#include "ultra64.h" #include "global.h" s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo) { s32 j; s32 i; __OSDir dir; s32 ret = 0; s32 err; if (!(pfs->status & PFS_INITIALIZED)) { return PFS_ERR_INVALID; } if ((ret = __osCheckId(pfs)) != 0) { return ret; } for (j = 0; j < pfs->dir_size; j++) { if ((ret = __osContRamRead(pfs->queue, pfs->channel, pfs->dir_table + j, (u8*)&dir)) != 0) { return ret; } if ((ret = __osPfsGetStatus(pfs->queue, pfs->channel)) != 0) { return ret; } if ((dir.company_code == companyCode) && (dir.game_code == gameCode)) { err = 0; if (gameName != 0) { for (i = 0; i < PFS_FILE_NAME_LEN; i++) { if (dir.game_name[i] != gameName[i]) { err = 1; break; } } } if ((extName != 0) && (err == 0)) { for (i = 0; i < PFS_FILE_EXT_LEN; i++) { if (dir.ext_name[i] != extName[i]) { err = 1; break; } } } if (err == 0) { *fileNo = j; return ret; } } } *fileNo = -1; return PFS_ERR_INVALID; }