PEAHAT_DMG_EFF -> PEAHAT_DMGREAC

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Dragorn421 2025-05-28 10:36:20 +02:00
parent 0de180f876
commit f173a2ce9f
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GPG Key ID: 381AEBAF3D429335
1 changed files with 44 additions and 44 deletions

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@ -138,47 +138,47 @@ static ColliderQuadInit sQuadInit = {
}; };
typedef enum DamageReaction { typedef enum DamageReaction {
/* 00 */ PEAHAT_DMG_EFF_ATTACK = 0, /* 00 */ PEAHAT_DMGREAC_ATTACK = 0,
/* 06 */ PEAHAT_DMG_EFF_LIGHT_ICE_ARROW = 6, /* 06 */ PEAHAT_DMGREAC_LIGHT_ICE_ARROW = 6,
/* 12 */ PEAHAT_DMG_EFF_FIRE = 12, /* 12 */ PEAHAT_DMGREAC_FIRE = 12,
/* 13 */ PEAHAT_DMG_EFF_HOOKSHOT = 13, /* 13 */ PEAHAT_DMGREAC_HOOKSHOT = 13,
/* 14 */ PEAHAT_DMG_EFF_BOOMERANG = 14, /* 14 */ PEAHAT_DMGREAC_BOOMERANG = 14,
/* 15 */ PEAHAT_DMG_EFF_NUT = 15 /* 15 */ PEAHAT_DMGREAC_NUT = 15
} DamageReaction; } DamageReaction;
static DamageTable sDamageTable = { static DamageTable sDamageTable = {
/* Deku nut */ DMG_ENTRY(0, PEAHAT_DMG_EFF_NUT), /* Deku nut */ DMG_ENTRY(0, PEAHAT_DMGREAC_NUT),
/* Deku stick */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Deku stick */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Slingshot */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK), /* Slingshot */ DMG_ENTRY(1, PEAHAT_DMGREAC_ATTACK),
/* Explosive */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Explosive */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Boomerang */ DMG_ENTRY(0, PEAHAT_DMG_EFF_BOOMERANG), /* Boomerang */ DMG_ENTRY(0, PEAHAT_DMGREAC_BOOMERANG),
/* Normal arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Normal arrow */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Hammer swing */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Hammer swing */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Hookshot */ DMG_ENTRY(2, PEAHAT_DMG_EFF_HOOKSHOT), /* Hookshot */ DMG_ENTRY(2, PEAHAT_DMGREAC_HOOKSHOT),
/* Kokiri sword */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK), /* Kokiri sword */ DMG_ENTRY(1, PEAHAT_DMGREAC_ATTACK),
/* Master sword */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Master sword */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Giant's Knife */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK), /* Giant's Knife */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
/* Fire arrow */ DMG_ENTRY(4, PEAHAT_DMG_EFF_FIRE), /* Fire arrow */ DMG_ENTRY(4, PEAHAT_DMGREAC_FIRE),
/* Ice arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Ice arrow */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Light arrow */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Light arrow */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Unk arrow 1 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Unk arrow 1 */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Unk arrow 2 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Unk arrow 2 */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Unk arrow 3 */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Unk arrow 3 */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Fire magic */ DMG_ENTRY(3, PEAHAT_DMG_EFF_FIRE), /* Fire magic */ DMG_ENTRY(3, PEAHAT_DMGREAC_FIRE),
/* Ice magic */ DMG_ENTRY(0, PEAHAT_DMG_EFF_LIGHT_ICE_ARROW), /* Ice magic */ DMG_ENTRY(0, PEAHAT_DMGREAC_LIGHT_ICE_ARROW),
/* Light magic */ DMG_ENTRY(0, PEAHAT_DMG_EFF_LIGHT_ICE_ARROW), /* Light magic */ DMG_ENTRY(0, PEAHAT_DMGREAC_LIGHT_ICE_ARROW),
/* Shield */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK), /* Shield */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
/* Mirror Ray */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK), /* Mirror Ray */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
/* Kokiri spin */ DMG_ENTRY(1, PEAHAT_DMG_EFF_ATTACK), /* Kokiri spin */ DMG_ENTRY(1, PEAHAT_DMGREAC_ATTACK),
/* Giant spin */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK), /* Giant spin */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
/* Master spin */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Master spin */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Kokiri jump */ DMG_ENTRY(2, PEAHAT_DMG_EFF_ATTACK), /* Kokiri jump */ DMG_ENTRY(2, PEAHAT_DMGREAC_ATTACK),
/* Giant jump */ DMG_ENTRY(8, PEAHAT_DMG_EFF_ATTACK), /* Giant jump */ DMG_ENTRY(8, PEAHAT_DMGREAC_ATTACK),
/* Master jump */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK), /* Master jump */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
/* Unknown 1 */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK), /* Unknown 1 */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
/* Unblockable */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK), /* Unblockable */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
/* Hammer jump */ DMG_ENTRY(4, PEAHAT_DMG_EFF_ATTACK), /* Hammer jump */ DMG_ENTRY(4, PEAHAT_DMGREAC_ATTACK),
/* Unknown 2 */ DMG_ENTRY(0, PEAHAT_DMG_EFF_ATTACK), /* Unknown 2 */ DMG_ENTRY(0, PEAHAT_DMGREAC_ATTACK),
}; };
typedef enum PeahatState { typedef enum PeahatState {
@ -902,13 +902,13 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
} else if (this->colliderJntSph.base.acFlags & AC_HIT) { } else if (this->colliderJntSph.base.acFlags & AC_HIT) {
this->colliderJntSph.base.acFlags &= ~AC_HIT; this->colliderJntSph.base.acFlags &= ~AC_HIT;
Actor_SetDropFlagJntSph(&this->actor, &this->colliderJntSph, true); Actor_SetDropFlagJntSph(&this->actor, &this->colliderJntSph, true);
if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_NUT || if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_NUT ||
this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) { this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_LIGHT_ICE_ARROW) {
return; return;
} }
if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_HOOKSHOT) { if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_HOOKSHOT) {
this->actor.colChkInfo.health = 0; this->actor.colChkInfo.health = 0;
} else if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_BOOMERANG) { } else if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_BOOMERANG) {
if (this->state != PEAHAT_STATE_STUNNED) { if (this->state != PEAHAT_STATE_STUNNED) {
EnPeehat_SetStateBoomerangStunned(this); EnPeehat_SetStateBoomerangStunned(this);
} }
@ -919,7 +919,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_PIHAT_DAMAGE); Actor_PlaySfx(&this->actor, NA_SE_EN_PIHAT_DAMAGE);
} }
if (this->actor.colChkInfo.damageReaction == PEAHAT_DMG_EFF_FIRE) { if (this->actor.colChkInfo.damageReaction == PEAHAT_DMGREAC_FIRE) {
Vec3f pos; Vec3f pos;
s32 i; s32 i;
for (i = 4; i >= 0; i--) { for (i = 4; i >= 0; i--) {
@ -949,7 +949,7 @@ void EnPeehat_Update(Actor* thisx, PlayState* play) {
if (thisx->params <= 0) { if (thisx->params <= 0) {
EnPeehat_Adult_CollisionCheck(this, play); EnPeehat_Adult_CollisionCheck(this, play);
} }
if (thisx->colChkInfo.damageReaction != PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) { if (thisx->colChkInfo.damageReaction != PEAHAT_DMGREAC_LIGHT_ICE_ARROW) {
if (thisx->speed != 0.0f || thisx->velocity.y != 0.0f) { if (thisx->speed != 0.0f || thisx->velocity.y != 0.0f) {
Actor_MoveXZGravity(thisx); Actor_MoveXZGravity(thisx);
Actor_UpdateBgCheckInfo(play, thisx, 25.0f, 30.0f, 30.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2); Actor_UpdateBgCheckInfo(play, thisx, 25.0f, 30.0f, 30.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);