Merge branch 'main' into doc_weaponinfo

This commit is contained in:
Dragorn421 2025-06-07 20:41:08 +02:00
commit ef33445915
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GPG Key ID: 381AEBAF3D429335
58 changed files with 2431 additions and 24 deletions

View File

@ -8,24 +8,72 @@
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Array Name="gHanaFlower1Vtx" Count="4" Offset="0x548">
<Vtx/>
</Array>
<Array Name="gHanaFlower2Vtx" Count="4" Offset="0x588">
<Vtx/>
</Array>
<Array Name="gHanaFlower3Vtx" Count="4" Offset="0x5C8">
<Vtx/>
</Array>
<Array Name="gHanaLeaf1Vtx" Count="4" Offset="0x608">
<Vtx/>
</Array>
<Array Name="gHanaLeaf2Vtx" Count="4" Offset="0x648">
<Vtx/>
</Array>
<Array Name="gHanaLeaf3Vtx" Count="4" Offset="0x688">
<Vtx/>
</Array>
<Array Name="gHanaLeaf4Vtx" Count="4" Offset="0x6C8">
<Vtx/>
</Array>
<Array Name="gHanaLeaf5Vtx" Count="4" Offset="0x708">
<Vtx/>
</Array>
<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<Array Name="gBgBombwallNormalVtx" Count="5" Offset="0x3F20">
<Vtx/>
</Array>
<Array Name="gBgBombwallBrokenVtx" Count="5" Offset="0x3F70">
<Vtx/>
</Array>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
<Array Name="gGrottoVtx" Count="4" Offset="0x1350">
<Vtx/>
</Array>
<DList Name="gGrottoDL" Offset="0x1390"/>
<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<Array Name="gameplay_field_keep_Vtx_002540" Count="4" Offset="0x2540">
<Vtx/>
</Array>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Array Name="gameplay_field_keep_Vtx_002640" Count="4" Offset="0x2640">
<Vtx/>
</Array>
<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<Array Name="gFieldDoorLeftVtx" Count="34" Offset="0x41E0">
<Vtx/>
</Array>
<Array Name="gFieldDoorRightVtx" Count="34" Offset="0x4400">
<Vtx/>
</Array>
<Array Name="gameplay_field_keep_Vtx_004620" Count="16" Offset="0x4620">
<Vtx/>
</Array>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
@ -36,18 +84,42 @@
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<Array Name="gFieldUnusedFishVtx" Count="26" Offset="0x6208">
<Vtx/>
</Array>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Array Name="gameplay_field_keep_Vtx_006468" Count="4" Offset="0x6468">
<Vtx/>
</Array>
<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<Array Name="gSilverRockVtx" Count="28" Offset="0xA1F8">
<Vtx/>
</Array>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<Array Name="gFieldKakeraVtx" Count="27" Offset="0xA6D0">
<Vtx/>
</Array>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<Array Name="gSilverRockFragmentsVtx" Count="18" Offset="0xA4C8">
<Vtx/>
</Array>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<Array Name="gFieldBushVtx" Count="9" Offset="0xB940">
<Vtx/>
</Array>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<Array Name="gFieldBeehiveVtx" Count="75" Offset="0x9100">
<Vtx/>
</Array>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<Array Name="gFieldBeehiveFragmentVtx" Count="3" Offset="0x9910">
<Vtx/>
</Array>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>

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@ -10,5 +10,19 @@
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
<!-- Bomb Flower Vertices -->
<Array Name="gBombFlowerLeavesVtx" Count="17" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gBombFlowerSparkVtx" Count="18" Offset="0x110">
<Vtx/>
</Array>
<Array Name="gBombFlowerBaseLeavesVtx" Count="13" Offset="0x230">
<Vtx/>
</Array>
<Array Name="gBombFlowerBombVtx" Count="4" Offset="0x300">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -2,5 +2,8 @@
<File Name="object_bubble" Segment="6">
<Texture Name="gBubbleTex" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<DList Name="gBubbleDL" Offset="0x1000"/>
<Array Name="gBubbleVtx" Count="4" Offset="0x1080">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -75,5 +75,187 @@
<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
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<Texture Name="object_bv_000A40_Tex" Format="i8" Width="16" Height="32" Offset="0xA40"/>
<DList Name="object_bv_001070_DL" Offset="0x1070"/>
<DList Name="object_bv_001158_DL" Offset="0x1158"/>
<Limb Name="object_bv_003A30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A30" Offset="0x3A30"/>
<Limb Name="object_bv_003A3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A3C" Offset="0x3A3C"/>
<Limb Name="object_bv_003A48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A48" Offset="0x3A48"/>
<Limb Name="object_bv_003A54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A54" Offset="0x3A54"/>
<Texture Name="object_bv_003DA0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x3DA0"/>
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<Limb Name="object_bv_0144C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144C0" Offset="0x144C0"/>
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<Limb Name="object_bv_01455C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01455C" Offset="0x1455C"/>
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<Limb Name="object_bv_014574_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014574" Offset="0x14574"/>
<Limb Name="object_bv_014580_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014580" Offset="0x14580"/>
<Limb Name="object_bv_01458C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01458C" Offset="0x1458C"/>
<Limb Name="object_bv_014598_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014598" Offset="0x14598"/>
<Limb Name="object_bv_0145A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145A4" Offset="0x145A4"/>
<Limb Name="object_bv_0145B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145B0" Offset="0x145B0"/>
<Limb Name="object_bv_0145BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145BC" Offset="0x145BC"/>
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<Limb Name="object_bv_0145E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145E0" Offset="0x145E0"/>
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<Limb Name="object_bv_0145F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145F8" Offset="0x145F8"/>
<Limb Name="object_bv_014604_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014604" Offset="0x14604"/>
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<Limb Name="object_bv_015FE4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FE4" Offset="0x15FE4"/>
<Limb Name="object_bv_015FF0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FF0" Offset="0x15FF0"/>
<Limb Name="object_bv_015FFC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FFC" Offset="0x15FFC"/>
<Limb Name="object_bv_016008_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016008" Offset="0x16008"/>
<Limb Name="object_bv_016014_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016014" Offset="0x16014"/>
<Limb Name="object_bv_016020_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016020" Offset="0x16020"/>
<Limb Name="object_bv_01602C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01602C" Offset="0x1602C"/>
<Limb Name="object_bv_016038_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016038" Offset="0x16038"/>
<Limb Name="object_bv_016044_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016044" Offset="0x16044"/>
<Limb Name="object_bv_016050_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016050" Offset="0x16050"/>
<Limb Name="object_bv_01605C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01605C" Offset="0x1605C"/>
<DList Name="object_bv_016790_DL" Offset="0x16790"/>
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<Limb Name="object_bv_016B28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B28" Offset="0x16B28"/>
<Limb Name="object_bv_016B34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B34" Offset="0x16B34"/>
<Limb Name="object_bv_016B40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B40" Offset="0x16B40"/>
<Limb Name="object_bv_016B4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B4C" Offset="0x16B4C"/>
<Limb Name="object_bv_016B58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B58" Offset="0x16B58"/>
<Limb Name="object_bv_016B64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B64" Offset="0x16B64"/>
<Limb Name="object_bv_016B70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B70" Offset="0x16B70"/>
<Limb Name="object_bv_016B7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B7C" Offset="0x16B7C"/>
<Limb Name="object_bv_016B88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B88" Offset="0x16B88"/>
<Limb Name="object_bv_016B94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B94" Offset="0x16B94"/>
<DList Name="object_bv_017010_DL" Offset="0x17010"/>
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<Texture Name="object_bv_017370_Tex" Format="rgba16" Width="8" Height="8" Offset="0x17370"/>
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<Limb Name="object_bv_0173FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173FC" Offset="0x173FC"/>
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</File>
</Root>

View File

@ -75,5 +75,187 @@
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</File>
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View File

@ -77,5 +77,39 @@
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<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
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<Limb Name="object_du_012198_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012198" Offset="0x12198"/>
<Limb Name="object_du_0121A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121A4" Offset="0x121A4"/>
<Limb Name="object_du_0121B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121B0" Offset="0x121B0"/>
<Limb Name="object_du_0121BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121BC" Offset="0x121BC"/>
<Limb Name="object_du_0121C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121C8" Offset="0x121C8"/>
<Limb Name="object_du_0121D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121D4" Offset="0x121D4"/>
<Limb Name="object_du_0121E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121E0" Offset="0x121E0"/>
<Limb Name="object_du_0121EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121EC" Offset="0x121EC"/>
<Limb Name="object_du_0121F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121F8" Offset="0x121F8"/>
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<Limb Name="object_du_01221C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_01221C" Offset="0x1221C"/>
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<Limb Name="object_du_012240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012240" Offset="0x12240"/>
<Limb Name="object_du_01224C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_01224C" Offset="0x1224C"/>
<Limb Name="object_du_012258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012258" Offset="0x12258"/>
</File>
</Root>

View File

@ -77,5 +77,39 @@
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<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
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<Limb Name="object_du_011B98_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011B98" Offset="0x11B98"/>
<Limb Name="object_du_011BA4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BA4" Offset="0x11BA4"/>
<Limb Name="object_du_011BB0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BB0" Offset="0x11BB0"/>
<Limb Name="object_du_011BBC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BBC" Offset="0x11BBC"/>
<Limb Name="object_du_011BC8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BC8" Offset="0x11BC8"/>
<Limb Name="object_du_011BD4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BD4" Offset="0x11BD4"/>
<Limb Name="object_du_011BE0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BE0" Offset="0x11BE0"/>
<Limb Name="object_du_011BEC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BEC" Offset="0x11BEC"/>
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</File>
</Root>

View File

@ -73,5 +73,86 @@
<!-- Boulder assets -->
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<DList Name="object_fd_002AD0_DL" Offset="0x2AD0"/>
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<DList Name="object_fd_002D10_DL" Offset="0x2D10"/>
<DList Name="object_fd_002E08_DL" Offset="0x2E08"/>
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<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
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<Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C" Offset="0xFF0C"/>
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<Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C" Offset="0x1020C"/>
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<Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C" Offset="0x1023C"/>
</File>
</Root>

View File

@ -73,5 +73,86 @@
<!-- Boulder assets -->
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<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
<Limb Name="object_fd_011300_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011300" Offset="0x11300"/>
<Limb Name="object_fd_01130C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01130C" Offset="0x1130C"/>
<Limb Name="object_fd_011318_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011318" Offset="0x11318"/>
<Limb Name="object_fd_011324_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011324" Offset="0x11324"/>
<Limb Name="object_fd_011330_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011330" Offset="0x11330"/>
<Limb Name="object_fd_01133C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01133C" Offset="0x1133C"/>
<Limb Name="object_fd_011348_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011348" Offset="0x11348"/>
<Limb Name="object_fd_011354_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011354" Offset="0x11354"/>
<Limb Name="object_fd_011360_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011360" Offset="0x11360"/>
<Limb Name="object_fd_01136C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01136C" Offset="0x1136C"/>
<Limb Name="object_fd_011378_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011378" Offset="0x11378"/>
<Limb Name="object_fd_011384_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011384" Offset="0x11384"/>
<Limb Name="object_fd_011390_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011390" Offset="0x11390"/>
<Limb Name="object_fd_01139C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01139C" Offset="0x1139C"/>
<Limb Name="object_fd_0113A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113A8" Offset="0x113A8"/>
<Limb Name="object_fd_0113B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113B4" Offset="0x113B4"/>
<Limb Name="object_fd_0113C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113C0" Offset="0x113C0"/>
<Limb Name="object_fd_0113CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113CC" Offset="0x113CC"/>
<Limb Name="object_fd_011480_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011480" Offset="0x11480"/>
<Limb Name="object_fd_01148C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01148C" Offset="0x1148C"/>
<Limb Name="object_fd_011498_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011498" Offset="0x11498"/>
<Limb Name="object_fd_0114A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114A4" Offset="0x114A4"/>
<Limb Name="object_fd_0114B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114B0" Offset="0x114B0"/>
<Limb Name="object_fd_0114BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114BC" Offset="0x114BC"/>
<Limb Name="object_fd_011540_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011540" Offset="0x11540"/>
<Limb Name="object_fd_01154C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01154C" Offset="0x1154C"/>
<Limb Name="object_fd_011558_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011558" Offset="0x11558"/>
<Limb Name="object_fd_011564_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011564" Offset="0x11564"/>
<Limb Name="object_fd_011570_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011570" Offset="0x11570"/>
<Limb Name="object_fd_01157C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01157C" Offset="0x1157C"/>
<Limb Name="object_fd_011600_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011600" Offset="0x11600"/>
<Limb Name="object_fd_01160C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01160C" Offset="0x1160C"/>
<Limb Name="object_fd_011618_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011618" Offset="0x11618"/>
<Limb Name="object_fd_011624_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011624" Offset="0x11624"/>
<Limb Name="object_fd_011630_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011630" Offset="0x11630"/>
<Limb Name="object_fd_01163C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01163C" Offset="0x1163C"/>
</File>
</Root>

View File

@ -13,6 +13,51 @@
<Texture Name="gNiwGirlDress4Tex" Format="rgba16" Width="32" Height="32" Offset="0x67F8"/>
<Texture Name="gNiwGirlDress5Tex" Format="rgba16" Width="32" Height="32" Offset="0x87F8"/>
<Array Name="object_gr_Vtx_000390" Count="125" Offset="0x390">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_000B60" Count="18" Offset="0xB60">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_000C80" Count="20" Offset="0xC80">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_000DC0" Count="27" Offset="0xDC0">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_000F70" Count="40" Offset="0xF70">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_0011F0" Count="27" Offset="0x11F0">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_0013A0" Count="40" Offset="0x13A0">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_001620" Count="50" Offset="0x1620">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_001940" Count="30" Offset="0x1940">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_001B20" Count="29" Offset="0x1B20">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_001CF0" Count="18" Offset="0x1CF0">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_001E10" Count="6" Offset="0x1E10">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_001E70" Count="29" Offset="0x1E70">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_002040" Count="18" Offset="0x2040">
<Vtx/>
</Array>
<Array Name="object_gr_Vtx_002160" Count="6" Offset="0x2160">
<Vtx/>
</Array>
<DList Name="object_gr_0021C0_DL" Offset="0x21C0"/>
<DList Name="object_gr_0022E0_DL" Offset="0x22E0"/>
<DList Name="object_gr_002400_DL" Offset="0x2400"/>

View File

@ -15,11 +15,44 @@
<Animation Name="gHintNutsRunAnim" Offset="0x3128"/>
<!-- Deku Scrub flower -->
<Array Name="gHintNutsFlowerVtx" Count="22" Offset="0x1380">
<Vtx/>
</Array>
<DList Name="gHintNutsFlowerDL" Offset="0x14E0"/>
<!-- Deku Scrub Deku Nut (used by Nutsball) -->
<Array Name="gHintNutsNutVtx" Count="3" Offset="0x12C0">
<Vtx/>
</Array>
<DList Name="gHintNutsNutDL" Offset="0x12F0"/>
<Array Name="object_hintnuts_Vtx_000180" Count="22" Offset="0x180">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_0002E0" Count="6" Offset="0x2E0">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_000340" Count="15" Offset="0x340">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_000430" Count="5" Offset="0x430">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_000480" Count="7" Offset="0x480">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_0004F0" Count="7" Offset="0x4F0">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_000560" Count="5" Offset="0x560">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_0005B0" Count="68" Offset="0x5B0">
<Vtx/>
</Array>
<Array Name="object_hintnuts_Vtx_0009F0" Count="20" Offset="0x9F0">
<Vtx/>
</Array>
<DList Name="object_hintnuts_000B30_DL" Offset="0xB30"/>
<DList Name="object_hintnuts_000C68_DL" Offset="0xC68"/>
<DList Name="object_hintnuts_000D10_DL" Offset="0xD10"/>

View File

@ -53,6 +53,66 @@
<Texture Name="object_ik_Tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
<Array Name="object_ik_Vtx_011A60" Count="44" Offset="0x11A60">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_011D20" Count="28" Offset="0x11D20">
<Vtx/>
</Array>
<Array Name="gIronKnuckleNabooruHelmetVtx" Count="90" Offset="0x11EE0">
<Vtx/>
</Array>
<Array Name="gIronKnuckleAxeVtx" Count="69" Offset="0x12480">
<Vtx/>
</Array>
<Array Name="gIronKnuckleShockedNabooruHeadVtx" Count="282" Offset="0x128D0">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_013A70" Count="29" Offset="0x13A70">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_013C40" Count="14" Offset="0x13C40">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_013D20" Count="31" Offset="0x13D20">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_013F10" Count="14" Offset="0x13F10">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_013FF0" Count="21" Offset="0x13FF0">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_014140" Count="21" Offset="0x14140">
<Vtx/>
</Array>
<Array Name="gIronKnuckleSplitHelmetLeftVtx" Count="55" Offset="0x14290">
<Vtx/>
</Array>
<Array Name="gIronKnuckleSplitHelmetRightVtx" Count="44" Offset="0x14600">
<Vtx/>
</Array>
<Array Name="gIronKnuckleArmorRivetAndSymbolVtx" Count="14" Offset="0x148C0">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_0149A0" Count="10" Offset="0x149A0">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_014A40" Count="47" Offset="0x14A40">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_014D30" Count="14" Offset="0x14D30">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_014E10" Count="14" Offset="0x14E10">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_014EF0" Count="24" Offset="0x14EF0">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_015070" Count="24" Offset="0x15070">
<Vtx/>
</Array>
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
<DList Name="object_ik_DL_015380" Offset="0x15380"/>
<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
@ -80,9 +140,57 @@
<Texture Name="object_ik_Tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
<Array Name="gIronKnuckleHelmetVtx" Count="105" Offset="0x177B8">
<Vtx/>
</Array>
<Array Name="gIronKnuckleGerudoHeadVtx" Count="208" Offset="0x17E48">
<Vtx/>
</Array>
<Array Name="gIronKnuckleHelmetMarkingVtx" Count="51" Offset="0x18B48">
<Vtx/>
</Array>
<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
<Array Name="object_ik_Vtx_019F38" Count="28" Offset="0x19F38">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01A0F8" Count="15" Offset="0x1A0F8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01A1E8" Count="33" Offset="0x1A1E8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01A3F8" Count="28" Offset="0x1A3F8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01A5B8" Count="15" Offset="0x1A5B8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01A6A8" Count="34" Offset="0x1A6A8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01A8C8" Count="62" Offset="0x1A8C8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01ACA8" Count="33" Offset="0x1ACA8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01AEB8" Count="25" Offset="0x1AEB8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01B048" Count="33" Offset="0x1B048">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01B258" Count="25" Offset="0x1B258">
<Vtx/>
</Array>
<Array Name="gIronKnuckleTorsoVtx" Count="79" Offset="0x1B3E8">
<Vtx/>
</Array>
<Array Name="object_ik_Vtx_01B8D8" Count="26" Offset="0x1B8D8">
<Vtx/>
</Array>
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>

View File

@ -1,28 +1,73 @@
<Root>
<File Name="object_jya_obj" Segment="6">
<Array Name="g1fliftVtx" Count="31" Offset="0x0">
<Vtx/>
</Array>
<DList Name="g1fliftDL" Offset="0x1F0"/>
<Collision Name="g1fliftCol" Offset="0x4A8"/>
<Texture Name="g1f1fiftTopTex" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>
<Texture Name="g1fLiftBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x17540"/>
<Array Name="gAmishutterVtx" Count="41" Offset="0xBE10">
<Vtx/>
</Array>
<DList Name="gAmishutterDL" Offset="0xC0A0"/>
<Collision Name="gAmishutterCol" Offset="0xC4C8"/>
<Array Name="gBigMirror1Vtx" Count="18" Offset="0xBB50">
<Vtx/>
</Array>
<DList Name="gBigMirror1DL" Offset="0xBC70"/>
<Array Name="gBigMirror2Vtx" Count="4" Offset="0xBD40">
<Vtx/>
</Array>
<DList Name="gBigMirror2DL" Offset="0xBD80"/>
<Array Name="gBigMirror3Vtx" Count="53" Offset="0xDD20">
<Vtx/>
</Array>
<Array Name="gBigMirror4Vtx" Count="20" Offset="0xE070">
<Vtx/>
</Array>
<DList Name="gBigMirror3DL" Offset="0xE1B0"/>
<DList Name="gBigMirror4DL" Offset="0xE2D0"/>
<Texture Name="gBigMirrorGradientTex" Format="ia16" Width="8" Height="128" Offset="0x1AB40"/>
<Array Name="gBombchuiwaVtx" Count="25" Offset="0xE740">
<Vtx/>
</Array>
<DList Name="gBombchuiwaDL" Offset="0xE8D0"/>
<Array Name="gBombchuiwaLight2Vtx" Count="17" Offset="0xD820">
<Vtx/>
</Array>
<Array Name="gBombchuiwaLight1Vtx" Count="35" Offset="0xD930">
<Vtx/>
</Array>
<DList Name="gBombchuiwaLight1DL" Offset="0xDC40"/>
<DList Name="gBombchuiwaLight2DL" Offset="0xDB60"/>
<Array Name="gBombchuiwa2Vtx" Count="18" Offset="0x11890">
<Vtx/>
</Array>
<DList Name="gBombchuiwa2DL" Offset="0x119B0"/>
<Array Name="gBombiwaVtx" Count="16" Offset="0xE390">
<Vtx/>
</Array>
<DList Name="gBombiwaDL" Offset="0xE490"/>
<Array Name="gBombiwaEffectVtx" Count="61" Offset="0xE9F0">
<Vtx/>
</Array>
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
<Texture Name="gBombiwaRockTex" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/>
<Texture Name="gBombiwaLight1Tex" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
<Collision Name="gBombiwaCol" Offset="0xE710"/>
<Array Name="gCobra1Vtx" Count="327" Offset="0xF240">
<Vtx/>
</Array>
<Array Name="gCobra2Vtx" Count="14" Offset="0x106B0">
<Vtx/>
</Array>
<DList Name="gCobra1DL" Offset="0x10790"/>
<DList Name="gCobra2DL" Offset="0x10C20"/>
<Collision Name="gCobraCol" Offset="0x1167C"/>
<Array Name="gCobra3Vtx" Count="18" Offset="0x116B0">
<Vtx/>
</Array>
<DList Name="gCobra3DL" Offset="0x117D0"/>
<Texture Name="gCobraMirrorStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/>
<Texture Name="gCobraMirrorBorderTex" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/>
@ -30,18 +75,69 @@
<Texture Name="gCobraMirrorHandleTex" Format="rgba16" Width="32" Height="8" Offset="0x15F40"/>
<Texture Name="gCobraMirrorMirrorTex" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
<Texture Name="gCobraMirrorToothTex" Format="ia8" Width="64" Height="32" Offset="0x14D40"/>
<Array Name="gKanaamiVtx" Count="21" Offset="0xEEB0">
<Vtx/>
</Array>
<DList Name="gKanaamiDL" Offset="0xF000"/>
<Collision Name="gKanaamiCol" Offset="0xF208"/>
<Texture Name="gKanaamiTopTex" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
<Texture Name="gKanaamiMiddleTex" Format="rgba16" Width="32" Height="32" Offset="0x13540"/>
<Array Name="gLiftVtx" Count="126" Offset="0xC500">
<Vtx/>
</Array>
<DList Name="gLiftDL" Offset="0xCCE0"/>
<Texture Name="gLiftChainTex" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/>
<Texture Name="gLiftTopTex" Format="rgba16" Width="16" Height="64" Offset="0x18140"/>
<Texture Name="gLiftUpperChainTex" Format="rgba16" Width="8" Height="32" Offset="0x18940"/>
<Collision Name="gLiftCol" Offset="0xD7E8"/>
<Array Name="gMegami1Vtx" Count="40" Offset="0x5500">
<Vtx/>
</Array>
<DList Name="gMegami1DL" Offset="0x5780"/>
<Collision Name="GMegamiCol" Offset="0x5C4C"/>
<Array Name="gMegami2Vtx" Count="20" Offset="0xB8B8">
<Vtx/>
</Array>
<DList Name="gMegami2DL" Offset="0xB9F8"/>
<Array Name="gMegamiPiece1Vtx" Count="50" Offset="0x70E8">
<Vtx/>
</Array>
<Array Name="gMegamiPiece2Vtx" Count="65" Offset="0x7408">
<Vtx/>
</Array>
<Array Name="gMegamiPiece3Vtx" Count="60" Offset="0x7818">
<Vtx/>
</Array>
<Array Name="gMegamiPiece4Vtx" Count="66" Offset="0x7BD8">
<Vtx/>
</Array>
<Array Name="gMegamiPiece5Vtx" Count="44" Offset="0x7FF8">
<Vtx/>
</Array>
<Array Name="gMegamiPiece6Vtx" Count="73" Offset="0x82B8">
<Vtx/>
</Array>
<Array Name="gMegamiPiece7Vtx" Count="48" Offset="0x8748">
<Vtx/>
</Array>
<Array Name="gMegamiPiece8Vtx" Count="47" Offset="0x8A48">
<Vtx/>
</Array>
<Array Name="gMegamiPiece9Vtx" Count="30" Offset="0x8D38">
<Vtx/>
</Array>
<Array Name="gMegamiPiece10Vtx" Count="34" Offset="0x8F18">
<Vtx/>
</Array>
<Array Name="gMegamiPiece11Vtx" Count="48" Offset="0x9138">
<Vtx/>
</Array>
<Array Name="gMegamiPiece12Vtx" Count="44" Offset="0x9438">
<Vtx/>
</Array>
<Array Name="gMegamiPiece13Vtx" Count="35" Offset="0x96F8">
<Vtx/>
</Array>
<DList Name="gMegamiPiece1DL" Offset="0x9928"/>
<DList Name="gMegamiPiece2DL" Offset="0x9AC0"/>
<DList Name="gMegamiPiece3DL" Offset="0x9C80"/>
@ -74,6 +170,9 @@
<Texture Name="gMegamiLeftCrumble3Tex" Format="ci4" Width="64" Height="64" Offset="0x3D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble4Tex" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble5Tex" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/>
<Array Name="gZurerukabeVtx" Count="12" Offset="0x12280">
<Vtx/>
</Array>
<DList Name="gZurerukabeDL" Offset="0x12340"/>
<Collision Name="gZurerukabeCol" Offset="0x12508"/>

View File

@ -38,5 +38,47 @@
<Vtx/>
</Array>
<DList Name="gKm1DL" Offset="0x1890"/>
<Array Name="object_km1_Vtx_001DC8" Count="26" Offset="0x1DC8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_001F68" Count="34" Offset="0x1F68">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_002188" Count="42" Offset="0x2188">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_002428" Count="26" Offset="0x2428">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_0025C8" Count="34" Offset="0x25C8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_0027E8" Count="42" Offset="0x27E8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_002A88" Count="50" Offset="0x2A88">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_002DA8" Count="24" Offset="0x2DA8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_002F28" Count="41" Offset="0x2F28">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_0031B8" Count="50" Offset="0x31B8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_0034D8" Count="24" Offset="0x34D8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_003658" Count="41" Offset="0x3658">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_0038E8" Count="67" Offset="0x38E8">
<Vtx/>
</Array>
<Array Name="object_km1_Vtx_003D18" Count="31" Offset="0x3D18">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -59,5 +59,51 @@
<DList Name="object_kw1_DL_006478" Offset="0x6478"/>
<DList Name="object_kw1_DL_006620" Offset="0x6620"/>
<DList Name="object_kw1_DL_0067C0" Offset="0x67C0"/>
<Array Name="object_kw1_Vtx_002210" Count="160" Offset="0x2210">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_003448" Count="33" Offset="0x3448">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_003658" Count="32" Offset="0x3658">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_003858" Count="29" Offset="0x3858">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_003A28" Count="33" Offset="0x3A28">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_003C38" Count="32" Offset="0x3C38">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_003E38" Count="29" Offset="0x3E38">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_004008" Count="39" Offset="0x4008">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_004278" Count="23" Offset="0x4278">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_0043E8" Count="25" Offset="0x43E8">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_004578" Count="39" Offset="0x4578">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_0047E8" Count="23" Offset="0x47E8">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_004958" Count="25" Offset="0x4958">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_004AE8" Count="98" Offset="0x4AE8">
<Vtx/>
</Array>
<Array Name="object_kw1_Vtx_005108" Count="47" Offset="0x5108">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -56,6 +56,51 @@
<DList Name="gEnMbDL_013A30" Offset="0x13A30"/>
<DList Name="gEnMbDL_013DF0" Offset="0x13DF0"/>
<Array Name="object_mb_Vtx_0041C0" Count="37" Offset="0x41C0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_004410" Count="33" Offset="0x4410">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_004620" Count="34" Offset="0x4620">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_004840" Count="37" Offset="0x4840">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_004A90" Count="33" Offset="0x4A90">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_004CA0" Count="34" Offset="0x4CA0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_004EC0" Count="82" Offset="0x4EC0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_0053E0" Count="59" Offset="0x53E0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_005790" Count="36" Offset="0x5790">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_0059D0" Count="37" Offset="0x59D0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_005C20" Count="43" Offset="0x5C20">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_005ED0" Count="36" Offset="0x5ED0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_006110" Count="37" Offset="0x6110">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_006360" Count="71" Offset="0x6360">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_0067D0" Count="22" Offset="0x67D0">
<Vtx/>
</Array>
<DList Name="object_mb_007908_DL" Offset="0x7908"/>
<Texture Name="object_mb_008128_Tex" Format="rgba16" Width="16" Height="16" Offset="0x8128"/>
<Texture Name="object_mb_008328_Tex" Format="rgba16" Width="8" Height="32" Offset="0x8328"/>
@ -98,6 +143,51 @@
<Texture Name="object_mb_00F000_Tex" Format="rgba16" Width="16" Height="16" Offset="0xF000"/>
<Texture Name="object_mb_00F200_Tex" Format="rgba16" Width="4" Height="16" Offset="0xF200"/>
<Texture Name="object_mb_00F280_Tex" Format="rgba16" Width="4" Height="16" Offset="0xF280"/>
<Array Name="object_mb_Vtx_00F300" Count="37" Offset="0xF300">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_00F550" Count="50" Offset="0xF550">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_00F870" Count="36" Offset="0xF870">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_00FAB0" Count="37" Offset="0xFAB0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_00FD00" Count="50" Offset="0xFD00">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_010020" Count="36" Offset="0x10020">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_010260" Count="91" Offset="0x10260">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_010810" Count="60" Offset="0x10810">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_010BD0" Count="54" Offset="0x10BD0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_010F30" Count="64" Offset="0x10F30">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_011330" Count="43" Offset="0x11330">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_0115E0" Count="54" Offset="0x115E0">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_011940" Count="64" Offset="0x11940">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_011D40" Count="90" Offset="0x11D40">
<Vtx/>
</Array>
<Array Name="object_mb_Vtx_0122E0" Count="42" Offset="0x122E0">
<Vtx/>
</Array>
<Limb Name="object_mb_013FE0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FE0" Offset="0x13FE0"/>
<Limb Name="object_mb_013FEC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FEC" Offset="0x13FEC"/>
<Limb Name="object_mb_013FF8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FF8" Offset="0x13FF8"/>

View File

@ -1,38 +1,92 @@
<Root>
<File Name="object_mizu_objects" Segment="6">
<Array Name="gWaterTempleFloatingPlatformOutsideCentralPillarVtx" Count="25" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gWaterTempleFloatingPlatformOutsideCentralPillarDL" Offset="0x0190"/>
<Collision Name="gWaterTempleFloatingPlatformOutsideCentralPillarCol" Offset="0x03F0"/>
<Array Name="gWaterTempleFloatingPlatformWestVtx" Count="38" Offset="0x420">
<Vtx/>
</Array>
<DList Name="gWaterTempleFloatingPlatformWestDL" Offset="0x0680"/>
<Collision Name="gWaterTempleFloatingPlatformWestCol" Offset="0x0998"/>
<Array Name="gWaterTempleFloatingPlatformInsideCentralPillarVtx" Count="37" Offset="0x9D0">
<Vtx/>
</Array>
<DList Name="gWaterTempleFloatingPlatformInsideCentralPillarDL" Offset="0x0C20"/>
<Collision Name="gWaterTempleFloatingPlatformInsideCentralPillarCol" Offset="0x0ED0"/>
<Array Name="gWaterTempleHookshotPlatformVtx" Count="47" Offset="0xF00">
<Vtx/>
</Array>
<DList Name="gWaterTempleHookshotPlatformDL" Offset="0x11F0"/>
<Collision Name="gWaterTempleHookshotPlatformCol" Offset="0x15F8"/>
<Array Name="gWaterTempleDragonStatueVtx" Count="132" Offset="0x25D0">
<Vtx/>
</Array>
<DList Name="gWaterTempleDragonStatueDL" Offset="0x2E10"/>
<Collision Name="gWaterTempleDragonStatueCol" Offset="0x3590"/>
<Array Name="object_mizu_objects_Vtx_001630" Count="20" Offset="0x1630">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsBwallDL_001770" Offset="0x1770"/>
<Array Name="object_mizu_objects_Vtx_0018F0" Count="20" Offset="0x18F0">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsBwallDL_001A30" Offset="0x1A30"/>
<Collision Name="gObjectMizuObjectsBwallCol_001C58" Offset="0x1C58"/>
<Array Name="object_mizu_objects_Vtx_001C90" Count="4" Offset="0x1C90">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsBwallDL_001CD0" Offset="0x1CD0"/>
<Collision Name="gObjectMizuObjectsBwallCol_001DE8" Offset="0x1DE8"/>
<Array Name="object_mizu_objects_Vtx_001E20" Count="39" Offset="0x1E20">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsBwallDL_002090" Offset="0x2090"/>
<Array Name="object_mizu_objects_Vtx_0021C0" Count="29" Offset="0x21C0">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/>
<Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/>
<Texture Name="object_mizu_objects_Tex_0035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Array Name="gWaterTempleDoorLeftVtx" Count="16" Offset="0x45C0">
<Vtx/>
</Array>
<Array Name="gWaterTempleDoorRightVtx" Count="16" Offset="0x46C0">
<Vtx/>
</Array>
<Array Name="object_mizu_objects_Vtx_0047C0" Count="15" Offset="0x47C0">
<Vtx/>
</Array>
<DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/>
<DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/>
<DList Name="gWaterTempleDoorRightDL" Offset="0x4A10"/>
<Array Name="object_mizu_objects_Vtx_004AD0" Count="5" Offset="0x4AD0">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsWaterDL_004B20" Offset="0x4B20"/>
<Array Name="object_mizu_objects_Vtx_005C00" Count="25" Offset="0x5C00">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsDoorShutterDL_005D90" Offset="0x5D90"/>
<Array Name="object_mizu_objects_Vtx_006E70" Count="25" Offset="0x6E70">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsDoorShutterDL_007000" Offset="0x7000"/>
<Array Name="object_mizu_objects_Vtx_0070E0" Count="5" Offset="0x70E0">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsShutterDL_007130" Offset="0x7130"/>
<Collision Name="gObjectMizuObjectsShutterCol_007250" Offset="0x7250"/>
<Array Name="object_mizu_objects_Vtx_007280" Count="5" Offset="0x7280">
<Vtx/>
</Array>
<DList Name="gObjectMizuObjectsShutterDL_0072D0" Offset="0x72D0"/>
<Collision Name="gObjectMizuObjectsShutterCol_0073F0" Offset="0x73F0"/>

View File

@ -22,6 +22,51 @@
<Texture Name="object_mm_001030_Tex" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730"/>
<Texture Name="object_mm_001130_Tex" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730"/>
<Texture Name="object_mm_001330_Tex" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730"/>
<Array Name="object_mm_Vtx_001430" Count="158" Offset="0x1430">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_001E10" Count="44" Offset="0x1E10">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_0020D0" Count="36" Offset="0x20D0">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_002310" Count="26" Offset="0x2310">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_0024B0" Count="44" Offset="0x24B0">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_002770" Count="36" Offset="0x2770">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_0029B0" Count="26" Offset="0x29B0">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_002B50" Count="72" Offset="0x2B50">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_002FD0" Count="38" Offset="0x2FD0">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_003230" Count="47" Offset="0x3230">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_003520" Count="37" Offset="0x3520">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_003770" Count="38" Offset="0x3770">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_0039D0" Count="47" Offset="0x39D0">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_003CC0" Count="37" Offset="0x3CC0">
<Vtx/>
</Array>
<Array Name="object_mm_Vtx_003F10" Count="16" Offset="0x3F10">
<Vtx/>
</Array>
<DList Name="object_mm_004010_DL" Offset="0x4010"/>
<DList Name="object_mm_004348_DL" Offset="0x4348"/>
<DList Name="object_mm_004A68_DL" Offset="0x4A68"/>

View File

@ -74,5 +74,10 @@
<Vtx/>
</Array>
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
<Texture Name="object_mo_003920_Tex" Format="ia16" Width="32" Height="32" Offset="0x3920"/>
<Texture Name="object_mo_004120_Tex" Format="ia16" Width="32" Height="32" Offset="0x4120"/>
<Texture Name="object_mo_004920_Tex" Format="ia16" Width="32" Height="32" Offset="0x4920"/>
</File>
</Root>

View File

@ -74,5 +74,10 @@
<Vtx/>
</Array>
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
<Texture Name="object_mo_004D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x4D20"/>
<Texture Name="object_mo_005520_Tex" Format="ia16" Width="32" Height="32" Offset="0x5520"/>
<Texture Name="object_mo_005D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x5D20"/>
</File>
</Root>

View File

@ -24,9 +24,57 @@
<!-- Projectile -->
<Texture Name="gOctorokProjectileTex" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
<Array Name="gOctorokProjectileVtx" Count="3" Offset="0x3350">
<Vtx/>
</Array>
<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
<Array Name="object_okuta_Vtx_000DF0" Count="13" Offset="0xDF0">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_000EC0" Count="68" Offset="0xEC0">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001300" Count="13" Offset="0x1300">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_0013D0" Count="3" Offset="0x13D0">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001400" Count="5" Offset="0x1400">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001450" Count="4" Offset="0x1450">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001490" Count="3" Offset="0x1490">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_0014C0" Count="5" Offset="0x14C0">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001510" Count="4" Offset="0x1510">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001550" Count="3" Offset="0x1550">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001580" Count="5" Offset="0x1580">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_0015D0" Count="4" Offset="0x15D0">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001610" Count="3" Offset="0x1610">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001640" Count="5" Offset="0x1640">
<Vtx/>
</Array>
<Array Name="object_okuta_Vtx_001690" Count="4" Offset="0x1690">
<Vtx/>
</Array>
<DList Name="object_okuta_0016D0_DL" Offset="0x16D0"/>
<DList Name="object_okuta_0017C0_DL" Offset="0x17C0"/>
<DList Name="object_okuta_001A70_DL" Offset="0x1A70"/>

View File

@ -25,6 +25,68 @@
<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
<!-- Default Owl Limb Vertices -->
<Array Name="gOwlHeadVtx" Count="155" Offset="0x15E0">
<Vtx/>
</Array>
<Array Name="gOwlRightEyebrowVtx" Count="12" Offset="0x1F90">
<Vtx/>
</Array>
<Array Name="gOwlLeftEyebrowVtx" Count="12" Offset="0x2050">
<Vtx/>
</Array>
<Array Name="gOwlNeckVtx" Count="44" Offset="0x2110">
<Vtx/>
</Array>
<Array Name="gOwlTorsoVtx" Count="82" Offset="0x23D0">
<Vtx/>
</Array>
<Array Name="gOwlUpperLeftWingVtx" Count="35" Offset="0x28F0">
<Vtx/>
</Array>
<Array Name="gOwlMiddleLeftWing2Vtx" Count="36" Offset="0x2B20">
<Vtx/>
</Array>
<Array Name="gOwlMiddleLeftWing1Vtx" Count="43" Offset="0x2D60">
<Vtx/>
</Array>
<Array Name="gOwlLowerLeftWingVtx" Count="36" Offset="0x3010">
<Vtx/>
</Array>
<Array Name="gOwlUpperRightWingVtx" Count="35" Offset="0x3250">
<Vtx/>
</Array>
<Array Name="gOwlMiddleRightWing2Vtx" Count="36" Offset="0x3480">
<Vtx/>
</Array>
<Array Name="gOwlMiddleRightWing1Vtx" Count="43" Offset="0x36C0">
<Vtx/>
</Array>
<Array Name="gOwlLowerRightWingVtx" Count="37" Offset="0x3970">
<Vtx/>
</Array>
<Array Name="gOwlRightClawVtx" Count="89" Offset="0x3BC0">
<Vtx/>
</Array>
<Array Name="gOwlLowerRightLegVtx" Count="21" Offset="0x4150">
<Vtx/>
</Array>
<Array Name="gOwlUpperRightLegVtx" Count="11" Offset="0x42A0">
<Vtx/>
</Array>
<Array Name="gOwlLeftClawVtx" Count="89" Offset="0x4350">
<Vtx/>
</Array>
<Array Name="gOwlLowerLeftLegVtx" Count="21" Offset="0x48E0">
<Vtx/>
</Array>
<Array Name="gOwlUpperLeftLegVtx" Count="11" Offset="0x4A30">
<Vtx/>
</Array>
<Array Name="gOwlTailVtx" Count="6" Offset="0x4AE0">
<Vtx/>
</Array>
<!-- Default Owl Limb DisplayLists -->
<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
@ -76,6 +138,48 @@
<Texture Name="object_owl_009FA8_Tex" Format="rgba16" Width="64" Height="32" Offset="0x9FA8"/>
<Texture Name="object_owl_00AFA8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAFA8"/>
<Texture Name="object_owl_00B7A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB7A8"/>
<Array Name="object_owl_Vtx_00C8B0" Count="12" Offset="0xC8B0">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00C970" Count="12" Offset="0xC970">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00CA30" Count="155" Offset="0xCA30">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00D3E0" Count="60" Offset="0xD3E0">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00D7A0" Count="17" Offset="0xD7A0">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00D8B0" Count="39" Offset="0xD8B0">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00DB20" Count="39" Offset="0xDB20">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00DD90" Count="89" Offset="0xDD90">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00E320" Count="21" Offset="0xE320">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00E470" Count="11" Offset="0xE470">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00E520" Count="89" Offset="0xE520">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00EAB0" Count="21" Offset="0xEAB0">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00EC00" Count="11" Offset="0xEC00">
<Vtx/>
</Array>
<Array Name="object_owl_Vtx_00ECB0" Count="6" Offset="0xECB0">
<Vtx/>
</Array>
<DList Name="object_owl_00ED10_DL" Offset="0xED10"/>
<DList Name="object_owl_00EEA0_DL" Offset="0xEEA0"/>
<DList Name="object_owl_00F030_DL" Offset="0xF030"/>

View File

@ -1,12 +1,24 @@
<Root>
<File Name="object_pu_box" Segment="6">
<DList Name="gBlockSmallDL" Offset="0x0"/>
<Array Name="gBlockSmallVtx" Count="24" Offset="0xC8">
<Vtx/>
</Array>
<Collision Name="gBlockSmallCol" Offset="0x350"/>
<DList Name="gBlockMediumDL" Offset="0x380"/>
<Array Name="gBlockMediumVtx" Count="24" Offset="0x448">
<Vtx/>
</Array>
<Collision Name="gBlockMediumCol" Offset="0x6D0"/>
<DList Name="gBlockTallDL" Offset="0x700"/>
<Array Name="gBlockTallVtx" Count="24" Offset="0x7C8">
<Vtx/>
</Array>
<Collision Name="gBlockTallCol" Offset="0xA50"/>
<DList Name="gBlockTallestDL" Offset="0xA80"/>
<Array Name="gBlockTallestVtx" Count="24" Offset="0xB48">
<Vtx/>
</Array>
<Collision Name="gBlockTallestCol" Offset="0x15D0"/>
<Texture Name="gBlockTex" Format="rgba16" Width="32" Height="32" Offset="0xCC8"/>
</File>

View File

@ -3,11 +3,17 @@
<Collision Name="object_spot01_matoyab_col" Offset="0x1C58"/>
<!-- Kakariko Guard Gate -->
<Array Name="gKakarikoGuardGateVtx" Count="4" Offset="0x1C90">
<Vtx/>
</Array>
<DList Name="gKakarikoGuardGateDL" Offset="0x1CD0"/>
<Texture Name="gKakarikoGuardGateMetalSidebarDL" Format="rgba16" Width="8" Height="64" Offset="0x1DE0"/>
<Collision Name="gKakarikoGuardGateCol" Offset="0x1DA8"/>
<!-- Kakariko Construction Site -->
<Array Name="gKakarikoConstructionSiteVtx" Count="154" Offset="0x888">
<Vtx/>
</Array>
<DList Name="gKakarikoConstructionSiteDL" Offset="0x1228"/>
<Texture Name="gKakarikoConstructionSiteTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Blob Name="object_spot01_matoyab_000200_Blob" Size="0x8" Offset="0x200"/>

View File

@ -1,14 +1,23 @@
<Root>
<File Name="object_spot01_objects" Segment="6">
<!-- Kakariko Windmill Sails-->
<Array Name="gKakarikoWindmillSailsVtx" Count="16" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gKakarikoWindmillSailsDL" Offset="0x0100"/>
<Texture Name="gKakarikoWindmillSailsTex" Format="rgba16" Width="32" Height="64" Offset="0x1090"/>
<!-- Kakariko Well Arch -->
<Array Name="gKakarikoWellArchVtx" Count="39" Offset="0x1B0">
<Vtx/>
</Array>
<DList Name="gKakarikoWellArchDL" Offset="0x0420"/>
<Texture Name="gKakarikoWellArchTex" Format="rgba16" Width="32" Height="16" Offset="0x2090"/>
<!-- Kakariko Well Water -->
<Array Name="gKakarikoWellWaterVtx" Count="4" Offset="0x790">
<Vtx/>
</Array>
<DList Name="gKakarikoWellWaterDL" Offset="0x07D0"/>
<Texture Name="gKakarikoWellWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x0890"/>
<Collision Name="gKakarikoWellArchCol" Offset="0x075C"/>

View File

@ -2,14 +2,35 @@
<File Name="object_spot02_objects" Segment="6">
<Texture Name="object_spot02_objects_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_spot02_objects_Tex_000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="object_spot02_objects_Vtx_001000" Count="63" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_0013F0" Offset="0x13F0"/>
<Array Name="object_spot02_objects_Vtx_0095E0" Count="4" Offset="0x95E0">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_009620" Offset="0x9620"/>
<Array Name="object_spot02_objects_Vtx_0126B0" Count="4" Offset="0x126B0">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_0126F0" Offset="0x126F0"/>
<Array Name="object_spot02_objects_Vtx_012780" Count="4" Offset="0x12780">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_0127C0" Offset="0x127C0"/>
<Collision Name="object_spot02_objects_Col_0128D8" Offset="0x128D8"/>
<Array Name="object_spot02_objects_Vtx_012910" Count="20" Offset="0x12910">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_012A50" Offset="0x12A50"/>
<Collision Name="object_spot02_objects_Col_012BA4" Offset="0x12BA4"/>
<Array Name="object_spot02_objects_Vtx_012BD0" Count="22" Offset="0x12BD0">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_012D30" Offset="0x12D30"/>
<Array Name="object_spot02_objects_Vtx_012E30" Count="40" Offset="0x12E30">
<Vtx/>
</Array>
<DList Name="object_spot02_objects_DL_0130B0" Offset="0x130B0"/>
<Collision Name="object_spot02_objects_Col_0133EC" Offset="0x133EC"/>
<Texture Name="object_spot02_objects_Tex_013420" Format="i4" Width="32" Height="64" Offset="0x13420"/>

View File

@ -1,23 +1,38 @@
<Root>
<File Name="object_spot06_objects" Segment="6">
<!-- Lake Hylia Low Water -->
<Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
<!-- Lake Hylia High Water -->
<Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230">
<Vtx/>
</Array>
<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
<Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
<!-- Lake Hylia Water Temple Gate -->
<Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0">
<Vtx/>
</Array>
<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
<Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
<!-- Lake Hylia Zora Shortcut Iceblock -->
<Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120">
<Vtx/>
</Array>
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
<!-- Lake Hylia Water Temple Key -->
<Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270">
<Vtx/>
</Array>
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
<Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
</File>

View File

@ -1,6 +1,9 @@
<Root>
<File Name="object_spot08_obj" Segment="6">
<!-- Zora's Fountain Ice Ramp -->
<Array Name="gZorasFountainIceRampVtx" Count="92" Offset="0x820">
<Vtx/>
</Array>
<DList Name="gZorasFountainIceRampDL" Offset="0xDE0"/>
<Texture Name="gZorasFountainIceRampTLUT" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="gZorasFountainIceRampLowerSideTex" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
@ -10,6 +13,9 @@
<Collision Name="gZorasFountainIceRampCol" Offset="0x1904"/>
<!-- Zora's Fountain Iceberg -->
<Array Name="gZorasFountainIcebergVtx" Count="38" Offset="0x2970">
<Vtx/>
</Array>
<DList Name="gZorasFountainIcebergDL" Offset="0x2BD0"/>
<Texture Name="gZorasFountainIceberg1TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1930"/>
<Texture Name="gZorasFountainIceberg2TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1950"/>
@ -19,6 +25,9 @@
<Collision Name="gZorasFountainIcebergCol" Offset="0x2FD8"/>
<!-- Zora's Fountain Bombable Wall -->
<Array Name="gZorasFountainBombableWallVtx" Count="6" Offset="0x3838">
<Vtx/>
</Array>
<DList Name="gZorasFountainBombableWallDL" Offset="0x3898"/>
<Texture Name="gZorasFountainBombableWallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3010"/>
<Texture Name="gZorasFountainBombableWallTex" Format="ci4" Width="128" Height="32" Offset="0x3038" TlutOffset="0x3010"/>

View File

@ -1,10 +1,28 @@
<Root>
<File Name="object_spot09_obj" Segment="6">
<Array Name="gValleyBridgeSidesVtx" Count="16" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gValleyBridgeSidesDL" Offset="0x100"/>
<Array Name="gValleyBridgeChildVtx" Count="234" Offset="0x280">
<Vtx/>
</Array>
<Array Name="gValleyBrokenBridgeVtx" Count="272" Offset="0x2870">
<Vtx/>
</Array>
<DList Name="gValleyBrokenBridgeDL" Offset="0x3970"/>
<DList Name="gValleyBridgeChildDL" Offset="0x1120"/>
<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
<Array Name="gValleyRepairedBridgeVtx" Count="204" Offset="0x5550">
<Vtx/>
</Array>
<DList Name="gValleyRepairedBridgeDL" Offset="0x6210"/>
<Array Name="gCarpentersTentVtx" Count="105" Offset="0x75B0">
<Vtx/>
</Array>
<Array Name="gCarpentersTentEntranceVtx" Count="16" Offset="0x7C40">
<Vtx/>
</Array>
<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
<DList Name="gCarpentersTentEntranceDL" Offset="0x8010"/>
<Collision Name="gValleyObjects1Col" Offset="0x5520"/>
<Collision Name="gValleyObjects2Col" Offset="0x283C"/>

View File

@ -1,11 +1,17 @@
<Root>
<File Name="object_spot12_obj" Segment="6">
<!-- Gerudo Fortress Wasteland Gate -->
<Array Name="gGerudoFortressWastelandGateVtx" Count="8" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gGerudoFortressWastelandGateDL" Offset="0x1080"/>
<Texture Name="gGerudoFortressWastelandGateTex" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
<Collision Name="gGerudoFortressWastelandGateCol" Offset="0x11EC"/>
<!-- Gerudo Fortress GTG Shutter -->
<Array Name="gGerudoFortressGTGShutterVtx" Count="4" Offset="0x2220">
<Vtx/>
</Array>
<DList Name="gGerudoFortressGTGShutterDL" Offset="0x2260"/>
<Texture Name="gGerudoFortressGTGShutterTex" Format="rgba16" Width="32" Height="64" Offset="0x1220"/>
<Collision Name="gGerudoFortressGTGShutterCol" Offset="0x238C"/>

View File

@ -1,11 +1,17 @@
<Root>
<File Name="object_spot15_obj" Segment="6">
<!-- Lon Lon Milk Crate -->
<Array Name="gLonLonMilkCrateVtx" Count="24" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gLonLonMilkCrateDL" Offset="0x180"/>
<Texture Name="gLonLonMilkCrateTex" Format="rgba16" Width="32" Height="64" Offset="0xD00"/>
<Collision Name="gLonLonMilkCrateCol" Offset="0x348"/>
<!-- Lon Lon Corral Fence -->
<Array Name="gLonLonCorralFenceVtx" Count="4" Offset="0x380">
<Vtx/>
</Array>
<DList Name="gLonLonCorralFenceDL" Offset="0x3C0"/>
<Texture Name="gLonLonCorralFenceTex" Format="i4" Width="32" Height="128" Offset="0x500"/>
<Collision Name="gLonLonCorralFenceCol" Offset="0x4D0"/>

View File

@ -1,8 +1,17 @@
<Root>
<File Name="object_spot16_obj" Segment="6">
<Array Name="gDodongosCavernRockVtx" Count="47" Offset="0x800">
<Vtx/>
</Array>
<Array Name="gDodongosCavernRock2Vtx" Count="1" Offset="0xAF0">
<Vtx/>
</Array>
<DList Name="gDodongosCavernRockDL" Offset="0x0B00"/>
<DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/>
<DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/>
<Array Name="gDeathMountainRingVtx" Count="4" Offset="0x1430">
<Vtx/>
</Array>
<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
<Texture Name="gDodongosCavernRockTex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<Texture Name="gDeathMountainRingTex" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>

View File

@ -32,5 +32,22 @@
<Collision Name="gGoronCityVaseCol" Offset="0x2154"/>
<Collision Name="gGoronCityStatueSpearCol" Offset="0x261C"/>
<Collision Name="gGoronCityStatueCol" Offset="0x2FE4"/>
<!-- Vertices -->
<Array Name="gGoronCityVaseLidVtx" Count="21" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gGoronCityDoorVtx" Count="8" Offset="0x3A0">
<Vtx/>
</Array>
<Array Name="gGoronCityVaseVtx" Count="147" Offset="0xF80">
<Vtx/>
</Array>
<Array Name="gGoronCityStatueSpearVtx" Count="31" Offset="0x2180">
<Vtx/>
</Array>
<Array Name="gGoronCityStatueVtx" Count="87" Offset="0x2650">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -52,5 +52,178 @@
<!-- Unused textures -->
<Texture Name="gBongoUnused1Tex" Format="rgba16" Width="8" Height="8" Offset="0x192B0"/>
<Texture Name="gBongoUnused2Tex" Format="rgba16" Width="16" Height="16" Offset="0x195B0"/>
<DList Name="object_sst_002850_DL" Offset="0x2850"/>
<DList Name="object_sst_002AB0_DL" Offset="0x2AB0"/>
<DList Name="object_sst_002D08_DL" Offset="0x2D08"/>
<DList Name="object_sst_002FF8_DL" Offset="0x2FF8"/>
<DList Name="object_sst_003258_DL" Offset="0x3258"/>
<DList Name="object_sst_0034A0_DL" Offset="0x34A0"/>
<DList Name="object_sst_0036E8_DL" Offset="0x36E8"/>
<DList Name="object_sst_003948_DL" Offset="0x3948"/>
<DList Name="object_sst_003B90_DL" Offset="0x3B90"/>
<DList Name="object_sst_003DD8_DL" Offset="0x3DD8"/>
<DList Name="object_sst_004038_DL" Offset="0x4038"/>
<DList Name="object_sst_004280_DL" Offset="0x4280"/>
<DList Name="object_sst_0044C8_DL" Offset="0x44C8"/>
<DList Name="object_sst_004798_DL" Offset="0x4798"/>
<DList Name="object_sst_0049F8_DL" Offset="0x49F8"/>
<Limb Name="object_sst_004C40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C40" Offset="0x4C40"/>
<Limb Name="object_sst_004C4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C4C" Offset="0x4C4C"/>
<Limb Name="object_sst_004C58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C58" Offset="0x4C58"/>
<Limb Name="object_sst_004C64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C64" Offset="0x4C64"/>
<Limb Name="object_sst_004C70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C70" Offset="0x4C70"/>
<Limb Name="object_sst_004C7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C7C" Offset="0x4C7C"/>
<Limb Name="object_sst_004C88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C88" Offset="0x4C88"/>
<Limb Name="object_sst_004C94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C94" Offset="0x4C94"/>
<Limb Name="object_sst_004CA0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CA0" Offset="0x4CA0"/>
<Limb Name="object_sst_004CAC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CAC" Offset="0x4CAC"/>
<Limb Name="object_sst_004CB8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CB8" Offset="0x4CB8"/>
<Limb Name="object_sst_004CC4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CC4" Offset="0x4CC4"/>
<Limb Name="object_sst_004CD0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CD0" Offset="0x4CD0"/>
<Limb Name="object_sst_004CDC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CDC" Offset="0x4CDC"/>
<Limb Name="object_sst_004CE8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CE8" Offset="0x4CE8"/>
<Limb Name="object_sst_004CF4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CF4" Offset="0x4CF4"/>
<Limb Name="object_sst_004D00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D00" Offset="0x4D00"/>
<Limb Name="object_sst_004D0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D0C" Offset="0x4D0C"/>
<Limb Name="object_sst_004D18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D18" Offset="0x4D18"/>
<Limb Name="object_sst_004D24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D24" Offset="0x4D24"/>
<Limb Name="object_sst_004D30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D30" Offset="0x4D30"/>
<Limb Name="object_sst_004D3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D3C" Offset="0x4D3C"/>
<Limb Name="object_sst_004D48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D48" Offset="0x4D48"/>
<Limb Name="object_sst_004D54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D54" Offset="0x4D54"/>
<Limb Name="object_sst_004D60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D60" Offset="0x4D60"/>
<Limb Name="object_sst_004D6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D6C" Offset="0x4D6C"/>
<DList Name="object_sst_007DC0_DL" Offset="0x7DC0"/>
<DList Name="object_sst_008020_DL" Offset="0x8020"/>
<DList Name="object_sst_008278_DL" Offset="0x8278"/>
<DList Name="object_sst_008568_DL" Offset="0x8568"/>
<DList Name="object_sst_0087C8_DL" Offset="0x87C8"/>
<DList Name="object_sst_008A10_DL" Offset="0x8A10"/>
<DList Name="object_sst_008C58_DL" Offset="0x8C58"/>
<DList Name="object_sst_008EB8_DL" Offset="0x8EB8"/>
<DList Name="object_sst_009100_DL" Offset="0x9100"/>
<DList Name="object_sst_009348_DL" Offset="0x9348"/>
<DList Name="object_sst_0095A8_DL" Offset="0x95A8"/>
<DList Name="object_sst_0097F0_DL" Offset="0x97F0"/>
<DList Name="object_sst_009A38_DL" Offset="0x9A38"/>
<DList Name="object_sst_009D08_DL" Offset="0x9D08"/>
<DList Name="object_sst_009F68_DL" Offset="0x9F68"/>
<Limb Name="object_sst_00A1B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1B0" Offset="0xA1B0"/>
<Limb Name="object_sst_00A1BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1BC" Offset="0xA1BC"/>
<Limb Name="object_sst_00A1C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1C8" Offset="0xA1C8"/>
<Limb Name="object_sst_00A1D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1D4" Offset="0xA1D4"/>
<Limb Name="object_sst_00A1E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1E0" Offset="0xA1E0"/>
<Limb Name="object_sst_00A1EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1EC" Offset="0xA1EC"/>
<Limb Name="object_sst_00A1F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1F8" Offset="0xA1F8"/>
<Limb Name="object_sst_00A204_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A204" Offset="0xA204"/>
<Limb Name="object_sst_00A210_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A210" Offset="0xA210"/>
<Limb Name="object_sst_00A21C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A21C" Offset="0xA21C"/>
<Limb Name="object_sst_00A228_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A228" Offset="0xA228"/>
<Limb Name="object_sst_00A234_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A234" Offset="0xA234"/>
<Limb Name="object_sst_00A240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A240" Offset="0xA240"/>
<Limb Name="object_sst_00A24C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A24C" Offset="0xA24C"/>
<Limb Name="object_sst_00A258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A258" Offset="0xA258"/>
<Limb Name="object_sst_00A264_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A264" Offset="0xA264"/>
<Limb Name="object_sst_00A270_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A270" Offset="0xA270"/>
<Limb Name="object_sst_00A27C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A27C" Offset="0xA27C"/>
<Limb Name="object_sst_00A288_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A288" Offset="0xA288"/>
<Limb Name="object_sst_00A294_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A294" Offset="0xA294"/>
<Limb Name="object_sst_00A2A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2A0" Offset="0xA2A0"/>
<Limb Name="object_sst_00A2AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2AC" Offset="0xA2AC"/>
<Limb Name="object_sst_00A2B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2B8" Offset="0xA2B8"/>
<Limb Name="object_sst_00A2C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2C4" Offset="0xA2C4"/>
<Limb Name="object_sst_00A2D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2D0" Offset="0xA2D0"/>
<Limb Name="object_sst_00A2DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2DC" Offset="0xA2DC"/>
<DList Name="object_sst_011370_DL" Offset="0x11370"/>
<DList Name="object_sst_011430_DL" Offset="0x11430"/>
<DList Name="object_sst_011518_DL" Offset="0x11518"/>
<DList Name="object_sst_011658_DL" Offset="0x11658"/>
<DList Name="object_sst_0119B0_DL" Offset="0x119B0"/>
<DList Name="object_sst_011AF8_DL" Offset="0x11AF8"/>
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<Limb Name="object_sst_017A28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A28" Offset="0x17A28"/>
<Limb Name="object_sst_017A34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A34" Offset="0x17A34"/>
<Limb Name="object_sst_017A40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A40" Offset="0x17A40"/>
<Limb Name="object_sst_017A4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A4C" Offset="0x17A4C"/>
<Limb Name="object_sst_017A58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A58" Offset="0x17A58"/>
<Limb Name="object_sst_017A64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A64" Offset="0x17A64"/>
<Limb Name="object_sst_017A70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A70" Offset="0x17A70"/>
<Limb Name="object_sst_017A7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A7C" Offset="0x17A7C"/>
<Limb Name="object_sst_017A88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A88" Offset="0x17A88"/>
<Limb Name="object_sst_017A94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A94" Offset="0x17A94"/>
<Limb Name="object_sst_017AA0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AA0" Offset="0x17AA0"/>
<Limb Name="object_sst_017AAC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AAC" Offset="0x17AAC"/>
<Limb Name="object_sst_017AB8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AB8" Offset="0x17AB8"/>
<Limb Name="object_sst_017AC4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AC4" Offset="0x17AC4"/>
<Limb Name="object_sst_017AD0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AD0" Offset="0x17AD0"/>
<Limb Name="object_sst_017ADC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017ADC" Offset="0x17ADC"/>
<Limb Name="object_sst_017AE8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AE8" Offset="0x17AE8"/>
<Limb Name="object_sst_017AF4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AF4" Offset="0x17AF4"/>
<Limb Name="object_sst_017B00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B00" Offset="0x17B00"/>
<Limb Name="object_sst_017B0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B0C" Offset="0x17B0C"/>
<Limb Name="object_sst_017B18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B18" Offset="0x17B18"/>
<Limb Name="object_sst_017B24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B24" Offset="0x17B24"/>
<Limb Name="object_sst_017B30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B30" Offset="0x17B30"/>
<Limb Name="object_sst_017B3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B3C" Offset="0x17B3C"/>
<Limb Name="object_sst_017B48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B48" Offset="0x17B48"/>
<Limb Name="object_sst_017B54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B54" Offset="0x17B54"/>
<Limb Name="object_sst_017B60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B60" Offset="0x17B60"/>
<Limb Name="object_sst_017B6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B6C" Offset="0x17B6C"/>
<Limb Name="object_sst_017B78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B78" Offset="0x17B78"/>
<Limb Name="object_sst_017B84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B84" Offset="0x17B84"/>
<Texture Name="object_sst_017FE0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x17FE0"/>
<Texture Name="object_sst_019530_Tex" Format="rgba16" Width="4" Height="8" Offset="0x19530"/>
<Texture Name="object_sst_019570_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19570"/>
<Texture Name="object_sst_019670_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19670"/>
<Texture Name="object_sst_019770_Tex" Format="rgba16" Width="4" Height="8" Offset="0x19770"/>
<Texture Name="object_sst_0197B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x197B0"/>
<Texture Name="object_sst_0199B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x199B0"/>
<Texture Name="object_sst_019AB0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19AB0"/>
<Texture Name="object_sst_019BB0_Tex" Format="rgba16" Width="16" Height="32" Offset="0x19BB0"/>
<Texture Name="object_sst_019FB0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19FB0"/>
<Texture Name="object_sst_01A0B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x1A0B0"/>
<Texture Name="object_sst_01A1B0_Tex" Format="rgba16" Width="8" Height="32" Offset="0x1A1B0"/>
<Texture Name="object_sst_01A3B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x1A3B0"/>
<Texture Name="object_sst_01A5B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x1A5B0"/>
<Texture Name="object_sst_01A730_Tex" Format="rgba16" Width="4" Height="16" Offset="0x1A730"/>
<Texture Name="object_sst_01A7B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x1A7B0"/>
</File>
</Root>

View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_timeblock" Segment="6">
<Array Name="gSongOfTimeBlockVtx" Count="24" Offset="0x800">
<Vtx/>
</Array>
<DList Name="gSongOfTimeBlockDL" Offset="0x980"/>
<Texture Name="gSongOfTimeBlockTex" Format="i4" Width="64" Height="64" Offset="0x0"/>
<Collision Name="gSongOfTimeBlockCol" Offset="0xB30"/>

View File

@ -8,6 +8,60 @@
<!-- Dark Link DLists -->
<DList Name="sDarkLinkSheathDL" Offset="0x3748"/>
<Array Name="object_torch2_Vtx_000000" Count="21" Offset="0x0">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000150" Count="27" Offset="0x150">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000300" Count="34" Offset="0x300">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000520" Count="21" Offset="0x520">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000670" Count="27" Offset="0x670">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000820" Count="34" Offset="0x820">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000A40" Count="20" Offset="0xA40">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000B80" Count="21" Offset="0xB80">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000CD0" Count="101" Offset="0xCD0">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_001320" Count="142" Offset="0x1320">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_001C00" Count="31" Offset="0x1C00">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_001DF0" Count="27" Offset="0x1DF0">
<Vtx/>
</Array>
<Array Name="sDarkLinkSheathVtx" Count="28" Offset="0x1FA0">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002160" Count="79" Offset="0x2160">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002650" Count="32" Offset="0x2650">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002850" Count="27" Offset="0x2850">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002A00" Count="21" Offset="0x2A00">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002B50" Count="8" Offset="0x2B50">
<Vtx/>
</Array>
<DList Name="object_torch2_002BD0_DL" Offset="0x2BD0"/>
<DList Name="object_torch2_002CD0_DL" Offset="0x2CD0"/>
<DList Name="object_torch2_002E10_DL" Offset="0x2E10"/>

View File

@ -5,8 +5,17 @@
<Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/>
<Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/>
<Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
<Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00">
<Vtx/>
</Array>
<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
<Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8">
<Vtx/>
</Array>
<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
<Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -1,6 +1,9 @@
<Root>
<File Name="object_vase" Segment="6">
<DList Name="gUnusedVaseDL" Offset="0x0"/>
<Array Name="gUnusedVaseVtx" Count="63" Offset="0x1A0">
<Vtx/>
</Array>
<Texture Name="gUnusedVaseTopTex" Format="rgba16" Width="32" Height="32" Offset="0xD90"/>
<Texture Name="gUnusedVaseBodyTex" Format="rgba16" Width="32" Height="32" Offset="0x590"/>
</File>

View File

@ -10,6 +10,9 @@
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
<Array Name="gWallmasterFingerVtx" Count="58" Offset="0x82E8">
<Vtx/>
</Array>
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
<Texture Name="gWallmasterExposedBoneTex" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
@ -33,6 +36,48 @@
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
<Array Name="object_wallmaster_Vtx_004210" Count="43" Offset="0x4210">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_0044C0" Count="31" Offset="0x44C0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_0046B0" Count="50" Offset="0x46B0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_0049D0" Count="29" Offset="0x49D0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_004BA0" Count="31" Offset="0x4BA0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_004D90" Count="51" Offset="0x4D90">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_0050C0" Count="35" Offset="0x50C0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_0052F0" Count="30" Offset="0x52F0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_0054D0" Count="51" Offset="0x54D0">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_005800" Count="34" Offset="0x5800">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_005A20" Count="31" Offset="0x5A20">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_005C10" Count="51" Offset="0x5C10">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_005F40" Count="36" Offset="0x5F40">
<Vtx/>
</Array>
<Array Name="object_wallmaster_Vtx_006180" Count="78" Offset="0x6180">
<Vtx/>
</Array>
<DList Name="object_wallmaster_006660_DL" Offset="0x6660"/>
<DList Name="object_wallmaster_006800_DL" Offset="0x6800"/>
<DList Name="object_wallmaster_006A20_DL" Offset="0x6A20"/>

View File

@ -76,5 +76,8 @@
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
<Array Name="object_wood02_Vtx_0085D0" Count="32" Offset="0x85D0">
<Vtx/>
</Array>
</File>
</Root>

View File

@ -29,5 +29,64 @@
<DList Name="gSheikHarpDL" Offset="0x11B70"/>
<DList Name="gSheikDL_011620" Offset="0x12040"/>
<DList Name="gSheikDL_012970" Offset="0x13390"/>
<Texture Name="object_xc_005260_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x5260"/>
<Texture Name="object_xc_005660_Tex" Format="ci8" Width="8" Height="8" Offset="0x5660" TlutOffset="0x5260"/>
<Texture Name="object_xc_0056A0_Tex" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x5260"/>
<Texture Name="object_xc_0066E0_Tex" Format="ci8" Width="32" Height="32" Offset="0x66E0" TlutOffset="0x5460"/>
<Texture Name="object_xc_006AE0_Tex" Format="ci8" Width="32" Height="32" Offset="0x6AE0" TlutOffset="0x5260"/>
<Texture Name="object_xc_006EE0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x6EE0"/>
<Texture Name="object_xc_0076E0_Tex" Format="ci8" Width="8" Height="16" Offset="0x76E0" TlutOffset="0x5260"/>
<Texture Name="object_xc_007760_Tex" Format="ci8" Width="8" Height="8" Offset="0x7760" TlutOffset="0x5260"/>
<Texture Name="object_xc_0077A0_Tex" Format="ci8" Width="16" Height="16" Offset="0x77A0" TlutOffset="0x5260"/>
<Texture Name="object_xc_0078A0_Tex" Format="ci8" Width="32" Height="32" Offset="0x78A0" TlutOffset="0x5460"/>
<Texture Name="object_xc_007CA0_Tex" Format="ci8" Width="16" Height="16" Offset="0x7CA0" TlutOffset="0x5260"/>
<Texture Name="object_xc_007DA0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x7DA0"/>
<Texture Name="object_xc_0085A0_Tex" Format="ci8" Width="32" Height="64" Offset="0x85A0" TlutOffset="0x5260"/>
<Texture Name="object_xc_008DA0_Tex" Format="ci8" Width="32" Height="64" Offset="0x8DA0" TlutOffset="0x5260"/>
<Texture Name="object_xc_0095A0_Tex" Format="ci8" Width="16" Height="8" Offset="0x95A0" TlutOffset="0x5260"/>
<Texture Name="object_xc_009620_Tex" Format="ci8" Width="32" Height="16" Offset="0x9620" TlutOffset="0x5260"/>
<DList Name="object_xc_00DB40_DL" Offset="0xDB40"/>
<DList Name="object_xc_00E130_DL" Offset="0xE130"/>
<DList Name="object_xc_00E848_DL" Offset="0xE848"/>
<DList Name="object_xc_00EA18_DL" Offset="0xEA18"/>
<DList Name="object_xc_00EC40_DL" Offset="0xEC40"/>
<DList Name="object_xc_00EE80_DL" Offset="0xEE80"/>
<DList Name="object_xc_00F050_DL" Offset="0xF050"/>
<DList Name="object_xc_00F278_DL" Offset="0xF278"/>
<DList Name="object_xc_00F4B8_DL" Offset="0xF4B8"/>
<DList Name="object_xc_00F600_DL" Offset="0xF600"/>
<DList Name="object_xc_00F7D0_DL" Offset="0xF7D0"/>
<DList Name="object_xc_00F9C0_DL" Offset="0xF9C0"/>
<DList Name="object_xc_00FB70_DL" Offset="0xFB70"/>
<DList Name="object_xc_00FD40_DL" Offset="0xFD40"/>
<DList Name="object_xc_00FF30_DL" Offset="0xFF30"/>
<Texture Name="object_xc_0100E0_TLUT" Format="rgba16" Width="48" Height="1" Offset="0x100E0"/>
<Texture Name="object_xc_010140_TLUT" Format="rgba16" Width="56" Height="1" Offset="0x10140"/>
<Texture Name="object_xc_0101B0_Tex" Format="ci8" Width="8" Height="8" Offset="0x101B0" TlutOffset="0x100E0"/>
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<Texture Name="object_xc_0106F0_Tex" Format="ci8" Width="8" Height="8" Offset="0x106F0" TlutOffset="0x100E0"/>
<Texture Name="object_xc_010730_Tex" Format="rgba16" Width="8" Height="8" Offset="0x10730"/>
<Texture Name="object_xc_0107B0_Tex" Format="i8" Width="8" Height="8" Offset="0x107B0"/>
<Texture Name="object_xc_0107F0_Tex" Format="rgba16" Width="16" Height="32" Offset="0x107F0"/>
<Texture Name="object_xc_010BF0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x10BF0"/>
<Texture Name="object_xc_012350_Tex" Format="i8" Width="64" Height="64" Offset="0x12350"/>
<Limb Name="object_xc_013410_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013410" Offset="0x13410"/>
<Limb Name="object_xc_01341C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_01341C" Offset="0x1341C"/>
<Limb Name="object_xc_013428_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013428" Offset="0x13428"/>
<Limb Name="object_xc_013434_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013434" Offset="0x13434"/>
<Limb Name="object_xc_013440_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013440" Offset="0x13440"/>
<Limb Name="object_xc_01344C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_01344C" Offset="0x1344C"/>
<Limb Name="object_xc_013458_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013458" Offset="0x13458"/>
<Limb Name="object_xc_013464_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013464" Offset="0x13464"/>
<Limb Name="object_xc_013470_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013470" Offset="0x13470"/>
<Limb Name="object_xc_01347C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_01347C" Offset="0x1347C"/>
<Limb Name="object_xc_013488_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013488" Offset="0x13488"/>
<Limb Name="object_xc_013494_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013494" Offset="0x13494"/>
<Limb Name="object_xc_0134A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134A0" Offset="0x134A0"/>
<Limb Name="object_xc_0134AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134AC" Offset="0x134AC"/>
<Limb Name="object_xc_0134B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134B8" Offset="0x134B8"/>
<Limb Name="object_xc_0134C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134C4" Offset="0x134C4"/>
</File>
</Root>

View File

@ -29,5 +29,64 @@
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<DList Name="gSheikDL_011620" Offset="0x11620"/>
<DList Name="gSheikDL_012970" Offset="0x12970"/>
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<DList Name="object_xc_00F320_DL" Offset="0xF320"/>
<DList Name="object_xc_00F510_DL" Offset="0xF510"/>
<Texture Name="object_xc_00F6C0_TLUT" Format="rgba16" Width="48" Height="1" Offset="0xF6C0"/>
<Texture Name="object_xc_00F720_TLUT" Format="rgba16" Width="56" Height="1" Offset="0xF720"/>
<Texture Name="object_xc_00F790_Tex" Format="ci8" Width="8" Height="8" Offset="0xF790" TlutOffset="0xF6C0"/>
<Texture Name="object_xc_00F7D0_Tex" Format="ci8" Width="32" Height="32" Offset="0xF7D0" TlutOffset="0xF720"/>
<Texture Name="object_xc_00FBD0_Tex" Format="ci8" Width="16" Height="16" Offset="0xFBD0" TlutOffset="0xF6C0"/>
<Texture Name="object_xc_00FCD0_Tex" Format="ci8" Width="8" Height="8" Offset="0xFCD0" TlutOffset="0xF6C0"/>
<Texture Name="object_xc_00FD10_Tex" Format="rgba16" Width="8" Height="8" Offset="0xFD10"/>
<Texture Name="object_xc_00FD90_Tex" Format="i8" Width="8" Height="8" Offset="0xFD90"/>
<Texture Name="object_xc_00FDD0_Tex" Format="rgba16" Width="16" Height="32" Offset="0xFDD0"/>
<Texture Name="object_xc_0101D0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x101D0"/>
<Texture Name="object_xc_011930_Tex" Format="i8" Width="64" Height="64" Offset="0x11930"/>
<Limb Name="object_xc_0129F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0129F0" Offset="0x129F0"/>
<Limb Name="object_xc_0129FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0129FC" Offset="0x129FC"/>
<Limb Name="object_xc_012A08_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A08" Offset="0x12A08"/>
<Limb Name="object_xc_012A14_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A14" Offset="0x12A14"/>
<Limb Name="object_xc_012A20_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A20" Offset="0x12A20"/>
<Limb Name="object_xc_012A2C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A2C" Offset="0x12A2C"/>
<Limb Name="object_xc_012A38_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A38" Offset="0x12A38"/>
<Limb Name="object_xc_012A44_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A44" Offset="0x12A44"/>
<Limb Name="object_xc_012A50_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A50" Offset="0x12A50"/>
<Limb Name="object_xc_012A5C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A5C" Offset="0x12A5C"/>
<Limb Name="object_xc_012A68_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A68" Offset="0x12A68"/>
<Limb Name="object_xc_012A74_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A74" Offset="0x12A74"/>
<Limb Name="object_xc_012A80_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A80" Offset="0x12A80"/>
<Limb Name="object_xc_012A8C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A8C" Offset="0x12A8C"/>
<Limb Name="object_xc_012A98_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A98" Offset="0x12A98"/>
<Limb Name="object_xc_012AA4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012AA4" Offset="0x12AA4"/>
</File>
</Root>

View File

@ -18,15 +18,45 @@
<Texture Name="gYdanMarutaUnused2Tex" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/>
<Texture Name="gYdanMaruta1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<Blob Name="object_ydan_objects_0079D0_Blob" Size="0x8" Offset="0x79D0"/>
<Array Name="gDTUnknownWebVtx" Count="5" Offset="0x3800">
<Vtx/>
</Array>
<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
<Array Name="gDTRisingPlatformsVtx" Count="82" Offset="0x4AF8">
<Vtx/>
</Array>
<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
<Array Name="gDTWaterPlaneVtx" Count="9" Offset="0x5D50">
<Vtx/>
</Array>
<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
<Array Name="gDTWebWallVtx" Count="6" Offset="0x5EE0">
<Vtx/>
</Array>
<DList Name="gDTWebWallDL" Offset="0x5F40"/>
<Array Name="gDTWebFloorVtx" Count="19" Offset="0x6080">
<Vtx/>
</Array>
<DList Name="gDTWebFloorDL" Offset="0x61B0"/>
<Array Name="gDTFallingLadderVtx" Count="14" Offset="0x6490">
<Vtx/>
</Array>
<DList Name="gDTFallingLadderDL" Offset="0x6570"/>
<Array Name="gDTDungeonDoor1Vtx" Count="12" Offset="0x66E0">
<Vtx/>
</Array>
<DList Name="gDTDungeonDoor1DL" Offset="0x67A0"/>
<Array Name="gDTDungeonDoor2Vtx" Count="12" Offset="0x6850">
<Vtx/>
</Array>
<DList Name="gDTDungeonDoor2DL" Offset="0x6910"/>
<Array Name="gDTSlidingPlatformVtx" Count="20" Offset="0x73C8">
<Vtx/>
</Array>
<DList Name="gDTSlidingPlatformDL" Offset="0x7508"/>
<Array Name="gDTRollingSpikeTrapVtx" Count="187" Offset="0x81D8">
<Vtx/>
</Array>
<DList Name="gDTRollingSpikeTrapDL" Offset="0x8D88"/>
<Collision Name="gDTRisingPlatformsCol" Offset="0x5780"/>
<Collision Name="gDTWebWallCol" Offset="0x6050"/>

View File

@ -3,7 +3,13 @@
<Texture Name="gFloorTileEnemyBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gFloorTileEnemyTopTex" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/>
<Texture Name="gFloorTileEnemyFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/>
<Array Name="gFloorTileEnemyVtx" Count="23" Offset="0x800">
<Vtx/>
</Array>
<DList Name="gFloorTileEnemyDL" Offset="0x970"/>
<Array Name="gFloorTileEnemyFragmentVtx" Count="3" Offset="0xA30">
<Vtx/>
</Array>
<DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/>
</File>
</Root>

View File

@ -24,6 +24,9 @@
<Texture Name="gZelda2MouthOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
<!-- Ocarina of time -->
<Array Name="gZelda2OcarinaVtx" Count="21" Offset="0xB998">
<Vtx/>
</Array>
<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
<Texture Name="gZelda2OcarinaTex" Format="rgba16" Width="32" Height="16" Offset="0xB598"/>
@ -64,6 +67,9 @@
<Texture Name="object_zl2_003B48_Tex" Format="ci8" Width="16" Height="16" Offset="0x3B48" TlutOffset="0x2F50"/>
<Texture Name="object_zl2_004448_Tex" Format="ci8" Width="16" Height="16" Offset="0x4448" TlutOffset="0x2F50"/>
<Texture Name="object_zl2_006548_Tex" Format="ci8" Width="32" Height="16" Offset="0x6548" TlutOffset="0x2F50"/>
<Array Name="object_zl2_Vtx_006748" Count="360" Offset="0x6748">
<Vtx/>
</Array>
<DList Name="object_zl2_007DC8_DL" Offset="0x7DC8"/>
<Texture Name="object_zl2_009738_Tex" Format="ci8" Width="16" Height="32" Offset="0x9738" TlutOffset="0x95A0"/>
<Texture Name="object_zl2_009938_Tex" Format="ci8" Width="16" Height="16" Offset="0x9938" TlutOffset="0x9490"/>
@ -73,7 +79,43 @@
<Texture Name="object_zl2_009F78_Tex" Format="ci8" Width="8" Height="16" Offset="0x9F78" TlutOffset="0x95A0"/>
<Texture Name="object_zl2_009FF8_Tex" Format="ci8" Width="16" Height="16" Offset="0x9FF8" TlutOffset="0x9708"/>
<Texture Name="object_zl2_00A0F8_Tex" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9708"/>
<Array Name="object_zl2_Vtx_00A4F8" Count="183" Offset="0xA4F8">
<Vtx/>
</Array>
<DList Name="object_zl2_00B068_DL" Offset="0xB068"/>
<Array Name="object_zl2_Vtx_00BC10" Count="90" Offset="0xBC10">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00C1B0" Count="28" Offset="0xC1B0">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00C370" Count="64" Offset="0xC370">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00C770" Count="90" Offset="0xC770">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00CD10" Count="28" Offset="0xCD10">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00CED0" Count="64" Offset="0xCED0">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00D2D0" Count="38" Offset="0xD2D0">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00D530" Count="38" Offset="0xD530">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00D790" Count="38" Offset="0xD790">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00D9F0" Count="65" Offset="0xD9F0">
<Vtx/>
</Array>
<Array Name="object_zl2_Vtx_00DE00" Count="121" Offset="0xDE00">
<Vtx/>
</Array>
<DList Name="object_zl2_00E590_DL" Offset="0xE590"/>
<DList Name="object_zl2_00E910_DL" Offset="0xE910"/>
<DList Name="object_zl2_00EA58_DL" Offset="0xEA58"/>

View File

@ -55,8 +55,14 @@
<Texture Name="gChildZeldaEyeOutTex" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/>
<Texture Name="gChildZeldaEyeInTex" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/>
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
<!-- Child Zelda's cutscene Vertices and DLists (used by EnViewer)-->
<Array Name="gChildZeldaCutsceneDressVtx" Count="128" Offset="0x76B0">
<Vtx/>
</Array>
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
<Array Name="gChildZeldaOcarinaOfTimeVtx" Count="21" Offset="0xDCB8">
<Vtx/>
</Array>
<DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/>
<Texture Name="object_zl4_000670_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x670"/>
@ -87,6 +93,54 @@
<Texture Name="object_zl4_005C70_Tex" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670"/>
<Texture Name="object_zl4_005CB0_Tex" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670"/>
<Texture Name="object_zl4_005DB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x5DB0"/>
<Array Name="object_zl4_Vtx_0065B0" Count="33" Offset="0x65B0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_0067C0" Count="38" Offset="0x67C0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_006A20" Count="36" Offset="0x6A20">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_006C60" Count="37" Offset="0x6C60">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_006EB0" Count="3" Offset="0x6EB0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_006EE0" Count="37" Offset="0x6EE0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_007130" Count="3" Offset="0x7130">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_007160" Count="85" Offset="0x7160">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_007EB0" Count="191" Offset="0x7EB0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_008AA0" Count="45" Offset="0x8AA0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_008D70" Count="36" Offset="0x8D70">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_008FB0" Count="62" Offset="0x8FB0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_009390" Count="45" Offset="0x9390">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_009660" Count="36" Offset="0x9660">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_0098A0" Count="62" Offset="0x98A0">
<Vtx/>
</Array>
<Array Name="object_zl4_Vtx_009C80" Count="155" Offset="0x9C80">
<Vtx/>
</Array>
<DList Name="object_zl4_00A630_DL" Offset="0xA630"/>
<DList Name="object_zl4_00AFC8_DL" Offset="0xAFC8"/>
<DList Name="object_zl4_00B8D8_DL" Offset="0xB8D8"/>

View File

@ -16,6 +16,42 @@
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
<Array Name="gGanondorfLightStreak1Vtx" Count="10" Offset="0x10ED8">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak2Vtx" Count="10" Offset="0x10F78">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak3Vtx" Count="10" Offset="0x11018">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak4Vtx" Count="10" Offset="0x110B8">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak5Vtx" Count="10" Offset="0x11158">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak6Vtx" Count="10" Offset="0x111F8">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak7Vtx" Count="10" Offset="0x11298">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak8Vtx" Count="10" Offset="0x11338">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak9Vtx" Count="10" Offset="0x113D8">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak10Vtx" Count="10" Offset="0x11478">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak11Vtx" Count="10" Offset="0x11518">
<Vtx/>
</Array>
<Array Name="gGanondorfLightStreak12Vtx" Count="8" Offset="0x115B8">
<Vtx/>
</Array>
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
@ -29,25 +65,73 @@
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
<Array Name="gGanondorfShadowModelVtx" Count="4" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
<Array Name="gGanondorfTriforceVtx" Count="4" Offset="0x1090">
<Vtx/>
</Array>
<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
<Array Name="gGanondorfWindowShardModelVtx" Count="3" Offset="0x1590">
<Vtx/>
</Array>
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
<Array Name="gGanondorfSquareVtx" Count="4" Offset="0x2E80">
<Vtx/>
</Array>
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
<Array Name="gGanondorfLightningVtx" Count="4" Offset="0xBF48">
<Vtx/>
</Array>
<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
<Array Name="gGanondorfUnusedVtx" Count="3" Offset="0xC008">
<Vtx/>
</Array>
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
<Array Name="gGanondorfLightRayTriVtx" Count="3" Offset="0xC080">
<Vtx/>
</Array>
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
<Array Name="gGanondorfLightFlecksVtx" Count="25" Offset="0xD8F8">
<Vtx/>
</Array>
<Array Name="gGanondorfBigMagicBGCircleVtx" Count="4" Offset="0xDA88">
<Vtx/>
</Array>
<Array Name="gGanondorfDotVtx" Count="4" Offset="0xDAC8">
<Vtx/>
</Array>
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
<Array Name="gGanondorfShockwaveVtx" Count="26" Offset="0xE568">
<Vtx/>
</Array>
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
<Array Name="gGanondorfImpactVtx" Count="26" Offset="0xF400">
<Vtx/>
</Array>
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
<Array Name="gGanondorfShockGlowVtx" Count="4" Offset="0x107D0">
<Vtx/>
</Array>
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
<Array Name="gGanondorfLightCoreVtx" Count="3" Offset="0x11B40">
<Vtx/>
</Array>
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
<Array Name="gGanondorfShockVtx" Count="4" Offset="0x11BF8">
<Vtx/>
</Array>
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
<Array Name="gGanondorfVortexVtx" Count="22" Offset="0x128B8">
<Vtx/>
</Array>
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
</File>
</Root>

View File

@ -2,8 +2,14 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="ovl_Boss_Ganon2">
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
<Array Name="gGanonLightOrbModelVtx" Count="4" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040" Static="Off"/>
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0" Static="Off"/>
<Array Name="gGanonShadowModelVtx" Count="4" Offset="0x10C8">
<Vtx/>
</Array>
<DList Name="gGanonShadowMaterialDL" Offset="0x1108" Static="Off"/>
<DList Name="gGanonShadowModelDL" Offset="0x1128" Static="Off"/>
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
@ -13,17 +19,35 @@
</Array>
<DList Name="gGanonSwordTrailDL" Offset="0x18B8" Static="Off"/>
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
<Array Name="gGanonTriforceVtx" Count="4" Offset="0x29D0">
<Vtx/>
</Array>
<DList Name="gGanonTriforceDL" Offset="0x2A10" Static="Off"/>
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
<Array Name="gGanonLightningVtx" Count="4" Offset="0x3490">
<Vtx/>
</Array>
<DList Name="gGanonLightningDL" Offset="0x34D0" Static="Off"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
<Array Name="gGanonFireRingVtx" Count="26" Offset="0x3D58">
<Vtx/>
</Array>
<DList Name="gGanonFireRingDL" Offset="0x3EF8" Static="Off"/> <!-- Original name is "ganon_fire_modelT" -->
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
<Array Name="gGanonZeldaMagicVtx" Count="22" Offset="0x4818">
<Vtx/>
</Array>
<DList Name="gGanonZeldaMagicDL" Offset="0x4978" Static="Off"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
<Array Name="gGanonMasterSwordShadowVtx" Count="4" Offset="0x4E80">
<Vtx/>
</Array>
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0" Static="Off"/> <!-- Original name is "master_sword_shadow_model" -->
<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140" Static="Off"/>
<Array Name="gGanonMasterSwordVtx" Count="122" Offset="0x5940">
<Vtx/>
</Array>
<DList Name="gGanonMasterSwordDL" Offset="0x60E0" Static="Off"/> <!-- Original name is "master_gn2_swordB_model" -->
</File>
</Root>

View File

@ -1,8 +1,14 @@
<Root>
<File Name="ovl_Boss_Sst">
<DList Name="sBodyStaticDList" Offset="0x0"/>
<DList Name="sHandTrailDList" Offset="0x18"/>
<DList Name="sIntroVanishDList" Offset="0x478"/>
<DList Name="sShadowDList" Offset="0x930"/>
<DList Name="sBodyStaticDL" Offset="0x0"/>
<DList Name="sHandTrailDL" Offset="0x18"/>
<Array Name="sIntroVanishVtx" Count="4" Offset="0x38">
<Vtx/>
</Array>
<DList Name="sIntroVanishDL" Offset="0x478"/>
<Array Name="sShadowVtx" Count="3" Offset="0x500">
<Vtx/>
</Array>
<DList Name="sShadowDL" Offset="0x930"/>
</File>
</Root>

View File

@ -1,8 +1,13 @@
<Root>
<File Name="ovl_Demo_Shd">
<DList Name="D_809932D0" Offset="0x1C50"/>
<DList Name="D_80993390" Offset="0x1D10"/>
<DList Name="D_809934B8" Offset="0x1E38"/>
<Array Name="ovl_Demo_Shd_Vtx_001000" Count="93" Offset="0x1000">
<Vtx/>
</Array>
<Array Name="ovl_Demo_Shd_Vtx_0015D0" Count="104" Offset="0x15D0">
<Vtx/>
</Array>
<DList Name="D_809932D0" Offset="0x1C50"/>
<DList Name="D_80993390" Offset="0x1D10"/>
<DList Name="D_809934B8" Offset="0x1E38"/>
</File>
</Root>

View File

@ -1,14 +1,38 @@
<Root>
<File Name="ovl_En_Clear_Tag">
<DList Name="gArwingDL" Offset="0x0"/>
<Array Name="gArwingVtx" Count="148" Offset="0x2D8">
<Vtx/>
</Array>
<DList Name="gArwingLaserDL" Offset="0x3C98"/>
<Array Name="gArwingLaserVtx" Count="6" Offset="0x3D08">
<Vtx/>
</Array>
<Array Name="gArwingBackfireVtx" Count="3" Offset="0x3F68">
<Vtx/>
</Array>
<DList Name="gArwingBackfireDL" Offset="0x3F98"/>
<Array Name="gArwingDebrisEffectVtx" Count="3" Offset="0x4318">
<Vtx/>
</Array>
<DList Name="gArwingDebrisEffectMaterialDL" Offset="0x4348"/>
<DList Name="gArwingDebrisEffectDL" Offset="0x43C8"/>
<Array Name="gArwingFireEffectVtx" Count="3" Offset="0x49E0">
<Vtx/>
</Array>
<DList Name="gArwingFireEffectMaterialDL" Offset="0x4A10"/>
<DList Name="gArwingFireEffectDL" Offset="0x4AB8"/>
<Array Name="gArwingFlashEffectVtx" Count="4" Offset="0x5AD8">
<Vtx/>
</Array>
<DList Name="gArwingFlashEffectDL" Offset="0x5B18"/>
<Array Name="gArwingFlashEffectGroundVtx" Count="3" Offset="0x5D98">
<Vtx/>
</Array>
<DList Name="gArwingFlashEffectGroundDL" Offset="0x5DC8"/>
<Array Name="gArwingShadowVtx" Count="3" Offset="0x6250">
<Vtx/>
</Array>
<DList Name="gArwingShadowDL" Offset="0x6280"/>
</File>
</Root>

View File

@ -13,7 +13,13 @@
<Texture Name="sRoomOrganKeyEndTex" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
<Texture Name="sRoomStepTex" Format="i4" Width="16" Height="16" Offset="0x1640"/>
<Array Name="sRoomOrganAndFloorVtx" Count="800" Offset="0x16C0">
<Vtx/>
</Array>
<DList Name="sRoomOrganAndFloorDL" Offset="0x48C0"/>
<Array Name="sRoomStatuesVtx" Count="266" Offset="0x5628">
<Vtx/>
</Array>
<DList Name="sRoomStatuesDL" Offset="0x66C8"/>
</File>
</Root>

View File

@ -7,6 +7,12 @@
<Texture Name="sMouthTex" Format="rgba16" Width="32" Height="16" Offset="0xA00"/>
<Texture Name="sEar2Tex" Format="rgba16" Width="8" Height="8" Offset="0xE00"/>
<Texture Name="sHair2Tex" Format="rgba16" Width="8" Height="16" Offset="0xE80"/>
<Array Name="ovl_En_Sth_Vtx_000F80" Count="121" Offset="0xF80">
<Vtx/>
</Array>
<Array Name="ovl_En_Sth_Vtx_001710" Count="81" Offset="0x1710">
<Vtx/>
</Array>
<DList Name="D_80B0A050" Offset="0x1C20"/>
<DList Name="D_80B0A3C0" Offset="0x1F90"/>
<Animation Name="sChildDanceAnim" Offset="0x2730"/>

View File

@ -1,8 +1,10 @@
<Root>
<File Name="nintendo_rogo_static" Segment="1">
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
<Array Name="gNintendo64LogoVtx" Count="186" Offset="0x1C00">
<Vtx/>
</Array>
<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
</File>
</Root>

View File

@ -1,8 +1,10 @@
<Root>
<File Name="nintendo_rogo_static" Segment="1">
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
<Array Name="gNintendo64LogoVtx" Count="178" Offset="0x1C00">
<Vtx/>
</Array>
<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
</File>
</Root>

View File

@ -239,7 +239,7 @@ s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

View File

@ -2769,7 +2769,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
} else {
gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList);
gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
}
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
@ -2795,7 +2795,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
&trail->world.rot);
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDList);
gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDL);
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, ((3 - i) * 10) + 20, 0, ((3 - i) * 20) + 50,
((3 - i) * 30) + 70);
@ -2904,7 +2904,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
} else {
gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList);
gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
}
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@ -2956,7 +2956,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 6934);
gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDList);
gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDL);
}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_sst.c", 6941);
@ -3257,7 +3257,7 @@ void BossSst_DrawEffects(Actor* thisx, PlayState* play) {
Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 7423);
gSPDisplayList(POLY_XLU_DISP++, sShadowDList);
gSPDisplayList(POLY_XLU_DISP++, sShadowDL);
effect++;
}
}