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expand comment about 0xFFFD
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@ -429,6 +429,11 @@ typedef enum LinkAge {
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// scripted cutscene immediately. In the vanilla game, this is used to play
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// scripted cutscene immediately. In the vanilla game, this is used to play
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// the cutscene where the barrier in Ganon's Castle is dispelled (using index 0xFFFF)
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// the cutscene where the barrier in Ganon's Castle is dispelled (using index 0xFFFF)
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// and to preview cutscenes in debug mode (using index 0xFFFD).
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// and to preview cutscenes in debug mode (using index 0xFFFD).
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//
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// 0xFFFD also is used by the cutscene system to indicate a scripted cutscene has been triggered.
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// This is why `Play_Init` ignores that value, so that if the cutscene is interrupted
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// by a new play state load (e.g. if the player falls out of bounds), it does not then
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// try to wrongly load a cutscene layer.
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#define CS_INDEX_0 0xFFF0
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#define CS_INDEX_0 0xFFF0
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#define CS_INDEX_1 0xFFF1
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#define CS_INDEX_1 0xFFF1
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#define CS_INDEX_2 0xFFF2
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#define CS_INDEX_2 0xFFF2
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