oot/tools/assets/extract/extase_oot64
Dragorn421 4c2a451b9c
Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative `blendRate` (#2653)
* Add ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK, fix extracted negative blendRate

* -> BLEND_RATE_AND_FOG_NEAR
2025-07-15 01:52:22 -04:00
..
animation_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
collision_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
dlist_resources.py Fix too long filenames for windows (#2591) 2025-06-05 23:02:04 -04:00
misc_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
playeranim_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
room_shape_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
scene_commands_resource.py Finish rename scene lists (#2652) 2025-07-15 01:31:41 -04:00
scene_rooms_resources.py Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative `blendRate` (#2653) 2025-07-15 01:52:22 -04:00
skelanime_legacy_resources.py Better automatic names for Limbs and JointKeys, and implement more get_as_xml (#2590) 2025-06-05 21:55:30 -04:00
skelcurve_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
skeleton_resources.py Better automatic names for Limbs and JointKeys, and implement more get_as_xml (#2590) 2025-06-05 21:55:30 -04:00
skeleton_skin_resources.py Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00