Commit Graph

1087 Commits

Author SHA1 Message Date
Yanis 4b20d8269b
Naming cutscenes from Lon-Lon Ranch (#2359)
* name cs from ranch

* fixed llr credits cs dest part 5 and 6 being inverted

* format
2024-12-13 18:28:48 -05:00
fig02 016aef482b
Document Culling (#2318)
* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
2024-12-13 08:12:52 -05:00
Jordan Longstaff a897017af5
Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331)
* Rename EVENTCHKINF flags for payments to Happy Mask salesman

* Tweak renames
2024-12-12 21:24:47 -05:00
Jordan Longstaff c57dff4f78
Rename item get flags for Forest Stage upgrades (#2333)
* Rename item get flags for Forest Stage upgrades

* Fix Jenkins build error

* Document shared flag bug

* Rename shared flag

* Massive documenting comments

* GDI - remove one trailing whitespace
2024-12-12 10:43:58 -05:00
Jordan Longstaff c780c4e147
Rename EVENTCHKINF_69 (#2330)
* Rename EVENTCHKINF_69

* Rename CS flag
2024-12-11 05:51:51 -05:00
Jordan Longstaff b01b20697e
Renamed EVENTCHKINF_3C (#2324)
* Renamed EVENTCHKINF_3C

* Renamed to Nabooru Knuckle

* Format for Jenkins
2024-12-10 11:00:18 -05:00
Jordan Longstaff 07751d3d44
Rename symbols related to Kakariko Well being drained (#2332) 2024-12-10 00:18:40 -05:00
Jordan Longstaff c21c3fe3da
Renamed EVENTCHKINF_33 (#2326)
* Renamed EVENTCHKINF_33

* Rename: Gave letter to King Zora
2024-12-09 23:53:41 -05:00
Jordan Longstaff b76fe9d0b8
Rename EVENTCHKINF_4D (#2329)
* Rename EVENTCHKINF_4D

* Second rename
2024-12-09 22:24:06 -05:00
Leonid Kapitonov 9305a71458
Document Mido functions, fields, and animations (#2289)
* Document `func_80AAA250`

new name: `EnMd_ReverseAnimation`

* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`

* Document `struct EnMd` fields (and functions)

the list:

* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`

* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`

* Document `func_80AAB158`

new name: `EnMd_UpdateTalking`

* Document `func_80034DD4` @ `z_actor.c`

new name: `Actor_SmoothStep_Attention`

* Document `func_80AAB5A4`

new name: `EnMd_SmoothStep_Attention`

* Document Mido's action functions

the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`

* rename flag `temp2` -> `canUpdateTalking`

* (re)document Mido's animations

via blender and fast64

* marginally improve comments

* marginally improve comments

* actually, yes, let's name action functions as such

* Document eye textures as an enum

to clarify for `EnMd_UpdateEyes`

* rename `eyeIdx` -> `eyeTexIndex`

Mido has two eyes and different textures for them

* Undocument eye textures as an enum

i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah

* ugh, and fix a typo with blinking

rushing is no good

* drop the `Action` suffix

https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286

* rename animation states as sequences

https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923

* `func_80034DD4` -> `Actor_FadeInOut`

https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267

* rename animation states as sequences

a continuation of b11a9e9942

* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`

https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475

* clarify a comment

* Document `actor.params` bits allocation

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions
2024-12-09 08:06:05 -05:00
fig02 bda5e94ded
Document Player Params (#2307)
* document player params

* better bgcamindex comment

* cant use -1 for condition

* fix match

* define for default bgcam

* doesnt work

* matches

* better comment
2024-12-08 14:56:01 -05:00
Jordan Longstaff 4d28d34d9a
Renamed EVENTCHKINF_4B (#2328) 2024-12-07 19:26:05 -05:00
Jordan Longstaff df2450ac17
Replaced EVENTCHKINF_4E (#2327)
* Replaced EVENTCHKINF_4E

* Add "set but unused" comment

Co-authored-by: mzxrules <mzxrules@gmail.com>

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-12-07 18:19:55 -05:00
Jordan Longstaff 6735eb25d6
Rename EVENTCHKINF_02 (#2322)
* Rename EVENTCHKINF_02

* Rename to EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS
2024-12-07 17:01:21 -05:00
Jordan Longstaff 4d902dcd95
Renamed EVENTCHKINF_3A (#2325)
* Renamed EVENTCHKINF_3A

* Remove redundant comment
2024-12-07 15:46:47 -05:00
mracsys bdc774058d
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
* rename CS_BEGIN_CUTSCENE and CS_END

* matching

* naming consistency for END command, improved comments

* remove CS_CMD_NONE

Co-authored-by: mzxrules <mzxrules@gmail.com>

* remove comma from end of enum

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "c04562d30"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "c04562d30"
git-subrepo:
  version:  "0.4.9"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "cce3d93"

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-12-02 16:50:58 -05:00
Tharo 3f703a39d9
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
* Fix some more GCC warnings, mark some bugs based on GCC warnings

* Weird formatting

* Suggested changes

* More weird indentation I guess

* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c

* AVOID_UB for PAL path in z_file_nameset.c

* Remove comments about return types

* Remove temp no longer needed
2024-12-02 04:40:49 -05:00
engineer124 6199634ffb
Minor Cleanup (#2308)
* cleanup

* more

* fix floats
2024-12-01 07:55:50 -05:00
fig02 cddca30442
Player Docs: Document Some Start Mode Actions (#2305)
* document blue warp arrive

* document warp song, door, and time travel

* document grotto and farores wind

* move animsfx

* review

* unname appear
2024-11-27 21:19:53 -05:00
Leonid Kapitonov 53962a2cd8
Document Actor "Fidget Tables" (#2287)
* Document `func_80034F54` and related data

new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions

additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants

* port over the MM "fidget" naming

* remove redundant comments
* move and rename `FIDGET_*` constants
* introduce a `FIDGET_SCALE` constant, as no other value is applied

* remove generally unrelated changes

* apply PR suggestion

Co-authored-by: mzxrules <mzxrules@gmail.com>

* fix (?) fidgetTable size

following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion

* remove an unused `struct EnMu` field @ `0x024A`

a continuation to the 211263295c
automatic padding commpensates its absence

* remove MM mention as "it would get unruly fast"

https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468

* rename `overridePerLimb` -> `fidgetFrequency`

https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873

* give better names to the constants

https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873

* remove unnecesasry braces from a comment

https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196

* make the comment multiline "officially"

* restore `limbIndex` naming for this PR

43afb7b7cb (r1842644602)

* apply a PR suggestion

https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-11-27 13:50:44 -05:00
fig02 33391c0a5b
Name Remaining Hookshot Actor Flags (#2306)
* name remaining hookshot flags

* tweak comments

* period
2024-11-23 23:19:27 -05:00
Tharo e10c64a0b4
Add a PARAMS_PACK macro for building actor params setters (#2304) 2024-11-23 22:19:12 -05:00
fig02 6239f8e0b3
Document Hookshot Attachment (#2300)
* document hookshot attachment

* change comment

* swap hookshot function comment

* remove comments
2024-11-21 19:46:49 -05:00
fig02 e0e0e93644
Player: Name all Start Modes (#2302)
* name some start modes

* document blue warp mode

* Revert "document blue warp mode"

This reverts commit d4071a8123.

* name movement modes

* fix door mode comment, it is not broken

* Player_PutSwordInHand

* typo

* how the hell did that happen

* add sword clarification
2024-11-20 03:22:55 -05:00
fig02 ae1a1adcf1
Player Docs: Begin "Start Mode" Documentation (#2301)
* set up start mode

* note unused modes

* fix bss
2024-11-18 18:47:41 -05:00
fig02 17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
2024-11-17 17:02:07 -05:00
cadmic cf4dc98cc9
Use debug macros even in N64-only code (#2298)
* Use debug macros even in N64-only code

* Use UNK_FILE/UNK_LINE instead
2024-11-15 13:18:05 -05:00
Leonid Kapitonov e46fcbdbc9
Document `enum PauseState` game over parts (#2283)
* [document] `enum PauseState`, game over parts

* apply Jenkins fixes (automatic code formatting)

also, as previously, i've rerun the "make" to check integrity

* add `PAUSE_STATE_GAME_OVER_*` comments

in case it helps to rename them later, if the need ever arises

* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments

also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`

temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here

* remove redundant comments

https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667

* apply PR naming suggestions

reverified with
> `check_format.py ...`
> `make ...`
2024-11-15 03:37:10 -05:00
cadmic d886ebe711
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
* Match ntsc-1.0/1.1 loose ends

* Revert audioseq_padding

* Fix spelling
2024-11-11 17:50:56 -05:00
fig02 0d04f51e8e
Document Arrow Related Actor Flags (#2284)
* name arrow actor flags

* fix flag check
2024-11-05 07:31:28 -05:00
fig02 e50581b9fb
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
* rename enkusa cut to bush destroyed

* bush -> grass

* clump
2024-11-04 18:22:44 -05:00
Pepe20129 2c1d2d74bc
Document `PLAYER_STATE1_SHIELDING` (#2279)
* Document `PLAYER_STATE1_SHIELDING`

* Fix format
2024-10-24 22:14:34 -04:00
fig02 3677c11140
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
* document switch activation

* format

* activate -> press

* fix comment
2024-10-20 23:19:14 -04:00
fig02 f4210323a2
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX

* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-20 22:29:50 -04:00
fig02 e55e909477
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA` (#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA

* document PLAYER_STATE2_USING_OCARINA

* format

* comment tweak

* treat var as flag
2024-10-17 21:44:35 -04:00
fig02 df1815cf8f
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
* document ACTOR_FLAG_THROW_ONLY

* flip function name

* add comments
2024-10-15 14:10:21 -04:00
Derek Hensley a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00
mzxrules 2f54db142e
Rename RoomBehaviorType1 to RoomType (#2271)
* Rename RoomBehaviorType1 to RoomType

* suggestions

* Update include/z64scene.h

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-14 15:23:50 -04:00
Pepe20129 d0b4725869
Document `Player_Action_8084F390` (#2264)
* Document Player_Action_8084F390

* Rename linkYawToStepTowards into shapeYawTarget

* Fix BSS

* Address reviews

* Fix format

* Address Review
2024-10-13 13:33:16 -04:00
mzxrules eee7ba9bd5
Rename RoomBehaviorType2 (#2270)
* Rename RoomBehavior2

* fig proposal

* fig comment
2024-10-12 22:28:55 -04:00
Pepe20129 44460eeaec
Document `Player_Action_SwingBottle` (#2263)
* Document Player_Action_8084ECA4

* Name func_8083721C

* Add note

* Move BottleCatchAnimationData declaration

* Apply format

* Revert "Name func_8083721C"

This reverts commit aeb7ea83ab.

* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"

This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.

* Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"

This reverts commit e9bf122be5.

* Some more bottle docs (#1)

* more docs

* struct comments

* format.py

* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"

This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.

* add clarifying comment

* review, fix bss

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-11 16:31:06 -04:00
fig02 f79c9db649
Document `Player_Action_TurnInPlace` (#2268)
* document turn in place

* format

* modify comments

* sWaterSpeedFactor
2024-10-11 12:22:04 -04:00
fig02 53c57599a4
Name talking action related things (#2260)
* name talking related things

* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem

* splitting action stuff to new PR

* format
2024-10-10 22:04:30 -04:00
fig02 fdf502dcdd
Document `Player_Action_Idle` (#2266)
* document Player_Action_Idle

* Player_DecelerateToZero

* cleanup R_RUN_SPEED_LIMIT usages

* format

* typo

* reorder reg

* shake timer is used for fall damage

* comment on shake timer only being processed in one place

* format and edit comment

* shakeTimer -> fallDamageStunTimer
2024-10-10 12:56:39 -04:00
Dragorn421 ba9c60552b
Player doc: some rotation logic/data (#1443)
* Docs: some player rotation logic/data

* Improve misleading comment

* rename temps

* unk_6AE_rotFlags

* format

* disasm metadata
2024-10-09 20:22:52 -04:00
cadmic 621b8f38c5
[ntsc-1.0/1.1] Match audio library (#2243)
* [ntsc-1.0/1.1] Match audio library

* Don't include versions.h in audio table headers

* Include versions.h where audio tables are used
2024-10-09 10:53:16 -04:00
cadmic 60f9607569
[ntsc-1.0/1.1] Match "system" files (#2254) 2024-10-09 09:48:53 -04:00
fig02 7dd8f2b6ad
Document `Player_ChooseNextIdleAnim` (#2262)
* document most of Player_ChooseNextIdleAnim

* finish documenting Player_ChooseNextIdleAnim

* capital letter

* dummy block numbers for the script

* fix bss

* bug comment

* SpeicalIdle -> Fidget, clean up related things

* fix rng chance comment

* normal -> default

* rework Player_CheckForIdleAnim

* swap idle anim defines

* remove COMMON_FIDGET

* add ARRAY_COUNT_2D

* change macro def
2024-10-08 00:19:10 -04:00
fig02 6b31fdad53
Player: AnimMovement (#2245)
* name top level stuff

* newlines

* Document Player AnimMovement

* tweak comment

* spelling

* review

* rework comment
2024-10-04 13:52:03 -04:00
fig02 49759e42d7
Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)
* document x rot carry flag

* tweak comment

* typo

* review

* flag tweak
2024-10-01 18:27:29 -04:00
Dragorn421 ed77e143b6
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`

* bss

* sSceneCmdHandlers

* bss

* bss
2024-10-01 13:14:54 -04:00
Dragorn421 47c6c36dc3
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups

* zelda_arena.h

* bss

* bss2

* bss3

* bss
2024-10-01 08:46:56 +02:00
fig02 80ed596c56
Name Talking Related Actor Flags (#2230)
* document talking related actor flags

* tweak comment

* review

* tweak

* accept -> accepted

* add more clarification
2024-09-30 06:24:43 -04:00
cadmic 04498f808f
[PAL N64] Match file select language selection (#2240)
* [PAL N64] Match file select language selection

* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
cadmic c6160e1980
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
* [ntsc-1.0/1.1] Match viconfig changes

* SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27 16:44:35 -04:00
Dragorn421 fbf797f1e2
[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos & format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss
2024-09-27 14:51:00 -04:00
Dragorn421 f70e363392
[headers] z64bgcheck.h functions (#2239)
* [headers] z64bgcheck.h functions

* format

* bss
2024-09-27 11:29:19 +02:00
Dragorn421 bc8945eb3a
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
* [headers] Move libultra protos to ultra64.h (as a temporary measure)

* format ultra64.h

* bss

* bss

* bss
2024-09-26 23:58:43 -04:00
cadmic bccb219ea3
Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
Dragorn421 43c3971aaf
Pause docs: Quest quads (#2224)
* Pause docs: Quest quads

* `QUAD_QUEST_` -> `QUEST_QUAD_`
2024-09-25 22:45:19 -04:00
fig02 9da16a8fd8
Player: `Player_ActionHandler_Talk` (#2226)
* document Player_ActionHandler_Talk

* format

* comment tweak

* review

* capitalization
2024-09-25 22:11:11 -04:00
cadmic 0acaed6d17
[PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
fig02 8ff4faa084
Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)
* progress

* changing branches

* start comments

* last few changes

* name the handler after rolling only

* comment tweak

* format
2024-09-25 15:46:15 -04:00
Dragorn421 7ccb0a641e
[headers] Create letterbox.h, move more protos from functions.h (#2225)
* [headers] Create z64shrink_window.h, move more protos from functions.h

* format

* include

* bss

* letterbox.h
2024-09-25 13:45:06 -04:00
Dragorn421 5ed5f196d9
[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
* [headers] audio functions to z64audio.h and z64ocarina.h

* bss
2024-09-25 10:25:49 +02:00
Dragorn421 e331805c0a
Pause docs: Songs playback (#2220)
* Pause docs: Songs playback

* `VREG(21-25)` -> `VREG(21) to VREG(25)`

* comments on quest-song related main states

* make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
2024-09-25 00:27:31 -04:00
Dragorn421 a09ea76025
[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
* [headers] gfx_setupdl.h and z64skin_matrix.h

* include z64skin_matrix.h

* bss

* bss
2024-09-24 18:18:01 -04:00
mzxrules dc1501e7a0
create ucode_disas.h (#2222)
* ucode_disas.h

* create UcodeType

* bss
2024-09-24 13:45:53 -04:00
Dragorn421 f9d892a2ae
Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)
* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)

* review

* format
2024-09-24 05:39:34 -04:00
fig02 3cea46a6c1
Z-Targeting Loose Ends (#2217)
* Z-Targeting loose ends

* format

* add stateflag comment

* typo

* unname PLAYER_STATE1_19 for now

* tweak parallel comment

* one more tweak
2024-09-24 05:00:38 -04:00
mzxrules 56981d5297
Document Player Knockback related functions (#1601)
* document knockback related functions

* rotation -> yRot

* implement some changes

* Renames and comments

* mq bss

* format

* Intangibility and Invulnerability

* bss

* .bss

* add #pragma increment_block_number to z_en_item00.c

* .bss
2024-09-23 18:31:00 -04:00
Dragorn421 0f725405d1
[headers] Move z_actor functions to z64actor.h (#2216)
* move

* format

* bss
2024-09-23 11:06:43 -04:00
fig02 bb3848262d
Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement

* more move -> movement

* ANIM_FLAG_ENABLE_MOVEMENT

* format
2024-09-23 10:07:11 -04:00
fig02 fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
fig02 05b908d0eb
Document `autoLockOnActor` (#2212)
* document autoLockOnActor

* format.py

* backtick

* grammar

* comment adjustments

* word

* letter
2024-09-21 14:49:45 -04:00
cadmic 5178011b64
[PAL N64] Match handwritten audio sequences (#2210)
* [PAL N64] Match handwritten audio sequences

* Remove offset comments from PAL-only audio code

* Reorder includes
2024-09-21 07:30:52 -04:00
Dragorn421 a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
cadmic 8348132511
[PAL N64] Create macros for 50-Hz-related values (#2206)
* [PAL N64] Create macros for 50-Hz-related values

* Use FRAME_RATE_DEPENDENT for player speeds and boot data too

* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
Dragorn421 dc2ceb33f3
Pause doc: Pages drawing (#2190)
* name main fields and regs for pages drawing

* comments

* format

* more comments

* roll -> pitch (oops)

* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"

* copypaste comment on page pitches fields

* "offset depth" -> "depth offset"

* review
2024-09-18 08:11:21 -04:00
fig02 cc0b1bb127
`PLAYER_STATE1_DEAD` (#2204)
* PLAYER_STATE1_DEAD

* change comment

* format
2024-09-17 08:21:47 -04:00
Dragorn421 48780cd2b1
Colliders: elemType -> elemMaterial (#2189)
* elemType -> elemMaterial

* format
2024-09-16 18:11:01 -04:00
fig02 8f0e2fc29c
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
* name charge state flag

* format
2024-09-16 17:14:29 -04:00
fig02 c91e62f000
Document `zTargetActiveTimer` (#2200)
* document zTargetActiveTimer

* edit comments

* Update src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* capitalization

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
Tharo dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
fig02 03a1502706
More Player Z Target documentation (#2196)
* document flag

* Player_FriendlyLockOnOrParallel

* quirk

* z target functions

* more comments

* more comment changes

* format

* comment change
2024-09-14 16:42:28 -04:00
fig02 e658bed27e
Hostile Lock-On (#2193)
* document flag and functions

* format

* adjust comment

* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02 e6e067428e
change flag name (#2194) 2024-09-13 10:07:16 -04:00
cadmic f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
* Match ntsc-1.2

* Add ntsc-1.2 to CI

* Apply fixes from Jenkins

* Promote ntsc-1.2 to "supported" in Makefile

* Declare D_80858AD8 as a u64 array

* Tweak wording

* Hopefully make ntsc-1.2 bss more stable

* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic 09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h

* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421 f193311013
Colliders: colType -> colMaterial (#2186)
* colType -> colMaterial

* fixups
2024-09-11 21:18:46 -04:00
Dragorn421 64570e871f
Pause doc: Prompt page and save prompt state (#2170)
* Pause doc: Prompt page and save prompt state

* bss

* `QUAD_PROMPT_` -> `PROMPT_QUAD_`

* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`

* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`

* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`

* bss

* bss

* add comments to help clarify save prompt vs prompt
2024-09-11 18:58:33 +02:00
cadmic 5419a18d79
[ntsc-1.2] Match N64 audio tables (#2183)
* Match N64 audio tables

* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
2024-09-11 19:31:54 +09:00
Dragorn421 76d97ac18a
[headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers

* bss

* bss
2024-09-11 18:02:42 +09:00
Dragorn421 cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
* [headers 12] add kaleido_manager.h, move various protos to headers

* BSS

* bss
2024-09-11 10:17:47 +02:00
Dragorn421 5441559b30
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
2024-09-11 16:59:23 +09:00
fig02 2e79b83bb8
More target related state flags (#2184)
* name some more flags

* format

* cdi suggestion
2024-09-10 22:00:41 -04:00
fig02 6e0288d155
Boomerang related state flags (#2180)
* boomerang state flags

* finish comment
2024-09-09 21:58:22 -04:00
Dragorn421 fb37d7c6cd
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
* [headers 13] osMalloc.h -> include/libc64/os_malloc.h

* also update the #includes :)
2024-09-08 17:47:25 -04:00
fig02 900c2f0f68
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
* actor carry flag

* format and add comments

* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421 c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
* rand.h -> libc64/qrand.h

* Add rand.h with z64 rand wrappers

* yeet comment

* code/rand.c -> libc64/qrand.c

* fixup

* move libc64 source to src/libc64/

* fix

* bss

* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421 a903f8b8bc
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions

* format
2024-09-08 16:26:01 -04:00
Dragorn421 de1a08c061
[headers 11] stackcheck.h, jpeg functions (#2171)
* [headers 11] stackcheck.h, jpeg functions

* bss
2024-09-08 12:02:38 -04:00
fig02 0168b09628
Player Docs - Parallel (#2167)
* name func and flag

* rest of the docs

* format and comment change

* comment
2024-09-08 08:57:28 -04:00
Dragorn421 1332356e5c
Pause doc: Cursor drawing (#2159)
* Pause doc: Cursor drawing

* bss
2024-09-07 22:28:46 -04:00
Dragorn421 40372d72b7
Move some function declarations to `z64{interface,light,message}.h` (#2166) 2024-09-07 21:00:05 -04:00
fig02 2056ae5f1a
Document Attention/Lock-on Related Actor Flags (#2161)
* document actor flags 0, 2, 3, and 27

* format

* fly -> hover

* wodring
2024-09-07 17:53:48 -04:00
Dragorn421 a039aeffb7
[headers 5] Misc small headers untangling (#2147)
* Misc small headers untangling

* mv gSaveContext to where it is in MM in the header

* newline police

* move rand functions back to functions.h
2024-09-07 17:23:25 -04:00
Dragorn421 277ce1c0d3
[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` symbols (#2151)
* [headers 8] Add main.h and changes for main.c symbols

* fix gSystemHeapSize is size_t only in MM

* segmented_address.h

* rm now useless include

* actually commit segmented_address.h, oops

* rm gGraphThread (faulty copypaste from MM)

* bss
2024-09-07 16:55:06 -04:00
fig02 27533a1507
rename gBuildTeam to gBuildCreator (#2160) 2024-09-07 16:02:01 -04:00
Dragorn421 fa39da2a57
Pause doc: Trade quest marker (#2158)
* Pause doc: Trade quest location

* trade quest location -> marker

* comment on tradeQuestMarker
2024-09-07 15:31:57 -04:00
cadmic e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Don't stub out missing textures

* Remove @brief

* Add low-effort file comments

* Match OoT if style

* Fix n64dd matching due to int vs long

* Fix English n64dd error textures

* Compress n64dd segment

* Align n64dd to 0x40

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
fig02 88c4475967
Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
2024-09-07 09:23:04 -04:00
Dragorn421 62b30e2ebe
Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)
* move graph_alloc and open/close Disps to gfx.h

* zcolchk bss reeeeeee

* fix matching gc-eu-mq (bss)

* remove __gfxCtx extern

* revert makefile -Werror=implicit-function-declaration

* bss
2024-09-07 19:30:55 +09:00
cadmic 35cfc07590
[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)
* Match z_map_exp.c, z_map_mark.c

* Format

* DMA_REQUEST_SYNC -> DmaMgr_RequestSync

* Remove Gfx forward declaration
2024-09-07 17:43:23 +09:00
Dragorn421 3a9ebfbbad
Pause doc: World map points (#2141)
* Pause doc: World map points

* bss

* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
2024-09-07 17:14:08 +09:00
Dragorn421 87c304afcb
[headers 6] collision_check functions and structs (#2148)
* [headers 6] collision_check functions and structs

* bss
2024-09-07 02:29:50 -04:00
Dragorn421 e7b0daa2ec
[headers 7] Add sys_matrix.h (#2150)
* add sys_matrix.h, based on MM's

* move matrix debug macros to sys_matrix.h

* bss
2024-09-07 00:26:47 -04:00
cadmic a8151899cf
[ntsc-1.2] Match z_actor_dlftbls.c (#2144)
* Match z_actor_dlftbls.c

* Update src/code/z_actor_dlftbls.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-09-07 03:02:08 +09:00
cadmic d374e71cb8
Fix size of leoDiskStack (#2143) 2024-09-06 19:32:29 +02:00
cadmic 2ce648a7c6
Miscellaneous libultra header fixes (#2139)
* Miscellaneous libultra header fixes

* Fix bss?

* Reword RCP timeout
2024-09-06 14:46:44 +02:00
cadmic 53b2110373
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC

* Put N64 button colors first
2024-09-06 11:18:59 +02:00
cadmic 3faa1c6acc
Move button macros to include/controller.h (#2138)
* Move button macros to include/controller.h

* Fix z_mag button ordering
2024-09-06 10:24:19 +02:00
fig02 bb6177e936
Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)
* target range and leash docs

* format
2024-09-05 12:44:06 -04:00
Ozero4 0b011033fc
Naming a function (#2124)
* Naming a function

* Naming function

* Update functions.txt

* Update function name

* Update function name

* Update function name

* Update function name
2024-09-05 21:57:30 +09:00
mzxrules acb5c7f20c
Update Room Documentation (#2015)
* Update Room Documentation

* Write more complete documentation, implement suggestions.

* Function name changes; minor comment tweaks

* nit

* Resolve Dragorn fixes

* Resolve Fig suggestions, fix comment wording

* fix bss, fig suggestion

* bss
2024-09-05 21:08:21 +09:00
fig02 dbb059c6a7
Target Mode Enum [Target Docs 7/?] (#2133)
* TargetMode Enum

* format

* add default comment

* bss

* bss 2

* fix bss 3
2024-09-04 23:46:03 -04:00
fig02 6051251c92
istargeted -> islockedon (#2132) 2024-09-04 19:26:23 -04:00
Dragorn421 dc469461a9
Pause docs: `WorldMapArea` enum and related data (#2130)
* Pause docs: WorldMapArea enum and related data

* `WORLD_MAP_AREA_20` -> `_QUESTION_MARK`

* bss
2024-09-04 17:51:08 -04:00
Dragorn421 376f9852d0
[ntsc-1.2] Match z_message.c (#2098)
* match Message_ResetOcarinaNoteState, Message_DrawTextChar

* match Message_OpenText

* Match Message_SetTables

* Match Message_StartTextbox

* forgor #if

* format

* match Message_DrawMain (ty inspect)

* review
2024-09-05 04:03:58 +09:00
cadmic 8153c952f6
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
* Reorganize n64dd declarations

* Fix bss

* Really fix bss
2024-09-05 03:56:24 +09:00
fig02 907e440f3a
unk_664 -> focusActor [Target Docs 5/?] (#2126)
* unk_664 -> focusActor

* capitalization

* missed a temp
2024-09-05 03:33:30 +09:00
Dragorn421 fab309ae08
[ntsc-1.2] Partially match gfxprint.c (#2101)
* [ntsc-1.2] Partially match gfxprint.c

* yeet bss

* fix

* review
2024-09-04 19:22:59 +02:00
cadmic c6d7cc7697
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
* Match __osMalloc

* Match src/code/code_800FC620.c (new/delete)

* Wrap versions-specific files in ifdefs to fix compilation

* Fix bss

* Remove {FAULT,RAND,OSMALLOC}_VERSION in favor of PLATFORM_N64

* Fix __osMalloc data splits, add unused strings

* __osMalloc.h -> osMalloc.h

* Fix merge
2024-09-04 11:10:14 +02:00
cadmic eab37fe54a
Run CC_CHECK in CI (#2109)
* Run CC_CHECK in CI

* Fix n64dd.h (guess this is why we need this change)
2024-09-04 03:15:52 -04:00
cadmic e7cf2fceac
[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
* Match z_room.c

* Match game.c and z_play.c

* Add undefined syms

* Rewrite condition based on other file matches
2024-09-04 01:46:41 -04:00
cadmic 87914c6cc6
Match fp_math.c (#2116) 2024-09-04 01:12:44 -04:00
cadmic c8cafdc93e
Rename FaultDrawer_ functions to Fault_ (#2113)
* Rename FaultDrawer_ functions to Fault_

* Rename FaultDrawer_Init to Fault_InitDrawer
2024-09-03 23:43:06 -04:00
cadmic d54c573132
Match stackcheck.c (#2107) 2024-09-03 21:18:53 -04:00
fig02 45158f57d6
Document Target_Update [Target Docs 4/?] (#2123)
* document Target_Update

* add comments

* try CLAMP (dbg is ok but ci will check retail)
2024-09-03 20:58:39 -04:00
cadmic e44c7c656c
[ntsc-1.2] Match audio (#2122)
* general.c mostly ok

* match remaining audio funcs

* comments

* Finish matching audio

---------

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-09-03 20:32:38 -04:00
cadmic 2152d1df2d
[ntsc-1.2] Import libleo from Decompollaborate/n64dd (#2104)
* Create stack.h for STACK/STACK_TOP

* Import libleo from Decompollaborate/n64dd

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Use (unsigned) int when in mdebug

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Use && in leocmdex.c

* Use proper names for character tables, revert sNonKanjiIndices

* Fix incorrect OSMesg casts

* Use LEO_ERROR_GOOD even where docs say 0

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Remove "Presumably" comment

* Whitespace

* Remove redundant (debug-only) returns

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-09-03 15:30:14 -04:00
fig02 6f396e7cc8
Target System Docs: Actor Searching [3/?] (#2120)
* document target actor searching

* missed something

* review

* mzx review
2024-09-03 00:02:24 -04:00
fig02 2b25c31588
Document Target_Draw [Target Docs 2/?] (#2115)
* document Target_Draw

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* fix missed renames

* retail fix

* another fix

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-09-01 16:02:13 -04:00
fig02 a21a59c4b5
Target Docs [1/?] (#2110)
* Target Docs Part 1

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-08-31 15:10:25 -04:00
Dragorn421 1eeb03e5bb
[ntsc-1.2] Match rand.c (#2097)
* [ntsc-1.2] Match rand.c

* Comment on N64 Rand_ZeroOne taking the low random bits

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-30 08:56:00 -04:00
Dragorn421 dc964931c2
[ntsc-1.2] Match z_demo.c, z_eff_blure.c, z_eff_spark.c (#2096)
* Match z_demo.c

* Match z_eff_blure.c

* Match z_eff_spark.c (fake inc.)

* review

* improve EffectSpark_Draw match

Co-authored-by: cadmic <cadmic24@gmail.com>

* cleanup

* fix merge

* review

* better match EffectBlure_DrawSimpleVertices (ty cadmic)

* review

* rm unneeded include versions.h

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-08-29 18:23:01 -04:00
cadmic 7079005c83
[ntsc-1.2] Match N64 libultra (#2081)
* Match N64 libultra

* INITIALIZE_FUNC -> OSINITIALIZE_FUNC

* Document osGetIntMask

* Refer readers of osGetIntMask to osSetIntMask comment

* Whitelist new static functions in disasm unksyms check
2024-08-28 21:30:36 -04:00
cadmic 6e8b820184
[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes (#2099)
* Match z_game_over.c (PAL 1.1 change)

* Fix previous matches that are actually PAL 1.1 changes

* Add versions.h to global.h

* Add versions.h to z_game_over.c too

* And the others too

* Fix awkward wording
2024-08-28 21:00:06 -04:00
Dragorn421 68818044db
[ntsc-1.2] Decompile fault.c (#2046)
* wip decomp ntsc-1.2 fault.c

* more ntsc-1.2 fault.c

* decompiled fault_v1.c

* name fault_v1 functions, wip

* try to clean up build system (two versions of the fault system coexisting)

* cleanup

* cleanup2

* fix build gc-eu-mq-dbg

* match 2 more, ty anon

* matched

* review

* more review

* fixup spec

* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`

* move fault.h out of global headers, properly include fault.h and versions.h

* compile all fault_*.c files regardless of version by overriding FAULT_VERSION

* n64 FaultMgr.framebuffer s32 -> u16*

* FaultMgr.framebuffer -> FaultMgr.fb

* make gc FaultMgr.fb u16* (yes, thats everything)

* bss

* fix Fault_Printf return type

* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64

* fault_color_ stuff is only for fault_gc

* rm empty line in makefile

* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`

* bss

* `Fault_WaitInput` -> `Fault_WaitForInput`

* use named fault funcs in pointers array

* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* review, sync fault_{gc,n64}

* Apply `FPCSR_CE` suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
Tharo aa97586659
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Improve lots of error messages

* First suggested changes

* Make audio build debugging more friendly

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Some fixes from MM review

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-27 21:09:59 -04:00