mirror of https://github.com/zeldaret/oot.git
Fix gLinkAdultEyes Left/Right Tex names
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@ -19,14 +19,14 @@ u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_
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#include "assets/objects/object_link_boy/gLinkAdultEyesClosedfTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesRightTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesWideTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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@ -10,8 +10,8 @@
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extern u64 gLinkAdultEyesOpenTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesHalfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesDownTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesWincingTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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@ -527,8 +527,8 @@
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<Texture Name="gLinkAdultEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesLeftTex" OutName="eyes_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesRightTex" OutName="eyes_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesRightTex" OutName="eyes_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesLeftTex" OutName="eyes_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesWideTex" OutName="eyes_wide" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesDownTex" OutName="eyes_down" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesWincingTex" OutName="eyes_wincing" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
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@ -1007,8 +1007,8 @@ void* sEyeTextures[PLAYER_EYES_MAX] = {
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gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN
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gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF
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gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED
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gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
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gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT
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gLinkAdultEyesRightTex, // PLAYER_EYES_LEFT
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gLinkAdultEyesLeftTex, // PLAYER_EYES_RIGHT
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gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE
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gLinkAdultEyesDownTex, // PLAYER_EYES_DOWN
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gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING
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@ -1027,8 +1027,8 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = {
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gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN
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gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF
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gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED
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gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
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gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT
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gLinkAdultEyesRightTex, // PLAYER_EYES_LEFT
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gLinkAdultEyesLeftTex, // PLAYER_EYES_RIGHT
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gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE
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gLinkAdultEyesDownTex, // PLAYER_EYES_DOWN
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gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING
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