mirror of https://github.com/zeldaret/oot.git
merge gameplay_keep_0x400 into link_textures
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4455eaa528
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@ -2,7 +2,6 @@
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#define GAMEPLAY_KEEP_H
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#include "hilite_textures.h"
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#include "gameplay_keep_0x400.h"
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#include "link_textures.h"
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#include "player_pause_joint_tables.h"
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#include "player_anim_headers.h"
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@ -1,17 +0,0 @@
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#include "gameplay_keep_0x400.h"
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u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gHylianShieldDesignTex.rgba16.inc.c"
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};
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u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gOcarinaofTimeDesignTex.rgba16.inc.c"
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};
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u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gBottleGlassTex.rgba16.inc.c"
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};
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u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDekuStickTex.i8.inc.c"
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};
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@ -1,20 +0,0 @@
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#ifndef GAMEPLAY_KEEP_0x400_H
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#define GAMEPLAY_KEEP_0x400_H
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#include "tex_len.h"
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#include "ultra64.h"
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#define gHylianShieldDesignTex_WIDTH 32
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#define gHylianShieldDesignTex_HEIGHT 64
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extern u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)];
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#define gOcarinaofTimeDesignTex_WIDTH 32
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#define gOcarinaofTimeDesignTex_HEIGHT 16
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extern u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)];
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#define gBottleGlassTex_WIDTH 16
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#define gBottleGlassTex_HEIGHT 16
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extern u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)];
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#define gDekuStickTex_WIDTH 8
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#define gDekuStickTex_HEIGHT 8
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extern u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)];
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#endif
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@ -1,5 +1,21 @@
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#include "link_textures.h"
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u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gHylianShieldDesignTex.rgba16.inc.c"
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};
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u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gOcarinaofTimeDesignTex.rgba16.inc.c"
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};
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u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gBottleGlassTex.rgba16.inc.c"
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};
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u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gDekuStickTex.i8.inc.c"
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};
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u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gLinkHairTex.rgba16.inc.c"
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};
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@ -4,6 +4,18 @@
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#include "tex_len.h"
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#include "ultra64.h"
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#define gHylianShieldDesignTex_WIDTH 32
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#define gHylianShieldDesignTex_HEIGHT 64
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extern u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)];
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#define gOcarinaofTimeDesignTex_WIDTH 32
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#define gOcarinaofTimeDesignTex_HEIGHT 16
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extern u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)];
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#define gBottleGlassTex_WIDTH 16
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#define gBottleGlassTex_HEIGHT 16
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extern u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)];
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#define gDekuStickTex_WIDTH 8
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#define gDekuStickTex_HEIGHT 8
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extern u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)];
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#define gLinkHairTex_WIDTH 16
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#define gLinkHairTex_HEIGHT 16
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extern u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)];
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@ -998,7 +998,6 @@ beginseg
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite_textures.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x400.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/link_textures.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o"
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