oot/include
petrie911 02994f5339
Document Collision_Check (#468)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-17 21:13:36 -05:00
..
ultra64 Remove unused _SHIFT define to avoid permuter issues (#626) 2021-01-12 22:59:57 -05:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
global.h
ichain.h
initvars.h
macro.inc
macros.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h
stddef.h
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h
variables.h En_Ex_Item (#567) 2020-12-31 19:56:02 -05:00
vt.h
z64.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64actor.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64animation.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64audio.h Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
z64bgcheck.h ZAPD update (#612) 2021-01-08 19:38:28 -05:00
z64camera.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z64collision_check.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64cutscene.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene_commands.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64dma.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64math.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64object.h
z64player.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64save.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
z64scene.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00