oot/include/horse.h

17 lines
389 B
C

#ifndef HORSE_H
#define HORSE_H
#include "ultra64.h"
#include "z_math.h"
struct PlayState;
struct Actor;
struct Player;
void Horse_ResetHorseData(struct PlayState* play);
void Horse_FixLakeHyliaPosition(struct PlayState* play);
void Horse_InitPlayerHorse(struct PlayState* play, struct Player* player);
void Horse_RotateToPoint(struct Actor* actor, Vec3f* pos, s16 turnAmount);
#endif