mirror of https://github.com/zeldaret/oot.git
PEAHAT_DMG_EFF -> PEAHAT_DMGREAC
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0de180f876
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@ -138,47 +138,47 @@ static ColliderQuadInit sQuadInit = {
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};
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typedef enum DamageReaction {
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/* 00 */ PEAHAT_DMG_EFF_ATTACK = 0,
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/* 06 */ PEAHAT_DMG_EFF_LIGHT_ICE_ARROW = 6,
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/* 12 */ PEAHAT_DMG_EFF_FIRE = 12,
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/* 13 */ PEAHAT_DMG_EFF_HOOKSHOT = 13,
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/* 14 */ PEAHAT_DMG_EFF_BOOMERANG = 14,
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/* 15 */ PEAHAT_DMG_EFF_NUT = 15
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/* 00 */ PEAHAT_DMGREAC_ATTACK = 0,
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/* 06 */ PEAHAT_DMGREAC_LIGHT_ICE_ARROW = 6,
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/* 12 */ PEAHAT_DMGREAC_FIRE = 12,
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/* 13 */ PEAHAT_DMGREAC_HOOKSHOT = 13,
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/* 14 */ PEAHAT_DMGREAC_BOOMERANG = 14,
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/* 15 */ PEAHAT_DMGREAC_NUT = 15
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} DamageReaction;
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static DamageTable sDamageTable = {
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/* Deku nut */ DMG_ENTRY(0, PEAHAT_DMG_EFF_NUT),
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/* Deku stick */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Slingshot */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK),
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/* Explosive */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Boomerang */ DMG_ENTRY(0, PEAHAT_DMG_EFF_BOOMERANG),
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/* Normal arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Hammer swing */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Hookshot */ DMG_ENTRY(2, PEAHAT_DMG_EFF_HOOKSHOT),
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/* Kokiri sword */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK),
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/* Master sword */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Giant's Knife */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
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/* Fire arrow */ DMG_ENTRY(4, PEAHAT_DMG_EFF_FIRE),
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/* Ice arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Light arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Unk arrow 1 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Unk arrow 2 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Unk arrow 3 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Fire magic */ DMG_ENTRY(3, PEAHAT_DMG_EFF_FIRE),
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/* Ice magic */ DMG_ENTRY(0, PEAHAT_DMG_EFF_LIGHT_ICE_ARROW),
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/* Light magic */ DMG_ENTRY(0, PEAHAT_DMG_EFF_LIGHT_ICE_ARROW),
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/* Shield */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
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/* Mirror Ray */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
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/* Kokiri spin */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK),
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/* Giant spin */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
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/* Master spin */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Kokiri jump */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK),
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/* Giant jump */ DMG_ENTRY(8, PEAHAT_DMG_EFF_ATTACK),
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/* Master jump */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
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/* Unknown 1 */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
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/* Unblockable */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
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/* Hammer jump */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK),
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/* Unknown 2 */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK),
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/* Deku nut */ DMG_ENTRY(0, PEAHAT_DMGREAC_NUT),
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/* Deku stick */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Slingshot */ DMG_ENTRY(1, PEAHAT_DMGREAC_ATTACK),
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/* Explosive */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Boomerang */ DMG_ENTRY(0, PEAHAT_DMGREAC_BOOMERANG),
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/* Normal arrow */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Hammer swing */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Hookshot */ DMG_ENTRY(2, PEAHAT_DMGREAC_HOOKSHOT),
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/* Kokiri sword */ DMG_ENTRY(1, PEAHAT_DMGREAC_ATTACK),
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/* Master sword */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Giant's Knife */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
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/* Fire arrow */ DMG_ENTRY(4, PEAHAT_DMGREAC_FIRE),
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/* Ice arrow */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Light arrow */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Unk arrow 1 */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Unk arrow 2 */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Unk arrow 3 */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Fire magic */ DMG_ENTRY(3, PEAHAT_DMGREAC_FIRE),
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/* Ice magic */ DMG_ENTRY(0, PEAHAT_DMGREAC_LIGHT_ICE_ARROW),
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/* Light magic */ DMG_ENTRY(0, PEAHAT_DMGREAC_LIGHT_ICE_ARROW),
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/* Shield */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
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/* Mirror Ray */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
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/* Kokiri spin */ DMG_ENTRY(1, PEAHAT_DMGREAC_ATTACK),
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/* Giant spin */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
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/* Master spin */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Kokiri jump */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
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/* Giant jump */ DMG_ENTRY(8, PEAHAT_DMGREAC_ATTACK),
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/* Master jump */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
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/* Unknown 1 */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
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/* Unblockable */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
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/* Hammer jump */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
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/* Unknown 2 */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
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};
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typedef enum PeahatState {
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@ -902,13 +902,13 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
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} else if (this->colliderJntSph.base.acFlags & AC_HIT) {
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this->colliderJntSph.base.acFlags &= ~AC_HIT;
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Actor_SetDropFlagJntSph(&this->actor, &this->colliderJntSph, true);
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if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_NUT ||
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this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) {
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if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_NUT ||
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this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_LIGHT_ICE_ARROW) {
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return;
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}
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if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_HOOKSHOT) {
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if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_HOOKSHOT) {
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this->actor.colChkInfo.health = 0;
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} else if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_BOOMERANG) {
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} else if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_BOOMERANG) {
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if (this->state != PEAHAT_STATE_STUNNED) {
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EnPeehat_SetStateBoomerangStunned(this);
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}
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@ -919,7 +919,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_PIHAT_DAMAGE);
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}
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if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_FIRE) {
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if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_FIRE) {
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Vec3f pos;
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s32 i;
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for (i = 4; i >= 0; i--) {
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@ -949,7 +949,7 @@ void EnPeehat_Update(Actor* thisx, PlayState* play) {
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if (thisx->params <= 0) {
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EnPeehat_Adult_CollisionCheck(this, play);
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}
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if (thisx->colChkInfo.damageReaction != PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) {
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if (thisx->colChkInfo.damageReaction != PEAHAT_DMGREAC_LIGHT_ICE_ARROW) {
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if (thisx->speed != 0.0f || thisx->velocity.y != 0.0f) {
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Actor_MoveXZGravity(thisx);
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Actor_UpdateBgCheckInfo(play, thisx, 25.0f, 30.0f, 30.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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