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EnFloorMas wip
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@ -184,7 +184,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
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// ? func_8002389C(?);
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void func_80024F0C(UNK_TYPE);
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void func_80026400(GlobalContext*, Color_RGBA8*, u8, s16);
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// ? func_80026608(?);
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void func_80026608(GlobalContext*);
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void func_80026860(GlobalContext*, Color_RGBA8*, u8, s16);
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// ? func_80026A6C(?);
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GlobalContext* func_80026B00(void);
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@ -1148,6 +1148,7 @@ void func_800A51E8(SkelAnime *skelAnime, u32 animation);
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void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
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void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0, Actor *actor);
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// ? func_800A52F8(?);
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void func_800A5384(SkelAnime* skelAnime, u32 animation, f32 arg2);
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// ? func_800A54FC(?);
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UNK_TYPE func_800A56C8(SkelAnime* skelAnime, f32 arg1);
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// ? func_800A56F0(?);
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@ -929,7 +929,9 @@ typedef struct GlobalContext
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/* 0x11D30 */ s16 unk_11D30[2];
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/* 0x11D34 */ u8 nbTransitionActors;
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/* 0x11D38 */ TransitionActorEntry* transitionActorList;
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/* 0x11D3C */ char unk_11D3C[0x1C];
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/* 0x11D3C */ char unk_11D3C[0x10];
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/* 0x11D4C */ void (*unk_11D4C)(struct GlobalContext*, Actor*);
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/* 0x11D50 */ char unk_11D50[0x8];
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/* 0x11D58 */ void (*unk_11D58)(struct GlobalContext*, s32);
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/* 0x11D5C */ char unk_11D5C[0x4];
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/* 0x11D60 */ MtxF mf_11D60;
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@ -1011,7 +1013,7 @@ typedef struct
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/* 0x03 */ char unk_03[0x01]; /* Probably Padding */
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/* 0x04 */ u32 limbIndex;
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/* 0x08 */ u32 animCurrent;
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/* 0x0C */ char unk_0C[0x04];
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 animFrameCount;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 animCurrentFrame;
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File diff suppressed because it is too large
Load Diff
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@ -7,7 +7,18 @@
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x1C8];
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x018C */ char unk_18C[4];
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/* 0x0190 */ ActorFunc actionFunc;
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/* 0x0194 */ s16 unk_194;
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/* 0x0196 */ s16 unk_196;
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/* 0x0198 */ s16 unk_198;
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/* 0x019A */ s16 unk_19A;
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/* 0x019C */ s32 unk_19C;
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/* 0x01A0 */ char unk_1A0[0x92];
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/* 0x0232 */ s16 unk_232;
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/* 0x0234 */ char unk_234[0x94];
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/* 0x02C8 */ ColliderCylinderMain colCylinder;
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} EnFloormas; // size = 0x0314
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extern const ActorInit En_Floormas_InitVars;
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