bss and formatting

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Dragorn421 2025-06-07 05:52:53 +02:00
parent 0f3e59a0a4
commit f888732b85
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GPG Key ID: 381AEBAF3D429335
6 changed files with 9 additions and 8 deletions

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@ -32,7 +32,7 @@
#include "play_state.h"
#include "vis.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
SpeedMeter D_801664D0;
VisCvg sVisCvg;

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@ -27,7 +27,7 @@
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ique-cn:64 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:82 ntsc-1.1:82 ntsc-1.2:82 pal-1.0:82 pal-1.1:82"
"ique-cn:128 ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:79 pal-1.1:79"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -17,7 +17,7 @@
#include "z_lib.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:168 ntsc-1.1:168 ntsc-1.2:168 pal-1.0:168 pal-1.1:168"
"ique-cn:192 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);

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@ -33,7 +33,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 pal-1.0:128 pal-1.1:128"
"ique-cn:128 pal-1.0:0 pal-1.1:0"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \

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@ -1416,7 +1416,7 @@ void func_80B3F3D8(void) {
}
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
"ntsc-1.0:64 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
static Vec3f D_80B42DA0;

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@ -377,7 +377,7 @@ static Vec3f sInteractWallCheckResult;
static Input* sControlInput;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ique-cn:160 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// .data
@ -6136,7 +6136,8 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) {
Player_SetupActionPreserveItemAction(play, this, Player_Action_8084E3C4, 0);
Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_normal_okarina_start);
this->stateFlags2 |= PLAYER_STATE2_USING_OCARINA;
Player_CameraChangeSettingTurnAround(play, (this->unk_6A8 != NULL) ? CAM_ITEM_TYPE_91 : CAM_ITEM_TYPE_90);
Player_CameraChangeSettingTurnAround(play,
(this->unk_6A8 != NULL) ? CAM_ITEM_TYPE_91 : CAM_ITEM_TYPE_90);
if (this->unk_6A8 != NULL) {
this->stateFlags2 |= PLAYER_STATE2_25;
Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, this->unk_6A8);