {
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(this->insectFlags & INSECT_FLAG_0) && this->lifeTimer <= 0 && this->actionTimer <= 0 &&
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this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f) {
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PRINTF_COLOR_WARNING();
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// "BG missing? To do Actor_delete"
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PRINTF("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_mushi.c", 1197);
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PRINTF(T("BG 抜け? Actor_delete します(%s %d)\n", "BG missing? To do Actor_delete (%s %d)\n"),
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"../z_en_mushi.c", 1197);
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PRINTF_RST();
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Actor_Kill(&this->actor);
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}
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