#ifndef OBJECT_TA_H #define OBJECT_TA_H #include "ultra64.h" #include "animation.h" #include "tex_len.h" #define gTalonHeadSkinTex_WIDTH 8 #define gTalonHeadSkinTex_HEIGHT 8 extern u64 gTalonHeadSkinTex[TEX_LEN(u64, gTalonHeadSkinTex_WIDTH, gTalonHeadSkinTex_HEIGHT, 8)]; #define gTalonRedTex_WIDTH 8 #define gTalonRedTex_HEIGHT 8 extern u64 gTalonRedTex[TEX_LEN(u64, gTalonRedTex_WIDTH, gTalonRedTex_HEIGHT, 8)]; #define TALON_EYE_TEX_WIDTH 32 #define TALON_EYE_TEX_HEIGHT 32 extern u64 gTalonEyeHalfTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)]; extern u64 gTalonEyeClosedTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)]; extern u64 gTalonEyeClosed2Tex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)]; extern u64 gTalonEyeOpenTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)]; typedef enum TalonLimb { /* 0 */ TALON_LIMB_NONE, /* 1 */ TALON_LIMB_ROOT, /* 2 */ TALON_LIMB_LEFT_THIGH, /* 3 */ TALON_LIMB_LEFT_LEG, /* 4 */ TALON_LIMB_LEFT_FOOT, /* 5 */ TALON_LIMB_RIGHT_THIGH, /* 6 */ TALON_LIMB_RIGHT_LEG, /* 7 */ TALON_LIMB_RIGHT_FOOT, /* 8 */ TALON_LIMB_CHEST, /* 9 */ TALON_LIMB_LEFT_SHOULDER, /* 10 */ TALON_LIMB_LEFT_ARM, /* 11 */ TALON_LIMB_LEFT_HAND, /* 12 */ TALON_LIMB_RIGHT_SHOULDER, /* 13 */ TALON_LIMB_RIGHT_ARM, /* 14 */ TALON_LIMB_RIGHT_HAND, /* 15 */ TALON_LIMB_HEAD, /* 16 */ TALON_LIMB_TORSO, /* 17 */ TALON_LIMB_MAX } TalonLimb; extern FlexSkeletonHeader gTalonSkel; extern AnimationHeader gTalonSitSleepingAnim; extern AnimationHeader gTalonStandAnim; extern AnimationHeader gTalonSitHandsUpAnim; extern AnimationHeader gTalonSitWakeUpAnim; extern AnimationHeader gTalonRunAnim; extern AnimationHeader gTalonSleepAnim; extern AnimationHeader gTalonRunTransitionAnim; extern AnimationHeader gTalonWakeUpAnim; #endif