mirror of https://github.com/zeldaret/oot.git
Update function names too
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@ -1477,7 +1477,7 @@ void func_80AEE02C(EnRu1* this) {
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this->actor.minVelocityY = 0.0f;
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}
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void func_80AEE050(EnRu1* this) {
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void EnRu1_UpdateWaterState(EnRu1* this) {
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s32 pad;
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f32 sp28;
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f32 sp24;
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@ -1718,7 +1718,7 @@ void func_80AEE7C4(EnRu1* this, PlayState* play) {
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}
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}
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s32 func_80AEEAC8(EnRu1* this, PlayState* play) {
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s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) {
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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s32 pad;
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@ -1731,8 +1731,8 @@ s32 func_80AEEAC8(EnRu1* this, PlayState* play) {
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return false;
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}
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void func_80AEEB24(EnRu1* this, PlayState* play) {
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if ((func_80AEEAC8(this, play) == 0) && (this->waterState == ENRU1_WATER_SINKING)) {
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void EnRu1_CheckSinkingState(EnRu1* this, PlayState* play) {
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if ((EnRu1_CheckHitBottomUnderwater(this, play) == 0) && (this->waterState == ENRU1_WATER_SINKING)) {
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this->action = 30;
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func_80AEE02C(this);
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this->actor.gravity = -0.1f;
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@ -1772,10 +1772,10 @@ void func_80AEEC5C(EnRu1* this, PlayState* play) {
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void func_80AEECF0(EnRu1* this, PlayState* play) {
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func_80AED83C(this);
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func_80AEAECC(this, play);
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func_80AEE050(this);
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EnRu1_UpdateWaterState(this);
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EnRu1_UpdateSkelAnime(this);
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EnRu1_UpdateEyes(this);
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func_80AEEB24(this, play);
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EnRu1_CheckSinkingState(this, play);
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func_80AED624(this, play);
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}
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@ -1785,7 +1785,7 @@ void func_80AEED58(EnRu1* this, PlayState* play) {
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Actor_MoveXZGravity(&this->actor);
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EnRu1_UpdateSkelAnime(this);
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EnRu1_UpdateEyes(this);
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func_80AEEAC8(this, play);
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EnRu1_CheckHitBottomUnderwater(this, play);
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func_80AED624(this, play);
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func_80AEDAE0(this, play);
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}
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