Commit Graph

10 Commits

Author SHA1 Message Date
mzxrules 14d39418aa func_8005BBF8 ok, split out func_8005BF50 2020-03-21 20:28:53 -04:00
mzxrules 4689169c8f func_8005B6B0 ok, ColliderInit_Actor structs added 2020-03-21 18:27:28 -04:00
mzxrules 238f1c2dc6 improve sanity 2020-03-21 17:24:45 -04:00
mzxrules 868eae3429 func_8005B860 ok 2020-03-20 23:34:41 -04:00
Faschz 6da87a9268 Omit unnecessary padding 2020-03-19 17:08:49 -05:00
Faschz e285671a03 Fix whitespace 2020-03-18 21:26:41 -05:00
Faschz b0e6f3b698 Decompiled ovl_En_Lightbox 2020-03-18 20:12:13 -05:00
Roman971 373dc7d2d8 Fix ovl_Demo_Go non matchings (2/3 matched)
`z_demo_go.c` is now functionally equivalent and almost fully matched.

Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.

Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0 97538a2f14 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
Jack Walker 087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00