use explicit scene layer names instead of numbers

This commit is contained in:
feacur 2024-11-05 17:11:28 +01:00
parent d9bbd67137
commit eb75a6dea4
1 changed files with 4 additions and 4 deletions

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@ -501,15 +501,15 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
if (!IS_DAY) {
if (!LINK_IS_ADULT) {
entranceIndex = play->nextEntranceIndex + 1;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_CHILD_NIGHT;
} else {
entranceIndex = play->nextEntranceIndex + 3;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_NIGHT;
}
} else {
if (!LINK_IS_ADULT) {
entranceIndex = play->nextEntranceIndex;
entranceIndex = play->nextEntranceIndex; // SCENE_LAYER_CHILD_DAY
} else {
entranceIndex = play->nextEntranceIndex + 2;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_DAY;
}
}