PLAYER_KNOCKBACK_LARGE_SHOCK, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK -> PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, PLAYER_HIT_RESPONSE_ELECTRIFIED

This commit is contained in:
Dragorn421 2025-06-25 13:04:06 +02:00
parent 28547d0263
commit f89ce25753
No known key found for this signature in database
GPG Key ID: 05949E029F4EF294
3 changed files with 7 additions and 8 deletions

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@ -647,7 +647,7 @@ typedef enum PlayerKnockbackType {
/* 0 */ PLAYER_KNOCKBACK_NONE, // No knockback
/* 1 */ PLAYER_KNOCKBACK_SMALL, // A small hop, remains standing up
/* 2 */ PLAYER_KNOCKBACK_LARGE, // Sent flying in the air and lands laying down on the floor
/* 3 */ PLAYER_KNOCKBACK_LARGE_SHOCK // Same as`PLAYER_KNOCKBACK_LARGE` with a shock effect
/* 3 */ PLAYER_KNOCKBACK_LARGE_ELECTRIFIED // Same as`PLAYER_KNOCKBACK_LARGE` with a shock effect
} PlayerKnockbackType;
typedef enum PlayerHitResponseType {
@ -655,7 +655,7 @@ typedef enum PlayerHitResponseType {
/* 1 */ PLAYER_HIT_RESPONSE_KNOCKBACK_LARGE,
/* 2 */ PLAYER_HIT_RESPONSE_KNOCKBACK_SMALL,
/* 3 */ PLAYER_HIT_RESPONSE_FROZEN,
/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK
/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIFIED
} PlayerHitResponseType;
typedef struct PlayerAgeProperties {

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@ -550,7 +550,7 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_LAUGH);
}
Actor_SetPlayerKnockback(play, &this->actor, 3.0f, this->actor.world.rot.y, 0.0f,
PLAYER_KNOCKBACK_LARGE_SHOCK, 0x10);
PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, 0x10);
}
break;
case FHGFIRE_LIGHT_BLUE:

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@ -4652,7 +4652,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 damageResponseType, f32 sp
Player_PlaySfx(this, NA_SE_PL_FREEZE_S);
Player_PlayVoiceSfx(this, NA_SE_VO_LI_FREEZE);
} else if (damageResponseType == PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK) {
} else if (damageResponseType == PLAYER_HIT_RESPONSE_ELECTRIFIED) {
Player_SetupAction(play, this, Player_Action_8084FBF4, 0);
Player_RequestRumble(this, 255, 80, 150, 0);
@ -4867,7 +4867,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
func_80838280(this);
if (this->knockbackType == PLAYER_KNOCKBACK_LARGE_SHOCK) {
if (this->knockbackType == PLAYER_KNOCKBACK_LARGE_ELECTRIFIED) {
this->bodyShockTimer = 40;
}
@ -4941,7 +4941,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ICE) {
sp4C = PLAYER_HIT_RESPONSE_FROZEN;
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ELECTRIC) {
sp4C = PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK;
sp4C = PLAYER_HIT_RESPONSE_ELECTRIFIED;
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_KNOCKBACK) {
sp4C = PLAYER_HIT_RESPONSE_KNOCKBACK_LARGE;
} else {
@ -9147,8 +9147,7 @@ s32 func_80842DF4(PlayState* play, Player* this) {
if (this->actor.colChkInfo.atHitBacklash == HIT_BACKLASH_ELECTRIC) {
this->actor.colChkInfo.damage = 8;
func_80837C0C(play, this, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK, 0.0f, 0.0f, this->actor.shape.rot.y,
20);
func_80837C0C(play, this, PLAYER_HIT_RESPONSE_ELECTRIFIED, 0.0f, 0.0f, this->actor.shape.rot.y, 20);
return 1;
}
}