#include #include void func_8005B2AC(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b); //draw red poly void func_8005B280(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC) { func_8005B2AC(gfx, vA, vB, vC, 255, 0, 0); } //draw poly #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B2AC.s") //Init Collider s32 func_8005B65C(GlobalContext* globalCtx, Collider* collision) { static Collider init = { NULL, NULL, NULL, NULL, 0, 0, 0, 0, 3, 4 }; *collision = init; return 1; } //Destruct Collider s32 func_8005B6A0(GlobalContext* globalCtx, Collider* collision) { return 1; } //SetInit Collider (ColliderInit_Actor) s32 func_8005B6B0(GlobalContext* globalCtx, Collider* collision, ColliderInit_Actor* src) { collision->actor = src->actor; collision->colliderFlags = src->colliderFlags; collision->collideFlags = src->collideFlags; collision->maskA = src->maskA; collision->maskB = 0x10; collision->type = src->type; return 1; } //SetInit Collider (maskB = 0x10) s32 func_8005B6EC(GlobalContext* globalCtx, Collider* collision, Actor* actor, ColliderInit* src) { collision->actor = actor; collision->unk_14 = src->unk_00; collision->colliderFlags = src->colliderFlags; collision->collideFlags = src->collideFlags; collision->maskA = src->maskA; collision->maskB = 0x10; collision->type = src->maskB; return 1; } //SetInit Collider (maskB = src->maskB) s32 func_8005B72C(GlobalContext* globalCtx, Collider* collision, Actor* actor, ColliderInit* src) { collision->actor = actor; collision->unk_14 = src->unk_00; collision->colliderFlags = src->colliderFlags; collision->collideFlags = src->collideFlags; collision->maskA = src->maskA; collision->maskB = src->maskB; collision->type = src->type; return 1; } //SetAT Collider base void func_8005B76C(GlobalContext* globalCtx, Collider* collision) { collision->at = NULL; collision->colliderFlags &= ~0x6; } //SetAC Collider base void func_8005B784(GlobalContext* globalCtx, Collider* collision) { collision->ac = NULL; collision->collideFlags &= ~0x82; } //SetOC Collider base void func_8005B79C(GlobalContext* globalCtx, Collider* collision) { collision->oc = NULL; collision->maskA &= ~0x2; collision->maskB &= ~0x1; } //Initialize ColliderTouch s32 func_8005B7C0(GlobalContext* globalCtx, ColliderTouch* touch) { static ColliderTouch init = { 0, 0, 0 }; *touch = init; return 1; } //Destruct ColliderTouch s32 func_8005B7E4(GlobalContext* globalCtx, ColliderTouch* touch) { return 1; } //SetInit ColliderTouch. src might actually be a different type s32 func_8005B7F4(GlobalContext* globalCtx, ColliderTouch* dest, ColliderTouch* src) { dest->flags = src->flags; dest->effect = src->effect; dest->damage = src->damage; return 1; } void func_8005B818(GlobalContext* globalCtx, ColliderBody* body) { } //Initialize ColliderBump s32 func_8005B824(GlobalContext* globalCtx, ColliderBump* bump) { static ColliderBump init = { (s32)0xFFCFFFFF, 0, 0, { 0, 0, 0 } }; *bump = init; return 1; } //Destruct ColliderBump s32 func_8005B850(GlobalContext* globalCtx, ColliderBump* bump) { return 1; } //SetInit ColliderBump s32 func_8005B860(GlobalContext* globalCtx, ColliderBump* bump, ColliderBumpInit* init) { bump->flags = init->flags; bump->effect = init->effect; bump->unk_05 = init->unk_05; return 1; } //Initialize ColliderBody s32 func_8005B884(GlobalContext* globalCtx, ColliderBody* body) { static ColliderBody init = { { 0, 0, 0 }, { (s32)0xFFCFFFFF, 0, 0, {0, 0, 0} }, 0, 0, 0, 0, 0, NULL, 0, NULL, }; *body = init; func_8005B7C0(globalCtx, &body->toucher); func_8005B824(globalCtx, &body->bumper); return 1; } //Destruct ColliderBody s32 func_8005B904(GlobalContext* globalCtx, ColliderBody* body) { func_8005B7E4(globalCtx, &body->toucher); func_8005B850(globalCtx, &body->bumper); return 1; } //SetInit ColliderBody s32 func_8005B93C(GlobalContext* globalCtx, ColliderBody* body, ColliderBodyInit* bodyInit) { body->flags = bodyInit->bodyFlags; func_8005B7F4(globalCtx, &body->toucher, &bodyInit->toucher); func_8005B860(globalCtx, &body->bumper, &bodyInit->bumper); body->toucherFlags = bodyInit->toucherFlags; body->bumperFlags = bodyInit->bumperFlags; body->flags2 = bodyInit->bodyFlags2; return 1; } //SetAT ColliderBody void func_8005B9B0(GlobalContext* globalCtx, ColliderBody* body) { body->unk18 = NULL; body->unk20 = NULL; body->toucherFlags &= ~0x2; body->toucherFlags &= ~0x40; func_8005B818(globalCtx, body); } //SetAC ColliderBody void func_8005B9E8(GlobalContext* globalCtx, ColliderBody* body) { body->bumper.unk_06.z = 0; body->bumperFlags &= ~0x2; body->bumperFlags &= ~0x80; body->colBuf = NULL; body->colliding = NULL; body->bumper.unk_06.y = body->bumper.unk_06.z; body->bumper.unk_06.x = body->bumper.unk_06.z; } //SetOC ColliderBody void func_8005BA1C(GlobalContext* globalCtx, ColliderBody* body) { body->flags2 &= ~0x2; } //initialize JntSphItemDim s32 func_8005BA30(GlobalContext* globalCtx, ColliderJntSphItemDim* dim) { static ColliderJntSphItemDim init = { 0 }; *dim = init; return 1; } //Destruct JntSphItemDim s32 func_8005BA74(GlobalContext* globalCtx, ColliderJntSphItemDim* item) { return 1; } //SetInit JntSphItemDim s32 func_8005BA84(GlobalContext* globalCtx, ColliderJntSphItemDim* dest, ColliderJntSphItemDimInit* src) { dest->unk_14 = src->unk_00; dest->unk_00 = src->unk_02; dest->unk_10 = src->unk_0A * 0.01f; return 1; } //Initialize JntSphItem s32 func_8005BAD8(GlobalContext* globalCtx, ColliderJntSphItem* item) { func_8005B884(globalCtx, &item->body); func_8005BA30(globalCtx, &item->dim); return 1; } //Destruct JntSphItem s32 func_8005BB10(GlobalContext* globalCtx, ColliderJntSphItem* item) { func_8005B904(globalCtx, &item->body); func_8005BA74(globalCtx, &item->dim); return 1; } //SetInit JntSphItem s32 func_8005BB48(GlobalContext* globalCtx, ColliderJntSphItem* dest, ColliderJntSphItemInit* src) { func_8005B93C(globalCtx, &dest->body, &src->body); func_8005BA84(globalCtx, &dest->dim, &src->dim); return 1; } //SetAT ColliderJntSphItem s32 func_8005BB8C(GlobalContext* globalCtx, ColliderJntSphItem* collider) { func_8005B9B0(globalCtx, &collider->body); return 1; } //SetAC ColliderJntSphItem s32 func_8005BBB0(GlobalContext* globalCtx, ColliderJntSphItem* collider) { func_8005B9E8(globalCtx, &collider->body); return 1; } //SetOC ColliderJntSphItem s32 func_8005BBD4(GlobalContext* globalCtx, ColliderJntSphItem* collider) { func_8005BA1C(globalCtx, &collider->body); return 1; } //Initialize ColliderJntSph s32 func_8005BBF8(GlobalContext* globalCtx, ColliderJntSph* collision) { func_8005B65C(globalCtx, &collision->base); collision->count = 0; collision->list = NULL; return 1; } //Destruct ColliderJntSph (malloc) s32 func_8005BC28(GlobalContext* globalCtx, ColliderJntSph* collider) { ColliderJntSphItem* next; func_8005B6A0(globalCtx, &collider->base); next = collider->list; while (next < collider->list + collider->count) { func_8005BB10(globalCtx, next); next++; } collider->count = 0; if (collider->list != NULL) { ZeldaArena_FreeDebug(collider->list, "../z_collision_check.c", 1393); } collider->list = NULL; return 1; } //Destruct ColliderJntSph (no malloc) s32 func_8005BCC8(GlobalContext* globalCtx, ColliderJntSph* collider) { ColliderJntSphItem* next; func_8005B6A0(globalCtx, &collider->base); next = collider->list; while (next < collider->list + collider->count) { func_8005BB10(globalCtx, next); next++; } collider->count = 0; collider->list = NULL; return 1; } //ClObjJntSph? s32 func_8005BD50(GlobalContext* globalCtx, ColliderJntSph* dest, ColliderJntSphInit_Actor* src) { ColliderJntSphItem* destNext; ColliderJntSphItemInit* srcNext; func_8005B6B0(globalCtx, &dest->base, &src->base); dest->count = src->count; dest->list = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphItem), "../z_collision_check.c", 0x5A3); if (dest->list == NULL) { dest->count = 0; osSyncPrintf("\x1b[31m"); osSyncPrintf("ClObjJntSph_set():zelda_malloc()出来ません。\n"); //EUC-JP: 出来ません。 | Can not. osSyncPrintf("\x1b[m"); return 0; } destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005BAD8(globalCtx, destNext); func_8005BB48(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //ClObjJntSph_set3 (maskB = 0x10) //called by En_Nwc s32 func_8005BE50(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src) { ColliderJntSphItem* destNext; ColliderJntSphItemInit* srcNext; func_8005B6EC(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->list = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphItem), "../z_collision_check.c", 0x5D2); if (dest->list == NULL) { dest->count = 0; osSyncPrintf("\x1b[31m"); osSyncPrintf("ClObjJntSph_set3():zelda_malloc_出来ません。\n"); //EUC-JP: 出来ません。 | Can not. osSyncPrintf("\x1b[m"); return 0; } destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005BAD8(globalCtx, destNext); func_8005BB48(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //ClObjJntSph_set5 (maskB = src->maskB) s32 func_8005BF50(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src) { ColliderJntSphItem* destNext; ColliderJntSphItemInit* srcNext; func_8005B72C(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->list = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphItem), "../z_collision_check.c", 0x60F); if (dest->list == NULL) { dest->count = 0; osSyncPrintf("\x1b[31m"); osSyncPrintf("ClObjJntSph_set5():zelda_malloc出来ません\n"); //EUC-JP: 出来ません。 | Can not. osSyncPrintf("\x1b[m"); return 0; } destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005BAD8(globalCtx, destNext); func_8005BB48(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //SetInit jntsph s32 func_8005C050(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src, ColliderJntSphItem* list) { ColliderJntSphItem* destNext; ColliderJntSphItemInit* srcNext; func_8005B72C(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->list = list; if (dest->list == NULL) __assert("pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603); destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005BAD8(globalCtx, destNext); func_8005BB48(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //SetAT ColliderJntSph s32 func_8005C124(GlobalContext* globalCtx, Collider* collider) { ColliderJntSphItem* next; ColliderJntSph* col = (ColliderJntSph*)collider; GlobalContext* gctx = globalCtx; func_8005B76C(gctx, &col->base); next = col->list; while (next < col->list + col->count) { func_8005BB8C(gctx, next); next++; } return 1; } //SetAC ColliderJntSph s32 func_8005C1AC(GlobalContext* globalCtx, Collider* collider) { ColliderJntSphItem* next; ColliderJntSph* col = (ColliderJntSph*)collider; GlobalContext* gctx = globalCtx; func_8005B784(gctx, &col->base); next = col->list; while (next < col->list + col->count) { func_8005BBB0(gctx, next); next++; } return 1; } //SetOC ColliderJntSph s32 func_8005C234(GlobalContext* globalCtx, Collider* collider) { ColliderJntSphItem* next; ColliderJntSph* col = (ColliderJntSph*)collider; GlobalContext* gctx = globalCtx; func_8005B79C(gctx, &col->base); next = col->list; while (next < col->list + col->count) { func_8005BBD4(gctx, next); next++; } return 1; } //Initialize ColliderCylinderDim s32 func_8005C2BC(GlobalContext* globalCtx, ColliderCylinderDim* dim) { ColliderCylinderDim init = { 0 }; *dim = init; return 1; } //Destruct ColliderCylinderDim s32 func_8005C318(GlobalContext* globalCtx, ColliderCylinderDim* dim) { return 1; } //Copy ColliderCylinderDim s32 func_8005C328(GlobalContext* globalCtx, ColliderCylinderDim* dest, ColliderCylinderDim* src) { *dest = *src; return 1; } s32 ActorCollider_AllocCylinder(GlobalContext* globalCtx, ColliderCylinder* collision) { func_8005B65C(globalCtx, &collision->base); func_8005B884(globalCtx, &collision->body); func_8005C2BC(globalCtx, &collision->dim); return 1; } s32 ActorCollider_FreeCylinder(GlobalContext* globalCtx, ColliderCylinder* collision) { func_8005B6A0(globalCtx, &collision->base); func_8005B904(globalCtx, &collision->body); func_8005C318(globalCtx, &collision->dim); return 1; } //SetInit Cylinder legacy? //used only by DekuJr, D_80B92A00 s32 func_8005C3F4(GlobalContext* globalCtx, ColliderCylinder* collision, ColliderCylinderInit_Actor* src) { func_8005B6B0(globalCtx, &collision->base, &src->base); func_8005B93C(globalCtx, &collision->body, &src->body); func_8005C328(globalCtx, &collision->dim, &src->dim); return 1; } //SetInit Cylinder maskB = 0x10 s32 func_8005C450(GlobalContext* globalCtx, ColliderCylinder* collision, Actor* actor, ColliderCylinderInit* src) { func_8005B6EC(globalCtx, &collision->base, actor, &src->base); func_8005B93C(globalCtx, &collision->body, &src->body); func_8005C328(globalCtx, &collision->dim, &src->dim); return 1; } //SetInit Cylinder maskB = src->maskB //8005c4ac s32 ActorCollider_InitCylinder(GlobalContext* globalCtx, ColliderCylinder* collision, Actor* actor, ColliderCylinderInit* src) { func_8005B72C(globalCtx, &collision->base, actor, &src->base); func_8005B93C(globalCtx, &collision->body, &src->body); func_8005C328(globalCtx, &collision->dim, &src->dim); return 1; } //SetAT ColliderCylinder s32 func_8005C508(GlobalContext* globalCtx, Collider* collision) { ColliderCylinder* col = (ColliderCylinder*)collision; func_8005B76C(globalCtx, &col->base); func_8005B9B0(globalCtx, &col->body); return 1; } //SetAC ColliderCylinder s32 func_8005C540(GlobalContext* globalCtx, Collider* collision) { ColliderCylinder* col = (ColliderCylinder*)collision; func_8005B784(globalCtx, &col->base); func_8005B9E8(globalCtx, &col->body); return 1; } //SetOC ColliderCylinder s32 func_8005C578(GlobalContext* globalCtx, Collider* collision) { ColliderCylinder* col = (ColliderCylinder*)collision; func_8005B79C(globalCtx, &col->base); func_8005BA1C(globalCtx, &col->body); return 1; } //Initialize ColliderTrisItemDim s32 func_8005C5B0(GlobalContext* globalCtx, ColliderTrisItemDim* dim) { static ColliderTrisItemDim init = { 0 }; *dim = init; return 1; } //Destruct ColliderTrisItemDim s32 func_8005C5F8(GlobalContext* globalCtx, ColliderTrisItemDim* dim) { return 1; } //Copy ColliderTrisItemDim s32 func_8005C608(GlobalContext* globalCtx, ColliderTrisItemDim* dest, ColliderTrisItemDimInit* src) { Vec3f* d; Vec3f* s; float nx, ny, nz, nd; d = dest->poly; s = src->poly; while (d < dest->poly + 3) { *d++ = *s++; } func_800CC8B4(&src->poly[0], &src->poly[1], &src->poly[2], &nx, &ny, &nz, &nd); dest->unitNormal.x = nx; dest->unitNormal.y = ny; dest->unitNormal.z = nz; dest->normalDist = nd; return 1; } //Initialize ColliderTrisItem s32 func_8005C6C0(GlobalContext* globalCtx, ColliderTrisItem* collision) { func_8005B884(globalCtx, &collision->body); func_8005C5B0(globalCtx, &collision->dim); return 1; } //Destruct ColliderTrisItem s32 func_8005C6F8(GlobalContext* globalCtx, ColliderTrisItem* collision) { func_8005B904(globalCtx, &collision->body); func_8005C5F8(globalCtx, &collision->dim); return 1; } //SetInit ColliderTrisItem s32 func_8005C730(GlobalContext* globalCtx, ColliderTrisItem* dest, ColliderTrisItemInit* src) { func_8005B93C(globalCtx, &dest->body, &src->body); func_8005C608(globalCtx, &dest->dim, &src->dim); return 1; } //SetAT ColliderTrisItem s32 func_8005C774(GlobalContext* globalCtx, ColliderTrisItem* item) { func_8005B9B0(globalCtx, &item->body); return 1; } //SetAC ColliderTrisItem s32 func_8005C798(GlobalContext* globalCtx, ColliderTrisItem* item) { func_8005B9E8(globalCtx, &item->body); return 1; } //SetOC ColliderTrisItem s32 func_8005C7BC(GlobalContext* globalCtx, ColliderTrisItem* item) { func_8005BA1C(globalCtx, &item->body); return 1; } //Initialize ColliderTris s32 func_8005C7E0(GlobalContext* globalCtx, ColliderTris* tris) { func_8005B65C(globalCtx, &tris->base); tris->count = 0; tris->list = 0; return 1; } //Destruct ColliderTris (malloc) s32 func_8005C810(GlobalContext* globalCtx, ColliderTris* tris) { ColliderTrisItem* next; func_8005B6A0(globalCtx, &tris->base); next = tris->list; while (next < tris->list + tris->count) { func_8005C6F8(globalCtx, next); next++; } tris->count = 0; if (tris->list != NULL) { ZeldaArena_FreeDebug(tris->list, "../z_collision_check.c", 2099); } tris->list = NULL; return 1; } //Destruct ColliderTris (no malloc) s32 func_8005C8C8(GlobalContext* globalCtx, ColliderTris* tris) { ColliderTrisItem* next; func_8005B6A0(globalCtx, &tris->base); next = tris->list; while (next < tris->list + tris->count) { func_8005C6F8(globalCtx, next); next++; } tris->count = 0; tris->list = NULL; return 1; } //ClObjTris_set3 (maskB = 0x10) s32 func_8005C964(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src) { ColliderTrisItem* destNext; ColliderTrisItemInit* srcNext; func_8005B6EC(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->list = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisItem), "../z_collision_check.c", 2156); if (dest->list == NULL) { dest->count = 0; osSyncPrintf("\x1b[31m"); osSyncPrintf("ClObjTris_set3():zelda_malloc()出来ません\n"); //EUC-JP: 出来ません。 | Can not. osSyncPrintf("\x1b[m"); return 0; } destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005C6C0(globalCtx, destNext); func_8005C730(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //ClObjTris_set5 (maskB = src->maskB) s32 func_8005CA88(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src) { ColliderTrisItem* destNext; ColliderTrisItemInit* srcNext; func_8005B72C(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->list = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisItem), "../z_collision_check.c", 2207); if (dest->list == NULL) { osSyncPrintf("\x1b[31m"); osSyncPrintf("ClObjTris_set5():zelda_malloc出来ません\n"); //EUC-JP: 出来ません。 | Can not. osSyncPrintf("\x1b[m"); dest->count = 0; return 0; } destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005C6C0(globalCtx, destNext); func_8005C730(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //SetInit ColliderTris s32 func_8005CBAC(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src, ColliderTrisItem* list) { ColliderTrisItem* destNext; ColliderTrisItemInit* srcNext; func_8005B72C(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->list = list; if (dest->list == NULL) { __assert("pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258); } destNext = dest->list; srcNext = src->list; while (destNext < dest->list + dest->count) { func_8005C6C0(globalCtx, destNext); func_8005C730(globalCtx, destNext, srcNext); destNext++; srcNext++; } return 1; } //SetAT ColliderTris s32 func_8005CC98(GlobalContext* globalCtx, Collider* collider) { ColliderTrisItem* next; ColliderTris* col = (ColliderTris*)collider; GlobalContext* gctx = globalCtx; func_8005B76C(gctx, &col->base); next = col->list; while (next < col->list + col->count) { func_8005C774(gctx, next); next++; } return 1; } //SetAC ColliderTris s32 func_8005CD34(GlobalContext* globalCtx, Collider* collider) { ColliderTrisItem* next; ColliderTris* col = (ColliderTris*)collider; GlobalContext* gctx = globalCtx; func_8005B784(gctx, &col->base); next = col->list; while (next < col->list + col->count) { func_8005C798(gctx, next); next++; } return 1; } //SetOC ColliderTris s32 func_8005CDD0(GlobalContext* globalCtx, Collider* collider) { ColliderTrisItem* next; ColliderTris* col = (ColliderTris*)collider; GlobalContext* gctx = globalCtx; func_8005B79C(gctx, &col->base); next = col->list; while (next < col->list + col->count) { func_8005C7BC(gctx, next); next++; } return 1; } //Initialize ColliderQuadDim s32 func_8005CE6C(GlobalContext* globalCtx, ColliderQuadDim* dim) { static ColliderQuadDim init = { { {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0} }, {0, 0, 0}, {0, 0, 0}, 1.0E38f, }; *dim = init; return 1; } //Destruct ColliderQuadDim s32 func_8005CEB4(GlobalContext* globalCtx, ColliderQuadDim* dim) { return 1; } //Set ColliderQuadDim unk3C s32 func_8005CEC4(GlobalContext* globalCtx, ColliderQuadDim* dim) { dim->unk3C = 1.0E38f; return 1; } //ColliderQuadDim compute ? void func_8005CEDC(ColliderQuadDim* dim) { dim->max.x = (dim->quad[3].x + dim->quad[2].x) * 0.5f; dim->max.y = (dim->quad[3].y + dim->quad[2].y) * 0.5f; dim->max.z = (dim->quad[3].z + dim->quad[2].z) * 0.5f; dim->min.x = (dim->quad[1].x + dim->quad[0].x) * 0.5f; dim->min.y = (dim->quad[1].y + dim->quad[0].y) * 0.5f; dim->min.z = (dim->quad[1].z + dim->quad[0].z) * 0.5f; } //SetInit ColliderQuadDim s32 func_8005CF90(GlobalContext* globalCtx, ColliderQuadDim* dest, ColliderQuadDimInit* src) { dest->quad[0] = src->quad[0]; dest->quad[1] = src->quad[1]; dest->quad[2] = src->quad[2]; dest->quad[3] = src->quad[3]; func_8005CEDC(dest); return 1; } //Initialize ColliderQuad s32 func_8005D018(GlobalContext* globalCtx, ColliderQuad* collision) { func_8005B65C(globalCtx, &collision->base); func_8005B884(globalCtx, &collision->body); func_8005CE6C(globalCtx, &collision->dim); return 1; } //Destruct ColliderQuad s32 func_8005D060(GlobalContext* globalCtx, ColliderQuad* collision) { func_8005B6A0(globalCtx, &collision->base); func_8005B904(globalCtx, &collision->body); func_8005CEB4(globalCtx, &collision->dim); return 1; } //SetInit ColliderQuad maskB = 0x10 s32 func_8005D0A8(GlobalContext* globalCtx, ColliderQuad* collision, Actor* actor, ColliderQuadInit* src) { func_8005B6EC(globalCtx, &collision->base, actor, &src->base); func_8005B93C(globalCtx, &collision->body, &src->body); func_8005CF90(globalCtx, &collision->dim, &src->dim); return 1; } //SetInit ColliderQuad maskB = src->maskB s32 func_8005D104(GlobalContext* globalCtx, ColliderQuad* collision, Actor* actor, ColliderQuadInit* src) { func_8005B72C(globalCtx, &collision->base, actor, &src->base); func_8005B93C(globalCtx, &collision->body, &src->body); func_8005CF90(globalCtx, &collision->dim, &src->dim); return 1; } //SetAT ColliderQuad s32 func_8005D160(GlobalContext* globalCtx, Collider* collision) { ColliderQuad* col = (ColliderQuad*)collision; func_8005B76C(globalCtx, &col->base); func_8005B9B0(globalCtx, &col->body); func_8005CEC4(globalCtx, &col->dim); return 1; } //SetAC ColliderQuad s32 func_8005D1A8(GlobalContext* globalCtx, Collider* collision) { ColliderQuad* col = (ColliderQuad*)collision; func_8005B784(globalCtx, &col->base); func_8005B9E8(globalCtx, &col->body); return 1; } //SetOC ColliderQuad s32 func_8005D1E0(GlobalContext* globalCtx, Collider* collision) { ColliderQuad* col = (ColliderQuad*)collision; func_8005B79C(globalCtx, &col->base); func_8005BA1C(globalCtx, &col->body); return 1; } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D218.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D334.s") s32 func_8005D3A4(GlobalContext* globalContext, UNK_PTR line); #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D3A4.s") //s32 func_8005D3A4(s32 arg0, void* arg1) { // arg1->unk18 = (u16)(arg1->unk18 & 0xFFFE); // return 1; //} void func_8005D40C(GlobalContext* globalCtx, CollisionCheckContext* check); void func_8005D3BC(GlobalContext* globalCtx, CollisionCheckContext* check) { check->unk2 = 0; func_8005D40C(globalCtx, check); AREG(21) = 1; AREG(22) = 1; AREG(23) = 1; } void func_8005D400(UNK_TYPE arg0, UNK_TYPE arg1) { } //Initialize CollisionCheckContext void func_8005D40C(GlobalContext* globalCtx, CollisionCheckContext* check) { Collider** c; if ((check->unk2 & 1) == 0) { check->colAtCount = 0; check->colAcCount = 0; check->colOcCount = 0; check->colOcLineCount = 0; for (c = check->colAt; c < check->colAt + 50; c++) { *c = NULL; } for (c = check->colAc; c < check->colAc + 60; c++) { *c = NULL; } for (c = check->colOc; c < check->colOc + 50; c++) { *c = NULL; } for (c = check->colOcLine; c < check->colOcLine + 3; c++) { *c = NULL; } } } //unconfirmed args void func_8005D4B4(GlobalContext* globalCtx, CollisionCheckContext* check) { check->unk2 |= 1; } //unconfirmed args void func_8005D4C8(GlobalContext* globalCtx, CollisionCheckContext* check) { check->unk2 &= ~1; } s32(*D_8011DEF8[])(GlobalContext*, Collider*) = { func_8005C124, func_8005C508, func_8005CC98, func_8005D160 }; s32(*D_8011DF08[])(GlobalContext*, Collider*) = { func_8005C1AC, func_8005C540, func_8005CD34, func_8005D1A8 }; s32(*D_8011DF18[])(GlobalContext*, Collider*) = { func_8005C234, func_8005C578, func_8005CDD0, func_8005D1E0 }; void func_8005DF9C(GlobalContext* globalCtx, Collider* collider, Vec3f* v); void func_8005DFAC(GlobalContext* globalCtx, Collider* collider, Vec3f* v); void func_8005E10C(GlobalContext* globalCtx, Collider* collider, Vec3f* v); void func_8005E26C(GlobalContext* globalCtx, Collider* collider, Vec3f* v); void func_8005E2A4(GlobalContext* globalCtx, Collider* collider, Vec3f* v); void func_8005E2C8(GlobalContext* globalCtx, Collider* collider, Vec3f* v); void (*D_8011DF28[])(GlobalContext*, Collider*, Vec3f*) = { func_8005DF9C, func_8005DFAC, func_8005E10C, func_8005E26C, func_8005E2A4, func_8005E2C8 }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D4DC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D62C.s") s32 Actor_CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* collider) { s32 index; if (func_800C0D28(globalCtx) == 1) { return -1; } if (collider->type >= 4) { __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997); } check = (void*)check; (*&D_8011DEF8[collider->type])(globalCtx, collider); if (collider->actor != NULL) { if (collider->actor->update == NULL) { return -1; } } if (check->colAtCount >= 50) { osSyncPrintf("CollisionCheck_setAT():インデックスがオーバーして追加不能\n"); //EUC-JP: インデックスがオーバーして追加不能 | Index exceeded and cannot be added return -1; } if (check->unk2 & 1) { return -1; } index = check->colAtCount; check->colAt[check->colAtCount++] = collider; return index; } #ifdef NON_MATCHING //CollisionCheck_setAT_SAC() s32 func_8005D8AC(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* collider, s32 index) { s32 result; if (collider->type >= 4) { __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037); } //index = (s32)index; result = index; if (func_800C0D28(globalCtx) == 1) { return -1; } //index = temp_a3; (*&D_8011DEF8[collider->type])(globalCtx, collider); if (collider->actor != NULL) { if (collider->actor->update == NULL) { return -1; } } if (check->unk2 & 1) { if (index >= check->colAtCount) { osSyncPrintf("CollisionCheck_setAT_SAC():全データ数より大きいところに登録しようとしている。\n"); //EUC-JP: 全データ数より大きいところに登録しようとしている。 | You are trying to register a location that is larger than the total number of data. return -1; } result = index; check->colAt[index] = collider; } else { if (check->colAtCount >= 50) { osSyncPrintf("CollisionCheck_setAT():インデックスがオーバーして追加不能\n"); return -1; } result = check->colAtCount; check->colAt[check->colAtCount++] = collider; } return result; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D8AC.s") #endif // DEBUG s32 Actor_CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* collider) { s32 index; if (func_800C0D28(globalCtx) == 1) { return -1; } if (collider->type >= 4) { __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114); } check = (void*)check; (*&D_8011DF08[collider->type])(globalCtx, collider); if (collider->actor != NULL) { if (collider->actor->update == NULL) { return -1; } } if (check->colAcCount >= 60) { osSyncPrintf("CollisionCheck_setAC():インデックスがオーバして追加不能\n"); //EUC-JP: インデックスがオーバして追加不能 | Index exceeded and cannot be added return -1; } if (check->unk2 & 1) { return -1; } index = check->colAcCount; check->colAc[check->colAcCount++] = collider; return index; } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DB04.s") //TODO: rename to CollisionCheck_SetOC() s32 Actor_CollisionCheck_SetOT(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* collider) { s32 index; if (func_800C0D28(globalCtx) == 1) { return -1; } if (collider->type >= 4) { __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229); } check = (void*)check; (*D_8011DF18[collider->type])(globalCtx, collider); if (collider->actor != NULL) { if (collider->actor->update == NULL) { return -1; } } if (check->colOcCount >= 50) { osSyncPrintf("CollisionCheck_setOC():インデックスがオーバして追加不能\n"); //EUC-JP: インデックスがオーバして追加不能 | Index exceeded and cannot be added return -1; } if (check->unk2 & 1) { return -1; } index = check->colOcCount; check->colOc[check->colOcCount++] = collider; return index; } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DD5C.s") s32 func_8005DE9C(GlobalContext* globalCtx, CollisionCheckContext* check, UNK_PTR collider) { s32 index; if (func_800C0D28(globalCtx) == 1) { return -1; } func_8005D3A4(globalCtx, collider); if (check->colOcLineCount >= 3) { osSyncPrintf("CollisionCheck_setOCLine():インデックスがオーバして追加不能\n"); return -1; } index = check->colOcLineCount; check->colOcLine[check->colOcLineCount++] = collider; return index; } s32 func_8005DF2C(ColliderBody* body) { if ((body->toucherFlags & 1) == 0) { return 1; } return 0; } s32 func_8005DF50(ColliderBody* body) { if ((body->bumperFlags & 1) == 0) { return 1; } return 0; } s32 func_8005DF74(ColliderBody* left, ColliderBody* right) { if ((left->toucher.flags & right->bumper.flags) == 0) { return 1; } return 0; } void func_8005DF9C(GlobalContext* globalCtx, Collider* collider, Vec3f* v) { } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DFAC.s") void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* arg1, Collider* arg2, Vec3f* arg3) { s32 temp_v0; temp_v0 = arg1->toucherFlags & 0x18; if (temp_v0 == 0) { if (arg2->unk_14 != 9) { func_80029CA4(globalCtx, 0, arg3); if (arg2->actor == NULL) { Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &arg2->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } } if (temp_v0 == 0) { func_80029CA4(globalCtx, 3, arg3); if (arg2->actor == NULL) { func_80062D60(globalCtx, arg3); return; } func_80062DAC(globalCtx, arg3, &arg2->actor->unk_E4); return; } if (temp_v0 == 8) { func_80029CA4(globalCtx, 0, arg3); if (arg2->actor == NULL) { Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &arg2->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } if (temp_v0 == 0x10) { func_80029CA4(globalCtx, 1, arg3); if (arg2->actor == NULL) { Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &arg2->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } } s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) { if (left->actor != NULL) { if (ACTORTYPE_PLAYER == left->actor->type) { if (rightBody->flags == 0) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if (rightBody->flags == 1) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if (2 == rightBody->flags) { Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else if (rightBody->flags == 3) { Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } } return 1; } typedef struct { u8 unk00; u8 unk01; } D_8011DF40_s; extern D_8011DF40_s D_8011DF40[0x0E]; void func_8005E604(GlobalContext* globalContext, Collider* left, ColliderBody* leftBody, Collider* right, ColliderBody* rightBody, Vec3f* arg5) { if ((rightBody->bumperFlags & 0x40) == 0) { if (((leftBody->toucherFlags & 0x20) != 0) || ((leftBody->toucherFlags & 0x40) == 0)) { if (right->actor != NULL) { (*D_8011DF28[D_8011DF40[right->unk_14].unk00])(globalContext, right, arg5); } if (right->actor != NULL) { if (D_8011DF40[right->unk_14].unk01 == 3) { func_8005E2EC(globalContext, leftBody, right, arg5); return; } else if (D_8011DF40[right->unk_14].unk01 == 4) { if (left->actor == NULL) { func_80062CD4(globalContext, arg5); Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } func_80062E14(globalContext, arg5, &left->actor->unk_E4); return; } else if (D_8011DF40[right->unk_14].unk01 != 5) { func_80029CA4(globalContext, D_8011DF40[right->unk_14].unk01, arg5); if ((rightBody->bumperFlags & 0x20) == 0) { func_8005E4F8(left, rightBody); return; } } } else { func_80029CA4(globalContext, 0, arg5); if (right->actor == NULL) { Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return; } Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } } } void func_8005E800(Collider* left, Collider* right) { left->colliderFlags |= 4; right->collideFlags |= 0x80; } //Set AT to AC collision s32 func_8005E81C(GlobalContext* globalContext, Collider* left, ColliderBody* leftBody, Vec3f* leftv, Collider* right, ColliderBody* rightBody, Vec3f* rightv, Vec3f* arg7) { if ((right->collideFlags & 4) != 0) { if (left->actor != NULL) { if (right->actor != NULL) { func_8005E800(left, right); } } } if ((rightBody->bumperFlags & 8) == 0) { left->colliderFlags |= 2; left->at = right->actor; leftBody->unk18 = right; leftBody->unk20 = rightBody; leftBody->toucherFlags |= 2; if (left->actor != NULL) { left->actor->sub_98.impactEffect = rightBody->bumper.effect; } } right->collideFlags |= 2; right->ac = left->actor; rightBody->colBuf = left; rightBody->colliding = leftBody; rightBody->bumperFlags |= 2; if (right->actor != NULL) { right->actor->sub_98.unk_1B = (u8)leftBody->toucher.effect; } rightBody->bumper.unk_06.x = (s16)arg7->x; rightBody->bumper.unk_06.y = (s16)arg7->y; rightBody->bumper.unk_06.z = (s16)arg7->z; if (((((leftBody->toucherFlags & 0x20) == 0) && (right->unk_14 != 9)) && (right->unk_14 != 0xB)) && (right->unk_14 != 0xC)) { rightBody->bumperFlags |= 0x80; } else { leftBody = (void*)leftBody; func_8005E604(globalContext, left, leftBody, right, rightBody, arg7); leftBody->toucherFlags |= 0x40; } return 1; } //Check ColliderJntSph to ColliderJntSph void func_8005E9C0(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* l, Collider* r) { ColliderJntSph* left; ColliderJntSph* right; ColliderJntSphItem* lItem; ColliderJntSphItem* rItem; f32 sp8C; f32 sp88; f32 temp_f0; Vec3f sp78; Vec3f sp6C; Vec3f sp60; left = (ColliderJntSph*)l; right = (ColliderJntSph*)r; if (left->count > 0 && left->list != NULL && right->count > 0 && right->list != NULL) { for (lItem = left->list; lItem < left->list + left->count; lItem++) { if (func_8005DF2C(&lItem->body) != 1) { for (rItem = right->list; rItem < right->list + right->count; rItem++) { if (func_8005DF50(&rItem->body) != 1) { if (func_8005DF74(&lItem->body, &rItem->body) != 1) { if (func_800CFCAC(&lItem->dim.posr, &rItem->dim.posr, &sp8C, &sp88) == 1) { sp6C.x = lItem->dim.posr.pos.x; sp6C.y = lItem->dim.posr.pos.y; sp6C.z = lItem->dim.posr.pos.z; sp60.x = rItem->dim.posr.pos.x; sp60.y = rItem->dim.posr.pos.y; sp60.z = rItem->dim.posr.pos.z; if (!(fabsf(sp88) < 0.008f)) { temp_f0 = rItem->dim.posr.radius / sp88; sp78.x = (((sp6C.x - sp60.x) * temp_f0) + sp60.x); sp78.y = (((sp6C.y - sp60.y) * temp_f0) + sp60.y); sp78.z = (((sp6C.z - sp60.z) * temp_f0) + sp60.z); } else { Math_Vec3f_Copy(&sp78, &sp6C); } func_8005E81C(globalCtx, &left->base, &lItem->body, &sp6C, &right->base, &rItem->body, &sp60, &sp78); if ((right->base.maskB & 0x40) == 0) { return; } } } } } } } } } //Check ColliderJntSph to ColliderCylinder void func_8005EC6C(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* l, Collider* r) { ColliderJntSph* left = (ColliderJntSph*)l; ColliderCylinder* right = (ColliderCylinder*)r; ColliderJntSphItem* lItem; f32 sp80; f32 sp7C; Vec3f sp70; Vec3f sp64; Vec3f sp58; f32 temp_f0; if (left->count > 0 && left->list != NULL && right->dim.radius > 0 && right->dim.height > 0) { if (func_8005DF50(&right->body) == 1) { return; } for (lItem = left->list; lItem < left->list + left->count; lItem++) { if (func_8005DF2C(&lItem->body) == 1) { continue; } if (func_8005DF74(&lItem->body, &right->body) == 1) { continue; } if (func_800CFDA4(&lItem->dim.posr, &right->dim, &sp80, &sp7C) != 0) { sp64.x = lItem->dim.posr.pos.x; sp64.y = lItem->dim.posr.pos.y; sp64.z = lItem->dim.posr.pos.z; sp58.x = right->dim.position.x; sp58.y = right->dim.position.y; sp58.z = right->dim.position.z; if (!(fabsf(sp7C) < 0.008f)) { temp_f0 = right->dim.radius / sp7C; if (temp_f0 <= 1.0f) { sp70.x = ((sp64.x - sp58.x) * temp_f0) + sp58.x; sp70.y = ((sp64.y - sp58.y) * temp_f0) + sp58.y; sp70.z = ((sp64.z - sp58.z) * temp_f0) + sp58.z; } else { Math_Vec3f_Copy(&sp70, &sp64); } } else { Math_Vec3f_Copy(&sp70, &sp64); } func_8005E81C(globalCtx, &left->base, &lItem->body, &sp64, &right->base, &right->body, &sp58, &sp70); return; } } } } //Check ColliderCylinder to ColliderJntSph void func_8005EEE0(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* l, Collider* r) { ColliderCylinder* left = (ColliderCylinder*)l; ColliderJntSph* right = (ColliderJntSph*)r; f32 sp9C; f32 sp98; ColliderJntSphItem* rItem; Vec3f sp88; Vec3f sp7C; Vec3f sp70; f32 temp_f0; if (right->count > 0 && right->list != 0 && left->dim.radius > 0 && left->dim.height > 0) { if (func_8005DF2C(&left->body) == 1) { return; } for (rItem = right->list; rItem < right->list + right->count; rItem++) { if (func_8005DF50(&rItem->body) == 1) { continue; } if (func_8005DF74(&left->body, &rItem->body) == 1) { continue; } if (func_800CFDA4(&rItem->dim.posr, &left->dim, &sp9C, &sp98) != 0) { sp7C.x = left->dim.position.x; sp7C.y = left->dim.position.y; sp7C.z = left->dim.position.z; sp70.x = rItem->dim.posr.pos.x; sp70.y = rItem->dim.posr.pos.y; sp70.z = rItem->dim.posr.pos.z; if (!(fabsf(sp98) < 0.008f)) { temp_f0 = (f32)rItem->dim.posr.radius / sp98; if (temp_f0 <= 1.0f) { sp88.x = ((sp7C.x - sp70.x) * temp_f0) + sp70.x; sp88.y = ((sp7C.y - sp70.y) * temp_f0) + sp70.y; sp88.z = ((sp7C.z - sp70.z) * temp_f0) + sp70.z; } else { Math_Vec3f_Copy(&sp88, &sp7C); } } else { Math_Vec3f_Copy(&sp88, &sp7C); } func_8005E81C(globalCtx, &left->base, &left->body, &sp7C, &right->base, &rItem->body, &sp70, &sp88); if ((right->base.maskB & 0x40) == 0) { break; } } } } } //Check ColliderJntSph to ColliderTris void func_8005F17C(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* l, Collider* r) { ColliderJntSph* left = (ColliderJntSph*)l; ColliderTris* right = (ColliderTris*)r; ColliderJntSphItem* lItem; ColliderTrisItem* rItem; Vec3f sp6C; Vec3f sp60; Vec3f sp54; if (left->count > 0 && left->list != NULL) { if (right->count > 0 && right->list != NULL) { for (lItem = left->list; lItem < left->list + left->count; lItem++) { if (func_8005DF2C(&lItem->body) == 1) { continue; } for (rItem = right->list; rItem < right->list + right->count; rItem++) { if (func_8005DF50(&rItem->body) == 1) { continue; } if (func_8005DF74(&lItem->body, &rItem->body) == 1) { continue; } if (func_800CE934(&lItem->dim.posr, &rItem->dim, &sp6C) == 1) { sp60.x = lItem->dim.posr.pos.x; sp60.y = lItem->dim.posr.pos.y; sp60.z = lItem->dim.posr.pos.z; sp54.x = (rItem->dim.poly[0].x + rItem->dim.poly[1].x + rItem->dim.poly[2].x) * (1.0f / 3); sp54.y = (rItem->dim.poly[0].y + rItem->dim.poly[1].y + rItem->dim.poly[2].y) * (1.0f / 3); sp54.z = (rItem->dim.poly[0].z + rItem->dim.poly[1].z + rItem->dim.poly[2].z) * (1.0f / 3); func_8005E81C(globalCtx, &left->base, &lItem->body, &sp60, &right->base, &rItem->body, &sp54, &sp6C); return; } } } } } } //Check ColliderTris to ColliderJntSph void func_8005F39C(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* l, Collider* r) { ColliderTris* left = (ColliderTris*)l; ColliderTrisItem* lItem; ColliderJntSph* right = (ColliderJntSph*)r; ColliderJntSphItem* rItem; Vec3f sp7C; Vec3f sp70; Vec3f sp64; if (right->count > 0 && right->list != NULL) { if (left->count > 0 && left->list != NULL) { for (rItem = right->list; rItem < right->list + right->count; rItem++) { if (func_8005DF50(&rItem->body) == 1) { continue; } for (lItem = left->list; lItem < left->list + left->count; lItem++) { if (func_8005DF2C(&lItem->body) == 1) { continue; } if (func_8005DF74(&lItem->body, &rItem->body) == 1) { continue; } if (func_800CE934(&rItem->dim.posr, &lItem->dim, &sp7C) == 1) { Math_Vec3s_ToVec3f(&sp64, &rItem->dim.posr.pos); sp70.x = (lItem->dim.poly[0].x + lItem->dim.poly[1].x + lItem->dim.poly[2].x) * (1.0f / 3); sp70.y = (lItem->dim.poly[0].y + lItem->dim.poly[1].y + lItem->dim.poly[2].y) * (1.0f / 3); sp70.z = (lItem->dim.poly[0].z + lItem->dim.poly[1].z + lItem->dim.poly[2].z) * (1.0f / 3); func_8005E81C(globalCtx, &left->base, &lItem->body, &sp70, &right->base, &rItem->body, &sp64, &sp7C); if ((right->base.maskB & 0x40) == 0) { return; } } } } } } } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005F5B0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005F7D0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005FF90.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8006110C.s") extern void (*D_8011DF5C[])(GlobalContext*, CollisionCheckContext*, Collider*); void func_800611A0(GlobalContext* globalCtx, CollisionCheckContext* check) { Collider** col; Collider* temp; for (col = check->colAc; col < check->colAc + check->colAcCount; col++) { temp = *col; if (temp != NULL) { if (temp->collideFlags & 1) { if (temp->actor == NULL || temp->actor->update != NULL) { (*D_8011DF5C[temp->type])(globalCtx, check, temp); } } } } } extern void (*D_8011DF6C[4][4])(GlobalContext*, CollisionCheckContext*, Collider*, Collider*); void func_80061274(GlobalContext* globalCtx, CollisionCheckContext* check, Collider* collider) { Collider** col; Collider* temp; for (col = check->colAc; col < check->colAc + check->colAcCount; col++) { temp = *col; if (temp == NULL) { continue; } else if (!(temp->collideFlags & 1)) { continue; } else if (temp->actor != NULL && temp->actor->update == NULL) { continue; } else if (!((temp->collideFlags & collider->colliderFlags) & 0x38)) { continue; } else if (collider == temp) { continue; } else if ((collider->colliderFlags & 0x40) || collider->actor == NULL || temp->actor != collider->actor) { (*D_8011DF6C[collider->type][temp->type])(globalCtx, check, collider, temp); } } } //Test Attack Collisions void func_8006139C(GlobalContext* globalCtx, CollisionCheckContext* check) { Collider** colAt; Collider* colliderAt; if (check->colAtCount != 0) { if (check->colAcCount != 0) { for (colAt = check->colAt; colAt < check->colAt + check->colAtCount; colAt++) { colliderAt = *colAt; if (colliderAt != NULL) { if (colliderAt->colliderFlags & 1) { if ((colliderAt->actor == NULL) || (colliderAt->actor->update != NULL)) { func_80061274(globalCtx, check, colliderAt); } } } } func_800611A0(globalCtx, check); } } } s32 func_8006146C(u8 unk) { if (unk == 0xFF) { return 0; } if (unk == 0xFE) { return 1; } return 2; } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800614A4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8006199C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061BF4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061C18.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061C98.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061E48.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061E8C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061ED4.s") //func_80061ED4 a1 = ActorDamageChart //void func_80061ED4(void* arg0, ? 32 arg1, void* arg2) { // arg0->unk0 = arg1; // arg0->unk17 = (u8)arg2->unk0; // arg0->unk10 = (s16)arg2->unk2; // arg0->unk12 = (s16)arg2->unk4; // arg0->unk16 = (u8)arg2->unk6; //} #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061EFC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061F64.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800622E4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062530.s") /* s32 func_80062530(s32 arg0, void* arg1, UNK_TYPE arg2, UNK_TYPE arg3, void* arg4, s32 arg5) { s32 temp_ret; s32 temp_s4; s32 temp_v0; void* temp_a2; void* temp_s1; void* temp_s1_2; void* temp_v0_2; void* phi_s1; void* phi_v1; s32 phi_v0; s32 phi_a1; s32 phi_s4; s32 phi_s4_2; s32 phi_s4_3; temp_s1 = arg1 + 0x1C4; phi_s4 = 0; if (temp_s1 < (u32)((arg1 + (arg1->unk1C0 * 4)) + 0x1C4)) { phi_s1 = temp_s1; phi_s4_3 = 0; loop_2: phi_s4_2 = phi_s4_3; if (func_80061BF4(*phi_s1) != 1) { phi_a1 = 0; if (arg5 > 0) { phi_v1 = arg4; phi_v0 = 0; loop_5: temp_v0 = phi_v0 + 1; if ((*phi_s1)->unk0 == *phi_v1) { phi_a1 = 1; } else { phi_v1 = phi_v1 + 4; phi_v0 = temp_v0; phi_a1 = 0; if (temp_v0 != arg5) { goto loop_5; } } } phi_s4_2 = phi_s4_3; if (phi_a1 != 1) { temp_a2 = *phi_s1; temp_v0_2 = &D_8011E018 + (temp_a2->unk15 * 4); if (*temp_v0_2 == 0) { osSyncPrintf("CollisionCheck_generalLineOcCheck():未対応 %dタイプ\n", temp_a2->unk15, temp_a2, arg2); //EUC-JP: 未対応 %dタイプ | %d's type is not supported phi_s4_2 = phi_s4_3; block_13: temp_s1_2 = phi_s1 + 4; phi_s1 = temp_s1_2; phi_s4 = phi_s4_2; phi_s4_3 = phi_s4_2; if (temp_s1_2 < (u32)((arg1 + (arg1->unk1C0 * 4)) + 0x1C4)) { goto loop_2; } } else { temp_ret = *temp_v0_2(arg0, arg1, temp_a2, arg2, arg3); temp_s4 = temp_ret; phi_s4 = temp_s4; phi_s4_2 = temp_s4; if (temp_ret == 0) { block_12: goto block_13; } } } else { goto block_12; } } else { goto block_12; } } return phi_s4; } */ void func_8006268C(GlobalContext* arg0, CollisionCheckContext* arg1, UNK_TYPE arg2, UNK_TYPE arg3) { func_80062530(arg0, arg1, arg2, arg3, 0, 0); } #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800626B0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800626DC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062734.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800627A0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800628A4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062A28.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062B80.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062CD4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062D60.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062DAC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062DF4.s") extern u8 D_8011E068; extern s16 D_8011E06A; extern s16 D_8011E06C; extern s16 D_8011E06E; extern s16 D_8011E096; extern s16 D_8011E098; extern s16 D_8011E09A; #ifdef NON_MATCHING void func_80062E14(GlobalContext* globalContext, Vec3f* arg1, Vec3f* arg2) { s32 sp24; s32 x; s32 y; s32 z; x = arg1->x; D_8011E096 = x; y = arg1->y; D_8011E098 = y; z = arg1->z; D_8011E09A = z; D_8011E06A = x; D_8011E06C = y; D_8011E06E = z; Effect_Add(globalContext, &sp24, 3, 0, 1, &D_8011E068); Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, arg2, 4, &D_801333E0, &D_801333E0, &D_801333E8); } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062E14.s") #endif // NON_MATCHING #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062ECC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800635D0.s")