Commit Graph

1095 Commits

Author SHA1 Message Date
Tharo a57d449196
[iQue] Match remaining libultra/io files (#2411)
* [iQue] Match remaining libultra/io files

* Match osSpTaskYielded

* Fix bss, remove double space in controller.h

* Fix BSS
2025-01-09 19:31:11 -05:00
cadmic f329507f97
[iQue] Create/update macros for printing debug strings (#2398) 2025-01-08 10:33:49 -05:00
Tharo aaf9c939a4
[iQue] Match osViSetMode (#2404) 2025-01-07 00:21:25 -05:00
cadmic 3aafbf3971
Match remaining IDO files for iQue (#2394) 2025-01-06 01:45:12 -05:00
cadmic 9dafc2f2e4
[iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
Tharo 7e082f0c4f
Use IDO for assembling handwritten asm files in src (#2390)
* as0

* Fix ASOPTFLAGS for src/libc, remove unnecessary noreorder region in kanread

* Suggested changes

* Use %half to load the boot bss size for matching

Co-authored-by: cadmic <cadmic24@gmail.com>

* Wrap all of __osProbeTLB in noreorder

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-12-28 15:18:45 -05:00
mzxrules ba6a83533a
Restructure event flags in z64save.h (2/?): Carpenters (#2385)
* Clean up EVENTCHKINF for Carpenters

* hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
2024-12-27 18:48:56 -05:00
cadmic 1662ac70af
Fix iQue audio and line numbers (#2386) 2024-12-26 17:42:38 -05:00
cadmic 8a48c17cc8
Move D_80134488 from system_heap.c to fp.s (#2387)
* Move D_80134488 from system_heap.c to fp.s

* Add declarations

* Fix bss
2024-12-24 12:49:31 -05:00
mzxrules ee4b3474a5
Restructure event flags in z64save.h (1/?) (#2380)
* Simplify most event flags

* EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES

* Add missing index numbers

* pr suggestions

* Clean up INGO_RACE flags
2024-12-21 16:03:10 -05:00
cadmic 471fe51c82
Set up build system for ique-cn (#2382)
* Set up build system for ique-cn

* Fix size of fbdemo_circle assets

* Treat iQue as NTSC and Use "NES" for Chinese text

* Revert z_kanfont
2024-12-21 14:13:56 -05:00
mzxrules 1adf696588
Document z_horse.c and related actors (#2278)
* document z_horse.h

* .bss

* suggestions and more comments

* bss

* INGORACE -> INGO_RACE

* format header macros

* FIx incorrect type comparision

* EnInMode -> EnInStartMode

* R_EXITED_SCENE_RIDING_HORSE
2024-12-17 10:51:56 -05:00
cadmic 524597dc14
Reformat item00 drop tables (#2377) 2024-12-17 07:54:19 -05:00
Yanis 34c1b41780
Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
* name cs from master sword & deku tree actors

* review 1

* review 2

* choice declined/accepted renames

* review 3

* updated comment about the ms reveal flag
2024-12-16 07:12:44 -05:00
cadmic 8056312c39
Remove ‾ character from source files (#2371) 2024-12-15 12:22:45 -05:00
fig02 ff78b1263b
Add macros for line number differences (#2365)
* initial work, think I got all of them

* cleanup line_numbers.h

* fix gc-eu-mq-dbg

* fix matching problems

* remove old lines

* format

* missed some stuff

* comment fixes

* other

* review changes
2024-12-15 11:07:21 -05:00
Leonid Kapitonov 0f27d2fea3
document `func_8002F368` (#2358) 2024-12-14 14:59:22 -05:00
Yanis a59a60e414
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) (#2361)
* name cs from dungeons

* review
2024-12-13 21:17:04 -05:00
Tharo df5d4cb467
[Audio 10/10] Loose ends (#2337)
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences

* Initial tools/audio README

* Versioning for samplebank extraction

* Clean up the disassemble_sequence.py runnable interface

* Add static assertions for maximum bank sizes

* Boost optimization for audio tools

* Samplebank XML doc

* Soundfont XML doc

* More docs in sampleconv for vadpcm

* Various tools fixes/cleanup

* VADPCM doc

* Try to fix md formatting

* VADPCM doc can come later

* Fix merge with PR 9

* Fix blobs from MM

* Try to fix bss

* Try fix bss round 2

* Fix sampleconv memset bug

* Suggested documentation tweaks
2024-12-13 19:26:36 -05:00
Yanis 4b20d8269b
Naming cutscenes from Lon-Lon Ranch (#2359)
* name cs from ranch

* fixed llr credits cs dest part 5 and 6 being inverted

* format
2024-12-13 18:28:48 -05:00
fig02 016aef482b
Document Culling (#2318)
* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
2024-12-13 08:12:52 -05:00
Yanis 0fc36972fb
Name Kokiri Forest cutscenes (and related ones) (#2338)
* named kokiri forest cutscenes (and related parts)

* added missing pal n64 names (and changes in code)

* removed unneeded comments

* add kokiri forest duplicates from spirit temple

* review 1

* review 2 (+ build fix)
2024-12-12 20:21:49 -05:00
Jordan Longstaff c57dff4f78
Rename item get flags for Forest Stage upgrades (#2333)
* Rename item get flags for Forest Stage upgrades

* Fix Jenkins build error

* Document shared flag bug

* Rename shared flag

* Massive documenting comments

* GDI - remove one trailing whitespace
2024-12-12 10:43:58 -05:00
Jordan Longstaff c780c4e147
Rename EVENTCHKINF_69 (#2330)
* Rename EVENTCHKINF_69

* Rename CS flag
2024-12-11 05:51:51 -05:00
Jordan Longstaff 07751d3d44
Rename symbols related to Kakariko Well being drained (#2332) 2024-12-10 00:18:40 -05:00
Jordan Longstaff c21c3fe3da
Renamed EVENTCHKINF_33 (#2326)
* Renamed EVENTCHKINF_33

* Rename: Gave letter to King Zora
2024-12-09 23:53:41 -05:00
Leonid Kapitonov 9305a71458
Document Mido functions, fields, and animations (#2289)
* Document `func_80AAA250`

new name: `EnMd_ReverseAnimation`

* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`

* Document `struct EnMd` fields (and functions)

the list:

* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`

* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`

* Document `func_80AAB158`

new name: `EnMd_UpdateTalking`

* Document `func_80034DD4` @ `z_actor.c`

new name: `Actor_SmoothStep_Attention`

* Document `func_80AAB5A4`

new name: `EnMd_SmoothStep_Attention`

* Document Mido's action functions

the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`

* rename flag `temp2` -> `canUpdateTalking`

* (re)document Mido's animations

via blender and fast64

* marginally improve comments

* marginally improve comments

* actually, yes, let's name action functions as such

* Document eye textures as an enum

to clarify for `EnMd_UpdateEyes`

* rename `eyeIdx` -> `eyeTexIndex`

Mido has two eyes and different textures for them

* Undocument eye textures as an enum

i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah

* ugh, and fix a typo with blinking

rushing is no good

* drop the `Action` suffix

https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286

* rename animation states as sequences

https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923

* `func_80034DD4` -> `Actor_FadeInOut`

https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267

* rename animation states as sequences

a continuation of b11a9e9942

* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`

https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475

* clarify a comment

* Document `actor.params` bits allocation

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions
2024-12-09 08:06:05 -05:00
cadmic d886e76960
Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315) 2024-12-08 19:38:58 -05:00
cadmic 40930acf11
Rename code_80069420.c -> z_memory_utils.c (#2314)
* Rename code_80069420.c -> z_memory.c

* z_memory -> z_memory_utils
2024-12-08 18:55:14 -05:00
cadmic 64de4a0f5d
Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)
* Rename code_800BB0A0.c -> z_camera_spline.c

* z_camera_spline -> z_cutscene_spline
2024-12-08 17:56:51 -05:00
cadmic 06ceb8e661
Use MM names for some unnamed code files (#2312) 2024-12-08 16:52:48 -05:00
fig02 bda5e94ded
Document Player Params (#2307)
* document player params

* better bgcamindex comment

* cant use -1 for condition

* fix match

* define for default bgcam

* doesnt work

* matches

* better comment
2024-12-08 14:56:01 -05:00
Jordan Longstaff 6735eb25d6
Rename EVENTCHKINF_02 (#2322)
* Rename EVENTCHKINF_02

* Rename to EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS
2024-12-07 17:01:21 -05:00
mracsys bdc774058d
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
* rename CS_BEGIN_CUTSCENE and CS_END

* matching

* naming consistency for END command, improved comments

* remove CS_CMD_NONE

Co-authored-by: mzxrules <mzxrules@gmail.com>

* remove comma from end of enum

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "c04562d30"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "c04562d30"
git-subrepo:
  version:  "0.4.9"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "cce3d93"

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-12-02 16:50:58 -05:00
Tharo 3f703a39d9
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
* Fix some more GCC warnings, mark some bugs based on GCC warnings

* Weird formatting

* Suggested changes

* More weird indentation I guess

* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c

* AVOID_UB for PAL path in z_file_nameset.c

* Remove comments about return types

* Remove temp no longer needed
2024-12-02 04:40:49 -05:00
mracsys e0bd123312
Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes (#2310)
* rename time-specific scene file textures

* linter fixes
2024-11-30 13:56:59 -05:00
Leonid Kapitonov 53962a2cd8
Document Actor "Fidget Tables" (#2287)
* Document `func_80034F54` and related data

new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions

additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants

* port over the MM "fidget" naming

* remove redundant comments
* move and rename `FIDGET_*` constants
* introduce a `FIDGET_SCALE` constant, as no other value is applied

* remove generally unrelated changes

* apply PR suggestion

Co-authored-by: mzxrules <mzxrules@gmail.com>

* fix (?) fidgetTable size

following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion

* remove an unused `struct EnMu` field @ `0x024A`

a continuation to the 211263295c
automatic padding commpensates its absence

* remove MM mention as "it would get unruly fast"

https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468

* rename `overridePerLimb` -> `fidgetFrequency`

https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873

* give better names to the constants

https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873

* remove unnecesasry braces from a comment

https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196

* make the comment multiline "officially"

* restore `limbIndex` naming for this PR

43afb7b7cb (r1842644602)

* apply a PR suggestion

https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-11-27 13:50:44 -05:00
fig02 6239f8e0b3
Document Hookshot Attachment (#2300)
* document hookshot attachment

* change comment

* swap hookshot function comment

* remove comments
2024-11-21 19:46:49 -05:00
fig02 ae1a1adcf1
Player Docs: Begin "Start Mode" Documentation (#2301)
* set up start mode

* note unused modes

* fix bss
2024-11-18 18:47:41 -05:00
fig02 17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
2024-11-17 17:02:07 -05:00
cadmic cf4dc98cc9
Use debug macros even in N64-only code (#2298)
* Use debug macros even in N64-only code

* Use UNK_FILE/UNK_LINE instead
2024-11-15 13:18:05 -05:00
Leonid Kapitonov e46fcbdbc9
Document `enum PauseState` game over parts (#2283)
* [document] `enum PauseState`, game over parts

* apply Jenkins fixes (automatic code formatting)

also, as previously, i've rerun the "make" to check integrity

* add `PAUSE_STATE_GAME_OVER_*` comments

in case it helps to rename them later, if the need ever arises

* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments

also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`

temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here

* remove redundant comments

https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667

* apply PR naming suggestions

reverified with
> `check_format.py ...`
> `make ...`
2024-11-15 03:37:10 -05:00
cadmic 8ce69c3ac9
Completely match ntsc-1.0/1.1 bss and add to CI (#2294) 2024-11-12 17:39:08 -05:00
cadmic d886ebe711
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
* Match ntsc-1.0/1.1 loose ends

* Revert audioseq_padding

* Fix spelling
2024-11-11 17:50:56 -05:00
Dragorn421 5b27899b9f
libu64 (#2267)
* libu64

* logutils.o -> debug.o in spec

* stackcheck.c is part of libu64

* review

* add paragraph about Overlay_Load calling an external function

* audio code*
2024-11-01 18:47:12 -04:00
Pepe20129 2c1d2d74bc
Document `PLAYER_STATE1_SHIELDING` (#2279)
* Document `PLAYER_STATE1_SHIELDING`

* Fix format
2024-10-24 22:14:34 -04:00
fig02 3677c11140
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
* document switch activation

* format

* activate -> press

* fix comment
2024-10-20 23:19:14 -04:00
fig02 f4210323a2
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX

* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-20 22:29:50 -04:00
fig02 e55e909477
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA` (#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA

* document PLAYER_STATE2_USING_OCARINA

* format

* comment tweak

* treat var as flag
2024-10-17 21:44:35 -04:00
Derek Hensley a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00
mzxrules 2f54db142e
Rename RoomBehaviorType1 to RoomType (#2271)
* Rename RoomBehaviorType1 to RoomType

* suggestions

* Update include/z64scene.h

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-14 15:23:50 -04:00
mzxrules eee7ba9bd5
Rename RoomBehaviorType2 (#2270)
* Rename RoomBehavior2

* fig proposal

* fig comment
2024-10-12 22:28:55 -04:00
fig02 53c57599a4
Name talking action related things (#2260)
* name talking related things

* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem

* splitting action stuff to new PR

* format
2024-10-10 22:04:30 -04:00
fig02 fdf502dcdd
Document `Player_Action_Idle` (#2266)
* document Player_Action_Idle

* Player_DecelerateToZero

* cleanup R_RUN_SPEED_LIMIT usages

* format

* typo

* reorder reg

* shake timer is used for fall damage

* comment on shake timer only being processed in one place

* format and edit comment

* shakeTimer -> fallDamageStunTimer
2024-10-10 12:56:39 -04:00
Dragorn421 869bae3429
Pause doc: misc, fixups (#2265)
* use missed reg macros

* do action indexing cleanup

* misc

* doc fixup ish in KaleidoScope_SetPageVertices

* newline_police

* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
2024-10-09 22:09:58 -04:00
Dragorn421 ba9c60552b
Player doc: some rotation logic/data (#1443)
* Docs: some player rotation logic/data

* Improve misleading comment

* rename temps

* unk_6AE_rotFlags

* format

* disasm metadata
2024-10-09 20:22:52 -04:00
cadmic 60f9607569
[ntsc-1.0/1.1] Match "system" files (#2254) 2024-10-09 09:48:53 -04:00
cadmic 2048a65dd8
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255) 2024-10-09 13:41:16 +02:00
fig02 7dd8f2b6ad
Document `Player_ChooseNextIdleAnim` (#2262)
* document most of Player_ChooseNextIdleAnim

* finish documenting Player_ChooseNextIdleAnim

* capital letter

* dummy block numbers for the script

* fix bss

* bug comment

* SpeicalIdle -> Fidget, clean up related things

* fix rng chance comment

* normal -> default

* rework Player_CheckForIdleAnim

* swap idle anim defines

* remove COMMON_FIDGET

* add ARRAY_COUNT_2D

* change macro def
2024-10-08 00:19:10 -04:00
Dragorn421 93f22fcc42
[includes] z_collision_check.c (#2252)
* [includes] z_collision_check.c

* bss
2024-10-07 11:16:04 +02:00
cadmic e9cbcb7ad9
Document bug in Camera_BGCheckInfo (#2258) 2024-10-04 04:04:53 -04:00
cadmic 089a2c4c0b
Add missing HS_FISHING constant (#2256)
* Add missing HS_FISHING constant

* It's actually doubly-bugged lol

* Format
2024-10-03 22:50:06 -04:00
fig02 49759e42d7
Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)
* document x rot carry flag

* tweak comment

* typo

* review

* flag tweak
2024-10-01 18:27:29 -04:00
Dragorn421 ed77e143b6
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`

* bss

* sSceneCmdHandlers

* bss

* bss
2024-10-01 13:14:54 -04:00
Dragorn421 47c6c36dc3
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups

* zelda_arena.h

* bss

* bss2

* bss3

* bss
2024-10-01 08:46:56 +02:00
cadmic bdc11c2894
[ntsc-1.0/1.1] Match "game engine" files (#2244)
* [ntsc-1.0/1.1] Match "game engine" files

* Use R_START_BTN_X/R_START_BTN_Y

* Comment obvious bugs

* Move Magic_Fill comments

* Move EVENTINF_HORSES_INDEX printf inside #if

* Replace "this function"
2024-09-30 15:52:38 -04:00
fig02 80ed596c56
Name Talking Related Actor Flags (#2230)
* document talking related actor flags

* tweak comment

* review

* tweak

* accept -> accepted

* add more clarification
2024-09-30 06:24:43 -04:00
cadmic f7f38ff874
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI

* bss fixes from Jenkins
2024-09-28 20:52:45 -04:00
cadmic 04498f808f
[PAL N64] Match file select language selection (#2240)
* [PAL N64] Match file select language selection

* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
cadmic c6160e1980
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
* [ntsc-1.0/1.1] Match viconfig changes

* SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27 16:44:35 -04:00
Dragorn421 fbf797f1e2
[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos & format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss
2024-09-27 14:51:00 -04:00
Dragorn421 f70e363392
[headers] z64bgcheck.h functions (#2239)
* [headers] z64bgcheck.h functions

* format

* bss
2024-09-27 11:29:19 +02:00
Dragorn421 bc8945eb3a
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
* [headers] Move libultra protos to ultra64.h (as a temporary measure)

* format ultra64.h

* bss

* bss

* bss
2024-09-26 23:58:43 -04:00
cadmic bccb219ea3
Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
cadmic 0acaed6d17
[PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
Dragorn421 7ccb0a641e
[headers] Create letterbox.h, move more protos from functions.h (#2225)
* [headers] Create z64shrink_window.h, move more protos from functions.h

* format

* include

* bss

* letterbox.h
2024-09-25 13:45:06 -04:00
Dragorn421 5ed5f196d9
[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
* [headers] audio functions to z64audio.h and z64ocarina.h

* bss
2024-09-25 10:25:49 +02:00
Dragorn421 a09ea76025
[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
* [headers] gfx_setupdl.h and z64skin_matrix.h

* include z64skin_matrix.h

* bss

* bss
2024-09-24 18:18:01 -04:00
mzxrules dc1501e7a0
create ucode_disas.h (#2222)
* ucode_disas.h

* create UcodeType

* bss
2024-09-24 13:45:53 -04:00
Dragorn421 f9d892a2ae
Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)
* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)

* review

* format
2024-09-24 05:39:34 -04:00
fig02 3cea46a6c1
Z-Targeting Loose Ends (#2217)
* Z-Targeting loose ends

* format

* add stateflag comment

* typo

* unname PLAYER_STATE1_19 for now

* tweak parallel comment

* one more tweak
2024-09-24 05:00:38 -04:00
cadmic 52a1c2f969
[PAL N64] Miscellaneous changes (#2211)
* [PAL N64] Miscellaneous changes

* Reword comment

Co-authored-by: fig02 <fig02srl@gmail.com>

* glitch -> Glitch

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-09-23 20:13:09 -04:00
mzxrules 56981d5297
Document Player Knockback related functions (#1601)
* document knockback related functions

* rotation -> yRot

* implement some changes

* Renames and comments

* mq bss

* format

* Intangibility and Invulnerability

* bss

* .bss

* add #pragma increment_block_number to z_en_item00.c

* .bss
2024-09-23 18:31:00 -04:00
Dragorn421 0f725405d1
[headers] Move z_actor functions to z64actor.h (#2216)
* move

* format

* bss
2024-09-23 11:06:43 -04:00
fig02 bb3848262d
Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement

* more move -> movement

* ANIM_FLAG_ENABLE_MOVEMENT

* format
2024-09-23 10:07:11 -04:00
fig02 fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
fig02 05b908d0eb
Document `autoLockOnActor` (#2212)
* document autoLockOnActor

* format.py

* backtick

* grammar

* comment adjustments

* word

* letter
2024-09-21 14:49:45 -04:00
Dragorn421 a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
cadmic 8348132511
[PAL N64] Create macros for 50-Hz-related values (#2206)
* [PAL N64] Create macros for 50-Hz-related values

* Use FRAME_RATE_DEPENDENT for player speeds and boot data too

* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
Dragorn421 dc2ceb33f3
Pause doc: Pages drawing (#2190)
* name main fields and regs for pages drawing

* comments

* format

* more comments

* roll -> pitch (oops)

* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"

* copypaste comment on page pitches fields

* "offset depth" -> "depth offset"

* review
2024-09-18 08:11:21 -04:00
fig02 cc0b1bb127
`PLAYER_STATE1_DEAD` (#2204)
* PLAYER_STATE1_DEAD

* change comment

* format
2024-09-17 08:21:47 -04:00
Dragorn421 48780cd2b1
Colliders: elemType -> elemMaterial (#2189)
* elemType -> elemMaterial

* format
2024-09-16 18:11:01 -04:00
fig02 8f0e2fc29c
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
* name charge state flag

* format
2024-09-16 17:14:29 -04:00
fig02 c91e62f000
Document `zTargetActiveTimer` (#2200)
* document zTargetActiveTimer

* edit comments

* Update src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* capitalization

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
fig02 03a1502706
More Player Z Target documentation (#2196)
* document flag

* Player_FriendlyLockOnOrParallel

* quirk

* z target functions

* more comments

* more comment changes

* format

* comment change
2024-09-14 16:42:28 -04:00
cadmic 65cc42a717
Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnknownList (#2195) 2024-09-13 16:38:16 -04:00
fig02 e658bed27e
Hostile Lock-On (#2193)
* document flag and functions

* format

* adjust comment

* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02 e6e067428e
change flag name (#2194) 2024-09-13 10:07:16 -04:00
cadmic f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
* Match ntsc-1.2

* Add ntsc-1.2 to CI

* Apply fixes from Jenkins

* Promote ntsc-1.2 to "supported" in Makefile

* Declare D_80858AD8 as a u64 array

* Tweak wording

* Hopefully make ntsc-1.2 bss more stable

* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic 09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h

* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00