From ec4d0fa5a382c29847b9bf3f402ca34592ed1221 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Thu, 16 Dec 2021 16:50:23 +0100 Subject: [PATCH] Run formatter --- src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c | 8 ++++---- src/overlays/actors/ovl_En_Bw/z_en_bw.c | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index bf21dfcfcf..3898f3dec2 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1397,8 +1397,8 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) { Camera_AddQuake(&globalCtx->mainCamera, 2, 1, 8); } if (!(this->unk_19E & 1)) { - Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500, - 10, false); + Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500, 10, + false); } tempSin = cornerPos->x - this->actor.world.pos.x; tempCos = cornerPos->z - this->actor.world.pos.z; @@ -1522,8 +1522,8 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) { } else { Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_K_ROLL - SFX_FLAG); if (!(this->unk_19E & 1)) { - Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500, - 10, false); + Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500, 10, + false); } } Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.2f, 0.1f, 0.0f); diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 35353df0f5..323f6899ed 100644 --- a/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -705,8 +705,8 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) { if (func_800355E4(globalCtx, &this->collider2.base)) { this->unk_230 = 0; this->actor.scale.y -= 0.009f; - Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 30.0f, 11, 4.0f, 0, - 0, false); + Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 30.0f, 11, 4.0f, 0, 0, + false); } else { this->unk_230 = 1; }