diff --git a/Makefile b/Makefile index d50bb7ceed..760cc3eed2 100644 --- a/Makefile +++ b/Makefile @@ -67,6 +67,10 @@ BUILD_DIR := build/$(VERSION) EXPECTED_DIR := expected/$(BUILD_DIR) BASEROM_DIR := baseroms/$(VERSION) EXTRACTED_DIR := extracted/$(VERSION) +ifeq ($(VERSION),gc-eu-mq) + # TODO: for now, we only extract assets from the Debug ROM (see setup rule) + EXTRACTED_DIR := extracted/gc-eu-mq-dbg +endif VENV := .venv MAKE = make diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 6be44f199a..4fc2d7bb94 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -16,7 +16,6 @@ void DemoDu_Draw(Actor* thisx, PlayState* play); static s32 sUnused = 0; -#pragma asmproc recurse #include "z_demo_du_cutscene_data.inc.c" static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex }; diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index eac76aa693..b274d4182b 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -72,7 +72,6 @@ static ColliderCylinderInitType1 sCylinderInit = { { 25, 80, 0, { 0, 0, 0 } }, }; -#pragma asmproc recurse #include "z_demo_im_cutscene_data.inc.c" static DemoImActionFunc sActionFuncs[] = {