mzxrules
7335564f79
func_8005D40C OK, z64.h CollisionCheckContext
2020-03-31 12:58:12 -04:00
mzxrules
6aff2bbcad
func_8005D3BC ok
2020-03-31 02:20:08 -04:00
mzxrules
37e654ebee
standardize type names/vars more
2020-03-30 23:01:56 -04:00
mzxrules
83c9602280
func_8005CF90 Ok
2020-03-30 22:20:48 -04:00
mzxrules
09912fe1e1
func_8005CEC4 ok
2020-03-30 21:15:06 -04:00
mzxrules
0da3f5b708
func_8005CE6C ok
2020-03-30 21:07:42 -04:00
mzxrules
3191f36e3f
func_8005C964 OK
2020-03-30 17:36:39 -04:00
mzxrules
01a6cc99e7
func_8005C810 OK
2020-03-30 14:31:26 -04:00
mzxrules
53a203bfc9
func_8005C7E0 ok, func_8005C810 split
2020-03-30 14:14:51 -04:00
mzxrules
b0c48a64d4
func_8005C730 ok
2020-03-30 13:12:53 -04:00
mzxrules
ec4118d3b1
func_8005C6C0 ok
2020-03-30 12:56:24 -04:00
mzxrules
417dbe2659
func_8005C608 ok
2020-03-30 12:32:39 -04:00
mzxrules
a104daa3e3
func_8005C5B0 ok
2020-03-30 03:30:58 -04:00
mzxrules
f4f44364f9
save my work commit
2020-03-28 08:14:56 -04:00
mzxrules
8aad4c7e9e
func_8005BD50 OK
2020-03-22 17:42:52 -04:00
mzxrules
0c70d537ae
func_8005BF50 OK
2020-03-22 12:35:12 -04:00
mzxrules
4996ba969d
func_8005BB10 Ok
2020-03-22 05:37:35 -04:00
mzxrules
e5736d39bd
func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
2020-03-22 00:11:01 -04:00
mzxrules
32ca10248b
func_8005BA30 fakish OK, func_8005BAD8 real OK
2020-03-21 23:18:49 -04:00
mzxrules
ebdc4cb6b1
func_8005C050 OK
2020-03-21 22:33:48 -04:00
mzxrules
14d39418aa
func_8005BBF8 ok, split out func_8005BF50
2020-03-21 20:28:53 -04:00
mzxrules
4689169c8f
func_8005B6B0 ok, ColliderInit_Actor structs added
2020-03-21 18:27:28 -04:00
mzxrules
238f1c2dc6
improve sanity
2020-03-21 17:24:45 -04:00
mzxrules
868eae3429
func_8005B860 ok
2020-03-20 23:34:41 -04:00
Roman971
c0965dcbe6
Merge pull request #5 from mzxrules/z_debug
...
z_debug.c
2020-03-20 01:44:59 +01:00
mzxrules
858e937519
tweak defines
2020-03-19 20:10:32 -04:00
Roman971
9f434ad733
Merge pull request #12 from Random06457/master
...
Decompiled z_title.c
2020-03-20 01:01:21 +01:00
Random
c931cd5837
Decompiled z_title.c
...
`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Faschz
6da87a9268
Omit unnecessary padding
2020-03-19 17:08:49 -05:00
mzxrules
8063249af4
changes
2020-03-19 18:06:41 -04:00
Faschz
e285671a03
Fix whitespace
2020-03-18 21:26:41 -05:00
Faschz
b0e6f3b698
Decompiled ovl_En_Lightbox
2020-03-18 20:12:13 -05:00
Roman971
85237605e2
Fix and cleanup ovl_En_Tubo_Trap (4/7 matched)
2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
...
`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
fig02
436aa85d39
Merge pull request #6 from Thar0/ovl_Door_Ana
...
ovl_Door_Ana OK
2020-03-18 16:12:05 -04:00
Thar0
97538a2f14
ovl_Door_Ana OK
2020-03-18 14:59:46 +00:00
KrimtonZ
e73ac1ed58
Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
2020-03-18 09:41:18 -05:00
mzxrules
32fe030b42
new repo, OK++
2020-03-18 10:27:49 -04:00
Roman971
76eb52ab52
Various fixes/matches
...
- Matched all remaining functions in `__osMalloc.c`, 2 functions in `code_8007BF90.c`, 1 in `code_800A9F30.c`, 2 in `fault.c`, 1 in `fault_drawer.c`, 1 in `gfxprint.c`, 2 in `z_camera.c`
- Improved most other remaining non matchings to ensure they are actually equivalent and to get them closer to matching
- Added a `alloc.h` header file in the process of working on `fault.c` non matchings
- Decompiled `padmgr.c` data/bss in order to improve padmgr non matchings
- Removed unused `z_en_wallmas.c` data files
- Moved functions confirmed to be in `z_cheap_proc.c` to their own file with that name
2020-03-18 01:09:31 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00