mirror of https://github.com/zeldaret/oot.git
				
				
				
			Run formatter (#1139)
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					@ -24,7 +24,6 @@ void bootproc(void) {
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    Locale_Init();
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					    Locale_Init();
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    StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle");
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					    StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle");
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    osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack),
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					    osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack), Z_PRIORITY_MAIN);
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                   Z_PRIORITY_MAIN);
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    osStartThread(&sIdleThread);
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					    osStartThread(&sIdleThread);
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}
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					}
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					@ -1265,8 +1265,7 @@ void Fault_Init(void) {
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    gFaultMgr.faultHandlerEnabled = true;
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					    gFaultMgr.faultHandlerEnabled = true;
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    osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
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					    osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
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    StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
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					    StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
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    osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack),
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					    osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), OS_PRIORITY_APPMAX);
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                   OS_PRIORITY_APPMAX);
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    osStartThread(&sFaultInstance->thread);
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					    osStartThread(&sFaultInstance->thread);
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}
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					}
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					@ -470,7 +470,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Gl
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    if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
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					    if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
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        Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest);
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					        Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest);
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        if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) || (1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
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					        if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) ||
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					            (1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
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            actorArg = NULL;
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					            actorArg = NULL;
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        }
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					        }
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    }
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					    }
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					@ -728,23 +729,23 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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        gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
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					        gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
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                        (u8)titleCtx->alpha);
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					                        (u8)titleCtx->alpha);
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        gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
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					        gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b,
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                            G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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					                            width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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                            G_TX_NOLOD);
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					                            G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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        gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1, G_TX_RENDERTILE,
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					        gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
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                            0, 0, 1 << 10, 1 << 10);
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					                            G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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        height = titleCtx->height - height;
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					        height = titleCtx->height - height;
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        // If texture is bigger than 0x1000, display the rest
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					        // If texture is bigger than 0x1000, display the rest
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        if (height > 0) {
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					        if (height > 0) {
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            gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width,
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					            gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA,
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                                height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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					                                G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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                                G_TX_NOLOD, G_TX_NOLOD);
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					                                G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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            gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4, titleSecondY + (height * 4) - 1,
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					            gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
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                                G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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					                                titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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        }
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					        }
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        CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
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					        CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
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					@ -452,8 +452,10 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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            heartTexCoordPerPixel *= 1 << 10;
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					            heartTexCoordPerPixel *= 1 << 10;
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            halfHeartLength = 8.0f;
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					            halfHeartLength = 8.0f;
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            halfHeartLength *= 0.68f;
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					            halfHeartLength *= 0.68f;
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            gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4), (s32)((heartCenterY - halfHeartLength) * 4),
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					            gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4),
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                                (s32)((heartCenterX + halfHeartLength) * 4), (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
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					                                (s32)((heartCenterY - halfHeartLength) * 4),
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					                                (s32)((heartCenterX + halfHeartLength) * 4),
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					                                (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
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                                (s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
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					                                (s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
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        } else {
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					        } else {
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            if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
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					            if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
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					@ -474,8 +476,9 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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            {
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					            {
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                Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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					                Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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                Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
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					                Matrix_SetTranslateScaleMtx2(
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                              -130.0f + offsetX, 94.5f - offsetY, 0.0f);
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					                    matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
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					                    1.0f - (0.32f * beatingHeartPulsingSize), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
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                gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
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					                gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
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                gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
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					                gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
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                gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
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					                gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
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					@ -63,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) {
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    Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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					    Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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    sLoadedMarkDataTable = gMapMarkDataTable;
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					    sLoadedMarkDataTable = gMapMarkDataTable;
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    sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL)
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					    sLoadedMarkDataTable = (void*)(u32)(
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                                            ? (void*)((u32)overlay->vramTable -
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					        (overlay->vramTable != NULL)
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                                                      (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
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					            ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
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                                            : NULL);
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					            : NULL);
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}
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					}
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void MapMark_ClearPointers(GlobalContext* globalCtx) {
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					void MapMark_ClearPointers(GlobalContext* globalCtx) {
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					@ -155,7 +155,8 @@ void EnHeishi2_Init(Actor* thisx, GlobalContext* globalCtx) {
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        // "Identification Completed!"
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					        // "Identification Completed!"
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        osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!         ☆☆☆☆☆ %d\n" VT_RST, this->type);
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					        osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!         ☆☆☆☆☆ %d\n" VT_RST, this->type);
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        // "Message completed!"
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					        // "Message completed!"
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        osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了!   ☆☆☆☆☆ %x\n\n" VT_RST, (this->actor.params >> 8) & 0xF);
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					        osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了!   ☆☆☆☆☆ %x\n\n" VT_RST,
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					                     (this->actor.params >> 8) & 0xF);
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    }
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					    }
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}
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					}
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					@ -61,12 +61,8 @@ static s16 sObjectIds[6] = {
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};
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					};
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static FlexSkeletonHeader* sSkeletons[6] = {
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					static FlexSkeletonHeader* sSkeletons[6] = {
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    &object_ahg_Skel_0000F0,
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					    &object_ahg_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0,
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    &object_boj_Skel_0000F0,
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					    &object_boj_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0,
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    &object_boj_Skel_0000F0,
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    &object_boj_Skel_0000F0,
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    &object_boj_Skel_0000F0,
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    &object_boj_Skel_0000F0,
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};
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					};
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static AnimationHeader* sAnimations[6] = {
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					static AnimationHeader* sAnimations[6] = {
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					@ -186,7 +186,8 @@ void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx) {
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            if ((this->switchFlag >= 0) && (this->talkMode != 4)) {
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					            if ((this->switchFlag >= 0) && (this->talkMode != 4)) {
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                Flags_SetSwitch(globalCtx, this->switchFlag);
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					                Flags_SetSwitch(globalCtx, this->switchFlag);
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                // "(Forced) I saved it! All of it!"
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					                // "(Forced) I saved it! All of it!"
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                osSyncPrintf(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag);
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					                osSyncPrintf(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST,
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					                             this->switchFlag);
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            }
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					            }
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            if (this->talkMode == 4) {
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					            if (this->talkMode == 4) {
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					@ -344,8 +344,8 @@ s16 ObjOshihiki_GetHighestFloor(ObjOshihiki* this) {
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    for (i = 1; i < ARRAY_COUNT(this->floorHeights); i++) {
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					    for (i = 1; i < ARRAY_COUNT(this->floorHeights); i++) {
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        if (this->floorHeights[i] > this->floorHeights[highestFloor]) {
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					        if (this->floorHeights[i] > this->floorHeights[highestFloor]) {
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            highestFloor = i;
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					            highestFloor = i;
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        } else if ((this->floorBgIds[i] == BGCHECK_SCENE) && 
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					        } else if ((this->floorBgIds[i] == BGCHECK_SCENE) &&
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            ((this->floorHeights[i] - this->floorHeights[highestFloor]) > -0.001f)) {
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					                   ((this->floorHeights[i] - this->floorHeights[highestFloor]) > -0.001f)) {
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            highestFloor = i;
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					            highestFloor = i;
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        }
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					        }
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    }
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					    }
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