Dragorn421
d45353ee33
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names ( #2646 )
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* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names
* revert removing FLARE_DANCER_BODY_DMG (oops)
2025-06-28 18:06:42 -04:00
Dragorn421
ad7ef14b5d
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values ( #2639 )
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* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values
* SHOCK -> ELECTRIC
2025-06-22 17:36:09 +02:00
Dragorn421
04a92708cf
Rename AT `effect` to `hitSpecialEffect` ( #2637 )
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* Rename AT `effect` to `hitSpecialEffect`
* bss
2025-06-20 10:12:45 +02:00
Dragorn421
bc5839a32c
fixup rename hitBacklash ( #2638 )
2025-06-17 14:01:13 +02:00
Dragorn421
e8c59385bc
Rename `acDmgInfo.effect` -> `hitBacklash` ( #2555 )
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* CollisionCheckInfo.atHitEffect -> atHitBacklash
* ColliderElementDamageInfoAC.effect -> hitBacklash
* add HIT_BACKLASH_ enum
* bss
* bss
* bss
* bss
* bss
* Update comments
2025-06-17 05:23:49 -04:00
fig02
28cc9d68cf
Remove "z64" prefix from all headers ( #2518 )
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00