Random
174af7384d
libultra cleanup ( #215 )
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
jacobly0
e29442f1a9
Decomp and matching in fault.c and game.c ( #265 )
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* Match Fault_WaitForInputImpl.
* Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient.
* Decomp Fault_WaitForButtonCombo, regalloc issues.
* Rename func_800D59F8 to Fault_WalkStack.
* Decomp Fault_DrawStackTrace.
* Decomp Fault_WalkStack.
* Decomp Fault_LogStackTrace.
* Match Fault_ThreadEntry.
* Improve Fault_DrawMemDump matching.
* Improve code consistency in fault.c.
* Match GameState_Update.
* Match GameState_Realloc.
* Match GameState_DrawInputDisplay.
* Trivial cleanup of sBtnChars.
2020-07-18 05:55:35 -04:00
fig02
24ab14f748
Change Colors To Decimal ( #260 )
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
Random
4940621679
Decompile pausemgr.c ( #211 )
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* Decompile pausemgr.c
* rename pausemgr to z_kaleido_setup
* replace 0x4b with SCENE_BOWLING
* fix conflict
2020-06-17 15:23:42 -04:00
Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left ( #202 )
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* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Random
a76356090b
Decompile flg_set.c ( #200 )
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* Decompile flg_set.c
* Use a for loop and rename func_8002AAB0
* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
krimtonz
d48792870c
Decompiles sched.c ( #145 )
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* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
2020-05-26 11:39:27 -04:00
Random
89b0977e39
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
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* Decompile code_8008E6A0.c
* Delete "counter" file
2020-05-22 08:33:10 -04:00
Roman971
c599318a17
Improve and fix some non matchings ( #148 )
2020-05-19 15:55:49 -04:00
Random
d556999b2b
Decompile remaining z_vis... files ( #131 )
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* Decompile z_vismono.c / code_800AD920.c
- z_vismono.c: OK
- code_800AD920.c: OK
* Minor fixes in PR #131
2020-05-15 05:02:39 -04:00
krimtonz
44ffb7ec62
Decomp game.c ( #129 )
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
2020-05-14 19:11:33 -04:00